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bradbreeck - Emotional Sincere Touching Banjo Celeste

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-C O N T R A L-
Mod from my queue

Shmik's Bears

00:26:516 (1,2,3,4,5,6,7) - Make the same Streamstyle like at the other points too. Like 00:24:116 (1,2,3,4,5,6,7) - but not 1-1 the same
00:10:934 (8,1) - Would stack
Nothing else i can say here, short map :p

Advanced

00:34:941 - Place here a circle and move the spinner one point.

Normal

You can add here 00:33:785 - and here 00:34:941 - a circle too. Yea its a Normal Map, but why not? It doesnt matter ;)

Easy

Aaaaaaand again the same stuff here 00:33:785 - and here 00:34:941 - xD Doesnt matter what Diff it is^^

Here is a tinyyyy Mod for a tiny Map :p Really i cant find more things, first because the map is already good and second because its so short :D I searched for things that are not so good but i found nothing^^ Hope i could help u with this really really small mod :)
Have a nice day and good luck with the mapset!

-Contral
Topic Starter
DeletedUser_6181859
-C O N T R A L-, thanks, but no changes because... Easy-diff is Easy-diff and i don't want to make it harder. Same with Normal. In Advanced i have 00:33:788 (2) and didn't place notes here because complexity should increase as diffs (oh my english) and all notes have in Shmiklak's diff.
===
Действительно, Шмик, нужно бы прочекать стримы, там везде разный ДС. И между местами типа 00:02:529 (1,2) и 00:12:088 (1,2) тоже.
Shmiklak
did some changes
xuy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 19316
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Emotional Sincere Touching Banjo Celeste
TitleUnicode:Emotional Sincere Touching Banjo Celeste
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:100bit
Version:Shmik's Bears
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck food truck episode 9 season 1 e009 Shmiklak ending ed
BeatmapID:1021175
BeatmapSetID:477980

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"screen.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
137,598.205383848455,4,2,0,30,1,0
9708,613.496932515337,4,2,0,40,1,0
12088,609.137055837563,4,2,0,40,1,0
14472,606.060606060606,4,2,0,40,1,0
19316,600,4,2,0,40,1,0
32516,634.920634920635,4,2,0,25,1,0
33788,1153.84615384615,4,2,0,15,1,0
34941,-100,4,2,0,10,0,0
37249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 120,170,224
Combo2 : 16,186,29
Combo3 : 207,237,35

[HitObjects]
96,216,137,6,0,P|148:216|204:188,1,100
368,224,735,2,0,P|316:224|260:252,1,100
104,312,1333,1,0,0:0:0:0:
191,197,1632,1,0,0:0:0:0:
368,224,1931,1,0,0:0:0:0:
216,176,2230,1,0,0:0:0:0:
32,44,2529,6,0,P|76:84|84:132,1,100
64,232,2978,1,0,0:0:0:0:
88,288,3128,1,0,0:0:0:0:
144,308,3277,1,0,0:0:0:0:
200,288,3427,1,0,0:0:0:0:
296,168,3726,6,0,L|304:56,1,100
208,68,4324,2,0,L|216:168,1,100
440,352,4922,5,0,0:0:0:0:
420,296,5072,1,0,0:0:0:0:
432,236,5221,1,0,0:0:0:0:
488,28,5520,1,0,0:0:0:0:
304,72,5819,1,0,0:0:0:0:
100,36,6119,1,0,0:0:0:0:
160,160,6418,1,0,0:0:0:0:
304,72,6717,1,0,0:0:0:0:
164,196,7016,1,0,0:0:0:0:
464,328,7315,6,0,P|432:272|432:232,1,100
348,68,7913,2,0,P|380:124|380:164,1,100
272,300,8511,1,0,0:0:0:0:
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380,158,9110,1,0,0:0:0:0:
280,288,9409,1,0,0:0:0:0:
152,64,9708,5,0,0:0:0:0:
96,80,9861,1,0,0:0:0:0:
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348,136,11548,2,0,L|368:36,1,100
240,196,12088,6,0,L|220:294,1,100
116,340,12544,1,0,0:0:0:0:
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24,280,12849,1,0,0:0:0:0:
24,220,13001,1,0,0:0:0:0:
160,68,13306,2,0,P|216:72|256:56,1,100
428,76,13915,2,0,P|372:72|332:88,1,100
160,256,14472,5,0,0:0:0:0:
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364,304,14926,1,0,0:0:0:0:
412,268,15078,1,0,0:0:0:0:
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232,224,17350,1,0,0:0:0:0:
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360,180,28316,2,0,P|292:168|252:176,1,100
72,304,28916,5,0,0:0:0:0:
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336,340,29366,1,0,0:0:0:0:
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220,128,30116,2,0,P|204:80|204:16,1,100
188,208,30716,2,0,P|204:256|204:320,1,100
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80,152,32516,2,0,L|72:48,1,100
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348,236,34941,1,0,0:0:0:0:
256,192,35230,12,0,37249,0:0:0:0:
Reillia
[General]
plz add video Shmik's diff

[Easy]
00:26:516 (4) - this 1/2 rhythm is so weird. how about change 1/1?
00:32:516 (4) - move (392.323)?

[Shmik]
add hitsound plz
00:01:333 (3,4,5,6) - how about change jump for better flow to 00:02:529 (1) - 00:08:511 (3,6) - stack?

that's all. GL!
Topic Starter
DeletedUser_6181859

[C u r i] wrote:

[General]
plz add video Shmik's diff ohlol ofc

[Easy]
00:26:516 (4) - this 1/2 rhythm is so weird. how about change 1/1? if 1 modder say it again i'll fix it
00:32:516 (4) - move (392.323)? moved a bit up
add hitsound plz im so bad in hitsounds so later

that's all. GL!
thanks for mod!
Shmiklak
no changes because everything seems fine for me. Also, 100bit, please add hitsounds to my diff.
Weriko
ugh..... well ;-; i think your map is already perfect so...


Normal:

00:13:913 (6) - this object is not snapped

Shmik's Bears

00:13:915 (7) - same as above

00:13:915 (7) - and same....



Sorry for not being able to help ;-;


Good luck!!
Shmiklak
everything is snapped right. Go home. I mistaked. Yup it's unsnapped. 100bit, fix snapping in my diff please.
Topic Starter
DeletedUser_6181859
ty Weriko for noticing, but you see this in AIMod so i can't give kudosu to you.
Тут на самом деле я тупанул, забыв заснапить элементы после того как фиксанул тайминг, так что сорре ещё раз.
а ведь мог бы кудосустар дать
Danii
random check

Easy

проблем не нашёл

Normal

00:04:013 (4) - мне кажется, или из-за положения этой ноты здесь треугольник какой-то ломанный? если да, то подвинь хотя бы её на x:228 y:168

00:09:083 (6,2) - стак слетел, фиксани

00:17:805 (3,2) - мб стакнуть концы слайдеров?

00:27:116 (2,1) - стакни ноту с началом слайдера

Advanced

00:01:329 (3,4) - чёто не нравится мне такой прямой флоу здесь, подними 4-ый слайдер повыше

00:06:101 (4) - подними конец этого слайдера, а то по отношению к предыдущему реверс слайдеру симметрия пропадает

00:28:916 - ух не нравится мне то что ты здесь сильный бит пропустил, лучше сделай здесь слайдер и поставь нк

Shmik's Bears

00:10:934 (8,1) - i dont really like this overlap, stack note with slider

00:17:502 (3,1,2,3,4,5) - maybe stack end of 3-rd slider with 2-nd note in stream?

00:20:516 (6,4) - ^

00:27:266 (6,9) - meh dont like this ovelap, it could be made better (for example)




если мод ничем тебе не помог, не давай кудосу
удачи

кстати, копетан, как там конфа Машки?
Shmiklak
Каеф мод на английском от русского. Чекну позже
Danii

Shmiklak wrote:

Каеф мод на английском от русского. Чекну позже
соблюдаю традиции одного модератора :^)
Shmiklak
No changes.
Danii
ок
Topic Starter
DeletedUser_6181859

DaniilLillifag wrote:

random check хренаж кто меня модит

Easy

проблем не нашёл лел

Normal

00:04:013 (4) - мне кажется, или из-за положения этой ноты здесь треугольник какой-то ломанный? если да, то подвинь хотя бы её на x:228 y:168 фиксанул, чот вообще забыл про этот момент как пофиксил с первого моддера

00:09:083 (6,2) - стак слетел, фиксани ну ладно

00:17:805 (3,2) - мб стакнуть концы слайдеров? оверлапа не видно, да и к тому же реализовать сложновато будет

00:27:116 (2,1) - стакни ноту с началом слайдера ремапнул паттерн ибо дс не позволял

Advanced

00:01:329 (3,4) - чёто не нравится мне такой прямой флоу здесь, подними 4-ый слайдер повыше кк

00:06:101 (4) - подними конец этого слайдера, а то по отношению к предыдущему реверс слайдеру симметрия пропадает проще будет тройку подвинуть

00:28:916 - ух не нравится мне то что ты здесь сильный бит пропустил, лучше сделай здесь слайдер и поставь нк фиксанул своим способом ибо слайдер, который заканчивается на даунбите - чот не

если мод ничем тебе не помог, не давай кудосу
удачи

кстати, копетан, как там конфа Машки? да хз, ливнул давненько
Спасибо за мод, однако.
Garden
[ez]
  1. 00:14:472 (1,2) - 00:24:116 (1,2) - personally suggest making direction of 1 straight towards 2, just like 00:19:316 (1,2) - . especially the second one cuz visual spacing of 00:22:916 (5,1) - looks kinda crowded compared with the rest of the map.
[nm]
  1. 00:03:119 (3,4,5) - can somewhat make a regular triangle by moving 4 & 5 a bit
  2. 00:29:816 (3,4) - blanket is a bit off compared with other similar patterns
  3. 00:31:316 (5,6) - disable grid snap and fix the slider a bit would look better -> http://puu.sh/qEG6P/1313b26708.jpg
[adv]
  1. 00:09:708 (1,2) - the reversed slider really sounds off, it would be a lot better if u only follow the main track here. i suggest sth like -> http://puu.sh/qEGn2/2ea974da77.jpg
  2. 00:19:316 (1,2) - similarly, sth like http://puu.sh/qEGts/60e0ea0273.jpg or 00:14:472 (1,2,3,4) - would be better
  3. 00:18:411 - 00:23:216 - would suggest mapping into these sounds in some way cuz they represent pitch changing in the main track
[bears]
  1. 00:09:708 (1,2,3,4,5,6,7) - unlike 00:26:516 (1,2,3,4,5,6,7) - , only 3->7 is high pitch part in this stream. i'd suggest making 1,2 a slider instead to show the changing in track which u r following
  2. 00:24:116 (1,2,3,4,5,6,7) - this is the only stream with different visual spacing from the rest, i dont see a specific reason in it
Topic Starter
DeletedUser_6181859

Garden wrote:

[ez]
  1. 00:14:472 (1,2) - 00:24:116 (1,2) - personally suggest making direction of 1 straight towards 2, just like 00:19:316 (1,2) - . especially the second one cuz visual spacing of 00:22:916 (5,1) - looks kinda crowded compared with the rest of the map. fixed all except 00:30:116 (2)
[nm]
  1. 00:03:119 (3,4,5) - can somewhat make a regular triangle by moving 4 & 5 a bit ofc
  2. 00:29:816 (3,4) - blanket is a bit off compared with other similar patterns fixed
  3. 00:31:316 (5,6) - disable grid snap and fix the slider a bit would look better -> http://puu.sh/qEG6P/1313b26708.jpg fixed too
[adv]
  1. 00:09:708 (1,2) - the reversed slider really sounds off, it would be a lot better if u only follow the main track here. i suggest sth like -> http://puu.sh/qEGn2/2ea974da77.jpg no changes because i have another sounds here
  2. 00:19:316 (1,2) - similarly, sth like http://puu.sh/qEGts/60e0ea0273.jpg or 00:14:472 (1,2,3,4) - would be better same
  3. 00:18:411 - 00:23:216 - would suggest mapping into these sounds in some way cuz they represent pitch changing in the main track mapped some moments
Imakuri
Hihi NM
#MakeModreqsGreatAgain

General
  1. I think you could remove "e009" from tags, cause there is already "episode 9" in the tags. So you could remove it.
Easy
  1. 00:04:908 : For aesthetic : There's nothing wrong, but the slider isn't perfect. I mean, try to transform the shape of the slider in a nice another nice shape.
    Look at this. You see ? The slider is not "right", try to do the slider like that > http://puu.sh/qLEUt/0ce85cc043.jpg
    Like I said, I think it won't change something, but maybe a better flow. (maybe rofl)
  2. 00:08:522 : I think you could try to make a better blanket with the next slider (1). This will be somethin like this > http://puu.sh/qLJn1/e7fc8690fc.jpg
  3. 00:10:934 (1,2) : Same here.
  4. 00:28:916 (1) : I think that the shape of this slider is kinda weird imo.
  5. Rest is good
Normal
  1. 00:02:525 : I think that it's not a good idea to stack them. Maybe you should remove NC here 00:02:525 and then add new at 00:02:823 and then it will be a good stack.
  2. 00:09:124 : The blanket withe the next slider isn't perfect, you could fix it.
  3. 00:29:816 : It could be a better blanket if the slider (4) is a bit more curved~
  4. Rest is good
Advanced
  1. 00:13:026 : WOAAAAA DOUBLE BLANKET gg wp dude xD
  2. Not to much things to say in it ! Great job dude
Shmiklak best mapper 2016 i love him so much wow
  1. 00:02:226 (6) : Maybe you can put this cirle here > x:175 y:172, it's much better.
  2. 00:16:744 (8) : You could put this circle here > x:165 y:181, it's pretty better to play imo. And it's more smooth.
  3. 00:17:422 (2) : Same here, put it at x249 y:146, it's better to play in DT. (It's better to play at genral rofl)
  4. Rest is good imo.
Well my mod is now done, pretty good map.
Video is great, good quality, timing is good. Great job.
Good luck for ranking ~ !
Imakuri~
Topic Starter
DeletedUser_6181859

Imakuri wrote:

Hihi NM heyo!
#MakeModreqsGreatAgain the best osu!project

General
  1. I think you could remove "e009" from tags, cause there is already "episode 9" in the tags. So you could remove it. strange statement because "e009" and "episode 9" is different tags so... meh, idk
Easy
  1. 00:04:908 : For aesthetic : There's nothing wrong, but the slider isn't perfect. I mean, try to transform the shape of the slider in a nice another nice shape.
    Look at this. You see ? The slider is not "right", try to do the slider like that > http://puu.sh/qLEUt/0ce85cc043.jpg
    Like I said, I think it won't change something, but maybe a better flow. (maybe rofl) did i really make this mistake? fixed lel
  2. 00:08:522 : I think you could try to make a better blanket with the next slider (1). This will be somethin like this > http://puu.sh/qLJn1/e7fc8690fc.jpg second modder say about this blanket but i don't see any mistake in this blanket lol...
  3. 00:10:934 (1,2) : Same here. fixed a bit
  4. 00:28:916 (1) : I think that the shape of this slider is kinda weird imo. changed to another slider
  5. Rest is good
Normal
  1. 00:02:525 : I think that it's not a good idea to stack them. Maybe you should remove NC here 00:02:525 and then add new at 00:02:823 and then it will be a good stack. firstly - this is downbeat, secondly - from this place start sounds maracas, i don't see any reasons to replace NCs
  2. 00:09:124 : The blanket withe the next slider isn't perfect, you could fix it. this pattern is hard to fix; tbh i don't really see blanket here, so if at least 1 modder will notice it i'll fix it
  3. 00:29:816 : It could be a better blanket if the slider (4) is a bit more curved~ fixed blanket
  4. Rest is good
Advanced
  1. 00:13:026 : WOAAAAA DOUBLE BLANKET gg wp dude xD i forget to fix it before fixing timing
  2. Not to much things to say in it ! Great job dude lol
Well my mod is now done, pretty good map.
Video is great, good quality, timing is good. Great job.
Good luck for ranking ~ !
Imakuri~
Thanks for mod!
_DT3


From the Halcyon Team Modding Queue o/
Note that this is a shorter song, so I might not be able to point out much of helpful stuff :D

[General]
  1. Consider adding a 2.5} diff, that should balance out the SR gap between the diffs
  2. I think asking somebody to make the timing of the mp3 better would be better, because in points like these 00:12:104 will make it weird in the easier difficulties
[Easy]
  1. 00:00:137 (1,2,1,2,1,2,3) - Consider toning the volume down here to 20% is, the sounds here are very faint and sound different and quieter than the following parts (which are at 30%)
  2. 00:09:708 (1,2) - Something nitpicky, but the blanket here can be adjusted
  3. 00:14:472 (1,2,3) - It's really weird seeing as how 00:14:472 (1) - is in 1/2 and 00:15:684 (2,3) - is in 1/1 even though the only change in the music is the pitch (which doesn't increase by much). Though I can see that this was intentional, consider making it easier, because a beginner could get confused by how sudden this is in comparison to the music
  4. 00:19:316 (1,2,3) - 00:24:116 (1,2,3) - ^
  5. 00:21:716 (4,5) - Move a bit up for a bit better alignment
  6. 00:26:516 (4) - Although this probably was brought in for variety, it doesn't match up too much to the music, since there isn't really a prominent sound here 00:27:416 - but rather here 00:27:116 - 00:27:716 - . Try and follow your previous patterns on this one
  7. 00:33:785 (1) - Try decreasing the volume here and adding a whistle, it gives for a nice touch
[Normal]
  1. 00:00:137 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - Same here about what I said in Easy
  2. 00:02:525 (1,2) - Stacking like this can confuse a beginner due to the fact that it may be hard to read for them. Also, that kinda ruins the motion of the diff
  3. 00:05:811 - What about adding a hitcircle here? There is a rather noticable guitar sound here that should be mapped, also, please don't use the excuse that you can't because the grid doesn't allow you, you need to do some adjustments to fix this with the previous objects
  4. 00:09:708 (1) - This could be 2 1/2 sliders instead because of that prominent sound you can hear
  5. 00:12:104 (3,4) - Same here
  6. 00:16:896 (1,2,3) - I feel like the 2 sliders should go first before the hitcircle because of the guitar starting 00:16:896 and lasting up to 00:17:805 - . Something like 00:21:716 (1,2,3) -
  7. 00:25:316 (3) - This should be a normal 1/1 slider and then a hitcircle 00:25:916 - because there the pitch of the sound is lower than the sounds 00:25:316 - 00:25:616 -
  8. 00:29:816 (3,4) - Nitpicky but blanket error
  9. 00:31:316 (1,2) - I think it would look nicer if you'd make these sliders more vertical like this
  10. 00:33:785 (1) - Same as in easy
[Advanced]
  1. 00:19:316 (1,2,3,4) - Consider doing something like: https://puu.sh/qMRQO/701bcbfe62.jpg because that follows the guitar more accurately
  2. 00:23:516 (6) - Add a clap on the slider head here or remove the clap 00:18:714 (7) - for consistency, since the music in both parts are rather similar
  3. 00:25:316 (5,6) - For consistency and for the rhythm, please switch these two up, for the rhythm: Because the sounds here 00:25:316 - and here 00:25:616 - have the same pitch and thus would be represented more accurately by a slider
  4. 00:31:916 (4,1,2) - For better flow, I suggest doing something like this: http://osu.ppy.sh/ss/5926037 , it is possible to do without it going out of the grid
  5. 00:34:941 (1) - Again, what I said in Easy
[Shmik's Bears]
  1. Hi Shmiklak o/
  2. Try reducing the HP drain up to 5 or so, since if you miss in this low of a SR, there is pretty much a 50% chance (only) to recover
  3. 00:00:137 (1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - Read what I said about the volume in Easy
  4. 00:02:972 (2,3,4,5) - For all streams in the quieter part, consider toning the DS on those to differentiate them more from the streams in the louder part: For example 00:14:775 (2,3,4) -
  5. 00:14:775 (2,3,4) - Try stacking these and other 'streams' with only 3 hitcircles, it plays better for me having them stacked
  6. 00:29:216 (2,3,4) - 00:31:616 (2,3,4) - ^, although for the 2nd one both are rather fitting
  7. 00:16:744 (8) - I personally don't hear a sound here, do you?
  8. 00:35:230 (1) - Same as in Easy with the whistle
Personally, this has potential to get ranked, maybe after this mod, you could just polish some stuff up and then you'd be nearly good to go, gl!
Mozord
[Easy]
Тут мне особо нечего сказать. Разве что чередование реверс-сладеров на 3/2 такта со слайдерами на 2 такта выглядит немного неуместно. Понимаю, это привносит разнообразия, но наверное всё же стоит склониться к чему-то одному. 3/2 мне нравится больше.

[Normal]
  1. 00:01:331 (3,4) - эти слайдеры сдвинуть бы чуть-чуть правее, открепив их от сетки. Не думаю, что спейсинг от этого сильно пострадает, но выглядеть будет лучше.
  2. 00:24:116 (1) - возможно стоит сделать из него один слайдер. Или сделать как здесь: 00:28:916 (1,2).
  3. 00:29:216 (2,3) - стоит немного подровнять. Бросается в глаза.
[Advanced]
  1. 00:02:823 (2,3) - может стоит сделать из этого реверс-слайдер и два круга?
  2. 00:10:321 (2), 00:19:916 (2) - думаю лучше сделать их на четверть короче.
[Shmik's Bears]
  1. 00:02:525 (1,2), 00:12:104 (1,2) - эти джампы совсем не вписываются в эту дифу, как по мне.
  2. 00:14:462 (1,2), 00:28:916 (1,2), 00:31:316 (1,2) - их нужно заменить слайдерами, наверное.
Как-то так. Желаю вам удачи!
Topic Starter
DeletedUser_6181859

_DT3 wrote:



From the Halcyon Team Modding Queue o/ Heyo!
Note that this is a shorter song, so I might not be able to point out much of helpful stuff :D

[General]
  1. Consider adding a 2.5} diff, that should balance out the SR gap between the diffs
  2. I think asking somebody to make the timing of the mp3 better would be better, because in points like these 00:12:104 will make it weird in the easier difficulties
[Easy]
  1. 00:00:137 (1,2,1,2,1,2,3) - Consider toning the volume down here to 20% is, the sounds here are very faint and sound different and quieter than the following parts (which are at 30%) fixed in all diffs
  2. 00:09:708 (1,2) - Something nitpicky, but the blanket here can be adjusted k, blanket was fixed
  3. 00:14:472 (1,2,3) - It's really weird seeing as how 00:14:472 (1) - is in 1/2 and 00:15:684 (2,3) - is in 1/1 even though the only change in the music is the pitch (which doesn't increase by much). Though I can see that this was intentional, consider making it easier, because a beginner could get confused by how sudden this is in comparison to the music
  4. 00:19:316 (1,2,3) - 00:24:116 (1,2,3) - ^ waiting for BN responce because ZLOdeuka- and CDFA says that "a lot of 1/2 sliders in Easy-diffs looks very strange"
  5. 00:21:716 (4,5) - Move a bit up for a bit better alignment don't see any reason because i've blanket with 00:21:116 (3)
  6. 00:26:516 (4) - Although this probably was brought in for variety, it doesn't match up too much to the music, since there isn't really a prominent sound here 00:27:416 - but rather here 00:27:116 - 00:27:716 - . Try and follow your previous patterns on this one k
  7. 00:33:785 (1) - Try decreasing the volume here and adding a whistle, it gives for a nice touch volume was fixed, whistle sounds weird here imo
[Normal]
  1. 00:00:137 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - Same here about what I said in Easy fixed in all diffs
  2. 00:02:525 (1,2) - Stacking like this can confuse a beginner due to the fact that it may be hard to read for them. Also, that kinda ruins the motion of the diff waiting BN responce
  3. 00:05:811 - What about adding a hitcircle here? There is a rather noticable guitar sound here that should be mapped, also, please don't use the excuse that you can't because the grid doesn't allow you, you need to do some adjustments to fix this with the previous objects added ofc
  4. 00:09:708 (1) - This could be 2 1/2 sliders instead because of that prominent sound you can hear fixed
  5. 00:12:104 (3,4) - Same here k
  6. 00:16:896 (1,2,3) - I feel like the 2 sliders should go first before the hitcircle because of the guitar starting 00:16:896 and lasting up to 00:17:805 - . Something like 00:21:716 (1,2,3) - k
  7. 00:25:316 (3) - This should be a normal 1/1 slider and then a hitcircle 00:25:916 - because there the pitch of the sound is lower than the sounds 00:25:316 - 00:25:616 - it calls "high bit" but yep, fixed
  8. 00:29:816 (3,4) - Nitpicky but blanket error remapped pattern
  9. 00:31:316 (1,2) - I think it would look nicer if you'd make these sliders more vertical like this ^, making horisontal
  10. 00:33:785 (1) - Same as in easy same
[Advanced]
  1. 00:19:316 (1,2,3,4) - Consider doing something like: https://puu.sh/qMRQO/701bcbfe62.jpg because that follows the guitar more accurately no changes because i have another sounds here and sliders follow to it
  2. 00:23:516 (6) - Add a clap on the slider head here or remove the clap 00:18:714 (7) - for consistency, since the music in both parts are rather similar added hitsound, i just forgot xdxd
  3. 00:25:316 (5,6) - For consistency and for the rhythm, please switch these two up, for the rhythm: Because the sounds here 00:25:316 - and here 00:25:616 - have the same pitch and thus would be represented more accurately by a slider i just make Ctrl+G
  4. 00:31:916 (4,1,2) - For better flow, I suggest doing something like this: http://osu.ppy.sh/ss/5926037 , it is possible to do without it going out of the grid k, fixed
  5. 00:34:941 (1) - Again, what I said in Easy same
[Shmik's Bears]
  1. 00:00:137 (1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - Read what I said about the volume in Easy fixed in all diffs
  2. 00:35:230 (1) - Same as in Easy with the whistle same
Personally, this has potential to get ranked, maybe after this mod, you could just polish some stuff up and then you'd be nearly good to go, gl!
Thanks for this huge mod!
===

Mozord wrote:

[Easy]
Тут мне особо нечего сказать. Разве что чередование реверс-сладеров на 3/2 такта со слайдерами на 2 такта выглядит немного неуместно. Понимаю, это привносит разнообразия, но наверное всё же стоит склониться к чему-то одному. 3/2 мне нравится больше. Один случай был пофикшен, в другом не вижу смысла менять

[Normal]
  1. 00:01:331 (3,4) - эти слайдеры сдвинуть бы чуть-чуть правее, открепив их от сетки. Не думаю, что спейсинг от этого сильно пострадает, но выглядеть будет лучше. не вправо, а вверх, но фиксанул, там незаметно было
  2. 00:24:116 (1) - возможно стоит сделать из него один слайдер. Или сделать как здесь: 00:28:916 (1,2). неплохая идея, но ждём БНа, что он скажет - то и сделаю
  3. 00:29:216 (2,3) - стоит немного подровнять. Бросается в глаза. немного поправил двойку, а вообще ошибки не вижу
[Advanced]
  1. 00:02:823 (2,3) - может стоит сделать из этого реверс-слайдер и два круга? а не жёстко ли будет? хотя об этом месте мне уже третий моддер говорит, я вообще хз, что можно сделать
  2. 00:10:321 (2), 00:19:916 (2) - думаю лучше сделать их на четверть короче. зачем? там же колокол идёт
Как-то так. Желаю вам удачи!
Тоже спасибо за мод.
-Mo-
Hello, M4M thing from queue.

Easy
- 00:27:716 - Having this be a clap is inconsistent with how you have hitsounded so far and sounds out of place.
- 00:32:516 (4) - Having both ends be claps doesn't seem right as claps are louder and more emphasising than whistles where the music gets softer here.

Normal
- 00:04:908 (1,2,3) - The visual flow through these feels too linear and doesn't really follow the flow of the sliders that well. I would suggest moving them around slightly so they look neater. - 00:12:714 (5) - Sounds like you missed a clap on the head.
- 00:19:316 (1,2) - This pattern seems too linear, which in of itself isn't a bad thing but could look a little more appealing by angling 00:19:616 (2) slightly.
- 00:25:916 (4) - Sounds like another missed clap.
- 00:32:516 (3,4) - As with Easy with the claps.

Advanced
- 00:02:823 (2) - I don't like this slider personally. I expected only a single repeat because of the white tick on 00:03:122 but this rhythm puts the white tick in the middle of this repeating slider which doesn't give enough emphasis for the clap. You could try something like the example to map the blue ticks but still give emphasis on the white tick. At this BPM it may or may not be acceptable, so use your judgement. - 00:25:316 (5,6) - This hitsounding seems inconsistent with the rest of your map.
- 00:32:516 (1) - As before with claps.

Shmik's Bears
- 00:02:525 (1,2,3,4,5) - Not too sure about this pattern. The first note from the banjo(?) is on 00:02:823 but you mapped this with a passive slider end, before going into a jump into 2 which is in the middle of the banjo rhythm and doesn't need emphasis. I would try to make 00:02:823 an active note and make the spacing emphasise the correct beats, or just keep it all consistent.
- 00:12:100 (1,2,3,4,5) - Similar thing here.
- 00:19:916 (5) - You were mapping to the chimes with 00:19:316 (1,2,3,4) but then you missed the beat on 00:20:066 that could also be mapped. You could make 5 a repeat slider to map it.
- 00:32:516 (6,1) - As with the previous difficulties about claps, having both ends be claps doesn't seem right as claps are louder and more emphasising than whistles where the music gets softer here.

Short mod for a short map. Good luck.
Topic Starter
DeletedUser_6181859

-Mo- wrote:

Hello, M4M thing from queue.

Easy
- 00:27:716 - Having this be a clap is inconsistent with how you have hitsounded so far and sounds out of place. hitsounds was fixed
- 00:32:516 (4) - Having both ends be claps doesn't seem right as claps are louder and more emphasising than whistles where the music gets softer here. don't see any mistake here because 00:31:316 - 00:31:916 - is identical so i add whistle, same with 00:32:516 - 00:33:150

Normal
- 00:04:908 (1,2,3) - The visual flow through these feels too linear and doesn't really follow the flow of the sliders that well. I would suggest moving them around slightly so they look neater. no, thanks, this looks good and your pic reminds old pattering idk why
- 00:12:714 (5) - Sounds like you missed a clap on the head. yep, thx
- 00:19:316 (1,2) - This pattern seems too linear, which in of itself isn't a bad thing but could look a little more appealing by angling 00:19:616 (2) slightly. moved a bit
- 00:25:916 (4) - Sounds like another missed clap. WHY I FORGET TO ADDING HITSOUNDS AFTER REMAPPING fixed too
- 00:32:516 (3,4) - As with Easy with the claps. same

Advanced
- 00:02:823 (2) - I don't like this slider personally. I expected only a single repeat because of the white tick on 00:03:122 but this rhythm puts the white tick in the middle of this repeating slider which doesn't give enough emphasis for the clap. You could try something like the example to map the blue ticks but still give emphasis on the white tick. At this BPM it may or may not be acceptable, so use your judgement. yay, thanks for example (you are 4th modder which said about this pattern), fixed
- 00:25:316 (5,6) - This hitsounding seems inconsistent with the rest of your map. thx
- 00:32:516 (1) - As before with claps. ...same

Shmik's Bears
- 00:32:516 (6,1) - As with the previous difficulties about claps, having both ends be claps doesn't seem right as claps are louder and more emphasising than whistles where the music gets softer here. nonono

Short mod for a short map. Good luck.
Thanks for mod!
Rizen


CH-CH-CHAIN COMBO

[Easy]

Placement/Rhythm
  1. 00:04:908 (1) - I would still consider the white tick at 00:06:112 - to be the more important sound between between the two to be honest
  2. 00:09:727 (1) - unsnapped x.x
  3. 00:13:305 (4,1,2) - uhh... did the DS here mess up? Slider 1 has a prev of 0.84x and next of 0.95x
  4. 00:14:472 (1,3) - the slider 1 head and circle 3 aren't horizontally aligned perfectly (only barely so do not have to change)
  5. 00:15:684 (2,3,4) - Would of went with a cool triangle pattern
Hitsounds
  1. 00:11:548 (2) - Missing clap
  2. 00:33:150 - inherited timing point at 20% volume as the music is decreasing in volume?

[Normal]

General
  1. Disable Widescreen Support
Placement/Rhythm
  1. 00:24:116 (1) - maybe use the same slider as 00:25:316 (3) - but ctrl+j'd like this?
  2. 00:32:516 (3) - The "DS must always be enabled" rule has exceptions with songs that have multiple BPMs. You can move this to somewhere like x:331 y:204 as the BPM only changes AFTER that tick i.e. there is still the same amount of time in milliseconds between 00:31:316 (1,2) - and 00:31:917 (2,3) - (only works for this specific one)
Hitsounds
  1. 00:33:150 - inherited timing point at 20% volume as the music is decreasing in volume?

[Advanced]

General
  1. Disable Widescreen Support
Placement/Rhythm
  1. 00:03:719 (4) - would using two circles be better to differenciate between this and 00:04:316 (5) - ? The current slider covers two banjo notes while the other one only covers one
  2. 00:10:321 (2) - the red tick and blue tick after it does not appear to be in time with the music with the blue tick having nothing at all in the music that warrants an object
  3. 00:19:916 (2) - again, nothing audible on the blue tick at 00:20:366 -
  4. 00:31:916 (4,1) - What I said In the normal applies here too (same amount of time in milliseconds between 00:31:316 (1,2) - and 00:31:916 (4,1) - )
Hitsounds
  1. 00:33:150 - inherited timing point at 20% volume as the music is decreasing in volume?

Good luck!
Froskya
Hi!~ NM from queue!~ :)
I'm wrote that mod 15th August. I hope it's will correct mod xddd


Easy

  1. 00:02:529 (1) – удали НК
  2. 00:31:316 (3,4) – сделай это похожим на 00:21:716 (4,5)

Normal

  1. 00:30:116 (4,1) – спейсинг?
  2. 00:00:137 (1,2) - ^

Advanced

  1. 00:05:221 (3,4) – этот паттерн может выглядеть лучше

Good Luck!~ :)
Topic Starter
DeletedUser_6181859

Rizen wrote:



CH-CH-CHAIN COMBO hype xd

[Easy]

Placement/Rhythm
  1. 00:04:908 (1) - I would still consider the white tick at 00:06:112 - to be the more important sound between between the two to be honest i think that 3/2 slider fits in this diff because sliderticks very good fits white ticks, also it's Easy-diff, as said ZLOdeuka-, "Easy-diffs can have some mistakes with rhythm"
  2. 00:09:727 (1) - unsnapped x.x lol why
  3. 00:13:305 (4,1,2) - uhh... did the DS here mess up? Slider 1 has a prev of 0.84x and next of 0.95x fixed with next notice
  4. 00:14:472 (1,3) - the slider 1 head and circle 3 aren't horizontally aligned perfectly (only barely so do not have to change) skipped because next notice
  5. 00:15:684 (2,3,4) - Would of went with a cool triangle pattern
k
Hitsounds
  1. 00:11:548 (2) - Missing clap k
  2. 00:33:150 - inherited timing point at 20% volume as the music is decreasing in volume? added in all diffs

[Normal]

General
  1. Disable Widescreen Support k
Placement/Rhythm
  1. 00:24:116 (1) - maybe use the same slider as 00:25:316 (3) - but ctrl+j'd like this? waiting BN check cuz different modders said different things
  2. 00:32:516 (3) - The "DS must always be enabled" rule has exceptions with songs that have multiple BPMs. You can move this to somewhere like x:331 y:204 as the BPM only changes AFTER that tick i.e. there is still the same amount of time in milliseconds between 00:31:316 (1,2) - and 00:31:917 (2,3) - (only works for this specific one) but 00:32:516 (3,4) - have identical rhythm
Hitsounds
  1. 00:33:150 - inherited timing point at 20% volume as the music is decreasing in volume?
added in all diffs

[Advanced]

General
  1. Disable Widescreen Support k
Placement/Rhythm
  1. 00:03:719 (4) - would using two circles be better to differenciate between this and 00:04:316 (5) - ? The current slider covers two banjo notes while the other one only covers one k
  2. 00:10:321 (2) - the red tick and blue tick after it does not appear to be in time with the music with the blue tick having nothing at all in the music that warrants an object k
  3. 00:19:916 (2) - again, nothing audible on the blue tick at 00:20:366 -^
  4. 00:31:916 (4,1) - What I said In the normal applies here too (same amount of time in milliseconds between 00:31:316 (1,2) - and 00:31:916 (4,1) - ) same
Hitsounds
  1. 00:33:150 - inherited timing point at 20% volume as the music is decreasing in volume?
added in all diffs

Good luck!
Thanks!
===

Revialink wrote:

Hi!~ NM from queue!~ :)
I'm wrote that mod 15th August. I hope it's will correct mod xddd


Easy

  1. 00:02:529 (1) – удали НК зачем? новый бит же
  2. 00:31:316 (3,4) – сделай это похожим на 00:21:716 (4,5) копирнул

Normal

  1. 00:30:116 (4,1) – спейсинг? что неверного?
  2. 00:00:137 (1,2) - ^ кк

Advanced

  1. 00:05:221 (3,4) – этот паттерн может выглядеть лучше мне и так нравится

Good Luck!~ :)
Тоже спасибо.
Topic Starter
DeletedUser_6181859
Did some changes in Shmiklak's diff.
Also thanks to Chalwa for kudosustar donate.
Blitzfrog
From my queue

I would say you should use more cymbals throughout the entire mapset because you get that shaking sand noise in the background so the attack of the normal hitsounds seems to stick out a bit
The mapset should be more quiet from 0:33:150 (I see you got sections there, it still needs to be quieter)
^I would say change the volume to 15%, 7% then 5%^

Easy
Nicely mapped
Not much to change
00:04:908 (1) - Maybe try blanket it like this

Normal
Again another nicely mapped diff
00:02:525 (1,2) being different to 00:04:017 (4,5) looks ok on the editor, but it's hard to read. Try making it a similar pattern

Advanced
00:09:708 (1) - Here it would look better and easier for an advanced diff to do something like this (with better looking placement of course!)

00:26:516 (1) - This part doesn't really look good, try curving and blanketing this bit

Shmik's Bears
Stack these 2 notes:
00:01:629 (4,6) - The guitar is playing the same 2 pitch in repetition, match it but putting a back and forth
00:06:414 (7,9) - if you're gonna stack 5,8 do it for 7,9 as well
If you don't stack^, then move the 8 and make the pattern descend because the pitch is shifting down by a bit so doesn't make sense to stack it

00:16:744 (8) - Grey area note, can work but some might not like it
If you're going to keep the one above, NC it because it is an upbeat to the next stanza

00:26:516 (1) - Try making the stream a smoother curve especially 00:27:266 (6)

00:33:150 (1,2) or (2,3) - Maybe slider instead

00:33:150 (1) - Remove combo, I'm guessing you're trying to NC the stanza here because of 3 singled out notes but I think it is connected

Very nicely mapped, don't think I did much

Hope I was able to help :D :D :D
Topic Starter
DeletedUser_6181859

Blitzfrog wrote:

From my queue

I would say you should use more cymbals throughout the entire mapset because you get that shaking sand noise in the background so the attack of the normal hitsounds seems to stick out a bit
The mapset should be more quiet from 0:33:150 (I see you got sections there, it still needs to be quieter)
^I would say change the volume to 15%, 7% then 5%^

Easy
Nicely mapped
Not much to change
00:04:908 (1) - Maybe try blanket it like this
No, thanks, i like this sliderkink.

Normal
Again another nicely mapped diff
00:02:525 (1,2) being different to 00:04:017 (4,5) looks ok on the editor, but it's hard to read. Try making it a similar pattern this is really hard 2 read? lol

Advanced
00:09:708 (1) - Here it would look better and easier for an advanced diff to do something like this (with better looking placement of course!)
i don't make jumps in this diff. If i'll move 2, i'll get overlap.
00:26:516 (1) - This part doesn't really look good, try curving and blanketing this bit but... this is advanced...

Very nicely mapped, don't think I did much

Hope I was able to help :D :D :D
No changes, thanks for checking.
Shmiklak
hi, no changes, bye
Fanteer
M4M

Shmik's Bears
00:03:122 (3) - тут нота не в ритм
00:04:908 (1) - тут тоже
00:16:744 (8) - мб стак с 00:16:896 (1) - а то вообще не смотрится
00:20:516 (6) - ctrl + J
00:24:716 (5) - не в ритм

Normal
00:07:317 (1) - Nc
00:12:100 (4) - NC
00:16:896 (1,2) - Хз зачем такие слайдеры тут

Easy
00:02:525 (1) - нк убери
00:11:548 (2) - разброс по спейсингу сильный
Topic Starter
DeletedUser_6181859

Fanteer wrote:

M4M

Normal
00:07:317 (1) - Nc оу, кк
00:12:100 (4) - NC ^
00:16:896 (1,2) - Хз зачем такие слайдеры тут потому что захотелось, если что - поменяю на другие

Easy
00:02:525 (1) - нк убери не вижу причины тбх
00:11:548 (2) - разброс по спейсингу сильный пофиксил как мог, дальше тайминг-точка не даёт
хоть что-то, спасибо
Squichu
Hey there! Apologies for taking so long, I was extremely busy with rl x-x

General
  1. Are you sure about using the default soft-clap? It sounds a little harsh, imo, like it's interrupting the song. >: Maybe you could try something that's even softer or just a tiny bit more quiet?
Easy
  1. 00:02:525 (1) - NC isn't necessary here and since you only put them on each second downbeat afterwards it's inconsistent, so remove NC?
  2. 00:14:472 (1) - 00:19:316 (1) - 00:24:116 (1) - The rhythm feels off for these reverse sliders (imo), because the first ond second halves of the slider are completely different (cause of the sounds on the blue ticks 00:14:926 - ). 00:28:916 (1,2) - works much better, so I recommend using this rhythm for the other parts, too.
  3. 00:16:896 (4) - is kinda similar, imo it'd match the song much better if 00:17:502 - was clickable, try http://puu.sh/rNpLQ.jpg ?
    similar 00:26:516 (4) -
  4. 00:33:785 (1) - The spinner doesn't make any sense, it's mapped to silence. o.o The last (barely) audible sound is here 00:34:941 - , the last well audible sound here 00:33:788 - , so how about removing the spinner and adding a 1/1 slider instead? The spinner really isn't needed.
Normal
  1. 00:00:137 (1,2,3,4,1,2,3,4,5) - compared with the rest of the diff, this is a pretty long pattern.. hmh. I mean, it's not bad, but since it's the intro you might want to start off a bit easier? I think it would be fine to map 00:00:137 (1,2,3,4) - with two 1/1 sliders instead. That's more simplified than the current rhythm, but you create a nice buildup that way, which puts more emphasis on the following, more exciting part.
  2. 00:02:823 (2,3) - since the rhythm after (2) is on-going and there's a new sound at 00:03:719 - I recommend re-arranging this slightly to have the last sound clickable. Example: http://puu.sh/rNqp1.jpg
  3. 00:06:112 (3) - this one is different from 00:04:908 (1) - ; 00:06:715 - is much louder, so you could split (3) into 1/2 slider + circle to emphasise the difference.
  4. 00:07:317 (1,2,3,4) - compared with the other three circles, (4) is much weaker, consider turning (3) into a long slider instead?
  5. 00:09:708 (1,2) - They're different from each other, too. You could turn (1) into a 1/4 reverse slider to follow the melody more closely? (Also (2) would work just as well if mapped with two circles, because the sound on the sliderend is the same as on the head.)
  6. 00:12:100 (4) - missing NC?
  7. 00:33:785 (1) - as in Easy
Advanced
  1. 00:04:316 (6) - Consider using a simple circle here instead to give players hald a beat time to relax they're fingers before the 1/4 rhythm?
  2. 00:04:908 (1,2,3) - Since 00:05:510 - is stronger than 00:05:209 - and a completely new sound anyway, I think http://puu.sh/rNskq.jpg would match the song a bit better than the current rhythm.
  3. 00:07:317 (1,2,3,4,5,6) - and 00:12:100 (1,2,3) - are pretty much the same, why are they mapped so differently? The second pattern doesn't really match with how the rest of the diff is structured, so I recommend changing it up
  4. 00:09:708 (1,2) - This feels overdone.. :/ Not each sound has to be mapped and considering these sliders are covering many different sounds.. meeh. It's of yourse up to you, but I think re-working this could work out much better. Imo http://puu.sh/rNsIF.jpg works best, because it emphasizes the first three strong sounds and then follows after the melody, but maybe you can come up with something else that feels more natural?
  5. 00:18:411 (6) - feels overmapped, since the previous melody ends with (5). How about removing (6) and turning (7,8) into a slider instead to make the transition a bit smoother? (You could also split 00:17:502 (4) - into two circles to highlight each sound.)
  6. 00:19:316 (1,2) - similar to ^^; but here there isn't even a sound at 00:19:466 - , so I recommend using http://puu.sh/rNtzZ.jpg . And (6) should be a circle I think? Because consistency.
  7. 00:34:941 (1) - mentioned before, redundant, should be removed, imo. (Or replaced with a circle.)
Shimik's Bears - rather than a lot of details.. This diff feels pretty overmapped to me. I mean there are a sounds on each circle/short stream you mapped, but they don't seem to have any relation to each other.
Take one of the first patterns as an example ( 00:02:525 (1,2,3,4,5) - ) - the sound on (2) is soo extremely quiet and the beginning of the stream, while the sound on the previous sliderend is muuuch stronger but it doesn't have any impact at all. Doesn't make any sense to me. Also (3,4,5) are stronger than (2), but they just follow up like they were the same.. there are more patterns like this.
Also there are a lot of objects where the spacing feels exaggerated, example 00:07:016 (9,1) - . There's a new part starting on (1), sure, but it feels calmer and less exciting, but it's highlighted like that..

Overall I think the set could be polished more before it gets qualified. >:
It's not bad, but the rhythm could be improved and movement-wise the diffs feel clunky here and there.. so good luck for now! And sorry again for the delay ;-;
Shmiklak
I've decided to leave this mapset, because I'm lazy to make my diff better.
Topic Starter
DeletedUser_6181859

Squichu wrote:

Hey there! Apologies for taking so long, I was extremely busy with rl x-x

General
  1. Are you sure about using the default soft-clap? It sounds a little harsh, imo, like it's interrupting the song. >: Maybe you could try something that's even softer or just a tiny bit more quiet?
Easy
  1. 00:02:525 (1) - NC isn't necessary here and since you only put them on each second downbeat afterwards it's inconsistent, so remove NC? oh k
  2. 00:14:472 (1) - 00:19:316 (1) - 00:24:116 (1) - The rhythm feels off for these reverse sliders (imo), because the first ond second halves of the slider are completely different (cause of the sounds on the blue ticks 00:14:926 - ). 00:28:916 (1,2) - works much better, so I recommend using this rhythm for the other parts, too. map without circles lul
  3. 00:16:896 (4) - is kinda similar, imo it'd match the song much better if 00:17:502 - was clickable, try http://puu.sh/rNpLQ.jpg ?
    similar 00:26:516 (4) - maybe you mean 00:18:108 ? because i don't hear really high bit in 00:17:502 and 00:16:896 - 00:17:502 - have same sounds but both are fixed like in 00:07:317 (2,3) -
  4. 00:33:785 (1) - The spinner doesn't make any sense, it's mapped to silence. o.o The last (barely) audible sound is here 00:34:941 - , the last well audible sound here 00:33:788 - , so how about removing the spinner and adding a 1/1 slider instead? The spinner really isn't needed. thats right
Normal
  1. 00:00:137 (1,2,3,4,1,2,3,4,5) - compared with the rest of the diff, this is a pretty long pattern.. hmh. I mean, it's not bad, but since it's the intro you might want to start off a bit easier? I think it would be fine to map 00:00:137 (1,2,3,4) - with two 1/1 sliders instead. That's more simplified than the current rhythm, but you create a nice buildup that way, which puts more emphasis on the following, more exciting part. yep
  2. 00:02:823 (2,3) - since the rhythm after (2) is on-going and there's a new sound at 00:03:719 - I recommend re-arranging this slightly to have the last sound clickable. Example: http://puu.sh/rNqp1.jpg it's hard to read i think but fixed
  3. 00:06:112 (3) - this one is different from 00:04:908 (1) - ; 00:06:715 - is much louder, so you could split (3) into 1/2 slider + circle to emphasise the difference. k
  4. 00:07:317 (1,2,3,4) - compared with the other three circles, (4) is much weaker, consider turning (3) into a long slider instead? in previous notice you said about 00:06:715 (like "this is high bit and should be clickable"), but 00:09:124 (4) - is more high bit than 00:06:715 so it's should be clickable too
  5. 00:09:708 (1,2) - They're different from each other, too. You could turn (1) into a 1/4 reverse slider to follow the melody more closely? (Also (2) would work just as well if mapped with two circles, because the sound on the sliderend is the same as on the head.) 1 has been fixed but 2 isn't fixed because 00:10:321 is more higher than 00:10:628 (maybe only for my headphones eksdee)
  6. 00:12:100 (4) - missing NC? maybe
  7. 00:33:785 (1) - as in Easy yep
Advanced
  1. 00:04:316 (6) - Consider using a simple circle here instead to give players hald a beat time to relax they're fingers before the 1/4 rhythm? hmm, k
  2. 00:04:908 (1,2,3) - Since 00:05:510 - is stronger than 00:05:209 - and a completely new sound anyway, I think http://puu.sh/rNskq.jpg would match the song a bit better than the current rhythm. ...nice blanket lul
  3. 00:07:317 (1,2,3,4,5,6) - and 00:12:100 (1,2,3) - are pretty much the same, why are they mapped so differently? The second pattern doesn't really match with how the rest of the diff is structured, so I recommend changing it up fixed with another method because patterns which you highlited isn't identical and second pattern have less sounds than first
  4. 00:09:708 (1,2) - This feels overdone.. :/ Not each sound has to be mapped and considering these sliders are covering many different sounds.. meeh. It's of yourse up to you, but I think re-working this could work out much better. Imo http://puu.sh/rNsIF.jpg works best, because it emphasizes the first three strong sounds and then follows after the melody, but maybe you can come up with something else that feels more natural? at first, in previous notice you said about highbit in 00:05:510 (earlier it wasn't clickable) but here you said about slider which repeat in white tick; at second, now this diff is highdiff so i can make patterns like here (for example, this mapset in Hard-diff have circles in lowbit places and 5-notes streams); at third, in your picture 00:11:548 is clickable, but 00:10:934 (and even 00:07:016 ) is higher than 00:11:548 . Also it's not overmapped because it have: 00:09:708 - 00:09:861 - 00:10:321 - guitar, other places - bell
  5. 00:18:411 (6) - feels overmapped, since the previous melody ends with (5). How about removing (6) and turning (7,8) into a slider instead to make the transition a bit smoother? (You could also split 00:17:502 (4) - into two circles to highlight each sound.) fixed with another method too
  6. 00:19:316 (1,2) - similar to ^^; but here there isn't even a sound at 00:19:466 - , so I recommend using http://puu.sh/rNtzZ.jpg . And (6) should be a circle I think? Because consistency. same as in 0:09:708
  7. 00:34:941 (1) - mentioned before, redundant, should be removed, imo. (Or replaced with a circle.) changed to slider identical with previous
Shmik's diff was deleted at his request.

Overall I think the set could be polished more before it gets qualified. >:
It's not bad, but the rhythm could be improved and movement-wise the diffs feel clunky here and there.. so good luck for now! And sorry again for the delay ;-;
Don't worry for your delay.
Thanks for mod and good luck too!
===

M a r v o l l o wrote:

I've decided to leave this mapset, because I'm lazy to make my diff better.
Удалил твою диффу. Прощай, Шмик.
===
Also thanks to MashaSG for kudosustar.
allein
мишки

00:02:823 (2) - можно заменить на два кружочка, так лучше имхо

00:12:407 - запили стрим или слайдеры с стрелочками, не игнорь ;v

00:22:316 (4) - тут вообще лучше сделать два слайдера вместо слайдера со стрелкой и кружка

00:24:266 - тут есть звук ;v

00:28:616 (7) - а этот кружок вообще можно вроде как удалить

ну что нашел, то нашел
мод очень короткий, херовый, да и наверное бесполезный
лоу диффы моддить не умею
так что можешь кудосу не давать C;

едит: 00:05:209 - тут тоже звука нет
Topic Starter
DeletedUser_6181859
IRC with InternalLight
20:31 InternalLight: я там чет написал
20:31 InternalLight: на мишках
20:31 InternalLight: lul
20:32 100bit: 00:02:823 (2) - если я это удалю, меня запинают опять
20:33 100bit: А то пинали все подряд.
20:33 InternalLight: кстати еще кое что нашел
20:34 100bit: 00:12:407 - идея со стримцом неплохая, ещё подумаю, но как-то не клеится, как по мне, потому что подобный паттерн был... только что, лул.
20:34 InternalLight: обнови стр
20:34 100bit: 00:22:316 (4) - вот тут хайбит, тут сейчас исправим
20:34 InternalLight: еще дополнил
20:36 100bit: Насчёт 00:24:116 (1,2,3,4) - тут вообще странный паттерн, пока оставлю как есть, ибо звуки есть на всех местах, а стрим делать что-то meh.
20:36 100bit: 00:28:616 (7) - тут колокол, даже хезе, что делать.
20:37 100bit: А насчёт пятой секунды... У меня голова работает только [https://osu.ppy.sh/ss/6368242 так].
20:38 100bit: Извини за ИРК.
20:38 100bit: Но кудосу ты сам попросил не давать, поэтому не дам. :^)
20:38 InternalLight: просто два круга сделай
20:38 InternalLight: и все LUL
20:38 100bit: Эх, сейчас бы даблы в 2016 делать.
ZekeyHache

Squichu wrote:

General
  1. Are you sure about using the default soft-clap? It sounds a little harsh, imo, like it's interrupting the song. >: Maybe you could try something that's even softer or just a tiny bit more quiet?
I agree with Squichu on this, you should look for a more appropriate hitsound. The clap seems a bit annoying here~
Topic Starter
DeletedUser_6181859

ezek wrote:

Squichu wrote:

General
  1. Are you sure about using the default soft-clap? It sounds a little harsh, imo, like it's interrupting the song. >: Maybe you could try something that's even softer or just a tiny bit more quiet?
I agree with Squichu on this, you should look for a more appropriate hitsound. The clap seems a bit annoying here~
Changed hitsounds, reDL please. Thanks for notice.
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