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otetsu - Minamo no Sakura, Yume wa Sakayume

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Kibbleru
https://osu.ppy.sh/s/385248

uhm, any thoughts on the spread? especially with the SV since it goes 0.8 > 0.7 > 1.0 > 1.6 (the other 2 don't really matter that much)
HappyRocket88
Frankly saying, the spread from Hard to Insane is somewhat questionable. I don't think the SV is a good reference to judge the spread since the Insane is mapped following DS mostly. My concern resides over those constant 1/3 triplets that makes the difficulty harder than a player would expect. I think removing some of them would the mapset more readable and catchy without the need of boosting a lighter insane between both difficulties.

Best of success with that map!
Yuii-
Running 0.8 SV on Easy and then 0.7 on Normal gives me an idea of the mapper not knowing where he was aiming at. On a side note, the difference of rhythms isn't that noticeable either. Until 00:39:666 - the gap between Easy - Normal is actually pretty good but then it's like... playing an easier Normal.
Talking about Hard having 0.8 and Insane 1.6 SV isn't that much of a difference considering Hard contains some 1.4 SV green lines which helps a bit. Regarding rhythm, whilst Hard does not contain a single triplet nor a stream at all, triplets from Insane should be re-considered to balance the spread a bit and/or turning some streams into 1/4s. Notes such as 01:15:291 (5) - (on Insane) could (or should) be removed to make a healthier spread.
Okoayu
SV spread is a weird thing. Actually why is it a thing? If the diffs' actual difficulty progression throughout the set makes sense then SV shouldn't matter unless it adds a huge chunk of difficulty which it doesn't seem to do here.

about triplet spread stuff: i think if you remove much from insane spread to that next extra could suffer so be cautious
Sonnyc
I'd like to say SV is a style, not an indicator to analyze a spread.

Normally a smaller circle size results in a relative faster sv in the same value. cs2.8 sv0.8 Easy & cs3.5 sv0.7 Normal. I feel the cs compensates here. Actually I don't see higher diffs even a problem.
Topic Starter
Kibbleru

Okorin wrote:

SV spread is a weird thing. Actually why is it a thing? If the diffs' actual difficulty progression throughout the set makes sense then SV shouldn't matter unless it adds a huge chunk of difficulty which it doesn't seem to do here.
that's what i think too, but i just wanted to double check with you guys thanks!
Sonnyc
Hope it's solved then!
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