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Justin Bieber - Sorry

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_handholding
best mod inc

rename hard diff to sorry? Feels like a custom name is needed especially with cs 5 but mostly cos i think custom names are cool xd
tatemae
yo
hard
00:16:904 (1,2) - overlapping can be avoided
01:51:799 (2) - Either change up the angles a little bit or change the slider shape
01:53:000 (3) - Aesthetically, I think you could improve the slider
02:23:031 (1) - curve it less
Topic Starter
Lilyanna

SherryCherry wrote:

yo
hard
00:16:904 (1,2) - overlapping can be avoided dont think its a big deal
01:51:799 (2) - Either change up the angles a little bit or change the slider shape fixed
01:53:000 (3) - Aesthetically, I think you could improve the slider done i guess
02:23:031 (1) - curve it lessdone
thx ^.^
Thievley
Helloo, from my modding queue~

[General]
  1. The background you currently have appears to be very low quality, I have an alternate you could use, but it's up to you
  2. Add some combo colors!
  3. Add guest difficulty creator's name to the tags, and add some other things to the tags that can be used to identify the beatmap; including the album it is from, Purpose, would be good or maybe even the genre of the song, ect.
[Ora's Normal]
  1. 00:10:898 (2) - I feel like the red anchor is not needed and it would look better as a curved slider
  2. 00:13:301 (2) -why did you stack this slider directly under the previous one?
  3. 00:15:703 (3) - rotate 46 degrees on selection centre and then blanket it with 00:16:904 (1), I feel this looks better
  4. 00:19:307 (1) - this sharp angle doesn't fit the smoothness of this section, and this goes for all the other sharp angles
  5. 00:21:709 (1,2) - the slider is directing up but the line between the circles is going straight across which causes a slight jerk of the cursor, I think something like this would be better
  6. If you did the above then you'd want to move 00:23:811 (3) so that (1) blankets it^
  7. 00:27:415 (1) - starting this on a red tick sacrifices emphasis of the downbeat in the middle of the repeat. Downbeats should be mapped with clickable objects imo, so maybe getting rid of the repeat on the slider, moving it down to the white tick and adding a circle on the red tick where you once had the repeating slider would work.
  8. 00:29:817 (2,3) - This would look better as it alows smoother movement into 1
  9. 00:31:319 (1) - move this a little more up if you did the above
  10. 00:44:532 (1) - I feel like this spinner shouldn't go here, you should delete and then keep mapping as you were before
  11. 00:44:532 (1) - this is too short of a recovery time for a normal, I'd suggest two 1/1 bars between the end of a spinner and the next note (but if you did the above you don't need to worry about it)
  12. 00:48:136 (1,2,3,4) - very straight, maybe make them a bit more curved
  13. 00:50:538 (5) - NC
  14. 00:55:343 (5) - NC
  15. 00:56:244 (1) - Remove NC, either way it's awkward to NC on a red tick unless absolutely necessary
  16. 01:00:148 (5) - why the nc inconsistencies? you were NC'ing every 4 beats at the start and now it's every 8?
  17. 01:04:952 (1) - either shorten to the white tick before or extend to the white tick after. If you shorten, please remove 01:07:054 (1), as it does not allow for enough recovery time, if you extend delete 01:07:054 (1,1) - and add a note here 01:07:955 (1)
  18. 01:21:769 (4) - this slider shape is not very nice, it does not allow for good flow, also nc it
  19. 01:28:976 (3) - nc
  20. 01:51:799 (2,3) - properly stack
  21. 01:40:988 (4) - NC
  22. 02:02:610 (3) - NC
  23. 02:26:634 (5) - NC
  24. 02:26:634 (5,6,7,8) - Why these circles all of a sudden when all you've been using have mostly been sliders
  25. 02:29:036 (1,2) - Why is 1 pointing away from 2? where is the flow
  26. 02:31:439 (4) - NC, please be more consistent with what you want to stick to, 4 beats per measure or 8

    Could use work structure wise, but with more mods it should be okay
[Hard]

  1. Please take into consideration the Normal diff and lower the cs to at least 4, it will also help so your map looks less like a skeleton and you can actually form some structure
  2. 00:26:514 (6)- NC
  3. 00:27:115 (1) - remove nc
  4. 01:21:619 (6) - it would sound better to move this note here 01:21:769
  5. 01:36:785 (2) - clap on slider end
  6. 01:37:235 (3) - remove clap
  7. 01:53:000 (3) - Oh jeez these anchors, there are better ways to make this shape without having crazy anchors
  8. 02:02:610 (5) - NC
    02:03:811 (1) - remove nc
  9. I won't go too in depth since rhythm is fine, it's just the placement that needs work tbh, poke me irc and i'll be glad to help you there as well^
Topic Starter
Lilyanna

Thievley wrote:

Helloo, from my modding queue~

[General]
  1. The background you currently have appears to be very low quality, I have an alternate you could use, but it's up to you idk looks fine and im also thinking of adding a video
  2. Add some combo colors! okay done
  3. Add guest difficulty creator's name to the tags, and add some other things to the tags that can be used to identify the beatmap; including the album it is from, Purpose, would be good or maybe even the genre of the song, ect.okay

[Hard]

  1. Please take into consideration the Normal diff and lower the cs to at least 4, it will also help so your map looks less like a skeleton and you can actually form some structure
  2. 00:26:514 (6)- NC ok
  3. 00:27:115 (1) - remove nc ^
  4. 01:21:619 (6) - it would sound better to move this note here 01:21:769 i just removed it sounds better
  5. 01:36:785 (2) - clap on slider end i think i keep them like that looks fine to me
  6. 01:37:235 (3) - remove clap ^
  7. 01:53:000 (3) - Oh jeez these anchors, there are better ways to make this shape without having crazy anchors fixed less curvy
  8. 02:02:610 (5) - NC done
    02:03:811 (1) - remove nc done
  9. I won't go too in depth since rhythm is fine, it's just the placement that needs work tbh, poke me irc and i'll be glad to help you there as well^
tyyy for mod c:
Nowaie
M4M

My ears will bleed but i'll deliver the m4m no matter what! ^_^

Also i'll be focusing on general things and not go nazi about patterns Sorry but i went little bit full nazi




For ora (Normal)

Fixing the NCs : Control A and press q twice and

00:14:502 (6,11,17,23,28,34,40,8,17,24,2,7,14,19,26,29,35,41,48,53,56,63,67,71,75,80,88,93,97,103,108,116,123,130,136,145,151) - NC

00:44:532 (1) - Re-NC this aswell (aimod is retarded and will cry if you don't do it)

I'm too tired to rewrite this mod so i'm not fixing any overrides with Thievley's mod

The reason why i'm crying about overlaps
Difficulty appropriate gameplay elements : It is generally allowed to skip the Easy difficulty if the Normal difficulty follows the general guidelines of an Easy map

Easy (Difficulty) : Try to avoid these (stacked notes, overlapping notes)

Kiai times

Move the ending of the first kiai to 86574
And the ending of the second one to 187475

Ora's Normal
00:12:100 (1,2) - Try not to overlap stuff this much in normal difficulties
Maybe move the 2nd slider to x208|y236 ?

00:28:316 (2,3) - Stacking stuff like this is kinda boring (and shouldn't be in normal diffs) Spread the notes like this maybe?

00:39:727 (2,1) - This is bit hard to see for new players but idk do you have to do anything to it. (for ex. you can move it to x508|y280 and move 00:40:628 (3) - to x416|y320)

00:48:136 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - I suggest you to not stack any notes here
If you'd do something like change it into something like this 00:57:745 (1,2,3,4,5,6) - it would be much better overall and easier to read for new players

00:59:847 (4) - Fix the DS

01:04:952 (1) - This spinner doesn't fit here that well. Maybe do something you have done here 02:26:634 (1,2,3,4) -

01:10:658 (4,5) - Moar overlaps
01:15:463 (4,5) - and 01:16:364 (6,7) - ^
01:23:871 (4,5) - ^
01:26:274 (7,1) - ^

01:26:574 (1) - Move the following point after the red anchor a bit down

01:28:976 (3) - You can do better slider art

01:32:580 (2,4,6) - I dont know is this good or not (but pointing this out anyway

01:37:084 (2,3) - Even moar overlaps
01:41:889 (2,3) - ^
01:43:090 (4,5,6) - ^
01:50:298 (5,1) - ^
01:58:706 (4,5) - ^
01:59:607 (6,7) - ^
02:05:913 (2,3) - ^
02:07:114 (4,1) - ^
02:10:718 (2,3) - ^
02:17:925 (5,6) - ^
02:18:826 (7,8) - ^
02:21:529 (3,4) - ^

02:08:616 (3,4) - Blanket properly

02:28:736 (6,1) - Overlaps everywhere (Im sorry lol)
02:33:841 (1,2,3) - ^
02:37:144 (5,6) - ^
02:38:045 (7,8) - ^
02:43:150 (7,1) - ^
02:44:352 (2,3) - ^
02:46:754 (5,6) - ^
02:47:955 (7,1) - ^
02:49:156 (2,3) - ^
02:50:358 (4,5) - ^
02:55:162 (4,5) - ^
02:56:364 (6,7) - ^
02:57:265 (8,9) - ^
02:58:766 (2,3) - ^
03:03:571 (2,3) - ^
03:04:772 (4,5) - ^

03:07:475 - Add a note

Hard

If you aren't going to make any other (harder) difficulties you could rename this into something more interesting (Something that fits)

The flow is sometimes messy but i'll try to mod even with the current flaws Consider on reading this

I don't rant about the DS with sliders at the beginning but this is definitely better than this (current). Pattern shown in the gif 00:19:006 (4,1,2,3,4,5,6,7) -

Hard (Continues)
00:10:298 (2) - Move this little bit to the left For example

00:17:505 (2) - Curve this a little bit

00:38:976 (2) - x228|y239

00:42:730 (5) - x223|y175

00:46:334 (3) - ctrl + J and 00:46:183 (2,3) - x165|y362

01:07:355 - Kiai should start from here and it should be clickable

01:02:549 (1) - I find sliders like these really boring to play (It's not too bad but i'd still remake them)
01:12:760 (1,2) - ^
01:20:568 (4) - ^

01:26:574 - Add a note

01:34:382 (2) - x373|y258

01:38:586 (1,2) - Something like this

01:40:989 (1,2,3,4,5,6,7) - increace the DS between these Something like this

01:50:598 (1,2,3,1,2,3) - Increase DS

I'd not want to cry about the patterns this much but increase the DS on 02:00:208 (1,2) -
02:01:409 (3,4) -
02:02:610 (5,6) -
02:03:811 (1,2) -
02:05:012 (3,4) -
02:06:214 (5,6) -
(Explained above this box)

02:07:415 (1) - I don't think a spinner fits here that well. Maybe remove it and make some nice patterns to replace it (something like you have done here 01:04:952 (1,2,3,4,5,6) - )

02:23:631 (2) - Rotate by ~ -33 degrees and make it look good with the slider before this one

02:25:434 (3) - Remove the whistle from the whole slider. Sounds annoying and out of place

02:29:036 - Kiai starts from here and should be clickable

03:07:475 - Add a note

(Hard) NC Witch hunt
00:55:343 (5) - NC
00:55:943 (1) - Remove NC
01:12:160 (7) - NC
01:12:760 (1) - Remove NC
01:25:373 (1) - ^
01:44:592 (1) - ^
02:05:012 (3) - NC
02:31:439 (4) - ^
02:32:640 (1) - Remove NC
02:36:244 (5) - NC
02:36:844 (1) - Remove NC
02:42:250 (1) - ^
02:43:452 (4) - NC
02:44:052 (1) - Remove NC
02:45:854 (4) - NC
02:47:055 (1) - Remove NC
02:50:658 (5) - NC
02:51:859 (1) - Remove NC
02:55:463 (5) - NC
02:56:063 (1) - Remove NC
03:01:469 (1) - ^
03:03:271 (1) - ^
03:02:671 (4) - NC
03:06:274 (1) - Remove NC

Even tho the song isn't my favourite the mapping is fine, chill and works well with the song. Work hard on this one and you will get this ranked for sure
GOOD LUCK!
Topic Starter
Lilyanna

DTM9 Nowa wrote:

M4M

My ears will bleed but i'll deliver the m4m no matter what! ^_^ [b]well like he says " sorry " i guess :c


Also i'll be focusing on general things and not go nazi about patterns Sorry but i went little bit full nazi





Hard

If you aren't going to make any other (harder) difficulties you could rename this into something more interesting (Something that fits) done i hope it fits very well xD

The flow is sometimes messy but i'll try to mod even with the current flaws Consider on reading this you shouldv read my userpage i kida saw this tutorial many times maybe ill read it once more ;w;w;w;

I don't rant about the DS with sliders at the beginning but this is definitely better than this (current). Pattern shown in the gif 00:19:006 (4,1,2,3,4,5,6,7) - ok done

Hard (Continues)
00:10:298 (2) - Move this little bit to the left For example done but just little bit xd

00:17:505 (2) - Curve this a little bit i kinda like it that way

00:38:976 (2) - x228|y239 done

00:42:730 (5) - x223|y175 done i liked this :D

00:46:334 (3) - ctrl + J and 00:46:183 (2,3) - x165|y362 idk what u mean but didnt turn out good so i changed it in my way

01:07:355 - Kiai should start from here and it should be clickable done

01:02:549 (1) - I find sliders like these really boring to play (It's not too bad but i'd still remake them) i like them :c
01:12:760 (1,2) - ^ ^
01:20:568 (4) - ^ i keep ;w;w

01:26:574 - Add a note ok done

01:34:382 (2) - x373|y258 changed nice

01:38:586 (1,2) - Something like this done

01:40:989 (1,2,3,4,5,6,7) - increace the DS between these Something like this done

01:50:598 (1,2,3,1,2,3) - Increase DS done and i had to reshape them

I'd not want to cry about the patterns this much but increase the DS on 02:00:208 (1,2) -
02:01:409 (3,4) -
02:02:610 (5,6) -
02:03:811 (1,2) -
02:05:012 (3,4) -
02:06:214 (5,6) -
(Explained above this box) done for all

02:07:415 (1) - I don't think a spinner fits here that well. Maybe remove it and make some nice patterns to replace it (something like you have done here 01:04:952 (1,2,3,4,5,6) - ) ill see about that not sure

02:23:631 (2) - Rotate by ~ -33 degrees and make it look good with the slider before this one done

02:25:434 (3) - Remove the whistle from the whole slider. Sounds annoying and out of place oh thats a mistake fixed

02:29:036 - Kiai starts from here and should be clickable done

03:07:475 - Add a notedone

(Hard) NC Witch hunt
00:55:343 (5) - NC
00:55:943 (1) - Remove NC
01:12:160 (7) - NC
01:12:760 (1) - Remove NC
01:25:373 (1) - ^
01:44:592 (1) - ^
02:05:012 (3) - NC
02:31:439 (4) - ^
02:32:640 (1) - Remove NC
02:36:244 (5) - NC
02:36:844 (1) - Remove NC
02:42:250 (1) - ^
02:43:452 (4) - NC
02:44:052 (1) - Remove NC
02:45:854 (4) - NC
02:47:055 (1) - Remove NC
02:50:658 (5) - NC
02:51:859 (1) - Remove NC
02:55:463 (5) - NC
02:56:063 (1) - Remove NC
03:01:469 (1) - ^
03:03:271 (1) - ^
03:02:671 (4) - NC
03:06:274 (1) - Remove NC
i fixed all the nc tyy

Even tho the song isn't my favourite the mapping is fine, chill and works well with the song. Work hard on this one and you will get this ranked for sure
GOOD LUCK!
THX for mod this rly helpful :D
Airachi
hey :3

[Selena]
Most of these are suggestions, and can be applied and made consistent in other places too

  1. 00:18:106 (3) - could be good to make some slider arts here to go with the sounds more, for example.. very simple but kind of nice, https://osu.ppy.sh/ss/5548219 i also think that having facing vertical would emphasize the next note better
  2. 00:19:307 (1,2,3,4,5,6,7) - i don't see any reason to increase the distance here
  3. 00:21:109 (7,1) - try making 7 perpendicular to 1, and being straight also could map 00:21:559 (8) - https://osu.ppy.sh/ss/5548228
  4. 00:22:610 (3,4) - i think this angle is a bit off for the slider shape, try changing the slider? http://puu.sh/pRTQm/904355728c.jpg
  5. 00:28:316 (5,1) - i hear a strong beat on 00:28:766 (6) - could be really cool to find a way to include this in the map
    refering to the above suggestion: 00:57:145 (4,1) - for example, this would be really fun to play http://puu.sh/pRUFY/4271a750b2.jpg
  6. 01:13:361 (2) - http://puu.sh/pRUOE/92f9b74429.jpg try more patterns to add more visual appearance to the map, doesn't have to be different every time, but just a little something could do nice :3
  7. 01:25:373 (2,3) - http://puu.sh/pRUZ2/fb28043e4e.jpg this song is pretty hard to map rhythmically but i think using techniques like this for high emphasis parts could really benefit. There is slider leniency, so moving over to the note would be completely okay. and then moving into 01:26:274 (4,5) - could be emphasized a lot more from just doing this (i think you're really limiting yourself by not using more space)
  8. 01:43:992 (2,3,4) - make same distance
  9. 01:48:797 (3,1) - didn't feel like mapping this? any reason why? i think it would be fine mapped. http://puu.sh/pRVmk/c86abbc700.jpg
  10. 01:50:598 (1,2) - not a fan of these shapes personally. could try some slider art here, since the part your emphasizing sets it up nicely
  11. 02:09:517 (1) - map this?!
  12. 02:18:826 (5,1) - map the note in between? http://puu.sh/pRVz6/d97b00c19e.jpg
  13. 02:52:760 (6,1) - 02:56:364 (3,4) - this is nice, i like this alot
  14. 02:57:715 (6) - map itttttttttttttttt
[Ora's]
Check distances in Aimod
  1. 01:45:493 (3,1) - blanket better
seems fine to me

Hope i could help at all, goodluck :)
you can bug me in game if you don't understand something i said
Ora
Thanks for the mod 8-) I decided to remap most of the map based on your ideas to fix the flow and some spacing issues.

Thievley wrote:

Helloo, from my modding queue~

[General]
  1. The background you currently have appears to be very low quality, I have an alternate you could use, but it's up to you
  2. Add some combo colors!
  3. Add guest difficulty creator's name to the tags, and add some other things to the tags that can be used to identify the beatmap; including the album it is from, Purpose, would be good or maybe even the genre of the song, ect.
[Ora's Normal]
  1. 00:10:898 (2) - I feel like the red anchor is not needed and it would look better as a curved slider Kept the shape, but remapped it
  2. 00:13:301 (2) -why did you stack this slider directly under the previous one? Remapped
  3. 00:15:703 (3) - rotate 46 degrees on selection centre and then blanket it with 00:16:904 (1), I feel this looks better Remapped
  4. 00:19:307 (1) - this sharp angle doesn't fit the smoothness of this section, and this goes for all the other sharp angles Remapped
  5. 00:21:709 (1,2) - the slider is directing up but the line between the circles is going straight across which causes a slight jerk of the cursor, I think something like this would be better Remapped, I will consider changing shape
  6. If you did the above then you'd want to move 00:23:811 (3) so that (1) blankets it^ Remapped
  7. 00:27:415 (1) - starting this on a red tick sacrifices emphasis of the downbeat in the middle of the repeat. Downbeats should be mapped with clickable objects imo, so maybe getting rid of the repeat on the slider, moving it down to the white tick and adding a circle on the red tick where you once had the repeating slider would work. Fixed! nice suggestion
  8. 00:29:817 (2,3) - This would look better as it alows smoother movement into 1 Remapped
  9. 00:31:319 (1) - move this a little more up if you did the above Remapped
  10. 00:44:532 (1) - I feel like this spinner shouldn't go here, you should delete and then keep mapping as you were before I'm not sure I see a problem here. Unless you have a reason why this part should be mapped?
  11. 00:44:532 (1) - this is too short of a recovery time for a normal, I'd suggest two 1/1 bars between the end of a spinner and the next note (but if you did the above you don't need to worry about it) I agree with you, I will look at some options to fix this part including your suggestion
  12. 00:48:136 (1,2,3,4) - very straight, maybe make them a bit more curved Will remap this part, I think you are right
  13. 00:50:538 (5) - NC fix
  14. 00:55:343 (5) - NC I don't think so, I will ask others if this is correct
  15. 00:56:244 (1) - Remove NC, either way it's awkward to NC on a red tick unless absolutely necessary ehhh
  16. 01:00:148 (5) - why the nc inconsistencies? you were NC'ing every 4 beats at the start and now it's every 8? The NCs were not really set and then got messed up when we had to remap to make it a lower difficulty
  17. 01:04:952 (1) - either shorten to the white tick before or extend to the white tick after. If you shorten, please remove 01:07:054 (1), as it does not allow for enough recovery time, if you extend delete 01:07:054 (1,1) - and add a note here 01:07:955 (1) Removed 01:07:054 - , thanks :D
  18. 01:21:769 (4) - this slider shape is not very nice, it does not allow for good flow, also nc it fixed
  19. 01:28:976 (3) - nc Why?
  20. 01:51:799 (2,3) - properly stack remapped
  21. 01:40:988 (4) - NC fixed
  22. 02:02:610 (3) - NC fixed
  23. 02:26:634 (5) - NC fixed
  24. 02:26:634 (5,6,7,8) - Why these circles all of a sudden when all you've been using have mostly been sliders to add some difficulty to the ending
  25. 02:29:036 (1,2) - Why is 1 pointing away from 2? where is the flow remapped!
  26. 02:31:439 (4) - NC, please be more consistent with what you want to stick to, 4 beats per measure or 8 fixed

    Could use work structure wise, but with more mods it should be okay
thanks again!
Topic Starter
Lilyanna

Airachi wrote:

hey :3 hello ^.^

[Selena]
Most of these are suggestions, and can be applied and made consistent in other places too

  1. 00:18:106 (3) - could be good to make some slider arts here to go with the sounds more, for example.. very simple but kind of nice, https://osu.ppy.sh/ss/5548219 i also think that having facing vertical would emphasize the next note better ok done
  2. 00:19:307 (1,2,3,4,5,6,7) - i don't see any reason to increase the distance here its fine but ill see about it
  3. 00:21:109 (7,1) - try making 7 perpendicular to 1did that, and being straight also could map 00:21:559 (8) - but i hear no beat therehttps://osu.ppy.sh/ss/5548228
  4. 00:22:610 (3,4) - i think this angle is a bit off for the slider shape, try changing the slider?looks fine to me http://puu.sh/pRTQm/904355728c.jpg
  5. 00:28:316 (5,1) - i hear a strong beat on 00:28:766 (6) - could be really cool to find a way to include this in the map
    refering to the above suggestion: 00:57:145 (4,1) - i gave it a charp angle just to emphasize the strong beat since the spacing is that that big for example, this would be really fun to play http://puu.sh/pRUFY/4271a750b2.jpg
  6. 01:13:361 (2) - http://puu.sh/pRUOE/92f9b74429.jpg try more patterns to add more visual appearance to the map, doesn't have to be different every time, but just a little something could do nice :3 done
  7. 01:25:373 (2,3) - http://puu.sh/pRUZ2/fb28043e4e.jpg this song is pretty hard to map rhythmically but i think using techniques like this for high emphasis parts could really benefit. There is slider leniency, so moving over to the note would be completely okay. and then moving into 01:26:274 (4,5) - could be emphasized a lot more from just doing this (i think you're really limiting yourself by not using more space) you are right i even did for fixed for the rest of the map ty
  8. 01:43:992 (2,3,4) - make same distance done
  9. 01:48:797 (3,1) - didn't feel like mapping this? any reason why? i think it would be fine mapped.i mapped it but not like in ur picture xd http://puu.sh/pRVmk/c86abbc700.jpg
  10. 01:50:598 (1,2) - not a fan of these shapes personally. could try some slider art here, since the part your emphasizing sets it up nicely fixed (rechaped) for the 5th time i guess im gonna keep counting xD
  11. 02:09:517 (1) - map this?! i added a note before
  12. 02:18:826 (5,1) - map the note in between?done http://puu.sh/pRVz6/d97b00c19e.jpg
  13. 02:52:760 (6,1) - 02:56:364 (3,4) - this is nice, i like this alot yay
  14. 02:57:715 (6) - map itttttttttttttttt its mapped i rechaped it to emphasize the strong beat like earlier
[Ora's]
Check distances in Aimod
  1. 01:45:493 (3,1) - blanket better
seems fine to me

Hope i could help at all, goodluck :)
you can bug me in game if you don't understand something i said:D
THANKS for mod :D
Jonarwhal
Hey there, Lily~
M4M as I requested

*=important
***=unrankable

[General]
  1. You don't have to, but maybe you should add the video.
  2. Uncheck widescreen support in every difficulty.
  3. *The combo colors were deleted from the .osu in Ora's Normal. You can just copy/paste this part of the .osu if you want. It's between the timing-points section and the hit-objects section.
[Normal]
  1. ***Check AiMod. DS must be consistent in Normal, with the exception of possible stacks. Luckily, most of them should be Easy fixes. Change your ds to 1.0x to help.
  2. You use a very repetitive rhythm. Most of this difficulty is 3/4 repeating sliders (00:09:697 (1) -) and 1/1 sliders followed by circles (00:10:898 (2,3) -). Keep in mind that you don't have to do this. Though technically there's nothing wrong with it, it becomes boring and dull after awhile. Please add some rhythmic variety in some places if you agree.
  3. ***00:13:301 (2,1) - An example of ds you have to fix.
  4. ***00:18:106 (2,1) - ^ Same as above.
  5. *00:19:307 (1,2,3) - The overlap is bad, whether intentional or not. Fix it like this:
  6. 00:22:910 (2,3) - This isn't technically a problem, but your patterns are becoming repetitive as well as your rhythms. This is the third time this slider appears in this difficulty in less that 30 seconds, and it doesn't stop there. Please use some other sliders.
  7. ***00:27:715 (2,3) - Another example of ds you have to fix. This is way too far. I'll stop mentioning it here, but please check AiMod.
    Here's a way it could be fixed:
  8. 00:44:532 (1) - Don't use a spinner here. Spinners are usually good when the music only has weird sounds to follow, but here, you can still follow the vocals or the instruments, so you should do that.
  9. 00:54:142 (3,4,5) - Fix the symmetry, if it is. If it isn't, make it look more asymmetrical.
  10. 01:02:550 (3,4,5,6) - ^^^
  11. *01:26:574 (1,2,3) - The spacing is very confusing here. The player would expect 01:27:775 (2) - this to be on the red tick based on how close it it to the previous object. To avoid this confusion, the notes should be spread farther apart.
  12. *01:50:598 (1,2) - ^^^
  13. *01:51:799 (2,3) - ^^^ etc.
  14. *01:53:000 (3) - This will confuse new players.
  15. 02:31:439 (1,2) - Fix the symmetry if it is.
  16. 03:07:475 - You should add something here, the last note in the song.
[Hard]
  1. *00:10:298 (2,3) - Spacing 1/4 objects is too hard for a 2.47* diff.
  2. *00:10:898 (4,5) - ^ you do it again here. Spacing 1/4 objects is really an Insane level pattern. Hard players aren't ready for this. Hard diffs should mostly consist of 1/2 pattern, and jumps area allowed on these patterns. In Hard, 1/4 patterns can be used as either doublets, triplets, or small streams, but not as spaced jumps. If you are interested in using 1/4 patterns as spaced jumps, then you should do that in an Insane difficulty, but for your Hard, you must remove it.
  3. I'll stop there and you should try to fix these patterns.
Topic Starter
Lilyanna

Jonawaga wrote:

Hey there, Lily~ hello :3
M4M as I requested

*=important
***=unrankable

[General]
  1. You don't have to, but maybe you should add the video. yea i will do that :D
  2. Uncheck widescreen support in every difficulty. ok
  3. *The combo colors were deleted from the .osu in Ora's Normal. You can just copy/paste this part of the .osu if you want. It's between the timing-points section and the hit-objects section. ok done

[Hard]
  1. *00:10:298 (2,3) - Spacing 1/4 objects is too hard for a 2.47* diff.
  2. *00:10:898 (4,5) - ^ you do it again here. Spacing 1/4 objects is really an Insane level pattern. Hard players aren't ready for this. Hard diffs should mostly consist of 1/2 pattern, and jumps area allowed on these patterns. In Hard, 1/4 patterns can be used as either doublets, triplets, or small streams, but not as spaced jumps. If you are interested in using 1/4 patterns as spaced jumps, then you should do that in an Insane difficulty, but for your Hard, you must remove it.i think its totally fine its 2.47* and its playable i dont find problem with it im gonna keep them
  3. I'll stop there and you should try to fix these patterns.
ty for mod :D
Jonarwhal
no kd

Lilyanna wrote:

*00:10:898 (4,5) - ^ you do it again here. Spacing 1/4 objects is really an Insane level pattern. Hard players aren't ready for this. Hard diffs should mostly consist of 1/2 pattern, and jumps area allowed on these patterns. In Hard, 1/4 patterns can be used as either doublets, triplets, or small streams, but not as spaced jumps. If you are interested in using 1/4 patterns as spaced jumps, then you should do that in an Insane difficulty, but for your Hard, you must remove it.i think its totally fine its 2.47* and its playable i dont find problem with it im gonna keep them I guess it will be fine in some places, if you want to emphasize the blue ticks, which is unusual. However, it is still a pattern that's usually too hard for a Hard. Hard players are just getting used to regular jumps. They're not ready to tackle 1/4 jumps yet. It plays well for you because you made the difficulty, and you expect these jumps. If you want to check, then you should probably get a Hard-level testplayer to play this. I'll continue modding if you get me a screenshot of their score. ^^
I'll stop there and you should try to fix these patterns.
I hope I'm helping. :)
Good Luck~!!
Ora

Jonawaga wrote:

Hey there, Lily~
M4M as I requested

*=important
***=unrankable

[General]
  1. You don't have to, but maybe you should add the video. added today by lilyanna
  2. Uncheck widescreen support in every difficulty.
  3. *The combo colors were deleted from the .osu in Ora's Normal. You can just copy/paste this part of the .osu if you want. It's between the timing-points section and the hit-objects section.
[Normal]
  1. ***Check AiMod. DS must be consistent in Normal, with the exception of possible stacks. Luckily, most of them should be Easy fixes. Change your ds to 1.0x to help. Everything is 1.0 with 1.2 in kiai times, but I fixed the AiMod because the positioning made it look like the spacing was off
  2. You use a very repetitive rhythm. Most of this difficulty is 3/4 repeating sliders (00:09:697 (1) -) and 1/1 sliders followed by circles (00:10:898 (2,3) -). Keep in mind that you don't have to do this. Though technically there's nothing wrong with it, it becomes boring and dull after awhile. Please add some rhythmic variety in some places if you agree. I don't know any other sliders D:
  3. ***00:13:301 (2,1) - An example of ds you have to fix. fixed, no worries
  4. ***00:18:106 (2,1) - ^ Same as above. nice find, fixed!
  5. *00:19:307 (1,2,3) - The overlap is bad, whether intentional or not. Fix it like this:
  6. 00:22:910 (2,3) - This isn't technically a problem, but your patterns are becoming repetitive as well as your rhythms. This is the third time this slider appears in this difficulty in less that 30 seconds, and it doesn't stop there. Please use some other sliders. what should I use?
  7. ***00:27:715 (2,3) - Another example of ds you have to fix. This is way too far. I'll stop mentioning it here, but please check AiMod.
    Here's a way it could be fixed:
    changed to your suggestion
  8. 00:44:532 (1) - Don't use a spinner here. Spinners are usually good when the music only has weird sounds to follow, but here, you can still follow the vocals or the instruments, so you should do that. I don't agree with this because it's right before a change in the music and there is a clear sound that can be used as a spinner
  9. 00:54:142 (3,4,5) - Fix the symmetry, if it is. If it isn't, make it look more asymmetrical. remapped
  10. 01:02:550 (3,4,5,6) - ^^^ fixed
  11. *01:26:574 (1,2,3) - The spacing is very confusing here. The player would expect 01:27:775 (2) - this to be on the red tick based on how close it it to the previous object. To avoid this confusion, the notes should be spread farther apart. Made this part a break
  12. *01:50:598 (1,2) - ^^^ Made this part a break
  13. *01:51:799 (2,3) - ^^^ etc. Made this part a break
  14. *01:53:000 (3) - This will confuse new players. Made this part a break
  15. 02:31:439 (1,2) - Fix the symmetry if it is. Fixed
  16. 03:07:475 - You should add something here, the last note in the song. I will add it but it may not fit because it's the start of the fadeaway music and not part of the music I was mapping to
Topic Starter
Lilyanna

Jonawaga wrote:

no kd

Lilyanna wrote:

*00:10:898 (4,5) - ^ you do it again here. Spacing 1/4 objects is really an Insane level pattern. Hard players aren't ready for this. Hard diffs should mostly consist of 1/2 pattern, and jumps area allowed on these patterns. In Hard, 1/4 patterns can be used as either doublets, triplets, or small streams, but not as spaced jumps. If you are interested in using 1/4 patterns as spaced jumps, then you should do that in an Insane difficulty, but for your Hard, you must remove it.i think its totally fine its 2.47* and its playable i dont find problem with it im gonna keep them I guess it will be fine in some places, if you want to emphasize the blue ticks, which is unusual. However, it is still a pattern that's usually too hard for a Hard. Hard players are just getting used to regular jumps. They're not ready to tackle 1/4 jumps yet. It plays well for you because you made the difficulty, and you expect these jumps. If you want to check, then you should probably get a Hard-level testplayer to play this. I'll continue modding if you get me a screenshot of their score. ^^
I'll stop there and you should try to fix these patterns.i dont see big problem with it its rlly low BPM but ill try make sure with more mods and ill see "a hard level testplayer" D: thx again
I hope I'm helping. :)
Good Luck~!!
Izzywing
evertime this song came on the radio i'd pretend to hate it but secretly enjoy myself. those chords man

kill me

am i sorry for this mod full of blankets? no xd

[Ora's Diff]

00:20:208 (2,3) - imperfect blanket
00:27:415 (1,2,3,4,5,6,7,8) - This combo is a bit long, but it's up to you how you want to break it down.
00:51:739 (2,1) - blanket - https://osu.ppy.sh/ss/5583144
01:34:682 (2,3) - blanket
01:45:493 (3,1) - blanket
01:50:598 - ahh why not map this downbeat
02:19:427 (1,2) - blanket, but it's like barely off
02:27:535 (4,5) - blanket pause at like 02:27:195 - and line up the approach circle

rest looks good. id apologize for the blanket mod but you seem to place a big focus on the structure of this map on blankets, so it seems appropriate to get them correct

Good luck! RIP CS5, I enjoy smaller CS maps.
Ora

Hobbes2 wrote:

evertime this song came on the radio i'd pretend to hate it but secretly enjoy myself. those chords man

kill me

am i sorry for this mod full of blankets? no xd

[Ora's Diff]

00:20:208 (2,3) - imperfect blanket fix
00:27:415 (1,2,3,4,5,6,7,8) - This combo is a bit long, but it's up to you how you want to break it down. fix
00:51:739 (2,1) - blanket - https://osu.ppy.sh/ss/5583144 fix
01:34:682 (2,3) - blanket fix
01:45:493 (3,1) - blanket fix
01:50:598 - ahh why not map this downbeat In order to rank I need the same drain time as Hard Difficulty, we might map it though
02:19:427 (1,2) - blanket, but it's like barely off fix
02:27:535 (4,5) - blanket pause at like 02:27:195 - and line up the approach circle fix

rest looks good. id apologize for the blanket mod but you seem to place a big focus on the structure of this map on blankets, so it seems appropriate to get them correct It's fine ^^ I usually get OCD with blankets when they are off. Thanks for finding them

Good luck! RIP CS5, I enjoy smaller CS maps.

Thanks ! Short but helpful
_IxApplePie_
Hihi! NM from my WQ

Hard
  1. 01:33:181 (5) - change s.shape
  2. Maybe you could follow vocal a little bit, as it became boring as I played on :c

Ora
  1. 01:10:958 (3) - fix it nicer, maybe the ass straight?
  2. Just check all your blankets, you still have some problems with it

Just make more nice slider shape, and i think it'll be nicer for both diff :)
Two diff with the same sv though? xD ok.

Sorry for the extremely short mod lol :o
Good luck!
Topic Starter
Lilyanna

_IxApplePie_ wrote:

Hihi! NM from my WQ

Hard
  1. 01:33:181 (5) - change s.shape fixed
  2. Maybe you could follow vocal a little bit, as it became boring as I played on :c i did in some slow parts u cant even tell xd but ill do more ty

Ora
  1. 01:10:958 (3) - fix it nicer, maybe the ass straight?the ass? lol looks fine
  2. Just check all your blankets, you still have some problems with itokay

Just make more nice slider shape, and i think it'll be nicer for both diff :)
Two diff with the same sv though? xD ok.

Sorry for the extremely short mod lol :o :(
Good luck!
THX for little mod :3
ZekeyHache

Hobbes2 wrote:

evertime this song came on the radio i'd pretend to hate it but secretly enjoy myself. those chords man
Oh man.. I feel identified xD
Kuuma


General

  1. Rhythm is nice. Note placement and consistency need lots of polishing. Also fix kiai in normal

Ora’s Normal

  1. 00:27:415 (1,2) - stacks are looked down upon for easy diffs
  2. 00:31:319 (4) - make this slider the exact same as 00:30:118 (3). Just copy+paste it then rotate it how you want it. Makes the map look better
  3. 00:32:520 (5) - this placement isnt good. It overlaps exceedingly with 00:30:118 (3). I suggest another curved repeat slider. Something like
  4. 00:37:325 (2,1) - fix this blanket. Make it same distance as your other ones
  5. 00:39:727 (2) - slider placement is sloppy. Try this:
  6. 01:16:964 (1,2) - you have a lot of inconsistent blankets… im not going to point them all out, but pick one blanket spacing and stick with it throughout the map. 01:19:367 (1) - if this blanket is different, and then it looks bad cus the notes arent lined up. Move this note on the slider end and then blanket it properly
  7. 01:37:385 (3,1) - Another huge blanket inconsistency
  8. 01:45:493 (3) - this note is too close to the slider before it
  9. 02:29:036 (1,2) - blanket inconsistency
  10. 02:47:655 - dont forget the kiai at that inherited point
  11. Overall: Rhythm is fine. Its mostly note placement and slider orientation. Damn lots of stacks. I guess they are fine if youre putting this many.. But the easiest diffs of maps should avoid too many stacks…

Hard

  1. 00:48:136 (1) - ctrl+g and try to blanket this with 00:46:934 (4) or move it so they arent overlapping
  2. 01:07:355 (7) - definitely new combo
  3. 01:12:160 (5) - new combo is here, fix the rest of them too
  4. So you used a lot of different rhythm choices for the kiai. Each one was fine, but i would just love to see a more consistent rhythm choice. Its up to you, but i feel like mapps are always cleaner with they stick with 1, maybe 2 rhrymn choices for similar sounding parts of the song. An example is how you didnt place any in between notes in this section 01:16:964 (5,1,2,3,4) - but you have a ton of them at 01:07:355 (7,1,2,3,4,5,1,2,3,4,5
  5. 02:00:208 (1,2,1) - try to make these all curve the same, it just makes the map look way better
✧Good Luck✧
Ora

Kuuma wrote:



General

  1. Rhythm is nice. Note placement and consistency need lots of polishing. Also fix kiai in normal

Ora’s Normal

  1. 00:27:415 (1,2) - stacks are looked down upon for easy diffs Yeah but I think they are fine for Normal diff
  2. 00:31:319 (4) - make this slider the exact same as 00:30:118 (3). Just copy+paste it then rotate it how you want it. Makes the map look better Fixed!
  3. 00:32:520 (5) - this placement isnt good. It overlaps exceedingly with 00:30:118 (3). I suggest another curved repeat slider. Something like Fixed but I found a different way to make it work, thanks for pointing it out
  4. 00:37:325 (2,1) - fix this blanket. Make it same distance as your other ones I don't think it's necessary, but I will consider it
  5. 00:39:727 (2) - slider placement is sloppy. Try this: try what ?? D:
  6. 01:16:964 (1,2) - you have a lot of inconsistent blankets… im not going to point them all out, but pick one blanket spacing and stick with it throughout the map. 01:19:367 (1) - if this blanket is different, and then it looks bad cus the notes arent lined up. Move this note on the slider end and then blanket it properly Fixed, and looking for more
  7. 01:37:385 (3,1) - Another huge blanket inconsistency fixed
  8. 01:45:493 (3) - this note is too close to the slider before it it looks like it but it's actually DS 1.0 like the rest
  9. 02:29:036 (1,2) - blanket inconsistency not sure what's wrong with this one, is it the distance? I don't think it needs to be changed imo
  10. 02:47:655 - dont forget the kiai at that inherited point fixed! nice find
  11. Overall: Rhythm is fine. Its mostly note placement and slider orientation. Damn lots of stacks. I guess they are fine if youre putting this many.. But the easiest diffs of maps should avoid too many stacks…

Hard

  1. 00:48:136 (1) - ctrl+g and try to blanket this with 00:46:934 (4) or move it so they arent overlapping fixed! should be fine now
  2. 01:07:355 (7) - definitely new combo fix
  3. 01:12:160 (5) - new combo is here, fix the rest of them too fix
  4. So you used a lot of different rhythm choices for the kiai. Each one was fine, but i would just love to see a more consistent rhythm choice. Its up to you, but i feel like mapps are always cleaner with they stick with 1, maybe 2 rhrymn choices for similar sounding parts of the song. An example is how you didnt place any in between notes in this section 01:16:964 (5,1,2,3,4) - but you have a ton of them at 01:07:355 (7,1,2,3,4,5,1,2,3,4,5 I fixed this specific one that you addressed
  5. 02:00:208 (1,2,1) - try to make these all curve the same, it just makes the map look way better you're right, nice find 8-)
✧Good Luck✧
Thanks for the mod! very helpful and I accepted most of your mods 8-)
Froskya
2016-07-12 16:59 Revialink: We can
2016-07-12 16:59 Revialink: IRC
2016-07-12 16:59 Revialink: Want?
2016-07-12 16:59 Lilyanna: sure
2016-07-12 16:59 Revialink: I'm lazy for writing in forum
2016-07-12 16:59 Revialink: :<
2016-07-12 16:59 Lilyanna: np
2016-07-12 16:59 Lilyanna: :D
2016-07-12 17:00 Revialink: --------------------
2016-07-12 17:00 Revialink: General
2016-07-12 17:00 Revialink: --------------------
2016-07-12 17:00 Revialink: You have unused hitsounds
2016-07-12 17:00 Lilyanna: what that mean?
2016-07-12 17:00 Lilyanna: rly?
2016-07-12 17:00 Revialink: Yes, check folder
2016-07-12 17:00 Lilyanna: i deleted them
2016-07-12 17:01 Lilyanna: D:
2016-07-12 17:01 Revialink: "soft-hitclap2.wav" "soft.."..'
2016-07-12 17:01 Revialink: that
2016-07-12 17:02 Revialink: ----- Ora's Normal -----
2016-07-12 17:02 Revialink: 00:44:532 (1) - 01:04:952 (1) - This will ensure that players have enough time to recover and react to the next object. In the case of consecutive spinners, make sure that the next spinner gives adequate time to account for a lower reaction time for new players.
2016-07-12 17:03 Revialink: In Normal need using spacing 1.0x-1.2x and without changing
2016-07-12 17:04 Lilyanna: dat what he did
2016-07-12 17:04 Lilyanna: and i dont get the point with the spinners
2016-07-12 17:04 Lilyanna: seems fine
2016-07-12 17:04 Lilyanna: there is enough space after the spinner
2016-07-12 17:04 Revialink: This is unrankable :c
2016-07-12 17:04 Revialink: 00:10:898 (2,3) - spacing?
2016-07-12 17:04 Lilyanna: whats unrankable?
2016-07-12 17:05 Lilyanna: its fine ?!
2016-07-12 17:05 Revialink: Spinner recover time is unrankable
2016-07-12 17:05 Revialink: 00:20:208 (2,3) - spacing?
2016-07-12 17:05 Revialink: 00:21:709 (1,2) - ^
2016-07-12 17:06 Revialink: Omg, here is more objects with different spacing
2016-07-12 17:06 Revialink: :o
2016-07-12 17:06 Lilyanna: i dont see different spacing even Aimod
2016-07-12 17:06 Lilyanna: doesnt see
2016-07-12 17:06 Revialink: :/
2016-07-12 17:06 Revialink: 00:27:415 (1,2) - amateurs can not see next object
2016-07-12 17:07 Revialink: 00:49:036 (2,3) - ^
2016-07-12 17:07 Revialink: 00:50:237 (4,1) -
2016-07-12 17:07 Revialink: ^
2016-07-12 17:07 Revialink: *
2016-07-12 17:07 Revialink: 00:53:841 (2,1,2,3,1,2,3,4) - ^
2016-07-12 17:07 Revialink: 01:10:658 (2,3) - ^
2016-07-12 17:07 Revialink: 01:15:463 (2,3,4,5) - ^
2016-07-12 17:08 Lilyanna: its normal not easy
2016-07-12 17:08 Revialink: Amateurs fast goes to Normal
2016-07-12 17:08 Lilyanna: okay
2016-07-12 17:08 Revialink: Because Easy for they are easy
2016-07-12 17:08 Revialink: 01:23:871 (4,1) - ^
2016-07-12 17:09 Lilyanna: again whats wrong with these?
2016-07-12 17:09 Lilyanna: i cant stack notes ?
2016-07-12 17:09 Revialink: 01:32:580 (2,3,1) - some strange flow
2016-07-12 17:09 Lilyanna: cuz of spacing?
2016-07-12 17:09 Revialink: Stacking notes in Easy and Normal not good
2016-07-12 17:09 Lilyanna: okay
2016-07-12 17:09 Revialink: 01:33:781 (1,2,3) - floooow?
2016-07-12 17:09 Revialink: 01:37:084 (2,3) - stack ;w;
2016-07-12 17:10 Lilyanna: on normal are okay
2016-07-12 17:10 Lilyanna: ill show u the guite u send me on my first map
2016-07-12 17:10 Lilyanna: guide
2016-07-12 17:10 Revialink: then
2016-07-12 17:10 Revialink: If will many stacked notes, then that was problem
2016-07-12 17:11 Lilyanna: okay :3 he will check the irc and fix those
2016-07-12 17:11 Lilyanna: :D
2016-07-12 17:11 Revialink: 02:32:640 (1) - delete NC
2016-07-12 17:12 Lilyanna: oups ok
2016-07-12 17:12 Lilyanna: done
2016-07-12 17:13 Revialink: 03:05:072 (1,2) - strange flow. again.
2016-07-12 17:13 Revialink: 01:14:562 (1,2,3) - ^
2016-07-12 17:14 Lilyanna: okay
2016-07-12 17:14 Revialink: ----- Hard -----
2016-07-12 17:14 Revialink: 00:16:904 (1,2) - this pattern can looks better
2016-07-12 17:14 Revialink: 00:36:123 (1) - this slider can looks better
2016-07-12 17:15 Revialink: 00:42:130 (4,5) - ^ (pattern)
2016-07-12 17:15 Revialink: 00:57:745 (1,2) - ^
2016-07-12 17:15 Revialink: 01:12:760 (2) - ^ (slider)
2016-07-12 17:16 Lilyanna: okay
2016-07-12 17:16 Lilyanna: thats a cute one ...
2016-07-12 17:16 Revialink: 01:20:568 (2) - ^
2016-07-12 17:16 Lilyanna: i like that one too D:
2016-07-12 17:16 Revialink: 01:38:586 (1,2) - ^ (pattern)
2016-07-12 17:17 Lilyanna: okay
2016-07-12 17:18 Revialink: 02:29:036 (1) - ^ (slider)
2016-07-12 17:18 Revialink: 02:42:250 (4,5) - ^ (pattern)
2016-07-12 17:19 Lilyanna: okay
2016-07-12 17:19 Lilyanna: lot of changes
2016-07-12 17:19 Lilyanna: i guess
2016-07-12 17:19 Lilyanna: but some i keep cuz i rly like :c
2016-07-12 17:19 Revialink: 01:50:598 - delete inherited point
2016-07-12 17:19 Revialink: 01:58:556 - ^
2016-07-12 17:20 Lilyanna: ye i wasss gonna map there but then i changed my mind
2016-07-12 17:20 Lilyanna: xd
2016-07-12 17:20 Lilyanna: done
2016-07-12 17:20 Revialink: Oops
2016-07-12 17:20 Revialink: In Ora's Normal
2016-07-12 17:21 Revialink: 01:31:379 - 02:00:208 - delete inherited points
2016-07-12 17:21 Revialink: 03:07:174 (1) - delete NC and on 03:07:475 (2) - NC
2016-07-12 17:21 Revialink: I'm done xd
2016-07-12 17:22 Lilyanna: ok
2016-07-12 17:22 Lilyanna: thx xdd
Topic Starter
Lilyanna
THX reviii !! Updated
Hanabi Project
Hi ! :P

Ora's Normal
00:14:502 (1) - i think this slider should end on the blue tick. if not u should probably reshape it like this one 00:19:307 (1) so it fits better to the music
00:33:721 (1) - ^
00:39:727 (2) - ^
01:32:580 (2) - ^
01:44:592 (2) - ^
02:17:024 (1) - ^
01:04:952 (1) - if u extend this spinner a bit it'll give more time for new players to pass it. imo 1/1 of recovery time is enough
02:26:634 (1,2,3,4) - i think it would be better like this http://puu.sh/q07Dq/720eb1d4df.jpg as your normal diff is supposed to be playable for everybody

Hard
HP 6 and OD 7 is a bit hard for a 2.53* ^^
imo you should put the volume to 70% or 80% when it's not the kiai, it would feel better
even if it's a hard diff, you should use DS more often, lots of objects are to far from each other, even when there's no jump http://puu.sh/q08w1/58f6e26f2a.jpg, http://puu.sh/q08xX/0132572281.jpg
00:25:313 (3) - it looks better if you curve it like this http://puu.sh/q08M1/6db4f2f246.jpg
00:36:724 (2) - ^ http://puu.sh/q08oi/7833b023e8.jpg
00:40:328 (7) - ^ http://puu.sh/q08T2/891696b56e.jpg

nothing much to say, it looks great ^^

Good luck ! :D
Topic Starter
Lilyanna

H4TSUN3 M1KU wrote:

Hi ! :P
Hard
HP 6 and OD 7 is a bit hard for a 2.53* ^^ But that what makes it hard ;c
imo you should put the volume to 70% or 80% when it's not the kiai, it would feel better okay
even if it's a hard diff, you should use DS more often, lots of objects are to far from each other, even when there's no jump http://puu.sh/q08w1/58f6e26f2a.jpg, http://puu.sh/q08xX/0132572281.jpg that was intentional i still used ds more often
00:25:313 (3) - it looks better if you curve it like this http://puu.sh/q08M1/6db4f2f246.jpg okay
00:36:724 (2) - ^ http://puu.sh/q08oi/7833b023e8.jpg okay curved
00:40:328 (7) - ^ http://puu.sh/q08T2/891696b56e.jpg ok

nothing much to say, it looks great ^^

Good luck ! :D
thank you for mod ^.^
_handholding
da bpm



over 9000
Topic Starter
Lilyanna

Kisses wrote:

da bpm



over 9000
what D: :?
Sakurauchi Riko
Heyo, my end of the M4M :D

General
- I recommend to make a bigger circle size because it is a really easy map. Small circle size feels just unpleasant and awkward on easy map imo
- i rarely see such a strange bpm but its alright i think :D Hmm.. but I think the offset is a little bit later at 112, try 112 out and see what sounds better for you (im not a timing specialist :b)

Hard
00:10:298 (2,3) - 00:11:499 (5,6) - i highly recommend to use same DS there since its an easy map, keep that consistency all over the map
00:28:316 (5,1) - i personally dont like how they are placed to each other with literally no flow, it just feels awkward to move the cursor in the very opposite direction after a reverse slider
00:35:523 (5,1) - this feels way better if you put slider (1) at the most pleasant way your cursor follows after slider (5) -> http://puu.sh/q0eeD/f3d1cb8d14.jpg (i also adjustet slider (1) with curves so it flows even better)
00:56:244 (2,3) - for 2.5* this may be a bit confusing, consider making 1/4 things in the most pleasant way with a same DS all over the map for consistency
02:52:760 (6,1) - ^
00:57:745 (1,2) - this looks just ugly to me, you can make it easily prettier by using the rotate tool and adjusting those 2 sliders that way -> http://puu.sh/q0esr/39d8a99a88.jpg (and eventually you can make a sweet clean blanket pattern under those 2 sliders)
01:00:148 (1,2) - make more blankets like http://puu.sh/q0exh/bef82bd83c.jpg to make your map more structured (01:07:955 (2,3) - also and so on...)
01:31:980 (2) - create a red anchor and move the slidertail in the direction of the next note for better flow
02:09:817 (1,2,3,4) - try this -> http://puu.sh/q0eJv/4627e3ac7c.jpg (try to make more of those fancy patterns, there are a ton of different variants possible, make also sure to stack specific objects which are further away but still seeable)

Sorry for not modding the Easy diff, I got annoyed by the song really fast :D Just make sure to make consistent Distance Snap! Really important for easier difficulties (i think its also neccessary to make same DS's in definetly Easy and 98% sure in Normal for ranking)

Well.. Good Luck with your map and happy mapping! (:
Topic Starter
Lilyanna

Phyloukz wrote:

Heyo, my end of the M4M :D

General
- I recommend to make a bigger circle size because it is a really easy map. Small circle size feels just unpleasant and awkward on easy map imo nothing is called easy here :3
- i rarely see such a strange bpm but its alright i think :D Hmm.. but I think the offset is a little bit later at 112, try 112 out and see what sounds better for you (im not a timing specialist :b)ill see about this

Hard
00:10:298 (2,3) - 00:11:499 (5,6) - i highly recommend to use same DS there since its an easy map, keep that consistency all over the map i did that intentional its tottaly fine its low bpm i dont think its hard to play
00:28:316 (5,1) - i personally dont like how they are placed to each other with literally no flow, it just feels awkward to move the cursor in the very opposite direction after a reverse slider ok i ctrl g the revers
00:35:523 (5,1) - this feels way better if you put slider (1) at the most pleasant way your cursor follows after slider (5) -> http://puu.sh/q0eeD/f3d1cb8d14.jpg (i also adjustet slider (1) with curves so it flows even better) okay done
00:56:244 (2,3) - for 2.5* this may be a bit confusing, consider making 1/4 things in the most pleasant way with a same DS all over the map for consistency easy to play
02:52:760 (6,1) - ^ same here
00:57:745 (1,2) - this looks just ugly to me, you can make it easily prettier by using the rotate tool and adjusting those 2 sliders that way -> http://puu.sh/q0esr/39d8a99a88.jpg (and eventually you can make a sweet clean blanket pattern under those 2 sliders) fixed
01:00:148 (1,2) - make more blankets like http://puu.sh/q0exh/bef82bd83c.jpg to make your map more structured (01:07:955 (2,3) - also and so on...) its fine blankets what about ds..
01:31:980 (2) - create a red anchor and move the slidertail in the direction of the next note for better flow okay
02:09:817 (1,2,3,4) - try this -> http://puu.sh/q0eJv/4627e3ac7c.jpg (try to make more of those fancy patterns, there are a ton of different variants possible, make also sure to stack specific objects which are further away but still seeable)ill keep mine for now i kinda fixed it

Sorry for not modding :'((((((((((((the Easy diff, I got annoyed by the song really fast :'(((( :D Just make sure to make consistent Distance Snap! Really important for easier difficulties (i think its also neccessary to make same DS's in definetly Easy and 98% sure in Normal for ranking)

Well.. Good Luck with your map and happy mapping! (:
THANK you for modding
Fanteer
HI
NM

Ora's Normal
AR 4-5
On Normal main SV should be 0.8-1.2 as spacings
00:10:900 (2,3) - why change spacing ? it is impossible to do so On Normal
00:11:801 (3,1) - ^
00:21:711 (1,2) - ^
00:22:912 (2,3) - ^
00:23:813 (3,1) - ^
01:07:357 (1,2) - ^
I will no longer mention this pattern
00:24:114 (1,3) - stack
00:31:321 (4,1) - ^
00:33:723 (1,1) - overlap
01:08:558 (2,3) - ^
02:20:630 (2,2) - ^

Hard
00:27:717 (4) - why not make the 2 slider http://puu.sh/q0oqS/0208802927.jpg
01:15:465 (1,2) - ^
00:30:119 (4,2) - I advise you to put a slider on a different path,to not overlap with past sliders
00:45:135 (5,1) - fix blanket
00:52:942 (1,2) - there is a reason to make an angle of sliders?
00:57:597 (1) - missed the sound
01:50:600 (1) - in this place you can put a note
02:02:612 (3,1) - very monotonous
02:02:612 (3,1) - stack
02:47:957 (6) - why so far the slider ? the music does not change
02:51:861 (4,1) - overlap
Topic Starter
Lilyanna

Fanteer wrote:

HI
NM

Hard
00:27:717 (4) - why not make the 2 slider http://puu.sh/q0oqS/0208802927.jpg okay
01:15:465 (1,2) - ^ k
00:30:119 (4,2) - I advise you to put a slider on a different path,to not overlap with past sliders its not overlapping
00:45:135 (5,1) - fix blanket fixed
00:52:942 (1,2) - there is a reason to make an angle of sliders? yes
00:57:597 (1) - missed the sound ok
01:50:600 (1) - in this place you can put a note nah its fine after the break
02:02:612 (3,1) - very monotonous idk what that means but fix more like the mirror
02:02:612 (3,1) - stack everything is stacked
02:47:957 (6) - why so far the slider ? the music does not change it does to emphasize that note
02:51:861 (4,1) - overlapnot big deal but fixed
THANK you for mod
Ora
Normal Diff

Ora's Normal
AR 4-5 AR 5.5 is fine, plently of ranked maps around this difficulty with 5.5
On Normal main SV should be 0.8-1.2 as spacings
00:10:900 (2,3) - why change spacing ? it is impossible to do so On Normal Spacing is 1.0 through whole song excpet 1.2 in kiai times
00:11:801 (3,1) - ^ 1.0 DS
00:21:711 (1,2) - ^ 1.0 DS
00:22:912 (2,3) - ^ 1.0 DS
00:23:813 (3,1) - ^ 1.0 DS
01:07:357 (1,2) - ^ 1.0 DS
I will no longer mention this pattern
00:24:114 (1,3) - stack Fixed
00:31:321 (4,1) - ^ Fixed
00:33:723 (1,1) - overlap not a big deal really
01:08:558 (2,3) - ^ same
02:20:630 (2,2) - ^ same
Topic Starter
Lilyanna
Updated ora's difficulty :D
[Crz]Makii
from my queue
[NM]
  1. 00:26:516 (3) - outscreen,the last point is x375y-8,it's unrankable,plz fix it.
  2. 00:54:144 (1) - unnecessary NC
  3. 01:26:576 - add a circle here with Finish hitsound,because it has a strong rhythm,better to use a circle to show it then you can break a part of time xD
  4. 01:50:600 - ^
  5. 02:08:318 (2,4) - why not continue stacking?suddenly changed patterns maybe hard for beginners.
  6. 02:47:957 (4) - this stack looks poor,maybe a small mistack when you put it.
  7. 02:55:465 (1,3) - this overlap looks not good,but it's maybe hard to put in another place...if you can move it to another place is better.
[HD]
  1. are you sure using cs4.5 for a light hard..?
  2. 00:09:699 (1,2) - poor overlap,try to increase some distance.
  3. 00:38:227 (5,1) - not suggest stacking,you had put some 1/4 stacks,there is 1/2,maybe will make players click it wrongly
  4. 01:50:600 - same as NM suggestion
  5. 02:21:832 (1) - outscreen
looks good,GL! :)
Ora

[Crz]Sword wrote:

from my queue
[NM]
  1. 00:26:516 (3) - outscreen,the last point is x375y-8,it's unrankable,plz fix it. Fixed!
  2. 00:54:144 (1) - unnecessary NC okay nice find
  3. 01:26:576 - add a circle here with Finish hitsound,because it has a strong rhythm,better to use a circle to show it then you can break a part of time xD I fixed but I'm still not sure if it's how I want it, I will see what other people think
  4. 01:50:600 - ^ same
  5. 02:08:318 (2,4) - why not continue stacking?suddenly changed patterns maybe hard for beginners. Fixed!
  6. 02:47:957 (4) - this stack looks poor,maybe a small mistack when you put it. nice find
  7. 02:55:465 (1,3) - this overlap looks not good,but it's maybe hard to put in another place...if you can move it to another place is better. I think it's fine for now, I will look at different options
[HD]
  1. are you sure using cs4.5 for a light hard..? I will ask Lilyanna what she thinks, but I think it's fine
  2. 00:09:699 (1,2) - poor overlap,try to increase some distance. I think the overlap flows nicely and it's spaced fine because it's mapped to a blue tick
  3. 00:38:227 (5,1) - not suggest stacking,you had put some 1/4 stacks,there is 1/2,maybe will make players click it wrongly changed I guess...
  4. 01:50:600 - same as NM suggestion Same response from Normal
  5. 02:21:832 (1) - outscreen nice find!
looks good,GL! :)
Thanks for mod! 8-) I will have Lilyanna look over this
Topic Starter
Lilyanna
ty Ora u dont have to take the "Hard" diff mod for me but thats nice :D updated 8-)
CaffeAmericano
Hi Lilyanna

Hard

  • 00:25:915 (5,1) - Blanket could be better ( http://puu.sh/q6qkg/4bac15720f.jpg)

    01:04:354 - I am grumpy this beat is not mapped :x

    01:07:207 (6,1) - Consider placing a jump to emphasize 01:07:357 -

    01:31:381 (1,2,3,4,5,6,1,2) - Has no jump, while 00:09:699 (1,2,3,4,5,6,1,2) - has jumps. I don't understand why > <

    01:07:957 (2,3) - 01:42:793 (7,1) - 03:00:270 (1,2) - 03:04:474 (4,1) - Blanket could be better :3

    02:28:888 - I am not sure why this beat is not mapped, while 01:07:207 - is mapped
Not much I can point out. This map looks pretty good already imo.

And pitching in about the previous mod. 02:21:832 (1) - IDK if this being off screen is was "fixed" or not, but for rankability, it doesn't matter as long as it's not touching to health bar.

Good luck~
Topic Starter
Lilyanna

CaffeAmericano wrote:

Hi Lilyanna Hi CaffeAmericano

Hard

  • 00:25:915 (5,1) - Blanket could be better ( http://puu.sh/q6qkg/4bac15720f.jpg) fixed

    01:04:354 - I am grumpy this beat is not mapped :x its rly light background music i decided to go with the vocals little i thought if i follow that beat it will ruine the slow flow of the song ;w; because i tried and didt turn out good

    01:07:207 (6,1) - Consider placing a jump to emphasize 01:07:357 - didnt want space 1/4 snaps all the time but okay

    01:31:381 (1,2,3,4,5,6,1,2) - Has no jump, while 00:09:699 (1,2,3,4,5,6,1,2) - has jumps. I don't understand why > < some people complained about the 1/4 jump so i decided to not do it in that part ;w; maybe ill do it

    01:07:957 (2,3) - 01:42:793 (7,1) - 03:00:270 (1,2) - 03:04:474 (4,1) - Blanket could be better :3 fixed

    02:28:888 - I am not sure why this beat is not mapped, while 01:07:207 - is mappedits true but keep thinking thats a clap not actual beat maybe ill remove it from the other one idk
Not much I can point out. This map looks pretty good already imo. :D

And pitching in about the previous mod. 02:21:832 (1) - IDK if this being off screen is was "fixed" or not, but for rankability, it doesn't matter as long as it's not touching to health bar. yes ty

Good luck~
Thank you for mod
Electoz
Hi, from my modding queue~

[General]

  1. Unused hitsounds:
    1. soft-hitclap2.wav
    2. soft-hitfinish.wav

    3. soft-hitwhistle.wav

    4. soft-sliderslide2.wav
[Ora's Normal]

  1. AR5.5 shouldn't be used on Normal at this BPM, tbh I think 4-4.5 is already enough.
  2. There are quite a number of inconsistent spacings here, I guess I'll point them out.
    1. I assume you want to use 1.0 DS throughout the song, so the parts below are off like 0.1 or more
    2. 00:09:699 (1,2,3,1) - 00:21:711 (1,2,3) - 00:26:516 (3,1) - 02:15:825 (3,1,2,3,4,5,1) - 02:20:630 (2,1) and also the entire last kiai.
    3. If you're going to make a various spacings then it's fine but at least please be consistent throughout at least a part of the song, I'm not sure whether you intentionally increased the spacings in last kiai but the spacings vary from 1.0-1.3 which is not good at all.
  3. 00:31:321 (4) - NC, I guess you forgot this one.
  4. 00:48:138 ~ 01:00:150 - In this part I don't think it's that necessary to map those circles on red ticks except 00:57:447 (4) . Tbh I think removing them might fit the song better since it's in the calm section so you should use less dense rhythm than the parts earlier.
  5. 01:21:771 (1,2,3) - Optional but something like this would provide a better symmetry, and yeah if you apply this you might have to move some stuff around.
  6. 01:32:582 (2,3,1) - 01:33:783 (1,2,3) - Something like this requires too much readability for Normal, please try something easier than this, especially when your diff is the easiest one in the mapset.
  7. 01:49:399 - Missing whistle.
  8. 01:04:954 (1) - 02:26:636 (1,2,3,4,5,6) - Literally the same rhythm here so please do the same on both of these, either put spinners on both places or don't put one at all and map normally.
  9. 02:55:465 (1,3) - Doesn't look really appealing imo, overlaps on sliderheads/slidertails should be avoided especially with lower AR.
  10. 01:26:576 (4) - 01:50:600 (4) - 03:07:477 (1) - Better NC on all these places or don't put one at all for consistency.
[Hard]

  1. OD6 HP5 pls, current settings are overkill considering this is Hard with 4.5 circle size.
  2. why there's a same SV as Normal here I was expecting sth faster than this zzz
  3. 00:27:717 (4) - 2 circles supports the trumpet or whatever sound better since the sound itself doesn't seem to be a continuous one.
  4. 00:54:144 (2,3) - Not sure if it's just me but that's kinda difficult to read for putting the object right next to the reverse arrow, maybe there's a few more later on I guess so if you're changing this one then please apply the changes on the other ones as well.
  5. 01:10:360 (1,2) - The jump doesn't fit here, there's nothing to emphasize with a jump on 01:10:960 (2) so better use a smaller spacing.
  6. 02:40:149 - There's no clap here, if there's one then it should be on 02:40:300 instead.
  7. 01:50:600 (7) - NC I guess since you put one on 01:26:576 (1) - 03:07:477 (1) .
Hope this helps and good luck~
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