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Kalafina - Eden

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- Dom -
Nice map, although I have one request, maybe more difficulties than three nowadays most maps have 4-7 just a suggestion other than that, Great map! :)
Topic Starter
Vell
due to this song being >5min long Im not actually obligated to have more than 1 diff. If the song itself would call for something more difficult than my current top diff Id go at it but dont think I can make something more challenging without it overshadowing the song, glad to hear you like it though!
Smokeman
i care about low diff marathon spreads C:

General

Meta checks out.
05:05:498 (1) - i think these long sliders are fine with muted slider ticks and slide as the vocals are pretty constant and clean. If you want you could add for just this slider the following quieter soft-sliderslide https://puu.sh/AaUe3/4ecd143417.wav

Sinfonia

01:24:951 (1,2,3,1) - This felt kinda excessive. You think you could nerf it a bit? Like reduce 01:25:379 (3,1) - /move 01:25:379 (3) - to 224|64
01:34:594 (4,5,6) - ctrl+g the rhythm ? I know you follow the vocals but the slider ends weird on a the first drum. Followed by the second drum on first of the two following circles.
03:41:022 (1,2,3) - space these more out like 01:24:951 (1,2,3,1) -
04:30:308 (6) - Have you considered putting this liek so https://puu.sh/AaSKx/911f7207ae.jpg . it looks a bit too close to 04:29:451 (4) - making the pattern looks kinda crammed even tho 04:29:451 (4,5) - are pretty space-y and free-y kinda.


hard

01:20:237 (5,6) - let this stack in the direction of the slider just like 00:30:737 (4,5,6) - (in other words custom stack it)
01:30:737 (1,2,3,4,5,1) - pretty packed but ok


normal

all cool


all looks good!
call me Mr.Back
Topic Starter
Vell

Smokeman wrote:

i care about low diff marathon spreads C:

General

Meta checks out.
05:05:498 (1) - i think these long sliders are fine with muted slider ticks and slide as the vocals are pretty constant and clean. If you want you could add for just this slider the following quieter soft-sliderslide https://puu.sh/AaUe3/4ecd143417.wav ya

Sinfonia

01:24:951 (1,2,3,1) - This felt kinda excessive. You think you could nerf it a bit? Like reduce 01:25:379 (3,1) - /move 01:25:379 (3) - to 224|64 ya
01:34:594 (4,5,6) - ctrl+g the rhythm ? I know you follow the vocals but the slider ends weird on a the first drum. Followed by the second drum on first of the two following circles. ya
03:41:022 (1,2,3) - space these more out like 01:24:951 (1,2,3,1) - ya
04:30:308 (6) - Have you considered putting this liek so https://puu.sh/AaSKx/911f7207ae.jpg . it looks a bit too close to 04:29:451 (4) - making the pattern looks kinda crammed even tho 04:29:451 (4,5) - are pretty space-y and free-y kinda. nah I dont see how its too crammed or too close to 4, I prefer the circles to have the opposite angle of 5


hard

01:20:237 (5,6) - let this stack in the direction of the slider just like 00:30:737 (4,5,6) - (in other words custom stack it) nah that looks too weird
01:30:737 (1,2,3,4,5,1) - pretty packed but ok


normal

all cool


all looks good!
call me Mr.Back
Smokeman
bubble #1
Nozhomi
K go

[Hard :]
  1. 02:43:594 (4,5,6) - I can't understand why you stacked them when vocal could be emphazied with 02:44:022 (6) - . Also there's better spot to use stack like 02:51:094 (2,3,4,5) - imo.


[Sinfonia :]
  1. 00:07:165 (3,4,5,6,7) - Not hitsounded LO

I secretly wish last diff was AR9
Mukyu~
Topic Starter
Vell

Nozhomi wrote:

K go

[Hard :]
  1. 02:43:594 (4,5,6) - I can't understand why you stacked them when vocal could be emphazied with 02:44:022 (6) - . Also there's better spot to use stack like 02:51:094 (2,3,4,5) - imo. yea true changed that, tho left 02:51:094 (2,3,4,5) - cause the linear movement kinda achieves the same effect


[Sinfonia :]
  1. 00:07:165 (3,4,5,6,7) - Not hitsounded LO whoops

I secretly wish last diff was AR9
Mukyu~
Nozhomi
Mukyu~
Hobbes2
hi vell

normal -

I think this diff is designed kinda poorly, usually for low diffs you want the SV and DS to be kinda similar, closer to between .8 and 1.3 than stuff like 2.0 or 1.7 like you use a lot of. This is so the movement between objects can match the slider velocity so the movement is cohesive. It's even in the ranking criteria here: https://puu.sh/ACJXh/72eb148669.png. The best way to fix this is to increase the SV, but that does require a lot of work...

the sections with 1.5 DS are actually pretty fine (so the choruses) but the ones that go higher start to feel kinda awkward. I guess its your call on this one since it is a marathon normal (i'd care more if it was a required diff for the spread)


edit - actually changed my mind on this guess its fine
UndeadCapulet
i dont think the current sv/ds settings are an issue, it's actually pretty comfortable for this song's slower pacing. you can watch the 1 replay from the 1 normal-level player that's played this and they dont have any issue lol hobs
Topic Starter
Vell
lol, ya I didnt see any issue with it either, I always testplay low diffs with mouse cause I suck with it and I felt the movement was as natural as needed to be
day
great job on the map vell!
brought unique ideas that usual 3 star maps don't really have, the last part with the short sliders and the long one was really cool!
[hard map obv]
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