updated!
@MasterHerobrine, check AiMod on your diff LUL x3x
@MasterHerobrine, check AiMod on your diff LUL x3x
Later check AiMod. I don't know what are saying AiMod, so can't say needed to fix or no, because i'm not near with computer xdRagingKirby77 wrote:
updated!
@MasterHerobrine, check AiMod on your diff LUL x3x
No changes from mod but changed some things because Kirby changed offset?Chibi Maruko wrote:
MH
- Change hard diff to advanced or light hard bcs your style are not very same like hard :p I have already asked about it, but we stopped on Hard are fine.
- 00:03:760 (1) - After this means the slider starts at big white tick are end at white tick. So, this slider should be too. RagingKirby accindentally changed offset from 0 to 10? ._. It's already was on Big white tick. =/
- the rest is fine Cool!
niceanimecartoon
if my mod wasn't help or don't have any fix, ask me and i'll shoot kudosu stars a twice
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3750
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:OH YEAH MR KRABS
TitleUnicode:OH YEAH MR KRABS
Artist:Ellie Rage
ArtistUnicode:Ellie Rage
Creator:RagingKirby77
Version:MH's Hard
Source:
Tags:PONPONPON Kyary Pamyu Pamyu MasterHerobrine Eggplant
BeatmapID:1145186
BeatmapSetID:476360
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
Video,-615,"Mr.Krabs.mp4"
0,0,"krabs.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
0.000340556147799376,468.75,4,1,0,60,1,0
3750,-66.6666666666667,4,1,0,60,0,0
18750,-66.6666666666667,4,1,0,80,0,1
31640,-66.6666666666667,4,1,0,80,0,0
33750,-100,4,1,0,5,0,0
[Colours]
Combo1 : 255,255,34
Combo2 : 29,252,40
Combo3 : 6,255,255
Combo4 : 255,100,255
[HitObjects]
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Sorry, I forgot to say I changed the offset on all the diffs from 0 to 10 since Eggplant told me it was better. >.<MasterHerobrine wrote:
No changes from mod but changed some things because Kirby changed offset?
0 is better really, because beats are on some millyseconds at the end are earlier than beat on timing kicksliderRagingKirby77 wrote:
Sorry, I forgot to say I changed the offset on all the diffs from 0 to 10 since Eggplant told me it was better. >.<MasterHerobrine wrote:
No changes from mod but changed some things because Kirby changed offset?
I'll change the offset on you diff for you Herobrine.
Updated.
I wanted to change it but forget this. Thanks for reminding that.Geospeople wrote:
(just a random stopping by)
MH's Hard
00:10:322 (3) - You could remove the slider and add 3 notes so the "ter" in mister is a note and not skipping it.
Other then that its a solid difficulty.
I don't think it makes that much of a difference but oh well. .3.MasterHerobrine wrote:
0 is better really, because beats are on some millyseconds at the end are earlier than beat on timing kickslider
Also, we can starting to find BN?
<3Neoskylove wrote:
Q
[Easy]
00:08:916 (2,4) - this stack could be hard to read for beginners, avoid stack. I guess you're right, fixed
00:24:853 (4,5) - blanket Got it
[Normal]
00:04:931 - you added beat in Easy diff, add a beat in here, too. Now that I think about it, its not that bad to add a beat there :p
GL
Thanks for the mod!ShogunMoon wrote:
OH YEAH MY MOD!~
- [General]
Wow you're lucky!~ Yup xd
- [Easy]
- 00:04:697 (2) - Why there is a slider renverse here but not here: 00:08:447 - or 00:12:197 - and 00:15:947 - ? You need to make the same pattern but for me the slider renverse sound better. I've noticed that before but never really thought of changing it. I replaced that slider with 2 circles instead.
- 00:07:510 (1,4) - Bad overlap.. I'm not entirely sure if this really matters so I'm just gonna keep it like that until other people point it out
- 00:08:916 (2,4) - They contact, I tell you that because we can see it so it's not very beautiful. Fixed I think
- 00:16:885 (3,4) - Imperfect blanket, look here Fixed hopefully
- [Normal]
- 00:06:572 (3) - Can you straight this slider because you curved this sliders 00:05:635 (1,2) - so for a better aesthetic I suggest to make this. I think you forgot to add a link there? Anyways, I'm gonna keep it the ay it its because it looks good imo
- 00:12:666 (3,1) - Imperfect blanket, here I think i fixed it?
- 00:17:822 (2,2) - Bad overlap. Umm, I'm still not sure if this matters but i moved 00:19:697 (2) - on top of 00:17:822 (2) -
- 00:21:572 (3) - Can you straight this slidier, like I said above. ^
- 00:25:322 (2,1) - Imperfect blanket, you can see yourself Fixed?
That's all for me!GOOD LUCK FOR YOUR MAP!
Thanks!jack5osu wrote:
Here are all of the changes I would make:
I have a funny feeling that one of the maps treats its video differently to other difficulties. If this is the case, choose a single video/storyboard to use in every single map, avoid any differences. No need to worry about that. If the video was different in one of the diffs, it would show up in AiMod
Easy and Normal don't have any problems, though in order to separate Normal's difficulty from Easy a bit, increase the Circle Size setting by 1 and add circles at 00:33:056; 00:33:525; 00:33:642 and 00:33:760. As for the the increase in CS, I don't think its necessary to increase the setting by 1. Same goes for adding those circles in too, but I may change 00:32:822 (3,4) - into a slider instead depending on what others think about that part.
I am not experienced enough to mod Insane. It's alright :p
That's everything, can't wait to see this map updated.
Thanks!! >u<Rizen wrote:
any way to add in a fade in at the beginning of the mp3? I guess I can edit the mp3 myself and add a fade but i'll think about it for now
EasyNormal
- 00:05:635 (4,5) - could blanket these better ;-; I think I made it look better now
- 00:07:510 (1,4) - try stacking these for neatness. right now, 00:08:916 (2,4) - overlaps because circle 2 enlarges as it's clicked, making it look kinda sloppy I somehow managed to stack them lol
- 00:20:635 (4,5) - anti flow doesn't really work here, it would work better at 00:22:041 (5,1) - as you have done. perhaps you can recurve the second half of 00:20:635 (4) - so it looks something like this I see what you mean, recurved it to look like your example. looks nice too :p
- 00:33:760 - maybe gradually reduce volume until 5% at slider end? should still have the spinner spin hitsound playing imo for feedback Added the gradually reducing volume, but what do you mean by the spinner spin hitsound?
- 00:24:385 (1,1) - maybe stack these for aesthetics Stacked
- 00:29:541 (3) - I think a circle will work here better since there are 3 vocal strain points at 00:29:072 (2,3) - . also to keep consistency with 00:21:572 (3) - where the second red tick isn't mapped Nice catch, I blanketed the circle with 00:30:010 (1) - so hopefully it looks better now
- 00:33:760 (1) - same thing I mentioned about spinner volume in easy Added
good luck-
I somewhat agree with what you're saying. I spoke with eggplant regarding this and he said he'll be nerfing the jumps on his diff. So hopefully that fixes the problem.viptwo wrote:
as much as i like the song, the spread is a little fucked between Hard and Insane. Gap is too big.
Oh really? Thanks!viptwo wrote:
cool, if you remind me tomorrow or something I'll mod it
Thanks for the mod!Eggplant wrote:
huu wrote:
Hi.
From my mod queue.
Keep in mind that this is opinionated, so feel free to deny anything as you see fit.Eggplant's Insane:
00:18:642 (5) - This circle is unnecessary here. I'd prefer to keep this. it gives a bit of emph asis for the first beat of kiai.
00:27:197 (1,3) - 1 should stack on 3 Kept it not stacked, but moved a bit so it lines up with 2 and 3.
Pretty short mod, I know, but not much to mod when the song is about 30 seconds in length.
Good luck!
Thanks! <3Shyotamaze wrote:
Hi, from my modding queueGeneral
- 00:01:895 The offset should be here instead since there is no actual beat at your current offset (don't forget to resnap objects and stuff) Alright I'll change it to that but i'll do it after I get Herobrine's updated diff
Normal
- 00:24:385 (1,2) - Try to move 2 a bit to the right so the sliders will blanket each other properly and then you'll be able to stack 00:26:260 (1) - on 00:24:385 (1) - 's end Fixed that
Good luck!
Eggplant wrote:
Fixed all except for:
00:11:728 (2,4) - Stack them with 00:11:260 (1) - 's end for better structure.
Thanks for the mod uwu
Rizen wrote:
Any chance of getting a reply to my mod for eggplants insane?