omg i check later it xd
Thanks for the mod Asherz did selfmod and change some hs think it looks better, waiting for muu for update the hs.Asherz007 wrote:
Pop for unused hitsounds in folder: //removed thanks.a listC#7S_Db7S_s.wav
C6S.wav
D6S.wav
F6S.wav
F7S_s.wav
G5S_s.wav
LR_Tom Normal.wav
I think you wanted me to look at this? I dunno. Oh well, gonna do it anyway, now that I've found an issue with it. //i expected it much ;w;
I'll never understand jumps into hands... //i think the map takes more strong instrument and that's why the jumps are.[General]
Importing all of the hitsounds at 30% pretty much makes them inaudible. I would suggest upping them all to around 60-70%. //change to 60% in some sections but the majority change to 50%, I hear it better with it and I do not want to hear the hs high and it is very high imo.
As for the Drum Crush Finish, I would find some audio editing software to make this louder because it's simply too quiet. //fixed.
1|2|3|4EZWould strongly suggest removing anything that isn't a keysound from the storyboard. Ensure that the LR_Tom Drops are prioritised over the LR_Drum Hit HATs in play.//removed and fixed all.
- 00:13:752 (13752|0) - Given there's a crush thingy in the storyboard, shouldn't this be a double? //yes
- 00:15:432 - Note here? //I'm ignoring that roll, since it's strange to touch a single key clear this diff even to have a chance to capture the next note imo.
- 00:22:392 - I feel like this is too strong to be ignored... If you didn't want a constant stream, you could remove 00:23:112 (23112|1) since the sound here is fairly weak (kinda ignoring that they look like they're vocal-focused, cus I hate vocals lol) //you're right the sound is loud so I add a note.
- 00:29:832 (29832|2) - Double or no? //Due to cymbals I will add a single note.
- 00:37:752 - as with 00:22:392
- 00:45:192 (45192|1) - double or no?
- 00:50:232 (50232|3) - No double here? //add note for double
- 01:09:432 (69432|2,69432|3) - I'm not understanding why there's a double here, since it's only a kick here. //I did it to emphasize but better eliminate the note.
- 01:24:792 (84792|3,84792|1) - ^
NMStill suggesting to remove storyboarded hitsounds that aren't keysounds here. Other than that, not much else here. //fixed
- 00:29:352 (29352|2,29352|3) - I don't understand why this is a double. It just feels like a break in consistency just to do this. I'd suggest reducing this to a single. (Doesn't help there aren't any hitsounds here either)
- 00:44:712 (44712|0,44712|1,44952|2,44952|3) - I can see why this time, but I still don't think these need any more than a single imo. //you're right the sodium is not so strong so i make simple and change pattern because it feels better imo
That's should be everything. Let me know when stuffs happened so I can take another look.
You looked at this set so many times rivals and still the hitsounds get through... ._.
Thank you so much, here is update Etsu.. Sorry was taking final exam.. Also could you do the hs check? To make sure it is same and under your control xDAsherz007 wrote:
Pop for unused hitsounds in folder:a listC#7S_Db7S_s.wav
C6S.wav
D6S.wav
F6S.wav
F7S_s.wav
G5S_s.wav
LR_Tom Normal.wavMuu's MXOkay...?
- 00:13:512 (13512|3,13512|0,13632|2,13632|1) - I don't think this is the best of patterns to put here given how the LNs beforehand can be pretty tricky to read. There's also that 5-note one-handed trill in the left hand to think about, so I might give it a little thought to use [34][12] here instead. Trade the position of the LN here to [3] here 00:13:632 (13632|2,13632|1) -
- 00:15:672 (15672|3,16632|3,16872|1,17352|1,17592|3,18312|3,19032|2,19512|0) - I'm not seeing any pattern whatsoever with these LNs, so mind explaining? They are piano i think there should be minor piano sounds there but i put the best one to hear
- 00:30:792 (30792|2,30912|2,31032|2) - Please move the triple minijack into the left hand to avoid too much strain on RH. Moved~
- 01:00:432 (60432|1,60492|0,60552|1) - ._. I get that the pitch goes from ascending to descending but could you please not do this? It creates a ridiculous amount of strain on the left hand and makes this spike much worse than it should be.
- Just as a side note, I think the 1/8 fill thing does end at 01:01:752. I dunno whether you wanted to continue this, just that it falls into the register where it's no longer completely distinguishable. Change the pattern :9
- 01:17:112 (77112|3,77352|3,77592|3,77832|3,78072|3) - I might think about moving these to col 3 (similarly 01:20:952 (80952|1,81192|1,81432|1,81672|1,81912|1) to col 1) for a little bit of variation on these stacks. i would love to keep it xd
That's should be everything. Let me know when stuffs happened so I can take another look.
You looked at this set so many times rivals and still the hitsounds get through... ._.
Thanks muu do not worry and i take care of the hs i still have to fix.Muu-chan wrote:
Thank you so much, here is update Etsu.. Sorry was taking final exam.. Also could you do the hs check? To make sure it is same and under your control xD
http://puu.sh/yKKQP/97c7278b73.rar
can not download it xdMuu-chan wrote:
lol chotto a minute
and boom http://puu.sh/yNnRt/dbb4e1008a.rar
omg baim went baaack, i happy to see you hereIbrahim wrote:
Umm when?
cupuhIbrahim wrote:
Umm when?
Thanks asher waiting muu for response.Asherz007 wrote:
What happened: I died because exams[General]
Guess I gotta look over the hitsounds again just in case, huh...hitsounds n stuffOh, that's it lul
- 00:30:192 (30192|1,30312|3) - Could put tom 2 and 3 here? (I think)//sounds good.
Hopefully, everything else like metadata should be fine.
Other diffs look fine so I think once these minor fixes are sorted out I think we're ready to go again.
BerisikMuu-chan wrote:
cupuhIbrahim wrote:
Umm when?
np will wait for you :3Muu-chan wrote:
Im coming!
>< sorry for the wait u.u
cupuhMuu-chan wrote:
Im coming!
>< sorry for the wait u.u
Soon ;w;, i was waiting for Muu but it seems that she is very busy or has forgotten ;; so maybe i will answer for her at some point if she allow me.Tofu1222 wrote:
Please rank this ;w;
- Additionally add SV in 00:46:392 - , 00:54:072 - (x0.90, x0.95) for the song with less density that I thought was great so if you think otherwise you can tell me.Asherz007 wrote:
What happened: I died because examsMuwu
- 00:25:032 (25032|2) - like, are you sure this is meant to be a 1/8 LN? Not exactly sure what this is for. (Either I forgot or something changed idk) //changed to SN, i think she was wrong or did not realize.
- 00:59:832 (59832|1) - perhaps just change the direction of the roll to avoid the OH minitrill at the end. Something like this. //change your pattern although the last part changes like that for the minitril in this way I think it looks better imo i think that muu thinks the same.
No reply is fixed, thanks FAMossFAMoss wrote:
hi, as request from this queue
i will only fix some notes that match the music, and for layout of samples and sample types depending on the folder
- change title to Nichijou Decoration (TV Size) and add dudehacker to tag which makes hitsound to say thank you, since the RC changed https://osu.ppy.sh/help/wiki/Ranking_Cr ... metadata.1 //I will confirm for a qat about this.
- you need a hitnormal, suitable for hat, sounds not so comfortable with the default and you can use this https://puu.sh/AuiQb/9f63ddfea8.wav
- reduce snare sample volume in 00:13:512 - to 40% and in 00:13:632 - to 50% because the sound decreased from 60%
- in 00:16:152 - why did you lower the sample volume from 60% to 50% ? the sound is still the same as below still 60%, suggestion: use 60% volume
- 00:29:112 - need drum sample here, use LR_Drum Kick Low.wav
- 00:29:352 - need tom sample here,use LR_Tom Hit 3.wav
- 00:49:512 - add tom sample here, use LR_Tom Hit and in 00:49:752 - use LR_Tom Hit 2
- 00:55:032 - add hihat sample here, use LR_Drum Hit HAT //not sure if also is Kick low here..
- 01:01:512 - add tom sample here, use LR_Tom Hit
- 01:02:592 - why no sample here, you can use LR_Tom Hit 2 and here also 01:10:272 -
- 01:11:112 - why suddenly there is a piano sample there? and also the sound is not suitable for the sound there
- 01:23:952 - yup, no sample but its definitely a sound from snare, use LR_Snare Fast
Thanks muu and GL your semester <3Muu-chan wrote:
yaa thank you so much Etsu, i am at final semester for college wish me luck qq
also wish this map luck too <3