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Jun Maeda x yanaginagi - Toaru Kaizoku Ou no Kimagure

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Topic Starter
Yohanes

MashaSG wrote:

Hi!

M4M from your q

Relentless

00:04:787 - I think you need to support this strong sound much more, increase spacing or do 1/2 slider pls Ummm, I'd rather not to because that will cause some inconsistency

00:18:954 (1,2) - Blanket them maybe? I don't like it too curved ._.

00:20:121 (1,2,3) - - Sliders start on weak sounds and end on strong, change your rhythm here I'm actually following piano here. First slider is to compensate those rhythm because if I use 2 circle there that would be too much imo

00:28:287 (1,2) - Ctrl+C, Ctrl+V for aesthetics? no sorry

00:47:954 (5,6,7,1) - Why so small spacing here?

01:04:621 (2,1) - 01:57:287 (3,1) - Do blanket plz I'll try my best!

01:25:287 (6,7,8,9,1) - Maybe do smth like this for flow? https://puu.sh/tO7Oz/565084e894.jpg

03:24:287 (1,2) - Fix blanket


Thats all from me, really great map, will give kds star for it, hope this will be ranked soon!!! Thank you!!!

GL!

Ryuusei Aika wrote:

from your m4m queue
my map here: https://osu.ppy.sh/s/531385

General
I think you don't need countdown and widescreen support right
tag "終わりの惑星の Love Song" may need to change into "終わりの惑星のLove Song" from official website umm, what's the difference exactly? I used the exact same tags from my other ranked set here https://osu.ppy.sh/s/454725 so i don't think that would be a problem
even not sure in the roman title "Kaizoku" and "Ou" should be write in together as "Kaizokuou" for i think 海賊王 is a word not two Uh, I'll need more clarification on this

Relentless
00:35:037 (1) - really weird for me, why not map this part just like you do from 00:32:287 - to 00:34:787 - with has also a long vocal but at which you follow the drum beat I want to put a "break" here by putting a spinner
01:07:037 (1) - ^ same reason
(etc...... the same for the spinner in the rest part)
03:00:287 (5) - nc should be here? No, I want it to have follow points
03:28:287 (4) - nc like what you do at 00:42:954 (1) -
04:10:787 (4) - make this stack with 04:10:121 (2) - would look better

sry but when it comes like this kind of map it's rly hard for me to find out something ;w;
nice map, gl Thank you!
No mention = Fix
Thank you MashaSG and Ryuusei! :D
Nostalgic
Belated m4m from your q, busy irl. My bad :(

my map: https://osu.ppy.sh/s/533098

Relentless
  1. cs 4.2 / ar 9 seems to be your signature but the ar is quite low in terms of gameplay experience. But that won't be really a matter tho
  2. you stack quite a lot in this map, stack leniency 3?
  3. 00:03:621 you miss this sound
  4. 00:05:621 (1) - since there's a cymbal sound here at 00:05:704 , I'd recommend a 1/4 repeat sldier
  5. 00:17:954 (2,3,4,5,6,7) - I don't quite get the ds here. Why 2-3 is that small and all of a sudden 4-5 / 6-7 forms a back and forth jump. Rhythm-wise they are the same
  6. 00:23:954 (3) 00:29:287 (3) - 1/2 slider like the previous iteration.
  7. 00:24:287 (1,2,3,4) - why not 4 identical sliders with 90-degree rotation each?
  8. 00:26:787 (7) - remove clap?
  9. 00:31:621 (3) - this blanket is a bit forced imo. Ds between 2-3 // 3-4 is unnatural
  10. 00:32:954 (4) - stack on 00:32:287 (1) ? If not 00:32:287 (1) should stack on 00:32:454 (2) for pattern consistency
  11. 00:38:787 (1) - remove nc and nc 00:38:954 (2)
  12. 00:40:954 (1) - this nc is unnecessary
  13. 00:43:287 (2) - make it a 1/2 slider and put a note here 00:43:621 ?
  14. 00:44:621 (3) - ^
  15. 00:57:454 (1) - triples fit better
  16. 01:03:787 (1,2) - don't stack pls! players will confuse if they are 1/4 apart as the previous section is 1/2 jumps
  17. 01:04:621 (2,1) - blanket can be done better
  18. 01:07:037 (1) - tbh this spinner is awkwardly placed cuz you miss a lot of interesting sounds. Not a good way to end this kiai if you ask me
  19. 01:14:287 (4) - nc
  20. 01:16:287 (1,2,3,4) - anti-clockwise flow like the previous square but slightly rotated?
  21. 01:22:621 (3) - stack on 01:22:121 (4) ?
  22. 01:27:954 (3) 01:33:287 (3) - I still think 1/2 sliders are more suitable rhythm-wise
  23. 01:39:037 (1) - you should really map this section instead of a simple spinner
  24. 01:57:121 (2,3,4,5,6) - those 1/2 stack and 1/4 triples... tricky to play
  25. 01:57:954 (1) - blanket issue
  26. 02:21:287 (1,2,3,4) - curve this stream
  27. 02:32:287 (5) - nc
  28. 02:32:287 (5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4) - for this part the intensity of the music gradually increases so should the ds. You did but it's not significant enough imo
  29. 02:53:621 (1) - sv 0.5?
  30. 03:01:621 (1,2,3) - triangle?
  31. 03:07:954 (3) 03:13:287 (3) - 1/2 slider
  32. 03:16:120 (7,1) - form a 1/2 slider instead
  33. 03:19:037 (1) - as aforementinoed
  34. 03:22:121 (1,2,3,4,5,6,7,8,9,10,1) - curve them
    I guess I'll just stop here

Good luck :)
TequilaWolf
mod
Relentless-

01:14:954 (1,2,3,4,1,2,3,4,1,2,3,4) - you can consider http://puu.sh/uagEI/8e020d942c.jpg so it builds better into 01:18:954 (1,2,3,4) -
01:36:287 (1) - not stacking like the others?
01:41:121 (5,6,7,8,9,10,1) - maybe remove 6 and make the stream only start on 01:41:287 (7) - also 02:15:787 (2,3,4,5,6,7,1) -
03:43:537 - note for triplet maybe

nothing remotely important actually. good luck
#
Topic Starter
Yohanes

Nostalgic wrote:

Belated m4m from your q, busy irl. My bad :(

my map: https://osu.ppy.sh/s/533098

Relentless
  1. cs 4.2 / ar 9 seems to be your signature but the ar is quite low in terms of gameplay experience. But that won't be really a matter tho
  2. you stack quite a lot in this map, stack leniency 3?
  3. 00:03:621 you miss this sound Nah, they're quite insignificant
  4. 00:05:621 (1) - since there's a cymbal sound here at 00:05:704 , I'd recommend a 1/4 repeat sldier That wouldn't really fit my rhythm
  5. 00:17:954 (2,3,4,5,6,7) - I don't quite get the ds here. Why 2-3 is that small and all of a sudden 4-5 / 6-7 forms a back and forth jump. Rhythm-wise they are the same The vocal changes, it sounds more "open" where I started to put bigger spacing there
  6. 00:23:954 (3) 00:29:287 (3) - 1/2 slider like the previous iteration. no vocal
  7. 00:24:287 (1,2,3,4) - why not 4 identical sliders with 90-degree rotation each? I used ti too many times in this map, this solely for variation
  8. 00:26:787 (7) - remove clap? there're pom drum sound there
  9. 00:31:621 (3) - this blanket is a bit forced imo. Ds between 2-3 // 3-4 is unnatural This basically has the similar back and forth jump pattern like in my other patterns. I also used this kind of pattern many many times so I guess it's fine
  10. 00:32:954 (4) - stack on 00:32:287 (1) ? If not 00:32:287 (1) should stack on 00:32:454 (2) for pattern consistency I put the first note differently on purpose so that player could settled down their cursoer. After having such a jump pattern and then suddenly have to hold their cursor in one place for 1/1 beat is really unnatural
  11. 00:38:787 (1) - remove nc and nc 00:38:954 (2) it's fine, I honestly don't really like how they look with NC on the (2)
  12. 00:40:954 (1) - this nc is unnecessary
  13. 00:43:287 (2) - make it a 1/2 slider and put a note here 00:43:621 ? The rhythm become too dense to my liking. Besides, I still think that 1/1 slider fits better here according to my rhythm choice
  14. 00:44:621 (3) - ^ same
  15. 00:57:454 (1) - triples fit better It'll make the pattern too difficult as they're supposed to be imo
  16. 01:03:787 (1,2) - don't stack pls! players will confuse if they are 1/4 apart as the previous section is 1/2 jumps I guess you're right. I'm going back to my original pattern here
  17. 01:04:621 (2,1) - blanket can be done better
  18. 01:07:037 (1) - tbh this spinner is awkwardly placed cuz you miss a lot of interesting sounds. Not a good way to end this kiai if you ask me Clicking all the way up to this point can be really tiring, so I put spinner here as to give player a little bit of rest. The hold vocal kinda calls for it too
  19. 01:14:287 (4) - nc
  20. 01:16:287 (1,2,3,4) - anti-clockwise flow like the previous square but slightly rotated? like mine better
  21. 01:22:621 (3) - stack on 01:22:121 (4) ? no
  22. 01:27:954 (3) 01:33:287 (3) - I still think 1/2 sliders are more suitable rhythm-wise same
  23. 01:39:037 (1) - you should really map this section instead of a simple spinnersame
  24. 01:57:121 (2,3,4,5,6) - those 1/2 stack and 1/4 triples... tricky to play not really, player has experiencing this map enough to automatically think that is a different rhythm
  25. 01:57:954 (1) - blanket issue
  26. 02:21:287 (1,2,3,4) - curve this stream don't really like the looks of it
  27. 02:32:287 (5) - nc no need to
  28. 02:32:287 (5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4) - for this part the intensity of the music gradually increases so should the ds. You did but it's not significant enough imo it's fine
  29. 02:53:621 (1) - sv 0.5? no
  30. 03:01:621 (1,2,3) - triangle? no
  31. 03:07:954 (3) 03:13:287 (3) - 1/2 slider no
  32. 03:16:120 (7,1) - form a 1/2 slider instead sound on 1 is strong, just like any other similar section on this map
  33. 03:19:037 (1) - as aforementinoed no
  34. 03:22:121 (1,2,3,4,5,6,7,8,9,10,1) - curve them no
    I guess I'll just stop here

Good luck :) Thanks! I'll return your m4m asap

TequilaWolf wrote:

mod
Relentless-

01:14:954 (1,2,3,4,1,2,3,4,1,2,3,4) - you can consider http://puu.sh/uagEI/8e020d942c.jpg so it builds better into 01:18:954 (1,2,3,4) - I like mine better actually, it also does the job done
01:36:287 (1) - not stacking like the others? to stabilise player's cursor movement
01:41:121 (5,6,7,8,9,10,1) - maybe remove 6 and make the stream only start on 01:41:287 (7) - also 02:15:787 (2,3,4,5,6,7,1) - There're drum sound at 6, so removing it wouldn't benefit the map much
03:43:537 - note for triplet maybe I want to have jump here, just like any other places

nothing remotely important actually. good luck Thank you! but sorry I can't give you kudos because I don't apply anything from your mod :(
#
No mention = Fix
Thank you for mods :)
Kencho
[General]
  1. Any metadata source confirm?

[Relentless]
  1. Very nice in playability, whether in no mod or HR. So, I just have a few things need to point out here.
  2. 00:18:954 (1) - This slider changed to B type, which is a old style slider type in osu. Although the change seems nothing really affect the map. If you care about consistent, I suggest you recreate this slider. You can see the anchor point of the slider :
  3. 00:22:621 (3) - 00:39:621 (2) - 01:59:287 (3) - 03:52:621 (3) - 04:04:621 (3) - 04:30:268 (1,2,1,2) - 04:42:438 (4) - 04:46:966 (4) - 04:49:230 (4) - ^
  4. 02:27:621 (3,5) - Make a clean blanket.
  5. 02:46:454 (3,4,5,1) - This is the only pattern confused me very much. I think it is because lower stack leniency and NC so make it difficult to read. However, change stack leniency and NC is no reasonable in your map, so I suggest you move 02:46:787 (5) - to x330 y149, the center of the triangle 02:46:954 (1,2,3) - .
  6. 02:50:287 (5,1) - Swap NC?
  7. 03:42:787 (5) - Just rotate clockwise by 90° and put it back.
  8. 04:34:796 (1,2,1,2) - Maybe change another slider shape? Now seems a little boring.
  9. 05:04:230 - How about end the spinner here? Because 05:04:230 - and 05:05:362 - seems no sound.
Topic Starter
Yohanes

Kencho wrote:

[General]
  1. Any metadata source confirm?

[Relentless]
  1. Very nice in playability, whether in no mod or HR. So, I just have a few things need to point out here.
  2. 00:18:954 (1) - This slider changed to B type, which is a old style slider type in osu. Although the change seems nothing really affect the map. If you care about consistent, I suggest you recreate this slider. You can see the anchor point of the slider : Ooo, I just knew that there're name for this slider. Actually i like some of it with old slider algorithm so I want to keep all of it
  3. 00:22:621 (3) - 00:39:621 (2) - 01:59:287 (3) - 03:52:621 (3) - 04:04:621 (3) - 04:30:268 (1,2,1,2) - 04:42:438 (4) - 04:46:966 (4) - 04:49:230 (4) - ^
  4. 02:27:621 (3,5) - Make a clean blanket. Nah, i don't really like the looks & how it play with the slider curved all the way till blanketing
  5. 02:46:454 (3,4,5,1) - This is the only pattern confused me very much. I think it is because lower stack leniency and NC so make it difficult to read. However, change stack leniency and NC is no reasonable in your map, so I suggest you move 02:46:787 (5) - to x330 y149, the center of the triangle 02:46:954 (1,2,3) - . sure
  6. 02:50:287 (5,1) - Swap NC?
  7. 03:42:787 (5) - Just rotate clockwise by 90° and put it back. I like mine better to be honest
  8. 04:34:796 (1,2,1,2) - Maybe change another slider shape? Now seems a little boring.
  9. 05:04:230 - How about end the spinner here? Because 05:04:230 - and 05:05:362 - seems no sound. fair enough
Others are fixed,
Thank you Kencho! :D
Oh, I also added the english title for this song based from the official booklet (picture below)

metadata:
http://flaming-june.com/001/lovesong2/#songs
http://puu.sh/uwBXo/f19a1b7e8a.png (no 8)
http://puu.sh/uwB0f/33a1db9d13.png
http://puu.sh/uwB2b/5db8807bc0.png
also, from my previously ranked map of the same artist and other ranked version of this particular map
https://osu.ppy.sh/s/454725
https://osu.ppy.sh/s/118762
Kencho
Looks fine.
#1
Bubbled!
Topic Starter
Yohanes
Thank you :)
Mirash
first page bubble elite o.o!
Karen
timing is off so popped

add this
295237,517.241379310345,4,2,1,40,1,0
then 04:59:042 (1) - make this 1/8, it would be better

03:00:121 - why no reverse slider like 02:54:787 (1) - this one? make them consistent

call me for rebubble
Topic Starter
Yohanes
If Jun Maeda stop messing around with timing on his song, I would be so happy

all fix, thanks Karen!
Karen
g
Kencho
#2
Bubbled!
Garden
qualified c:
Topic Starter
Yohanes
Thank you Garden!
and Kencho!
and Karen!

:)
Kyouren
Gratzz! :3
SpookNyan
Cool :shock: <3 :)
Nao Tomori
oo nice song, gratz!
Xinying
great map!
Topic Starter
Yohanes
Thank you all of you!!! <3
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