Ma.Ka.Se.Te
Custom soft hitclap is quite disturbing whatLol, I was sure it's edited hitclap(made to be louder), but seems it's music. Still, I think you should at least remove hitclap from places where this "bg music hitclap" is. It really disturbs gameplay.
I don't agree. This is how I make my hitsounds, and I don't see how this would disturb gameplay in anyway. I tried to look for other hitclaps as well, but they just don't suit my taste. If you can find a really great hitclap, feel free to post it in here. I still think the current file works great, especially in combination with the hitwhistle.nante wrote:
Custom soft hitclap is quite disturbing whatLol, I was sure it's edited hitclap(made to be louder), but seems it's music. Still, I think you should at least remove hitclap from places where this "bg music hitclap" is. It really disturbs gameplay.
nante wrote:
[Hard]
00:29:527 (6) - I feel like hitting a note here ~i don't want to do that
00:42:786 (7) - ^ ~same
00:45:438 (6) - ^ ~same
00:47:261 (1,2,3,4,5,6,7,8,9) - quite long stream as for [hard]. Make a 2nd half of it a repeating slider? ~i like it more the way it is, at the moment: no
Sandpig wrote:
MoonShade's Hard
00:15:435 (2,3,4,5,6,7,8) - if you choose to add clap on these streams you'd better treat every note fairly. ~would be too much
and try using normal-sample for stream instead of adding clap. ~?
00:58:198 (1,2,3,4,5,6,1) - turn up ~make it louder? kk +10%
something about sb hitsounds. I don't like to see that mapper uses sb hitsounds just because there is no circle/slidertick for them to add the regular hitsound. ~that's something about personal style, like it or hate it, but I think there's nothing wrong with it and it's not very disturbing here
you should think clearly where should be a clap before you add notes to your map. 00:16:927 (3) - for slider like this, I'd prefer if you change it into a repeat slider and add the clap on the 2nd note. it would play much better. ~No it would not, it's simply that the slider follows the lyrics while the sb hitsound help following the beat at the same time. It's often used this way, e.g. in maps like http://osu.ppy.sh/b/55459
It is oddly to me that there is no circle, no tick, but a hitsound, as if a ghost makes it. ~Other mappers do it, I like it this way
Changed some hitsounds.karenying wrote:
MoonShade's Hard
remove countdown ~ok
00:26:872 - add a circle? ~no
00:29:524 - ^ ~same
00:31:181 (1,2,3,4) - noisy,maybe volume -10% ~hm not necessary i think
00:31:015 (8,1) - spacing? ~remapped (spacing from 00:31:512 (3,1) isn't important)
00:58:198 (1,2,3,4,5,6,1,2,3,4,1,2,3) - volume+10% ~done
I didn't have to update, so I guess it's fixed.narakucrimson wrote:
[General]
- I had to update after downloading lol. I don't know if this is solved by standard-submitting again.
Well, thanks^^Odaril wrote:
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game
General
Nice spread. <3 would have been better if Normal was a N and Hard a *shot*
Just a general tip for backgrounds: name them with simple names (like bg.jpg or Easy.png or something). That way, if you have to change them, you just have to rename the new background after the previous name; it will save you the trouble of going in the editor to change the background.Forgot to rename it. I'll change it anyway later...
It would be realy nice to have a crescendo on the first spinner. allrighty~
The custom claps are really loud compared to the normal hitsound. This makes the latter hard to hear. Is fine to me the way it is.
Easy
I honestly find this hard for an Easy diff, mostly because of the numerous 1/2 kick sliders, but the song doesn't really call for easier. :/
Normal
I find this a bit hard for a Normal, because of the high BPM and the slider/hitcircles mixups. :/ I don't like Normals where all you have to do is hold down some sliders.
Besides, I found the kick sliders with 2 repeats during kiai time quite confusing. I don't.
01:27:371 (1) - At this high BPM, this note might be too hard to catch. made the spinner 1/2 shorter
Insane
Make the starting spinner start 1/1 earlier to match the other diffs ? ok~
OD seems a bit high for such high BPM. Reducing it by 1 cuts the score down to 2.8 mio. Won't lower it.
00:49:082 (5,6) - I didn't see these were sliders because of the hitbursts from the stream. Moved the stream a little.
MoonShade's Hard
Maje the starting spinner start 1/1 earlier to match the other diffs ? as this is the only change, I'll change it.
Seems fine.
Leorda wrote:
Hello
Easy
00:25:711 (3) - Move to X:28 and Y:148, to make a flow? Look upper-right beside "Insert Break Time" button to see what I mean (Nazi) ehm wtf are you saying? O_o
00:31:678 (5) - New combo?
00:32:341 (1) - Remove new combo?
01:24:222 (2) - Make it curvy, it's little bit like a parallel
Normal
00:05:159 (1) - A bit too far from spinner, since this is normal diff hmm... wanna keep.
00:15:104 (1,2,3) - IMO, this pattern could be tough for average player, since there are cirlce-slider-slider, not slider-circle-slider I dunno why it'd be THAT much harder. changed anyways.
00:24:054 (5) - Not stack perfectly with tail slider, or it will weird to see stack while in gameplay
00:35:325 (3,4) - Remove 00:35:822 (4) and extend 00:35:325 (3) to 00:35:822. This mod issue to make average player can play easily nah.
01:03:833 (1) - New combo for prevent any spinner bug O_o
01:22:731 (3,4,5,1) - Change something, it's really tough for average player (?) nah.
MoonShade's Hard
01:28:366 (T) - Please mark "Inherit previous timing settings" and remove kiai, since it's unused
Insane
00:44:275 (4) - Not stack perfectly with tail slider, or it will weird to see stack while in gameplay
01:23:394 (8) - ^
Go to Zombie Saloon and be a zombie! Sure, just tell where to find one.
THX.kanpakyin wrote:
Yay..Finish my exam.and here's my mod.sorry for long delay. I hope you passed everything
[General]
seems fine.
[Easy]
00:15:435(2)-Short repeat sliders with more than one repeat are confusing to play for beginner players. don't wanna change.
00:23:059(3)-strongly suggest you replace this note.Because the newbie will follow the number. I don't understand what you mean.
00:26:043(1)-Same as 00:15:435-
00:27:037(2.4)-Make it more symmetrical?
00:42:949(2)-Hey guy..Don't change the slider speech in easy diff.. The change is so minimal, you won't even notice it.
01:02:507(1)-Don't put too much reverse here.maybe use some note to substitute it?
01:05:822(x)-Remove this unnecessary Red line. I was said it is necessary.
01:14:275(2)-I know you are follow the lyric.But 1/2 notes in easy diff is not fair to newbie :< D: Changed.
[Normal]
00:14:275(x)-add a note here? sounds better, but might be harder to play... added it anyway.
00:20:407(1.3)-Make it more symmetrical?
00:24:054(5.1)-swap new combo?
00:27:037(2)-Well...I'm not sure about change the slider speech in normal. The sliders would be too long without it.
00:42:949(2)-Well...I don't like this slider personally.
00:48:916(2)-add a note here?
01:05:822(x)-Remove this unnecessary Red line.
01:06:153(1)-This slider is too far from the previous spinner(center).That's also bad in normal Hmm.. I dunno.
[Insane]
00:12:120(x)-add a note here. nope, there's no beat there.
00:17:590(3.4.5)-Inconsistent spacing!!! such a minor difference.
00:24:717(2.3.4.5)-Put the square regularly.
01:00:684(7)-New combo here.
01:02:507(4)-Hate this stream personally and I just feel noisy in this part.reduced the volume >_<
01:05:822(x)-Remove this unnecessary Red line.
01:08:971(x)-add a note here.no beat here.
01:12:286(1.2.3)-Inconsistent spacing!!!Please unique the spacing.
01:27:368(7.8.9)-Totally disagree 1/4 stack on 1/2. hmm.
that's all.
Selee wrote:
01:01:181 (1,2,3) - Also clap begin? ~I don't think that sounds better
01:02:175 (1) - 30% volume C1 soft-hitfinish? ~I like my quiet spinner
winber1 wrote:
01:15:103(x) - possibly add a note with finish and remove finish from previous note? ~I won't do that
Download: Nomizu Iori - Ma.Ka.Se.Te Tonight (TV Size) (Tenshi-nyan) [MoonShade's Hard].osukanpakyin wrote:
00:15:767(5-1)-Totally not agree put a 5-plet after a triplet in Hard. ~Ok, replaced with 2 sliders
00:41:623(6-6)-Inconsistent spacing.Make sure you didn't open the grid to arrange these notes. ~I don't know what "open the grid" means but i have rearranged them with enabled grid snap, hope it's ok now
00:47:258(1~)-Totally not agree put a long stream in hard :< ~I think I will keep it
01:05:822(x)-Remove this unnecessary Red line. ~It has to be done in order to be exact, you can hear that the measure starts at the half-measure of the old timing section there.
Fixed stuff.Colin Hou wrote:
[General]:[Insane]:
- 01:03:834 (T) - add uninheried section like Taiko Oni (6/4 signature) to every other diff.
[Hard]:
- 00:02:838 (T) - move the hitsound setting to the uninherited section and delete this one
- 01:06:982 (5) - a bit hidden by the hitburst of 01:06:153 (1), consider to make the reverse arrow more visible. ok, there was a 2nd one like that, fixed that, too.
- 01:28:363 (5) - new combo? cuz 01:28:197 (4)'s approachcircle has almost same color with the video. then it would be more easy to tell
[Normal]:
- 00:02:838 (T) - same issue in insane
- 01:01:181 (T) - unused section
- 01:28:363 (5) - new combo
[b][Easy]:
- 00:02:838 (T) - ouch
- 00:45:601 (1) - use SB clap sounds at 00:45:601, 00:46:264, 00:46:927? ask the Hard's author how. In a spinner? Why no.
- AR+1 OD+2 AR+1 OK, OD+2 Not.[b]
[Taiko Oni]:
- 00:02:838 (T) - yeah
star~
- 01:28:283 (T) - this section is for what?
MoonShade's HardDownload: Nomizu Iori - Ma.Ka.Se.Te Tonight (TV Size) (Tenshi-nyan) [MoonShade's Hard].osu
00:15:435 (1) - Any reason why this is its own combo? ~no, there is no reason -> fixed :3
00:47:258 (1,2,3,4,5,6,7,8,9) - Such a way to ruin a fun experience. The whole song follows a nice rhythm that is just the right amount of hard and this stream comes up and ruins the experience. This does not fit the song. Don't make this song like Kagamine Meltdown please. This diff should be relaxing IMO. ~hmkay what about a short slider?
The taiko diff has 2000ms lead in time because it starts right away, while the solo diffs don't (the first element in every diff is a spinner which starts at 2.838). So I think that's a no-go.YGOkid8 wrote:
General:
- lepidon! - Taiko Oni has audio lead in time of 2000ms. how about giving all the other diffs. 2000ms audio lead in time as well?
That's it.
Ouch... but... I think it's OK to just them stay like they are right now... I don't particulary like 1/3 streams, especially when the entire map is in 1/4...ykcarrot wrote:
I wonder why nobody point out these notes.
[Insane]
00:47:258 (1,2,3,4,5,6,7,8,9) - They should be snapped by 1/3 like this pic. http://osu.ppy.sh/ss/78833