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Nanahira - Poka poka Shiteru Dake

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MaridiuS
To lumin: Because that blanket is not correct look: http://puu.sh/pVKD0/547dfdfafb.jpg
Grrum
irc mod
12:01 SherryCherry: hello, sorry for bothering, but i want to ask you to mod/check this map: https://osu.ppy.sh/s/471413, can you?Length:1 min. 6 diff.
12:06 pinataman: ill do some quick notes
12:06 pinataman: 00:55:810 (2) - missing hitsound
12:07 SherryCherry: okay!
12:07 pinataman: i think u should edit the mp3 so that no music plays after 01:00:810 (4) -
12:08 pinataman: not stacking this might be better 00:09:447 (4,1) -
12:08 SherryCherry: hmm, i agree
12:08 pinataman: pic if you want http://puu.sh/pVQbd/8d1eec67a3.jpg
12:09 pinataman: DS seems a little inconsistent at 00:24:901 (1,2,3,4) -
12:09 pinataman: you emphasize poka poka a lot and then you make it small
12:09 pinataman: these should have small DS
12:09 pinataman: 00:24:901 (1,2) -
12:09 pinataman: then these should have big DS
12:09 pinataman: 00:25:629 (3,4) -
12:09 pinataman: then back to small DS at 00:26:356 (1,2,3,4) -
12:09 pinataman: then a jump into 00:27:083 (5) -
12:10 SherryCherry: fixed
12:10 pinataman: 00:29:265 - I dislike the pause at 00:29:265 (7) -
12:11 pinataman: if you are really insistent about going strictly with the singer, then 00:29:083 - should be a circle
12:11 pinataman: but I think if you just make 00:28:901 (6) - a reverse slider or a 1/1 slider, it will play a little smoother
12:11 pinataman: 00:40:538 (6) - similar
12:12 pinataman: and that's the quick stuff. Oh this was for the nyan diff
12:12 pinataman: mb
12:12 pinataman: that's all ill mod though
12:13 SherryCherry: uhh
12:13 SherryCherry: thanks you
12:15 pinataman: oh, this, 00:12:356 (4,1) - might be better to stack (4) on (1) like http://puu.sh/pVQvd/5da9651845.jpg
12:17 SherryCherry: okay
12:17 SherryCherry: i agree
12:17 SherryCherry: why not
12:27 SherryCherry: You will post the log? :3
12:27 SherryCherry: t/468916/start=60
12:27 SherryCherry: I want to give you a kudosu
12:28 pinataman: sure
12:28 SherryCherry: really good mod.
Topic Starter
tatemae

pinataman wrote:

irc mod
12:01 SherryCherry: hello, sorry for bothering, but i want to ask you to mod/check this map: https://osu.ppy.sh/s/471413, can you?Length:1 min. 6 diff.
12:06 pinataman: ill do some quick notes
12:06 pinataman: 00:55:810 (2) - missing hitsound
12:07 SherryCherry: okay!
12:07 pinataman: i think u should edit the mp3 so that no music plays after 01:00:810 (4) -
12:08 pinataman: not stacking this might be better 00:09:447 (4,1) -
12:08 SherryCherry: hmm, i agree
12:08 pinataman: pic if you want http://puu.sh/pVQbd/8d1eec67a3.jpg
12:09 pinataman: DS seems a little inconsistent at 00:24:901 (1,2,3,4) -
12:09 pinataman: you emphasize poka poka a lot and then you make it small
12:09 pinataman: these should have small DS
12:09 pinataman: 00:24:901 (1,2) -
12:09 pinataman: then these should have big DS
12:09 pinataman: 00:25:629 (3,4) -
12:09 pinataman: then back to small DS at 00:26:356 (1,2,3,4) -
12:09 pinataman: then a jump into 00:27:083 (5) -
12:10 SherryCherry: fixed
12:10 pinataman: 00:29:265 - I dislike the pause at 00:29:265 (7) -
12:11 pinataman: if you are really insistent about going strictly with the singer, then 00:29:083 - should be a circle
12:11 pinataman: but I think if you just make 00:28:901 (6) - a reverse slider or a 1/1 slider, it will play a little smoother
12:11 pinataman: 00:40:538 (6) - similar
12:12 pinataman: and that's the quick stuff. Oh this was for the nyan diff
12:12 pinataman: mb
12:12 pinataman: that's all ill mod though
12:13 SherryCherry: uhh
12:13 SherryCherry: thanks you
12:15 pinataman: oh, this, 00:12:356 (4,1) - might be better to stack (4) on (1) like http://puu.sh/pVQvd/5da9651845.jpg
12:17 SherryCherry: okay
12:17 SherryCherry: i agree
12:17 SherryCherry: why not
12:27 SherryCherry: You will post the log? :3
12:27 SherryCherry: t/468916/start=60
12:27 SherryCherry: I want to give you a kudosu
12:28 pinataman: sure
12:28 SherryCherry: really good mod.
thank you :3 Updated.
Sonnyc
~Normal~
  1. 00:11:810 (4) - Guess a new combo should be added.
~Lumin's Light Insane~
  1. 00:48:174 (1,2,3,4,5,6) - I didn't feel this strong spacing suited this calm part of the song nicely.
  2. 00:55:447 - Sampleset-Normal.
~Nyan~
  1. 00:55:447 (1,2) - Hitsounds are missing.
Topic Starter
tatemae

Sonnyc wrote:

~Normal~
  1. 00:11:810 (4) - Guess a new combo should be added. Fixed
~Nyan~
  1. 00:55:447 (1,2) - Hitsounds are missing. Fixed
Thanks you!
Marmowka
[изи]

00:28:901 (3,4) - чуть ровнее бланкед
00:56:538 (3,4) - тут тоже

[хард]
00:24:538 (2) - его можно изкривить чтобы подчеркнуть тот звук

[лайт инс]
00:03:083 (1,2,3,4,5,6,7,8,9) - спейсинг надо тут либо какой перед этим был, либо больше
00:05:265 (5,6) - симметрично , желательно
00:12:901 (1) - его бы продлить , до синего тика хотя бы
00:55:447 (1) - а тут хса не надо? может мне послышалось


[нян]
00:43:810 (1,2,3,4) - продолжить по такому же спейсу как и до этого
и тут тоже хс как и выше, может ты копировал хс и пропустили, или так надо, перепроверь

удачи
HappyRocket88
Hellow, guys! You have mapped a really cute song so have my star! >w<)/ A small check as per your request. c:

[Easy]
00:43:447 (3,4) - Nuuu! this flow is really forced and beginners might need to moe their cursors in a very misleading way. What about managing another kind of slider to cover up the circle nicely? I do believe something like this would flow better. http://mingi.s-ul.eu/ZYaN1PJs try it! :D
Nice difficulty!


[Normal]
Would you mind reducing the values of the AR and the OD? They're pretty high based on how you built up this difficulty. ;w; How about managing it on 5 and 4 respectively?
00:53:629 (3) - ayy, this would play better if you changed for a 1/2 slider as well as you did in the previous kiai. :3
I don't have much complains about this! It's well done!


[Hard]
00:05:992 (1) - Ctrl + G these for a better flow and place this circle 00:06:538 (2) - here 271|243 to improve the transition between this pattern
00:18:356 (3) - Change this to a 1/2 slider and a circle to emphasize the vocals better as you've built up this first segment.
00:36:538 (1) - I'm not sure this slider-shape fits well the motion here because the slider borders are being crumpled so tightly. Why don't we try a simple slider-shape here to improve aesthetically the flow of this pattern?
Really neat difficulty! I like it. ><


[Light Insane]
Maybe you can increase the HP in 0.5 to don't have the same HP value of the Hard difficulty? :3
00:21:992 (1,2) - Please, consider increase the spacing here. In this way, players might think this is snapped to the wrong tick due to the low spacing. x.x
00:24:901 (1,2,3,4,5,6) - vs 00:36:538 (1,2,3,4,5) - Variation is important, but I think the first pattern should have higher spacing since it is as strong as the next segments. I do believe making this part 00:25:265 (2,3,4,5,6) - with higher spacing would fit this segment the best
00:39:810 (2,3) - This stack flows somehow weird because you didn't stack the previous circles like that. Hence, i think it would be better if you placed 00:39:992 (3) - here 248|124 to improve slightly the patterning here.
I love how well this difficulty is hitsounded! Congratulations!


[Insane]
00:14:901 (2,3,4) - This was very confusing. ;w; Thus, it might be overmapped due to there's no relevant sound to highlight here 00:14:992 - so it should be better if you just change it for a circle imo.
00:29:538 (2) - Overmapped. Vocals aren't that strong here to highlight this spot so it ends being unnecessary to the pattern itself. I do believe this would play more intuitively if you removed that circle.
00:46:719 (1) - I suggest you to slip up this slider in two to develop a more rhythmical slider here. This is because it's not predictable the amount of reverses the current slider has so it might confuse players while they're on it.
This difficulty was challenging but still really fun to play! Well done! >u<)/


[Nyan]
What about HP +1 to don't have the same value of drain with the Insane?
00:21:992 (1,2,3) - Nuuuu there's no need of using a triplet here when you didn't manage it in the entire kiai. ;w; I'm sure removing the circle (2) and using a jump as well as you did here 00:59:083 (1,2) - would fit the difficulty the best
00:59:810 (1,2) - Reduce the distance between these two as well as you did 00:23:447 (1,2) - I mean, the jump there feels somehow forced because in the first kiai you built it up ina way players can intuitively click them up to past the pattern. Hence, managing a higher spacing as you did there would be quite awkward and wouldn't match the consistency you've created with this map. Therefore, I suggest you to place them like this to fix this. Give it a try!
  1. 00:59:810 (1) - 184|260
  2. 00:59:992 (2) - 328|120
I heavely dislike symmetry but I think thet just fit pretty well here. Good job! :3
Topic Starter
tatemae

HappyRocket88 wrote:

Hellow, guys! You have mapped a really cute song so have my star! >w<)/ A small check as per your request. c:


[Nyan]
What about HP +1 to don't have the same value of drain with the Insane?
00:21:992 (1,2,3) - Nuuuu there's no need of using a triplet here when you didn't manage it in the entire kiai. ;w; I'm sure removing the circle (2) and using a jump as well as you did here 00:59:083 (1,2) - would fit the difficulty the best I agree,but I have replaced it with the slider
00:59:810 (1,2) - Reduce the distance between these two as well as you did 00:23:447 (1,2) - I mean, the jump there feels somehow forced because in the first kiai you built it up ina way players can intuitively click them up to past the pattern. Hence, managing a higher spacing as you did there would be quite awkward and wouldn't match the consistency you've created with this map. Therefore, I suggest you to place them like this to fix this. Give it a try! 00:23:447 (1,2) I have slightly increased, and 00:59:083 (1,2,1,2,1,2) - rudced distance
  1. 00:59:810 (1) - 184|260
  2. 00:59:992 (2) - 328|120

I heavely dislike symmetry but I think thet just fit pretty well here. Good job! :3
Many thanks!
Topic Starter
tatemae

Marmowka wrote:

[изи]

Marmowka wrote:

[изи]

00:28:901 (3,4) - чуть ровнее бланкед Сделал
00:56:538 (3,4) - тут тоже Тоже


[нян]
00:43:810 (1,2,3,4) - продолжить по такому же спейсу как и до этого
и тут тоже хс как и выше, может ты копировал хс и пропустили, или так надо, перепроверь. Да, хс проверил, но насчет спейса хз

удачи
Спасибо!
Topic Starter
tatemae

HappyRocket88 wrote:

Hellow, guys! You have mapped a really cute song so have my star! >w<)/ A small check as per your request. c:

[Easy]
00:43:447 (3,4) - Nuuu! this flow is really forced and beginners might need to moe their cursors in a very misleading way. What about managing another kind of slider to cover up the circle nicely? I do believe something like this would flow better. http://mingi.s-ul.eu/ZYaN1PJs try it! :D
Nice difficulty!
cool

[Normal]
Would you mind reducing the values of the AR and the OD? They're pretty high based on how you built up this difficulty. ;w; How about managing it on 5 and 4 respectively?
00:53:629 (3) - ayy, this would play better if you changed for a 1/2 slider as well as you did in the previous kiai. :3 Sure
I don't have much complains about this! It's well done!
619

Marmowka wrote:

[хард]
00:24:538 (2) - его можно изкривить чтобы подчеркнуть тот звук - сделал

Спасибо за мод!
619

HappyRocket88 wrote:

[Hard]
00:05:992 (1) - Ctrl + G these for a better flow and place this circle 00:06:538 (2) - here 271|243 to improve the transition between this pattern - fixed
00:18:356 (3) - Change this to a 1/2 slider and a circle to emphasize the vocals better as you've built up this first segment. - fixed
00:36:538 (1) - I'm not sure this slider-shape fits well the motion here because the slider borders are being crumpled so tightly. Why don't we try a simple slider-shape here to improve aesthetically the flow of this pattern? - sure, fixed
Really neat difficulty! I like it. ><
- Thank you :D
Thx for mod!

U P D A T E

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13219
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1583,1628,1673,1719,1764,1810,1855,1901,1946,24855,24901,24946,24992,25037,25083,25128,25173,25219,48492,48537,48583,48628,48673,48719,48764,48810,48855
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 4.799997

[Metadata]
Title:Poka poka Shiteru Dake
TitleUnicode:ぽかぽかしてるだけ
Artist:Nanahira
ArtistUnicode:ななひら
Creator:SherryCherry
Version:619's Hard
Source:
Tags:[Panda619] Nattu HoloOfficial Lumin neko
BeatmapID:1016894
BeatmapSetID:471413

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

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Lumin
@Zeroallies, I didn't understand half of your mod and no changes sorry
@Maridius, It is still perfect, perfect blanket doesn't mean that it covers the whole slider. Perfect blanket means when its blanketed same way from both sides from the slider

Sonnyc wrote:

~Lumin's Light Insane~
  1. 00:48:174 (1,2,3,4,5,6) - I didn't feel this strong spacing suited this calm part of the song nicely. Fair enough
  2. 00:55:447 - Sampleset-Normal. My bad

Marmowka wrote:

NO, I still don't speak focking russian
[лайт инс]
00:03:083 (1,2,3,4,5,6,7,8,9) - спейсинг надо тут либо какой перед этим был, либо больше Bit more spacing
00:05:265 (5,6) - симметрично , желательно One more complaint = change
00:12:901 (1) - его бы продлить , до синего тика хотя бы no
00:55:447 (1) - а тут хса не надо? может мне послышалось no

HappyRocket88 wrote:

Hellow, guys! You have mapped a really cute song so have my star! >w<)/ A small check as per your request. c:

[Light Insane]
Maybe you can increase the HP in 0.5 to don't have the same HP value of the Hard difficulty? :3 Okkii :3
00:21:992 (1,2) - Please, consider increase the spacing here. In this way, players might think this is snapped to the wrong tick due to the low spacing. x.x Fine
00:24:901 (1,2,3,4,5,6) - vs 00:36:538 (1,2,3,4,5) - Variation is important, but I think the first pattern should have higher spacing since it is as strong as the next segments. I do believe making this part 00:25:265 (2,3,4,5,6) - with higher spacing would fit this segment the best I'll look into it
00:39:810 (2,3) - This stack flows somehow weird because you didn't stack the previous circles like that. Hence, i think it would be better if you placed
00:39:992 (3) - here 248|124 to improve slightly the patterning here. Cool idea
I love how well this difficulty is hitsounded! Congratulations!
Well thank you :3
\o/
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13219
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:Poka poka Shiteru Dake
TitleUnicode:ぽかぽかしてるだけ
Artist:Nanahira
ArtistUnicode:ななひら
Creator:SherryCherry
Version:Lumin's Light Insane
Source:
Tags:[Panda619] Nattu HoloOfficial neko vocaloid hatsune miku
BeatmapID:1007652
BeatmapSetID:471413

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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244,292,24538,6,0,P|196:320|144:328,1,101.250003862381
108,332,24901,6,0,B|92:288|92:288|112:228,1,90,4|0,1:2|0:0,0:0:0:0:
204,200,25265,2,0,B|217:159|217:159|201:115,1,90,8|0,0:0|0:0,0:0:0:0:
128,36,25629,1,0,0:0:0:0:
200,114,25810,1,0,0:0:0:0:
248,20,25992,1,8,0:0:0:0:
288,120,26173,1,0,0:0:0:0:
356,36,26356,6,0,P|392:84|392:136,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,20,26901,1,0,0:0:0:0:
200,114,27083,2,0,P|147:183|39:199,1,180,0|8,0:0|0:0,0:0:0:0:
200,348,27810,6,0,L|300:308,1,90
252,175,28174,2,0,L|212:256,1,90,8|0,0:0|0:0,0:0:0:0:
353,148,28538,2,0,P|334:108|300:80,1,90
403,241,28901,2,0,P|440:208|456:157,1,90,8|0,0:0|0:0,0:0:0:0:
408,72,29265,5,0,0:0:0:0:
408,72,29447,1,0,0:0:0:0:
300,80,29629,1,8,0:0:0:0:
204,36,29810,1,0,0:0:0:0:
220,124,29992,2,0,P|216:172|184:216,1,90
124,140,30356,2,0,P|80:124|52:84,1,90,8|0,0:0|0:0,0:0:0:0:
36,196,30719,5,0,0:0:0:0:
84,292,30901,1,0,0:0:0:0:
180,344,31083,2,0,B|232:352|232:352|288:344,1,90,8|0,0:0|0:0,0:0:0:0:
244,240,31447,2,0,B|275:197|275:197|320:163,1,90
356,272,31810,1,8,0:0:0:0:
456,316,31992,1,0,0:0:0:0:
464,208,32174,5,0,0:0:0:0:
400,120,32356,2,0,B|352:88|352:88|272:112|216:76,1,180
136,36,32901,2,0,B|152:88|120:128|120:128|204:164,1,180,0|8,0:0|0:0,0:0:0:0:
280,196,33447,1,0,0:0:0:0:
360,240,33629,5,0,0:0:0:0:
280,280,33810,1,0,0:0:0:0:
192,288,33992,1,8,0:0:0:0:
112,248,34174,1,0,0:0:0:0:
56,180,34356,2,0,P|36:136|40:88,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,248,34901,1,0,0:0:0:0:
168,180,35083,5,0,0:0:0:0:
272,100,35265,1,0,0:0:0:0:
140,100,35447,1,8,0:0:0:0:
244,180,35629,1,0,0:0:0:0:
204,60,35810,2,0,P|248:28|312:32,1,90
344,136,36174,2,0,L|344:240,1,90,8|0,0:0|0:0,0:0:0:0:
348,316,36538,5,4,1:2:0:0:
432,344,36719,1,0,0:0:0:0:
416,256,36901,2,0,L|440:148,1,90,8|0,0:0|0:0,0:0:0:0:
440,76,37265,2,0,P|396:92|344:80,1,90
272,52,37629,2,0,P|227:45|186:61,1,90,8|0,0:0|0:0,0:0:0:0:
112,140,37992,5,0,0:0:0:0:
112,248,38174,1,0,0:0:0:0:
192,324,38356,1,8,0:0:0:0:
220,220,38538,1,0,0:0:0:0:
312,163,38719,2,0,P|353:147|398:141,1,90
464,200,39083,2,0,P|484:140|472:92,1,90,8|0,0:0|0:0,0:0:0:0:
424,36,39447,6,0,B|372:44|372:44|316:36,1,90
228,24,39810,1,8,0:0:0:0:
248,124,39992,1,0,0:0:0:0:
144,92,40174,1,0,0:0:0:0:
36,108,40356,1,0,0:0:0:0:
100,196,40538,2,0,L|16:272,1,90,8|0,0:0|0:0,0:0:0:0:
84,332,40901,5,0,0:0:0:0:
84,332,41083,2,0,B|132:312|132:312|200:312,1,90,0|8,0:0|0:0,0:0:0:0:
268,360,41447,1,0,0:0:0:0:
364,312,41629,2,0,B|396:276|396:276|396:228,1,90
456,180,41992,6,0,P|424:156|380:152,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
288,140,42356,6,0,B|208:128|208:128|181:78|132:56,1,180,0|8,0:0|0:0,0:0:0:0:
56,20,42901,1,0,0:0:0:0:
64,108,43083,2,0,P|28:152|16:192,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
138,59,43629,1,0,0:0:0:0:
224,27,43810,6,0,P|268:29|309:47,1,90
400,128,44174,1,8,0:0:0:0:
400,48,44356,1,0,0:0:0:0:
310,128,44538,2,0,P|268:145|224:147,1,90
148,116,44901,2,8,L|148:236,1,90
268,300,45265,5,0,0:0:0:0:
416,272,45447,1,0,0:0:0:0:
344,344,45629,2,0,L|344:299,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
340,256,45992,2,0,P|328:208|272:164,1,90
192,84,46356,2,0,L|192:152,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,164,46719,5,0,0:0:0:0:
256,192,46810,12,8,47810,0:0:0:0:
64,300,48174,5,2,0:0:0:0:
172,300,48356,2,0,L|208:348,2,45,2|2|10,0:0|0:0|0:0,0:0:0:0:
172,192,48719,1,2,0:0:0:0:
256,96,48901,1,2,0:0:0:0:
272,204,49083,1,2,0:0:0:0:
184,116,49265,1,10,0:2:0:0:
88,340,49629,6,0,P|56:288|56:228,1,99.0000030212403,4|0,1:2|0:0,0:0:0:0:
104,120,49992,2,0,P|132:176|200:196,1,99.0000030212403,8|0,1:2|0:0,0:0:0:0:
288,196,50356,1,0,1:0:0:0:
324,64,50538,1,0,0:0:0:0:
436,196,50719,1,8,1:2:0:0:
400,64,50901,1,0,0:0:0:0:
364,220,51083,6,0,P|352:280|320:324,1,99.0000030212403,0|0,1:0|0:0,0:0:0:0:
308,336,51356,1,0,0:0:0:0:
276,348,51447,1,8,1:2:0:0:
140,368,51629,1,0,0:0:0:0:
160,232,51810,1,0,1:0:0:0:
12,172,51992,1,0,0:0:0:0:
132,124,52174,1,8,1:2:0:0:
76,292,52356,1,0,0:0:0:0:
216,292,52538,6,0,B|244:248|244:248|244:188,1,99.0000030212403,0|0,1:0|0:0,0:0:0:0:
248,64,52901,2,0,P|298:104|316:152,1,99.0000030212403,8|0,1:2|0:0,0:0:0:0:
340,272,53265,1,0,1:0:0:0:
468,348,53447,1,0,0:0:0:0:
460,188,53629,1,8,1:2:0:0:
384,336,53810,1,0,0:0:0:0:
368,188,53992,5,0,1:0:0:0:
428,52,54174,1,0,0:0:0:0:
428,52,54265,1,0,0:0:0:0:
428,52,54356,1,8,1:2:0:0:
460,188,54538,1,0,0:0:0:0:
336,88,54719,1,0,1:0:0:0:
216,76,54901,1,0,0:0:0:0:
208,244,55083,1,8,1:2:0:0:
272,144,55265,1,0,0:0:0:0:
276,292,55447,6,0,P|220:328|168:316,1,99.0000030212403,0|0,1:2|0:0,0:0:0:0:
80,228,55810,2,0,P|44:268|24:336,1,99.0000030212403,8|0,1:2|0:0,0:0:0:0:
190,325,56174,1,0,1:0:0:0:
244,196,56356,1,0,0:0:0:0:
80,228,56538,1,8,1:2:0:0:
16,104,56719,1,0,0:0:0:0:
144,156,56901,5,0,1:0:0:0:
228,48,57083,1,0,0:0:0:0:
264,40,57174,1,0,0:0:0:0:
300,44,57265,1,8,1:2:0:0:
268,176,57447,1,0,0:0:0:0:
388,72,57629,1,0,1:0:0:0:
388,232,57810,1,0,0:0:0:0:
220,232,57992,1,8,1:2:0:0:
220,88,58174,1,0,0:0:0:0:
96,160,58356,6,0,B|112:209|112:209|104:264|104:264|138:316|196:344,1,198.000006042481,0|8,1:0|1:2,0:0:0:0:
280,364,58901,1,0,0:0:0:0:
280,216,59083,1,8,1:2:0:0:
360,92,59265,1,0,0:0:0:0:
280,216,59447,1,8,1:2:0:0:
208,56,59629,1,0,0:0:0:0:
104,220,59810,5,8,1:2:0:0:
120,92,59992,1,8,0:0:0:0:
176,296,60174,1,8,1:2:0:0:
296,100,60356,1,8,0:0:0:0:
408,320,60538,1,8,1:2:0:0:
FCL

perkele wrote:

prepare to anus mod
  • [nyan]
  1. 00:07:992 (4) - тот факт что тут ты ставишь софт свисток выглядит ужасно странно, как минимум из-за такого же звука на 00:07:447 (1) - . Крайне рекомендую поменять софт вистлы на всех объектах на похожих моментах на нормал вистлы
  2. 00:07:447 (1) - тоже нормал вистл на голову. А еще я бы порекомендовал либо убрать нк отсюда, т.к. даже смена мелодии тут не является хорошей причиной для этого. Или же ты можешь поменять репит на три синг ноты с каким нибудь треугольным джампом, при этом нк оставить. Это бы хотя бы имело какой-то смысл
  3. 00:12:356 (4) - нормалхит вместо софтового на хвосте слайдера вроде отлично смотрится
  4. 00:12:901 (1) - Довольно интересный продолговатый звук, напоминающий мне свисток, так что посоветовал бы добавить софтвист на весь слайдер. И не забудь потом удалить вист с хвоста слайдера
  5. 00:13:265 (1,2) - невооруженным глазом видно что они находятся неровно друг относительно друга, поэтому для сохранения симметрии стоит (2) поднять чуть выше
  6. 00:14:992 - мне совершенно не нравится идея с пропуском такого сильного вокала, но судя по тому что ты делаешь это постоянно смысла что-то говорить об этом нету.
  7. 00:18:356 (3,4,5,6) - так как ты держал симметрию раньше, делать что-то подобно тут вообще не имеет какого-либо смысла, сделай также симметричными относительно игровой сетки по центру
  8. 00:19:810 (3,4,5,6) - также лучше сохранять симметрию, сейчас эти джампы выглядят странно относительно прошлых. Могу лишь посоветовать сделать что-то вроде http://puu.sh/pWKwS/f068c800b7.jpg
  9. 00:24:538 (1) - хммм, тут идет вуб в 1/8, точно не в 1/4. Поэтому крайне рекомендую поставить репиты на желтые тики, при этом закончить его все еще на синем
  10. 00:26:719 (3) - клап должен быть тут, а не на второй ноте
  11. 00:27:629 - не очень нравится идея пропуска бита здесь, музыка полностью состоит из 1/2 битов, а ты такое делаешь :(
  12. 00:28:901 (6) - я бы поместил его куда уж дальше, сейчас он слишком близок к пятому слайдеру с таким то сильным вокалом
  13. 00:29:265 - ну это уже совсем крайне странно, тут точно должна быть нота
  14. 00:30:174 (5) - сюда можно быть бы поставить кикслайдер, т.к. звук на синем тике тоже довольно аудиабельный
  15. 00:45:265 (1) - тут нет никакой причины ставить 1/4 репит, на синем тике нет ничего такого что можно было бы замапать, куда лучше тут бы смотрелся 1/2 слайдер
  16. 00:45:629 (2) - и опять странный выбор ритма. Учитывая что мапал на вокал и ничто кроме вокала куда разумнее был бы такой ритм 00:45:629 (2) - , который отлично отображает 1/3 вокал
  17. Во втором киае идея полной симметрии видимо тебя уже устраивает и ты решает устроить там полный хаос, мешая симметричные слайдеры или джампы с несимметричными слайдерами или джампами. Факт это сам собой выглядит ужасно странным и непоследовательным. Например вот эти джампы 00:50:356 (3,4,5,6) - выглядят слишком отстраненно от предыдущий слайдеров и очевидно нуждаются в какой либо симметрии. Также можно сказать про эти слайдеры 00:51:083 (1,2) - которые относительно последующий джампов выглядят крайне рандомно. 00:52:538 (1,2) - тут еще можно исправить положение, к пример передвинув их как-то так http://puu.sh/pWMpN/be3f3e86c6.jpg. Ну и собственно так далее, перечислять можно долго. Надеюсь это понятно...

Может быть посмотрю и другие диффы. Может быть...
Topic Starter
tatemae

FCL wrote:

perkele wrote:

prepare to anus mod
  • [nyan]
  1. 00:07:992 (4) - тот факт что тут ты ставишь софт свисток выглядит ужасно странно, как минимум из-за такого же звука на 00:07:447 (1) - . Крайне рекомендую поменять софт вистлы на всех объектах на похожих моментах на нормал вистлы
  2. 00:07:447 (1) - тоже нормал вистл на голову. А еще я бы порекомендовал либо убрать нк отсюда, т.к. даже смена мелодии тут не является хорошей причиной для этого. Или же ты можешь поменять репит на три синг ноты с каким нибудь треугольным джампом, при этом нк оставить. Это бы хотя бы имело какой-то смысл
  3. 00:12:356 (4) - нормалхит вместо софтового на хвосте слайдера вроде отлично смотрится
  4. 00:12:901 (1) - Довольно интересный продолговатый звук, напоминающий мне свисток, так что посоветовал бы добавить софтвист на весь слайдер. И не забудь потом удалить вист с хвоста слайдера
  5. 00:13:265 (1,2) - невооруженным глазом видно что они находятся неровно друг относительно друга, поэтому для сохранения симметрии стоит (2) поднять чуть выше
  6. 00:14:992 - мне совершенно не нравится идея с пропуском такого сильного вокала, но судя по тому что ты делаешь это постоянно смысла что-то говорить об этом нету.
  7. 00:18:356 (3,4,5,6) - так как ты держал симметрию раньше, делать что-то подобно тут вообще не имеет какого-либо смысла, сделай также симметричными относительно игровой сетки по центру
  8. 00:19:810 (3,4,5,6) - также лучше сохранять симметрию, сейчас эти джампы выглядят странно относительно прошлых. Могу лишь посоветовать сделать что-то вроде http://puu.sh/pWKwS/f068c800b7.jpg
  9. 00:24:538 (1) - хммм, тут идет вуб в 1/8, точно не в 1/4. Поэтому крайне рекомендую поставить репиты на желтые тики, при этом закончить его все еще на синем
  10. 00:26:719 (3) - клап должен быть тут, а не на второй ноте
  11. 00:27:629 - не очень нравится идея пропуска бита здесь, музыка полностью состоит из 1/2 битов, а ты такое делаешь :(
  12. 00:28:901 (6) - я бы поместил его куда уж дальше, сейчас он слишком близок к пятому слайдеру с таким то сильным вокалом
  13. 00:29:265 - ну это уже совсем крайне странно, тут точно должна быть нота
  14. 00:30:174 (5) - сюда можно быть бы поставить кикслайдер, т.к. звук на синем тике тоже довольно аудиабельный
  15. 00:45:265 (1) - тут нет никакой причины ставить 1/4 репит, на синем тике нет ничего такого что можно было бы замапать, куда лучше тут бы смотрелся 1/2 слайдер
  16. 00:45:629 (2) - и опять странный выбор ритма. Учитывая что мапал на вокал и ничто кроме вокала куда разумнее был бы такой ритм 00:45:629 (2) - , который отлично отображает 1/3 вокал
  17. Во втором киае идея полной симметрии видимо тебя уже устраивает и ты решает устроить там полный хаос, мешая симметричные слайдеры или джампы с несимметричными слайдерами или джампами. Факт это сам собой выглядит ужасно странным и непоследовательным. Например вот эти джампы 00:50:356 (3,4,5,6) - выглядят слишком отстраненно от предыдущий слайдеров и очевидно нуждаются в какой либо симметрии. Также можно сказать про эти слайдеры 00:51:083 (1,2) - которые относительно последующий джампов выглядят крайне рандомно. 00:52:538 (1,2) - тут еще можно исправить положение, к пример передвинув их как-то так http://puu.sh/pWMpN/be3f3e86c6.jpg. Ну и собственно так далее, перечислять можно долго. Надеюсь это понятно...

Может быть посмотрю и другие диффы. Может быть...
Спасибо! половину принял :)
Nattu

HappyRocket88 wrote:

[Insane]
00:14:901 (2,3,4) - This was very confusing. ;w; Thus, it might be overmapped due to there's no relevant sound to highlight here 00:14:992 - so it should be better if you just change it for a circle imo. its good moment i think for this place, idk
00:29:538 (2) - Overmapped. Vocals aren't that strong here to highlight this spot so it ends being unnecessary to the pattern itself. I do believe this would play more intuitively if you removed that circle. okay, fix it
00:46:719 (1) - I suggest you to slip up this slider in two to develop a more rhythmical slider here. This is because it's not predictable the amount of reverses the current slider has so it might confuse players while they're on it. fix
This difficulty was challenging but still really fun to play! Well done! >u<)/
Thank you! (:
RikiH_
yo

Nyan

  1. 00:05:992 (1) - Missing Normal Sampleset on this slider
  2. 00:27:810 (1,2,3,4) - Well, you can try to re-arrange these notes in a square, or something better than this
  3. 00:36:719 (2) - Remove the clap from here and put it on 00:36:901 (3) !
  4. 00:40:538 (6) - Maybe try ctrl+g?
  5. 00:55:447 (1) - Why is this missing a clap?
Nattu's Insane

  1. 00:45:992 (7) - Well, this is clearly not 1/4, maybe you should replace it with a 1/2 slider, sounds quite weird when you play it :c
  2. lol this is great
Lumin's Light Insane

  1. 00:03:083 (1,2,3,4,5,6,7,8,9) - If you notice, this is not a perfect star, you should really try to adjust this
  2. 00:12:901 (1) - You should end this slider 1/4 later maybe! Like you did here 00:24:538 (1) -
  3. 00:17:992 (4,7) - (Nazi) - Stack these properly
  4. 01:00:538 (5) - Add a finish?
619's Hard

  1. 00:21:629 (5,1) - (Nazi) - Stack these properly
  2. 01:00:538 - Add a finish?
Panderry619's Normal

  1. 00:53:629 (3) - Missing a clap
  2. 01:00:538 - Add a finish?
HoloOfficial's Easy

  1. 00:21:992 (2) - Add a NC for consistency?
Very good map! This deserves a rank in my opinion.
Topic Starter
tatemae

RikiH_ wrote:

yo

Nyan

  1. 00:05:992 (1) - Missing Normal Sampleset on this slider my bad
  2. 00:27:810 (1,2,3,4) - Well, you can try to re-arrange these notes in a square, or something better than this okay
  3. 00:36:719 (2) - Remove the clap from here and put it on 00:36:901 (3) ! k
  4. 00:40:538 (6) - Maybe try ctrl+g? sure
  5. 00:55:447 (1) - Why is this missing a clap? why


HoloOfficial's Easy

  1. 00:21:992 (2) - Add a NC for consistency? nouuu
Very good map! This deserves a rank in my opinion.
Thanks youu <33
DeletedUser_6181859
почему эта песня насколько упорота
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Widescreen Support отключи, нету ни видео, ни сториборда
  2. У Люмина поправь тэги.
  3. А ещё можно в диффах начиная с харда поставить 00:12:901 (1) - слайдер как в последней диффе (т.е. 3/4, а не 1/2 как было)

HoloOfficial's Easy

  1. АИМод чекни, там один объект не подходит по спейсингу
  2. 00:22:356 (3) - Ctrl+J, флоу намного лучше будет.
  3. 00:37:992 (4) - как вариант поставить красные слайдерточки на тики
  4. 00:39:447 (1) - курвед как в 00:30:719 (1)
  5. 00:55:447 (1) - Ctrl+J всё по той же причине
  6. 00:56:538 (3,4) - бланкет можно и поправить (или как вариант скопировать с 00:43:447 (3,1)

[Panderry619]'s Normal

  1. 00:02:356 (2,3,2,3,2,3,2,3,2,3,2,3) - почему во всех случаях флоу разный?
  2. А вообще отличная диффа.

619's Hard

  1. 00:04:538 (1,4) - стак импрувается вполне
  2. 00:08:538 (3) - последнюю слайдерточку на x=156 y=68 для более лучшего бланкета
  3. 00:11:629 (4,1) - тут бланкет тоже вполне можно импрувнуть
  4. 00:54:356 (2,5,6) - блен, стак тут не самая лучшая идея.

Lumin's Light Insane

  1. 00:03:447 (4,7) - stack here isn't good idea i think
  2. 00:17:992 (4,7) - ^
  3. Nice diff!
Натту там решил очередной saradisk 176 устроить походу.
Удачи!
{end of mod}
Topic Starter
tatemae

100bit wrote:

почему эта песня насколько упорота
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.
[notice]

Song and beatmaps

  1. Widescreen Support отключи, нету ни видео, ни сториборда
  2. У Люмина поправь тэги.
  3. А ещё можно в диффах начиная с харда поставить 00:12:901 (1) - слайдер как в последней диффе (т.е. 3/4, а не 1/2 как было)

HoloOfficial's Easy

  1. АИМод чекни, там один объект не подходит по спейсингу
  2. 00:22:356 (3) - Ctrl+J, флоу намного лучше будет.
  3. 00:37:992 (4) - как вариант поставить красные слайдерточки на тики
  4. 00:39:447 (1) - курвед как в 00:30:719 (1)
  5. 00:55:447 (1) - Ctrl+J всё по той же причине
  6. 00:56:538 (3,4) - бланкет можно и поправить (или как вариант скопировать с 00:43:447 (3,1)
Удачи!
{end of mod}
Кое-чо подправил, спасибо за мод!
Lumin

RikiH_ wrote:

Lumin's Light Insane

  1. 00:03:083 (1,2,3,4,5,6,7,8,9) - If you notice, this is not a perfect star, you should really try to adjust this Not necessary but ok
  2. 00:12:901 (1) - You should end this slider 1/4 later maybe! Like you did here 00:24:538 (1) - Different sounds, and 1/2 slider fits better
  3. 00:17:992 (4,7) - (Nazi) - Stack these properly Imo they are, but stacked again
  4. 01:00:538 (5) - Add a finish? Fair enough
@100bit No changes

yay
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13219
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:Poka poka Shiteru Dake
TitleUnicode:ぽかぽかしてるだけ
Artist:Nanahira
ArtistUnicode:ななひら
Creator:SherryCherry
Version:Lumin's Light Insane
Source:
Tags:[Panda619] Nattu HoloOfficial Lumin neko
BeatmapID:1007652
BeatmapSetID:471413

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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59629,-90.9090909090909,4,2,1,70,0,1
60538,-100,4,2,1,20,0,0


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Combo2 : 255,128,128
Combo3 : 18,124,255
Combo4 : 128,255,128
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Kryptogram
Fast mod!

Lumin's Light Insane


  1. 00:20:810 (2) - Move this note to x:348 y:316 you can see it flows better with the previous slider
  2. 00:02:719 (6,5) - I don't like how 6 overlapps whit 5, nazi thing :D
  3. 00:12:174 (3) - Move this note one grid to the right, nazi stuff
  4. 00:23:083 (4) - Move the red thick one gird to the left to make it more symmetrical
  5. 00:35:629 (4) - Move this note to x:248 y:176 to make a perfect star shape

    For being a Light Insane it has a lot of jumps!

Nattu's Insane



  1. 00:15:083 (3) - I think the end of the slider on that blue thick doesn't fit, sounds overmapped
  2. 00:30:356 (4) - This slider sounds better if you end it on 00:30:538 (5), it souds better with the bass
  3. 00:41:174 (3) - It doesn't fit very well with the voice of the singer, remove it
  4. 00:41:992 (7) - Same as 00:30:356 (4)

Nyan


  1. HP Drain rate +1 IMO
  2. 00:14:992 (2) - If you could add a note there to follow the voice of the singer.
  3. 00:17:901 (2) - same
  4. 00:20:810 (2) - ^
  5. 00:23:719 (3) - Here too
  6. 00:30:356 (6) - Instead of a circle replace for a slider that end in the next red thick. imo sounds good whit the bass
  7. 00:30:719 (1,2) - You can make those sliders more symmetrical? i don't like how the look, try to center the red thick of the sliders.
  8. 00:41:992 (6) - A slider here too? end it on the next red thick
  9. 00:43:992 (2,3) - Select those 2 circles and ctrl+g to make a little jump
  10. 00:45:629 (2) - This slider should be a stream in my opinion, listen to the singers voice

Hope it was helpful!
Nice map and star!
Topic Starter
tatemae

Kryptogram wrote:

Fast mod!

  1. HP Drain rate +1 IMO I am not a maniac :D
  2. 00:14:992 (2) - If you could add a note there to follow the voice of the singer. sorry, i like this rhythm
  3. 00:17:901 (2) -
  4. 00:20:810 (2) -
  5. 00:23:719 (3) - Here too
  6. 00:30:356 (6) - Instead of a circle replace for a slider that end in the next red thick. imo sounds good whit the bass same
  7. 00:30:719 (1,2) - You can make those sliders more symmetrical? i don't like how the look, try to center the red thick of the sliders. keep this
  8. 00:41:992 (6) - A slider here too? end it on the next red thick i dont like such rhythm
  9. 00:43:992 (2,3) - Select those 2 circles and ctrl+g to make a little jump lol, I already did such pattern, I was told to clean
  10. 00:45:629 (2) - This slider should be a stream in my opinion, listen to the singers voice rhythm

Hope it was helpful!
Nice map and star!
Many thanks you!
Lumin

Kryptogram wrote:

Lumin's Light Insane


  1. 00:20:810 (2) - Move this note to x:348 y:316 you can see it flows better with the previous slider Yeah it looks better now
  2. 00:02:719 (6,5) - I don't like how 6 overlapps whit 5, nazi thing :D Well not really relevant to change but okay
  3. 00:12:174 (3) - Move this note one grid to the right, nazi stuff But why tho? It is perfectly straight with 1 and 2 already
  4. 00:23:083 (4) - Move the red thick one gird to the left to make it more symmetrical Symmetrical already
  5. 00:35:629 (4) - Move this note to x:248 y:176 to make a perfect star shape Fair enough

    For being a Light Insane it has a lot of jumps! Well it's a map with only 1 minute of drain time and this song has jumpy nature anyways, so this is the best possible way to map it :D
yeyeye
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13219
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:Poka poka Shiteru Dake
TitleUnicode:ぽかぽかしてるだけ
Artist:Nanahira
ArtistUnicode:ななひら
Creator:SherryCherry
Version:Lumin's Light Insane
Source:
Tags:[Panda619] Nattu HoloOfficial Lumin neko
BeatmapID:1007652
BeatmapSetID:471413

[Difficulty]
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Will Stetson
Hello! Sick loli song. :D

Panderry619's Normal:

00:01:629 (1) - Rotate this slider -30 degrees around the origin of the slider.

01:01:265 - No ending note here?


619's Hard:

AR7.5 would be better I think, the song isn't hard enough for 8.

00:12:901 (1) - Remove NC

00:21:265 (3,4,5,6) - This pattern's spacing is very awkward, I'd suggest fixing this.

From 00:48:174 - to 00:49:629 - sounds empty, I'd put a slider or a couple circles here to fill out the music.

01:00:901 - One more slider here would fit fine.


Lumin's Light Insane:

00:12:901 (1) - Remove NC

00:24:538 (1) - ^

00:25:629 (3,4,5,6) - I'd make spacing more even for this pattern.

00:41:992 (1) - Remove NC

00:51:810 (5,6,7,8) - Same note as at 25 seconds.

01:00:901 - Slider or circles?


Nattu's Insane:

00:01:629 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - No sliders? I'd add just a couple to making keeping rhythm easier. I'd also reduce the spacing of the jumps, because it's just a bit intense for a song such as this.

00:12:901 (1) - Remove NC

00:24:538 (1) - ^

01:00:901 - No slider or circles?????


Nyan:

00:09:810 (1) - Remove NC

00:12:901 (1) - ^

00:15:447 (3,4,5,6) - This style of jumps is douchey as fuck LOL. I don't see the issue with keeping them but I'd try to at least make the jumps a bit more varied during this first kiai. The same patterns over and over again make the map very boring and repetitive, and difficult cross-screen jumps aren't too hard to make and will make the map more enjoyable.

00:24:174 (1,1) - Remove NCs

00:29:265 - No note here? This will throw many players off.

00:31:447 (1) - Remove NC

00:49:265 (1) - ^

01:00:901 - For the love of christ add a slider or circles here T_T

That's all I can find. Good luck! :D
Topic Starter
tatemae

Qapitol wrote:

Hello! Sick loli song. :D
Nyan:

00:09:810 (1) - Remove NC I have changed sv, nc is necessaryi

00:12:901 (1) - ^ same as above

00:15:447 (3,4,5,6) - This style of jumps is douchey as fuck LOL. I don't see the issue with keeping them but I'd try to at least make the jumps a bit more varied during this first kiai. The same patterns over and over again make the map very boring and repetitive, and difficult cross-screen jumps aren't too hard to make and will make the map more enjoyable. no changed

00:24:174 (1,1) - Remove NCs same as above, read osu wiki

00:29:265 - No note here? This will throw many players off. Random circle? wtf,this is my rhythm

00:31:447 (1) - Remove NC dude, please stop

00:49:265 (1) - ^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

01:00:901 - For the love of christ add a slider or circles here T_T what for? Music has ended

That's all I can find. Good luck! :D Thanks, lol
Thanks....
Nattu

SherryCherry wrote:

Qapitol wrote:

Hello! Sick loli song. :D
Nyan:

00:09:810 (1) - Remove NC I have changed sv, nc is necessaryi

00:12:901 (1) - ^ same as above

00:15:447 (3,4,5,6) - This style of jumps is douchey as fuck LOL. I don't see the issue with keeping them but I'd try to at least make the jumps a bit more varied during this first kiai. The same patterns over and over again make the map very boring and repetitive, and difficult cross-screen jumps aren't too hard to make and will make the map more enjoyable. no changed

00:24:174 (1,1) - Remove NCs same as above, read osu wiki

00:29:265 - No note here? This will throw many players off. Random circle? wtf,this is my rhythm

00:31:447 (1) - Remove NC dude, please stop

00:49:265 (1) - ^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

01:00:901 - For the love of christ add a slider or circles here T_T what for? Music has ended

That's all I can find. Good luck! :D Thanks, lol
Thanks....
чот орнул
Topic Starter
tatemae
Я что-то заебался отвечать на одно и то же
619

Qapitol wrote:

619's Hard:

AR7.5 would be better I think, the song isn't hard enough for 8. - 3.41 starrate and 165 bpb, hmm, do not think it will be better

00:12:901 (1) - Remove NC - why? here changing sv

00:21:265 (3,4,5,6) - This pattern's spacing is very awkward, I'd suggest fixing this. - it's hard, it is not so simple

From 00:48:174 - to 00:49:629 - sounds empty, I'd put a slider or a couple circles here to fill out the music. - and I conceived, but I think

01:00:901 - One more slider here would fit fine. - here end of the songm lenght 0:59
Thx for mod!
619

RikiH_ wrote:

619's Hard

  1. 00:21:629 (5,1) - (Nazi) - Stack these properly - fixed
  2. 01:00:538 - Add a finish? -yes
Thx for mod!
619

100bit wrote:

619's Hard

  1. 00:04:538 (1,4) - стак импрувается вполне +
  2. 00:08:538 (3) - последнюю слайдерточку на x=156 y=68 для более лучшего бланкета - согласен
  3. 00:11:629 (4,1) - тут бланкет тоже вполне можно импрувнуть - ага
  4. 00:54:356 (2,5,6) - блен, стак тут не самая лучшая идея. - но я так хотел :D
Спасибо за мод!
Sakurauchi Riko
I'm so happy that you guys work on that map (and still keep working, never thought it would get so nice as i posted my mod), really nice song, many people will love it when it gets ranked.
So good luck for a pleasant ranking process :3
Topic Starter
tatemae

Phyloukz wrote:

I'm so happy that you guys work on that map (and still keep working, never thought it would get so nice as i posted my mod), really nice song, many people will love it when it gets ranked.
So good luck for a pleasant ranking process :3
omg, bro, thank you! (◍•ᴗ•◍)
Myxo
Modded via irc.
We fixed:
- The mp3 cut.
- Some missing hitsounds in the highest diff and Normal.
- The flow in some patterns in the highest diff.
- A NC issue.

Now for the rest of the mapset:

[Easy]

00:07:447 (1,2) - A bit of a weird transition between these objects. Maybe you could change (1) like this: https://osu.ppy.sh/ss/5713522 So the flow and aesthetics will improve a bit.
00:14:719 (1) - I'd remove the New Combo here, you don't need a NC every measure in Easy. Especially since it creates a lot of very short combos in this map.
00:17:629 (1) - ^
00:20:538 (1) - ^
00:21:992 - Add NC here and remove this one 00:23:447 (1) - to keep the NCing consistent then.
Pretty nice difficulty.

[Normal]

The AR feels way too high here. This Normal is really simple, so AR4 should be enough.
00:53:629 - Missing clap.

The main problem here is that the difficulty gap to Hard is too big. You should add some 1/2 tapping to this difficulty, to make it a bit harder. What I mean is, you are already using objects snapped to 1/2-ticks, but it's only sliders to the players don't need to tap to 1/2. Best places to do this are in the chorus imo:
00:15:992 - You could add a circle here.
00:21:810 - ^
00:52:356 - ^
00:56:719 - ^
These are just examples, you can increase the density at different spots instead, if you want. Remember to adjust the placement of the notes if you do it.

[Hard]

AR also feels a bit too high. 7 or 7.5 would fit better here. Also, OD and HP are very far from the AR. They could be a bit higher then.
Otherwise nice map :)

[Light Insane]

This map seems a bit more messy than the others, aesthetically. I will give you some suggestions that may help to clean it up a bit.
00:11:083 (5,8) - I would stack these circles with the end of 00:10:356 (1) - instead
00:49:629 (1,2) - Maybe make these the same slider just flipped? https://osu.ppy.sh/ss/5713727
00:55:447 (1,2) - Same here: https://osu.ppy.sh/ss/5713734

[Nattu's Insane]

Really nice diff, nothing wrong here.



It's nice to see some newer mappers unite and make a mapset like this :b Call me back when everything got replied!
HoloOfficial

Desperate-kun wrote:

Modded via irc.
We fixed:
- The mp3 cut.
- Some missing hitsounds in the highest diff and Normal.
- The flow in some patterns in the highest diff.
- A NC issue.

Now for the rest of the mapset:

[Easy]

00:07:447 (1,2) - A bit of a weird transition between these objects. Maybe you could change (1) like this: https://osu.ppy.sh/ss/5713522 So the flow and aesthetics will improve a bit. -ok
00:14:719 (1) - I'd remove the New Combo here, you don't need a NC every measure in Easy. Especially since it creates a lot of very short combos in this map. -ok
00:17:629 (1) - ^ -ok
00:20:538 (1) - ^ -ok
00:21:992 - Add NC here and remove this one 00:23:447 (1) - to keep the NCing consistent then. -ok
Pretty nice difficulty. -ok




It's nice to see some newer mappers unite and make a mapset like this :b Call me back when everything got replied!
Lumin

Desperate-kun wrote:

[Light Insane]

This map seems a bit more messy than the others, aesthetically. I will give you some suggestions that may help to clean it up a bit. I have always been a bad mapper in terms of aesthetics :(
00:11:083 (5,8) - I would stack these circles with the end of 00:10:356 (1) - instead Fixed
00:49:629 (1,2) - Maybe make these the same slider just flipped? https://osu.ppy.sh/ss/5713727 Fixed
00:55:447 (1,2) - Same here: https://osu.ppy.sh/ss/5713734 Fixed
Thank you :)

poga poga
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13219
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:Poka poka Shiteru Dake
TitleUnicode:ぽかぽかしてるだけ
Artist:Nanahira
ArtistUnicode:ななひら
Creator:SherryCherry
Version:Lumin's Light Insane
Source:
Tags:[Panda619] Nattu HoloOfficial Lumin neko
BeatmapID:1007652
BeatmapSetID:471413

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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13335,-100,4,2,1,70,0,1
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60608,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 255,128,128
Combo3 : 18,124,255
Combo4 : 128,255,128
SliderTrackOverride : 150,50,125

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416,220,20608,6,0,P|400:276|348:312,1,90,0|0,1:0|0:0,0:0:0:0:
348,316,20880,1,0,0:0:0:0:
312,324,20971,1,8,1:2:0:0:
240,220,21153,1,0,0:0:0:0:
156,340,21335,1,0,1:0:0:0:
72,200,21517,1,0,0:0:0:0:
156,340,21699,1,8,1:2:0:0:
160,176,21880,1,0,0:0:0:0:
268,56,22062,6,0,P|352:48|392:140,1,180,4|8,1:0|1:2,0:0:0:0:
394,250,22608,1,0,0:0:0:0:
248,320,22789,2,0,B|212:352|212:352|182:322,1,90,8|0,1:2|0:0,0:0:0:0:
244,172,23153,2,0,B|280:140|280:140|312:172,1,90,8|0,1:2|0:0,0:0:0:0:
400,312,23517,5,8,1:2:0:0:
496,184,23699,1,8,0:0:0:0:
496,184,23789,1,8,0:0:0:0:
496,184,23880,1,8,1:2:0:0:
496,312,24062,1,8,0:0:0:0:
400,184,24244,1,8,1:2:0:0:
244,292,24608,6,0,P|196:320|144:328,1,101.250003862381
108,332,24971,6,0,B|92:288|92:288|112:228,1,90,4|0,1:2|0:0,0:0:0:0:
204,200,25335,2,0,B|217:159|217:159|201:115,1,90,8|0,0:0|0:0,0:0:0:0:
128,36,25699,1,0,0:0:0:0:
200,114,25880,1,0,0:0:0:0:
248,20,26062,1,8,0:0:0:0:
288,120,26243,1,0,0:0:0:0:
356,36,26426,6,0,P|392:84|392:136,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,20,26971,1,0,0:0:0:0:
200,114,27153,2,0,P|147:183|39:199,1,180,0|8,0:0|0:0,0:0:0:0:
200,348,27880,6,0,L|300:308,1,90
252,175,28244,2,0,L|212:256,1,90,8|0,0:0|0:0,0:0:0:0:
353,148,28608,2,0,P|334:108|300:80,1,90
403,241,28971,2,0,P|440:208|456:157,1,90,8|0,0:0|0:0,0:0:0:0:
408,72,29335,5,0,0:0:0:0:
408,72,29517,1,0,0:0:0:0:
300,80,29699,1,8,0:0:0:0:
204,36,29880,1,0,0:0:0:0:
220,124,30062,2,0,P|216:172|184:216,1,90
124,140,30426,2,0,P|80:124|52:84,1,90,8|0,0:0|0:0,0:0:0:0:
36,196,30789,5,0,0:0:0:0:
84,292,30971,1,0,0:0:0:0:
180,344,31153,2,0,B|232:352|232:352|288:344,1,90,8|0,0:0|0:0,0:0:0:0:
244,240,31517,2,0,B|275:197|275:197|320:163,1,90
356,272,31880,1,8,0:0:0:0:
456,316,32062,1,0,0:0:0:0:
464,208,32244,5,0,0:0:0:0:
400,120,32426,2,0,B|352:88|352:88|272:112|216:76,1,180
136,36,32971,2,0,B|152:88|120:128|120:128|204:164,1,180,0|8,0:0|0:0,0:0:0:0:
280,196,33517,1,0,0:0:0:0:
360,240,33699,5,0,0:0:0:0:
280,280,33880,1,0,0:0:0:0:
192,288,34062,1,8,0:0:0:0:
112,248,34244,1,0,0:0:0:0:
56,180,34426,2,0,P|36:136|40:88,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,248,34971,1,0,0:0:0:0:
168,180,35153,5,0,0:0:0:0:
272,100,35335,1,0,0:0:0:0:
140,100,35517,1,8,0:0:0:0:
248,176,35699,1,0,0:0:0:0:
204,60,35880,2,0,P|248:28|312:32,1,90
344,136,36244,2,0,L|344:240,1,90,8|0,0:0|0:0,0:0:0:0:
348,316,36608,5,4,1:2:0:0:
432,344,36789,1,0,0:0:0:0:
416,256,36971,2,0,L|440:148,1,90,8|0,0:0|0:0,0:0:0:0:
440,76,37335,2,0,P|396:92|344:80,1,90
272,52,37699,2,0,P|227:45|186:61,1,90,8|0,0:0|0:0,0:0:0:0:
112,140,38062,5,0,0:0:0:0:
112,248,38244,1,0,0:0:0:0:
192,324,38426,1,8,0:0:0:0:
220,220,38608,1,0,0:0:0:0:
312,163,38789,2,0,P|353:147|398:141,1,90
464,200,39153,2,0,P|484:140|472:92,1,90,8|0,0:0|0:0,0:0:0:0:
424,36,39517,6,0,B|372:44|372:44|316:36,1,90
228,24,39880,1,8,0:0:0:0:
248,124,40062,1,0,0:0:0:0:
144,92,40244,1,0,0:0:0:0:
36,108,40426,1,0,0:0:0:0:
100,196,40608,2,0,L|16:272,1,90,8|0,0:0|0:0,0:0:0:0:
84,332,40971,5,0,0:0:0:0:
84,332,41153,2,0,B|132:312|132:312|200:312,1,90,0|8,0:0|0:0,0:0:0:0:
268,360,41517,1,0,0:0:0:0:
364,312,41699,2,0,B|396:276|396:276|396:228,1,90
456,180,42062,6,0,P|424:156|380:152,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
288,140,42426,6,0,B|208:128|208:128|181:78|132:56,1,180,0|8,0:0|0:0,0:0:0:0:
56,20,42971,1,0,0:0:0:0:
64,108,43153,2,0,P|28:152|16:192,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
138,59,43699,1,0,0:0:0:0:
224,27,43880,6,0,P|268:29|309:47,1,90
400,128,44244,1,8,0:0:0:0:
400,48,44426,1,0,0:0:0:0:
310,128,44608,2,0,P|268:145|224:147,1,90
148,116,44971,2,8,L|148:236,1,90
268,300,45335,5,0,0:0:0:0:
416,272,45517,1,0,0:0:0:0:
344,344,45699,2,0,L|344:299,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
340,256,46062,2,0,P|328:208|272:164,1,90
192,84,46426,2,0,L|192:152,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,164,46789,5,0,0:0:0:0:
256,192,46880,12,8,47880,0:0:0:0:
64,300,48244,5,2,0:0:0:0:
172,300,48426,2,0,L|208:348,2,45,2|2|10,0:0|0:0|0:0,0:0:0:0:
172,192,48789,1,2,0:0:0:0:
256,96,48971,1,2,0:0:0:0:
272,204,49153,1,2,0:0:0:0:
184,116,49335,1,10,0:2:0:0:
148,344,49699,6,0,P|120:288|52:268,1,99.0000030212403,8|0,1:2|0:0,0:0:0:0:
104,120,50062,2,0,P|132:176|200:196,1,99.0000030212403,8|0,1:2|0:0,0:0:0:0:
288,196,50426,1,0,1:0:0:0:
324,64,50608,1,0,0:0:0:0:
436,196,50789,1,8,1:2:0:0:
400,64,50971,1,0,0:0:0:0:
364,220,51153,6,0,P|352:280|320:324,1,99.0000030212403,0|0,1:0|0:0,0:0:0:0:
308,336,51426,1,0,0:0:0:0:
276,348,51517,1,8,1:2:0:0:
140,368,51699,1,0,0:0:0:0:
160,232,51880,1,0,1:0:0:0:
12,172,52062,1,0,0:0:0:0:
132,124,52244,1,8,1:2:0:0:
76,292,52426,1,0,0:0:0:0:
216,292,52608,6,0,B|244:248|244:248|244:188,1,99.0000030212403,0|0,1:0|0:0,0:0:0:0:
248,64,52971,2,0,P|298:104|316:152,1,99.0000030212403,8|0,1:2|0:0,0:0:0:0:
340,272,53335,1,0,1:0:0:0:
468,348,53517,1,0,0:0:0:0:
460,188,53699,1,8,1:2:0:0:
384,336,53880,1,0,0:0:0:0:
368,188,54062,5,0,1:0:0:0:
428,52,54244,1,0,0:0:0:0:
428,52,54335,1,0,0:0:0:0:
428,52,54426,1,8,1:2:0:0:
460,188,54608,1,0,0:0:0:0:
336,88,54789,1,0,1:0:0:0:
216,76,54971,1,0,0:0:0:0:
208,244,55153,1,8,1:2:0:0:
272,144,55335,1,0,0:0:0:0:
276,292,55517,6,0,P|220:328|168:316,1,99.0000030212403,0|0,1:2|0:0,0:0:0:0:
124,192,55880,2,0,P|58:206|30:251,1,99.0000030212403,0|0,1:2|0:0,0:0:0:0:
190,325,56244,1,0,1:0:0:0:
244,196,56426,1,0,0:0:0:0:
108,264,56608,1,8,1:2:0:0:
20,148,56789,1,0,0:0:0:0:
164,180,56971,5,0,1:0:0:0:
228,48,57153,1,0,0:0:0:0:
264,40,57244,1,0,0:0:0:0:
300,44,57335,1,8,1:2:0:0:
268,176,57517,1,0,0:0:0:0:
388,72,57699,1,0,1:0:0:0:
388,232,57880,1,0,0:0:0:0:
220,232,58062,1,8,1:2:0:0:
220,88,58244,1,0,0:0:0:0:
96,160,58426,6,0,B|112:209|112:209|104:264|104:264|138:316|196:344,1,198.000006042481,0|8,1:0|1:2,0:0:0:0:
280,364,58971,1,0,0:0:0:0:
280,216,59153,1,8,1:2:0:0:
360,92,59335,1,0,0:0:0:0:
280,216,59517,1,8,1:2:0:0:
208,56,59699,1,0,0:0:0:0:
104,220,59880,5,8,1:2:0:0:
120,92,60062,1,8,0:0:0:0:
176,296,60244,1,8,1:2:0:0:
296,100,60426,1,8,0:0:0:0:
408,320,60608,1,12,1:2:0:0:
Secretpipe


[General]
  1. The diffnaming of Normal and Hard is confusing, it just seems like you used different nicknames for the same mapper twice, but doesn't indicate that Hard is a collab, try something more understandable please
  2. Use the same volume for green and red lines at the same spot to avoid technical problems in the future, in Easy & Normal & Hard it's currently like this
[Nyan]
  1. 00:12:971 (1) - To me this feels way to smooth for this wiggly sound here, have you considered making the slider like this? would fit good to the red anchors from the three previous sliders too imo
  2. 00:16:244 (1,2,3,4,5,6,1,2,3,4,5,6) - Why didn't you go for a more symmetrical approach in these two combos? 00:17:335 (5,6) and 00:18:790 (5,6) being spaced notably higher than all other jumps doesn't make much sense to me, and parts of it seem really visually too for me ^^
  3. 00:28:971 (6,1) - Spacing is uncomfortably low here, and it feels weird to me to leave out the major downbeat between those, have you considered adding a reverse to (6)? I'd suggest the same for 00:40:608 (6) too
  4. 00:30:608 - I can't speak japanese but it sounds like there are lyrics here, I kinda expected that synth-sound to be mapped anyways, like 00:09:880 (5) as it's the same musical pattern in different pitch, why not map it? It generally seems quite awkward to me to leave so many prominent beats unmapped in one of the highest diffs in a set, imo they could easily be included without making it feel too dense or anything like that.. Basically I have the same thoughts on 00:35:880 (3,1) - 00:33:517 - If you really wanna leave all of them empty, at least try to make the spacings to the following note bigger as this feels really awkward to play for me currently
  5. 00:33:880 (2,4) - Spacing looks weird to me, maybe make it equal to the spacing of (1,2) and (3,4)?
  6. 00:35:517 (2,3) - You never used this sort of slider-stacking anywhere else in the map, kinda breaks the aesthetic concept for me
  7. 00:42:426 (1,2) - This lacks differentiation, the first slider is mapped on a single, holding note, while the second one is mapped on two short notes, I'd suggest replacing the second one with two circles because of that
  8. 00:44:426 (4,5) - Why is this spacing so big all of a sudden? I don't hear anything special here to justify that
  9. Why did you overmap 00:46:062 (3) but leave the notes at 00:45:789 and 00:45:971 empty?
[Nattu's Insane]
  1. 00:03:153 (1,2,3,4) - I don't really see why the spacing is so big here, looking at the other combos it seems like you generally try to put emphasis on the last four notes of each combo, but that doesn't really work when you space this one so big already, you didn't space it that big anywhere else either o:
  2. I'd advise you to enable viewing Auto-Stacking in the editor, it ruins some of your blankets, for example 00:07:517 (1,2,3,5) actually looks like , or 00:08:608 (6,2,3,4) looks like [url=http://puu.sh/qiEzL/2b633da67c.jpg]this and I don't think that that's your intention ^^ Just enable that and go through your diff again, there are a few more places where that happens
  3. I strongly dislike that you overmap notes like 00:15:244 and 00:21:062 -, these slider-patterns need much faster movement than all the other patterns at the equivalent sections, and that loud hitsound is really disturbing tbh
  4. 00:30:062 (3,4) - Spacing and flow seems weird here since it's so easy, I'd suggest either making the spacing bigger or changing the direction in which (4) is going, the previous three sliders always had sharp direction changes but this one has none at all which plays a bit uncomfortably to me
  5. I really miss differentiation at 00:32:971 (3,4) and 00:42:426 (1,2) as there are two seperate, strong sounds on the second of those sliders whereas the first one only has one holding sound, would be cool if you could replace the second ones with circle
  6. Spacing sliders with 1/4 between them so much at 00:17:699 (1,2,3) - 00:51:153 (1,2,3) and 00:54:062 (1,2,3) seems very flawed to me, you basically just used the exact same spacing as you would've used if there was no 1/4 in-between, which makes them rather confusing to read, and it requires a much much faster movement that seems uncalled for, but then you even stopped spacing them so much at 00:56:971 (1,2,3) and 00:58:426 (1,2,3) which makes it inconsistent too - I strongly recommend to reduce the spacing of those first three timestamps to make this map feel more balanced
[Lumin's Light Insane]
  1. 00:13:335 (1,4) - is this overlap on purpose? this would seem much cleaner to me
  2. 00:30:062 (5,6) - I suggest spacing this a bit higher to express the additional sound here, currently you barely have to move at all between 00:30:062 (5,6,1) because of slider-leniency, please take that into consideration
  3. 00:34:971 (6,1,2) - This is a very uncomfortable way of changing the spacing because the player just moves in one straight line but has to forcefully change the speed at which he's going, I recommend spacing (6,1) higher already since that would make more sense emphasis-wise too
  4. 00:40:244 (4,5,6) - The vocals are repeating themselves here but you mapped it very differently, that doesn't make much sense to me
  5. 00:41:699 (4,1) - Why did you space this so low? This forced slowdown is again very uncomfortable to play, and it doesn't emphasize (1) at all, which imo should be emphasized more than the rest
  6. 00:49:153 (5,6) - The spacing here could be bigger to emphasize that strong sound on (6); also, have you thought about adding a circle at 00:49:426 -?
  7. 00:51:699 (4,5,6,7,8,1) - I don't understand your spacing, it puts more emphasis on (6) and (8) than on (5) (7) and (1), why? I don't see any reason to emphasize the offbeats
    repeats at 00:52:971 (2,3,4,5,6,1)
    Generally the aesthetics look a bit unpolished since there are many notes that just seem cramped onto others for no reason :(
[619's Hard]
  1. 00:08:608 (3) - 00:10:062 (3) - I'm lacking differentiation between these two different patterns, why not replace the first one with two circles like you did at 00:11:517 (3,4) -?
  2. Since you NC'd 00:12:971 (1) I would also NC 00:24:608 (2) - Also, it seems a bit weird to me to stack that on 00:23:517 (1) since it's a completely different sound. Also, 00:24:880 is overmapped, so why not silence it? Sounds weird to have a hitsound there imo
  3. 00:28:971 (4,1,2) - This doesn't represent that there are no vocals on (1), have you thought about letting (4) reverse once?
  4. 00:30:244 - Seems weird to me to not have anything where when there's both vocals and that special sound in the music, how about putting a red slider-anchor there, like this? Or maybe a rhythm like this since you mapped that sound at 00:36:426 too?
  5. 00:46:062 (3) - Why are you overmapping this, you could put 1/4s at00:45:789 or 00:45:971 instead because those would actually exist in the song
  6. 00:59:880 (6) - NC please ^^
[Panderry619's Normal]
  1. 00:23:517 (3) - missing NC
  2. Is the Clap at 00:53:880 a mistake? If not then I'd advise you to either delete it or add it at 00:50:971 and 00:55:335 too to keep it consistent, otherwise the rhythm-choice doesn't make much sense
  3. 00:10:062 (3,1) - Spacing is a little bit too low ^^
    very fine diff :D
[HoloOfficial's Easy]
  1. Do you know that you could silence the sliderslide? I find it really disturbing since it's so loud, especially in the intro x.x I wouldn't silence half of the sliderticks instead, imo they all fit very well since there are constant 1/1-sounds going throughout the whole song, it's rather irritating when some of them have sounds but some don't (also it would've saved you placing all those greenlines lol)
  2. 00:07:517 (1,2,3,4) - imo this seems way too dense for this section, it's almost the most dense part of the map, consider simplifying the rhythm a bit more here
  3. 00:13:335 (1) - Seems weird to me that you only used such a slider-kick once in the entire map, it's not even landing on the beat perfectly, I'd just remove it to make the map more consistent
Good luck~
Topic Starter
tatemae

Secretpipe wrote:



[General]
  1. The diffnaming of Normal and Hard is confusing, it just seems like you used different nicknames for the same mapper twice, but doesn't indicate that Hard is a collab, try something more understandable please
  2. Use the same volume for green and red lines at the same spot to avoid technical problems in the future, in Easy & Normal & Hard it's currently like this
[Nyan]
  1. 00:12:971 (1) - To me this feels way to smooth for this wiggly sound here, have you considered making the slider like this? would fit good to the red anchors from the three previous sliders too imo I agree
  2. 00:16:244 (1,2,3,4,5,6,1,2,3,4,5,6) - Why didn't you go for a more symmetrical approach in these two combos? 00:17:335 (5,6) and 00:18:790 (5,6) being spaced notably higher than all other jumps doesn't make much sense to me, and parts of it seem really visually too for me ^^ Changed in other
  3. 00:28:971 (6,1) - Spacing is uncomfortably low here, and it feels weird to me to leave out the major downbeat between those, have you considered adding a reverse to (6)? I'd suggest the same for 00:40:608 (6) too fixed
  4. 00:30:608 - I can't speak japanese but it sounds like there are lyrics here, I kinda expected that synth-sound to be mapped anyways, like 00:09:880 (5) as it's the same musical pattern in different pitch, why not map it? It generally seems quite awkward to me to leave so many prominent beats unmapped in one of the highest diffs in a set, imo they could easily be included without making it feel too dense or anything like that.. Basically I have the same thoughts on 00:35:880 (3,1) - 00:33:517 - If you really wanna leave all of them empty, at least try to make the spacings to the following note bigger as this feels really awkward to play for me currently Many ppl spoke to me about it, but I don't consider it as a problem. During testplays nobody complained. Can do it and looks strange, but its playing good I will think
  5. 00:33:880 (2,4) - Spacing looks weird to me, maybe make it equal to the spacing of (1,2) and (3,4)? it will be too simple
  6. 00:35:517 (2,3) - You never used this sort of slider-stacking anywhere else in the map, kinda breaks the aesthetic concept for me ok
  7. 00:42:426 (1,2) - This lacks differentiation, the first slider is mapped on a single, holding note, while the second one is mapped on two short notes, I'd suggest replacing the second one with two circles because of that It breaks a rhythm, and too many circles to me it doesn't seem esthetic
  8. 00:44:426 (4,5) - Why is this spacing so big all of a sudden? I don't hear anything special here to justify that moved closer
  9. Why did you overmap 00:46:062 (3) but leave the notes at 00:45:789 and 00:45:971 empty? You are right, has corrected

Good luck~
Thanks for the mod!
HoloOfficial

Secretpipe wrote:



[General]
  1. The diffnaming of Normal and Hard is confusing, it just seems like you used different nicknames for the same mapper twice, but doesn't indicate that Hard is a collab, try something more understandable please
  2. Use the same volume for green and red lines at the same spot to avoid technical problems in the future, in Easy & Normal & Hard it's currently like this

[HoloOfficial's Easy]
  1. Do you know that you could silence the sliderslide? I find it really disturbing since it's so loud, especially in the intro x.x I wouldn't silence half of the sliderticks instead, imo they all fit very well since there are constant 1/1-sounds going throughout the whole song, it's rather irritating when some of them have sounds but some don't (also it would've saved you placing all those greenlines lol) "it will be considered"
  2. 00:07:517 (1,2,3,4) - imo this seems way too dense for this section, it's almost the most dense part of the map, consider simplifying the rhythm a bit more here "it will be considered"
  3. 00:13:335 (1) - Seems weird to me that you only used such a slider-kick once in the entire map, it's not even landing on the beat perfectly, I'd just remove it to make the map more consistent "it will be considered"
Good luck~
Thanks u secret for great modding,good day :)
Lumin

Secretpipe wrote:

[Lumin's Light Insane]
  1. 00:13:335 (1,4) - is this overlap on purpose? this would seem much cleaner to me Didn't even notice that, ty
  2. 00:30:062 (5,6) - I suggest spacing this a bit higher to express the additional sound here, currently you barely have to move at all between 00:30:062 (5,6,1) because of slider-leniency, please take that into consideration Changed by adding more spacing between sliders, hope it's okay
  3. 00:34:971 (6,1,2) - This is a very uncomfortable way of changing the spacing because the player just moves in one straight line but has to forcefully change the speed at which he's going, I recommend spacing (6,1) higher already since that would make more sense emphasis-wise too Fair enough
  4. 00:40:244 (4,5,6) - The vocals are repeating themselves here but you mapped it very differently, that doesn't make much sense to me Okay then, there was so many sliders in this section so I tried to variate a bit but this is reasonable enough.
  5. 00:41:699 (4,1) - Why did you space this so low? This forced slowdown is again very uncomfortable to play, and it doesn't emphasize (1) at all, which imo should be emphasized more than the rest Added more spacing
  6. 00:49:153 (5,6) - The spacing here could be bigger to emphasize that strong sound on (6); also, have you thought about adding a circle at 00:49:426 -? Emphasized the spacing between 5 and 6 but not adding note on that sound because this is focused on that instrument, not in vocals in this part so it would just be weird to suddenly follow vocals after, keep this
  7. 00:51:699 (4,5,6,7,8,1) - I don't understand your spacing, it puts more emphasis on (6) and (8) than on (5) (7) and (1), why? I don't see any reason to emphasize the offbeats
    repeats at 00:52:971 (2,3,4,5,6,1) Fixed them in someway (they were pain in the ass change tho) but I think that they are okay now
    Generally the aesthetics look a bit unpolished since there are many notes that just seem cramped onto others for no reason :(
    I KNOW I know I am bad in terms of aesthetics but learning that every day ;)
Good luck~
Thank you!

Eliaksen p*ppeli
osu file format v14

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Title:Poka poka Shiteru Dake
TitleUnicode:ぽかぽかしてるだけ
Artist:Nanahira
ArtistUnicode:ななひら
Creator:SherryCherry
Version:Lumin's Light Insane
Source:
Tags:[Panda619] Nattu HoloOfficial Lumin neko
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