This map has been deleted on the request of its creator. It is no longer available.
Thank you ^^ I really appreciated it!FoxyGrandpa wrote:
Hiya!I really dig this map, good luck
- 00:26:199 (1,2,1,2,1,2,1,2,1,2,1,2,3) - i'd say with these and the following jumps, try to make them gradually bigger, starting out with those spaced jumps just doesn't really match the feel of the song, if you were to gradually space them out it would look more visually appealing / match the song more I'll give some thought about it.
01:01:798 (1,2,1,2,3,1,2,3,1,2,1,1,2,1,2,1,2) - Here, and with the rest of these jumps i personally would add maybe a couple sliders / make it less of an intense jump section. It's a very mellow begging and having this intense jump section right off the bat isn't very fun. I changed few.
01:35:199 (1,2,3,4,5,6,7,8) - triplet in this area done
01:39:399 (1,2,3,4,5,6,7,8) - This part feels very awkward with the spacing, mapping the vocals in would make it flow better done
02:00:799 (1,2,3,4,5) - You can map a triplet here done
02:11:199 (1,2,3) - move 3 over to x:128 y:240 done
02:21:399 (1,2,3) - maybe take out the triplets here and put a single slider? sounds better with the vocals done
02:27:799 (1,2,3) - ^ done
02:56:399 (1,2) - Maybe a spinner on the next white tick? have it end at 3:00:399 don't feel right D:
[Colours]
Combo1 : 244,244,0
Combo2 : 0,128,0
Combo3 : 128,0,128
Combo4 : 179,0,0
Combo5 : 99,0,198
Combo6 : 0,0,128
Thank you!VEZOK wrote:
GRREEETINGS!! from my queue
Nice map, you got there (dat Senkibanki tho)
I like your Spacing and the Patterns very much
Not much for me to do...
What can be improved:SPOILERCombo Colours:
Try using these[Colours]Looks good. Using it :3
Combo1 : 244,244,0
Combo2 : 0,128,0
Combo3 : 128,0,128
Combo4 : 179,0,0
Combo5 : 99,0,198
Combo6 : 0,0,128
Hitsounds:
I recommend using Soft-Hitsounds for this map For the whole map? D:
What has to be improved:SPOILERNew Combos:
Combolength shouldnt vary and some Combos are just too short, i recommend starting a new Combo every 2nd beat dunno when is 2nd beat, but i'll assume it's the 2nd white ticks
Spacing:
Snap all the hitobjects to your grid (Editor>Timing>Resnap current section)
Use AI-Mod to remove the Distance-Snap-errors done
Song Setup:
Switch of Widescreen-Support (it's only for Storyboards) done
File Organization:
Remove the unnecessary audio-file in the song-folders done
Thanks for the mod!_Stan wrote:
hey from my modq,
[Soft]
00:19:999 (1) - should have some space between the spinner and note, it too fast to click it, hm.. I don't know, by the time the first note appear you should already have ~8k bonus point. so it shouldn't be a problem to just ignore the spinner and click the note. If I try to shorten it, it would look ugly
00:58:999 (4,6) - this blanket get too close, if this? done
01:30:599 - have a beat here done
02:18:399 (1) - sound effect volume too loud maybe lowered it to 60%
02:18:399 (1) - 02:27:299 - have a beat here error; couldn't find problem D:
great map and can find more problems.
good luck~
Ireiisu wrote:
Helloo from my queue
HardBun Kick
- 00:31:399 (8) - NC..? done
- 00:37:599 (8) - ^ done
- 00:37:599 (8) - slider then hit circle done
- 00:50:599 (9) - NC..? done
- 01:11:199 (3) - x should be 288 done
- 02:53:999 (1,1) - 02:55:199 (1,1) - remove nc..? done
I can try doing a gd for you^ I will pm you when i start
- 00:53:799 (2,3) - 2 should be on 00:52:799 (2,2) - (exactly) it's already there ._. then 3 should be stacked below) done
- 01:36:599 (8) - move it to where 01:37:399 (2) - is ..? done
- 01:51:199 (1) - move below 01:50:199 (2) - (where it starts)..? moved a little bit
- 01:52:599 (2) - should be around x:428 y:192 done
- 02:05:599 (2,3,4,5) - make these jumps straighter a bit moved (5)
Goodluck!
Thank you second page-samaestellia- wrote:
BASHED BOI2016-06-25 13:47 estellia-: ok i'll mod your map
2016-06-25 13:47 estellia-: your rhythm choices for your map is very inconsistent and bad
2016-06-25 13:47 estellia-: so i'm only gonna give some general comments and suggestions
2016-06-25 13:47 estellia-: at this point your map cannot receive any good specific mods yet
2016-06-25 13:48 MeinGauche: i cri
2016-06-25 13:48 MeinGauche: okay
2016-06-25 13:49 estellia-: so uh
2016-06-25 13:49 estellia-: i'll do your hardest diff first
2016-06-25 13:49 estellia-: oh your distancing is also very bad
2016-06-25 13:49 estellia-: uhhhhh
2016-06-25 13:50 estellia-: ok what i will say is you're following vocals WAY too much in your whole map
2016-06-25 13:50 estellia-: and this (when not distanced or mapped well at all) will make your map play like shit and look like hsit
2016-06-25 13:50 estellia-: so what you want to do is revamp the rhythm, try to follow drum or instrument parts more
2016-06-25 13:51 estellia-: stuff like 00:57:999 - you can map to, since theres clearly a very strong beat
2016-06-25 13:52 estellia-: i know you're trying to follow vocals entirely, but i'll tell you it'll make your map look bad
2016-06-25 13:52 MeinGauche: 00:57:899 - so i should put a note here?
2016-06-25 13:53 estellia-: no
2016-06-25 13:53 estellia-: 00:57:999 - here
2016-06-25 13:53 estellia-: 01:01:599 - here as well
2016-06-25 13:53 estellia-: following vocals also makes your map here look very boring
2016-06-25 13:54 estellia-: 00:19:999 (1,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4) - this whole thing
2016-06-25 13:54 estellia-: its the same rhythm
2016-06-25 13:55 MeinGauche: so i think,
2016-06-25 13:56 MeinGauche: 00:26:199 - 00:51:599 - in here i should follow vocals
2016-06-25 13:56 estellia-: well if you can't hear anything to follow
2016-06-25 13:56 MeinGauche: 00:52:399 - 01:04:599 - i should follow the instrumental
2016-06-25 13:56 estellia-: and if you really want to follow vocals
2016-06-25 13:56 estellia-: sure lol
2016-06-25 13:56 estellia-: i wont stop you
2016-06-25 13:57 estellia-: but i can tell you that mapping to vocals sound like shit and play like shit
2016-06-25 13:57 MeinGauche: okay
2016-06-25 13:57 MeinGauche: I'll remap it :v
2016-06-25 13:57 estellia-: i'll give you more tips
2016-06-25 13:58 estellia-: your kiai has lower SV that nonkiai
2016-06-25 13:58 estellia-: whats that about
2016-06-25 13:58 estellia-: nothing in kiai indicated that it needed a slower sv
2016-06-25 13:58 MeinGauche: i'm following the vocal
2016-06-25 13:58 MeinGauche: and i think that sv really fits
2016-06-25 13:58 estellia-: well i'm telling you rn it doessnt xd
2016-06-25 13:58 MeinGauche: or should i just remove that kiai?
2016-06-25 13:58 estellia-: i mean if you want to
2016-06-25 13:59 estellia-: i guess that'd make more sense
2016-06-25 13:59 estellia-: but its still pretty bad to have lower SV
2016-06-25 13:59 MeinGauche: so
2016-06-25 13:59 estellia-: cuz the whole part is more intense
2016-06-25 13:59 estellia-: from the loud ass synth
2016-06-25 14:00 MeinGauche: idk man xp
2016-06-25 14:00 MeinGauche: maybe i'll think about it
2016-06-25 14:00 MeinGauche: if more people say this
2016-06-25 14:00 estellia-: sure
2016-06-25 14:00 MeinGauche: is that it?
2016-06-25 14:00 MeinGauche: thank you then :3
2016-06-25 14:00 estellia-: nop thats not it
2016-06-25 14:01 estellia-: there are a lot more issues lol
2016-06-25 14:01 MeinGauche: oh kk
2016-06-25 14:01 MeinGauche: what is it
2016-06-25 14:01 estellia-: ok
2016-06-25 14:01 estellia-: your whole kiai sounds the same
2016-06-25 14:01 estellia-: basically
2016-06-25 14:01 estellia-: so its very bad to have the same rhythm for like 200 bars
2016-06-25 14:01 estellia-: and the next slower part somehow has higher SV
2016-06-25 14:02 estellia-: ok i think its better if i split up issues for you
2016-06-25 14:02 MeinGauche: well the song structure is the same for the first kiai.....
2016-06-25 14:02 estellia-: yes, but that doesnt mean you have to map it the same way
2016-06-25 14:02 estellia-: remove some ridigity and listen out for nicer rhythms to map to
2016-06-25 14:04 MeinGauche: i'll think about it too :3
2016-06-25 14:04 estellia-: 00:19:999 (1) - to 01:17:599 (1) - distancing issues: 00:35:399 (1,2,3) - compared to 00:29:399 (2,3,1) - , 00:31:599 (4,5,1) - easy misreads etc. rhythm issues: dont map entirely to vocals, it makes your map bad
2016-06-25 14:04 estellia-: try to map more things on empty beats like 01:10:599 - where theres clearly a strong beat
2016-06-25 14:05 estellia-: 01:10:799 (1,2,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4) - stream should already start from here imo
2016-06-25 14:05 MeinGauche: for 00:35:399 (1,2,3) - need more distance?
2016-06-25 14:06 estellia-: yep
2016-06-25 14:06 estellia-: stuff liek that
2016-06-25 14:06 estellia-: 01:17:599 (1) - to 02:08:599 (9) - rhythm issues: map less to vocals, you're missing strong beats like 01:23:199 - 01:26:399 -.
2016-06-25 14:06 estellia-: playability issue: increase SV, it makes no sense for your SV to decrease, esp when this part is more intense
2016-06-25 14:07 estellia-: 02:06:999 (7) - you're missing 2 strong beats within this slider just to cover vocals
2016-06-25 14:07 MeinGauche: for the stream, i've been thinking about it using streams like in feelin sky, but that'll really boost the difficulty
2016-06-25 14:08 estellia-: uh
2016-06-25 14:08 estellia-: then use buzz sliders
2016-06-25 14:08 estellia-: the 1/4 reverse sliderss
2016-06-25 14:08 estellia-: that gives 0 SR lol
2016-06-25 14:09 estellia-: 02:08:799 (1) - to 02:18:199 (4) - distancing issue: 02:08:799 (1,2,3,4) - likely misread if your AR isn't high enough, because 1->2 looks similar to 2->3, even though its not like that rhythmically (i hope you get this)
2016-06-25 14:11 estellia-: 02:18:399 (1) - to 02:56:599 (2) -: bad rhythmic emphasis: 02:21:799 (2) - 02:28:199 (2) - stuff like this has strong beats so they should be clickable imo
2016-06-25 14:11 estellia-: rhythmic consistency: 02:25:399 (4,5) - shouldnt this be a 5 note stream, similar to the rest of the bars
2016-06-25 14:11 MeinGauche: for 00:31:599 (4,5) - only the vocal is audible enough to map
2016-06-25 14:12 estellia-: up to you, but i hear something here 00:31:999 -
2016-06-25 14:12 estellia-: tbh i quite like the transition of instruments here 02:30:799 (8,1) -
2016-06-25 14:13 estellia-: 02:46:199 (4,5,6,7) - arguably this should be a 7 note stream, or at least 5 note, cuz there are very obvoius drum beats
2016-06-25 14:13 estellia-: 02:47:199 (1,2,3,4,5,6,7) - this bar too
2016-06-25 14:14 estellia-: 02:51:599 (5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - stream shapes are very bad too btw, revamp it completely after referring to other stream maps
2016-06-25 14:14 estellia-: idk there are many many issues in your map that hinder readability because of SV, distancing and rhythm problems
2016-06-25 14:14 estellia-: i would say "remap" but thats a little insincere
2016-06-25 14:15 estellia-: just try to rework rhythm, incorporate more ideas and make it a little more playable
2016-06-25 14:15 estellia-: i dont think you want me to go to hard LOL
2016-06-25 14:15 estellia-: i'll just post this on your map
applied all modM1k0 wrote:
NM request from my queueBun Kick01:18:199 (4) - http://i.imgur.com/Sv541LE.png
01:19:999 - add not there for triple
01:21:399 (3) - same as 01:18:199 (4) - you got sound on white tic and that's better following vocal and music
01:24:599 (2) - same
01:29:599 - add note there for double
01:43:799 (4) - 01:46:999 (3) - 01:50:199 (2) - same as I already said
Thank you for the mod!Ohwow wrote:
Hello! from my ROASTING QueueBun Kick-Check your AiMod (ctrl+shft+a)
-Hitsounds are too quiet. make them like around 25-35% instead of 10% raised to 20%
-The first 57ish seconds of the song, the mapping is really bland (consisting of mostly circles and almost no sliders at all) I strongly recommend putting in some more sliders at parts that match with the singer. I like it this way. Maybe if more people say this I'll consider it.
01:11:199 - I recommend a repeating slider here like this one:
added bunch of kicksliders instead.
01:11:999 - Same as above ^ ^
01:12:799 - Same as above ^ ^
01:13:599 - Same as above ^ ^
From 01:14:399 (white tick) to 01:15:899 (blue tick), fill that section with short sliders (1 tick long). After that, you can have the rest of your stream. keeping the stream.
01:20:799 (1) - change to slider I'll keep it a note
01:39:099 (5,6) - remove 6. Change 5 to slider that ends where 6 used to be. There's no (6) here!
01:43:199 (1,2) - remove and make a slider instead maybe. second page-sama asked me to put clickables on things that have strong beats
02:43:699 (1) - remove NC done
02:50:199 (1) - remove NC, put NC on the next one the pause between (5) and (1) is too long for a combo imo
02:50:399 - This part should be changed to the part similar to what i suggested on 01:11:199 -
Song ends so abrutly :/ I like the current one
Good luck with the map!
Thanks for the mod!Stingy wrote:
Hello friend hello it is I, Generous.Bun Kick Difficulty00:25:599 - End slider here. ayy slider
00:26:199 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Make sure your spacing is consistent. Compare spacing with 00:27:199 (2,3,4) -. If you're trying to 'build' the jump, make sure you're building consistently as well.
Why does everybody except me map with a small grid!
00:30:999 (1,2,3,4,5) - Put these closer together or change the design. 00:29:799 (1,2,3,4,1) - These bouncing jumps (which by the way are my favorite kind of jump <3) are quite a bit smaller spaced than the semi-triangles.
00:32:599 (2,3,4,5,1,2,3,4,1,2,3,4,5) - Once again, if you're trying to 'build' on your jumps, make sure you're consistent with it. Here, you started small then instantly got big without much of a transition, and that could be confusing.
00:35:399 (1,2,3) - Space these.
00:36:799 (1) - May I suggest a different jumpstyle here? http://puu.sh/pGRs5/b87a3852e9.jpg, http://puu.sh/pGRx7/f4d37aa033.jpg (Sorry this picture's a bit cut off!), http://puu.sh/pGRAv/87b37575c4.jpg (I'm not sure why my laptop does this >w<)
00:39:399 (1) -, 00:39:799 (1) -, 00:40:199 (1) - Stack these. Space their opposite jumps equally.
00:39:399 (1,2,1,2,1,2,3,4,5,6,7) - Remember.. Consistency.
00:42:999 (6,8) - Stack these.
00:47:199 (6,7) - These are a bit close for the way you're jumping right now. Scoot the slider away.
00:48:199 (1,2,3) - Space these apart more.
00:51:399 (1,2) - CTRL+G These. (Remember to highlight both of them before doing the command.) wow magic
00:53:799 (2,3) - Stack.
00:54:199 (1,2,3,4) - Make sure your horizontal jumps are parallel.
00:56:199 (1,2,3,4,5,6,7,8) - Here, too.
00:58:399 (3,4,5,6,7,1,2,3,4,5,6) - I love the way you did this. Like I said, bounce jumps are my favorite. Although this part could use a little cleaning up and organizing, it plays out alright.
Woohoo the drop!
01:18:799 (6,7) - Stack. I thought stack leniency 0 is unrankable!
01:25:199 (4,5) - ^. Y'know, instead of pointing out all of them, I'll just tell you cx. Stack all of the doubles. Right now you have them only a couple grid spaces off.
01:29:199 (3,4) - Make 3 flow into 4. Like this, for example. http://puu.sh/pGScO/3cf79b70ed.jpg.
01:31:999 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Gettin' a little dizzy... Switch up the direction in here at least once.
01:40:599 (6,7) - There's a rest here! The spacing is similar to 01:40:999 (7,8,9) -, which doesn't have a rest between the notes. Make sure to move 7 away from 6 to better indicate the rest.
In general, the map is playable, but could use a lot of work aesthetically. Once you clean up and organize the object placement, I believe this map would be a fun one to rank. I love love love jump maps and I'm quite good at jumping ^^.
02:08:799 (1) - I'm gonna end the mod here ;w; I can finish the song if you want to turn it into an M4M. 2busy lel :v
Thank you so much! I had quite a fun time doing this mod for you, and I love the song as well.
Thanks again!~ Good luck.
You can put the center of a note into the center of another one. The game will automatically move it over so players can see it. And lmao I meant spinner shut the heck up.MeinGauche wrote:
Thanks for the mod!Stingy wrote:
Hello friend hello it is I, Generous.Bun Kick Difficulty00:25:599 - End slider here. ayy slider
00:26:199 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Make sure your spacing is consistent. Compare spacing with 00:27:199 (2,3,4) -. If you're trying to 'build' the jump, make sure you're building consistently as well.
Why does everybody except me map with a small grid!
00:30:999 (1,2,3,4,5) - Put these closer together or change the design. 00:29:799 (1,2,3,4,1) - These bouncing jumps (which by the way are my favorite kind of jump <3) are quite a bit smaller spaced than the semi-triangles.
00:32:599 (2,3,4,5,1,2,3,4,1,2,3,4,5) - Once again, if you're trying to 'build' on your jumps, make sure you're consistent with it. Here, you started small then instantly got big without much of a transition, and that could be confusing.
00:35:399 (1,2,3) - Space these.
00:36:799 (1) - May I suggest a different jumpstyle here? http://puu.sh/pGRs5/b87a3852e9.jpg, http://puu.sh/pGRx7/f4d37aa033.jpg (Sorry this picture's a bit cut off!), http://puu.sh/pGRAv/87b37575c4.jpg (I'm not sure why my laptop does this >w<)
00:39:399 (1) -, 00:39:799 (1) -, 00:40:199 (1) - Stack these. Space their opposite jumps equally.
00:39:399 (1,2,1,2,1,2,3,4,5,6,7) - Remember.. Consistency.
00:42:999 (6,8) - Stack these.
00:47:199 (6,7) - These are a bit close for the way you're jumping right now. Scoot the slider away.
00:48:199 (1,2,3) - Space these apart more.
00:51:399 (1,2) - CTRL+G These. (Remember to highlight both of them before doing the command.) wow magic
00:53:799 (2,3) - Stack.
00:54:199 (1,2,3,4) - Make sure your horizontal jumps are parallel.
00:56:199 (1,2,3,4,5,6,7,8) - Here, too.
00:58:399 (3,4,5,6,7,1,2,3,4,5,6) - I love the way you did this. Like I said, bounce jumps are my favorite. Although this part could use a little cleaning up and organizing, it plays out alright.
Woohoo the drop!
01:18:799 (6,7) - Stack. I thought stack leniency 0 is unrankable!
01:25:199 (4,5) - ^. Y'know, instead of pointing out all of them, I'll just tell you cx. Stack all of the doubles. Right now you have them only a couple grid spaces off.
01:29:199 (3,4) - Make 3 flow into 4. Like this, for example. http://puu.sh/pGScO/3cf79b70ed.jpg.
01:31:999 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Gettin' a little dizzy... Switch up the direction in here at least once.
01:40:599 (6,7) - There's a rest here! The spacing is similar to 01:40:999 (7,8,9) -, which doesn't have a rest between the notes. Make sure to move 7 away from 6 to better indicate the rest.
In general, the map is playable, but could use a lot of work aesthetically. Once you clean up and organize the object placement, I believe this map would be a fun one to rank. I love love love jump maps and I'm quite good at jumping ^^.
02:08:799 (1) - I'm gonna end the mod here ;w; I can finish the song if you want to turn it into an M4M. 2busy lel :v
Thank you so much! I had quite a fun time doing this mod for you, and I love the song as well.
Thanks again!~ Good luck.
none of these overlap since they are far apart :cAgatsu wrote:
hi from my queuebunkick00:54:799 (4,5,6) - overlap?
01:02:799 (1,5) - ^
01:10:399 (4,1) - ^
01:34:299 (4,1) - ^
02:32:599 (1,1) - ^
02:45:999 (3,9) - ^
sorry my mod didnt help :c
bye gl