00:14:755 - Move clap to 00:14:926 - to match the song.
00:16:812 (3) - NC, following new instrument. Plus new measure.
^ 00:22:297 (2) -
00:19:555 (7) - NC, both a new measure and also has a distinct sound on it, like 00:20:926 - has.
00:19:983 (1) - Move NC to 00:20:412 (6) -, matches NC at 00:19:040 (1) -
00:36:012 (3) - Move red control point to closest slidertick, covers vocal better.
00:49:812 (2,4) - Can't hear these, am I missing something? Seems like overmapping.
01:07:212 (6,1) - Swap on timeline to cover vocals better.
^ 01:09:955 (6,1) -
From what you did at 01:10:297 (1,2,3,4) - , I can see that you're definitely following vocals, which is why I made this suggestion.
01:17:840 (1) - Why is this mapped when 01:17:669 - and 01:18:355 - are left blank? There's no distinct sound in comparison, so imo this makes no sense.
I think some pattern like 01:18:526 (1,2,3,4) - will work better, because clickable objects can be heard clearly.
01:26:755 - Move spinner forwards to blue tick and place a circle here with a new combo, then remove the new combo from the spinner.
This way the beat will be clickable and the spinner will give resolution to that beat.
01:31:640 (1) - Move NC to 01:31:555 (9) - , it's stronger.
01:32:240 (8) - NC this, it's a transition from vers to chorus. Plus it's an SV change.
01:40:983 (3,4) - These sounds are not 1/4. I believe they are 1/6.
01:42:355 - Not going to map this sound?
Just a suggestion, but both this and 01:42:869 - could be mapped as stacks on the following object, giving a brief pause and emphasizing the sound more.
01:51:097 - This is a pretty strong beat. Not having it clickable seems strange imo.
01:51:269 - Again, I think these are 1/6.
01:53:497 (9,1) - Swap NC, stronger beat should have the new combo. Having them on blue ticks makes little sense in this case.
^ 01:54:869 (9,1) -
^ 02:34:640 (9,1) -
^ 02:36:012 (9,1) -
^ 02:37:383 (9,1) -
02:00:355 (5) - Might work better as slightly straighter or even completely straight, since it seems incremental because of 01:59:326 (1,3) - being different.
02:06:355 (5,1) - Swap NC, it is known as syncopation when a note is emphasized out of it's regular pattern.
As you may have noticed, 02:06:355 - is a red tick, but it's still stronger than the downbeat at 02:06:526 - , and usually downbeats are NCed because they lead into a new measure.
^ 02:40:469 (1,2) -
^ 02:43:212 (1,2) -
^ 02:45:955 (1,2) -
02:07:726 - Consider making this clickable, lifting your finger on stronger vocals is a bit odd imo.
It's also using syncopation, meaning that you could NC the object that you place here instead of the whole slider you had at 02:07:555 (1) - .
02:18:697 (3) - Why this but not 02:18:183 - and 02:18:012 - ? I'd suggest removing it. That way you're also emphasizing 02:18:526 - more by using a brief pause after it, acting as an anti-jump.
02:18:869 -
The normal-clap pattern around here is also a bit strange. Usually claps and snares would be placed on offbeats, because they're heard better.
For the pattern you're using I'd recommend some kind of drum-kick hitsound instead. Preferably a custom one, since default is quite limited.
02:42:012 (1,2) - Swap NC, downbeat is stronger. Will also
^ 02:47:497 (1,2) -
02:51:783 - Seems like you're using the same hitsound for the claps in the song and the drum-kick...
02:51:783 - Strong instrumental and vocal impact, should be clickable imo.
Look out for downbeats (large white ticks on the timeline) when it comes to this, as they're often emphasized the most of a measure.
^ 02:54:526 -
^ 02:57:269 -
02:57:783 - Also as strong as 02:57:269 - , which is why I'd suggest making it clickable.
03:01:383 - Like I mentioned earlier about NCing blue ticks, might want to swap some in this stream.
03:06:183 (9) - Could NC this as well.
03:43:726 (1) - begins at 03:43:897 - ends at 03:44:326 -
^ 03:46:469 (1) -
I'll stop here. For small details like the last one and the 1/6 sections I'd recommend checking with 25% or 50% speed.
Btw, consider placing a preview point.
osu!wiki, Ranking Criteria - Audio wrote:
- Each difficulty of the mapset must have a preview point set (and be consistent in every difficulty). This is used for both the song selection menu and the online thumbnail preview.
I happened to catch some blankets near the end as well:
05:25:897 (2,3) - Blanket looks off, would also straighten out the curve slightly; doubt it'd blanket well by being so curved.
Try something like: (control points in order, head to tail)
(400; 200) (356; 207) (319; 188)^ There's other blankets from here that are a bit off, if you want to correct them.