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Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Re

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Lilyanna
from modreqs
General

nice flow but u need to work more on spacing



00:02:583 (6,1) - stack
00:08:240 (4,1) - stack maybe
00:08:240 (4,1,2,3,4,5,6,7,8,1) - this look little bit messy and overlaped
00:22:297 (2) - stack it with the slider or put it more closer to the end of the slider like here 00:32:583 (9,1) -
01:08:926 (1,5) - stack 1 well with 5 its not staked well
01:36:012 (3,1) - dont overlap here with the slider
02:25:212 (4,1) - stack
02:44:497 (5) - stack well
04:05:155 (10) - nc
04:25:383 (6) - if u want u can remap this slider imo
04:28:126 (2) - nc here
04:28:812 (5) - stack with the end of 04:29:326 (2) -
05:07:212 (6,2) - same stack maybe
05:40:469 (3) - nc


Im new on modding so i hope its helpful so gl :D
Topic Starter
jiaxunjason

Lilyanna wrote:

from modreqs
General

nice flow but u need to work more on spacing



00:02:583 (6,1) - stack
00:08:240 (4,1) - stack maybe
00:08:240 (4,1,2,3,4,5,6,7,8,1) - this look little bit messy and overlaped
00:22:297 (2) - stack it with the slider or put it more closer to the end of the slider like here 00:32:583 (9,1) -
01:08:926 (1,5) - stack 1 well with 5 its not staked well
01:36:012 (3,1) - dont overlap here with the slider
02:25:212 (4,1) - stack
02:44:497 (5) - stack well
04:05:155 (10) - nc
04:25:383 (6) - if u want u can remap this slider imo
04:28:126 (2) - nc here
04:28:812 (5) - stack with the end of 04:29:326 (2) -
05:07:212 (6,2) - same stack maybe
05:40:469 (3) - nc


Im new on modding so i hope its helpful so gl :D
Fixed everything you mentioned. Thank you very much!
_handholding
Reminder for me to mod (will mod within 24 hrs)

Rondo

  1. 00:15:440 (1,2,3) - Using the same DS would look a lot neater
  2. 00:16:812 (3) - Splitting this up into 2 sliders would play better and be less bland http://puu.sh/pxsh3/285732e966.jpg
  3. 00:22:297 (2) - NC
  4. 00:23:669 (1) - A lower SV would be better for these sliders as the song is less intense here
  5. 00:40:126 (2,3) - The spacing is a bit big in relation to the earlier parts
  6. 01:04:812 (3,4) - NC both of these sliders as the SV change is huge
  7. 01:30:012 (4,5) - jump is huge. I recommend decreasing. Tbh I would decrease some of the other jumps too, it's still only the build up
  8. 02:50:069 (3) - Suggestion - It would look nicely and flow better to place this under the slider http://puu.sh/pxsRm/023df7f3e3.jpg .
  9. 03:13:383 - The pause here really breaks flow
  10. 03:54:869 (6) - NC. Also How about a lower SV?
  11. 04:31:897 (5,6) - This DS spacing feels unnatural
[]

Well that's all from me. I hope this mod was useful. GL!
Topic Starter
jiaxunjason

Kisses wrote:

Reminder for me to mod (will mod within 24 hrs)

Rondo

  1. 00:15:440 (1,2,3) - Using the same DS would look a lot neater Fixed
  2. 00:16:812 (3) - Splitting this up into 2 sliders would play better and be less bland http://puu.sh/pxsh3/285732e966.jpg Fixed
  3. 00:22:297 (2) - NC Fixed
  4. 00:23:669 (1) - A lower SV would be better for these sliders as the song is less intense here Fixed
  5. 00:40:126 (2,3) - The spacing is a bit big in relation to the earlier parts Fixed
  6. 01:04:812 (3,4) - NC both of these sliders as the SV change is huge Fixed
  7. 01:30:012 (4,5) - jump is huge. I recommend decreasing. Tbh I would decrease some of the other jumps too, it's still only the build up Fixed
  8. 02:50:069 (3) - Suggestion - It would look nicely and flow better to place this under the slider http://puu.sh/pxsRm/023df7f3e3.jpg . Fixed
  9. 03:13:383 - The pause here really breaks flow Fixed
  10. 03:54:869 (6) - NC. Also How about a lower SV? Fixed, I left the SV the same because I feel it matches how stretched out the lyrics are
  11. 04:31:897 (5,6) - This DS spacing feels unnatural Fixed

Well that's all from me. I hope this mod was useful. GL!
Thank you very much for the mod!
Yahuri
From queue~

General
mapping style doesnt look defined, objects appear to be placed all over the place, especially for the more jumpy parts. look at some recently ranked maps with similar musical patterns to help you design the map

Rondo
note: most suggestions here can be applied to most of the map, so look over the whole map with these in mind
00:02:412 (5,7) - this DS doesnt appear to be consistent with 00:02:069 (3,5), so move it out a little more
00:06:526 (3,1) - get rid of overlap
00:08:240 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - huge cluster of stuff on this area of the map, spread it out more for better readability
00:20:497 (7,8,9,10,11,1) - overlap not look good
00:23:669 (2,3,4,5,6,7,8,9,10) - overlap too heavy and sliders look messy, clean up by adding more symmetry/blankets/geometric patterns
00:34:640 (2) - might not be rankable, too scrunched up and path not clear
00:52:297 (6,2) - overlap not look good
00:53:926 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make stream curves cleaner and more open instead of scrunched up
00:58:640 (1,2,3,4) - why is this suddenly 1 beat rhythm when the before section was 1/2 beat rhythm?
01:05:497 (1,2) - not good for readability, slider 2 extends under 1 and it is hard for the player to know if it ends at the tail of 1 or further than that
01:32:240 (8) - not rankable maybe
03:29:325 (2,3,4,5,6) - could make smoother angle
04:14:412 (9) - probably not rankable
04:15:783 (3) - ^
04:17:155 (3) - ^
04:21:612 (4,5) - is there a reason for these sliders to be so close
04:51:612 (4,5) - jump section and then DS so small here?
05:38:069 (6,7,8) - make spacing consistent

Good luck!
Topic Starter
jiaxunjason

Yahuri wrote:

From queue~

General
mapping style doesnt look defined, objects appear to be placed all over the place, especially for the more jumpy parts. look at some recently ranked maps with similar musical patterns to help you design the map Yeah, I sort of noticed that when playtesting as well. Probably going to end up remapping a lot of it.

Rondo
note: most suggestions here can be applied to most of the map, so look over the whole map with these in mind
00:02:412 (5,7) - this DS doesnt appear to be consistent with 00:02:069 (3,5), so move it out a little more It seems fine to me but I adjusted it a bit to be sure
00:06:526 (3,1) - get rid of overlap Fixed
00:08:240 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - huge cluster of stuff on this area of the map, spread it out more for better readability remapped that part
00:20:497 (7,8,9,10,11,1) - overlap not look good Fixed
00:23:669 (2,3,4,5,6,7,8,9,10) - overlap too heavy and sliders look messy, clean up by adding more symmetry/blankets/geometric patterns Remapped this section
00:34:640 (2) - might not be rankable, too scrunched up and path not clear I think it should be fine but I made it a bit clearer
00:52:297 (6,2) - overlap not look good Remapped this part
00:53:926 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make stream curves cleaner and more open instead of scrunched up Remapped
00:58:640 (1,2,3,4) - why is this suddenly 1 beat rhythm when the before section was 1/2 beat rhythm? Remapped and Fixed
01:05:497 (1,2) - not good for readability, slider 2 extends under 1 and it is hard for the player to know if it ends at the tail of 1 or further than that Remapped
01:32:240 (8) - not rankable maybe I think this should be fine.
03:29:325 (2,3,4,5,6) - could make smoother angle Tried my best to fix it
04:14:412 (9) - probably not rankable Going to Remap
04:15:783 (3) - ^ ^
04:17:155 (3) - ^ ^
04:21:612 (4,5) - is there a reason for these sliders to be so close Fixed
04:51:612 (4,5) - jump section and then DS so small here? Going to Remap
05:38:069 (6,7,8) - make spacing consistent Fixed

Good luck!
Thank you for the mod!
Naxess
NM From Queue

[ Rondo]
SPOILER
00:14:755 - Move clap to 00:14:926 - to match the song.

00:16:812 (3) - NC, following new instrument. Plus new measure.
^ 00:22:297 (2) -

00:19:555 (7) - NC, both a new measure and also has a distinct sound on it, like 00:20:926 - has.
00:19:983 (1) - Move NC to 00:20:412 (6) -, matches NC at 00:19:040 (1) -

00:36:012 (3) - Move red control point to closest slidertick, covers vocal better.

00:49:812 (2,4) - Can't hear these, am I missing something? Seems like overmapping.

01:07:212 (6,1) - Swap on timeline to cover vocals better.
^ 01:09:955 (6,1) -
From what you did at 01:10:297 (1,2,3,4) - , I can see that you're definitely following vocals, which is why I made this suggestion.

01:17:840 (1) - Why is this mapped when 01:17:669 - and 01:18:355 - are left blank? There's no distinct sound in comparison, so imo this makes no sense.
I think some pattern like 01:18:526 (1,2,3,4) - will work better, because clickable objects can be heard clearly.


01:26:755 - Move spinner forwards to blue tick and place a circle here with a new combo, then remove the new combo from the spinner.
This way the beat will be clickable and the spinner will give resolution to that beat.

01:31:640 (1) - Move NC to 01:31:555 (9) - , it's stronger.

01:32:240 (8) - NC this, it's a transition from vers to chorus. Plus it's an SV change.

01:40:983 (3,4) - These sounds are not 1/4. I believe they are 1/6.


01:42:355 - Not going to map this sound?
Just a suggestion, but both this and 01:42:869 - could be mapped as stacks on the following object, giving a brief pause and emphasizing the sound more.

01:51:097 - This is a pretty strong beat. Not having it clickable seems strange imo.

01:51:269 - Again, I think these are 1/6.

01:53:497 (9,1) - Swap NC, stronger beat should have the new combo. Having them on blue ticks makes little sense in this case.
^ 01:54:869 (9,1) -
^ 02:34:640 (9,1) -
^ 02:36:012 (9,1) -
^ 02:37:383 (9,1) -

02:00:355 (5) - Might work better as slightly straighter or even completely straight, since it seems incremental because of 01:59:326 (1,3) - being different.

02:06:355 (5,1) - Swap NC, it is known as syncopation when a note is emphasized out of it's regular pattern.
As you may have noticed, 02:06:355 - is a red tick, but it's still stronger than the downbeat at 02:06:526 - , and usually downbeats are NCed because they lead into a new measure.
^ 02:40:469 (1,2) -
^ 02:43:212 (1,2) -
^ 02:45:955 (1,2) -

02:07:726 - Consider making this clickable, lifting your finger on stronger vocals is a bit odd imo.
It's also using syncopation, meaning that you could NC the object that you place here instead of the whole slider you had at 02:07:555 (1) - .

02:18:697 (3) - Why this but not 02:18:183 - and 02:18:012 - ? I'd suggest removing it. That way you're also emphasizing 02:18:526 - more by using a brief pause after it, acting as an anti-jump.

02:18:869 -
The normal-clap pattern around here is also a bit strange. Usually claps and snares would be placed on offbeats, because they're heard better.
For the pattern you're using I'd recommend some kind of drum-kick hitsound instead. Preferably a custom one, since default is quite limited.

02:42:012 (1,2) - Swap NC, downbeat is stronger. Will also
^ 02:47:497 (1,2) -

02:51:783 - Seems like you're using the same hitsound for the claps in the song and the drum-kick...

02:51:783 - Strong instrumental and vocal impact, should be clickable imo.
Look out for downbeats (large white ticks on the timeline) when it comes to this, as they're often emphasized the most of a measure.
^ 02:54:526 -
^ 02:57:269 -

02:57:783 - Also as strong as 02:57:269 - , which is why I'd suggest making it clickable.

03:01:383 - Like I mentioned earlier about NCing blue ticks, might want to swap some in this stream.

03:06:183 (9) - Could NC this as well.

03:43:726 (1) - begins at 03:43:897 - ends at 03:44:326 -
^ 03:46:469 (1) -

I'll stop here. For small details like the last one and the 1/6 sections I'd recommend checking with 25% or 50% speed.

Btw, consider placing a preview point.

osu!wiki, Ranking Criteria - Audio wrote:

  1. Each difficulty of the mapset must have a preview point set (and be consistent in every difficulty). This is used for both the song selection menu and the online thumbnail preview.
I happened to catch some blankets near the end as well:
05:25:897 (2,3) - Blanket looks off, would also straighten out the curve slightly; doubt it'd blanket well by being so curved.
Try something like: (control points in order, head to tail) (400; 200) (356; 207) (319; 188)
^ There's other blankets from here that are a bit off, if you want to correct them.

[ General]
SPOILER
Consider adding some tags so people can find your map easier.

Your background is 1151x767 instead of the recommended 1366x768.
I would suggest scaling it up to this resolution so it matches the aspect ratio.
Right now it'll likely be slightly zoomed in.

There are two instances of the song's audio in your folder, consider removing the unused file, World's End, Girl's Rondo (Asterisk DnB Remix) - Asterisk.mp3, because right now the folder is over 10 MB, which is unrankable unless you have a video or storyboard.

drum-hitnormal2.wav and soft-hitfinish.wav are unused, consider removing them if you're not planning to use them.

Of the used files, soft-hitclap.wav has a possible 5 ms delay.

osu!wiki, Ranking Criteria - Audio wrote:

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Like I mentioned earlier, try getting some custom hitsound for a drum-kick or similar for the onbeats, instead of using claps.

Rest looks fine.

Good luck!
Topic Starter
jiaxunjason

Naxess wrote:

NM From Queue

Rondo
SPOILER
00:14:755 - Move clap to 00:14:926 - to match the song.

00:16:812 (3) - NC, following new instrument. Plus new measure.
^ 00:22:297 (2) -

00:19:555 (7) - NC, both a new measure and also has a distinct sound on it, like 00:20:926 - has.
00:19:983 (1) - Move NC to 00:20:412 (6) -, matches NC at 00:19:040 (1) -

00:36:012 (3) - Move red control point to closest slidertick, covers vocal better.

00:49:812 (2,4) - Can't hear these, am I missing something? Seems like overmapping. I put a quintuplet there to represent the vocals since I didn't want to put another slider. I'm keeping it for now but I'll consider removing it

01:07:212 (6,1) - Swap on timeline to cover vocals better.
^ 01:09:955 (6,1) -
From what you did at 01:10:297 (1,2,3,4) - , I can see that you're definitely following vocals, which is why I made this suggestion.

01:17:840 (1) - Why is this mapped when 01:17:669 - and 01:18:355 - are left blank? There's no distinct sound in comparison, so imo this makes no sense.
I think some pattern like 01:18:526 (1,2,3,4) - will work better, because clickable objects can be heard clearly.
Changed it, but differently from what you suggested. I still like having the pause there.

01:26:755 - Move spinner forwards to blue tick and place a circle here with a new combo, then remove the new combo from the spinner.
This way the beat will be clickable and the spinner will give resolution to that beat. I changed it but I wasn't sure what exactly you meant so I might've done it wrong

01:31:640 (1) - Move NC to 01:31:555 (9) - , it's stronger.

01:32:240 (8) - NC this, it's a transition from vers to chorus. Plus it's an SV change.

01:40:983 (3,4) - These sounds are not 1/4. I believe they are 1/6.


01:42:355 - Not going to map this sound? I don't hear a sound there? Unless you mean the wub sound at 01:42:183 (2)
Just a suggestion, but both this and 01:42:869 - could be mapped as stacks on the following object, giving a brief pause and emphasizing the sound more.

01:51:097 - This is a pretty strong beat. Not having it clickable seems strange imo.

01:51:269 - Again, I think these are 1/6.

01:53:497 (9,1) - Swap NC, stronger beat should have the new combo. Having them on blue ticks makes little sense in this case.
^ 01:54:869 (9,1) -
^ 02:34:640 (9,1) -
^ 02:36:012 (9,1) -
^ 02:37:383 (9,1) -

02:00:355 (5) - Might work better as slightly straighter or even completely straight, since it seems incremental because of 01:59:326 (1,3) - being different.

02:06:355 (5,1) - Swap NC, it is known as syncopation when a note is emphasized out of it's regular pattern.
As you may have noticed, 02:06:355 - is a red tick, but it's still stronger than the downbeat at 02:06:526 - , and usually downbeats are NCed because they lead into a new measure.
^ 02:40:469 (1,2) -
^ 02:43:212 (1,2) -
^ 02:45:955 (1,2) -

02:07:726 - Consider making this clickable, lifting your finger on stronger vocals is a bit odd imo.
It's also using syncopation, meaning that you could NC the object that you place here instead of the whole slider you had at 02:07:555 (1) - .

02:18:697 (3) - Why this but not 02:18:183 - and 02:18:012 - ? I'd suggest removing it. That way you're also emphasizing 02:18:526 - more by using a brief pause after it, acting as an anti-jump.

02:18:869 -
The normal-clap pattern around here is also a bit strange. Usually claps and snares would be placed on offbeats, because they're heard better.
For the pattern you're using I'd recommend some kind of drum-kick hitsound instead. Preferably a custom one, since default is quite limited.

02:42:012 (1,2) - Swap NC, downbeat is stronger. Will also
^ 02:47:497 (1,2) -

02:51:783 - Seems like you're using the same hitsound for the claps in the song and the drum-kick... Yeah, um, something went wrong there. The normal claps are supposed to be kicks but the audio file was wrong.

02:51:783 - Strong instrumental and vocal impact, should be clickable imo.
Look out for downbeats (large white ticks on the timeline) when it comes to this, as they're often emphasized the most of a measure.
^ 02:54:526 -
^ 02:57:269 -

02:57:783 - Also as strong as 02:57:269 - , which is why I'd suggest making it clickable.

03:01:383 - Like I mentioned earlier about NCing blue ticks, might want to swap some in this stream.

03:06:183 (9) - Could NC this as well.

03:43:726 (1) - begins at 03:43:897 - ends at 03:44:326 - You are correct about the ending but I want it to begin at the "n" and not the "ai"
^ 03:46:469 (1) -

I'll stop here. For small details like the last one and the 1/6 sections I'd recommend checking with 25% or 50% speed.

Btw, consider placing a preview point.

osu!wiki, Ranking Criteria - Audio wrote:

  1. Each difficulty of the mapset must have a preview point set (and be consistent in every difficulty). This is used for both the song selection menu and the online thumbnail preview.
I happened to catch some blankets near the end as well:
05:25:897 (2,3) - Blanket looks off, would also straighten out the curve slightly; doubt it'd blanket well by being so curved.
Try something like: (control points in order, head to tail) (400; 200) (356; 207) (319; 188)
^ There's other blankets from here that are a bit off, if you want to correct them.

General
SPOILER
Consider adding some tags so people can find your map easier.

Your background is 1151x767 instead of the recommended 1366x768.
I would suggest scaling it up to this resolution so it matches the aspect ratio.
Right now it'll likely be slightly zoomed in. If I scale it up it'll be really stretched though

There are two instances of the song's audio in your folder, consider removing the unused file, World's End, Girl's Rondo (Asterisk DnB Remix) - Asterisk.mp3, because right now the folder is over 10 MB, which is unrankable unless you have a video or storyboard.

drum-hitnormal2.wav and soft-hitfinish.wav are unused, consider removing them if you're not planning to use them.

Of the used files, soft-hitclap.wav has a possible 5 ms delay.

osu!wiki, Ranking Criteria - Audio wrote:

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Like I mentioned earlier, try getting some custom hitsound for a drum-kick or similar for the onbeats, instead of using claps.

Rest looks fine.

Good luck!
No comment means fixed. Thank you for the mod!
Naxess

jiaxunjason wrote:

Naxess wrote:

01:26:755 - Move spinner forwards to blue tick and place a circle here with a new combo, then remove the new combo from the spinner.
This way the beat will be clickable and the spinner will give resolution to that beat. I changed it but I wasn't sure what exactly you meant so I might've done it wrong
It's done correctly, don't worry.
Although I'm a bit worried by the recovery time of the spinner since a note is placed right after it... 01:26:840 (1,1) - .
I'd have ended the spinner at 01:27:783 - or at the very least 01:27:955 - .

btw, you forgot 02:34:640 (9,1) -

jiaxunjason wrote:

Naxess wrote:

Your background is 1151x767 instead of the recommended 1366x768.
I would suggest scaling it up to this resolution so it matches the aspect ratio.
Right now it'll likely be slightly zoomed in. If I scale it up it'll be really stretched though
Here, try something like this.

no kds
Topic Starter
jiaxunjason
Fixed, thank you!
tatemae
yo from my qe
00:01:726 (1,3,5,7) - The slight overlap looks a bit meh. Increase distance
00:03:955 (2,3,3) - same, shitty overlap
00:08:583 (1,2,3,4,5,6,7,8,1) - ^
00:12:697 (1,2) - can you blanket better? https://osu.ppy.sh/wiki/File:Blanketcombo1.png
00:16:126 (2) - change please
00:57:955 (1,2,3,4) - I don't see a need for such a large spacing here, especially compared to the distance you use on other
01:55:726 (2,7) - stack, like this 01:55:897 (3,8) -
01:55:555 (1,6) - ^
02:00:355 (5) - make like this 01:59:840 (3) -
03:56:240 (1,2,3) - centr
gl~
Topic Starter
jiaxunjason

SherryCherry wrote:

yo from my qe
00:01:726 (1,3,5,7) - The slight overlap looks a bit meh. Increase distance There isn't any overlap? I made sure that they were touching but not overlapping. It looks fine as it is I think
00:03:955 (2,3,3) - same, shitty overlap Honestly the AR is high enough that this is unnoticable, but sure why not. Fixed
00:08:583 (1,2,3,4,5,6,7,8,1) - ^ Again I don't think it is noticable and I don't want to have to redo the jumps that come after so I'm leacing it.
00:12:697 (1,2) - can you blanket better? https://osu.ppy.sh/wiki/File:Blanketcombo1.png Fixed
00:16:126 (2) - change please Fixed
00:57:955 (1,2,3,4) - I don't see a need for such a large spacing here, especially compared to the distance you use on other I think the (shaking? not sure what to call it) of the voice is enough to warrant this spacing, plus it's only 4 notes so I don't think the difficulty is a concern. As the for the "other" I'm not sure what you are referring to. If you mean the one at 00:55:212, there is a a lack of shaking in that one hence no stream.
01:55:726 (2,7) - stack, like this 01:55:897 (3,8) - Fixed
01:55:555 (1,6) - ^ Fixed
02:00:355 (5) - make like this 01:59:840 (3) - So originally I did have it like that, but I changed it at the suggestion of another modder. I think the way right now makes more sense since the sliders are supposed get progressively straighter. I made the second slider straighter to reflect this better.
03:56:240 (1,2,3) - centr I don't think it's a big deal but sure I guess.
gl~
Thank you for the mod!
Flower
From G.T.A. is not Great Thing Aqua

00:02:755 (7,8) - keep distance consistent with previous pattern?
00:10:983 (7) - use this sound effect? http://puu.sh/pVxP1/a07fc2ca1a.wav
00:11:326 - use this sound effect? http://puu.sh/pVxqt/08904cb83d.wav
00:40:126 (2) - use more nodes for better shape (I suck at sliders, you could adjust on your own criteria)
356,320,40126,2,0,B|236:308|176:240|204:184|264:132|336:176|360:268|272:304|168:324,1,450.000018842518,2|0,0:2|0:0,0:0:0:0:
01:33:269 - and 04:35:669 - in these two dub part you can use normal whistle for better hit feedback. for example:
01:33:612 (2) - body and head add whistle
01:34:469 (2,4) - add whistle
01:34:983 (1) - body and head add whistle
01:35:840 (2,4) - add whistle
etc.
01:37:897 (2) - add whistle?
03:49:212 (4) - the shape can be improved
156,44,229212,2,2,B|200:104|268:100|268:100|288:20|396:48|412:80|420:144|384:224|264:184|264:184|304:220|296:276|259:306|208:304,1,660.000027635693,2|0,0:2|0:2,0:2:0:0:
04:50:069 (2,3,4) - player can't really recognise this distance. consider deleting 3?
04:26:412 (3) - the flow can be improved, for example:
05:03:612 (6) - change to note and add 1/2-beat slider at 05:03:783 - . this will emphasize the white line drum.
05:19:041 (2,3,4,5,6) - use "compose" - "convert slider to stream" for better shape:

That's what I could help. Good luck!
Toy
[General]
  1. You seem to have a lot of patterns overlap on each other and it's making the map feel really cluttered and dense. Sections like 00:55:555 (2,3,1,2,3,1) - feel really packed in a small area. Not every pattern needs to be stacked on itself.
    There's a lot of space in the editor. Use it.
  2. http://puu.sh/pVz1R/e3d8420af4.jpg Notice how dense your map is, don't be afraid to map to the corners.
  3. It looks like you freehanded most of your sliders. It could be nice to copy and paste similar sliders for a single section 01:12:355 (3,2) - like these. Helps make the map more consistent

[Rondo]
  1. 00:03:783 (1) - remove the NC for consistency with the other measures
  2. 00:09:955 (1,2,3,4,5,6,7,8) - Spacing for these jumps seem erratic, could try having the jumps get increasingly larger instead of what seems like random placement.
  3. 00:13:555 (5) - avoid ugly "half" overlaps like this. Looks nicer if it curves up away from the 3 and the tail end meets with the tail end of the slider from the previous pattern http://puu.sh/pVxod/090a5e5975.jpg
  4. 00:15:440 (1,2) - These seem out of place, I'm not sure what you're mapping them to and it creates an unnecessary slowdown during what's supposedly a build-up. Could try making a small jump section.
  5. 00:16:812 (1,2,3,4) - Direction these sliders face seems random. Could try making them parallel to each other to give it somewhat more structure http://puu.sh/pVxK4/b5aa9cf0ff.jpg
  6. 00:18:697 (7,8) - So direction changes in streams should be used to emphasize, for example each new combo is emphasizing the melody. Make direction changes follow the music and it'll make it more intuitive to play.
    01:30:869 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you did it well here
  7. 00:20:926 (1) - This slider just looks funky, should redo it especially since there's a red tick in between two white ticks that seems to be doing nothing to shape the slider.
  8. 00:23:669 (2) - why not stack this with the previous note or at least have it move in the same direction as the slider was pointing with equal distance http://puu.sh/pVxOr/ee23cecca7.jpg
  9. 00:32:583 (5) - this is like halfassed in the center of the previous slider and the next 1 could go in the center of this 5
  10. 00:36:012 (3) - this could be more interesting
  11. 00:37:383 (4) - could blanket with the slider too
  12. 00:40:126 (2,3) - why didn't you extend this slider to cover the full sound like the previous ones?
  13. 00:48:869 (4,6) - more unneccesary overlaps
  14. 00:49:726 (1,2,3,4) - what is this even mapped to?
  15. 00:53:840 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - there seems to be a more complex rhythm in the song. either way the stream jumps here are pretty unnecceesary
  16. 01:02:755 (1,2,1) - i get your idea for this jump pattern but this angle is nearly nonexistant which breaks the flow of the snappy jumps. you could make them all face the same way by CTRL+Ging the 2nd and 4th jumps or make the first two face one direction and the second two facing the other direction by CTL+Ging the middle two patterns individually.
  17. 01:06:183 (1,2,3,4,5,6,7) - these overlaps ju st seem excessive and make it feel really cramped
  18. 01:13:897 (2,3) - why not cut and paste the same slider and just rotate it with CTRL+R
  19. 01:15:612 (1,2,3,4,5) - this is a cool idea
  20. 01:24:012 (1,2,3,4) - if youre mapping this to the vocals it doesnt really fit
  21. 01:28:126 (1,2,3,4) - would be nice if you made this a shape like a rhombus, keep the sides parallel http://puu.sh/pVyQ6/0dc2e1608d.jpg
  22. 01:29:669 (2,3) - distance between these two is really small compared to everything else
  23. 01:32:240 (1) - shorten this slider to end on the red tick to match the vocals and have a smoother transition in general
  24. 01:36:783 (3) - the strong beat is mapped to this slider end, not sure if it shifted on the timeline but it should start on the red tick like the next three sliders
  25. 01:39:440 (2) - the sound this is mapped to ends on the white tick. it'll also allow the player to move to the next note without slider breaking
  26. 02:06:355 (1) - could blanket this around the 3
  27. 02:17:497 (1) - kiai should probably end here
  28. 02:17:840 (2,1,2,1) - why so much emptiness?
  29. 02:37:383 (1,2) - again with the odd direction changes
  30. 03:29:840 (1,2) - having this stacked really breaks the flow

I modded up to the break. It's a good start, there's just some large flaws with jump flow and excessive stacking that you should probably double check.

You can PM me if you have questions about anything I've said.

Good luck o/
Topic Starter
jiaxunjason

[Toy] wrote:

[General]
  1. You seem to have a lot of patterns overlap on each other and it's making the map feel really cluttered and dense. Sections like 00:55:555 (2,3,1,2,3,1) - feel really packed in a small area. Not every pattern needs to be stacked on itself.
    There's a lot of space in the editor. Use it. Yeah I noticed that after mapping everything and I didn't want to remap it so I left it. As I make modifications to the map I'll keep this in mind.
  2. http://puu.sh/pVz1R/e3d8420af4.jpg Notice how dense your map is, don't be afraid to map to the corners.
  3. It looks like you freehanded most of your sliders. It could be nice to copy and paste similar sliders for a single section 01:12:355 (3,2) - like these. Helps make the map more consistent Alright, I'll look through the map and fix that.

[Rondo]
  1. 00:03:783 (1) - remove the NC for consistency with the other measures Fixed
  2. 00:09:955 (1,2,3,4,5,6,7,8) - Spacing for these jumps seem erratic, could try having the jumps get increasingly larger instead of what seems like random placement. I've tried a lot of different patterns for this section and they all ended up looking pretty bad. I'll try your suggestion.
  3. 00:13:555 (5) - avoid ugly "half" overlaps like this. Looks nicer if it curves up away from the 3 and the tail end meets with the tail end of the slider from the previous pattern http://puu.sh/pVxod/090a5e5975.jpg Good catch. Fixed
  4. 00:15:440 (1,2) - These seem out of place, I'm not sure what you're mapping them to and it creates an unnecessary slowdown during what's supposedly a build-up. Could try making a small jump section. I'm mapping it to the melody here. I realized that I've been mapping to the drums the whole time before, but I feel like the melody is a lot more noticable here than earlier. Plus the 4 kicksliders should be enough build up for the stream.
  5. 00:16:812 (1,2,3,4) - Direction these sliders face seems random. Could try making them parallel to each other to give it somewhat more structure http://puu.sh/pVxK4/b5aa9cf0ff.jpg Fixed
  6. 00:18:697 (7,8) - So direction changes in streams should be used to emphasize, for example each new combo is emphasizing the melody. Make direction changes follow the music and it'll make it more intuitive to play. Changed it so the direction changes line up with the NC
    01:30:869 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you did it well here
  7. 00:20:926 (1) - This slider just looks funky, should redo it especially since there's a red tick in between two white ticks that seems to be doing nothing to shape the slider. Eh, I think it looks fine. At least I think it looks better than just a normal curved slider. As for the red tick, I don't think it really matters how I made the slider as long as the end result looks ok
  8. 00:23:669 (2) - why not stack this with the previous note or at least have it move in the same direction as the slider was pointing with equal distance http://puu.sh/pVxOr/ee23cecca7.jpg After changing the stream this should be fine now
  9. 00:32:583 (5) - this is like halfassed in the center of the previous slider and the next 1 could go in the center of this 5 I didn't intend for it to be in the middle, but that looks much better. Fixed
  10. 00:36:012 (3) - this could be more interesting I not feeling very creative right now so I just shortened it and added a note. At least it's better it being awkwardly long I guess
  11. 00:37:383 (4) - could blanket with the slider too Blanketed it with the note I added
  12. 00:40:126 (2,3) - why didn't you extend this slider to cover the full sound like the previous ones? If you mean 00:41:497 (3) I tried a few different slider designs but all of them looked really awkward. Plus I also didn't put a slider for the sound at 00:38:755 (1) so I think it's fine not to have a slider here
  13. 00:48:869 (4,6) - more unneccesary overlaps Fixed
  14. 00:49:726 (1,2,3,4) - what is this even mapped to? So that is supposed to be mapped to the melody as there was a long hold and I didn't want to put a 3 beat long slider. Considering you are the second person to bring this up, I guess I'll just change it to a longer slider
  15. 00:53:840 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - there seems to be a more complex rhythm in the song. either way the stream jumps here are pretty unnecceesary You're right that there's a more complex rhythm, but it's really hard to figure out what it is. I tried to make it a bit more like the rhythm in the song though.
  16. 01:02:755 (1,2,1) - i get your idea for this jump pattern but this angle is nearly nonexistant which breaks the flow of the snappy jumps. you could make them all face the same way by CTRL+Ging the 2nd and 4th jumps or make the first two face one direction and the second two facing the other direction by CTL+Ging the middle two patterns individually. Alright, went with your second suggestion
  17. 01:06:183 (1,2,3,4,5,6,7) - these overlaps ju st seem excessive and make it feel really cramped It used to play better but then I changed the rhythm of that part and the pattern got messed up. Fixed
  18. 01:13:897 (2,3) - why not cut and paste the same slider and just rotate it with CTRL+R Fixed
  19. 01:15:612 (1,2,3,4,5) - this is a cool idea Is it? This was actually one of the parts I considered changing tbh
  20. 01:24:012 (1,2,3,4) - if youre mapping this to the vocals it doesnt really fit Fixed
  21. 01:28:126 (1,2,3,4) - would be nice if you made this a shape like a rhombus, keep the sides parallel http://puu.sh/pVyQ6/0dc2e1608d.jpg Sure
  22. 01:29:669 (2,3) - distance between these two is really small compared to everything else Fixed
  23. 01:32:240 (1) - shorten this slider to end on the red tick to match the vocals and have a smoother transition in general Fixed
  24. 01:36:783 (3) - the strong beat is mapped to this slider end, not sure if it shifted on the timeline but it should start on the red tick like the next three sliders Fixed
  25. 01:39:440 (2) - the sound this is mapped to ends on the white tick. it'll also allow the player to move to the next note without slider breaking Fixed
  26. 02:06:355 (1) - could blanket this around the 3 Sure
  27. 02:17:497 (1) - kiai should probably end here Ok
  28. 02:17:840 (2,1,2,1) - why so much emptiness? I want there to be a small rest after the difficult section. Considering your previous point that is the end of the Kiai so even more reason to have a pause
  29. 02:37:383 (1,2) - again with the odd direction changes Changed it to match the NC
  30. 03:29:840 (1,2) - having this stacked really breaks the flow Fixed

I modded up to the break. It's a good start, there's just some large flaws with jump flow and excessive stacking that you should probably double check.

You can PM me if you have questions about anything I've said.

Good luck o/
Thank you for the mod!
Topic Starter
jiaxunjason

Flower wrote:

From G.T.A. is not Great Thing Aqua

00:02:755 (7,8) - keep distance consistent with previous pattern? Fixed
00:10:983 (7) - use this sound effect? http://puu.sh/pVxP1/a07fc2ca1a.wav Sure
00:11:326 - use this sound effect? http://puu.sh/pVxqt/08904cb83d.wav Sure
00:40:126 (2) - use more nodes for better shape (I suck at sliders, you could adjust on your own criteria) Fixed
356,320,40126,2,0,B|236:308|176:240|204:184|264:132|336:176|360:268|272:304|168:324,1,450.000018842518,2|0,0:2|0:0,0:0:0:0:
01:33:269 - and 04:35:669 - in these two dub part you can use normal whistle for better hit feedback. for example:
01:33:612 (2) - body and head add whistle
01:34:469 (2,4) - add whistle
01:34:983 (1) - body and head add whistle
01:35:840 (2,4) - add whistle
etc. Fixed
01:37:897 (2) - add whistle? Yea
03:49:212 (4) - the shape can be improved Fixed
156,44,229212,2,2,B|200:104|268:100|268:100|288:20|396:48|412:80|420:144|384:224|264:184|264:184|304:220|296:276|259:306|208:304,1,660.000027635693,2|0,0:2|0:2,0:2:0:0:
04:50:069 (2,3,4) - player can't really recognise this distance. consider deleting 3? Ok
04:26:412 (3) - the flow can be improved, for example: Fixed
05:03:612 (6) - change to note and add 1/2-beat slider at 05:03:783 - . this will emphasize the white line drum. I can't put a 1/2 slider there, it'll interfere with the repeat slider at 05:03:955 (7), and I want to keep that slider since I'm following the vocals
05:19:041 (2,3,4,5,6) - use "compose" - "convert slider to stream" for better shape: Fixed

That's what I could help. Good luck!
Thanks for the mod!
_MiaoFUuU_
Hi NM(Forum req)

Rondo

  1. 00:04:812 (3,5,7) - same of spacing then redo 00:05:669 (8) -
  2. 00:12:012 (4,5) - ctrl+g use this rhythm like http://osu.ppy.sh/ss/5593108
  3. 00:13:383 (4,5) - ↑
  4. 00:16:126 (5) - stack at 00:15:440 (4) - then 00:16:812 (1) - stack
  5. 00:26:412 (1) - add whistle at slider middle and the end
  6. 00:36:012 (3,4) - del whistle and increase its vloume
  7. 00:37:212 (5,6) - remap 00:37:383 - 00:38:069 -
  8. 00:56:412 (3,1) - blanket https://osu.ppy.sh/ss/5593166
  9. 00:59:326 (5) - NC
  10. 01:12:697 (1,2) - stack
  11. 01:17:155 - don't pass here
  12. 01:17:669 (1,2) - ctrl+g(use this rhythm)
  13. 01:25:040 (3) - stack
  14. 01:37:212 (2,3,4) - redo (don't stack if you want rank)
  15. 01:45:440 (2,3,4) - ↑
  16. 01:47:840 (3,4,5,6,7) - 01:50:412 (2,3,4,5) - ↑
  17. 02:08:069 (2) - stack
  18. 02:44:497 (4,5) - stack
  19. 02:55:897 - don't pass here too
  20. 02:58:640 - ↑
  21. 03:29:326 (2,3,4,5,6) - stack at 03:28:982 (2) -
  22. 04:02:926 (1,2,3,4,5,6,7,8,9) - don't stack you can try like this https://osu.ppy.sh/ss/5593292
  23. 04:27:783 (9) - NC 04:28:126 (1) - del NC
  24. 04:39:612 (5,6,7) - do not stack (redo)
  25. 04:44:926 (4,5,6,7) - ↑
  26. 04:45:612 (8) - NC
  27. 04:50:240 (3,4,5,6,7) - ↑↑
  28. 04:53:669 (1) - del NC 04:53:840 (2) - NC
  29. 04:57:955 (9) - NC
  30. 04:58:812 (1) - NC 04:58:983 (4) - NC
  31. 05:03:269 (5) - NC
  32. 05:06:697 (6,7) - blanket
  33. 05:19:897 - put the spinner to 05:19:983 - here and short the end,then add a circle at 05:19:897 -
  34. 05:21:269 (1,2,3,4,5,6,7,8) - do not stack

good luck!
Topic Starter
jiaxunjason

_MiaoFUuU_ wrote:

Hi NM(Forum req)

Rondo

  1. 00:04:812 (3,5,7) - same of spacing then redo 00:05:669 (8) - Fixed
  2. 00:12:012 (4,5) - ctrl+g use this rhythm like http://osu.ppy.sh/ss/5593108 Why? I don't think there's anything wrong with the pattern I have right now
  3. 00:13:383 (4,5) - ↑
  4. 00:16:126 (5) - stack at 00:15:440 (4) - then 00:16:812 (1) - stack ? I'm not sure what you're asking here. They're already stacked?
  5. 00:26:412 (1) - add whistle at slider middle and the end Fixed
  6. 00:36:012 (3,4) - del whistle and increase its vloume Why? I use the whistle for to emphasize vocals many times in the map
  7. 00:37:212 (5,6) - remap 00:37:383 - 00:38:069 - I'm following the vocals there, no reason to remap I think
  8. 00:56:412 (3,1) - blanket https://osu.ppy.sh/ss/5593166 It is already blanketed, but I fixed it up a bit
  9. 00:59:326 (5) - NC Why? It's part of the same jump pattern, and it's not as if I don't already have lots of other 8-combo jumps
  10. 01:12:697 (1,2) - stack It is already stacked. It's just the stack leniency that puts it a little off
  11. 01:17:155 - don't pass here Idk what you mean by pass? If you want me to put a not there, I won't because 1. I'm following vocals still and 2. I already have a bend in the slider to emphasize that beat and I don't think it's strong enough to need it's own click
  12. 01:17:669 (1,2) - ctrl+g(use this rhythm) I don't think such a large jump is necessary considering there isn't even a notable beat there. The notes are only for flow so I think it's fine to have a small jump
  13. 01:25:040 (3) - stack Fixed
  14. 01:37:212 (2,3,4) - redo (don't stack if you want rank) Is this not rankable? I think it is readable and none of the other modders brought it up
  15. 01:45:440 (2,3,4) - ↑
  16. 01:47:840 (3,4,5,6,7) - 01:50:412 (2,3,4,5) - ↑
  17. 02:08:069 (2) - stack Fixed
  18. 02:44:497 (4,5) - stack It is stacked
  19. 02:55:897 - don't pass here too I'm following the vocals
  20. 02:58:640 - ↑
  21. 03:29:326 (2,3,4,5,6) - stack at 03:28:982 (2) - Not what you suggested but I changed that part
  22. 04:02:926 (1,2,3,4,5,6,7,8,9) - don't stack you can try like this https://osu.ppy.sh/ss/5593292 Ok
  23. 04:27:783 (9) - NC 04:28:126 (1) - del NC No because that 9 is part of the previous jump pattern. Also I think it's awkward to have a pause between the 1 and 2 of a combo
  24. 04:39:612 (5,6,7) - do not stack (redo)
  25. 04:44:926 (4,5,6,7) - ↑
  26. 04:45:612 (8) - NC Fixed
  27. 04:50:240 (3,4,5,6,7) - ↑↑
  28. 04:53:669 (1) - del NC 04:53:840 (2) - NC The sound at 04:53:669 (1) is more similar to 04:53:840 (2) than 04:53:326 (5) hence the NC
  29. 04:57:955 (9) - NC Fixed
  30. 04:58:812 (1) - NC 04:58:983 (4) - NC Fixed
  31. 05:03:269 (5) - NC Fixed
  32. 05:06:697 (6,7) - blanket Fixed
  33. 05:19:897 - put the spinner to 05:19:983 - here and short the end,then add a circle at 05:19:897 - Fixed
  34. 05:21:269 (1,2,3,4,5,6,7,8) - do not stack Fixed

good luck!
Thank you for the mod!
Garden
[Rondo]
  1. 00:13:555 (5,1) - this is kinda too close for a 1/1 gap
  2. 00:20:926 (1) - 00:37:212 (3,4) - etc. using that 44byte file to silence sliderend is unrankable afaik, u can consult other ppl for this as well
  3. 01:10:469 (1) - curve less to blanket better
  4. 01:34:126 (5,1,2) - straight flow plays a bit weird here, move 01:34:469 (2,4) - to somewhere around 440,170 is nice imo
  5. 01:51:269 (1,2,3,4) - the 1/6 sounds already start at 01:51:269 - so try another rhythm pattern here
  6. 02:24:012 (5,6) - ctrl-g cuz it makes no sense that u suddenly smallen the distance here 02:24:183 (6,1) -
  7. 03:11:497 - 03:15:783 - 03:22:640 - adding sth here would play more fluently imo, if that's not ur taste, try increasing spacing at 03:11:326 (8,1) - 03:15:440 (3,1) - to make them look different from those 1/2 gaps
  8. 03:21:955 - the strong beat should not be ignored..
  9. 03:25:726 (5,1) - rearrange patterns here a bit to have these two notes stacked maybe, that made the 1/1 gap more intuitive to read.. well if 03:25:555 (4,5,1) - is just made to be a reading trap plz just ignore me
  10. 04:34:640 (9) - nc specifically like 01:32:240 (1) -
  11. 04:53:326 (5) - hmm the reversed arrow is not perfectly readable with that stack..
  12. 05:12:012 (1,2) - this jump feels much forced to play, cuz flow suddenly stopped at 05:11:669 (6,1) - but u have to make a cross screen jump immediately after that
Topic Starter
jiaxunjason

Garden wrote:

[Rondo]
  1. 00:13:555 (5,1) - this is kinda too close for a 1/1 gap Flipped the pattern to increase the distance
  2. 00:20:926 (1) - 00:37:212 (3,4) - etc. using that 44byte file to silence sliderend is unrankable afaik, u can consult other ppl for this as well Oh ok. Changed
  3. 01:10:469 (1) - curve less to blanket better Fixed
  4. 01:34:126 (5,1,2) - straight flow plays a bit weird here, move 01:34:469 (2,4) - to somewhere around 440,170 is nice imo Ok
  5. 01:51:269 (1,2,3,4) - the 1/6 sounds already start at 01:51:269 - so try another rhythm pattern here Changed to 1/6 kickslider
  6. 02:24:012 (5,6) - ctrl-g cuz it makes no sense that u suddenly smallen the distance here 02:24:183 (6,1) - Fixed
  7. 03:11:497 - 03:15:783 - 03:22:640 - adding sth here would play more fluently imo, if that's not ur taste, try increasing spacing at 03:11:326 (8,1) - 03:15:440 (3,1) - to make them look different from those 1/2 gaps The first two I feel it's better without a note but I added notes for the last one
  8. 03:21:955 - the strong beat should not be ignored.. But it feels weird to me to follow the vocals the whole time and suddenly throw in a note which doesn't. Plus while there seems to be a sound there, it doesn't really stand out to me so I think there is no need
  9. 03:25:726 (5,1) - rearrange patterns here a bit to have these two notes stacked maybe, that made the 1/1 gap more intuitive to read.. well if 03:25:555 (4,5,1) - is just made to be a reading trap plz just ignore me I thought the AR was high enough that it wouldn't be a reading problem, but I'm a noob player so idk. I think I will leave it since I can't think of an elegant way to rearrange the pattern
  10. 04:34:640 (9) - nc specifically like 01:32:240 (1) - Fixed
  11. 04:53:326 (5) - hmm the reversed arrow is not perfectly readable with that stack.. Fixed
  12. 05:12:012 (1,2) - this jump feels much forced to play, cuz flow suddenly stopped at 05:11:669 (6,1) - but u have to make a cross screen jump immediately after that Yeah most of these last jumps have been largely untouched since the first version of the map. Probably gonna remap the whole part later.
Thank you for the mod!
Narwhal Prime
Hi jiaxunjason, here's a mod from my GIVE ME ANYTHING queue!

[Rondo]
  1. AIMod currently finds two sliders whose ends are not snapped - please check that.
  2. 00:20:926 (1) - Either truncate the end 1/4 beat, or extend 1/4 beat + remove 00:22:297 (1). Otherwise there's a weird sound 1/4 beat before the next measure and it doesn't fit the music. We want something more like 04:34:640 (1,1) - which fits better.
  3. 00:31:897 (4,5) - ^same idea
  4. 00:40:126 (2,3) - ^same idea (remove 00:41:497 (3) - preferably)
  5. 02:49:040 (1,2) - ^same idea (and any similar sliders in the map unless justified by the song's instrumentals)
  6. 00:36:869 (2,3,4) - You seemed to be following the piano in this section except for these notes. Probably intentional, but I wanted to point it out. Otherwise, no harm in simply moving 00:37:384 (3,4) - 1/2 beat forward and deleting 00:36:869 (2) - to stay consistent.
  7. 01:33:269 (1) - remove NC, 01:33:612 (2) - add NC
  8. 02:17:155 (1) - remove NC
  9. 02:51:783 (5) - add NC, 02:52:126 (1) - remove NC, 02:52:983 (5) - add NC
  10. 02:54:355 (1) - remove NC, 02:54:526 (2) - add NC
  11. 02:55:555 (6) - Move slider's points to (x:396 y:108), (x:408 y:148) - slightly better circular flow from 02:55:212 (4,5).
  12. 02:57:097 (1,2) - Another NC swap (almost all these NC changes are to fit the start of each measure better)
  13. 03:22:812 (1) - Ctrl+G it and adjust its position a bit to improve flow/make it end on the head of 03:23:155 (2) - (also since this is a short straight slider you can remove some of the unnecessary tracking points on it)
  14. 03:49:212 (4) - Slider's okay for now, but I wondered if the points can be shifted so that there's a sharp angle change every time we hear a piano note in the background.
  15. 04:07:383 (2,4) - Position these a bit lower in such a way that the distance spacing of 04:07:040 (1,2,3,4) - is consistent. I put start of 04:07:383 (2) - at x:364 y:80 and 04:08:069 (4) - at x:364 y:188
  16. 04:52:468 (1) - Ctrl+G and extend by 1/8 of a beat
  17. 04:54:869 (4) - Ctrl+G (nitpick)
  18. 05:01:040 (1,2,3,4) - Maybe it's just me, but every time I play this part I'm tempted to continue the clockwise motion and move downwards, when instead 05:01:726 (1) - comes up on the left instead. Ctrl+G on 05:01:212 (2,3) - feels better to me.
Overall this map has some pretty cool patterns. I was going to bring up more flow issues but you've improved those while I was modding so yay. Keep it up, and let me know if you have any questions!

Regards,
NP
Topic Starter
jiaxunjason

Narwhal Prime wrote:

Hi jiaxunjason, here's a mod from my GIVE ME ANYTHING queue!

[Rondo]
  1. AIMod currently finds two sliders whose ends are not snapped - please check that. Fixed
  2. 00:20:926 (1) - Either truncate the end 1/4 beat, or extend 1/4 beat + remove 00:22:297 (1). Otherwise there's a weird sound 1/4 beat before the next measure and it doesn't fit the music. We want something more like 04:34:640 (1,1) - which fits better. Originally I had these sliderends to be silent, but another modder told me they were unrankable. After looking at the ranking criteria it does say that sliderends can be silent, so I'll add it back in.
  3. 00:31:897 (4,5) - ^same idea
  4. 00:40:126 (2,3) - ^same idea (remove 00:41:497 (3) - preferably)
  5. 02:49:040 (1,2) - ^same idea (and any similar sliders in the map unless justified by the song's instrumentals)
  6. 00:36:869 (2,3,4) - You seemed to be following the piano in this section except for these notes. Probably intentional, but I wanted to point it out. Otherwise, no harm in simply moving 00:37:384 (3,4) - 1/2 beat forward and deleting 00:36:869 (2) - to stay consistent. It does kind some of weird to have the piano in the middle of a slider. I moved it up and added some notes to make it flow better
  7. 01:33:269 (1) - remove NC, 01:33:612 (2) - add NC Fixed
  8. 02:17:155 (1) - remove NC Fixed
  9. 02:51:783 (5) - add NC, 02:52:126 (1) - remove NC, 02:52:983 (5) - add NC Fixed first two but I don't think NC at 02:52:983 (5) is necessary
  10. 02:54:355 (1) - remove NC, 02:54:526 (2) - add NC The NC is supposed to follow the the line of the vocals, and since I didn't add the NC at 02:52:983 (5) there'll be a 10 note combo which I don't want
  11. 02:55:555 (6) - Move slider's points to (x:396 y:108), (x:408 y:148) - slightly better circular flow from 02:55:212 (4,5). Fixed
  12. 02:57:097 (1,2) - Another NC swap (almost all these NC changes are to fit the start of each measure better) I get the thing about starting the NC at a new measure but I prefer the way I have it right now of following the vocals. Also I based my jumps around the vocals so the flow might be weird if I change the NC
  13. 03:22:812 (1) - Ctrl+G it and adjust its position a bit to improve flow/make it end on the head of 03:23:155 (2) - (also since this is a short straight slider you can remove some of the unnecessary tracking points on it) Fixed
  14. 03:49:212 (4) - Slider's okay for now, but I wondered if the points can be shifted so that there's a sharp angle change every time we hear a piano note in the background. Well if you gave me the code for such a slider I'd implement it but as it stands I don't have the skill to make a slider like that and still have it look good
  15. 04:07:383 (2,4) - Position these a bit lower in such a way that the distance spacing of 04:07:040 (1,2,3,4) - is consistent. I put start of 04:07:383 (2) - at x:364 y:80 and 04:08:069 (4) - at x:364 y:188 Fixed
  16. 04:52:468 (1) - Ctrl+G and extend by 1/8 of a beat Extended, but don't see why a Ctrl+G is needed tbh
  17. 04:54:869 (4) - Ctrl+G (nitpick) I kind of like having 04:54:526 (3) and 04:54:869 (4) be opposite each other and I don't think there is any particular need for Ctrl+G
  18. 05:01:040 (1,2,3,4) - Maybe it's just me, but every time I play this part I'm tempted to continue the clockwise motion and move downwards, when instead 05:01:726 (1) - comes up on the left instead. Ctrl+G on 05:01:212 (2,3) - feels better to me. Good point, Fixed
Overall this map has some pretty cool patterns. I was going to bring up more flow issues but you've improved those while I was modding so yay. Keep it up, and let me know if you have any questions!

Regards,
NP
Thanks for the mod!
Kyuukai
ayy, from my Modding queue !

Rondo
00:15:440 (4,5) - Completely breaks the flow, you should really change it
00:20:926 (1,1) - Sounds weird
00:36:869 (2,3) - You always did pauses before and after, why are you mapping there ? Delete them
00:40:126 (2,3) - Sounds weird
00:48:697 (3,4,5) - Distance problem
00:49:040 (5,6) - Make a symmetry
01:07:726 (1,2) - Way too close
01:09:612 (5) - Make it horizontal
01:10:126 (7) - If you applied the last mod, make it horizontal too
01:11:326 - Map it
01:15:440 - Same
01:16:983 (5) - You should map the 3 1/2 ticks instead of this slider, since there's a highlight there 01:17:155
01:18:355 - Map it
01:19:726 - Same
01:37:726 (1,2,3,4,5,6,7,8) - Very ugly jump in my opinion, try to do something more beautiful ? xd
01:50:755 (4,5) - Distance is too high, reduce it
01:55:726 (2,4,6) - The distance is not the same between the 4 and 2, and the 4 and 6, making the star jump not symmetrical
02:00:355 (5) - Remove the midtick of the slider

Interesting mapping, I like it !
Topic Starter
jiaxunjason

yaleufeu wrote:

ayy, from my Modding queue !

Rondo
00:15:440 (4,5) - Completely breaks the flow, you should really change it You're the second person to bring it up, but I honestly think it plays fine. Plus to me the sound it's mapped to is very distinct and noticable and it would be weird to map to something else
00:20:926 (1,1) - Sounds weird I'm gonna need you to give me more than that. How does it sound weird? I think it sounds fine.
00:36:869 (2,3) - You always did pauses before and after, why are you mapping there ? Delete them 00:36:012 (1,2,3) is supposed to be mapped to the vocals, while 00:37:383 (4,5) is mapped to the piano. This part is really awkward to map for me because I don't want to have a super long slider there nor do I want a pause there since the piano is persistent through the whole section so I just followed the vocals there. If you have a better suggestion feel free to tell me
00:40:126 (2,3) - Sounds weird Again, you need to explain more.
00:48:697 (3,4,5) - Distance problem What distance problem? These are all 1.5x snap
00:49:040 (5,6) - Make a symmetry Fixed
01:07:726 (1,2) - Way too close Even though it's structually unsound, I liked how it flowed before. I'll still change it though
01:09:612 (5) - Make it horizontal
01:10:126 (7) - If you applied the last mod, make it horizontal too Both changed
01:11:326 - Map it I'm mapping to the vocals here. There is a clear pause in the vocals and I want to reflect that, there isn't even any drums or anything there so it makes no sense to put a note there. Plus it's a slow buildup section so I think it's fine to have a few pauses
01:15:440 - Same Same reason
01:16:983 (5) - You should map the 3 1/2 ticks instead of this slider, since there's a highlight there 01:17:155 Changed
01:18:355 - Map it
01:19:726 - Same No to these two because there's no sound there, and I think the pause complements the long slider before it. As for why I didn't have a pause later it's because I want there to be a bit of a "build up", and also at that point having so many pauses would be excessive. As it stands I think it's ok though
01:37:726 (1,2,3,4,5,6,7,8) - Very ugly jump in my opinion, try to do something more beautiful ? xd I tried
01:50:755 (4,5) - Distance is too high, reduce it Fixed
01:55:726 (2,4,6) - The distance is not the same between the 4 and 2, and the 4 and 6, making the star jump not symmetrical It's barely noticable but fixed
02:00:355 (5) - Remove the midtick of the slider There is supposed to be a slight curve

Interesting mapping, I like it !
Thank you for the mod!
Leiwa
[General]
Artist should be "分島花音"

[Rondo]
00:20:926 (1) - Current slider looks ugly. You can change like this.
336,192,20926,6,0,B|320:144|276:124|230:136|230:136|224:212|160:248|88:244|56:196,1,359.999990354776,6|0,0:2|0:0,0:0:0:0:
00:36:012 (1) - Why you don't put whistle on this head?
01:45:955 (1) - You put 3/4sliders on these sounds but here isn't, why don't?
01:55:555 (1,2,3,4,5,6,7,8,1) - In my opinion, here is no strong sounds so this
such a big jump doesn't fit the song.
01:56:926 (1) - you should put this on the where 01:56:069 (4) - is. Current puttern only confuse players.
02:17:497 (1,2,1,2) - In this part, only these aren't taking synthesizer. This is strange IMO.

There may be some fixed thing, it's bad of my modding speed! excuse me

good luck
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