Hey. I was asked to mod Salad and Platter but well, I can't check half mapsets.
[Cup]
[Salad]
[Platter]
00:02:273 (3) - I do not think this should be mapped as a circle. The sound here is really quiet. I highly suggest you to make 2 as a slider which last until this tick. Same as you did at 00:03:473 (3) - .
00:36:273 (3) - Hm, what is this sudden 1/1 slider? The rhythm is still the same 1/2 as before. Can you shorten this and add a circle to where this slider's tail currently is? Chaining this with the next suggestion, the movement from 2 and 3 to 4 is really flowbreaking. There is a jump between 2-3 as well. Keep in mind that this is the introduction of Hypers so whenever you place one the patterns before and the following ones must be readable and handable as easily as it possible. The optimal placement for 4 could have been on the left side instead. Although if you change your timeline as I suggested you might be able to fix this issue easily as well.
00:39:673 (5,6,1) - Although I not precisely like this pattern due to the required jump-backwards movement-Hyper but it just might be me. It would be nice to make the required left movement on 6 smaller.
00:59:473 (1) - Can you at least curve this slider into the way of the Hyper so there won't be required sudden stop (which obviously impossible for those who just met the Hypers for the first time).
01:05:873 (1) - Is that Clap necessary on the head of this slider? It created a weird sound which is really interrupting.
01:29:873 - I would be nice to have an extra note here. It created better feeling to end the stream that way.
01:56:673 (4,1,2,3,4) - I don't like that zigzag after the Hyper. While I do understand that the rhythm might requires something like that and it fits nicely you need to keep in mind that this level is just an introduction of Hypers. Players mostly are not yet able to stop their movement at the right time. Plus those drums are all sounds the same so there shouldn't be any reason to use different distance between them at all.
Apart form these this is a really nice Platter. You have me. After applying this mod, please see what you can do about the kiai as we spoke in pm.
[Rain]
I'm not going to be specific since in the first half you mostly used patterns which requires the same movement all over. This makes your kiai and streams a little bit repetitive to a level where it becomes annoying. 01:34:673 (1,2,3,4) - , 01:35:073 (5,6,7) - , 01:33:473 (5,6) - , 01:37:473 (5,6) - , etc. It would be nice to see some vertical pattern as well, maybe where there is no jump at all? Constantly moving left-right can cause the stream (and the whole kiai) to feel like its harder than it actually is. It would be nice if you could change it on your own to suit your taste but you know where I can be find so feel free to ask me if any question comes up.
[]
Apart from this small spread issue I think its a nice set. Lets see if that could have been fixed.
[Cup]
- 00:29:473 (1,2) - This pattern is a little bit confusing and could be hard for starters with almost no control over the catcher. That movement on 2 is the questionable part since you need to go right to catch it then left to get the end of it as well. Yea there is the thing you can just stand and catch both but we all know newbies can't do that yet. So please make this pattern simpler by rotating 2's tail to right or making it the same as 00:31:073 (1,2) - which works better because 2's head in this case is at the same direction as the tail of 1.
- Answering to Sh1n1's problem with 00:27:473 - to 00:40:273 and 01:33:073 - to 01:58:673. They are not exactly the same. If you listen carefully there are extra beats in the first which are not present during the kiai. This means they can't be consistent at all by following the music. At the same time the kiai has the same vocal as 00:01:873 - 00:27:473 - and it could have been better choice to make it consistent with that instead. Yet, that did not happened as well.
- 00:53:073 - 01:18:673 - I have two problem with this part. First is the note density which basically stole the highlight from the kiai. This part feels much more radiant than the kiai which obviously should be wise-versa. The other thing is, that you are so aggressively following the vocals (when there is any) but here you just put notes on every white tick instead of the vocals then immediately after at the small wub part you took them away again. Why can't you just stick to one note density or to one instrument?
[Salad]
Rhythm and timeline
- 00:07:473 (1,2,3,4) - This part of the pattern makes me wonder if it could have been different than the one on Platter (timeline wise). And I think making the slider slightly longer (by 1/2) could have been a better option so it ends on a strong beat which is more followable by starters. Its your choice but I recommend that.
- 00:32:073 (3) - Starting this slider on the weakest beat of all around is the worst choice. I strongly recommend to swap 2-3 on the timeline.
- 00:37:073 (1,2) - Since you can have jumps already it could be nice to separate these sliders apart and add small ones. I'm not against your idea but it might be better that way as the beats are strong enough.
- 00:45:873 (1,2,3) - If you are going for blue ticks to cover the drums at least do it well. There are two more drums on blue and one more on red to use.
- 00:55:673 (6) - You are following the drums for the whole section here but ignoring the two with the first part of this repeat slider? It actually makes no sense to me because you used this rhythm many times before.
- 01:11:873 (1) - Okay, it would be nice if you end up breaking your 1/1 rhythm usage with some 1/2 at this point. This slider covers 3 drums which you actually happened to follow up until now so it could make more sense to do that here as well.
- 01:18:673 (5) - I would place a new combo here because you just happened to follow the changes in the vocal and instrument with it and this note is the start of the new vocal section.
- 01:33:073 (7) - While I do not like to point out new combo issues and make suggestions to them this bugs me a lot as well. The kiai starts right here same with the vocal yet you did not apply NC at all. Instead you went and added one at 01:33:873 (1) - which is exactly the opposite what you did at 00:01:873 (1,2,3) - .
- 01:38:673 (1,2,3,4) - Okay, this is exactly the 4th time you used the same timeline in a row. While it does make sense you had so much better creativity at the beginning of this song I wonder where it went. 00:29:473 (1,2,1,2,3) - These are just examples, but for that reason, they are good. Please, make some diversity.
- 01:46:473 (1) - You ignored that strong drum 2 times before yet you followed it with this slider's head. This makes it to sound really strange because you basically ditched the vocal for the sake of a mere drum sound.
- 01:48:073 (1) - And again.
- 01:49:673 (4) - Same here again.
- 01:51:073 (1) - I find this annoying to here because of those clear 1/4 drums yet simple 1/2 slider is used while there is a stream later at 01:51:873 (3,4,5,6) - . It would be nice if you happened to not ignore something if later you want to follow the same sounds. I understand that you wanted to keep it easy but ignoring strong and noticeable instruments is not the right way to do.
- 00:07:473 (1,2,3,4,5) - I know I mentioned this above already so if you happened to follow that ignore this. I need to point this out in this section as well because this pattern happens to require a very precise left-right moving in a very short amount of time. While this is a more advanced level than Cup some player might just not have the right control to get a full combo especially because to catch the last note you need to time the movement very well without any unneeded space. Yes, the option to jump is there but they are just learning how to control that as well so overjump can occur easily which makes it hard to jump backwards. Anyway, my suggestion is to make the 2-3-4 part a little bit more vertical in order to make the movement less edgy.
- 00:10:673 (3,1) - There is a finisher but no jump? I would move 1 a little bit more to right to at least achieve bigger movement.
- 00:28:273 (2,3,4) - I don't get that space between 2-3. There is no need to add a jump here especially because you don't have any at 00:30:273 (2) - either. On the other hand this pattern is perfectly catchable by just moving to right so it might be better to make it easier to recognize this by moving 3 a bit back to left somewhere in the middle of the two other note.
- 00:34:673 (6,7,8) - There you go again. I can only say the same thing as well.
- 00:45:673 (2,1) - Move these a little bit back to right. Currently its hard to get them without pressing the jump button but there is no real indication to do that either.
- 00:55:673 (6) - Since this is still an easier level I suggest you to rotate this slider so there won't be any sudden backwards movement after that jump.
- 00:59:073 (8,1) - Too bad there is no jump between these two again despite of the strong sound. Although if you add on you need to change the part right before this.
- 01:06:673 (2,3,4,1,2,3,1,2,1,2,1,2,3) - Ugh. This part is really boring to play. All I see is slider, slider and more slider. Can you add some diversity by changing some to a circle instead? Adding some jump, higher or lower movement helps a lot as well.
- 01:48:073 (1,2,3) - I do mentioned a lot for this part above already but I need to add more. In this short section there are 3 direction change with 2 of them being in a close section. This should not happen on an early level. If you happened to solve the rhythm problem mentioned above this issue should be solved already but if not then I suggest you to change the repeat slider into a note+slider and place the slider vertically instead of horizontally.
- 01:50:273 (2) - Move this a bit back to right so it takes less movement to catch it. Currently its too edgy to handle it by a player with less experience.
- 01:51:673 (2,3,4,5,6) - No please. Do not add backwards movement to a stream right after a jump button press. New players tends to overjump a lot which makes them extremely hard to get the rest of the stream.
[Platter]
00:02:273 (3) - I do not think this should be mapped as a circle. The sound here is really quiet. I highly suggest you to make 2 as a slider which last until this tick. Same as you did at 00:03:473 (3) - .
00:36:273 (3) - Hm, what is this sudden 1/1 slider? The rhythm is still the same 1/2 as before. Can you shorten this and add a circle to where this slider's tail currently is? Chaining this with the next suggestion, the movement from 2 and 3 to 4 is really flowbreaking. There is a jump between 2-3 as well. Keep in mind that this is the introduction of Hypers so whenever you place one the patterns before and the following ones must be readable and handable as easily as it possible. The optimal placement for 4 could have been on the left side instead. Although if you change your timeline as I suggested you might be able to fix this issue easily as well.
00:39:673 (5,6,1) - Although I not precisely like this pattern due to the required jump-backwards movement-Hyper but it just might be me. It would be nice to make the required left movement on 6 smaller.
00:59:473 (1) - Can you at least curve this slider into the way of the Hyper so there won't be required sudden stop (which obviously impossible for those who just met the Hypers for the first time).
01:05:873 (1) - Is that Clap necessary on the head of this slider? It created a weird sound which is really interrupting.
01:29:873 - I would be nice to have an extra note here. It created better feeling to end the stream that way.
01:56:673 (4,1,2,3,4) - I don't like that zigzag after the Hyper. While I do understand that the rhythm might requires something like that and it fits nicely you need to keep in mind that this level is just an introduction of Hypers. Players mostly are not yet able to stop their movement at the right time. Plus those drums are all sounds the same so there shouldn't be any reason to use different distance between them at all.
Apart form these this is a really nice Platter. You have me. After applying this mod, please see what you can do about the kiai as we spoke in pm.
[Rain]
I'm not going to be specific since in the first half you mostly used patterns which requires the same movement all over. This makes your kiai and streams a little bit repetitive to a level where it becomes annoying. 01:34:673 (1,2,3,4) - , 01:35:073 (5,6,7) - , 01:33:473 (5,6) - , 01:37:473 (5,6) - , etc. It would be nice to see some vertical pattern as well, maybe where there is no jump at all? Constantly moving left-right can cause the stream (and the whole kiai) to feel like its harder than it actually is. It would be nice if you could change it on your own to suit your taste but you know where I can be find so feel free to ask me if any question comes up.
[]
Apart from this small spread issue I think its a nice set. Lets see if that could have been fixed.