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Post-play bonuses

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Boxcrunch
Ok, so... What if... you got... certain bonuses... after playing a map... because of different things you did?




(boo wtf lol that's a f**king stupid idea gtfo kek)

Seriously though, who else would like to see this in the game? You would get certain bonuses because you did things while you were playing.
Maybe we could have bonuses like:

(warning, a lot of text 'n stuff ahead)
Blind Plays
  1. Blind Pass (You passed the map on your first try.) (blind bonuses only work on the first play)
  2. Blind Victory (You got an A/S rank on your first try.)
  3. Blind Expert (You got an SS on your first try.)

Spinning
  1. Good Spinner (You spun at/over an average of 350 RPM.) (these spinner bonuses only work if you spun the same speed on all spinners)
  2. Great Spinner (You spun at/over an average of 400 RPM.)
  3. Super Spinner (You spun at/over an average of 450 RPM.)

Accuracy
  1. Rookie Accuracy (Your accuracy is over 85%.)
  2. Good Accuracy (Your accuracy is over 90%.)
  3. Great Accuracy (Your accuracy is over 95%.)
  4. Super Accuracy (Your accuracy is over 98%.)
  5. Perfectionist (You got an SS and you have more than 15 plays on this map.)
  6. Sudden Savant (You got an SS in your first 5 plays.)

Unstable Rate
  1. Unstable Ordinance (Your UR was over 300.)
  2. Steady Hand (Your UR was less than 200.)
  3. Fine Motor Skills (Your UR was less than 100.)
  4. Surgical Precision (Your UR was less than or equal to 50.)
  5. Relax Hack (Your UR is almost 0. This play is unranked.)

Spinning Unstable Rate
  1. Jerky Spinner (Your spinning unstable rate was over 300.)
  2. Stable Spinner (Your spinning unstable rate was less than 200.)
  3. Smooth like Silk (Your spinning UR was less than 100.)
  4. Perfect Circle (Your spinning UR was less than or equal to 50.)
  5. Spin Hack (Your spinning UR is almost 0. This play is unranked.)

Wew lad, that was a lot of typing. These are all of the bonuses I could think of, and you can suggest more if you want.
If this is actually popular in the future, maybe I'll write a short Python script tech demo thing that gives bonuses based on play stats, idk.

tl;dr The title. Bonuses based on unstable rate, accuracy, etc etc.

now that i think about it, the 0 unstable rate things up there probably aren't such a good idea but idc
Sandy Hoey
These aren't really bonuses in the conventional way of thinking about bonuses. It seems to me like they are achievements (awards) for achieving different feats, but per map as opposed to overall. I guess it could be nice so that there is more to strive for when you play, although the award for a certain score on your first play doesn't resonate well with me because it is too specific
Bara-
And how are these different from achievements?
Sandy Hoey

Bara- wrote:

And how are these different from achievements?
I think the differences is that they are per map difficulty as opposed to overarching achievements for the entire game like a total number of notes hit or reaching a certain rank. Although, in essence, they are still achievments
Bara-
Ohh
Per map

That can be nice to have (but I think it'll give a huge serverload due to all players having bonuses per map)
Halogen-
I feel like an inherent issue behind this is that certain achievements will be locked for players who might have played a beatmap certain numbers of times before this existed (moreso looking at Perfectionist/Sudden Savant).

Nonetheless, these are quite similar to achievements.
abraker
Overall, I think these bonuses should be something that the replays are not recording already. The acc bonuses are just a redundancy of the accuracy displayed in the results screen. So are the spinning and unstable rates. Achievements would give more info which is not recorded in replays currently as they are an event recorded once when you surpass something. For example, the first play in which you got a more than X combo in the map, or more than X acc, and so on. These should be embedded into the replay much like any other data of the play. If you agree with what I am saying, I think this request's title is more suited to be "beatmap specific achievements".

Halogen- wrote:

I feel like an inherent issue behind this is that certain achievements will be locked for players who might have played a beatmap certain numbers of times before this existed (moreso looking at Perfectionist/Sudden Savant).
A system recognizing which achievements were already awarded would fix this issue. The player may have gotten over X amount of combo, but if no achievement was awarded for it, then award it and mark it as awarded.

Bara- wrote:

That can be nice to have (but I think it'll give a huge serverload due to all players having bonuses per map)
Regardless, how I proposed it, the achievements would be put into the replay file itself, so there shouldn't be any additional performance issues.
Halogen-

abraker wrote:

Halogen- wrote:

I feel like an inherent issue behind this is that certain achievements will be locked for players who might have played a beatmap certain numbers of times before this existed (moreso looking at Perfectionist/Sudden Savant).
A system recognizing which achievements were already awarded would fix this issue. The player may have gotten over X amount of combo, but if no achievement was awarded for it, then award it and mark it as awarded.
While the game does keep track of plays and scores, it's likely not done in a way where it keeps track of both of those things in a way that the data could be merged to where you could create such a system that determines whether or not you've fulfilled the requirements.
Bara-
I highly doubt every single play is saved
If I SS a map in 3 tries, and beat it again after 16 with a better score due to mods, would I still get the "Less then 5 tries SS" bonus?
I don't think that'll work out well actually
abraker

Bara- wrote:

I highly doubt every single play is saved
If I SS a map in 3 tries, and beat it again after 16 with a better score due to mods, would I still get the "Less then 5 tries SS" bonus?
I don't think that'll work out well actually
Reha
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