Ok, so... What if... you got... certain bonuses... after playing a map... because of different things you did?
(boo wtf lol that's a f**king stupid idea gtfo kek)
Seriously though, who else would like to see this in the game? You would get certain bonuses because you did things while you were playing.
Maybe we could have bonuses like:
(warning, a lot of text 'n stuff ahead)
Blind Plays
Spinning
Accuracy
Unstable Rate
Spinning Unstable Rate
Wew lad, that was a lot of typing. These are all of the bonuses I could think of, and you can suggest more if you want.
If this is actually popular in the future, maybe I'll write a short Python script tech demo thing that gives bonuses based on play stats, idk.
tl;dr The title. Bonuses based on unstable rate, accuracy, etc etc.
(boo wtf lol that's a f**king stupid idea gtfo kek)
Seriously though, who else would like to see this in the game? You would get certain bonuses because you did things while you were playing.
Maybe we could have bonuses like:
(warning, a lot of text 'n stuff ahead)
Blind Plays
- Blind Pass (You passed the map on your first try.) (blind bonuses only work on the first play)
- Blind Victory (You got an A/S rank on your first try.)
- Blind Expert (You got an SS on your first try.)
Spinning
- Good Spinner (You spun at/over an average of 350 RPM.) (these spinner bonuses only work if you spun the same speed on all spinners)
- Great Spinner (You spun at/over an average of 400 RPM.)
- Super Spinner (You spun at/over an average of 450 RPM.)
Accuracy
- Rookie Accuracy (Your accuracy is over 85%.)
- Good Accuracy (Your accuracy is over 90%.)
- Great Accuracy (Your accuracy is over 95%.)
- Super Accuracy (Your accuracy is over 98%.)
- Perfectionist (You got an SS and you have more than 15 plays on this map.)
- Sudden Savant (You got an SS in your first 5 plays.)
Unstable Rate
- Unstable Ordinance (Your UR was over 300.)
- Steady Hand (Your UR was less than 200.)
- Fine Motor Skills (Your UR was less than 100.)
- Surgical Precision (Your UR was less than or equal to 50.)
- Relax Hack (Your UR is almost 0. This play is unranked.)
Spinning Unstable Rate
- Jerky Spinner (Your spinning unstable rate was over 300.)
- Stable Spinner (Your spinning unstable rate was less than 200.)
- Smooth like Silk (Your spinning UR was less than 100.)
- Perfect Circle (Your spinning UR was less than or equal to 50.)
- Spin Hack (Your spinning UR is almost 0. This play is unranked.)
Wew lad, that was a lot of typing. These are all of the bonuses I could think of, and you can suggest more if you want.
If this is actually popular in the future, maybe I'll write a short Python script tech demo thing that gives bonuses based on play stats, idk.
tl;dr The title. Bonuses based on unstable rate, accuracy, etc etc.