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EBICO & jioyi - Slit [OsuMania|Osu|Taiko|CatchTheBeat]

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Total Posts
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Topic Starter
Hokichi
This beatmap was submitted using in-game submission on Wednesday, September 28, 2016 at 9:39:20 PM

Artist: EBICO & jioyi
Title: Slit
Source: Cytus
BPM: 165
Filesize: 3986kb
Play Time: 01:50
Difficulties Available:
  1. Adot's MX - 4Key (3.99 stars, 1091 notes)
  2. Advanced (3.41 stars, 274 notes)
  3. Beginner (1.46 stars, 108 notes)
  4. Cyber's Xtreme (5.6 stars, 508 notes)
  5. hikikuman's EZ - 4Key (1.49 stars, 359 notes)
  6. hikikuman's HD - 4Key (2.88 stars, 870 notes)
  7. Insane (4.47 stars, 394 notes)
  8. MEGA's Muzukashii (3.63 stars, 489 notes)
  9. Nely's Cup (1.51 stars, 137 notes)
  10. Rose's Hyper (3.69 stars, 312 notes)
  11. RR's NM - 4Key (2.08 stars, 504 notes)
  12. Turtle's Standard (1.8 stars, 123 notes)
Download: EBICO & jioyi - Slit
Information: Scores/Beatmap Listing
---------------

DIFFICULTIES SPREAD


Standard
Beginner: Hokichi - READY FOR MODS
Standard: _DT3 - READY FOR MODS
Advanced: Hokichi - READY FOR MODS
Hyper: Rose Melody - READY FOR MODS
Insane: Hokichi - READY FOR MODS
Extreme: CyberX - READY FOR MODS

Taiko
Muzukashii: MEGAtive - READY FOR MODS

Catch The Beat
Cup: Xinely - READY FOR MODS

Mania (4k)
EZ: hikikuman - READY FOR MODS
NM: Crusts - READY FOR MODS
HD: hikikuman - READY FOR MODS
MX: Adot - READY FOR MODS

Special Thanks To




Works to do
  1. Gather all GD.
    STD
    CTB
    Mania
    Taiko
  2. Get all the hitsounds.
  3. Finish the SB.No more SB



THANK YOU FOR CONCERNING ABOUT MY PROJECT
hyouri
firsttttt
Sies
firstt!!nvmd xD

marked as mania gd for ez and schd.
Topic Starter
Hokichi

hikikuman wrote:

firstt!!nvmd xD

marked as mania gd for ez and sc.
Ok ok
(Third)
rbby
Doing master diff for std

(fourth xd)
Sies
HIKI & hoki - slit here's my gd xD http://puu.sh/ptcm9/5a93d67f9f.rar
Topic Starter
Hokichi

hikikuman wrote:

HIKI & hoki - slit here's my gd xD http://puu.sh/ptcm9/5a93d67f9f.rar
Got it, thanks ^^
Izzywing
Hi, m4m from #modreqs c:

[general]

check ai mod in all of your diffs you have errors all over the place o_o

- - -

[Beginner]

00:03:746 (3) - Curving this the other way prevents the overlap with 00:01:565 (1) and improves the flow at the same time, so I suggest doing that.

00:13:201 (1,2) - while this isn't unrankable or anything, straight up overlaps like this aren't that common in the easiest diff because they can be confusing for newer players

00:24:837 (1,1) - IIRC in an easy you need 4 beats of recovery after a spinner? I think its fine here because the BPM isn't too high or anything.

00:33:201 (4,1) - this overlap's kinda meh. reshape 1 so it doesn't overlap imo

01:17:201 (1) - this slider would be better if the direction changes matched up with the white ticks

01:37:565 (2,1) - weird flow since you're hitting the head of the slider from behind, not very intuitive.

01:42:655 (2,3) - blanket needs work, the end of 3 curves into 2

[Advanced]

probably just call this Hard

00:05:928 (1,2,1) - the blanket is fine, but it's better if the sliders aren't touching

00:08:655 (4,1) - why the reduction in spacing here?

00:10:292 (1) - use more slider points on the curve to get it neater

00:43:201 (4,5,6) - this jump is pretty big, i'd reduce the spacing a bit. this also avoids an overlap here - 00:43:383 (5,2,3)

00:47:201 (2,3) - not a big fan of this stack, feels kinda misleading and I think it's just better if you space it regularly

00:56:655 (5,1) - angle 1 so there's no overlap

00:58:292 (1,2) - blanket so these aren't touching

01:12:837 (1,2) - avoid this overlap

so like this map is good in terms of rhythm, but aesthetically there's work to be done. the overlaps you choose to have are pretty questionable, esp when you put notes under a previous object. it's just unneccessarily confusing to read. Also, your DS in some parts was just low enough for objects to slightly touch each other, which looks pretty bad, especially in a Hard diff

[Insane]

00:06:110 (2,3,4) - example of an overlap that isn't fun to play; hit objects directly under other ones is just frustrating if nothing else

00:09:928 (4,1) - weird blanket, you can probably just use a curve and not have to straighten out the start of the slider

00:25:565 (9) - NC

00:28:655 (4,5) - it's weird that you use a bigger spacing when they're 1/4 apart than when they're 1/2 appart

00:29:201 (1,3,4,5) - avoid some of this overlap, maybe move the stream up?

01:28:474 (7) - pref: 1.16x next:1.31x fix

01:34:292 (6) - inconsistent spacing

01:34:383 (7) - ^

01:34:565 (8,5,6,7,8) - ^

01:40:019 (5,6,7,8,9) - ^

[Rose's Hyper]

00:11:731 (6) - NC

00:13:186 (9) - move the NC to this note

00:14:640 (3) - NC

00:26:277 (7) - NC

00:30:277 (5) - make this a 1/4 slider and add another one 00:30:459 here

00:38:095 (4,5) - blanket needs work

00:49:550 (7) - NC

That's all I've got. Good luck with this mapset!
Yeen
Hey! Happened upon this song, as the storyboard looked nice, and decided I'd stay long enough to play all difficulties and give some mod feedback.

[Beginner]

I didn't really notice any problems here. Let me take a moment to repeat how much I liked your storyboard!

[Advanced]

Instead of a note-to-note analysis, I chose to take a more 'birds eye view' rout to asses the problems this difficulty level had.

To begin with, though your beat-colour choices work well together, they do NOT work well with your 'background'. Normally I wouldn't comment on colour choices, mostly because if I had a problem I'd simply dim the background by 100% and have no obstructions on my play-through, HOWEVER, you've got a good storyboard here and I would hate for people to miss it because they wanted to see the notes better.

Now, to asses the main concern I had with this difficulty. The ending.

Up to 01:02:655 your spacing is immaculate, and a quick check on my end showed that you were using 1.0x on your beat-snapper. When I was playing through the second part I found myself suddenly missing notes, and wondered why. When I checked out the snapper in editor it was at 1.2x for the second part... how jarring! Was this sudden spacing out intentional? I would recommend either A) re-snapping the second half of the song to that 1x snap, or B) organise your hit-beat:slider ratio to have sections where there are only one or the other so that it is easier to follow.

This problem is further emphasised at 01:39:746 when you shorten your note distance down since things speed up... however, instead of understanding that I had to click faster, I found myself going the same speed because that's how the beats looked in the first part of the song!

[Rose's Hyper]
This one didn't really have many problems. I'll leave the small nitpicky stuff to some other modder :D
What I COULD advise, however, is that the hit-sounds should be a bit louder at the louder parts of the song to enable the player to keep in touch with the beat as they flick around the map. Also, the storyboard announces the maker of Rose's Hyper to be you Hokichi. Might want to change that to give credit to your awesome collaborator!

That's all I've got for now. I can't play mania for the life of me and the 4.6 star version was outside of my skill range so I couldn't really give you any solid modding advice.

- - -

Any further questions? Ask away!

Also, I've recently put a beat-map of my own up, and am looking for some mod advice. If you have the time perhaps you can check it out. It's a short song, and I only have one difficulty so far, but feedback would be appreciated! 8-)

Map: https://osu.ppy.sh/s/474279
Thread: t/471453

~Zxoe
Topic Starter
Hokichi
Nvm XD
Topic Starter
Hokichi

zxoe wrote:

Hey! Happened upon this song, as the storyboard looked nice, and decided I'd stay long enough to play all difficulties and give some mod feedback. - Hey!

[Beginner]

I didn't really notice any problems here. Let me take a moment to repeat how much I liked your storyboard! - Nah, my SB is not too good :P

[Advanced]

Instead of a note-to-note analysis, I chose to take a more 'birds eye view' rout to asses the problems this difficulty level had.

To begin with, though your beat-colour choices work well together, they do NOT work well with your 'background'. Normally I wouldn't comment on colour choices, mostly because if I had a problem I'd simply dim the background by 100% and have no obstructions on my play-through, HOWEVER, you've got a good storyboard here and I would hate for people to miss it because they wanted to see the notes better. - It took a lot of time to choose those. And... Yeah...


Now, to asses the main concern I had with this difficulty. The ending.

Up to 01:02:655 your spacing is immaculate, and a quick check on my end showed that you were using 1.0x on your beat-snapper. When I was playing through the second part I found myself suddenly missing notes, and wondered why. When I checked out the snapper in editor it was at 1.2x for the second part... how jarring! Was this sudden spacing out intentional? I would recommend either A) re-snapping the second half of the song to that 1x snap, or B) organise your hit-beat:slider ratio to have sections where there are only one or the other so that it is easier to follow. - It's because of the changing of velocity I guess...

This problem is further emphasised at 01:39:746 when you shorten your note distance down since things speed up... however, instead of understanding that I had to click faster, I found myself going the same speed because that's how the beats looked in the first part of the song! - I don't find any distance change though :(

- - -

Any further questions? Ask away!

Also, I've recently put a beat-map of my own up, and am looking for some mod advice. If you have the time perhaps you can check it out. It's a short song, and I only have one difficulty so far, but feedback would be appreciated! 8-)

Map: https://osu.ppy.sh/s/474279 - I'll take a look whenever I have time ^^
Thread: t/471453

~Zxoe
Topic Starter
Hokichi

Hobbes2 wrote:

Hi, m4m from #modreqs c:

[general]

check ai mod in all of your diffs you have errors all over the place o_o - Fixed ^^

- - -

[Beginner]

00:03:746 (3) - Curving this the other way prevents the overlap with 00:01:565 (1) and improves the flow at the same time, so I suggest doing that. - Looks nice

00:13:201 (1,2) - while this isn't unrankable or anything, straight up overlaps like this aren't that common in the easiest diff because they can be confusing for newer players - Fixed

00:24:837 (1,1) - IIRC in an easy you need 4 beats of recovery after a spinner? I think its fine here because the BPM isn't too high or anything. - That's ok

00:33:201 (4,1) - this overlap's kinda meh. reshape 1 so it doesn't overlap imo - Fixed

01:17:201 (1) - this slider would be better if the direction changes matched up with the white ticks - Done

01:37:565 (2,1) - weird flow since you're hitting the head of the slider from behind, not very intuitive. -Looks good

01:42:655 (2,3) - blanket needs work, the end of 3 curves into 2 - I remapped that part.

[Advanced]

probably just call this Hard - I like this better XD

00:05:928 (1,2,1) - the blanket is fine, but it's better if the sliders aren't touching - Fixed

00:08:655 (4,1) - why the reduction in spacing here? - No more

00:10:292 (1) - use more slider points on the curve to get it neater - I changed the slider shape

00:43:201 (4,5,6) - this jump is pretty big, i'd reduce the spacing a bit. this also avoids an overlap here - 00:43:383 (5,2,3) - Fixed

00:47:201 (2,3) - not a big fan of this stack, feels kinda misleading and I think it's just better if you space it regularly - Looks nice

00:56:655 (5,1) - angle 1 so there's no overlap - Done

00:58:292 (1,2) - blanket so these aren't touching - Fixed

01:12:837 (1,2) - avoid this overlap - Done

so like this map is good in terms of rhythm, but aesthetically there's work to be done. the overlaps you choose to have are pretty questionable, esp when you put notes under a previous object. it's just unneccessarily confusing to read. Also, your DS in some parts was just low enough for objects to slightly touch each other, which looks pretty bad, especially in a Hard diff

[Insane]

00:06:110 (2,3,4) - example of an overlap that isn't fun to play; hit objects directly under other ones is just frustrating if nothing else - Hmm... Changed

00:09:928 (4,1) - weird blanket, you can probably just use a curve and not have to straighten out the start of the slider - Done. Looks very nice

00:25:565 (9) - NC - Done

00:28:655 (4,5) - it's weird that you use a bigger spacing when they're 1/4 apart than when they're 1/2 appart - Emphasizing the beat. So I won't change it

00:29:201 (1,3,4,5) - avoid some of this overlap, maybe move the stream up? - Yeah

01:28:474 (7) - pref: 1.16x next:1.31x fix - Fixed

01:34:292 (6) - inconsistent spacing - Fixed

01:34:383 (7) - ^

01:34:565 (8,5,6,7,8) - ^

01:40:019 (5,6,7,8,9) - ^ - Fixed them all.
ork

00:49:550 (7) - NC
Thank you all for the mods.
They were very helpful. Really appriciate these ^^
Bara-
Let's see
[General]
  1. Inconsistencies in values
    1. Preview time:
      1. Beginner: 4474
      2. Advanced: 4474
      3. Rose's Hyper: 4459
      4. Insane: 4459
      5. hikikuman's EZ: 4474
      6. hikikuman's HD: 4474
    2. Countdown:
      1. Beginner: 1
      2. Advanced: 1
      3. Rose's Hyper: 1
      4. Insane: 1
      5. hikikuman's EZ: 0
      6. hikikuman's HD: 0
    3. Timing is not consistent.
    4. Inconsistency in kiai times (even if they are made by you)
  2. Unused Hitsounds
    1. LR_Chm_Soft_NLV.wav
  3. Incorrect naming of Storyboard files in .osb (they all miss .jpg/.png)
    1. SB\1.png
    2. SB\2.png
    3. SB\blur.png
    4. SB\bw.png
    5. SB\cytus.png
    6. SB\game.png
    7. SB\polar.png
    8. SB\rayark.png
    9. SB\red blur.png
    10. SB\ring.png
    11. SB\shot.png
    12. SB\white.png
    13. SB\Cre\chi.png
    14. SB\Cre\comp.png
    15. SB\Cre\crusts.png
    16. SB\Cre\cytus.png
    17. SB\Cre\dark.png
    18. SB\Cre\diff.png
    19. SB\Cre\hiki.png
    20. SB\Cre\hoki.png
    21. SB\Cre\mega.png
    22. SB\Cre\name.png
    23. SB\Cre\nely.png
    24. SB\Cre\rayark.png
    25. SB\Cre\rose.png
    26. SB\Cre\sb.png
    27. SB\Cre\turtle.png
  4. Hitsounds with delay
    1. soft-hitclap.wav
  5. Inconsistency in end time
    01:50:655 - Beginner
    01:50:655 - Advanced
    01:50:640 - Rose's Hyper
    01:50:655 - Insane
    01:50:655 - hikikuman's EZ
    01:50:655 - hikikuman's HD
  6. Refrain from using too bright, or too dark combo colors
    1. Combo 2, is pure white. During kiai (which strangely enough doesn't exist in all diffs) and during combob ursts, it'll flash. White flashes are rather awful
    2. Combo 4/6, are both really dark, especially 6. Most people play with BG-dim, and are therefore unable to see the blackish approach circle
[Beginner]
Recovery time is too low for the following spinners Beginners/Easies need 4 beats of recovery, at maps of around 150 BPM. This is higher BPM, and thus definitely needs 4 full beats
00:24:837 (1) 2beats 727ms
00:59:746 (1) 2beats 727ms
01:11:383 (1) 2beats 727ms
  1. 00:03:746 (3,1) - A 1/2 gap in a Beginner diff is not acceptable. Why not make 3 a single circle, stack it on 00:04:474 (1) - You need to rotate 00:01:565 (1,2) - by around 90 degrees (and mvoe around) for proper distance/nothing going offscreen
  2. 00:10:292 (1,2) - Try blanketing the head of (1) with the first part of (2)
  3. 00:13:201 (1) - The tail and head of the same slider are slightly overlapping. While it isn't technically unrankable, it can be much better if it doesn't overlap
  4. 00:36:474 (1,2,3) - The overlap from (1,3) doesn't look nice, and there is a 1/2 gap between (2,3). Please redo these 3 sliders
  5. 00:46:655 (3,1) - Why not make them stack?
  6. 01:07:383 (4,6) - I miss the claps
  7. 01:15:746 (2,1,3) - All these overlaps >_> I know you can do better
  8. 01:47:020 (5) - Please move to 197:88 so the sliders all move down symmetrically
Nice diff

[Advanced]
First of all, I strongly disagree with using 1.2 DS in the slow parts. Everything seems too cluttered. Set it to 1.3 at least
  1. 00:05:928 (1) - Too cramped
  2. 00:06:474 (2) - Incorrect blanket
  3. 00:30:655 (1,3) - Make it a blanket please
  4. 00:32:474 (2,1) - What was your intention here? It doesn't fit, try stacking them
  5. 00:42:292 (1) - The wiggle is too intensive, and creates a big slowdown, which is strongly unrankable
  6. 00:48:110 (1,2,3,4) - The fact that the spacing is 2.40, as opposed to the usual 1.2, it creates a feeling as if it's 1/2 apart
  7. 00:57:565 (3) - Should be 3/4. There is no music at all at the red tick, while there is at the blue tick
  8. 00:58:292 (1,2) - This gap is soo weird, since it's 1/2 spacing, not 1/1 spacing
  9. 01:07:383 - I would personally not leave this open
  10. 01:07:928 - ^^
  11. 01:14:292 - 01:21:565 - There are too many overlaps in this part, it doesn't look nice at all :(
The kiai is really awkward to play. all those 1/4 short sliders

[Rose's Hyper]
First of all, all NC issues, unless mentioned as something else, are due to the fact that the music changes in sound, a strong downbeat passes, o rbecause the combo gets too long otherwise
  1. 00:07:004 (3) - Move to 257:145 for better blanket
  2. 00:21:913 (2) - The sounds actually start here, so give this an NC as well. 00:21:731 (1) - is there for the finish, but (2) is the start of the drum, and therefore should get a NC
  3. 00:25:095 (4,5,6) - Uhh, reverse sliders in streams should only start at the white tick unless the music really calls for something different. add one more circle at the blue tick, and move the sliders 1 tick further
  4. 00:26:277 (7) - NC
  5. 00:29:186 (2) - NC
  6. 00:30:277 (5) - Due to lack of polarity, give it a reverse
  7. 00:31:731 (5) - NC
  8. 00:32:216 (6,7) - Where is the sound at the whit tick? The timing of thi is really weird
  9. 00:33:186 (10) - Please remove the reverse. It gives a lack of emphasis to the cymbals
  10. 00:35:004 (4) - NC
  11. 00:36:459 (7) - NC
  12. 00:37:186 (1) - Remove NC
  13. 00:39:550 (7) - NC
  14. 00:40:216 (1) - Remove NC
  15. 00:40:216 (1,2) - It's a really weird idea to start a reverse slider at 1/3 and ending at a whit tick... Better make (7) a bit shorter, and start this at the white ticks
  16. 00:42:277 (1,2,3) - Should be 1/6, not 1/4 (so make it a full reverse slider, no circles
  17. 00:43:731 (6) - NC
  18. 00:48:095 (3) - NC
  19. 00:49:550 (7) - NC
  20. 00:49:913 (9,10,11) - Blanket please...
  21. 01:00:459 (5,6,1) - What's the point of this? The blanket and the stacks are off, by quite a lot
  22. 01:04:095 (6) - NC
  23. 01:04:277 (7,1,4,6,2,4) - All these sliders give insufficient emphasis to the snares. Sliderends should never get such strong sounds in higher-end difficulties.
  24. 01:04:822 (1) - Remove NC
  25. 01:05:550 (3) - NC
  26. 01:08:822 (3,6) - These are also not emphasiezed as well
  27. 01:12:822 (5) - Such a huge SV change is impossible to distinguish, without the usage of an NC, so NC it
  28. 01:14:277 (1,2,3) - This spacing is incredibly confusing. Why not make this whole part 1.5x?
  29. 01:15:368 (5) - Remove Reverse
  30. 01:15:913 (6) - NC
  31. 01:15:913 (6,7,8) - Move to white tick
  32. 01:21:186 (5) - Remove reverse
  33. 01:21:640 (1,2,3,4,5) - Move them all back by 1/4
  34. 01:23:004 (6) - NC
  35. 01:28:822 (5,6,7,8,1,2,3,4,5,6,7) - All of this is cramped on the left side of the screen, give it some movement
  36. 01:37:186 (1) - Remove NC
  37. 01:37:550 (2) - NC
  38. 01:41:186 (1,2,3) - There is nothing in the music which supports the usage of 1/1. The music is 3/4 in this part
  39. 01:44:095 (1) - No sound in the music supports such a weird 3/2 slider (which also has an NC?)
I don't think this map is rankable, in it's current state, why?
  1. Lack of emphasis due to offbeat sliders
  2. Inconsistent NC'ing
  3. Inconsistent rhythm
  4. Irregular spacing
  5. Inconsistent hitsounding
[Insane]
  1. 00:04:474 (1,2) - Rather awkward overlap, why not stack (2) with (1)'s head?
  2. 00:07:019 (4,2) - Seperate them a tiny bit
  3. 00:14:655 (1) - Add a reverse and remove 00:16:110 (1). While I normally hate offbeat emphasis, on long sliders, it works the other way around. The have more emphasis since you need to hold it for a long time
  4. 00:24:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Drumhitclap?
  5. 00:26:292 (1) - Add a long 1/4 reverse slider, since the drumroll still continues
  6. 00:28:655 (4,5) - Try to make it look more like a 1/4. Try giving them some red nodes for a sharp curve, and make them have lower spacing
  7. 00:35:746 (5) - Move the last noce to 340:241 for a perfectly symmetrical constellation
  8. 00:39:383 (1,2,3,4) - 1/3 gaps often have polarity issues, this indeed has them as well. Shorten (1) and move (2,3,4) back by 1/3
  9. 00:47:383 (3,4,5) - Lower spacing, it doesn't look like 1/4 at all now
  10. 01:04:110 (1,4,1,3) - Like in Hyper, these sliders struggle with emphasis for the snares
  11. 01:07:019 (1,3) - I miss the claps
  12. 01:30:201 (11,1) - You do know this is 1/4 right...
  13. 01:35:383 (4,5) - This spacing indicated 1/4, whilte it is 1/2. Please make ti more Obvious for the player that this is 1/2
  14. 01:41:837 (9,1) - This is just too much, please tone it down
  15. 01:43:201 (7,8,1) - ^^
This diff is also lacking quality, but that's mostly because you have rather odd rhythm choices, which causes the objects to play weird.

Ah well, Good Luck!
Topic Starter
Hokichi

Bara- wrote:

Let's see
[General]
  1. Inconsistencies in values
    1. Preview time:
      1. Beginner: 4474
      2. Advanced: 4474
      3. Rose's Hyper: 4459
      4. Insane: 4459
      5. hikikuman's EZ: 4474
      6. hikikuman's HD: 4474
    2. Countdown:
      1. Beginner: 1
      2. Advanced: 1
      3. Rose's Hyper: 1
      4. Insane: 1
      5. hikikuman's EZ: 0
      6. hikikuman's HD: 0
    3. Timing is not consistent.
    4. Inconsistency in kiai times (even if they are made by you)
  2. Unused Hitsounds
    1. LR_Chm_Soft_NLV.wav
  3. Incorrect naming of Storyboard files in .osb (they all miss .jpg/.png)
    1. SB\1.png
    2. SB\2.png
    3. SB\blur.png
    4. SB\bw.png
    5. SB\cytus.png
    6. SB\game.png
    7. SB\polar.png
    8. SB\rayark.png
    9. SB\red blur.png
    10. SB\ring.png
    11. SB\shot.png
    12. SB\white.png
    13. SB\Cre\chi.png
    14. SB\Cre\comp.png
    15. SB\Cre\crusts.png
    16. SB\Cre\cytus.png
    17. SB\Cre\dark.png
    18. SB\Cre\diff.png
    19. SB\Cre\hiki.png
    20. SB\Cre\hoki.png
    21. SB\Cre\mega.png
    22. SB\Cre\name.png
    23. SB\Cre\nely.png
    24. SB\Cre\rayark.png
    25. SB\Cre\rose.png
    26. SB\Cre\sb.png
    27. SB\Cre\turtle.png
  4. Hitsounds with delay
    1. soft-hitclap.wav
  5. Inconsistency in end time
    01:50:655 - Beginner
    01:50:655 - Advanced
    01:50:640 - Rose's Hyper
    01:50:655 - Insane
    01:50:655 - hikikuman's EZ
    01:50:655 - hikikuman's HD
  6. Refrain from using too bright, or too dark combo colors
    1. Combo 2, is pure white. During kiai (which strangely enough doesn't exist in all diffs) and during combob ursts, it'll flash. White flashes are rather awful
    2. Combo 4/6, are both really dark, especially 6. Most people play with BG-dim, and are therefore unable to see the blackish approach circle
[Beginner]
Recovery time is too low for the following spinners Beginners/Easies need 4 beats of recovery, at maps of around 150 BPM. This is higher BPM, and thus definitely needs 4 full beats
00:24:837 (1) 2beats 727ms
00:59:746 (1) 2beats 727ms
01:11:383 (1) 2beats 727ms - Fixed all
  1. 00:03:746 (3,1) - A 1/2 gap in a Beginner diff is not acceptable. Why not make 3 a single circle, stack it on 00:04:474 (1) - You need to rotate 00:01:565 (1,2) - by around 90 degrees (and mvoe around) for proper distance/nothing going offscreen - Done
  2. 00:10:292 (1,2) - Try blanketing the head of (1) with the first part of (2) - Took me a while to blnaket them LOL
  3. 00:13:201 (1) - The tail and head of the same slider are slightly overlapping. While it isn't technically unrankable, it can be much better if it doesn't overlap - Like this: https://osu.ppy.sh/ss/5497010
  4. 00:36:474 (1,2,3) - The overlap from (1,3) doesn't look nice, and there is a 1/2 gap between (2,3). Please redo these 3 sliders - Fixed
  5. 00:46:655 (3,1) - Why not make them stack? - Took me a while to get them stacked :/
  6. 01:07:383 (4,6) - I miss the claps - Added
  7. 01:15:746 (2,1,3) - All these overlaps >_> I know you can do better - Yeah I've done better :P
  8. 01:47:020 (5) - Please move to 197:88 so the sliders all move down symmetrically - Looks nice
Nice diff - Thanks

[Advanced]
First of all, I strongly disagree with using 1.2 DS in the slow parts. Everything seems too cluttered. Set it to 1.3 at least
  1. 00:05:928 (1) - Too cramped - Fixed
  2. 00:06:474 (2) - Incorrect blanket - So... I can blanket the head?
  3. 00:30:655 (1,3) - Make it a blanket please - Done
  4. 00:32:474 (2,1) - What was your intention here? It doesn't fit, try stacking them - I didn't stack them. But no more overlap.
  5. 00:42:292 (1) - The wiggle is too intensive, and creates a big slowdown, which is strongly unrankable - Fixed :(
  6. 00:48:110 (1,2,3,4) - The fact that the spacing is 2.40, as opposed to the usual 1.2, it creates a feeling as if it's 1/2 apart - So, I should move them closer?
  7. 00:57:565 (3) - Should be 3/4. There is no music at all at the red tick, while there is at the blue tick - Changed
  8. 00:58:292 (1,2) - This gap is soo weird, since it's 1/2 spacing, not 1/1 spacing - Fixed
  9. 01:07:383 - I would personally not leave this open - Just to make it easier, I guess. But it sounds great, so I changed
  10. 01:07:928 - ^^ - ^^
  11. 01:14:292 - 01:21:565 - There are too many overlaps in this part, it doesn't look nice at all :( - I don't find any :(
The kiai is really awkward to play. all those 1/4 short sliders

[Insane]
  1. 00:04:474 (1,2) - Rather awkward overlap, why not stack (2) with (1)'s head?
  2. 00:07:019 (4,2) - Seperate them a tiny bit - I stacked them instead
  3. 00:14:655 (1) - Add a reverse and remove 00:16:110 (1). While I normally hate offbeat emphasis, on long sliders, it works the other way around. The have more emphasis since you need to hold it for a long time - Looks great!
  4. 00:24:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Drumhitclap? - Idk...
  5. 00:26:292 (1) - Add a long 1/4 reverse slider, since the drumroll still continues - Sounds awesome.
  6. 00:28:655 (4,5) - Try to make it look more like a 1/4. Try giving them some red nodes for a sharp curve, and make them have lower spacing - Ok
  7. 00:35:746 (5) - Move the last noce to 340:241 for a perfectly symmetrical constellation - Fixed
  8. 00:39:383 (1,2,3,4) - 1/3 gaps often have polarity issues, this indeed has them as well. Shorten (1) and move (2,3,4) back by 1/3 - Fixed
  9. 00:47:383 (3,4,5) - Lower spacing, it doesn't look like 1/4 at all now - Okie. Fixed
  10. 01:04:110 (1,4,1,3) - Like in Hyper, these sliders struggle with emphasis for the snares - I don't get this...
  11. 01:07:019 (1,3) - I miss the claps - Added
  12. 01:30:201 (11,1) - You do know this is 1/4 right... - No, I don't :P Jk, ofc I do. Fixed ^^
  13. 01:35:383 (4,5) - This spacing indicated 1/4, whilte it is 1/2. Please make ti more Obvious for the player that this is 1/2 - Fixed
  14. 01:41:837 (9,1) - This is just too much, please tone it down - I don't get this either...
  15. 01:43:201 (7,8,1) - ^^ - ^^
This diff is also lacking quality, but that's mostly because you have rather odd rhythm choices, which causes the objects to play weird. - :(

Ah well, Good Luck! - Thanks
Shoga
use queue plz....oh w8 U 've already been in the queue nvm.


Mods
  • Insane
  1. 00:02:110 (2,3,4,5,6,7,8,9,10) - turn these into streams, stacks make it weird. idk just not aesthetic
  2. 00:03:746 (2,1) - space these out so the players have more time to move.
  3. 01:01:201 - there is a beat that deserves more emphasize. maybe place a note there and there map the spinner by using a slow spinnner?
  4. 01:07:746 (3) - there is a 1/2 there are u sure u wanna skip it on an insane diff?
  5. 01:20:837 (4,5,6) - space these out. too close.
  6. 01:25:474 (4,5) - ^

  • Rose's Hyper
  1. 00:06:110 (2,3) - blanket
  2. 00:22:110 (3,4,5) - sharp angle changing should consider a pattern change there.
  3. 00:25:837 (6,7) - have extended to the blue tick then put 7 closer to the end of 6. since the music there is constant the beat still going
  4. 00:32:352 (7,8) - bad polarity switching. switching from 1/6 to 1/4 in such a short time is quite unreadable for players. use polarity technique to improve that part. https://www.youtube.com/watch?v=53PkFLrK8Ws
  5. 00:36:474 (7,8) - blanket these into 00:35:746 (6)
  6. 00:42:292 (1,2,3) - put these down a bit for better flow?
  7. 00:49:565 (7) - NC
  8. 01:00:474 (5,6) - blanket
  9. 01:00:655 (6,1) - ^
  10. 01:14:746 (3,4) - Space these out to 1,2 becuz u know...polarity and the patterns switching hard to read
  11. 01:15:019 (4,5) - same problem like above foor the transition from 4 to 5
  12. 01:08:474 (1,2,3,4,5,6,7,8) - large spacing should do something to it. it just not good on sightread. inconsistent spacing.
[notice]
  • Advance
  1. 00:50:292 (2) - replace this into a stream
Easy seem fine

GL ~
Topic Starter
Hokichi

Shoga wrote:

use queue plz....oh w8 U 've already been in the queue nvm. - XD


Mods
  • Insane
  1. 00:02:110 (2,3,4,5,6,7,8,9,10) - turn these into streams, stacks make it weird. idk just not aesthetic - Ok
  2. 00:03:746 (2,1) - space these out so the players have more time to move. - Nice
  3. 01:01:201 - there is a beat that deserves more emphasize. maybe place a note there and there map the spinner by using a slow spinnner? - Hmm... Changed
  4. 01:07:746 (3) - there is a 1/2 there are u sure u wanna skip it on an insane diff? - They are already 1/2 beat man. I know you're trying to say 1/4 beats, and I remapped that part
  5. 01:20:837 (4,5,6) - space these out. too close. - Changed
  6. 01:25:474 (4,5) - ^ - ^


  • Advance
  1. 00:50:292 (2) - replace this into a stream - My diff is hard enough...
Easy seem fine

GL ~ - Thank you
Crusts
hi hokichi sorry for taking too long
GD as requested

GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4474
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
EpilepsyWarning: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7600004

[Metadata]
Title:Slit
TitleUnicode:Ø (Slit)
Artist:EBICO & jioyi
ArtistUnicode:EBICO & jioyi
Creator:Hokichi
Version:RR's NM
Source:Cytus
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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btw i see nothing in tags so i think you should search it i can't help since i don't know about this so.....
and maybe you can fix the things that was error in Ai Mod on my diff
Topic Starter
Hokichi

Crusts wrote:

hi hokichi sorry for taking too long
GD as requested

GD
osu file format v14

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Title:Slit
TitleUnicode:Ø (Slit)
Artist:EBICO & jioyi
ArtistUnicode:EBICO & jioyi
Creator:Hokichi
Version:RR's NM
Source:Cytus
Tags:
BeatmapID:0
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192,192,13201,128,0,14655:0:0:0:0:
448,192,14655,128,0,15383:0:0:0:0:
64,192,16110,1,0,0:0:0:0:
320,192,16110,1,0,0:0:0:0:
448,192,16110,1,0,0:0:0:0:
192,192,16292,1,0,0:0:0:0:
448,192,16474,1,0,0:0:0:0:
320,192,16655,1,0,0:0:0:0:
192,192,16837,1,0,0:0:0:0:
448,192,17019,1,0,0:0:0:0:
64,192,17201,1,0,0:0:0:0:
192,192,17383,1,0,0:0:0:0:
320,192,17565,1,0,0:0:0:0:
448,192,17746,1,0,0:0:0:0:
64,192,17928,1,0,0:0:0:0:
448,192,18110,1,0,0:0:0:0:
192,192,18292,1,0,0:0:0:0:
320,192,18383,1,0,0:0:0:0:
448,192,18474,1,0,0:0:0:0:
320,192,18655,1,0,0:0:0:0:
192,192,18746,1,0,0:0:0:0:
64,192,18837,1,0,0:0:0:0:
320,192,19019,1,0,0:0:0:0:
192,192,19201,1,0,0:0:0:0:
448,192,19383,1,0,0:0:0:0:
64,192,19565,1,0,0:0:0:0:
448,192,19746,1,0,0:0:0:0:
320,192,19837,1,0,0:0:0:0:
192,192,19928,1,0,0:0:0:0:
64,192,20110,1,0,0:0:0:0:
192,192,20201,1,0,0:0:0:0:
320,192,20292,1,0,0:0:0:0:
448,192,20474,1,0,0:0:0:0:
192,192,20655,1,0,0:0:0:0:
320,192,20837,1,0,0:0:0:0:
64,192,21019,1,0,0:0:0:0:
448,192,21201,1,0,0:0:0:0:
320,192,21292,1,0,0:0:0:0:
192,192,21383,1,0,0:0:0:0:
64,192,21474,1,0,0:0:0:0:
448,192,21746,1,0,0:0:0:0:
320,192,21746,1,0,0:0:0:0:
192,192,21928,1,0,0:0:0:0:
64,192,21928,1,0,0:0:0:0:
448,192,22110,1,0,0:0:0:0:
64,192,22292,1,0,0:0:0:0:
320,192,22292,1,0,0:0:0:0:
192,192,22474,1,0,0:0:0:0:
320,192,22655,1,0,0:0:0:0:
448,192,22655,1,0,0:0:0:0:
64,192,22837,1,0,0:0:0:0:
192,192,23019,1,0,0:0:0:0:
320,192,23019,1,0,0:0:0:0:
448,192,23201,1,0,0:0:0:0:
320,192,23292,1,0,0:0:0:0:
64,192,23383,1,0,0:0:0:0:
192,192,23383,1,0,0:0:0:0:
320,192,23565,1,0,0:0:0:0:
448,192,23746,1,0,0:0:0:0:
64,192,23746,1,0,0:0:0:0:
320,192,23928,1,0,0:0:0:0:
192,192,24110,1,0,0:0:0:0:
64,192,24110,1,0,0:0:0:0:
448,192,24292,1,0,0:0:0:0:
64,192,24474,1,0,0:0:0:0:
320,192,24474,1,0,0:0:0:0:
192,192,24655,1,0,0:0:0:0:
64,192,24837,1,0,0:0:0:0:
448,192,24837,128,0,26292:0:0:0:0:
320,192,26292,1,0,0:0:0:0:
64,192,26474,128,0,26655:0:0:0:0:
448,192,26655,128,0,27019:0:0:0:0:
64,192,27746,1,0,0:0:0:0:
192,192,27746,1,0,0:0:0:0:
320,192,28110,128,0,28292:0:0:0:0:
192,192,28292,128,0,28474:0:0:0:0:
320,192,28474,128,0,28655:0:0:0:0:
448,192,28655,128,0,28928:0:0:0:0:
64,192,28928,128,0,29201:0:0:0:0:
192,192,29201,1,0,0:0:0:0:
448,192,29201,1,0,0:0:0:0:
320,192,29565,1,0,0:0:0:0:
192,192,29746,1,0,0:0:0:0:
64,192,29928,128,0,30110:0:0:0:0:
320,192,30110,128,0,30292:0:0:0:0:
192,192,30292,128,0,30474:0:0:0:0:
448,192,30474,128,0,30655:0:0:0:0:
64,192,30655,1,0,0:0:0:0:
192,192,30928,1,0,0:0:0:0:
448,192,31110,1,0,0:0:0:0:
320,192,31292,1,0,0:0:0:0:
192,192,31383,1,0,0:0:0:0:
64,192,31383,1,0,0:0:0:0:
448,192,31504,1,0,0:0:0:0:
320,192,31625,1,0,0:0:0:0:
192,192,31746,1,0,0:0:0:0:
64,192,31746,128,0,32110:0:0:0:0:
448,192,32110,1,0,0:0:0:0:
320,192,32231,1,0,0:0:0:0:
192,192,32352,1,0,0:0:0:0:
64,192,32474,1,0,0:0:0:0:
320,192,32746,1,0,0:0:0:0:
64,192,32837,1,0,0:0:0:0:
192,192,32837,1,0,0:0:0:0:
192,192,33110,1,0,0:0:0:0:
320,192,33201,1,0,0:0:0:0:
448,192,33201,1,0,0:0:0:0:
64,192,33383,1,0,0:0:0:0:
192,192,33383,1,0,0:0:0:0:
320,192,33565,1,0,0:0:0:0:
448,192,33565,1,0,0:0:0:0:
64,192,33928,128,0,34110:0:0:0:0:
192,192,34110,128,0,34292:0:0:0:0:
448,192,34292,1,0,0:0:0:0:
320,192,34474,1,0,0:0:0:0:
192,192,34655,1,0,0:0:0:0:
64,192,34837,1,0,0:0:0:0:
448,192,35019,1,0,0:0:0:0:
320,192,35201,1,0,0:0:0:0:
192,192,35383,1,0,0:0:0:0:
64,192,35565,1,0,0:0:0:0:
448,192,35746,128,0,36110:0:0:0:0:
320,192,36110,1,0,0:0:0:0:
64,192,36474,1,0,0:0:0:0:
192,192,36474,1,0,0:0:0:0:
448,192,36655,128,0,36746:0:0:0:0:
320,192,36837,1,0,0:0:0:0:
64,192,37019,1,0,0:0:0:0:
192,192,37201,128,0,37474:0:0:0:0:
320,192,37474,128,0,37746:0:0:0:0:
448,192,37746,128,0,37928:0:0:0:0:
64,192,37928,128,0,38655:0:0:0:0:
192,192,38474,1,0,0:0:0:0:
320,192,38565,1,0,0:0:0:0:
448,192,38655,128,0,39201:0:0:0:0:
64,192,39019,1,0,0:0:0:0:
192,192,39110,1,0,0:0:0:0:
320,192,39201,1,0,0:0:0:0:
64,192,39565,128,0,40110:0:0:0:0:
448,192,40110,1,0,0:0:0:0:
320,192,40292,1,0,0:0:0:0:
192,192,40474,1,0,0:0:0:0:
64,192,40655,1,0,0:0:0:0:
320,192,40837,1,0,0:0:0:0:
448,192,40837,128,0,41383:0:0:0:0:
192,192,41383,128,0,41565:0:0:0:0:
320,192,41565,128,0,41837:0:0:0:0:
64,192,41837,128,0,42110:0:0:0:0:
192,192,42110,128,0,42292:0:0:0:0:
448,192,42292,128,0,43019:0:0:0:0:
64,192,43019,128,0,43201:0:0:0:0:
320,192,43201,128,0,43383:0:0:0:0:
448,192,43383,128,0,43565:0:0:0:0:
192,192,43565,128,0,43746:0:0:0:0:
64,192,43746,128,0,44474:0:0:0:0:
320,192,44474,128,0,44837:0:0:0:0:
192,192,44837,128,0,45201:0:0:0:0:
448,192,45019,1,0,0:0:0:0:
64,192,45201,128,0,46655:0:0:0:0:
448,192,45746,1,0,0:0:0:0:
192,192,45928,1,0,0:0:0:0:
320,192,45928,1,0,0:0:0:0:
448,192,46655,128,0,48110:0:0:0:0:
64,192,47201,1,0,0:0:0:0:
192,192,47383,1,0,0:0:0:0:
320,192,47383,1,0,0:0:0:0:
64,192,48110,1,0,0:0:0:0:
192,192,48292,1,0,0:0:0:0:
448,192,48474,1,0,0:0:0:0:
320,192,48655,1,0,0:0:0:0:
64,192,48837,1,0,0:0:0:0:
192,192,49019,1,0,0:0:0:0:
320,192,49201,1,0,0:0:0:0:
448,192,49383,1,0,0:0:0:0:
320,192,49565,1,0,0:0:0:0:
192,192,49746,1,0,0:0:0:0:
64,192,49928,1,0,0:0:0:0:
192,192,50110,1,0,0:0:0:0:
320,192,50292,1,0,0:0:0:0:
448,192,50474,1,0,0:0:0:0:
320,192,50655,1,0,0:0:0:0:
192,192,50837,1,0,0:0:0:0:
64,192,51019,128,0,52474:0:0:0:0:
448,192,52474,128,0,53928:0:0:0:0:
320,192,53019,1,0,0:0:0:0:
192,192,53565,1,0,0:0:0:0:
64,192,53928,128,0,55383:0:0:0:0:
320,192,54292,1,0,0:0:0:0:
320,192,54474,1,0,0:0:0:0:
320,192,55383,128,0,56837:0:0:0:0:
64,192,56474,1,0,0:0:0:0:
192,192,56655,1,0,0:0:0:0:
448,192,56837,128,0,58292:0:0:0:0:
64,192,58292,128,0,59746:0:0:0:0:
448,192,58837,1,0,0:0:0:0:
320,192,59383,1,0,0:0:0:0:
192,192,59746,128,0,61201:0:0:0:0:
448,192,61201,128,0,62655:0:0:0:0:
64,192,62655,1,0,0:0:0:0:
320,192,62655,1,0,0:0:0:0:
320,192,63019,1,0,0:0:0:0:
192,192,63019,1,0,0:0:0:0:
448,192,63565,1,0,0:0:0:0:
192,192,63565,1,0,0:0:0:0:
64,192,63746,1,0,0:0:0:0:
192,192,64110,1,0,0:0:0:0:
448,192,64474,1,0,0:0:0:0:
320,192,64474,1,0,0:0:0:0:
64,192,65019,1,0,0:0:0:0:
320,192,65019,1,0,0:0:0:0:
448,192,65201,1,0,0:0:0:0:
64,192,65565,1,0,0:0:0:0:
448,192,65928,1,0,0:0:0:0:
320,192,65928,1,0,0:0:0:0:
192,192,66292,1,0,0:0:0:0:
64,192,66292,1,0,0:0:0:0:
320,192,66655,1,0,0:0:0:0:
192,192,66655,1,0,0:0:0:0:
320,192,67019,1,0,0:0:0:0:
64,192,67019,1,0,0:0:0:0:
448,192,67383,1,0,0:0:0:0:
64,192,67383,1,0,0:0:0:0:
320,192,67746,1,0,0:0:0:0:
448,192,67746,1,0,0:0:0:0:
320,192,68110,1,0,0:0:0:0:
192,192,68110,1,0,0:0:0:0:
192,192,68474,1,0,0:0:0:0:
64,192,68474,1,0,0:0:0:0:
320,192,68655,1,0,0:0:0:0:
448,192,68837,1,0,0:0:0:0:
192,192,68837,1,0,0:0:0:0:
64,192,69019,1,0,0:0:0:0:
192,192,69201,1,0,0:0:0:0:
320,192,69201,1,0,0:0:0:0:
448,192,69383,1,0,0:0:0:0:
320,192,69565,1,0,0:0:0:0:
64,192,69565,1,0,0:0:0:0:
192,192,69746,1,0,0:0:0:0:
320,192,69928,1,0,0:0:0:0:
448,192,69928,1,0,0:0:0:0:
64,192,70110,1,0,0:0:0:0:
320,192,70292,1,0,0:0:0:0:
448,192,70292,1,0,0:0:0:0:
192,192,70474,1,0,0:0:0:0:
64,192,70655,1,0,0:0:0:0:
448,192,70655,1,0,0:0:0:0:
320,192,70837,1,0,0:0:0:0:
192,192,71019,1,0,0:0:0:0:
64,192,71019,1,0,0:0:0:0:
448,192,71383,128,0,72110:0:0:0:0:
320,192,72110,128,0,72837:0:0:0:0:
64,192,72837,128,0,74292:0:0:0:0:
448,192,74292,1,0,0:0:0:0:
192,192,74292,1,0,0:0:0:0:
320,192,74474,1,0,0:0:0:0:
192,192,74565,1,0,0:0:0:0:
320,192,74746,1,0,0:0:0:0:
448,192,74837,1,0,0:0:0:0:
64,192,75019,1,0,0:0:0:0:
192,192,75110,1,0,0:0:0:0:
448,192,75292,1,0,0:0:0:0:
320,192,75383,128,0,75746:0:0:0:0:
64,192,75746,1,0,0:0:0:0:
448,192,75928,1,0,0:0:0:0:
64,192,76110,1,0,0:0:0:0:
192,192,76292,1,0,0:0:0:0:
320,192,76474,1,0,0:0:0:0:
448,192,76655,1,0,0:0:0:0:
192,192,76837,128,0,77201:0:0:0:0:
448,192,77201,1,0,0:0:0:0:
320,192,77383,1,0,0:0:0:0:
64,192,77474,1,0,0:0:0:0:
448,192,77655,1,0,0:0:0:0:
320,192,77746,1,0,0:0:0:0:
64,192,77928,1,0,0:0:0:0:
192,192,78019,1,0,0:0:0:0:
448,192,78201,1,0,0:0:0:0:
320,192,78292,128,0,78655:0:0:0:0:
448,192,78655,128,0,80110:0:0:0:0:
64,192,80110,1,0,0:0:0:0:
320,192,80292,1,0,0:0:0:0:
192,192,80383,1,0,0:0:0:0:
64,192,80565,1,0,0:0:0:0:
192,192,80655,1,0,0:0:0:0:
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320,192,80928,1,0,0:0:0:0:
64,192,81110,1,0,0:0:0:0:
192,192,81201,128,0,81565:0:0:0:0:
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192,192,81837,1,0,0:0:0:0:
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64,192,82110,1,0,0:0:0:0:
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320,192,82383,1,0,0:0:0:0:
64,192,82565,1,0,0:0:0:0:
192,192,82655,128,0,83019:0:0:0:0:
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192,192,83565,1,0,0:0:0:0:
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192,192,84928,1,0,0:0:0:0:
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192,192,89655,1,0,0:0:0:0:
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192,192,97565,1,0,0:0:0:0:
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320,192,97837,1,0,0:0:0:0:
448,192,97837,1,0,0:0:0:0:
192,192,98110,1,0,0:0:0:0:
64,192,98110,1,0,0:0:0:0:
320,192,98201,1,0,0:0:0:0:
448,192,98292,1,0,0:0:0:0:
64,192,98565,128,0,98655:0:0:0:0:
448,192,98655,1,0,0:0:0:0:
320,192,98746,1,0,0:0:0:0:
192,192,98837,1,0,0:0:0:0:
64,192,98928,1,0,0:0:0:0:
320,192,99019,1,0,0:0:0:0:
448,192,99019,1,0,0:0:0:0:
192,192,99383,1,0,0:0:0:0:
64,192,99383,1,0,0:0:0:0:
448,192,99746,1,0,0:0:0:0:
320,192,100110,1,0,0:0:0:0:
64,192,100110,1,0,0:0:0:0:
192,192,100474,1,0,0:0:0:0:
320,192,100837,1,0,0:0:0:0:
448,192,100837,1,0,0:0:0:0:
64,192,101201,1,0,0:0:0:0:
192,192,101292,1,0,0:0:0:0:
320,192,101383,1,0,0:0:0:0:
448,192,101565,1,0,0:0:0:0:
320,192,101655,1,0,0:0:0:0:
192,192,101746,1,0,0:0:0:0:
320,192,101928,1,0,0:0:0:0:
192,192,102292,1,0,0:0:0:0:
64,192,102292,1,0,0:0:0:0:
448,192,102655,1,0,0:0:0:0:
320,192,102655,1,0,0:0:0:0:
320,192,102837,1,0,0:0:0:0:
64,192,103019,1,0,0:0:0:0:
192,192,103019,1,0,0:0:0:0:
448,192,103201,1,0,0:0:0:0:
320,192,103201,1,0,0:0:0:0:
192,192,103565,1,0,0:0:0:0:
64,192,103565,1,0,0:0:0:0:
448,192,103928,1,0,0:0:0:0:
64,192,103928,1,0,0:0:0:0:
320,192,104292,1,0,0:0:0:0:
192,192,104292,1,0,0:0:0:0:
448,192,104837,1,0,0:0:0:0:
320,192,104837,1,0,0:0:0:0:
64,192,105019,1,0,0:0:0:0:
192,192,105201,1,0,0:0:0:0:
320,192,105201,1,0,0:0:0:0:
448,192,105383,1,0,0:0:0:0:
320,192,105565,1,0,0:0:0:0:
64,192,105565,1,0,0:0:0:0:
192,192,105746,1,0,0:0:0:0:
320,192,105928,1,0,0:0:0:0:
448,192,105928,1,0,0:0:0:0:
64,192,106110,1,0,0:0:0:0:
448,192,106292,1,0,0:0:0:0:
192,192,106292,1,0,0:0:0:0:
320,192,106474,1,0,0:0:0:0:
192,192,106655,1,0,0:0:0:0:
64,192,106655,1,0,0:0:0:0:
448,192,106837,1,0,0:0:0:0:
320,192,107019,1,0,0:0:0:0:
64,192,107019,1,0,0:0:0:0:
192,192,107201,1,0,0:0:0:0:
320,192,107383,1,0,0:0:0:0:
448,192,107383,1,0,0:0:0:0:
64,192,107565,1,0,0:0:0:0:
320,192,107746,1,0,0:0:0:0:
192,192,107746,1,0,0:0:0:0:
320,192,108110,1,0,0:0:0:0:
64,192,108110,1,0,0:0:0:0:
64,192,108474,1,0,0:0:0:0:
448,192,108474,128,0,108837:0:0:0:0:
192,192,108837,128,0,109201:0:0:0:0:
448,192,109201,1,0,0:0:0:0:
64,192,109383,1,0,0:0:0:0:
192,192,109474,1,0,0:0:0:0:
448,192,109655,1,0,0:0:0:0:
320,192,109746,1,0,0:0:0:0:
64,192,109928,1,0,0:0:0:0:
192,192,110019,1,0,0:0:0:0:
448,192,110110,1,0,0:0:0:0:
320,192,110201,1,0,0:0:0:0:
192,192,110292,1,0,0:0:0:0:
64,192,110383,1,0,0:0:0:0:
448,192,110474,1,0,0:0:0:0:
320,192,110565,1,0,0:0:0:0:
192,192,110655,1,0,0:0:0:0:
64,192,110655,1,0,0:0:0:0:

btw i see nothing in tags so i think you should search it i can't help since i don't know about this so.....
and maybe you can fix the things that was error in Ai Mod on my diff
Great, thank you ^^
tatemae
yo o/

ins
00:11:019 (3,1) - Can you blanket better?
00:11:746 (1,2) - ^
01:16:837 (4) - Either change up the angles a little bit or change the slider shape imo
Rose's Hyper
where your kiai mod? :D


Good luck guys~
Topic Starter
Hokichi

SherryCherry wrote:

yo o/ - Yo ^^

ins
00:11:019 (3,1) - Can you blanket better? - They were not blanket, but yeah, I blanket them.
00:11:746 (1,2) - ^ - ^
01:16:837 (4) - Either change up the angles a little bit or change the slider shape imo - That's ok with me

Good luck guys~
XxSonOfAresxX
[u]This song is looking really good, needs very little work and just has some slider shape issues. I would like to see this map ranked and would like to have fun playing it, so just keep working on the sliders. Congrats on actually mapping CtB and Mania, too. It's not easy to map those, and they look amazing.
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