Hey don't feel bad about it, I don't mind if you want to icon, I'll still mods the map as a BN to help out !!! I really don't care about who is going to icon, most important is to help out /o/
Replied what I didn't forget about , hope I mainly replied them aaaaaAste- wrote:
......
eter plz.... this beatmap is hard to mod lol
-general
no serious problem found
-mod
Before i start.. please do apologies but it's been a while i mod someone map... and my modding skill is a bit rusty lol
[Stein's]
tbh.. i quite confuse with this part.. do you follow the Drum kick with snare or the 2nd guitar that have short sound... my mod here are for following the drum properly (please do apologize if i'm wrong)
00:12:584 (12584|2,12741|1) - i believe that you are following the Drum in this part, and i hear the first kick are over here 00:12:427 - , the second kick over here 00:12:584 - . and guitar here 00:12:741 - . so if you are following the drum . you should move 00:12:741 (12741|1) - to 00:12:427 -
Rearranged this, changed the only first pattern as it sounds really better that way indeed, however kept the doubles and the 1/2 rythms after that
00:13:056 - i hear kick sound here.. intended?
00:06:773 - kick sound here too
00:07:087 - ^
00:07:401 - ^
now that's something that concern me aswell I just copied hitsounds from unforgotten I might need to ask if it's okay to add thooose
and so on. it's okay thou for nm to follow the kick drum properly and skipping the drum roll like this 00:03:474 (3474|0,3631|1,3789|2) - still sane and playable, just.. use only 1 note.
00:05:281 - it's okay to add more here. not too hard if you use simple stair and not use dual here 00:05:359 (5359|4) -
00:14:940 (14940|5,14940|2) - it.. not very fit with the drum and other instrument.. and only makes it a bit confusing if you do following drum on the earlier part, how about 00:14:940 (14940|2) - move this to 00:15:097 - for the crash, and then 00:14:940 (14940|5) - change it to LN and end it here 00:15:097 -
for 00:15:412 (15412|3,15569|2,15726|1,15883|0) - this part... it's same as above. just add LN here 00:15:255 - and end it here 00:15:412 - , don't worry... it still sane for NM if you put the LN on the right hand (so the Left can focus on this 00:15:569 (15569|2,15726|1,15883|0) - )
^ both of thoose , The simples here are fairly nicely made imho , and LN wouldn't do that well unless they follow the exact guitar riff wich is hard to play with the simples , so no change here
00:16:040 (16040|5) - till 00:26:092 (26092|3) - quite same as the earlier part. follow all the kick and snare of the drum and only use 1 note for that
00:39:207 - add note here. less confusing
00:40:464 - this too
00:41:720 - this too and so on
I disagree with that one, 1/4 (kinda) rythms here are really more confusing tham just 1/1 it's probably more catchy but that would need to repattern the whole section and again since it's not my diff I won't allow myself to do that as it wasn't the main intention of this section
00:47:453 (47453|5,47453|3,47611|0,47768|1,47925|2,48082|5,48082|4,48239|2,48396|4,48396|5,48553|2) - the way you skip the drum roll aren't really nice. how about following the vocal instead? more clear and less confusing
hmm , tbh I think that's okay
01:43:213 (103213|4) - add one more note. it feel a bit empty since you use dual on here 01:42:584 (102584|5,102584|3,102898|3,102898|5) - and suddently using single there
and about this one 01:43:370 (103370|0,103527|1,103684|2,103841|3) - why not using LN instead to skip the drumroll? you can do it like this http://puu.sh/rkewe/0550c26a6c.jpg
you can apply that LN here too 01:33:003 (93003|1,93160|2,93317|3,93474|4) -
00:47:611 (47611|0,47768|1,47925|2,48082|5,48082|4,48239|2,48396|4,48396|5,48553|2) - (well this is optional)
02:33:317 - i still hear snare here. intended?
02:35:673 (155673|0) - this and other similar with this.. i dont really get this note. if it's the crash. you should put it here instead 02:35:359 - since the clear crash are there. plus i dont hear any sound 02:35:673 - here and other place that similar with this. please re-consider
I firstly thought you were right here, however I think that's really nicely done , that little hit is barely audible but does have a certain' style' that I kinda like x3
i guess i already point the critical part on this diff... you can check the rest using this mod as the guide
last word for you. it's okay to use 1/4 snap for something like this 02:43:056 (163056|1,163213|2,163370|3) - or this 00:27:820 - . if longer than that. either follow the vocal or use LN to skip it
GL ETER-NYAN~
Allright here goes . Thanks for mods Guys , and Hope I didn't butcher the GD, shouldn't have and it keeps pretty loyal to what stwein intended imhoKaito-kun wrote:
You have been blessed with a mod from the Roasted Macaroni Modding Queue
Yo ETernalie :3
1|2|3|4|5|6
[Stein's Normal]
You may not want to hear this but.......I don't like at all your diff. I would consider it more of an easy or low Hard rather than a Normal. Some patterns feel more like a Hard, and by the end of it, only thing that makes me think it's a "Normal" is the Star Rating (which we all know it's not perfect at all). Anyways, most of these suggestions will be to make the patterns more comfortable and fluent, rather than "nerfing", since I consider the main difficulty spike comes from the patterning, not the layering:
00:05:988 - Starting here, I feel all of the LNs out of place. I played the map, and didn't quite understood what it standed for, and then went on editor, and I have yet to understand the true meaning of the LN. I can only guess it's to represent the guitar. And if it's like that, I find it unnecesary. You are already mapping guitar with the single notes, there's no meaning behind adding those LNs other than increase difficulty for the player (remember new players are not used to hitting notes while holding a LN). So my suggestion would be to remove those LNs, and replace them with notes, since you are already representing the guitar with those.
Thoose actually follow the guitar 'bass' sound really well , aside the last LN that just needed a little snapping snap so keeping thoose
00:26:092 (26092|3,26249|3,26563|4,26720|4,27035|2,27192|2,27506|3,27663|3) - I'm honestly not very fond of these jacks, tho I will admit they are not as hard as they look. Tho I would prefer it to be a 2-note stairs instead of a jack
thoose are actually really cool in term of pitch and we all know I love pitchy chan so no change, beside it's still 'okay' imho and that was the intention of it
eventho stairs might be easier no changey~
00:35:516 (35516|1,35830|1) - Dunno if it's intentional or not. But it would fit both the song and the whole section if it were not one on top of the other. Best suggestion I could think of is doing this: https://osu.ppy.sh/ss/6307307
00:37:087 (37087|2,37401|2) - Same as above, I'm not sure if it's intentional or not, but it fits the song more if it's not one on top of the other. Suggestion: https://osu.ppy.sh/ss/6307319
After going throught the map a bit more, I noticed these keep repeating themselves, so I consider you are indeed patterning it like that on purpose. I also noticed why you are putting them like that, but it would fit more to move them isntead of having them one of top of the other. I testplayed it 3 times before modding, and I only noticed the reason why it's patterned like that 30 minutes into the mod, so keep that in mind.
Thoose are actually kind of conflict for me , they are nice cause I think I understood the main reason of the use , well i'll ask that to Purple guys later on
I don't know if you noticed this, but the 4th column is empty from 00:36:459 - up to 00:40:857 - (around 4 seconds :v). To fix that (and make the map more comfortable to play), do this: https://osu.ppy.sh/ss/6307494
00:47:925 (47925|2,48082|4,48082|5,48239|2,48396|4,48396|5,48553|2) - Oh dear god. You sure about this one? This is uncomfortable to play for me, I wouldn't want to imagine how a player in this skill level would feel. Yes, I know it fits the song, but considering the difficulty of the map as a whole (not talking about SR), I think this is a bit too much. Something like this would be best, or at least what I can think of atm
Re arranged things here while keeping pattern but using simples and crash emphasis at the end
00:48:710 (48710|3,49024|3,49338|3,49652|3,49967|3,50281|3) - Instead of following the drums to make such tedious pattern (for a Normal), why not follow the guitar to some extent and do something like this: https://osu.ppy.sh/ss/6307569. It's more comfortable and feels like you are following the guitar, while keeping the drums beat.
no change here for now
00:58:134 (58134|1,58291|0) - Not pointing out an actual problem, just more of a warning. Be careful with these type of notes (one-handed 1/2 stairs I would call it, even tho it's not precisely a stair since it's just 2 notes lol)
slightly moved a note here
01:13:527 (73527|5) - Would be better if you move this to the 5th column, makes a nicer pattern
01:16:668 (76668|3,76982|3,77296|3,77611|3,77925|3,78239|3,78553|3,78867|3,79181|2,79495|2,79809|2,80124|2) - I highly disagree with this type of patterning for a Normal, tho I honestly can't think of anything that you would accept (you can always go with making stairs and such, but I doubt you want that, or even accept it). This is my best bet at reaching a middle ground (What I did is move the notes with cymbal to another column, to sort of emphasize them without having to add notes)
By the start of the 1st kiai, you emphasize way too much the left side of the playfield, so maybe move some notes over to the right side to give it some love. (Also, move 01:37:087 (97087|4) - to the 6th column, it's way too empty at that section lol)
01:41:485 (101485|2,101485|1,101642|3,101799|1,101799|2,101956|3,102113|1,102113|2) - Nice 3 you got there. Unfortunately, I don't always tend to get 300s with these pattern, considering how sudden it is compared to the rest of the map. Repatterned the whole section to make things more fluent and comfortable.
slightly re-arranged here aswell
02:12:113 (132113|1,132427|1,132741|1,133056|1) - I don't find meaning for this tbh. I think I have an idea of what you were trying to do here, but it came out wrong, or at least that's how I see it. Did some repatterning and made it more relevant to the music.
it plays good and apparently was intended so no change as of now
02:14:155 - Same as the start, no meaning for having LNs when you are already mapping the guitar with single notes, it just confuses into thinking there's another sound.
02:34:260 - Oh god those 1/1 jackhammers. Not hard to hit, don't misunderstand me, but not as easy to time properly for those around this difficulty (asked a friend to test this specific section out, got MAX at the start, then it started going down up to 100s). (Also, I pointed out that I disagree with it, but you may not care at this point lmao).
moved two notes here, and kept the jacks cause that was planned to be like that so don't want to really 'change' the style
02:41:799 (161799|0,161956|1,162113|0,162427|0,162584|1,162741|0) - Ok, this is too much. A [1][2][1] trill isn't the most comfortable pattern to play on 6k, let alone for this level of difficulty. At the very least, move 02:41:956 (161956|1,162584|1) - to column 4 to make this comfortable to play.
re arranged something here , mostly Ctrl+H and a note move
02:49:024 (169024|1,169338|2,169338|1,169652|2) - Ok, I don't know if this was intentional, but I find no reason for this to be patterned like that.
re arranged here
02:52:166 (172166|5,172166|4,172794|5,172794|4) - wouldn't it be better to move this to columns 1 & 2, and make this a simple trill?
i'd go with a trill, but the jack is obviously intended and same reason as above I don't want to 'change' the style of the GD eventho i'm assigned to apply things here
02:53:108 (173108|2) - Also, move this note to the 4th column Fair enough
02:58:762 (178762|4,178762|5,179077|4,179077|3) - I consider this to be too much strain on the right side, best to move one of the 2 double to the left side. Something like this is what I have in mind
I actually kinda like this pattern , it may be a bit tricky but yolo x3
03:01:904 (181904|4,181904|3,182061|2,182218|3,182218|4,182375|2,182532|3,182532|4) - Same things stated 2 times already.
03:14:469 - I honestly don't know what to say to this, I find this [1][3][1][4][1][whatever other column] pattern way too much for a Normal
that does look 'intimidating' however it's kinda cool, asked suggestion and re-arranged it slightly to make hand balance (and no the 1/1 jack didn't move a single inch xd) that's really cool and unique in my opinion , also it reminds me TTFAF and Deadbolt in Guitar hero so i'm double okay with it ahah
03:58:919 (238919|3,238998|4,239077|5) - Very careful with this stair, it's the only place in the whole map that you use 1/4, which may throw off most players the first time.
re-arranged and made it cute, however the 1/4 remains present
This is all for now, I only checked Stein's diff, but if you want me to check your diffs ETernalie, you can catch me in-game and we can do an IRC :3
Thanks for the modsu again , I MUST RESIST NOT GIVING KUDOSU AAAAAAjuankristal wrote:
So lets see, part 2/X of checks with juan: (no kudos)Unforgotten01:41:799 (101799|4,101799|0,101799|1) - How about using that triple as LN as well?
01:44:940 (104940|3) - Would move this to 2 and 01:45:097 (105097|1,105176|2) - ctrl+g this. Give more stuff for the right hand so it balances with the previous left oriented pattern.
01:49:181 (109181|1,109338|5,109495|1) - Could be a ctrl+h and move to right. I find those 01:48:867 (108867|1,108867|4,109181|1,109181|4) - being in the same coulms quite meh. I didn't even noticed thoose two things being same collumn ahue , ok moved
01:52:480 - Why there isnt any jack over here? D: https://osu.ppy.sh/ss/6586077 that perhaps? let's try that
02:13:527 (133527|5,133527|0,133684|2,133684|3) - I think jacks for those and 02:13:841 (133841|0,133841|5,133998|3,133998|2) - those are better choices. sounds cool indeed !
02:25:700 (145700|2) - This one confuses me as well. Should be on white tick? Or red? Or both?! 02:30:647 - Like here? duuuuuuuude nice , I missed the
absence of drum roll here (or I imaginated it I guess) , ma bad lol
I get why this is a jack 02:38:972 (158972|0,159129|0) - and 02:38:658 (158658|0,158815|1) - isnt but I feel its better to be both jacks or none jacks at all.
I get the idea, made them non jack for both of them i'm not too fan of the idea to make jacks too focused on the left hand while pressing and releasing LN thingys at same time
03:02:218 (182218|2,182218|4,182218|1) - Same LN thing! hawaawawawawawa okaysu
03:13:684 (193684|2,193762|1,193841|0) - Ctrl+g? The drums here goes a bit wild so changing the flow is a good idea. that would make some variety in the pattern so yup
03:18:867 (198867|1,198867|5,198867|0,199024|5,199024|0,199024|1) - If jack, why not jack 03:18:239 (198239|2,198239|5,198239|4,198396|0,198396|1,198396|3) - good call
03:43:056 - I cry no LNs... :'( I firstly tried to remenber why I didn't make this the same as the two other chorus, and imho they don't sound the same
here drums is kinda calling ya know , xD , well I can eventually change that yeh ,kept for now
To be continued... (dinner time)
Thanks for that, will try to see for stein's diff when like there is nothing else to checkjuankristal wrote:
Part 4/XHard00:15:804 (15804|3,15961|1) - I am quite unsure about having this 1/4s, probably having 1/2 doubles would work better, kinda like the hardest diff.
Changed that
00:33:631 - Rip anchors?, 00:36:145
(36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - this is probably something that could be done like the previous ones and making it less boring.
I don't quite get what you pointed out here (or partly but i'm not sure)
Tho after that one the trills imo make more sense and the patterns are more diverse so you can keep the following ones.
01:07:558 - The 1/2 jacks over here are a bit of a surprise. The previous times you didnt use them but now that stuff got more dense you use them. I think they are okey to keep it but the gap of difficulty level is a thing and you might want to consider it.
Imho they aren't so hard , but i'll note it
01:48:867 (108867|4,108867|5) - Shouldnt be a single note? fixed
01:49:967 (109967|4,110202|2,110281|3) - Maybe move to right, right hand seems a bit empty over there nice catch
01:53:186 (113186|2,113265|1,113344|2) - I would cut those notes, adds a brief break for hard which is good and also I think it is more fitting. Nerfing the hardest part is probably better for spread too. gud idea, I did use it later one at the end of the map aswell
As in the next part you dont use LNs 02:23:579 (143579|0) - I would suggest deleting that one and making that transition a bit different (since you dont want to leave column 1 empty after deleting the LN). It leads better into a no-LN section with the same music in my opinion and would be easier to follow.
fixed with a downstair here
02:46:511 (166511|5,166668|5) - Dont see why thats a jack. Not even in the harder diff. fair enough
03:08:029 (188029|5) - Shouldnt that one be on 03:08:501 - here instead? Moved but i'm not too sure why I added a note here to begin with :THINKING:
03:21:694 (201694|3) - Missing double. added
03:29:548 - I suggest to not use jacks over here, maybe just following the drums and doing a bit more emphasys on the crashes would work but in general is quite complex to read and understand at least for me. allright
So here goes nothing . hope I didn't kill her diff in the process luljuankristal wrote:
Part 3/XSteins00:15:412 (15412|3,15569|2,15726|1,15883|0) - I think this kind of sounds you are mapping would fit better with a trill motion. In my opinion making them 4-1-4-1 would make it play smoother and would end up being better. sounds legit
00:26:563 (26563|4,26720|4) - This on 3, 00:27:035 (27035|2,27192|2) - this on 5 and this 00:27:506 (27506|3,27663|3) - on 2. It would balance it a bit better for a normal and it kiiinda follows the pitch.
okay
00:35:516 (35516|1,35830|1) - Those probably shouldnt be on the same column, doesnt make much sense this first one seems intended and in a repeated scheme so no
00:37:087 (37087|2,37401|2) - ^
00:45:569 (45569|0,45883|0) - ^
00:46:825 (46825|2,47139|2) - ^
00:43:056 (43056|2,43370|2) - This one tho makes more sense, I guess you can keep it. kept that one or the same reason as above, but changed the others
00:48:239 (48239|2,48396|5) - Move this one slot to the left, makes it feel better imo since the drums are switching the drum all the time so it would make more sense to keep a trill motion that changes fingers in the run. fair enough
00:50:595 (50595|3,50909|3) - Probably move one slot to the right as it represents a different drum that the previous one.
01:01:275 (61275|3) - That one should be in a different slot as it is not the same sound as the previous ones (crash)
both of this applied afai remenber ^
01:26:406 - 01:34:574 - Call me insane but I think column 6 needs some love over there. 01:35:830 (95830|4) - Moving this one to 6 would help and you could try this 01:36:459 (96459|2) - on 5 too, tho I am not too sure about that. In general the 2nd part pointed out there is a bit unbalanced for left hand
moved the first, but kept the second
02:08:501 (128501|5,128815|5) - triggered not changing , it's again very certainly what she meant to use there
02:51:851 - There is a left hand, you know... She is alone... Probably 02:53:108 (173108|3,173422|2,173579|3,173736|4,173893|5,174050|1,174207|2,174364|5,174364|3) - ctrl+h and then move 02:54:050 (174050|4,174207|3,174364|2) - to right
The real question is , is it a hand as in 'he' or a hand as in 'she' , or maybe is it 'it' ? , not moved the jack thing , cause they really are okay imho seriously it looks quite empty on the left but it's kind of a charm to have thoose anw , as for the ctrl+h and move applied
it might need some more touches in general but we will see
I slept 2 hours, mercy. Will do the remaining diff later in the week and hopefuly will get this iconed before next week.
uwu \:D/ Tank Juan (throw the kudos at the last post with a check as you wanted it to be)juankristal wrote:
owo
Thanks Ferunya <3Feerum wrote:
Random Mod for Eternya~
Column: | 1 | 2 | 3 | 4 | 5 | 6 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================
Hello Eternya~
Feru's Super Special Surprise Mod here.
Let's see what i can do for youGeneral
Artist: Correct
Title: Correct // My Source: Source 1 | Source 2
Source: Correct
Tags: How about you add ZUN?
AiMod: No Problem
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct (I hate storyboarded hitsounds which get used this way, Hello Hitsound copier)
Other: -Stein's Normal
00:12:427 - Double Hitsound. Please remove the Kick hitsound from the SB. removed
01:20:438 (80438|4,81066|4) - I speak here out of experience. Hitting a Single Note with the same hand right next to a LN is really really really hard for players which are not very experienced in Mania. Since this is a Normal we assume that people still have problems with finger independence. moved and re-arranged the next note to not really emphasis too much on the 4th collumn
I highly suggest you to move this notes to 4 or to the other hand.
01:21:380 - I am pretty sure this should be a double. You have a loud cymbal here.
01:33:946 - Same goes for here. Especially because the chorus begins here and the music gets waay more intense.
See here as reference: 01:43:998 -
01:38:972 - Another Cymbal
02:26:720 - And again a missing note for cymbal. ^ all of them added another note
02:38:658 (158658|3,158815|2,159129|0) - Are these Clap hitsound correct here? It is the only place in the Map where you used default claps for heavy kicks. i'm not sure either why I added clap, but changed them with kick hopefully should be fine
03:43:841 - I am pretty sure this one should be a double and 03:43:998 - a single because it seems you followed the guitar with your doubles?
See these doubles here 01:42:584 - and 03:03:003 - . re-arranged according to the doubles you sent at the end
03:58:919 (238919|3,238998|2,239077|5) - No. Just no. How can you place right at the end 1/4 pattern while you didn't use ANY KIND of 1/4 pattern in the WHOLE 4min long beatmap. Simply no.
Either remove 03:58:998 (238998|2) - or 03:58:919 (238919|3,238998|2) - these two to follow snare only.
triggeredru weeee, re-arranged aswell,
And last but not least: 04:00:333 (240333|0) - Extend this LN to 04:07:244 - to make it consistent with the other difficulties. fixed
That's all. I think the diff is overall pretty solidHard
So far so good, but let's start here:
01:06:302 (66302|0,66459|0) - This jack surprised me so much, i missed it. I never expected to have jacks here, out of nowhere. Do you follow any specific sound with it? If yes explain it to me what exactly because i doesn't hear it.
Apply's for all jacks in this part.
Actually I just though to add them here, as the higher diff is full of them , I don't especially thought about them being difficult tbf , I can eventually change them if there is an extreme need
01:35:124 (95124|3) - Double sampled kick. Remove the Kick hitsound from the SB here (Press TAB)
01:37:637 (97637|0) - Same here.
01:40:150 (100150|3) - aaand again.
Yaah..
And so one. Nope i won't mention all now.
It seems you some hitsounding problem here.. That's not good. Really not good. This have to be fixed first.
Rechecked the diff entirely and get rid of potentially all of them that was uneeded
02:25:700 - Why is here a Kick hitsound while you doesn't have a kick sound here in the music. Here's like.. nothing. nice catch XD
02:38:658 (158658|4,158815|5,159129|5,159207|4) - Same as in Normal above mentioned. Why is this the only place in the whole beatmap where you used default clap hitsounds. fixed
03:02:218 (182218|4,182218|5) - Why not making these LN's too? You have here 1/2 guitar. That's a waste of good pattern! Eter! Do it! DO IT!
I did that on the hardest diff so WHY NOT !
03:14:469 - // I really enjoyed playing this Part. Until the next Kiai. <3
03:42:427 (222427|1,222427|5) - LN's AGAIN. ETER. YES SIR YES !
That's all for this diff. I think the pattern are cool buuuut i have a problem with the hitsounds.
Some samples are doubled. And this is why i never use hitsound copier. I hate storyboarded samples like this and mistakes happens really easy.Unforgotten
Let us start from here: 00:48:710 -
You have begun with something cool, jacks for the guitar and suddenly you started from here 00:51:223 - to get really inconsistent with it. Sometimes you added some, sometimes not. Like whenever you feel like.
I suggest you to make from every main beat to start with Jacks. Means:
00:51:223 (51223|4,51380|5) - Jack these.
00:52:794 (52794|2,52951|2) - These Jacks is would remove if you wanna keep them only on the Main beat.
00:53:736 (53736|3,53893|1) - And here again jack!
00:54:993 (54993|3,55150|1) - Same goes for here. Move the note from the double to 2.
00:56:249 - From here you even made it like this, but then i miss at 01:00:019 - the jack.
01:01:275 - And from here you can get more intense with your jacks! Use them ever 1/1 Beat. Like you did, almost.
01:03:789 (63789|4,63946|1) - Jack these on 5 and and move 01:04:260 (64260|3) - to 3!
01:10:700 (70700|1,70857|0) - I really think you can jack these still on 1. Isn't that hard to play.
^ loved it , fixed all of thoose
01:21:380 - // I'm a big fan of single note streams in Mania. They make so much fun to play, no disturbing jumps just a fast use of different fingers. Good job here not placing unnecessary jumps! IKR , I loveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee it , like this thing is fuuuuuuuuuuuuuuuuuuun
I wonder.. from 02:14:155 - you used triples to emphasize the snares. But at 00:05:988 - you used only doubles. Even for the snares.. any deeper sense behind this? I mean it's 1:1 the exactly same music.
02:38:658 - Dem clap hitsounds again. See above in Hard/Normal tee hee~ fixed again~
03:23:736 (203736|1,203736|2) - Is there a reason why this kick double starts with double notes? Not single like the other before. nice catch, removed one
03:29:548 - // Hello Diffspike! Hi , i'm diffspike, I look super hard but i'm actually really easy to play !
That's all!
Interesting diff, especially the chorus.
You know.. this is really not my kind of music and i usually never mod stuff like this.. but i thought i gonna do it for you because Lily Rank 15, ya know.
However, you really need to fix the hitsound issues because like this it shouldn't be bubbled, that's why i gonna pop the bubble for now.
i'll find some nepgear in exchange or something ' _' tee hee~
When the hitsound stuff is fixed you can call juan back to re-bubble it!
It doesn't seems to be that much so it should be fixed quick Eter.
You can probably call me back when everything is fixed and juan did re-bubble it
juankristal wrote:
00:42:113 (42113|3,42741|4) - what happened with the hitsounds there :thinking: I think its on all difficulties
Idk what happend to the HSs here . w. fixed
hard:
01:53:186 (113186|2,113344|2) - Not a fan of this minijack. Probably better to move the 2nd one to 4.
03:32:061 (212061|3,212218|3,213317|2,213474|2) - Same thing here
both of thoose should be more simple to read/press
owo
nwn (strange post number breaker eh) thankie~juankristal wrote:
ewe