Thanks for mod harby ! , The unreplied ones are Either accepted or re-arranged , thanks for the help :3Harbyter wrote:
random modUnforgotten00:36:302 (36302|1,36616|1,36930|1,37244|1,37558|1,37872|1,38186|1,38501|1,38815|1,39129|1,39443|1,39757|1,40071|1,40385|1,40700|1,41014|1,41485|1,41799|1) - the column 2 is pretty dense at this point ,the main problem is the change of the flow of the pattern starting from here 00:36:302 - you didn't alternate the column between left and right hand at this point since the previous 1/2 jacky pattern was at column 1 , suggest to improve this part a little bit
01:54:207 (114207|2) - suggest to move in col 2 to follow the jacky guitar pitch like the rest of the patterns ,
01:54:050 - you can also add another note here in col 4 for the strong crash impact ,having only doubles here feels poor
-------------------------------
02:01:590 (121590|4,121747|4,121904|2,122061|2,122218|0,122375|0,122532|2,122689|2) - higly suggest to make the flows of those jacky guitar different from the previous one 01:59:077 (119077|4,119234|4,119391|2,119548|2,119705|0,119862|0,120019|2,120176|2,120333|4,120490|4,120647|2,120804|2,120961|0,121118|0,121275|2,121433|2) -
02:01:590 - starting from here i can suggest this sample with this pattern it doesn't break the flows anymore ,if you applied this suggestion you should read the following one too
02:03:160 - suggest to add some other notes since the tension is high at this point due to the vocal and the change of the flows of the incoming pattern, i can suggest this it plays pretty nice
02:53:501 - 02:53:658 - i don't know if it's intentional that you ignored those sound where is supposed to be some notes with the hitsound Rpd Fast , if you want i can suggest something like this for this part if you notice i've made the rpd fast sounds with doubles and let the kicks with single notes to difference them
I like the idea, but I really like the way I mapped it too, i'll take note and keep it in mind if someone else point it out
if you followed the previous suggestion i suggest to move those notes 1 col on the left 02:54:679 (174679|5,174993|4) - and this 02:55:307 (175307|3) - at column 6 for a better transition
03:14:155 - suggest something like this, just optional
Applied
that's all xd
Ayyyyy thanks for the mod , General fixeddeadbill wrote:
GeneralNormal and Hard, Design--->uncheck widescreen supportHard00:15:490 - add a note for snare
00:17:218 - add a note for kick
00:19:731 - ^
00:21:616 - ^
00:22:244 - ^
00:25:071 - add a note for snare
00:25:542 - add a note for tom
00:25:857 - ^
00:26:014 - ^
ps. maybe the doubles is better to be placed somewhere else imho,
lots of missing kick
00:26:406 - add a kick
00:26:485 - ^
00:26:878 - ^
00:26:956 - ^
00:27:349 - ^
00:27:427 - ^
00:27:820 - ^
00:27:898 - ^
too concentrated on a same lane:
00:36:302 (36302|1,36616|1,36930|1,37244|1,37558|1,37872|1,38186|1,38501|1,38815|1,39129|1,39443|1,39757|1,40071|1,40385|1,40700|1,41014|1) -
00:37:401 (37401|3,37558|1,37715|5,37715|3,37872|1,38029|3,38186|1,38344|5,38344|3,38501|0,38501|1,38658|4,38658|2) - maybe ctrl H?
00:40:228 - add a note for snare
same issue..
00:43:841 (43841|1,44155|1,44469|1,44783|1,45097|1,45412|1,45726|1,46040|1) -
00:43:684 (43684|3,43998|3,44312|3,44626|3,44940|3,45255|3,45569|3,45883|3) -
00:41:485 (41485|2,41799|2,42113|2,42427|2,42741|2,43056|2,43370|2) -
00:41:642 (41642|5,41956|5,42270|5,42584|5,42898|5,43213|5,43527|5) -
01:03:789 (63789|1,64103|1,64417|1,64731|1,65045|1) -
also 01:33:003 - to 01:41:485 -
and 02:44:312 - to 02:49:338 -
just a suggestion,
00:36:145 - maybe like this
or this 00:38:658 -
lots of missing note
01:35:124 - kick
01:37:637 - ^
01:40:150 - ^
01:41:249 - tom high
01:41:406 - tom low
01:42:349 - kick
01:43:056 - snare
01:43:370 - roll 1/4 until 01:43:998 -
01:45:176 - kick
01:52:794 - roll 1/4 until 01:54:050 -
02:23:422 - roll 1/4 until 02:23:893 -
02:26:956 - kick
02:33:239 - snare
02:43:684 - roll 1/4 until 02:44:312 -
02:53:422 - roll 1/4 until 02:54:364 -
02:55:542 - kick
03:01:590 - roll 1/4 until 03:01:904 -
03:03:789 - roll 1/4 until 03:04:417 -
03:13:213 - roll 1/4 until 03:14:469 -
03:14:469 - lots of double pedal here, maybe remove the doubles instead of removing those kicks
same issue, too concentrated on same lanes
03:34:574 - 03:42:113 -
ps. maybe remove the doubles if it is too dense
sorry if my mod is not good
''my mod is that bad'' dude ? what xDdeadbill wrote:
i guess.. sorry i should not even volunteered myself, i didnt know my mod is that bad...
anyway, good luck eter, your map deserves better than mine
Before , Thanks for the mod now in a second time , I'm sorry to both of you if I actually don't reply point by point , the reason is I just fix everything and don't not anything at all so I just kinda forget what I changed or not , but Mainly most point that are important I'll try to sum it upAste- wrote:
......
eter plz.... this beatmap is hard to mod lol
-general
no serious problem found
-mod
Before i start.. please do apologies but it's been a while i mod someone map... and my modding skill is a bit rusty lol
[HARD]
huehuehue.. i really start to get rusty now huehuehue~
00:03:474 (3474|4,3631|1,3789|3) - map the stream. dont skip it, it's hard diff right?. if you want to skip it. use LN Instead, because, tbh, it's a bit confusing
00:05:281 - add note on left hand. i'll leave it to you for the collumn. better this way since you use 00:05:202 (5202|3) - for guitar and feel weird to not map it
00:15:019 - add one more note on 4, less confusing and still on the same flow as this 00:15:255 (15255|4,15333|3,15412|2,15412|1) - plus.. you did do that here.. 00:17:139 (17139|4,17218|3,17296|2) -
00:25:071 - add here too
for the rest that similar with this.. i believe you can check it yourself
00:47:689 - i still hear sound here and here too 00:48:003 -
00:53:736 (53736|0,53736|4) - no crash here.. only Kick and Crash's echo
01:00:804 (60804|1,60961|4,60961|0,61118|5,61118|2) - map the stream with single Note, it's still sane for hard diff
01:33:003 (93003|4,93003|1,93082|2,93160|3,93317|1,93317|4,93396|3,93474|2,93631|4,93631|1) - make the stream whole. dont cut it. less confusing if you do it
01:43:527 (103527|4,103684|3,103684|1,103841|4,103998|5,103998|0) - i hear stream here. intended?
well.. i think i already point all the critical part in this diff.. you can check the rest using this mod as the guide
okay done~
can't mod the last one since my skill are getting rusty now lol
GL ETER-NYAN~
Thanks for the mod Ajee ! :3ajeemaniz wrote:
pro 6K not really
[Insane]
00:15:726 (15726|1,15726|4,15883|0,15883|3) - i'd jack these double than 00:16:040 (16040|1,16197|1) - for transition nice catch here
00:20:595 (20595|1,20909|1) - to 4
00:41:720 (41720|3) - 00:44:234 (44234|4) - missing 1?
01:23:893 (83893|4) - add 1 for downbeat?
01:26:406 (86406|1) - ^ etc etc
01:28:919 (88919|4) - ^
01:33:946 (93946|3,93946|5,94103|5,94103|3,94260|5,94260|3,94417|5,94417|3,94574|5,94574|3,94731|5,94731|3,94888|5,94888|3,95045|5,95045|3,95202|5,95202|3) - classic, i love these
;^)
02:31:590 (151590|3) - i'd jack this for hi hat tbh
very well
Everything applied thanks
[Hard]
General : consider to not to use Storyboard sample where there's a note in each 1/4, they can be unrankable because i saw them a lot
fixed all of the hitsound where there was notes to add hitsounds to instead of SB'ing them (wa rip english)
00:03:867 (3867|0) - ayy ghost loooool good job , my brain tricked me here I think
00:15:412 (15412|2) - make single stream to reduce gap between unforgotten and hard?
00:25:071 (25071|3) - ^ add
00:25:857 (25857|2,26014|1) - you can reduce the 1/4 chains with removing these
01:11:014 (71014|0,71171|5) - make stream instead of 1/2? transition to stronk
01:33:789 (93789|0) - remove, to emphasize each 1/1 in 01:33:631 (93631|4,93946|4) -
01:38:972 (98972|2,98972|5,99129|1,99286|4,99443|1,99600|4,99757|1,99914|4,100071|1) - 01:40:228 (100228|4,100385|0,100542|3,100700|0,100857|3,101014|0) - you can map / introduce some 1/2 jack on these before next section
02:59:548 (179548|3,179705|1,179862|3,180019|1,180176|3,180333|1,180490|3,180647|1) - 03:00:804 (180804|4,180961|2,181118|4,181275|2,181433|4,181590|2,181747|4,181904|2) - ^
^ I like the idea to 'introduce' some jack for the upcoming Diff , the thing is I don't really know how to put it in a way that dosn't break the whole map concept
as of now i'll think about it , leaving it as it is for now
03:32:375 (212375|1,212532|5,212689|2) - feel missing without 1/4
03:34:574 (214574|5) - last kiai can be really fun with all jack, if you apply my suggestion below, it will creates some kind of climax in the last chorus
^ same as previously , Idk how to make that work well for now , but noted :3
:33
[Normal]
generally clean normal diff
in second half kiai, like 03:04:417 (184417|1) - , how about adding some 1/2 in red line to variate the structure? https://puu.sh/rxkx5/4598748793.png
04:00:333 (240333|0) - and make this LN stop like in Hard & Unforgotten
nalie & steins pro 6K *3*
handsome desune~Kruzon wrote:
yooohooooo LA hogwartshard00:51:223 (51223|5,51380|3) - ctrl + gundam Gundam command applied
00:54:836 (54836|2,54836|1) - long lost brother to 00:54:050 (54050|5,54050|1) - please understand (rip) Roger that
01:31:433 (91433|4,91433|0) - 2-4 = handsome? 2 - 6
01:40:857 (100857|3) - THREE FOUR FIVE SIX SEVEN EIGHT NINE TEN ELEVEN TWELVE THIRTEEN FOURTEEN FIFTEEN ...... If everyone is not special myabe you can be what you want to be
01:58:605 (118605|1,118762|3) - ctrl + GYAAAHHHH NGYAAAAAAAAAH , I think I kept this one xD
02:09:600 (129600|4) - https://gyazo.com/ba300dcedb26a21218ad01248cdbb648 VS 02:11:014 (131014|1,131171|4) - I WIN rearanged somewhing here
02:44:155 (164155|5,164155|4) - damn stranger, kick one of them out of the white hou-- O WAIT DATT BOII, man picture is so convenient https://gyazo.com/7025bf37bc858d008a12ecfcfd038ae1 Dammmn ,good catch , I didn't realized even the hardest diff has only simples here lol
02:58:134 (178134|0) - send him to far east far east is samurai nyahos , far west is another side story (moved)
03:01:590 (181590|2,181590|1,181747|5,181747|4) - spam burst P P A P one note Ughhh streams
Desuwa
That's allright :3 Thanks for the star nother me~Another Lie wrote:
Sorry, etlie. I can't mod this map of yours. My ears can't work with "too loud" music or "too slow" music.
As exchange, i will give stars
Nyaho nyaho~ Eternalie nyaho~ boop beep~Adiopulse wrote:
Adiopulse's Dino Dynasty Mod stien02:51:851 at a single at the red lines, it would better emphasize the drums
02:53:265 at a note hereHard00:27:977 (27977|4,27977|0) make this lns 3 ticks long hmmm , i'll keep as simple I intendly didn't make this LN from the begining cause I think it would be awkward to press
00:55:778 add notes for the snare gallop Made some fancy chords here , I might change to a stream later tho idk
01:16:354 keep the ln doubles going well I can't simply because either my hand balancing or my patterning goes down with that, so it's fiar to keep this as one imo
03:54:679 ^ ln doubles Here however I tried something , idk how that would result but sounds quite okay thanks :3unforgottenI dont know what to do here
beep boop
Why is there a star in the wall O _o ? (thanks for starrys \:3/)Aras25 wrote:
I'm a ninja, throw star shaped shuriken
*saa sssaa saaaa*
Thanks for mod Souly~~ :3Soul Evans wrote:
Soul's Modding
1 / 2 / 3 / 4 / 5 / 6General
- Nothing to suggest
[Unforgotten]- 00:04:574 - I think these three LNs should have one more note because sound is a little strong okay nice catch
- 00:10:385 - I think you should add a note for the loud drum
- 00:09:129 - So basically, i'm gonna point out that you should add a third note to this type of sound because you used 2 notes for everything,so using a third note for the high sound would make sense okay for thoose, I intendly made the snare and the kick doubles , later one snare becomes triple
the reason behind that is just random , but it wasn't planned to be mapped with 3 as snare so the early part is intendly a 2 note chord no matter the sound
and making it 3 would break like every pattern in here and I don't really feel like adding more jack in this diff tham there is already xD- 00:15:412 - Maybe you should change this pattern choice to make it more playable maybe ? Reworked
- 00:18:082 (18082|0,18082|4,18239|5,18239|1,18396|4,18396|0) - CTRL+H may play out better while moving 00:17:925 (17925|1) - To 1
- 00:21:851 - Maybe theres another way you can rearrange this pattern to play out better Thanks I remind about Zen's advice now, inside patterns are easier to play Just reversed this to make it go from outside to inside (6 to 4 , 1 to 3)
- 00:25:857 (25857|2) - I can't hear any sound for this one, maybe remove? damn nice catch , I was sure there was a sound here lol
- 00:25:935 - I was thinking about making this somewhat like a jumptrill across the columns You gave me interesting ideas here , however again i'm considering the diff 'okay' in overall difficulty and adding some stream here might break that flow I intended to make on that part (however that's really neat as an idea sorry if I steal that for another map later tee hee~)
- 00:39:207 (39207|5,39207|3,39286|2,39286|4) - Instead of making it like that i suggest making them chords to be easier to hit and to follow conssistency with the other parts No idea what you mean here, 'doubles' are chord ? I think... or well i'm not sure to catch up your idea here sorry
- 00:48:082 - Try densing this up by 1 note for each timestamp because of that heavy sound Okay
- 00:51:851 (51851|2,51851|0,52008|1,52166|0,52166|2,52323|1,52480|2,52480|0) - I think this is a bit complex to hit for a MX hmm they looks decent imho , it's maybe slightly tricky but I think it's managable
- 01:00:804 (60804|5,60883|4,60961|5,61040|3,61118|4,61197|2,61275|3) - This kinda looks random with everything else, consider changing it maybe?
okay , this is maybe 'weird' but definitely not random (still really weird lol) What I intended to make- 01:02:218 (62218|3,62375|3,62375|4) - Maybe note? lol ? sorry I don't get it lol
- 01:16:197 (76197|5,76275|3) - I know you have one of the notes near the LN but i think making it closer to these two to represent the heavy drum would give it more feel that you're hitting that not sure about the overall idea , but I made the notes be near the left LN (wich is what I understand)
- 01:23:815 (83815|1,83893|2,83893|0,84050|0) - Consider moving this around? it kinda feels off somehow to me Made some change here
- 01:38:029 (98029|1,98029|2,98344|4,98344|5) - This is gonna be a little tough to hit along side those anchor thingy maybe spread it? hmm okay
- 01:43:448 (103448|2,103605|2,103684|3,103762|2) - This is a little eh for me i think changing it would give better flow Re-arranged , man I think I find something cool for this ay
- 03:02:689 (182689|3) - Maybe make this outside to hit better? re-arranged
- 03:29:552 - This and 03:30:804 - Can be played waay better instead of that, maybe doing something like an X or a (123)(456) stream imo
hmm okay , the idea is probably nice , however I do like the feeling of the actual pattern it has some 'intensity' as in it intentionally feels sudden aaaaa idk how to explain but basically I like them- 03:33:317 - Maybe you can transition this from that pattern and chord trills to have a nice feel for it? no idea what you meant here , as in for me this is trills so not really sure what you mean , 6 1 6 1 and 4 3 4 3 I mean to me that's definitely trills so
14:48 Eternalie: JUAN CHECK MY MAP
14:48 Eternalie: lmao I had to, sorry ;^)
14:48 juankristal: LOL
14:48 juankristal: xDDD
14:48 juankristal: which map is it? :^)
14:49 Eternalie: nai nai you ain't doing stuff for me
14:50 Eternalie: good luck :V
14:50 juankristal: I am totally ranking your maps if you want to
14:50 juankristal: I mean, as long as it is like
14:50 juankristal: at least decent xD
14:50 Eternalie: julie might bubble it this month
14:50 juankristal: link it!
14:50 Eternalie: well atleast 'checking'
14:51 Eternalie: b-but gder didn't apply mods yet :(
14:51 Eternalie: mahwell
14:51 juankristal: but I want to at least hear the song xD
14:51 *Eternalie is listening to [https://osu.ppy.sh/b/997734 Foreground Eclipse - You May Not Want To Hear This But]
14:51 juankristal: oh
14:51 juankristal: foreground eclipse
14:52 *juankristal is listening to [https://osu.ppy.sh/b/363662 Foreground Eclipse - I Bet You'll Forget That Even If You Noticed That]
14:52 juankristal: I like that song
14:52 Eternalie: you may not want to hear this but
14:52 Eternalie: I like you
14:52 Eternalie: lmao that timming
14:52 juankristal: lmao
14:52 juankristal: oh its 6k
14:52 juankristal: niceeee
14:52 Eternalie: yaaa antimeta era
14:52 Eternalie: is the thing
14:56 Eternalie: lol
14:56 juankristal: wtf
14:56 juankristal: i legit closed my windows user
14:56 juankristal: somehow
14:56 juankristal: wtfffffffff
14:56 juankristal: xDDDD
14:56 Eternalie: uwa
14:57 Eternalie: ET
14:57 juankristal: -35 +15
14:57 juankristal: lemao
14:57 Eternalie: oh boy
14:58 Eternalie: that accu
14:58 Eternalie: > ratio speaking
14:58 juankristal: well
14:58 juankristal: if it was 4k I could probably 20:1 that one xD
14:58 Eternalie: :u
14:58 Eternalie: so your opinion ?
14:58 Eternalie: aside the 'massive anchors huwa '
14:58 juankristal: it felt cool tho
15:00 juankristal: this might sound stupid but
15:00 juankristal: I forgot what anchor mean
15:00 juankristal: lmfao
15:00 juankristal: (pls dont kill)
15:00 Eternalie: oh boooooy
15:00 Eternalie: like > alot of note in 4 or 1 or 5
15:01 Eternalie: consecutively
15:01 Eternalie: but not jacks
15:01 Eternalie: just an heavy focus on a certain collumn
15:01 juankristal: oh
15:01 juankristal: I call that just jacks
15:01 Eternalie: :thinking:
15:02 juankristal: I mean
15:02 juankristal: I call it 1/1 jacks
15:02 juankristal: which should be like
15:02 juankristal: the same thing
15:02 Eternalie: yea pretty much
15:02 Eternalie: that's cool if you liked it tho
15:02 Eternalie: that map has a 'special' meaning to me
15:03 juankristal: why is it? :o
15:03 Eternalie: You may not want to hear this but 'I love you'
15:03 Eternalie: I made the whole map to kinda move on to something else
15:03 Eternalie: from some heartache stuff stuff
15:04 Eternalie: das why 'unforgotten' and also the whole song lyrics and the description and bla and bla
15:04 Eternalie: i'm actually kinda picky on stuff I map (seriously I mean)
15:04 juankristal: mmh, I see
15:04 juankristal: well, thats a good thing
15:04 juankristal: or at least is not a bad one
15:05 Eternalie: let's say it's baka
15:05 Eternalie: that's suits me well :P
15:05 juankristal: are you in the editor tho?
15:05 *Eternalie is editing [https://osu.ppy.sh/b/997734 Foreground Eclipse - You May Not Want To Hear This But [Unforgotten]]
15:05 Eternalie: poi
15:05 juankristal: 00:51:223 -
15:05 juankristal: I am a bit concerned about why you decided to not do the 1/2 jacks there
15:06 Eternalie: are you ready for eter's crazy brain conception
15:06 juankristal: 00:51:851 - of course for this particular parts its not really needed since its kinda heavy layered
15:07 Eternalie: 00:51:223 (51223|4,51380|5) - not same pitch
15:07 Eternalie: 01:01:275 (61275|1,61433|1) - not same layering
15:07 Eternalie: that's basically it
15:08 juankristal: I mean
15:08 juankristal: 00:49:967 (49967|0,50124|0) - psure that sounds exactly the same as the one I pointed
15:08 Eternalie: yeaaah , not same layering
15:09 Eternalie: that kinda 'not' correct
15:09 Eternalie: I admit
15:09 juankristal: I mean, its fine
15:09 juankristal: but just wanted to know why :P
15:10 Eternalie: but like this one little section separated from the other one is following the guitar riff , meanwhile the previous and next follow that jacky guitar thingy
15:10 Eternalie: reason : eeeeeeeeeeer idk
15:10 Eternalie: it sounds more cool
15:10 Eternalie: and it's less repetitive
15:10 Eternalie: or something
15:10 juankristal: h
15:10 juankristal: fug
15:11 juankristal: I broke os
15:11 juankristal: again
15:11 Eternalie: gdi
15:11 Eternalie: two time in less tham 10 mins
15:11 Eternalie: how do you even ?_?
15:11 juankristal: magic
15:11 Eternalie: are you really that lucky ????
15:11 Eternalie: I thought that was a myth
15:12 juankristal: well
15:12 juankristal: you kinda see now why I can curse stuff
15:12 juankristal: so lets see, from the beggining
15:12 Eternalie: LOL
15:12 juankristal: 00:15:333 -
15:12 juankristal: there is a drum there, isnt it?
15:12 Eternalie: oh boy
15:12 Eternalie: right
15:13 juankristal: you could split that double into 2 simples
15:13 juankristal: or just rearrange the pattern a bit
15:13 juankristal: up to you there
15:14 juankristal: also 00:16:354 (16354|5) - that one feels like a double tbh, not sure if you also need to hitsound it
15:15 Eternalie: mgith indeed be cool
15:15 Eternalie: might lakjer
15:15 juankristal: lakjer?
15:16 Eternalie: sorry typo and kinda snapped lol
15:16 juankristal: loool
15:16 juankristal: you probably have to add in col 3 if you want to do so
15:16 juankristal: and also with this ones 00:17:453 (17453|3,19967|2,19967|1) -
15:16 juankristal: some sort of conflict there
15:16 Eternalie: that's what I did
15:17 juankristal: I like the idea of those being simple notes
15:17 juankristal: kinda like a break from the 1/4 pattern
15:17 juankristal: up to you as well anyways tho, just a matter of keeping it consistent. My personal opinion is go for simple note
15:18 Eternalie: same tbh
15:18 juankristal: 00:21:851 (21851|0,21851|4) -
15:18 Eternalie: that first one looks cool
15:18 juankristal: that one as well
15:20 juankristal: still there? :P
15:21 Eternalie: yaaaap
15:21 Eternalie: worry about the actual 'time' I have left for this
15:21 juankristal: so well, before going to the next anchor section
15:21 juankristal: oh well, thats fine
15:21 juankristal: I dont mind if you catch me in game other day
15:21 juankristal: we just leave a mark were we ended up being and we continue later :P
15:22 *Eternalie takes note that juan is too cool
15:22 Eternalie: l OL
15:22 juankristal: but before going to the anchor part, maybe you could anchor this a bit more for guitar, thats a super risky move since you have everything mostly there for flow I feel
15:22 juankristal: but hey, worth pointing out
15:23 juankristal: 00:33:631 (33631|5,33631|1,33631|3) - kinda feel that one should be different to the previous one since is a different sound
15:23 Eternalie: hmm
15:23 juankristal: maybe just move 00:33:631 (33631|5) - to 3
15:23 juankristal: (kinda rip for left hand tho)
15:23 juankristal: but I think its fine anyways
15:23 Eternalie: hmmm
15:24 juankristal: maybe moving this 00:33:317 (33317|3) - to 3 instead
15:24 Eternalie: I've seen worse
15:24 juankristal: would be better
15:24 Eternalie: Iguess so it's okay
15:24 juankristal: it kinda respects the fact of the previous triplet as well
15:24 juankristal: which has the same sound as well
15:24 Eternalie: > kinda forced
15:25 juankristal: or just 00:33:631 (33631|1) - that to 3
15:25 juankristal: idk, just move something to 3 there, from any of those 6 notes xD
15:25 Eternalie: xD
15:27 Eternalie: guess I found something relatively okay for hand balance and stuff
15:27 juankristal: sweet
15:29 juankristal: 00:48:082 (48082|3,48396|3) - not sure about those triples either
15:30 juankristal: and something like this http://osu.ppy.sh/ss/6481584 I meant in the guitar part there
15:30 juankristal: kinda rip for left hand too tho
15:31 Eternalie: brb renaming my diff to RIP YOUR LEFT HAND BOY
15:31 juankristal: which could be fixed by just inverting 00:52:480 (52480|2,52637|2,52794|3,52951|3,53108|2,53422|2,53579|3,53736|2) -
15:31 juankristal: LOL
15:31 juankristal: https://osu.ppy.sh/ss/6481595
15:31 Eternalie: > magic
15:31 juankristal: would end up something like that
15:31 Eternalie: owo
15:32 juankristal: idk its just that I fell that part deserves more guitar emphasys than this 01:01:275 -
15:32 Eternalie: hmhm icy
15:34 Eternalie: kinda rearranged that section
15:34 Eternalie: it now have some cool jacky jack
15:34 Eternalie: and should be balance enough
15:34 juankristal: sweet
15:34 juankristal: 01:23:344 (83344|2,83422|1,83501|4,83579|5) - so here
15:34 juankristal: any reason why you stop the trill motion there?
15:35 Eternalie: hm
15:35 Eternalie: idk it played cool
15:36 Eternalie: > best reason ever
15:36 Eternalie: LOL
15:37 juankristal: well, I just played it again
15:37 juankristal: it feels cool yeah
15:37 juankristal: 01:30:097 (90097|1,90176|2) -
15:37 juankristal: its more that one than any other one
15:37 juankristal: and maybe 01:28:841 (88841|3,88919|2) - that
15:38 Eternalie: any suggestion ?
15:38 juankristal: 01:30:097 (90097|1,90176|2,90412|2,90569|1,90726|2,90883|1,91040|2,91197|1,91354|2,91433|1) - ctrl + h that
15:38 juankristal: and move to right
15:38 juankristal: maybe that works
15:38 juankristal: and 01:28:841 (88841|3,88919|2) - ctrl+h tha
15:39 Eternalie: hmhm
15:39 juankristal: like
15:40 juankristal: 01:30:019 (90019|3,90097|2) - that one is the problem now
15:40 juankristal: xD
15:40 juankristal: I would ctrl+h that one as well but it kinda breaks the anchor theme
15:40 Eternalie: ayy lamao
15:40 Eternalie: uhm
15:41 juankristal: also wtf
15:41 Eternalie: move it to 3 ?
15:41 juankristal: https://osu.ppy.sh/ss/6481656
15:41 juankristal: thats clearly a bug right
15:41 Eternalie: 01:29:705 (89705|3,90019|2,90333|1) -
15:41 Eternalie: YEAH
15:41 Eternalie: what is that even
15:42 juankristal: it should look somehow like this https://osu.ppy.sh/ss/6481664
15:43 Eternalie: owh
15:43 juankristal: the trill motion works really well, but so I gues is better to prior that instead of the anchor theme at the end
15:44 Eternalie: have to admit the trill work way better tham what I thought
15:44 juankristal: yup
15:44 juankristal: you feel like a drummer, thats probably why
15:44 juankristal: as a drummer you strike the drum with both hands when you do 1/4
15:44 juankristal: so using a trill motion kinda replicates that feel
15:45 juankristal: so that probably is why
15:45 *Eternalie genius
15:45 juankristal: :D
15:45 Eternalie: wait, have you ever played drum :o ?
15:45 juankristal: nope
15:45 juankristal: I mean, I did, but never learned how
15:46 juankristal: not that I never touched a drum in my life xD
15:46 Eternalie: lmao same
15:46 juankristal: horray
15:46 juankristal: we did 1:30 miins
15:46 juankristal: thats equal a TV size
15:46 Eternalie: two more tv size to go
15:47 Eternalie: ayy lamao
15:47 juankristal: xD
15:47 juankristal: how much "time" you have left?
15:47 Eternalie: it's 10:47 PM
15:47 Eternalie: I should sleep near 11 PM
15:47 juankristal: mmh, we might have to cut it here then
15:47 Eternalie: however i'd prefer to have a 'calm' time before sleeping
15:47 Eternalie: yeah
15:48 juankristal: also
15:48 juankristal: 01:42:113 -
15:48 juankristal: those long notes are fantastic
15:48 Eternalie: :o
15:48 juankristal: maybe 01:42:113 (102113|1,102113|0,102113|4) - those one should be cut off but the other ones are super good
15:48 juankristal: (or just use 01:41:799 (101799|1,101799|0,101799|4) - those as ln as well)
15:49 Eternalie: added more LN
15:49 Eternalie: casue more LN is good
15:49 Eternalie: ahah
15:49 juankristal: of course
15:49 juankristal: more LN = more fun
15:49 Eternalie: glad you like them , patterning them is hard D:
15:49 juankristal: I know, LNs are hard xD
15:50 Eternalie: aawlright Tankyou juan !
15:50 juankristal: no problem
15:50 juankristal: almost forgot to save the irc
15:50 juankristal: LOL
Ok, no problem, idk if Julie will check this at first since you asked me in discord too lol (or may be i misread your chat?). I also kinda feel bad now, let Julie check this map. Good luckEternalie wrote:
Haaaaaaaaaaaaa~ G-guys , i'm glad and all but Yulie said she would check ;w;
I dunno I must ask her first it would be kinda 'bad' to just go with
like I asked her so long ago D: ettto I'd prefer asking her first tbh ;w;
Replied what I didn't forget about , hope I mainly replied them aaaaaAste- wrote:
......
eter plz.... this beatmap is hard to mod lol
-general
no serious problem found
-mod
Before i start.. please do apologies but it's been a while i mod someone map... and my modding skill is a bit rusty lol
[Stein's]
tbh.. i quite confuse with this part.. do you follow the Drum kick with snare or the 2nd guitar that have short sound... my mod here are for following the drum properly (please do apologize if i'm wrong)
00:12:584 (12584|2,12741|1) - i believe that you are following the Drum in this part, and i hear the first kick are over here 00:12:427 - , the second kick over here 00:12:584 - . and guitar here 00:12:741 - . so if you are following the drum . you should move 00:12:741 (12741|1) - to 00:12:427 -
Rearranged this, changed the only first pattern as it sounds really better that way indeed, however kept the doubles and the 1/2 rythms after that
00:13:056 - i hear kick sound here.. intended?
00:06:773 - kick sound here too
00:07:087 - ^
00:07:401 - ^
now that's something that concern me aswell I just copied hitsounds from unforgotten I might need to ask if it's okay to add thooose
and so on. it's okay thou for nm to follow the kick drum properly and skipping the drum roll like this 00:03:474 (3474|0,3631|1,3789|2) - still sane and playable, just.. use only 1 note.
00:05:281 - it's okay to add more here. not too hard if you use simple stair and not use dual here 00:05:359 (5359|4) -
00:14:940 (14940|5,14940|2) - it.. not very fit with the drum and other instrument.. and only makes it a bit confusing if you do following drum on the earlier part, how about 00:14:940 (14940|2) - move this to 00:15:097 - for the crash, and then 00:14:940 (14940|5) - change it to LN and end it here 00:15:097 -
for 00:15:412 (15412|3,15569|2,15726|1,15883|0) - this part... it's same as above. just add LN here 00:15:255 - and end it here 00:15:412 - , don't worry... it still sane for NM if you put the LN on the right hand (so the Left can focus on this 00:15:569 (15569|2,15726|1,15883|0) - )
^ both of thoose , The simples here are fairly nicely made imho , and LN wouldn't do that well unless they follow the exact guitar riff wich is hard to play with the simples , so no change here
00:16:040 (16040|5) - till 00:26:092 (26092|3) - quite same as the earlier part. follow all the kick and snare of the drum and only use 1 note for that
00:39:207 - add note here. less confusing
00:40:464 - this too
00:41:720 - this too and so on
I disagree with that one, 1/4 (kinda) rythms here are really more confusing tham just 1/1 it's probably more catchy but that would need to repattern the whole section and again since it's not my diff I won't allow myself to do that as it wasn't the main intention of this section
00:47:453 (47453|5,47453|3,47611|0,47768|1,47925|2,48082|5,48082|4,48239|2,48396|4,48396|5,48553|2) - the way you skip the drum roll aren't really nice. how about following the vocal instead? more clear and less confusing
hmm , tbh I think that's okay
01:43:213 (103213|4) - add one more note. it feel a bit empty since you use dual on here 01:42:584 (102584|5,102584|3,102898|3,102898|5) - and suddently using single there
and about this one 01:43:370 (103370|0,103527|1,103684|2,103841|3) - why not using LN instead to skip the drumroll? you can do it like this http://puu.sh/rkewe/0550c26a6c.jpg
you can apply that LN here too 01:33:003 (93003|1,93160|2,93317|3,93474|4) -
00:47:611 (47611|0,47768|1,47925|2,48082|5,48082|4,48239|2,48396|4,48396|5,48553|2) - (well this is optional)
02:33:317 - i still hear snare here. intended?
02:35:673 (155673|0) - this and other similar with this.. i dont really get this note. if it's the crash. you should put it here instead 02:35:359 - since the clear crash are there. plus i dont hear any sound 02:35:673 - here and other place that similar with this. please re-consider
I firstly thought you were right here, however I think that's really nicely done , that little hit is barely audible but does have a certain' style' that I kinda like x3
i guess i already point the critical part on this diff... you can check the rest using this mod as the guide
last word for you. it's okay to use 1/4 snap for something like this 02:43:056 (163056|1,163213|2,163370|3) - or this 00:27:820 - . if longer than that. either follow the vocal or use LN to skip it
GL ETER-NYAN~
Allright here goes . Thanks for mods Guys , and Hope I didn't butcher the GD, shouldn't have and it keeps pretty loyal to what stwein intended imhoKaito-kun wrote:
You have been blessed with a mod from the Roasted Macaroni Modding Queue
Yo ETernalie :3
1|2|3|4|5|6
[Stein's Normal]
You may not want to hear this but.......I don't like at all your diff. I would consider it more of an easy or low Hard rather than a Normal. Some patterns feel more like a Hard, and by the end of it, only thing that makes me think it's a "Normal" is the Star Rating (which we all know it's not perfect at all). Anyways, most of these suggestions will be to make the patterns more comfortable and fluent, rather than "nerfing", since I consider the main difficulty spike comes from the patterning, not the layering:
00:05:988 - Starting here, I feel all of the LNs out of place. I played the map, and didn't quite understood what it standed for, and then went on editor, and I have yet to understand the true meaning of the LN. I can only guess it's to represent the guitar. And if it's like that, I find it unnecesary. You are already mapping guitar with the single notes, there's no meaning behind adding those LNs other than increase difficulty for the player (remember new players are not used to hitting notes while holding a LN). So my suggestion would be to remove those LNs, and replace them with notes, since you are already representing the guitar with those.
Thoose actually follow the guitar 'bass' sound really well , aside the last LN that just needed a little snapping snap so keeping thoose
00:26:092 (26092|3,26249|3,26563|4,26720|4,27035|2,27192|2,27506|3,27663|3) - I'm honestly not very fond of these jacks, tho I will admit they are not as hard as they look. Tho I would prefer it to be a 2-note stairs instead of a jack
thoose are actually really cool in term of pitch and we all know I love pitchy chan so no change, beside it's still 'okay' imho and that was the intention of it
eventho stairs might be easier no changey~
00:35:516 (35516|1,35830|1) - Dunno if it's intentional or not. But it would fit both the song and the whole section if it were not one on top of the other. Best suggestion I could think of is doing this: https://osu.ppy.sh/ss/6307307
00:37:087 (37087|2,37401|2) - Same as above, I'm not sure if it's intentional or not, but it fits the song more if it's not one on top of the other. Suggestion: https://osu.ppy.sh/ss/6307319
After going throught the map a bit more, I noticed these keep repeating themselves, so I consider you are indeed patterning it like that on purpose. I also noticed why you are putting them like that, but it would fit more to move them isntead of having them one of top of the other. I testplayed it 3 times before modding, and I only noticed the reason why it's patterned like that 30 minutes into the mod, so keep that in mind.
Thoose are actually kind of conflict for me , they are nice cause I think I understood the main reason of the use , well i'll ask that to Purple guys later on
I don't know if you noticed this, but the 4th column is empty from 00:36:459 - up to 00:40:857 - (around 4 seconds :v). To fix that (and make the map more comfortable to play), do this: https://osu.ppy.sh/ss/6307494
00:47:925 (47925|2,48082|4,48082|5,48239|2,48396|4,48396|5,48553|2) - Oh dear god. You sure about this one? This is uncomfortable to play for me, I wouldn't want to imagine how a player in this skill level would feel. Yes, I know it fits the song, but considering the difficulty of the map as a whole (not talking about SR), I think this is a bit too much. Something like this would be best, or at least what I can think of atm
Re arranged things here while keeping pattern but using simples and crash emphasis at the end
00:48:710 (48710|3,49024|3,49338|3,49652|3,49967|3,50281|3) - Instead of following the drums to make such tedious pattern (for a Normal), why not follow the guitar to some extent and do something like this: https://osu.ppy.sh/ss/6307569. It's more comfortable and feels like you are following the guitar, while keeping the drums beat.
no change here for now
00:58:134 (58134|1,58291|0) - Not pointing out an actual problem, just more of a warning. Be careful with these type of notes (one-handed 1/2 stairs I would call it, even tho it's not precisely a stair since it's just 2 notes lol)
slightly moved a note here
01:13:527 (73527|5) - Would be better if you move this to the 5th column, makes a nicer pattern
01:16:668 (76668|3,76982|3,77296|3,77611|3,77925|3,78239|3,78553|3,78867|3,79181|2,79495|2,79809|2,80124|2) - I highly disagree with this type of patterning for a Normal, tho I honestly can't think of anything that you would accept (you can always go with making stairs and such, but I doubt you want that, or even accept it). This is my best bet at reaching a middle ground (What I did is move the notes with cymbal to another column, to sort of emphasize them without having to add notes)
By the start of the 1st kiai, you emphasize way too much the left side of the playfield, so maybe move some notes over to the right side to give it some love. (Also, move 01:37:087 (97087|4) - to the 6th column, it's way too empty at that section lol)
01:41:485 (101485|2,101485|1,101642|3,101799|1,101799|2,101956|3,102113|1,102113|2) - Nice 3 you got there. Unfortunately, I don't always tend to get 300s with these pattern, considering how sudden it is compared to the rest of the map. Repatterned the whole section to make things more fluent and comfortable.
slightly re-arranged here aswell
02:12:113 (132113|1,132427|1,132741|1,133056|1) - I don't find meaning for this tbh. I think I have an idea of what you were trying to do here, but it came out wrong, or at least that's how I see it. Did some repatterning and made it more relevant to the music.
it plays good and apparently was intended so no change as of now
02:14:155 - Same as the start, no meaning for having LNs when you are already mapping the guitar with single notes, it just confuses into thinking there's another sound.
02:34:260 - Oh god those 1/1 jackhammers. Not hard to hit, don't misunderstand me, but not as easy to time properly for those around this difficulty (asked a friend to test this specific section out, got MAX at the start, then it started going down up to 100s). (Also, I pointed out that I disagree with it, but you may not care at this point lmao).
moved two notes here, and kept the jacks cause that was planned to be like that so don't want to really 'change' the style
02:41:799 (161799|0,161956|1,162113|0,162427|0,162584|1,162741|0) - Ok, this is too much. A [1][2][1] trill isn't the most comfortable pattern to play on 6k, let alone for this level of difficulty. At the very least, move 02:41:956 (161956|1,162584|1) - to column 4 to make this comfortable to play.
re arranged something here , mostly Ctrl+H and a note move
02:49:024 (169024|1,169338|2,169338|1,169652|2) - Ok, I don't know if this was intentional, but I find no reason for this to be patterned like that.
re arranged here
02:52:166 (172166|5,172166|4,172794|5,172794|4) - wouldn't it be better to move this to columns 1 & 2, and make this a simple trill?
i'd go with a trill, but the jack is obviously intended and same reason as above I don't want to 'change' the style of the GD eventho i'm assigned to apply things here
02:53:108 (173108|2) - Also, move this note to the 4th column Fair enough
02:58:762 (178762|4,178762|5,179077|4,179077|3) - I consider this to be too much strain on the right side, best to move one of the 2 double to the left side. Something like this is what I have in mind
I actually kinda like this pattern , it may be a bit tricky but yolo x3
03:01:904 (181904|4,181904|3,182061|2,182218|3,182218|4,182375|2,182532|3,182532|4) - Same things stated 2 times already.
03:14:469 - I honestly don't know what to say to this, I find this [1][3][1][4][1][whatever other column] pattern way too much for a Normal
that does look 'intimidating' however it's kinda cool, asked suggestion and re-arranged it slightly to make hand balance (and no the 1/1 jack didn't move a single inch xd) that's really cool and unique in my opinion , also it reminds me TTFAF and Deadbolt in Guitar hero so i'm double okay with it ahah
03:58:919 (238919|3,238998|4,239077|5) - Very careful with this stair, it's the only place in the whole map that you use 1/4, which may throw off most players the first time.
re-arranged and made it cute, however the 1/4 remains present
This is all for now, I only checked Stein's diff, but if you want me to check your diffs ETernalie, you can catch me in-game and we can do an IRC :3
Thanks for the modsu again , I MUST RESIST NOT GIVING KUDOSU AAAAAAjuankristal wrote:
So lets see, part 2/X of checks with juan: (no kudos)Unforgotten01:41:799 (101799|4,101799|0,101799|1) - How about using that triple as LN as well?
01:44:940 (104940|3) - Would move this to 2 and 01:45:097 (105097|1,105176|2) - ctrl+g this. Give more stuff for the right hand so it balances with the previous left oriented pattern.
01:49:181 (109181|1,109338|5,109495|1) - Could be a ctrl+h and move to right. I find those 01:48:867 (108867|1,108867|4,109181|1,109181|4) - being in the same coulms quite meh. I didn't even noticed thoose two things being same collumn ahue , ok moved
01:52:480 - Why there isnt any jack over here? D: https://osu.ppy.sh/ss/6586077 that perhaps? let's try that
02:13:527 (133527|5,133527|0,133684|2,133684|3) - I think jacks for those and 02:13:841 (133841|0,133841|5,133998|3,133998|2) - those are better choices. sounds cool indeed !
02:25:700 (145700|2) - This one confuses me as well. Should be on white tick? Or red? Or both?! 02:30:647 - Like here? duuuuuuuude nice , I missed the
absence of drum roll here (or I imaginated it I guess) , ma bad lol
I get why this is a jack 02:38:972 (158972|0,159129|0) - and 02:38:658 (158658|0,158815|1) - isnt but I feel its better to be both jacks or none jacks at all.
I get the idea, made them non jack for both of them i'm not too fan of the idea to make jacks too focused on the left hand while pressing and releasing LN thingys at same time
03:02:218 (182218|2,182218|4,182218|1) - Same LN thing! hawaawawawawawa okaysu
03:13:684 (193684|2,193762|1,193841|0) - Ctrl+g? The drums here goes a bit wild so changing the flow is a good idea. that would make some variety in the pattern so yup
03:18:867 (198867|1,198867|5,198867|0,199024|5,199024|0,199024|1) - If jack, why not jack 03:18:239 (198239|2,198239|5,198239|4,198396|0,198396|1,198396|3) - good call
03:43:056 - I cry no LNs... :'( I firstly tried to remenber why I didn't make this the same as the two other chorus, and imho they don't sound the same
here drums is kinda calling ya know , xD , well I can eventually change that yeh ,kept for now
To be continued... (dinner time)
Thanks for that, will try to see for stein's diff when like there is nothing else to checkjuankristal wrote:
Part 4/XHard00:15:804 (15804|3,15961|1) - I am quite unsure about having this 1/4s, probably having 1/2 doubles would work better, kinda like the hardest diff.
Changed that
00:33:631 - Rip anchors?, 00:36:145
(36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - this is probably something that could be done like the previous ones and making it less boring.
I don't quite get what you pointed out here (or partly but i'm not sure)
Tho after that one the trills imo make more sense and the patterns are more diverse so you can keep the following ones.
01:07:558 - The 1/2 jacks over here are a bit of a surprise. The previous times you didnt use them but now that stuff got more dense you use them. I think they are okey to keep it but the gap of difficulty level is a thing and you might want to consider it.
Imho they aren't so hard , but i'll note it
01:48:867 (108867|4,108867|5) - Shouldnt be a single note? fixed
01:49:967 (109967|4,110202|2,110281|3) - Maybe move to right, right hand seems a bit empty over there nice catch
01:53:186 (113186|2,113265|1,113344|2) - I would cut those notes, adds a brief break for hard which is good and also I think it is more fitting. Nerfing the hardest part is probably better for spread too. gud idea, I did use it later one at the end of the map aswell
As in the next part you dont use LNs 02:23:579 (143579|0) - I would suggest deleting that one and making that transition a bit different (since you dont want to leave column 1 empty after deleting the LN). It leads better into a no-LN section with the same music in my opinion and would be easier to follow.
fixed with a downstair here
02:46:511 (166511|5,166668|5) - Dont see why thats a jack. Not even in the harder diff. fair enough
03:08:029 (188029|5) - Shouldnt that one be on 03:08:501 - here instead? Moved but i'm not too sure why I added a note here to begin with :THINKING:
03:21:694 (201694|3) - Missing double. added
03:29:548 - I suggest to not use jacks over here, maybe just following the drums and doing a bit more emphasys on the crashes would work but in general is quite complex to read and understand at least for me. allright
So here goes nothing . hope I didn't kill her diff in the process luljuankristal wrote:
Part 3/XSteins00:15:412 (15412|3,15569|2,15726|1,15883|0) - I think this kind of sounds you are mapping would fit better with a trill motion. In my opinion making them 4-1-4-1 would make it play smoother and would end up being better. sounds legit
00:26:563 (26563|4,26720|4) - This on 3, 00:27:035 (27035|2,27192|2) - this on 5 and this 00:27:506 (27506|3,27663|3) - on 2. It would balance it a bit better for a normal and it kiiinda follows the pitch.
okay
00:35:516 (35516|1,35830|1) - Those probably shouldnt be on the same column, doesnt make much sense this first one seems intended and in a repeated scheme so no
00:37:087 (37087|2,37401|2) - ^
00:45:569 (45569|0,45883|0) - ^
00:46:825 (46825|2,47139|2) - ^
00:43:056 (43056|2,43370|2) - This one tho makes more sense, I guess you can keep it. kept that one or the same reason as above, but changed the others
00:48:239 (48239|2,48396|5) - Move this one slot to the left, makes it feel better imo since the drums are switching the drum all the time so it would make more sense to keep a trill motion that changes fingers in the run. fair enough
00:50:595 (50595|3,50909|3) - Probably move one slot to the right as it represents a different drum that the previous one.
01:01:275 (61275|3) - That one should be in a different slot as it is not the same sound as the previous ones (crash)
both of this applied afai remenber ^
01:26:406 - 01:34:574 - Call me insane but I think column 6 needs some love over there. 01:35:830 (95830|4) - Moving this one to 6 would help and you could try this 01:36:459 (96459|2) - on 5 too, tho I am not too sure about that. In general the 2nd part pointed out there is a bit unbalanced for left hand
moved the first, but kept the second
02:08:501 (128501|5,128815|5) - triggered not changing , it's again very certainly what she meant to use there
02:51:851 - There is a left hand, you know... She is alone... Probably 02:53:108 (173108|3,173422|2,173579|3,173736|4,173893|5,174050|1,174207|2,174364|5,174364|3) - ctrl+h and then move 02:54:050 (174050|4,174207|3,174364|2) - to right
The real question is , is it a hand as in 'he' or a hand as in 'she' , or maybe is it 'it' ? , not moved the jack thing , cause they really are okay imho seriously it looks quite empty on the left but it's kind of a charm to have thoose anw , as for the ctrl+h and move applied
it might need some more touches in general but we will see
I slept 2 hours, mercy. Will do the remaining diff later in the week and hopefuly will get this iconed before next week.