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Renard - Layers Of Shit [Osu|CatchTheBeat]

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Absolute Zero
[MBomb's Platter]
00:10:007 (5,1) - The distancing here is suprisingly low for a new phrase. I wouldn't say it deems a hyper, but move it over to the right (x=368, possibly?). You'll have to move (2), too.
00:18:696 (1,2) - Nudge (1) to the left to make a "cushion" for players when they move over (perhaps x=256).
00:19:386 (5,6,7,8,9,10) - Only (5,6,8,10) actually hit any bass notes you are following. Delete the others.

[Hyperion's Rain]
00:17:041 (1) - Tilt slightly to the left.
00:19:524 (1,2,3,1,2,3) - This pattern can be difficult to reach from the previous note as a rain player. Simplify the pattern to 2 lines, perhaps.
00:26:145 (1,2,3) - Again, this W shape is really hard to catch in the close proximity and I think you should simplify the pattern.

[Razor's S**tty Overdose]
00:10:007 (6) - Make this a repeat slider to also hit the end of the bass note.
00:21:593 (4,5,6) - Are you really sure you want to put a hyperchain in here? Might be best without it.
JBHyperion

Absolute Zero wrote:

[Hyperion's Rain]
00:17:041 (1) - Tilt slightly to the left. I'll tilt you in a minu... I mean done (:
00:19:524 (1,2,3,1,2,3) - This pattern can be difficult to reach from the previous note as a rain player. Simplify the pattern to 2 lines, perhaps. Would prefer not to have too many linear flow patterns in the kiai, so I want to keep this for emphasis and variety on the kiai midpoint. I reduced the hyper strengths quite significantly though, if that helps
00:26:145 (1,2,3) - Again, this W shape is really hard to catch in the close proximity and I think you should simplify the pattern. As above
Thanks for the mod! Also did some self-modding to fix a couple of ugly/annoying patterns.

Rain
osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Hyperion's Rain
Source:
Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
BeatmapID:1030608
BeatmapSetID:464439

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Razor Sharp

Absolute Zero wrote:

[Razor's S**tty Overdose] - Nice sensur :^)
00:21:593 (4,5,6) - Are you really sure you want to put a hyperchain in here? Might be best without it. - I really do like this hyperchain. As it seems fitting for the song. Will keep it for now, and see what others say.
Thanks for the mod!

ra ra ra raaaa ro ma ro ma maaaaa ga ga ola laaaa
osu file format v14

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TitleUnicode:Layers Of Shit
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Creator:Lokidoki
Version:Razor's Shitty Overdose
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Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
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Rizen
[Nyu's Easy]
  1. I do not really like the concept of using so many long sliders as it's just boring and imo a bit lazy... but nevertheless...
  2. 00:00:490 (1) - the middle section with the red anchors is pretty nice, but only if it ties in with the music well, which it doesn't. This is because the beats at this point, the second one is on a 1/6 tick. should look more like this to follow the music correctly
  3. 00:03:800 (1) - unsnapped slider end
  4. 00:13:731 - should really be clickable imo, and not lie with a slider end
  5. 00:23:662 (1,1) - too much spacing! DS should be kept consistent for Easy
  6. 00:28:214 (2,1) - ^ The current DS looks like the objects are all 2/1 spaced but are not (2/1 then 1/1)

[Normal]
  1. 00:02:972 (2,3) - I do not reccommend 1/4 sliders in quick succession, especially for a normal diff (too hard to follow). Could go with a repeat slider like at 00:30:696 (2) -
  2. 00:06:283 (2,3) - ^ applies to 00:29:455 (4,5) - too
  3. 00:10:421 (1,2) - I would blanket these two tbh, would look much neater and tie in nicely
  4. 00:17:041 (1,2) - Does not flow very well, slider 1 points away from the next upcoming object (slider 2). This is a normal diff so it should not be difficult to follow for a beginner. I suggest making these curve sliders e.g. something like this would be better imo
  5. 00:19:938 (4,1) - do not recommend to stack as this is the only time you do it in the diff
  6. 00:28:627 (3,4) - overlap is kinda untidy so I suggest repositioning slider 4
  7. 00:33:593 (6) - NC

[Hobbes2's Advanced]
  1. 00:08:765 (1,2,3,4) - can be repositioned so the flow is much smoother
  2. 00:17:869 (2,3,4) - the direction of the slider and the auto stacking function of maps makes this slider appear shorter than it is. I suggest doing what you did at 00:19:524 (3,4) - instead
  3. 00:21:869 (5) - and 00:28:490 (6) - , I suggest deleting these as the other kiai patterns do not start 1/3 earlier and have a clear 1/1 gap between each one
  4. 00:24:076 (2) - curving this the other way seems to work better as the next oxject is to the upper right off the slider tail (different to 00:21:179 (3) - as the next object is basically to the direct right of the slider tail)

[ReFaller's Hard]
  1. 00:12:076 (1,2,3,4) - would be best to continue following the vocals as you have done at 00:08:765 (1,2) - . It's the only time you follow 'those' drums in the verse e.g. 00:18:696 (1,2) - is the same part of the music as 00:12:076 (1,2,3,4) - but expressed differently
  2. 00:09:179 (2,3,4,5,6) - vs 00:15:800 (2,3,4,5,6) - It would be nice if you make the spacing for these two the same for consistency i.e. 00:09:593 (3) - not on the slider end and spaced out like 00:16:214 (3) -
  3. 00:33:179 (1) - the only slider that looks weird. The points of curvature is too sharp. What about smoothing it out?

[Extra Shit]
  1. 00:21:593 (5) - and 00:22:007 (3) - , I find it weird how these are so quiet compared to the other hitsounds of the kiai. I would increase the volume and/or change to normal hitsounds (instead of soft)
  2. 00:26:421 (3,4) - spacing here is waaay too large and not really justifiable with the music at that spot.
  3. NC'ing is kinda inconsistent, e.g. 00:00:490 (1,1,2) - vs 00:03:800 (1,2,3) - , I suggest going over it again. There are parts where the are too few NC's e.g. 00:10:145 (1) - , and parts where there are too many e.g. 00:25:593 (1,2,3,4,1,2,3,4) - .
  4. 00:17:455 - rather prominent beat so it should be clickable. Try something like this
  5. 00:29:731 (4) - The slider undermaps quite a few sounds like the drums at 00:29:869 -. I suggest using a different rhythm like this
  6. 00:33:593 (5) - NC

sorry, i'm pretty tired atm ;; But you're free to ask me questions ingame (as always)

good luck
Topic Starter
Lokidoki

Rizen wrote:

[Normal]
  1. 00:02:972 (2,3) - I do not reccommend 1/4 sliders in quick succession, especially for a normal diff (too hard to follow). Could go with a repeat slider like at 00:30:696 (2) -
  2. 00:06:283 (2,3) - ^ applies to 00:29:455 (4,5) - too
  3. 00:10:421 (1,2) - I would blanket these two tbh, would look much neater and tie in nicely
  4. 00:17:041 (1,2) - Does not flow very well, slider 1 points away from the next upcoming object (slider 2). This is a normal diff so it should not be difficult to follow for a beginner. I suggest making these curve sliders e.g. something like this would be better imo
  5. 00:19:938 (4,1) - do not recommend to stack as this is the only time you do it in the diff
  6. 00:28:627 (3,4) - overlap is kinda untidy so I suggest repositioning slider 4
  7. 00:33:593 (6) - NC


[Extra Shit]
  1. 00:21:593 (5) - and 00:22:007 (3) - , I find it weird how these are so quiet compared to the other hitsounds of the kiai. I would increase the volume and/or change to normal hitsounds (instead of soft)
  2. 00:26:421 (3,4) - spacing here is waaay too large and not really justifiable with the music at that spot.
  3. NC'ing is kinda inconsistent, e.g. 00:00:490 (1,1,2) - vs 00:03:800 (1,2,3) - , I suggest going over it again. There are parts where the are too few NC's e.g. 00:10:145 (1) - , and parts where there are too many e.g. 00:25:593 (1,2,3,4,1,2,3,4) - .
  4. 00:17:455 - rather prominent beat so it should be clickable. Try something like this
  5. 00:29:731 (4) - The slider undermaps quite a few sounds like the drums at 00:29:869 -. I suggest using a different rhythm like this
  6. 00:33:593 (5) - NC
Fixed everything. Thanks~
ReFaller

Rizen wrote:

[ReFaller's Hard]
  1. 00:12:076 (1,2,3,4) - would be best to continue following the vocals as you have done at 00:08:765 (1,2) - . It's the only time you follow 'those' drums in the verse e.g. 00:18:696 (1,2) - is the same part of the music as 00:12:076 (1,2,3,4) - but expressed differently ok ok ok done
  2. 00:09:179 (2,3,4,5,6) - vs 00:15:800 (2,3,4,5,6) - It would be nice if you make the spacing for these two the same for consistency i.e. 00:09:593 (3) - not on the slider end and spaced out like 00:16:214 (3) - look at this after update
  3. 00:33:179 (1) - the only slider that looks weird. The points of curvature is too sharp. What about smoothing it out? used standard curve which looks like 2007 OOPS
From self-modding i added some NC's in some 4 circles series
Shitty update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:ReFaller's Hard
Source:
Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
BeatmapID:1041629
BeatmapSetID:464439

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CircleSize:4
OverallDifficulty:6
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Rizen wrote:

I do not recommend 1/4 sliders in quick succession
Do you know beat divisor for this song? XD
Izzywing
Hobbes2's Advanced
00:08:765 (1,2,3,4) - can be repositioned so the flow is much smoother Done
00:17:869 (2,3,4) - the direction of the slider and the auto stacking function of maps makes this slider appear shorter than it is. I suggest doing what you did at 00:19:524 (3,4) - instead True, but I don't think it's really a problem. Should be readable.
00:21:869 (5) - and 00:28:490 (6) - , I suggest deleting these as the other kiai patterns do not start 1/3 earlier and have a clear 1/1 gap between each one Sure, done
00:24:076 (2) - curving this the other way seems to work better as the next oxject is to the upper right off the slider tail (different to 00:21:179 (3) - as the next object is basically to the direct right of the slider tail) done
Thanks!

code
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
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BeatDivisor: 3
GridSize: 4
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[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Hobbes2's Advanced
Source:
Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
BeatmapID:1041625
BeatmapSetID:464439

[Difficulty]
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CircleSize:3.8
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
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[Events]
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Yoratama

Stefan wrote:

Since Lokidoki was asking for a Taiko mod: here I am!

[Muzukashii]
00:00:490 - 00:07:110 - You sure have to nerf this part, it's identical with the difficulty level of Oni (actually almost the same structure with exception of some additonal notes in Oni), something like this could be done: http://derpovic.s-ul.eu/OYG5bMx1

00:07:110 - 00:20:352 - Something I'd recommend to do is to only use single-colour doubles and multi-colour for Oni, it differs them more from each other.
00:17:869 (56,57) - What about swapping them? I find d k d k sounds better imo.
00:19:386 (60,61,62,63,64) - is definitely a no-go here and 00:19:662 (63,64) - should be removed.

Kiai section - I don't think you really need SV increase for this spread. Keep that for the Oni instead.
00:26:283 (85,107) - remove these notes, quite tricky to play for this level.

Almost all advice are applied, except this 00:17:869 I think make a single colour is easier and it follow that you said, so i make that "kk" than "dk"

[Oni]
I am honest here: I find it at some parts too overmapped and overdone. It feels quite forced for reasons I do not understand but I will help here to improve it for these critical parts.

00:05:731 (18,20) - It's weird you're following something actually doesn't exist. I am aware that Taiko may allows own rhythms but I find this doesn't sounds natural to me, I consider to remove them. Sure, thats overmapped
00:06:283 (21,22,23,24) - Maybe you want to also make it as dddk like the first one? Yea, but i think if i make that same will be too easy so imake that different xD but now it's fixed to the right way lol

00:10:283 (40,41,42,43,44,45,46,47,48) - instead of forcing weird unnatural rhythms, remove 00:10:283 (40,42,44,46) - .Sure removed and changed with my own pattern
00:13:869 (59) - idk... it kinda ruins the flow here and doesn't connect (58) well with the pattern. I would remove it. Sure deleted
00:16:352 (74) - d note instead? Oke

00:33:317 (160) - I don't really see the reason to connect 00:32:627 (155,156,157,158,159) - with 00:33:455 (161,162) - together. Because i think that's the end of song so i can make that harder xD

I find the difficulty lacks on structure unlike the Muzukashii which had for the most time an actual build. I mean, mapping-wise you can't get a lot out of that since the song is very short and quite simple, it barely changes over the 33 seconds playtime it has so having random pattern buildings is kinda contra-productive. I don't say you haven't mapped according to the song but the actual emphasis is missing and the sense you want to show what are you following. That is something you need to consider while mapping. Yea i know that, but i still make the oni have a random pattern XD (because i think it's too easy if i make an easier pattern because this song have a short duration. and yea thanks for the advice, i'll apply it to the future map :D)


I hope I could help you in any way, good luck! @ Lokidoki: No Kudosu for that please.
Sorry for being Very Late, Im just so lazy to play this game or modding xD Sorry

This is the Update
Muzukashii
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Yora's Muzukashii
Source:
Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
BeatmapID:1041631
BeatmapSetID:464439

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Oni
osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
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Creator:Lokidoki
Version:Yora's Oni
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Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
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MBomb

Absolute Zero wrote:

[MBomb's Platter]
00:10:007 (5,1) - The distancing here is suprisingly low for a new phrase. I wouldn't say it deems a hyper, but move it over to the right (x=368, possibly?). You'll have to move (2), too. - Instead did some changes to keep current pattern but with higher distance to 1.
00:18:696 (1,2) - Nudge (1) to the left to make a "cushion" for players when they move over (perhaps x=256). - I think the curve pattern made by the standstill here is enough.
00:19:386 (5,6,7,8,9,10) - Only (5,6,8,10) actually hit any bass notes you are following. Delete the others. - There is bass on all of these.
Thanks for the mod!

osu file format v14

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Artist:Renard
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Creator:Lokidoki
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Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
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Zel
Supr shit
00:02:145 (1,4) - should overlap
00:04:627 (1,1) - should overlap (not snapped)
00:07:110 (1) - should have an increase in SV imo, its pretty boring otherwise
00:13:041 (2,6) - what is this overlap
00:13:179 (3,1) - ^?
00:13:317 (4,2) - ^?
00:13:455 (5,3) - ^?
00:15:800 (2,4) - weird spacing
00:16:352 (4,8) - overlap 8 better
00:19:662 (2,6) - ugly spacing/overlap
00:20:076 (5,2) - ^
00:22:834 (3,7,1) - ^
00:23:386 (7,3) - ^
00:23:524 (8,5) - ^
00:24:627 (6,3) - ^
00:26:421 (3,2) - ^
00:28:765 (2,7) - ^
00:30:007 (4,2) - ^

needless to say, lots of weird overlaps. if you fix these this map will be very good ^_^

Gl with rank <3
Topic Starter
Lokidoki

Zel wrote:

Supr shit
00:02:145 (1,4) - should overlap Why?
00:04:627 (1,1) - should overlap (not snapped) Fixed.
00:07:110 (1) - should have an increase in SV imo, its pretty boring otherwise Not as boring just to increase SV, don't see a problem here at all.
00:13:041 (2,6) - what is this overlap That's pretty okay, it's been a few sec already, if BN's will punish me for this, I'll remap that.
00:13:179 (3,1) - ^? What?
00:13:317 (4,2) - ^? You might have meant the other (2), but still looks playable to me.
00:13:455 (5,3) - ^? Replaced it a bit, but it's been some time between notes and AR is pretty high.
00:15:800 (2,4) - weird spacing Fixed.
00:16:352 (4,8) - overlap 8 better Meh, no.
00:19:662 (2,6) - ugly spacing/overlap Same again about overlaps, so much time passed by, and I like overlapping.
00:20:076 (5,2) - ^ Fix?
00:22:834 (3,7,1) - ^ Fixed.
00:23:386 (7,3) - ^ Fixed.
00:23:524 (8,5) - ^ ?
00:24:627 (6,3) - ^Fixed.
00:26:421 (3,2) - ^ ?
00:28:765 (2,7) - ^ Those do not overlap.
00:30:007 (4,2) - ^ Fixed.

needless to say, lots of weird overlaps. if you fix these this map will be very good ^_^

Gl with rank <3 TY
This mod was kind of confusing, you should've specified timing more.
Zel

Lokidoki wrote:

Zel wrote:

Supr shit
00:02:145 (1,4) - should overlap Why?
00:04:627 (1,1) - should overlap (not snapped) Fixed.
00:07:110 (1) - should have an increase in SV imo, its pretty boring otherwise Not as boring just to increase SV, don't see a problem here at all.
00:13:041 (2,6) - what is this overlap That's pretty okay, it's been a few sec already, if BN's will punish me for this, I'll remap that.
00:13:179 (3,1) - ^? What?
00:13:317 (4,2) - ^? You might have meant the other (2), but still looks playable to me.
00:13:455 (5,3) - ^? Replaced it a bit, but it's been some time between notes and AR is pretty high.
00:15:800 (2,4) - weird spacing Fixed.
00:16:352 (4,8) - overlap 8 better Meh, no.
00:19:662 (2,6) - ugly spacing/overlap Same again about overlaps, so much time passed by, and I like overlapping.
00:20:076 (5,2) - ^ Fix?
00:22:834 (3,7,1) - ^ Fixed.
00:23:386 (7,3) - ^ Fixed.
00:23:524 (8,5) - ^ ?
00:24:627 (6,3) - ^Fixed.
00:26:421 (3,2) - ^ ?
00:28:765 (2,7) - ^ Those do not overlap.
00:30:007 (4,2) - ^ Fixed.

needless to say, lots of weird overlaps. if you fix these this map will be very good ^_^

Gl with rank <3 TY
This mod was kind of confusing, you should've specified timing more.
what do you mean specified timing?
Topic Starter
Lokidoki

Zel wrote:

Lokidoki wrote:

Supr shit
00:02:145 (1,4) - should overlap Why?
00:04:627 (1,1) - should overlap (not snapped) Fixed.
00:07:110 (1) - should have an increase in SV imo, its pretty boring otherwise Not as boring just to increase SV, don't see a problem here at all.
00:13:041 (2,6) - what is this overlap That's pretty okay, it's been a few sec already, if BN's will punish me for this, I'll remap that.
00:13:179 (3,1) - ^? What?
00:13:317 (4,2) - ^? You might have meant the other (2), but still looks playable to me.
00:13:455 (5,3) - ^? Replaced it a bit, but it's been some time between notes and AR is pretty high.
00:15:800 (2,4) - weird spacing Fixed.
00:16:352 (4,8) - overlap 8 better Meh, no.
00:19:662 (2,6) - ugly spacing/overlap Same again about overlaps, so much time passed by, and I like overlapping.
00:20:076 (5,2) - ^ Fix?
00:22:834 (3,7,1) - ^ Fixed.
00:23:386 (7,3) - ^ Fixed.
00:23:524 (8,5) - ^ ?
00:24:627 (6,3) - ^Fixed.
00:26:421 (3,2) - ^ ?
00:28:765 (2,7) - ^ Those do not overlap.
00:30:007 (4,2) - ^ Fixed.

needless to say, lots of weird overlaps. if you fix these this map will be very good ^_^

Gl with rank <3 TY

This mod was kind of confusing, you should've specified timing more.
what do you mean specified timing?
I meant this like most of the notes like(2,7) ot smth like this, weren't matching the overlapping, you should've specified the timing a bit more like for example:
00:00:100 (1) - 00:01:300 (3). Like this, still a great mod, probably going to remap this whole thing to be a lot easier ; - ;
_DT3
Quick mod as requested o/

[Nyu's Easy]
  1. Hi CookieKivi o/
  2. Just watch out for really off blankets and weird overlaps, it made the diff feel messy imo
  3. Mind using a bit more quiet volume at the start? Although the song has the same loud feel over the whole map, this part is less intense than the kiai
  4. 00:02:972 (1) - I mean, NCs can be used for emphasis, but this NC really isn't that necessary
  5. 00:06:283 (1) - ^
  6. 00:03:800 (1,2,3,4,1) - This should be consistent with 00:00:490 (1,2,3,4,1) - because it's literally the same. You use completely different points in the song to click here 00:00:490 (1,2,3,4,1) - than 00:03:800 (1,2,3,4,1) - And it can get confusing for new players
  7. 00:15:386 (3) - Because this sounds more 1/3 than 1/2, this sounds extremely off, try using the same '1/1 slider then hitcircle' - pattern here like 00:08:765 (3,4) -
  8. 00:22:007 (3) - More than one repeat can get confusing for a new player, hence it usually isn't really allowed in easier diffs as far as I know
  9. 00:28:627 (4) - ^
  10. 00:33:593 (1) - Check AiMod, there are two timing points
[Normal]
  1. I am sorry for my harsh language, but this needs major rework because of the following points:
    1. You introduce 1/3 already this early in the map as a clickable note. This will be really incomprehensible for beginners
    2. Messy aesthetics and ugly overlaps
    3. A bit of lack of flow
    4. Lack of structure, visible decisions for object placement etc.

    If you need any help regarding these points, just ask me in game
Hope this was at least a bit helpful cause it was so short >.<
GL!

Edit:
I'm gonna send the collab via this:

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Update Nr. 2, also hitobjects

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6th
Hello. M4M.
Please keep the diff names appropriate.

[General]
Having normal/easy/advanced mapped with the same SV is really sad tbh...
The gap between Hard and Insane is weird.

[Easy]
You can improve the blankets.
00:02:972 - This part is more intense but it's easier ? It's incoherent
00:14:145 - Skipping that sound after a long slider like 00:12:076 (3) - feels really weird.
00:15:386 (3) - This slider doesn't make sense actually since there is nothing in the music at 00:16:007 -
Kiai time is good. Consider turning 00:30:283 (1,2) - into a slider for consistency/emphasis.

[Normal]
00:01:731 (3,1) - Since the AR is quite low this could be easily misreaden. I thought that the stack was supposed to cover 00:01:627 - and 00:01:731 - . Unstack them
00:02:972 (2,1) - Please place them closer. When the player taps 00:02:972 (2) -, he doesn't need to move his cursor, which leads to a speed increase between 00:02:972 (2,1) - .
00:05:041 (3,1) - Same issue as earlier
00:06:283 - no reverse slider ?
00:13:731 (1,2,3) - This looks a bit cramped compared to the rest of the map.
00:23:662 (5) - Consider using circles to emphasize the downbeat

[Advanced]
00:12:903 (4,5,6) - This is stronger than 00:12:076 (1,2,3) - so consider making 00:12:076 (1,2,3) - easier.
00:17:869 (2,3,4) - Quite hard to read for beginners tbh... I couldn't read it myself at 1st try.
00:26:145 (3) - This is stronger than 00:25:731 (2) - so it deserves more emphasis

[Hard]
Nothing much to say about your diff, as usual
00:03:800 (1,3,4) - I don't understand why they're stacked, they're not musically connected.
00:23:662 - It would be nicer to have a stronger flow change here. 00:24:076 (2) - Move this up ?
00:32:627 (3,4) - Stack for consistency with 00:22:696 (3,4) - ?

[Insane]
00:11:662 (5,1) - space them more, feels like a break actually
00:22:421 - I can't see why you suddenly skip the clap tbh.
00:22:834 (4) - reverse slider instead ?

[Extra]
00:24:490 (5) - Just turn it into 2 circles

Good luck !
ReFaller

6th wrote:

[Hard]
Nothing much to say about your diff, as usual
00:03:800 (1,3,4) - I don't understand why they're stacked, they're not musically connected. stacked for have difference, spacing is still same
00:23:662 - It would be nicer to have a stronger flow change here. 00:24:076 (2) - Move this up ? square pattern will be broken
00:32:627 (3,4) - Stack for consistency with 00:22:696 (3,4) - ? two different situations in music
Zel

Lokidoki wrote:

probably going to remap this whole thing to be a lot easier ; - ;
noooo difficulty is perf just clean it up and its rankable for sure
osu needs more pp
Topic Starter
Lokidoki

6th wrote:

Hello. M4M.
Please keep the diff names appropriate. Yeah, thinking if it's okay or not.

[General]
The gap between Hard and Insane is weird. The Hard is very downstarrated.

[Normal]
00:01:731 (3,1) - Since the AR is quite low this could be easily misreaden. I thought that the stack was supposed to cover 00:01:627 - and 00:01:731 - . Unstack them
00:02:972 (2,1) - Please place them closer. When the player taps 00:02:972 (2) -, he doesn't need to move his cursor, which leads to a speed increase between 00:02:972 (2,1) - .
00:05:041 (3,1) - Same issue as earlier
00:06:283 - no reverse slider ?
00:13:731 (1,2,3) - This looks a bit cramped compared to the rest of the map.
00:23:662 (5) - Consider using circles to emphasize the downbeat

Good luck !
Since most were my mistakes from my part, fixed or changed some other way, thanks for the mod.

This map isn't dead yet.
6th
The Hard is very downstarrated.
It's not. The Hard is really too easy :/ the note density difference is really big.
ReFaller
Hmmm....maybe i will remap my hard, because i made this without any kind of attention.
Lully

6th wrote:

Hello. M4M.
Please keep the diff names appropriate.


[Easy]
You can improve the blankets.
00:02:972 - This part is more intense but it's easier ? It's incoherent how should i even fix that, its pretty fine tho, since its just an easy.
00:14:145 - Skipping that sound after a long slider like 00:12:076 (3) - feels really weird. 00:07:110 (1) - i did just the same as i did before
00:15:386 (3) - This slider doesn't make sense actually since there is nothing in the music at 00:16:007 - vocals
Kiai time is good. Consider turning 00:30:283 (1,2) - into a slider for consistency/emphasis. kay, fixed

Good luck !
up
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ReFaller
OK, Hard is remapped
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Izzywing
[lucky]Advanced
00:12:903 (4,5,6) - This is stronger than 00:12:076 (1,2,3) - so consider making 00:12:076 (1,2,3) - easier. yea
00:17:869 (2,3,4) - Quite hard to read for beginners tbh... I couldn't read it myself at 1st try. well its just a triplet, i expect an advanced player to read this
00:26:145 (3) - This is stronger than 00:25:731 (2) - so it deserves more emphasis yea
Sorry for late :v

d
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Wormi

6th wrote:

[Insane]
00:11:662 (5,1) - space them more, feels like a break actually // Ok
00:22:421 - I can't see why you suddenly skip the clap tbh. // I feel more like following the vocals instead and leave these notes for harder difficulties
00:22:834 (4) - reverse slider instead ? // Same
Update
osu file format v14

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_Yiiiii
Hi, M4M

[General]
It seems you are aiming for rank right? But you only have one diff in this mapset while CookieKivi having two. That means you need one more diff in this set done by yourself or you have to delete one of the CookieKivi's diff (←don't do that or he will be angry).


[Nyu's Ultra]
00:03:248 (3,4) - 00:06:558 (3,4) - Jumps need a large space.

00:06:558 (3,1) - Fix the blanket.

00:12:627 (5) - 00:12:627 (5) - I can't hear a sound.

00:12:903 (1,2,3) - Obviously need large DS because there are strong beats. Look through the map and fix some more problems like this.

More copy paste with similar sliders plz


[DavidED's Extra]
00:01:317 (2) - Semicircle is not a good shape for sliders in regular situations nowadays.

00:12:076 (1) - Make the red slidertick a bit up so that it looks better.

Nothing else, good diff!


[Extra]
00:06:558 (5,1) - Too close to each other, make a overlap or a space.

00:09:731 (6) - A bit up so these circles 00:09:593 (5,6,1) - form a nice wide angle to emphasize the strong beat.

00:09:869 (1,3) - Stack them.

00:10:145 (3,1) - Looks dull, replace 1 with a curve slide.

00:12:214 (1,3) - 00:13:455 (8,1) - Same problem as the first point.

00:32:076 - Every three circles should be shaped up as a group.


[Asserin's Extra]
00:10:421 (1,2) - The second part of 1 and the first part of 2 aren't parallel.

00:33:179 (8) - Rotate it by 40 degrees anti-clockwise.


[dtDoki's Normal]
00:17:869 (3,4) - Ctrl+G Normal doesn't need that much changing flow.


[Nyu's Easy]
00:03:800 (1,2) - Blanket

00:07:110 (1,2) - ^

00:12:076 (3,1) - ^

00:17:041 (1,2) - ^

00:21:179 (2,3) - ^

00:25:317 (1,2) - ^

Are you trying to kill blanket OCD? XD
You can use app circle to make nice blankets.

Good luck~


My map for M4M : https://osu.ppy.sh/s/514124
Need a detailed mod, thanks!
Topic Starter
Lokidoki

_Yiiiii wrote:

Hi, M4M

[General]
It seems you are aiming for rank right? But you only have one diff in this mapset while CookieKivi having two. I have a Collab with _DT3 on Normal so it should be fine. That means you need one more diff in this set done by yourself or you have to delete one of the CookieKivi's diff (←don't do that or he she (hehe) will be angry).


[Extra]
00:06:558 (5,1) - Too close to each other, make a overlap or a space. Fixed.

00:09:731 (6) - A bit up so these circles 00:09:593 (5,6,1) - form a nice wide angle to emphasize the strong beat. Just a bit.

00:09:869 (1,3) - Stack them. Missed that one, fixed.

00:10:145 (3,1) - Looks dull, replace 1 with a curve slide. Blanketed them a bit better/

00:12:214 (1,3) - 00:13:455 (8,1) - Same problem as the first point. Blanketed 1 and 3, moved 1 away for 8 so it should look better.

00:32:076 - Every three circles should be shaped up as a group. NC'd first sounds of each group.


[dtDoki's Normal]
00:17:869 (3,4) - Ctrl+G Normal doesn't need that much changing flow. I don't get what you're talking about.


Good luck~ Thanks
Dilectus
The RC states that the uploader must map more drain time than the guest mappers.

EDIT: forgot that i dont know what the ranking criteria is

_Yiiiii wrote:

00:01:317 (2) - Semicircle is not a good shape for sliders in regular situations nowadays. but, what's the issue? i think it's a comfortable to play. and it emphasizes the upcoming snare
00:12:076 (1) - Make the red slidertick a bit up so that it looks better. fix
also did some minor spacing fixes.

Thanks for the mod

FIXES
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33593
DistanceSpacing: 3.4
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:DavidEd's Extra
Source:
Tags:turtle _DT3 Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators nyu nyu_- Yoratama -_Magic Bomb_- Hyperion techno rave hardcore lapfox trax
BeatmapID:1041623
BeatmapSetID:464439

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:8.5
ApproachRate:9.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,1,77,50,1,0
490,-83.3333333333333,4,1,77,50,0,0
1317,-62.5,4,1,77,50,0,0
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33179,-55.5555555555556,4,1,77,75,0,1
33593,-71.4285714285714,4,1,77,75,0,0


[Colours]
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Combo2 : 170,0,0
Combo3 : 255,255,0
Combo4 : 0,255,0

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Topic Starter
Lokidoki
From RC:
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
I don't know if this applies to collabs and how they are counted, I'll ask and find out if collabs are counted as diffs.
If no, I'll map something idk.
Asserin

_Yiiiii wrote:

[Asserin's Extra]
00:10:421 (1,2) - The second part of 1 and the first part of 2 aren't parallel. Nope

00:33:179 (8) - Rotate it by 40 degrees anti-clockwise. Nope
Dilectus
nvm im deluded ;)
Lully
lol

remapped

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nextplay
Hi!

[Easy]

- Check Aimod
- 00:09:593 (4,1) Fix DS
- 00:11:248 (2,3) ^
- 00:12:076 (3,1) Blanket + Fix DS
- 00:20:972 (1,2) ^ but without ds thing
- 00:21:179 (2,3) ^
- 00:25:317 (1,2) ^

[DT+Doki Normal]

00:02:145 (3,1,2) Fix DS
00:10:421 (1,4) What about trying to Stack the Sliderends?
00:23:662 (5) NC this
Increase AR to 4 or 4,5

[Hobbes]

00:19:524 (3,4) this can be a bit confusing for Players on this Level make the it like this https://osu.ppy.sh/ss/7214507
00:23:110 (4,5)
00:24:765 (4) Stack the Slider 4 with the 4,5. I mean it like this https://osu.ppy.sh/ss/7214525

Good luck~!
_DT3
My reply to the mod basically~

2nd: Would ruin DS and my intention to keep "exact" symmetry.
3rd: Could you fix that @Lokidoki? Thanks ^^
Jean-Michel Jr
Hi ! Nice song !

The same kind of stuff has been said before, but shouldn't Lokidoki have the most diffs ? You have 1 and a half, and Nyu has 2...
ReFaller's Hard's HP is 4 while Wormi's Insane's is 5, not sure if that's a problem but wouldn't it be better if it was more progressive ?

Standard diffs
[Nyu's Easy]
HP 0,5 and OD1 look a bit too low
Check AiMod, as it has been said before

00:00:490 (1,2,3,4,1,1,2,3,4,1) - All this part plays weirdly for an Easy because it's never the same pattern. I suggest you keep the first one and apply it to the entire intro : 2 circles and a slider, that covers all the sounds you don't want an Easy to include separately.
00:07:110 (1,2) - Fix Blanket
00:08:352 (2,3) - I think it would look better if the followpoint and the slider's shape were aligned !
00:15:386 (3) - I'm not sure about this, but I think this slider follows the voice and reverses on "mind", but here, the slider reverses on the red tick, which doesn't represent any sound (That I have heard of)
00:17:041 (1,2) - Fix Blanket
00:20:352 (1,2) - Maybe add a blanket ? Not sure if it is necessary, tho.
00:22:007 (3) - 2 reverses might be a bit too hard to follow for a new player, how about 2 sliders instead ?
00:28:627 (4) - same here
00:25:317 (1,2) - Fix Blanket

[dtDoki's Normal]
HP 1,5 seems a bit low
Diff looks nice :)

[Hobbes2's Advanced]
That diff looks a bit hard for an advanced with all the 1/3 sliders but I'm not sure
00:15:248 (3) - Maybe remove this circle ? Or add another one here 00:14:421 - so it either completely follows the vocals or not

[ReFaller's Hard]
This SV
00:02:145 (1,3) - These are not stacked, is there a reason ?
Nice diff !

[Wormi's Insane]
Shouldn't 00:03:110 (4,5,6) - and 00:06:421 (4,5,6) - have the same spacing ?
00:06:696 (6,1) - Maybe try a blanket
00:30:006 (5,1) - Maybe decrease spacing to make it more like 00:23:386 (5,1) -
Nice diff !

[Asserin's Extra]
AR9.6 looks like a lot
00:01:317 (3) - and 00:04:627 (3) - do not have the same hitsound for some reason on my end, don't know why
00:09:179 (4) - Maybe lower a bit the slider so that it makes a better curve with the previous circles ?
Nice diff² !

[Extra]
hitsounds aren't really consistent

00:01:317 (3,4) - I think you should change this part to something like this 00:04:627 (3,4,5) - since it's the exact same part in the music (or the other way around, but I prefer how it is mapped the second time)
00:02:558 (2) - Add a clap hitsound on this for consistency
00:07:524 (2,3) - I think the slider should start on the white tick instead, with the circle on the second white tick, because right now it starts on weaker sound than it ends on.
00:08:214 (5,7) - These two sliders have the same problem : they end on a strong beat, stronger than the one they start on. I think you should try to place them one tick earlier
00:08:903 (1) - I don't know why there's a clap on the end of this slider
00:29:593 (6,8) - Maybe blanket those

[DavidEd's Extra]
I love this diff ! Simple and fun. Good job !

[Nyu's Ultra]
00:05:455 (1,3) - Stack those
00:07:110 (1,3) - And those
00:10:007 (3,1) - Blanket
00:14:972 (4,2) - ^
00:15:524 (2,4) - ^
00:23:662 (1,1) - ^

I think the jumps are really pushing the music too much, but hey.

Good luck !
ReFaller
@Jean-Michel Jr 1 pixel of difference doesn't cause any issues with playing with mods. No need to send update for basically no changes.
Izzywing
Placeholder

e- fix all and did some other changes

http://pastebin.com/b4cd7dR8
Wormi
T'aurais pu me dire avant que t'avait mod ma diff j'aurais jamais vu sinon :V

Jean-Michel Jr wrote:

[Wormi's Insane]
Shouldn't 00:03:110 (4,5,6) - and 00:06:421 (4,5,6) - have the same spacing ? No im doing a new pattern every time but I fixed visual spacing a bit
00:06:696 (6,1) - Maybe try a blanket Fix
00:30:006 (5,1) - Maybe decrease spacing to make it more like 00:23:386 (5,1) - Fix, also modified the end to fit the change
Nice diff ! :^)
update
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Topic Starter
Lokidoki
Applied mods, remapped Extra hs in progress, finally back in business boiz~
going for rank soon
Gordon123
lil testplay for ctb diffs* :
^ i like this diff)
^here too nothing for me) i like it! but maybe add ar=9?
^hmmm,i like it) but maybe u will try add ar=9.5?
Lully
lewd.
Topic Starter
Lokidoki

nyu - wrote:

lewd.
yas c:
P A N
I took a look a bit, I think 00:22:007 to 00:22:696 have less spacing than 00:22:834 to 00:23:662 - is impress the song better and give more impact to the stronger part. same go for 00:28:627 to 00:30:283 -
Topic Starter
Lokidoki

P A N wrote:

I took a look a bit, I think 00:22:007 to 00:22:696 have less spacing than 00:22:834 to 00:23:662 - is impress the song better and give more impact to the stronger part. same go for 00:28:627 to 00:30:283 -
assuming that you were talking about my Extra, i agree with everything.
P A N

Lokidoki wrote:

P A N wrote:

I took a look a bit, I think 00:22:007 to 00:22:696 have less spacing than 00:22:834 to 00:23:662 - is impress the song better and give more impact to the stronger part. same go for 00:28:627 to 00:30:283 -
assuming that you were talking about my Extra, i agree with everything.
sorry that I didn't tell you which diff XD,
I mean all of extra
Xinnoh
you don't need to tell the mappers that there's a mod coming lol

Platter

00:00:903 (2) - Could increase distance so it's more obvious it's a dash
00:04:214 (2,3) - Also needs more spacing here, difficult to choose if dash or walk
00:07:524 (2,3) - Does this need dash? only kick not snare
00:13:731 (1) - imo flows a bit better like this https://puu.sh/uZz5s/790adca76c.png
00:16:076 (3,4) - Not unrankable, but it plays like a hdash into antiflow
00:18:972 (3,4) - Could reduce distance or change up a bit
00:19:386 (5) - Wouldn't hurt to curve more for leniency
00:25:317 (1,2) - looks weird + doesn't match anything, change?
00:32:352 (2,3) - Hdash into antiflow, killed me on DT a couple times + unrankable

Rain
fucking awesome
00:05:041 (3,1) - just here it flows to the right imo

Overdose
Hitsounds are also kinda of questionable. Clack doesn't really fit in with the snares and stuff. They don't have to just match the music, they need to match each other.
Also, kind of unsure if edge dashes are deliberate since they're generally discouraged, but Razor liked hard stuff so maybe best to ask him about them
00:11:662 (4,1) - 00:17:317 (3,4) - 00:19:662 (4,5) - Edge dash stuff that imo would be better without
00:06:696 (5,1) - Distance between these are kinda small, increase
00:15:386 (1) - Held sound, use slider?
00:16:627 (8,1) - Spacing too small again
00:22:007 (1) - Increase SV, droplets are cancer to catch
00:22:834 (3) - Sounds are stronger here, use larger spacing
00:26:834 (7) - Obvious sound here, why not map
00:33:179 (3) - Could use more SV
Could use some more 1/4s since Rain does that

Random Browsing of other diffs:
Extra 00:16:214 (1) - check volume, too low
Nyu's Extra really needed a higher SV, feels really underwhelming
Wormi's Insane 00:19:800 (6,7,1) - Spacing of 1/2 and 1/1 is identical, player can't read the difference
Would suggest to replace hitsounds because they're kinda trash
I'd highly suggest you just use a hitsound copier and take the Rain hitsounds, they really are a lot better since JBH is basically the god of hitsounds for CtB
MBomb

Sinnoh wrote:

you don't need to tell the mappers that there's a mod coming lol

Platter

00:00:903 (2) - Could increase distance so it's more obvious it's a dash - Should be fine, not possible without dashing anyway.
00:04:214 (2,3) - Also needs more spacing here, difficult to choose if dash or walk - This is meant to be a walk, and is pretty easy to do so.
00:07:524 (2,3) - Does this need dash? only kick not snare - Dash is for vocal.
00:13:731 (1) - imo flows a bit better like this https://puu.sh/uZz5s/790adca76c.png - That'd get rid of the tap dash movement that was implied here.
00:16:076 (3,4) - Not unrankable, but it plays like a hdash into antiflow - How? There's not any HDash here, and the movement is just as simple as all other double dash sections.
00:18:972 (3,4) - Could reduce distance or change up a bit - Increased instead.
00:19:386 (5) - Wouldn't hurt to curve more for leniency - I think leniency is enough as it is.
00:25:317 (1,2) - looks weird + doesn't match anything, change? - Made slider a tiny bit more horizontal.
00:32:352 (2,3) - Hdash into antiflow, killed me on DT a couple times + unrankable - Not really strong enough to be called antiflow, and is easy enough to play for a platter player.
Thanks for the mod!

platter code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:MBomb's Platter
Source:
Tags:turtle _DT3 Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators nyu nyu_- Yoratama -_Magic Bomb_- Hyperion techno rave hardcore lapfox trax
BeatmapID:1041626
BeatmapSetID:464439

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CircleSize:3
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ApproachRate:8
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_orange
Hi M4M from your queue

[Nyu's Easy]

00:22:007 (3) - Probably very confusing for new players
00:25:317 (1) - Remove NC? you seem to only nC every two downbeats
00:31:938 (1) - Same here

[dtdoki's Normal]

Why don't you make the stack leniency higher? it looks a bit weird for a normal to have manual exact stacks
00:03:800 (1,2) - This is a really sharp angle for a normal :p I suggest you Ctrl + h j g 1 for better flow
00:19:524 (1) - There's not a lot special to this so why NC?

[Hobbes2's Advanced]

00:20:352 (1,2) - This stack is confusing because you used the same type of stack for 1/3 previously
00:25:731 (2) - This is really weird movement imo, maybe rotate this clockwise a bit?

[ReFaller's Hard]

Nothing to say here, good job

[Insane]

00:06:283 (3,4) - 4 Isn't being emphasized more than 00:02:972 (3,4) - here so why did you make it spaced further?
00:09:179 (2,4) - Fix stack
00:30:283 (1,2,3) - This is really uncomfortable movement, maybe make the angles between each other less?
00:19:110 (2,3) - This gap looks like 1/3, you haven't done anything else like it so I recommend you change it

[Wormi's Insane]

00:13:317 (7) - Before in previous parts, you'd emphasize this with more spacing but its the same as 1 - 2 here
00:16:352 (5) - Maybe stack this on the head of 5 because this is kinda high spacing
00:19:524 (4,5) - Make these spaced less too

[Asserin's Extra]

00:30:696 (2,3,4,5,6) - Make this into a triangle like at here 00:24:076 (2,3,4,5,6) -

[Extra]

00:09:869 (7) - Judging from your other jumps, this could be spaced further from 6
00:16:765 (5) - This is a relatively quiet sound so you should make this spaced closer
00:24:352 (5,6,7) - This is very different movement than your other jumps, it's a lot larger angle

[DavidEd's Extra]

didn't find anything

[Nyu's Ultra]

00:07:110 (1,2,3) - I think these objects should have better flow
Nothing else I wanted to point out specifically, but the difficulty spikes are pretty extreme

GL! interesting map
JBHyperion
@Gordon123 - I prefer to do something a little different with the AR to make it more interesting, since it's such a short song

@Sinnoh - Flipped everything before that part you mentioned so it should flow a little better now

Also polished a few patterns through self-modding, ending feels a little more fair I think. @Lokidoki - would you mind changing my tag to JBHyperion? since Hyperion is already in the diffname it'll be easier to search.

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Wormi

_orange wrote:

[Wormi's Insane]

00:13:317 (7) - Before in previous parts, you'd emphasize this with more spacing but its the same as 1 - 2 here // It was more emphasized before, but got changed in a previous mod, didn't had enough experience to understand back in time, fixed
00:16:352 (5) - Maybe stack this on the head of 5 because this is kinda high spacing // I don't understand where do you want this to be stacked, it's fine where is actually is
00:19:524 (4,5) - Make these spaced less too // keeping it like this because of the star pattern that i don't want to break
update
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Absolute Zero
oops tfw u 4get 2 post
i hate 1/3
[MBomb's Platter]
00:10:007 (5) - I would just make this a hitcircle, because the slider end hits a pretty soft note.
00:12:903 (4,5) - Move (4,5) to x=424. This should make the jump more natural.
00:18:696 (1,2) - Weird standstill here--I would make this more active in terms of catcher movement.
00:31:938 (1,2,3) - Agree with Sinnoh here, reverse hyper here plays a little weirdly. I would simplify the movement by placing (2) on the left side of (1).

[Hyperion's Rain]
00:04:627 (2,3) - Similarly, I feel like it's counter intuitive compared to 00:01:317 (2,3) here because you have a backwards movement, which can be confusing.
00:10:421 (1) - Avoid a hyper here--I don't think you need one here due to the fact that you probably want to emphasize 00:10:834 (2,3) more.
00:11:662 (4) - I was expecting this to be like 00:10:834 (2) with a 1/3 repeat slider.
00:19:938 (1) - NC.
00:20:214 (3) - Make this a bigger distance than 00:19:800 (3,1) since it's such a significant intro to the kiai.
00:26:145 (1,2,3) - I understand you're trying to emphasize this but the change in antiflow is a little surprising and might lead to misses, especially with the slider at (4).

[Razor's Overdose]
Your hyper placement is a little confusing in places like 00:30:696 (3,4,5), where I don't see the point of any of the three hypers. I would rethink some of your spacing before pushing this forward.
00:01:317 (2,3) - Move (3) on the other side of (2). You can keep the hyper, but it's a really strange movement to the other side.
00:02:972 (2,3,4,5) - This does not have the same hyper structure as 00:06:283 (2,3,4,5) and it feels a little strange in that aspect.
00:10:007 (6,1) - There should be a hyper here. Recognition of a new phrase.
00:13:317 (5) - Make this a hitcircle to follow the music more closely.
00:15:524 - Prominent instrument synth sound here. I would add a hitcircle here.
00:16:627 (8) - Same as 00:13:317 (5).
00:20:214 - Hit circle here to follow the beat you've been following before.
00:20:352 (1,2) - Again, a really weird unnatural movement after a hyper.
00:31:938 (1,2,3,4,5,6) - Strange antiflow pattern here--it doesn't fit in with the voice it's following because you're implying it can be divided into two.
00:33:593 (4) - Mmph... I'd rather have this as a spinner ending on the start of the "kssch" (static sound). However, that's up for debate. If you follow this, remember to shorten 00:33:179 (3) to a 1/2 slider.
JBHyperion

Absolute Zero wrote:

i hate 1/3 same

[Hyperion's Rain]
00:04:627 (2,3) - Similarly, I feel like it's counter intuitive compared to 00:01:317 (2,3) here because you have a backwards movement, which can be confusing. Don't really have a choice since there's so little space, I either go repetitive as heck or weird antijumps. This is my preferred option
00:10:421 (1) - Avoid a hyper here--I don't think you need one here due to the fact that you probably want to emphasize 00:10:834 (2,3) more.
Not really, 00:10:421 (1,3) - are equally strong imo so both deserve a similar emphasis
00:11:662 (4) - I was expecting this to be like 00:10:834 (2) with a 1/3 repeat slider. I feel this is an acceptable variation that allows me to maintain the desired flow and hyper density without feeling too repetitive
00:19:938 (1) - NC. What about it?
00:20:214 (3) - Make this a bigger distance than 00:19:800 (3,1) since it's such a significant intro to the kiai.
Good idea, player around with some spacing here
00:26:145 (1,2,3) - I understand you're trying to emphasize this but the change in antiflow is a little surprising and might lead to misses, especially with the slider at (4). Made this and 00:32:903 (2,3,4) - a little more lenient
Thanks for the mod!
Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Hyperion's Rain
Source:
Tags:turtle _DT3 Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators nyu nyu_- Yoratama -_Magic Bomb_- JBHyperion techno rave hardcore lapfox trax
BeatmapID:1030608
BeatmapSetID:464439

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272,272,32076,1,8,0:0:0:0:
272,272,32145,1,8,0:0:0:0:
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108,44,32903,1,2,0:0:0:0:
216,44,33041,1,0,0:0:0:0:
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432,172,33593,5,6,0:0:0:0:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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