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posted
👀
posted
Talked with Kazu.. we need to fix a thing first :facepalm:
posted
Ok so:
The barline at 00:00:-310 is actually making a second barline appear at 00:00:959 - , and the only way to fix this is to remove this red line.
This is actually the only TRUE problem with the map, although I suggest the following:
  1. The SV change at 00:21:277 - might be improvable, I get that you probably wanted a sudden change of pace but smoothing it out wouldn't hurt, and in worst case, moving this green line to 00:21:118 - or even using another green line here at x0.925 to make the barline not scroll at the same speed, becoming visually weird, would be a nice addition to fine-tune the map
  2. 02:02:441 - , 02:02:652 - , 02:02:863 - have really irregular speed changes and is very noticeable while playing (-0.08, -0.12, -0.05), so changing them to consistent values (x0.92, x0.84, x0.75) may play more smoothly.
  3. Add a red line at 02:02:705 - with omit barline and remove the omit barline from 02:02:863 - .


maybe you wanna get that timing checked, because I'm pretty sure most the time the signature is 7/8, although I do not know how to apply that lol
posted

-Kazu- wrote:

  1. 02:02:441 - , 02:02:652 - , 02:02:863 - have really irregular speed changes and is very noticeable while playing (-0.08, -0.12, -0.05), so changing them to consistent values (x0.92, x0.84, x0.75) may play more smoothly.
We tried this one (with x0.84 / x0.83) but it provides a little overlap between notes (I have some screenshot at the exact moment but I can't show you that right now because I'm via cellphone lol), so we are forced to do it like this, removing the sv change is not a thing imo, saying that just in case.

As for the rest, I don't have any objection.

And yeah.. An additional timing check won't hurt, just to be sure. Timing hasn't been my best friend in this game xD
posted

mancuso_JM_ wrote:

We tried this one (with x0.84 / x0.83) but it provides a little overlap between notes (I have some screenshot at the exact moment but I can't show you that right now because I'm via cellphone lol), so we are forced to do it like this, removing the sv change is not a thing imo, saying that just in case.

Ranking Criteria wrote:

Substantial overlapping should be avoided so that the colour of each note is still easily readable and does not pose unnecessary visual disturbance. Overlapping should only be done if the song's pacing or note snapping at that point could justify it.
The overlap that may happen here isn't important since you can easily read these notes without any troubles even while playing Hidden (tried on both 4:3 and 16:9) and is easily justified by the change of pacing of the song.
posted
timing fixed btw
[TimingPoints]
959,317.460317460317,4,1,0,70,1,0
21277,-117.647058823529,4,1,0,50,0,0
31435,-100,4,1,0,70,0,0
41435,-100,4,1,0,70,0,1
61753,-100,4,1,0,70,0,0
102388,-100,4,1,0,70,0,1
122441,-108.695652173913,4,1,0,70,0,1
122652,-125,4,1,0,70,0,1
122863,317.460317460317,6,1,0,35,1,8
122863,-133.333333333333,6,1,0,35,0,0
130482,-120.481927710843,6,1,0,45,0,0
136196,317.460317460317,4,1,0,45,1,8
137466,317.460317460317,6,1,0,55,1,0
137466,-111.111111111111,6,1,0,55,0,0
145085,-100,6,1,0,65,0,0
148894,317.460317460317,4,1,0,65,1,0
155243,317.460317460317,6,1,0,65,1,0
157147,317.460317460317,4,1,0,65,1,0
159686,317.460317460317,6,1,0,65,1,0
161590,317.460317460317,4,1,0,65,1,0
164129,317.460317460317,6,1,0,65,1,0
166033,317.460317460317,4,1,0,65,1,0
168572,317.460317460317,6,1,0,65,1,0
172381,317.460317460317,4,1,0,65,1,0
174920,317.460317460317,6,1,0,65,1,0
176824,317.460317460317,4,1,0,65,1,0
179368,317.460317460317,6,1,0,70,1,0
188891,317.460317460317,4,1,0,70,1,0
190160,317.460317460317,4,1,0,70,1,8
191430,317.460317460317,4,1,0,70,1,0
232065,-100,4,1,0,70,0,1
251272,-100,4,1,0,70,0,0
252383,-100,4,1,0,70,0,1
271430,-100,4,1,0,70,0,0
278256,-100,4,1,0,55,0,0
279843,-100,4,1,0,70,0,0
posted

-Kazu- wrote:

Ok so:
The barline at 00:00:-310 is actually making a second barline appear at 00:00:959 - , and the only way to fix this is to remove this red line.
This is actually the only TRUE problem with the map, although I suggest the following:
  1. The SV change at 00:21:277 - might be improvable, I get that you probably wanted a sudden change of pace but smoothing it out wouldn't hurt, and in worst case, moving this green line to 00:21:118 - or even using another green line here at x0.925 to make the barline not scroll at the same speed, becoming visually weird, would be a nice addition to fine-tune the map Did the first, just moved the line.
  2. 02:02:441 - , 02:02:652 - , 02:02:863 - have really irregular speed changes and is very noticeable while playing (-0.08, -0.12, -0.05), so changing them to consistent values (x0.92, x0.84, x0.75) may play more smoothly. Done.
  3. Add a red line at 02:02:705 - with omit barline and remove the omit barline from 02:02:863 - . Fixed with your timing.


maybe you wanna get that timing checked, because I'm pretty sure most the time the signature is 7/8, although I do not know how to apply that lol

-Kazu- wrote:

timing fixed btw
[TimingPoints]
959,317.460317460317,4,1,0,70,1,0
21277,-117.647058823529,4,1,0,50,0,0
31435,-100,4,1,0,70,0,0
41435,-100,4,1,0,70,0,1
61753,-100,4,1,0,70,0,0
102388,-100,4,1,0,70,0,1
122441,-108.695652173913,4,1,0,70,0,1
122652,-125,4,1,0,70,0,1
122863,317.460317460317,6,1,0,35,1,8
122863,-133.333333333333,6,1,0,35,0,0
130482,-120.481927710843,6,1,0,45,0,0
136196,317.460317460317,4,1,0,45,1,8
137466,317.460317460317,6,1,0,55,1,0
137466,-111.111111111111,6,1,0,55,0,0
145085,-100,6,1,0,65,0,0
148894,317.460317460317,4,1,0,65,1,0
155243,317.460317460317,6,1,0,65,1,0
157147,317.460317460317,4,1,0,65,1,0
159686,317.460317460317,6,1,0,65,1,0
161590,317.460317460317,4,1,0,65,1,0
164129,317.460317460317,6,1,0,65,1,0
166033,317.460317460317,4,1,0,65,1,0
168572,317.460317460317,6,1,0,65,1,0
172381,317.460317460317,4,1,0,65,1,0
174920,317.460317460317,6,1,0,65,1,0
176824,317.460317460317,4,1,0,65,1,0
179368,317.460317460317,6,1,0,70,1,0
188891,317.460317460317,4,1,0,70,1,0
190160,317.460317460317,4,1,0,70,1,8
191430,317.460317460317,4,1,0,70,1,0
232065,-100,4,1,0,70,0,1
251272,-100,4,1,0,70,0,0
252383,-100,4,1,0,70,0,1
271430,-100,4,1,0,70,0,0
278256,-100,4,1,0,55,0,0
279843,-100,4,1,0,70,0,0
Thanks a bunch Kazu!

Updated!
posted
🤔
posted
Fixed some little things in-game.

Everything else look cool to me!

Qualified!
posted
Thanks a lot for qualifying what I think is my best Demetori map!
posted
Sorry for cut this
02:16:354 - ~ 02:17:466 - fix plz
posted

gaston_2199 wrote:

Sorry for cut this
02:16:354 - ~ 02:17:466 - fix plz
don't worry, we already alerted the QAT about this and we are waiting for the DQ
posted
The bar line issue brought up above is indeed valid, so that will need to be fixed.

I also have a couple of concerns about the timing of the map:

The timing of the section from 02:02:863 - is a little weird, but 4/4 is a much better representation than 6/4, just listen to the metronome.

Additionally, the last timing point is half a beat off, affecting the last 2 minutes or so of the map.

The correct timing should be as follows (courtesy of frukoyurdakul):
959,317.460317460317,4,1,0,70,1,0
21117,-117.647058823529,4,1,0,50,0,0
31435,-100,4,1,0,70,0,0
41435,-100,4,1,0,70,0,1
61752,-100,4,1,0,70,0,0
102387,-100,4,1,0,70,0,1
122440,-108.695652173913,4,1,0,70,0,1
122652,-119.047619047619,4,1,0,70,0,1
122863,-133.333333333333,4,1,0,35,0,0
130481,-120.481927710843,4,1,0,35,0,0
135561,317.460317460317,6,1,0,45,1,0
135561,-120.481927710843,6,1,0,45,0,0
137465,317.460317460317,4,1,0,55,1,0
137465,-111.111111111111,4,1,0,55,0,0
145084,-100,6,1,0,65,0,0
155243,317.460317460317,6,1,0,65,1,0
157147,317.460317460317,4,1,0,65,1,0
159686,317.460317460317,6,1,0,65,1,0
161590,317.460317460317,4,1,0,65,1,0
164129,317.460317460317,6,1,0,65,1,0
166033,317.460317460317,4,1,0,65,1,0
168572,317.460317460317,6,1,0,65,1,0
172381,317.460317460317,4,1,0,65,1,0
174920,317.460317460317,6,1,0,65,1,0
176824,317.460317460317,4,1,0,65,1,0
179368,317.460317460317,6,1,0,70,1,0
185082,317.460317460317,4,1,0,70,1,0
190161,317.460317460317,5,1,0,70,1,0
191589,317.460317460317,4,1,0,70,1,0
232065,-100,4,1,0,70,0,1
251271,-100,4,1,0,70,0,0
252382,-100,4,1,0,70,0,1
271430,-100,4,1,0,70,0,0
278255,-100,4,1,0,55,0,0
279842,-100,4,1,0,70,0,0
This also fixes the barline issue, so you won't need to worry about that.
posted
On 2nd check, I missed one of the double barlines, sorry about that. Also, I'm gonna do some additional modding since I heard some wrong snappings.

[Timing]
02:59:363 - You need to add a red point there and omit the barline.

[Taiko Stage]
  1. 00:39:054 - This note requires a finisher, you used finishers on all of the other cymbal crashes before.
  2. 01:00:800 (373,374,375) - These three should be snapped to 1/6, changing that will also make the patterns consistent with 2nd kiai, at 01:51:911 (696,697,698,699,700,701,702,703) - this spot.
  3. 01:20:800 (508,509,510,511,512,513,514,515,516,517,518) - On these, I recommend ddk ddkdk k k k specifically, because those are stronger snare hits and can be represented way better with kats.
  4. 01:59:292 - Missing sound, adding a don here will emphasize the kick on it.
  5. 02:01:593 - Something alongside kkddkdddk will fit better on this stream, considering the sounds at 02:01:593 - 02:01:673 - 02:01:911 - 02:01:990 - these notes are not kicks, but toms which are a bit higher-pitched than kicks.
  6. 02:31:592 (924,925,926,927,928,929,930,931) - I don't know if you chose this pattern for simplicity, but kkdd kkdd is the best representation of what the drums have, since the first two notes are snares and the other two are kicks.
  7. 02:40:162 (988,989) - Swapping these two and 02:40:479 (990,991,992) - changing this to ddd will emphasize the drums better, the synchopation has changed there.
  8. 02:48:810 - Moving this to 02:49:127 - here (or, adding a note at 02:49:127 - this spot) will help emphasizing the kick sound. Since the drum structure has changed, adding an extra note won't break the structure; instead will add some variation.
  9. 03:27:144 - From here to 03:28:096 - here, the guitar goes 1/3, not 1/4. A stream like this will be much better on guitar (timestamp at 03:27:144 - )
  10. 03:49:842 - From here to 03:50:954 - here, the patterns I will suggest are d k ddk d K d, because the drums are much more prominent than the guitar.
  11. 03:50:954 - On this stream, kkddkdkkddkdk will represent guitar and drums better.
  12. 04:06:033 - Optional, but adding a finisher even though it's not strong like others will be better due to the structure you follow on kiai.
  13. 04:10:636 - Instead of ddk d, I suggest kkddk. There are 5 notes on that progression, so emphasizing them are important. Also will lead up to the 5-plet order in the next kiai.
  14. 04:29:683 (1836,1837,1838) - The first three should be in 1/6 with 4 notes, in total I recommend (kkkd)dd, while the pattern between the paranthesis is 1/6, rest is 1/4.
  15. 04:36:985 - There isn't a sound here, deleting it would be better.
  16. 04:40:795 - 04:41:271 - These should both be 1/6, this is not electronic music that buzzing sound should be represented in other ways. Also, 04:41:112 - add a note here to emphasize the kick on it.
  17. 04:47:938 - This should be consistent with 04:42:858 - this one, so it should be don. Above that, I recommend changing the rest of the stream from 04:52:382 - this spot to kdkdddk to represent drums even better.
  18. 05:02:699 (2041,2042,2043) - Since you are following drums instead of guitar, you should change these three to 1/6 kkkd for better representation and flow.
posted

frukoyurdakul wrote:

On 2nd check, I missed one of the double barlines, sorry about that. Also, I'm gonna do some additional modding since I heard some wrong snappings. I'll only reply to what I didn't change.

[Taiko Stage]
  1. 01:00:800 (373,374,375) - These three should be snapped to 1/6, changing that will also make the patterns consistent with 2nd kiai, at 01:51:911 (696,697,698,699,700,701,702,703) - this spot. I will not apply this. I don't think it's really that necessary considering I'm making a slight increase in the difficulty with each kiai, so the impact on the 2nd with the 1/6 will be bigger imo.
  2. 02:40:162 (988,989) - Swapping these two and 02:40:479 (990,991,992) - changing this to ddd will emphasize the drums better, the synchopation has changed there. I did my own thing here, to follow what I was trying to follow.
  3. 03:27:144 - From here to 03:28:096 - here, the guitar goes 1/3, not 1/4. A stream like this will be much better on guitar (timestamp at 03:27:144 - ) I'm not sure about this, it sounds and plays weird even though it's correct, so I will keep my stream (with maybe a little tweak) and if anyone else thinks what you suggested is better, I'll change it.
  4. 03:49:842 - From here to 03:50:954 - here, the patterns I will suggest are d k ddk d K d, because the drums are much more prominent than the guitar. I'll keep this, I like how it sounds right now. In my opinion it's a good representation of both guitar and drums (which is what I'm trying to do)
  5. 03:50:954 - On this stream, kkddkdkkddkdk will represent guitar and drums better. I don't think what you suggested really represents the guitar as you say, so I changed it myself to fit both guitar and drums as I've been trying to do.
  6. 04:06:033 - Optional, but adding a finisher even though it's not strong like others will be better due to the structure you follow on kiai. Passing on this one since it's optional and, as you pointed, it's not strong like others, and makes a little nice variation.
  7. 04:40:795 - 04:41:271 - These should both be 1/6, this is not electronic music that buzzing sound should be represented in other ways. Also, 04:41:112 - add a note here to emphasize the kick on it. I disagree. Even though you might be right that they can fit as 1/6, they also fit perfectly fine to me as 1/4 and since this part specifically is calm, I will keep it. I will add the note on 04:41:112 - though.
  8. 04:47:938 - This should be consistent with 04:42:858 - this one, so it should be don. Above that, I recommend changing the rest of the stream from 04:52:382 - this spot to kdkdddk to represent drums even better. I will change the first one mentioned, but I will keep the stream. I still think mine follows the guitar and drums better which is what I'm trying to do here and it sounds and plays pretty good imo.
2018-05-27 14:17 frukoyurdakul: now, let's talk about the ones you haven't changed
2018-05-27 14:17 Lost The Lights: Sure.
2018-05-27 14:17 frukoyurdakul: 01:00:800 (373,374,375) - introducing 1/6 on other kiai can't be a reason to keep this as 1/4
2018-05-27 14:17 frukoyurdakul: because this is a clear snap
2018-05-27 14:18 frukoyurdakul: and you're mapping an approval map, not a spread
2018-05-27 14:18 frukoyurdakul: if you really want to keep the difficulty lower, 01:01:197 - you can delete this to not push players too hard with 1/6 and then with 1/4 nsap
2018-05-27 14:18 frukoyurdakul: snap*
2018-05-27 14:18 frukoyurdakul: but you can't skip an existing note
2018-05-27 14:19 Lost The Lights: Okay, I like that more. I just want the increase in difficulty to be noticeable.
2018-05-27 14:19 frukoyurdakul: good
2018-05-27 14:21 frukoyurdakul: 03:50:636 - don't you think changing this to kat finisher?
2018-05-27 14:21 frukoyurdakul: if you think about it the default hitsound is the exact same with the drum sound, which is a china cymbal
2018-05-27 14:23 Lost The Lights: I'm gonna do this
2018-05-27 14:24 frukoyurdakul: the rest came from improving the flow itself
2018-05-27 14:24 frukoyurdakul: I mean
2018-05-27 14:24 frukoyurdakul: k K k and after a stream that starts with kk doesn't exactly flow good
2018-05-27 14:24 frukoyurdakul: that's why I suggest d K d instead, with changing 03:50:477 - 03:50:795 - those two to dons
2018-05-27 14:24 Lost The Lights: 03:49:049 - I'm gonna change this here from ddk d K to d K d k so when I change the one you want me to change, I'm making it consistent.
2018-05-27 14:25 frukoyurdakul: okay sure
2018-05-27 14:25 Lost The Lights: and instead of changing both (because I also wanna emphasize the guitar)
2018-05-27 14:25 Lost The Lights: 03:50:795 -
2018-05-27 14:25 Lost The Lights: I'll change that one only to d
2018-05-27 14:26 frukoyurdakul: that works I guess
2018-05-27 14:27 frukoyurdakul: 03:51:509 - changing this to kat is better on this stream
2018-05-27 14:27 Lost The Lights: sometimes I like to come up with my own changes when people make valid points but I don't like how it sounds.
2018-05-27 14:27 frukoyurdakul: that's a normal behaviour, but when things are crucial I may be stubborn
2018-05-27 14:28 Lost The Lights: that's alright
2018-05-27 14:28 frukoyurdakul: have you read what I suggested above?
2018-05-27 14:28 Lost The Lights: I'm considering it
2018-05-27 14:28 Lost The Lights: I still like the stream how it is more
2018-05-27 14:28 Lost The Lights: But it doesn't sound as bad to me
2018-05-27 14:28 Lost The Lights: so I will change it.
2018-05-27 14:29 frukoyurdakul: alright
2018-05-27 14:29 frukoyurdakul: 04:40:795 - 04:41:271 - these drum attacks are strong, playing them as 1/4 feels missing
2018-05-27 14:30 Lost The Lights: lemme play it again in 1/6 and in 1/4
2018-05-27 14:30 frukoyurdakul: the part is designed for hyping the music at 04:42:858 -
2018-05-27 14:30 Lost The Lights: maybe I heard wrong
2018-05-27 14:30 frukoyurdakul: sure
2018-05-27 14:32 Lost The Lights: Personally, I don't think they feel any different. I feel the drums are emphasized enough in 1/4
2018-05-27 14:32 frukoyurdakul: the issue between 1/6 and 1/4 is
2018-05-27 14:32 frukoyurdakul: 04:40:874 - this note is in between two pink snaps, 1/6 snaps I mean
2018-05-27 14:32 frukoyurdakul: which means it doesn't really represent anything
2018-05-27 14:33 frukoyurdakul: also, try kkdd on the first one, you'll see it fits way better
2018-05-27 14:34 Lost The Lights: I hear the 1/6 in the 2nd
2018-05-27 14:34 Lost The Lights: not in the first
2018-05-27 14:34 Lost The Lights: dunno if there's something wrong with my ears but
2018-05-27 14:34 frukoyurdakul: because it starts a bit late
2018-05-27 14:34 Lost The Lights: is it okay to do 1/4 and 1/6 then?
2018-05-27 14:35 frukoyurdakul: when I say a bit, I mean like 3-4 ms
2018-05-27 14:35 frukoyurdakul: and that's the first note only
2018-05-27 14:35 frukoyurdakul: and, no, they should be consistent
2018-05-27 14:35 Lost The Lights: hmmmm
2018-05-27 14:36 frukoyurdakul: 1/6 on both of them is the only way
2018-05-27 14:36 frukoyurdakul: I don't know why kazu skipped tihs
2018-05-27 14:36 Lost The Lights: I don't think 1/6 is the only way but
2018-05-27 14:36 Lost The Lights: I guess, I just wanna be done with this map
2018-05-27 14:37 Lost The Lights: with all the 1/6 I added it doesn't feel like my map anymore
2018-05-27 14:38 frukoyurdakul: using 1/4 only is not technically a style
2018-05-27 14:38 frukoyurdakul: especially on an approval map that you need to represent the song almost fully
2018-05-27 14:38 Lost The Lights: there are approval maps that are easy difficulties, it's not always about representing the song almost fully or fully
2018-05-27 14:39 Lost The Lights: but anyways
2018-05-27 14:39 Lost The Lights: I just don't like the usage of 1/6 that much personally
2018-05-27 14:39 Lost The Lights: but I changed it.
2018-05-27 14:39 frukoyurdakul: sorry for pushing you about that but it's how the music composed in the first place
2018-05-27 14:39 frukoyurdakul: last suggestion
2018-05-27 14:40 frukoyurdakul: since your main intention on streams is emphasizing both guitar and drums
2018-05-27 14:40 frukoyurdakul: ignoring what I said on the mod, I suggest 04:52:541 - changing this to kat
2018-05-27 14:41 Lost The Lights: makes sense
2018-05-27 14:41 frukoyurdakul: the snare will be emphasized that way, along with the guitar at 04:52:382 - 04:52:700 -
2018-05-27 14:41 Lost The Lights: Yep, that does make sense
2018-05-27 14:41 Lost The Lights: alright
2018-05-27 14:41 Lost The Lights: should I update?
2018-05-27 14:42 Lost The Lights: you can recheck everything that way
2018-05-27 14:42 frukoyurdakul: yeah, and I'll do the final check
2018-05-27 14:42 Lost The Lights: done
2018-05-27 14:45 frukoyurdakul: hmm
2018-05-27 14:45 frukoyurdakul: just realized, it would be better if the kiai was ended 04:32:700 - here
2018-05-27 14:45 Lost The Lights: hm, that makes sense
2018-05-27 14:45 Lost The Lights: done
2018-05-27 14:46 frukoyurdakul: and
2018-05-27 14:46 frukoyurdakul: your slider velocity is bugged
2018-05-27 14:46 frukoyurdakul: it's 1.401231238139123123
2018-05-27 14:46 frukoyurdakul: or sth
2018-05-27 14:46 Lost The Lights: oh
2018-05-27 14:46 Lost The Lights: that's AIMods fault
2018-05-27 14:46 Lost The Lights: one sec
2018-05-27 14:46 Lost The Lights: fixed
2018-05-27 14:46 frukoyurdakul: that'll be it
2018-05-27 14:46 frukoyurdakul: from me


All Updated!
posted
Ok so after checking multiple times and asking LTL to correct a inherited point at 02:10:482 - (the inherited point was at 02:10:481 -) I think that fixes all the problems.
ThonkedBubbled!.

dont talk to me ever again ♥
posted

-Kazu- wrote:

dont talk to me ever again ♥
Understandable have a nice day.

Thanks and sorry for the trouble!
posted
Changed this pattern 04:36:827 (1874,1875,1876,1877,1878,1879,1880) - into dd d d d d K to follow drums closer via irc.

The rest looks good now. I hope this is the last time I have to give you a heart in this map!

Good night bro!
posted

mancuso_JM_ wrote:

I hope this is the last time I have to give you a heart in this map!

Good night bro!
I hope so too. Thank you so much and sorry for all the trouble.
posted
Why "東方Project" is used as a source? Original song wasn't used in any Touhou game
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