HP-1 also agree with Tick Rate 2
Download: The Good Natured - Be My Animal (Larto) [Rukario's Insane].osu
Download: The Good Natured - Be My Animal (Larto) [Rukario's Insane].osu
The mp3 was encoded at V2, which should be enough for VBR mp3s. I tried reencoding it to V2, and the average bitrate changed to 205. Not a big success.James2250 wrote:
-As mentioned earlier did you check your mp3? (The average bitrate seems to be around 208, getting slightly too high)
-Use tick rate 2 on every difficulty? Seems to fit more with the song
-Offset might need approx +5, not 100% on that~
Larto logic is the best logic.Larto wrote:
The mp3 was encoded at V2, which should be enough for VBR mp3s. I tried reencoding it to V2, and the average bitrate changed to 205. Not a big success.James2250 wrote:
-As mentioned earlier did you check your mp3? (The average bitrate seems to be around 208, getting slightly too high)
-Use tick rate 2 on every difficulty? Seems to fit more with the song
-Offset might need approx +5, not 100% on that~
Powerdrone disagrees with Tick Rate 2 being used on his difficulty, and on Easy it just sounds kind of ugly due to the long sliders. Though i could do it on Easy. In fact, I will.
And I reallyreallyreallyreally doubt that anyone can hear an actual difference between the offsets if I add +5. I'll add +3 just to be sure it's in the middle. Larto logic!
Download: The Good Natured - Be My Animal (Larto) [Rukarioman's Extreme].osuOdaril wrote:
Rukarioman's Extreme
OD is quite high for such high BPM. Seems alright to me
Also, more than three unique slider speeds are used in the diff. DO we need to really talk about this?
00:13:639 (4) - The whistle here sounds bad - it sounds like it comes out of nowhere. Indeed, removed
01:38:389 (1,2,3) - Spacing issue: they aren't spaced evenly despite having the same time gap. Whoopsy, my bad. Fixed
Actually, I forgot to write the rest of what I had in mind: it's perfectly fine seeing I didn't even realize there were more than 3 slider speeds while testplaying.Rukarioman wrote:
Odaril wrote:
Rukarioman's Extreme
OD is quite high for such high BPM. Seems alright to me
Also, more than three unique slider speeds are used in the diff. DO we need to really talk about this?
00:13:639 (4) - The whistle here sounds bad - it sounds like it comes out of nowhere. Indeed, removed
01:38:389 (1,2,3) - Spacing issue: they aren't spaced evenly despite having the same time gap. Whoopsy, my bad. Fixed
Ily, have my babies.Odaril wrote:
Lizzehb's Challenging
00:14:089 (6,7,1,2,3) - This part was extremely hard for me to play. I couldn't figure out the timing even after three tries. Should be more simple now.
01:14:389 (1,2,3,4,5,6,7) - And so was this one. Changed note spams into sliders, rearranged some notes.
01:20:389 (4,1,2) - Spacing. They aren't spaced evenly despite having the same time gap... Hmm that's strange AI and DC were both like lol put that note there. If it's still awkward there I can change it to a slider.
anyway here's the updateOdaril wrote:
iMuffin's Hard
00:10:789 (4,5) - (5) is hidden under (3) and its hitburst, making the rhythm a bit hard to read, because that (5) is unexpected.i can clearly see the approach circle on 5
00:09:589 (1,2,3,4,5,6,7) - For this kind of pattern, I think it sounds better if (3) has a clap.we'll have to agree to disagree then
00:28:789 (1,2,3) - Spacing issue. They are all 1/1 and aren't spaced the same way.fixed
00:38:389 (1) - This might be too hard to catch so soon after the spinner.it's not really that hard
01:15:889 (5) - I think it would be better if this was a 1/2 repeat slider, for pattern symmetry purposes.done
01:31:189 (1) - Why is this slider linear-like while all the others are curved ?for some difference
01:35:989 (1) - This might be too hard to catch so soon after the spinner.it's not really that hard
01:50:389 (1) - Same. Especially after that short spinner.same
02:13:789 (7,8,9,10,1) - Rather than this clap patter, I think it would be better to make a crescendo here with only normal hitsounds, maybe a finish for the last note.i think it sounds nice
02:43:189 (1) - Why is this slider linear-like while all the others are curved ?for some difference
k doneosuplayer111 wrote:
[Lizzehb's Challenging]
01:53:989 (1,2,3) - Make this spacing consistent, it looks weird the way it is right now.
[Powerdrone's Insane]
Enable Countdown like the other difficulties do.
Yeah.
LOLWATosuplayer111 wrote:
I can be your animal now.
Fixed-kevincela- wrote:
(and especially gratz to lizzehb for her first guest diff ranked D:)
Lol,failedXgor wrote:
Fixed-kevincela- wrote:
(and especially gratz to lizzehb for her first guest diff ranked D:)
Quoted for bullshit.Wishy22 wrote:
This map has 4 insanes (if you don't count the hard one 3) and it should be unranked.
Both iMuffin's Hard and lizzehb's Challenging are by no means fast to play, use 1/2 streams in relatively low amounts and in - 90% of both maps - have spacing so low that you could play it with arthritis. Noting your exceptional amount of kudosu, I'm sure you would know what qualifies as an insane and what does as a hard. Don't trust the star rating that much, thank you.Wishy22 wrote:
This map has 4 insanes (if you don't count the hard one 3) and it should be unranked.
Firstly, the map you are talking about did have 3 Insanes, and would not pass as ranked nowadays. Though it SHOULD have EARLIER, because at that point when it was unranked, no difficulty spread guideline existed. That was bullshit, has been acknowledges as such, is 11 months old and should be forgotten by now. And no, Ephemeral actually looked at the map before unranking. That doesn't matter at this point though, as the unrank was unnecessary either way. Also, just because someone else is being stupid, it doesn't allow you to be.Wishy22 wrote:
It actually is related because people from your team unranks maps for X reasons, but some other maps have the same "issues" and still get ranked like nothing is wrong. Kinda unfair but w/e. Afaik from that topic some MATs just nuked that map because THEY SAW many I on the beatmap info page (didn't play it), I'm doing the same, bad thing I can't unrank maps.
Very good! Hvalyu.Poigrayus! Music please.ZnPe wrote:
Очень хорошо!Хвалю.Поиграюсь!Музыка нравиться.
It doesn't. It's the lack of rules or the way they are applied (sometimes they are, sometimes they're not).IceBeam wrote:
Seriously,why does it hurt you so?
Sorry,but I can't agree with you.At least here.Metro wrote:
It doesn't. It's the lack of rules or the way they are applied (sometimes they are, sometimes they're not).IceBeam wrote:
Seriously,why does it hurt you so?
And of course you would base your entire argument on a misunderstanding with another map in a time period where that rule was just being implemented and everyone was a bit confused or something. Hey, look at this map. It wasn't mapped by a BAT and has a similar difficulty spread displayed on the beatmap listing. So does this map! Have another one while you're at it. All of these maps were ranked in this month too. I can't speak for the validity of the difficulty spreads in them since I have not looked at any of them beyond the listing, but why don't you do some research before you make more slanderous comments about BAT bias in the modding process?Wishy22 wrote:
The whole point is that if the one who mapped this wasn't a BAT, this map wouldn't be ranked yet, and it could get unranked because some MAT/BAT sees too many I.
^ThisJarby wrote:
And of course you would base your entire argument on a misunderstanding with another map in a time period where that rule was just being implemented and everyone was a bit confused or something. Hey, look at this map. It wasn't mapped by a BAT and has a similar difficulty spread displayed on the beatmap listing. So does this map! Have another one while you're at it. All of these maps were ranked in this month too. I can't speak for the validity of the difficulty spreads in them since I have not looked at any of them beyond the listing, but why don't you do some research before you make more slanderous comments about BAT bias in the modding process?Wishy22 wrote:
The whole point is that if the one who mapped this wasn't a BAT, this map wouldn't be ranked yet, and it could get unranked because some MAT/BAT sees too many I.