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The Good Natured - Be My Animal

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Rukario
HP-1 also agree with Tick Rate 2

Download: The Good Natured - Be My Animal (Larto) [Rukario's Insane].osu
Lizzehb
Again we are all done before Droney. (almost)

Download: The Good Natured - Be My Animal (Larto) [Lizzehb's Hard].osu
RandomJibberish
Made the second verse cooler, while silmultaneously fixing the issue. Magic.

Download: The Good Natured - Be My Animal (Larto) [RJ's Normal].osu
Powerdrone
Sakura
"iMuffin" "Muffin" is missing from tags on Rukario's diff

No kudosu, call me back after this simple fix for bubble

Edit: Ok let's try Bubbled~
James2250
-As mentioned earlier did you check your mp3? (The average bitrate seems to be around 208, getting slightly too high)
-Use tick rate 2 on every difficulty? Seems to fit more with the song
-Offset might need approx +5, not 100% on that~

Larto's Easy:
02:11:686 (1) - seems to follow the flow more starting at 02:11:986 in my opinion
02:51:586 (1,2) - no silent notes plz

RandomJibberish's Normal:
01:26:386 (1,2,3,1) - odd spacing on patterns like this (not a big fan of anti jumps)
02:50:386 (1) - end at 02:52:186 like the other difficulties? (sounds better)

iMuffin's Hard:
-Some sliders in this difficulty could look much better if smoothed out more (00:28:786 (1), 00:31:186 (1) etc)
00:10:036 (2,5) - nazi: stack these?
01:28:786 (1) - again could look nicer and easier to read
02:23:986 (1,2,3,4) - as an entire pattern doesn't look very neat
02:45:586 (5,6,7) - might as well go through and clean up some stacking~
02:51:586 (6) - no silent notes/sliders plz

Lizzehb's Challenging:
-Still some very odd looking sliders
02:51:586 (1,2,3) - no silent notes plz

Powerdrone's Insane:
02:31:186 (1,2) - stuff like this could look better in general
02:51:586 (3,4,5) - no silent notes plz

Rukarioman's Extreme:
-Ahhhh more than three slider speed---anyway
02:51:586 (1) - ~

As you can tell I really disapprove of silent notes/sliders being used (and I think most players will agree) if you could change them
Call me back after fixes and I will rebubble~
SapphireGhost
Step 1: Go into the editor
Step 2: Select "Open Difficulty"
Step 3: Switch diffs between verses
Step 4: ???
Step 5: This is a stupid meme so I'm not going to say "Profit".
SPOILER
I just did derp
Rukario
Fixed the silent slider and removed some green lines that screwed with the sliderslide and tick.

Download: The Good Natured - Be My Animal (Larto) [Rukarioman's Extreme].osu
Topic Starter
Larto

James2250 wrote:

-As mentioned earlier did you check your mp3? (The average bitrate seems to be around 208, getting slightly too high)
-Use tick rate 2 on every difficulty? Seems to fit more with the song
-Offset might need approx +5, not 100% on that~
The mp3 was encoded at V2, which should be enough for VBR mp3s. I tried reencoding it to V2, and the average bitrate changed to 205. Not a big success.
Powerdrone disagrees with Tick Rate 2 being used on his difficulty, and on Easy it just sounds kind of ugly due to the long sliders. Though i could do it on Easy. In fact, I will.
And I reallyreallyreallyreally doubt that anyone can hear an actual difference between the offsets if I add +5. I'll add +3 just to be sure it's in the middle. Larto logic!
iMuffin
RandomJibberish
Powerdrone
Lizzehb

Larto wrote:

James2250 wrote:

-As mentioned earlier did you check your mp3? (The average bitrate seems to be around 208, getting slightly too high)
-Use tick rate 2 on every difficulty? Seems to fit more with the song
-Offset might need approx +5, not 100% on that~
The mp3 was encoded at V2, which should be enough for VBR mp3s. I tried reencoding it to V2, and the average bitrate changed to 205. Not a big success.
Powerdrone disagrees with Tick Rate 2 being used on his difficulty, and on Easy it just sounds kind of ugly due to the long sliders. Though i could do it on Easy. In fact, I will.
And I reallyreallyreallyreally doubt that anyone can hear an actual difference between the offsets if I add +5. I'll add +3 just to be sure it's in the middle. Larto logic!
Larto logic is the best logic.
Shiro
Pleaser reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
Seems fine.

Larto's Easy
00:30:439 (2) - Too far from previous slider. The spacing surprised me enough to make me combobreak.
01:28:039 (2,2) - Stack them ? I think it'd look better.
02:07:189 (1,2,3,4,5,6,7) - I think this is too hard to play for new players.
02:37:189 (3,4,1) - Spacing... Although there's a new combo and stuff, this kind of thing is really confusing.

RandomJibberish's Normal
00:11:989 (3,4) - The spacing here...
00:16:789 (1,2) - ... is the same as here...
00:19:189 (1,2) - ... then is back to what it was before.
And the time gap between the two first patterns isn't the same.
This happens several times in the map and there isn't a single time when I wasn't surprised.
This spacing change causes things like...
00:47:989 (1,2) - ... to be extremely surprising and hard to play.

iMuffin's Hard
00:10:789 (4,5) - (5) is hidden under (3) and its hitburst, making the rhythm a bit hard to read, because that (5) is unexpected.
00:09:589 (1,2,3,4,5,6,7) - For this kind of pattern, I think it sounds better if (3) has a clap.
00:28:789 (1,2,3) - Spacing issue. They are all 1/1 and aren't spaced the same way.
00:38:389 (1) - This might be too hard to catch so soon after the spinner.
01:15:889 (5) - I think it would be better if this was a 1/2 repeat slider, for pattern symmetry purposes.
01:31:189 (1) - Why is this slider linear-like while all the others are curved ?
01:35:989 (1) - This might be too hard to catch so soon after the spinner.
01:50:389 (1) - Same. Especially after that short spinner.
02:13:789 (7,8,9,10,1) - Rather than this clap patter, I think it would be better to make a crescendo here with only normal hitsounds, maybe a finish for the last note.
02:43:189 (1) - Why is this slider linear-like while all the others are curved ?

Lizzehb's Challenging
00:14:089 (6,7,1,2,3) - This part was extremely hard for me to play. I couldn't figure out the timing even after three tries.
01:14:389 (1,2,3,4,5,6,7) - And so was this one.
01:20:389 (4,1,2) - Spacing. They aren't spaced evenly despite having the same time gap...

Powerdrone's Insane
01:09:589 (1,2,3,4,5,6,7,8,9,10,11) - The 1/1 here was genuinely surprising.
02:19:189 (1,2,3,4) - This combo's spacing is bad: (1,2,3) are spaced with 0,9x and (3,4) with 1,2x. Besides, (4) should stack with 02:22:789 (4) - but doesn't - it looks rather bad.
02:31:189 (1,2) - On top of being extremely surprising, I don't even think that kind of jump is playable.

Rukarioman's Extreme
OD is quite high for such high BPM.
Also, more than three unique slider speeds are used in the diff.
00:13:639 (4) - The whistle here sounds bad - it sounds like it comes out of nowhere.
01:38:389 (1,2,3) - Spacing issue: they aren't spaced evenly despite having the same time gap.
Rukario

Odaril wrote:

Rukarioman's Extreme
OD is quite high for such high BPM. Seems alright to me
Also, more than three unique slider speeds are used in the diff. DO we need to really talk about this?
00:13:639 (4) - The whistle here sounds bad - it sounds like it comes out of nowhere. Indeed, removed
01:38:389 (1,2,3) - Spacing issue: they aren't spaced evenly despite having the same time gap. Whoopsy, my bad. Fixed
Download: The Good Natured - Be My Animal (Larto) [Rukarioman's Extreme].osu
Shiro

Rukarioman wrote:

Odaril wrote:

Rukarioman's Extreme
OD is quite high for such high BPM. Seems alright to me
Also, more than three unique slider speeds are used in the diff. DO we need to really talk about this?
00:13:639 (4) - The whistle here sounds bad - it sounds like it comes out of nowhere. Indeed, removed
01:38:389 (1,2,3) - Spacing issue: they aren't spaced evenly despite having the same time gap. Whoopsy, my bad. Fixed
Actually, I forgot to write the rest of what I had in mind: it's perfectly fine seeing I didn't even realize there were more than 3 slider speeds while testplaying.
Lizzehb

Odaril wrote:

Lizzehb's Challenging
00:14:089 (6,7,1,2,3) - This part was extremely hard for me to play. I couldn't figure out the timing even after three tries. Should be more simple now.
01:14:389 (1,2,3,4,5,6,7) - And so was this one. Changed note spams into sliders, rearranged some notes.
01:20:389 (4,1,2) - Spacing. They aren't spaced evenly despite having the same time gap... Hmm that's strange AI and DC were both like lol put that note there. If it's still awkward there I can change it to a slider.
Ily, have my babies.

Download: The Good Natured - Be My Animal (Larto) [Lizzehb's Challenging].osu
iMuffin

Odaril wrote:

iMuffin's Hard
00:10:789 (4,5) - (5) is hidden under (3) and its hitburst, making the rhythm a bit hard to read, because that (5) is unexpected.i can clearly see the approach circle on 5
00:09:589 (1,2,3,4,5,6,7) - For this kind of pattern, I think it sounds better if (3) has a clap.we'll have to agree to disagree then
00:28:789 (1,2,3) - Spacing issue. They are all 1/1 and aren't spaced the same way.fixed
00:38:389 (1) - This might be too hard to catch so soon after the spinner.it's not really that hard
01:15:889 (5) - I think it would be better if this was a 1/2 repeat slider, for pattern symmetry purposes.done
01:31:189 (1) - Why is this slider linear-like while all the others are curved ?for some difference
01:35:989 (1) - This might be too hard to catch so soon after the spinner.it's not really that hard
01:50:389 (1) - Same. Especially after that short spinner.same
02:13:789 (7,8,9,10,1) - Rather than this clap patter, I think it would be better to make a crescendo here with only normal hitsounds, maybe a finish for the last note.i think it sounds nice
02:43:189 (1) - Why is this slider linear-like while all the others are curved ?for some difference
anyway here's the update

Download: The Good Natured - Be My Animal (Larto) [iMuffin's Hard].osu
RandomJibberish
Spacing still isn't perfect but it should be less confusing

Download: The Good Natured - Be My Animal (Larto) [RandomJibberish's Normal].osu
yeahyeahyeahhh
Fix a little tiny nazi hitsound thing, GL
Andrea
[Lizzehb's Challenging]

01:53:989 (1,2,3) - Make this spacing consistent, it looks weird the way it is right now.

[Powerdrone's Insane]

Enable Countdown like the other difficulties do.


Yeah.
Lizzehb

osuplayer111 wrote:

[Lizzehb's Challenging]

01:53:989 (1,2,3) - Make this spacing consistent, it looks weird the way it is right now.

[Powerdrone's Insane]

Enable Countdown like the other difficulties do.


Yeah.
k done

Download: The Good Natured - Be My Animal (Larto) [Lizzehb's Challenging].osu
Firo Prochainezo
Please get this ranked! I had fun playing Rukario's difficulty.
Andrea
I can be your animal now.

Ranked~
Ekoro

osuplayer111 wrote:

I can be your animal now.
LOLWAT

also , congratz ~ :3
maal
'bout time
SapphireGhost
Finally
Better go play all the diffs now~
-kevincela-
Gratz!
(and especially gratz to lizzehb for her first guest diff ranked D:)
Xgor

-kevincela- wrote:

(and especially gratz to lizzehb for her first guest diff ranked D:)
Fixed
-kevincela-

Xgor wrote:

-kevincela- wrote:

(and especially gratz to lizzehb for her first guest diff ranked D:)
Fixed
Lol,failed
Wishy
This map has 4 insanes (if you don't count the hard one 3) and it should be unranked.
Shiirn

Wishy22 wrote:

This map has 4 insanes (if you don't count the hard one 3) and it should be unranked.
Quoted for bullshit.
Topic Starter
Larto

Wishy22 wrote:

This map has 4 insanes (if you don't count the hard one 3) and it should be unranked.
Both iMuffin's Hard and lizzehb's Challenging are by no means fast to play, use 1/2 streams in relatively low amounts and in - 90% of both maps - have spacing so low that you could play it with arthritis. Noting your exceptional amount of kudosu, I'm sure you would know what qualifies as an insane and what does as a hard. Don't trust the star rating that much, thank you.
Wishy
Topic Starter
Larto
EDIT: Actually nevermind that, ephemeral was obviously acting entirely on his own here and unranking for a reason that hasn't even been stated- Hey wait a minute this case is entirely unrelated because that map actually DID have a lot of insanes, it just shouldn't have been unranked because the difficulty spread thing was not in the guidelines at that point. go away
Wishy
It actually is related because people from your team unranks maps for X reasons, but some other maps have the same "issues" and still get ranked like nothing is wrong. Kinda unfair but w/e. Afaik from that topic some MATs just nuked that map because THEY SAW many I on the beatmap info page (didn't play it), I'm doing the same, bad thing I can't unrank maps.
Topic Starter
Larto

Wishy22 wrote:

It actually is related because people from your team unranks maps for X reasons, but some other maps have the same "issues" and still get ranked like nothing is wrong. Kinda unfair but w/e. Afaik from that topic some MATs just nuked that map because THEY SAW many I on the beatmap info page (didn't play it), I'm doing the same, bad thing I can't unrank maps.
Firstly, the map you are talking about did have 3 Insanes, and would not pass as ranked nowadays. Though it SHOULD have EARLIER, because at that point when it was unranked, no difficulty spread guideline existed. That was bullshit, has been acknowledges as such, is 11 months old and should be forgotten by now. And no, Ephemeral actually looked at the map before unranking. That doesn't matter at this point though, as the unrank was unnecessary either way. Also, just because someone else is being stupid, it doesn't allow you to be.
Wishy
You are not getting my point, I'll stop here since this gonna be a flame wars otherwise. Gratz for getting the map ranked.
IceBeam
Seriously,why does it hurt you so?

Good job,Larto,I liked this song.
Verdisphena
Lol grats
ZnPe
Очень хорошо!Хвалю.Поиграюсь!Музыка нравиться.
Danzai_old

ZnPe wrote:

Очень хорошо!Хвалю.Поиграюсь!Музыка нравиться.
Very good! Hvalyu.Poigrayus! Music please.

This kind of make no sense.
Metro

IceBeam wrote:

Seriously,why does it hurt you so?
It doesn't. It's the lack of rules or the way they are applied (sometimes they are, sometimes they're not).
Lizzehb
FINALLY!
IceBeam

Metro wrote:

IceBeam wrote:

Seriously,why does it hurt you so?
It doesn't. It's the lack of rules or the way they are applied (sometimes they are, sometimes they're not).
Sorry,but I can't agree with you.At least here.

Even if star rating is over 4.5 it doesn't make map insane.
This mapset gives a wide variety of difficulties from various mappers. Isn't it good?
And the only Insane I see here is Rukario's one,and maybe Drone's,but they're not that hard,really.
But there're also Easy and Normal,tbh.
And what about Evans you're always complaining about?
N I I I I (I)
And at least three of them are really insane,with 5 Star Rating.

I really wish we can stop flaming,and just let BATs do their job.
Wishy
You know, that Evans map... even if it did have 3 insanes, MATs thought there were 4 and didn't even bother playing the map (some of them) to check that out. The whole point is that if the one who mapped this wasn't a BAT, this map wouldn't be ranked yet, and it could get unranked because some MAT/BAT sees too many I.

I'm not looking to push this again, just wanted you to have that point clear.
Jarby

Wishy22 wrote:

The whole point is that if the one who mapped this wasn't a BAT, this map wouldn't be ranked yet, and it could get unranked because some MAT/BAT sees too many I.
And of course you would base your entire argument on a misunderstanding with another map in a time period where that rule was just being implemented and everyone was a bit confused or something. Hey, look at this map. It wasn't mapped by a BAT and has a similar difficulty spread displayed on the beatmap listing. So does this map! Have another one while you're at it. All of these maps were ranked in this month too. I can't speak for the validity of the difficulty spreads in them since I have not looked at any of them beyond the listing, but why don't you do some research before you make more slanderous comments about BAT bias in the modding process?
-kevincela-

Jarby wrote:

Wishy22 wrote:

The whole point is that if the one who mapped this wasn't a BAT, this map wouldn't be ranked yet, and it could get unranked because some MAT/BAT sees too many I.
And of course you would base your entire argument on a misunderstanding with another map in a time period where that rule was just being implemented and everyone was a bit confused or something. Hey, look at this map. It wasn't mapped by a BAT and has a similar difficulty spread displayed on the beatmap listing. So does this map! Have another one while you're at it. All of these maps were ranked in this month too. I can't speak for the validity of the difficulty spreads in them since I have not looked at any of them beyond the listing, but why don't you do some research before you make more slanderous comments about BAT bias in the modding process?
^This
And,you know that the star rating fails,and various hards are considered like an insane difficulty,so I think that this map is rankable without any problems.
Salvage
Nice song , great map .. gratz Larto :) .
ztrot
Good gob everyone lizzy..... your map was better than muffins mind blown...
Topic Starter
Larto
Experimental non-taiko-canon taiko here. Don't mind it.

Download: The Good Natured - Be My Animal (Larto) [Testaiko].osu
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