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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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Myxo

DoKito wrote:

mod replies
While I agree with the content of your mod reply to mithew's mod, you shouldn't have responsed so rudly. He isn't an experienced modder yet so no need to blame him for pointing out things that aren't an issue to you.

I actually agree with 04:13:664 (4,5,6,7,8,9,10,11,1) - being random, I didn't really notice it before. It's unclear to me (and seems unclear to pkhg and mithew too) what this stream is supposed to follow, as this section of the song seems purely 1/2 based. In other words, it seems really overmapped.
I think it fits into the map pretty well and sounds alright which is why I didn't notice it before, but you should probably fix this or provide an explanation why you mapped this stream here.

Feel free to call me back after this was explained better.
Topic Starter
DoKito

Desperate-kun wrote:

DoKito wrote:

mod replies
While I agree with the content of your mod reply to mithew's mod, you shouldn't have responsed so rudly. He isn't an experienced modder yet so no need to blame him for pointing out things that aren't an issue to you.

I actually agree with 04:13:664 (4,5,6,7,8,9,10,11,1) - being random, I didn't really notice it before. It's unclear to me (and seems unclear to pkhg and mithew too) what this stream is supposed to follow, as this section of the song seems purely 1/2 based. In other words, it seems really overmapped.
I think it fits into the map pretty well and sounds alright which is why I didn't notice it before, but you should probably fix this or provide an explanation why you mapped this stream here.

Feel free to call me back after this was explained better.
Was a little stressed out because of personal stuff. My apologies to mithew, if I came off as rude.
Okay the stream seems overmapped for you guys. That's something I can actually reply to because in all honesty, I didn't know what was (is) wrong with the stream.

My intention was to follow the guitar here, which is really really dominant on this beat 04:13:664 and completely puts the drums in the background. I even thought about a stream until 04:15:164, but that would have been too much in my opinion, since the guitar slowly fades out here 04:14:209, which is also a really dominant beat, so I switched back to the drums.

It indeed is overmapped a little. Depending on how you interpret the guitar. But as you said, Desperate, you couldn't really tell and didn't notice it, which tells me that it somehow feels natural to play/listen to, even though it might be overmapped slightly.
Myxo
I accept that explanation, it makes sense. Rebubble #1
Okoratu
the red line to 27.5 bpm is questionable imo, looks like it's there to slow a slider down
Battle
considering that's it's only there for that 1 slider plus it's accompanied by a sv to make it even slower i'm p sure it's there just for the slider lo

isn't there sth in the rc against that?
Topic Starter
DoKito
Dunno why it is allowed to glitch the inherited points, but not allowed to used timing sections as SV reduce, but it doesn't really matter.
Changed the red sections into green ones.
Peydey
haven't heard much about this map in a while. How's it doin lol
Topic Starter
DoKito

Peydey wrote:

haven't heard much about this map in a while. How's it doin lol
Graveyard is calling. Called the BNs to recheck almost a month ago. One of the three reacted and I really don't wanna spend any more time running after them tbh. Learned my lesson that pretty much nothing has changed, since my DragonForce map, so I gave up.

But hey, I learned a lot about mapping through all these mods, so it wasn't 100% wasted time.
Vivyanne
too bad to see this map going to waste ;w;
vaskosasuke
Shame, the map looked like it had a future
AlneCraft
neato
Endie-
a pleasant suprise!
fastmarkus
good luck this time around, doko!
7ambda
For ranked this time?
aetwuns
Noob modding for great justice

00:30:438 (4,5,1) - Don't feel like a stack fits here
00:33:847 (1,2,3) - ^
01:22:665 (1,2,3,4) - Maybe gradually reduce spacing instead of jumping straight to that
01:39:710 (2) - Ugly slider, just go for a regular curve
01:58:529 (6,7) - Just stack these on top of the slider
02:12:438 (2) - Another ugly slider
02:45:847 (1) to 03:03:301 (1) - holy fuck i love this part :D
03:55:868 (4,5,6) - Not digging these square shaped steams
03:56:959 (4,5,6) - ^
03:58:323 (8,9,10) - ^
04:03:232 (16,1,2) - ^
04:09:232 (8,1,2) - ^
04:09:777 (8,1,2) - ^
04:46:323 (8,1,2) - ^
04:46:868 (8,1,2) - ^
05:14:209 (1) to 05:18:164 (2) - These back and fourths are a bit much don't ya think?
08:11:957 - Needs one more spinner

Good luck with ranking ;)
Topic Starter
DoKito

Smolboi wrote:

Noob modding for great justice

00:30:438 (4,5,1) - Don't feel like a stack fits here true
00:33:847 (1,2,3) - ^ this one fits tho
01:22:665 (1,2,3,4) - Maybe gradually reduce spacing instead of jumping straight to that nah. the music doesn't support that imo
01:39:710 (2) - Ugly slider, just go for a regular curve i like those tho
01:58:529 (6,7) - Just stack these on top of the slider nah
02:12:438 (2) - Another ugly slider D:
02:45:847 (1) to 03:03:301 (1) - holy fuck i love this part :D thanks :D
03:55:868 (4,5,6) - Not digging these square shaped steams i like them. curves only are boring
03:56:959 (4,5,6) - ^
03:58:323 (8,9,10) - ^
04:03:232 (16,1,2) - ^
04:09:232 (8,1,2) - ^
04:09:777 (8,1,2) - ^
04:46:323 (8,1,2) - ^
04:46:868 (8,1,2) - ^
05:14:209 (1) to 05:18:164 (2) - These back and fourths are a bit much don't ya think? nah. they are perfect
08:11:957 - Needs one more spinner guitar ends on this note tho. that's why there is no spinner

Good luck with ranking ;)
Thanks.
Daiyousei
o shi
good luck man
SCANDiO
07:38:345 (1) - return long slider from unsubmitted diff, cause it agrees well with the guitar
SCANDiO
04:34:937 (1) - how you look to set at this moment kiai mode?
04:42:573 (1) - and at this moment stopped kiai mode.
I'm just asking.
03:50:482 (2) - https://puu.sh/sym5S.png i changed, cause it is better for a rhytm. :[
04:13:118 (1) - add, cause it is better, than stream https://puu.sh/syn31.png
And good well for set that long slider, but "long" is a "long", not big (https://puu.sh/synvt.png)
That's all. Good luck!~
Osuology
00:07:119 (1,2,3,4,5,6,7,8) - Is this spread less for a buildup, or is it just that you decided to have less spacing even though here in the previous rhythms you did greater spacing?

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - Any reason behind this either?

00:22:938 (1,2,3,4) - Awfully difficult pattern to play, I realize streams are, but they aren't intensive on the aiming, versus these are. Trying something more snappy would be preferable.

00:23:620 (2,3) - Reason to have jump between these? Doesn't seem like anything that I can hear that would warrant this.

00:35:620 (6) - This is kinda undermapping, and considering this is a 8* map... idk even what to say if you are undermapping in a 8* map tbh LOL

00:38:210 (1,2,3,4,5) - Why straight flow? It's a little disruptive to the eyes, don't you think?

01:12:574 (3,4,5,6) - If you want to keep these as stacks, please stack the 1 and 2, I feel like this would make it a lot easier and better feeling.

01:39:301 (1) - eww slider tick snares (I just really hate these, nothing wrong with them probably)

01:47:210 (1) - Really weird NC, doesn't seem to make sense in the song

02:17:074 (1) - Why NC? Doesn't make sense with patterning.

02:48:392 (3,1) - This is a little bit much, flow is contradictory.

03:54:027 (5,6) - NC both of these that way you have patterning that easily indicates what distance is between these

05:24:573 (3) - I don't see good reason for this slider, also jump between this and next hit circle is awkward, maybe change flow of slider or change to hit circle.

05:44:959 (7) - This mostly blocks the reverse arrow, you need to do something else here.

05:58:937 (1) - I think this deserves a jump from the previous hit circle, so maybe you should make spacing bigger here.

06:07:118 (2,3,4) - Again this flow is really hard, it's not very easy for anyone to hit linear patterns.

Probably needs some polish in aesthetics and patterning (just polishing from mods, no remaps or anything) and then you'll be all good to go!
Topic Starter
DoKito

SCANDiO wrote:

04:34:937 (1) - how you look to set at this moment kiai mode?
04:42:573 (1) - and at this moment stopped kiai mode.
I'm just asking.
03:50:482 (2) - https://puu.sh/sym5S.png i changed, cause it is better for a rhytm. :[
04:13:118 (1) - add, cause it is better, than stream https://puu.sh/syn31.png
And good well for set that long slider, but "long" is a "long", not big (https://puu.sh/synvt.png)
That's all. Good luck!~
Fixed everything.

Osuology wrote:

00:07:119 (1,2,3,4,5,6,7,8) - Is this spread less for a buildup, or is it just that you decided to have less spacing even though here in the previous rhythms you did greater spacing? This is more to have a better transition into the next stream. That's why i decided to switch the spacings.

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - Any reason behind this either? Again mostly for some variety. I focussed on following the keyboard (?) or whatever is making those sounds.

00:22:938 (1,2,3,4) - Awfully difficult pattern to play, I realize streams are, but they aren't intensive on the aiming, versus these are. Trying something more snappy would be preferable. I don't see anything difficult about this pattern.

00:23:620 (2,3) - Reason to have jump between these? Doesn't seem like anything that I can hear that would warrant this. Not really a jump in my opinion

00:35:620 (6) - This is kinda undermapping, and considering this is a 8* map... idk even what to say if you are undermapping in a 8* map tbh LOL What exactly is undermapped here? The drum stopped playing. There is no half beat on this one.

00:38:210 (1,2,3,4,5) - Why straight flow? It's a little disruptive to the eyes, don't you think? If there isn't really anything outstanding about fast 1/4 beats, I like to vary with the shapes. Some like it, some hate it.

01:12:574 (3,4,5,6) - If you want to keep these as stacks, please stack the 1 and 2, I feel like this would make it a lot easier and better feeling. I think those stacks fit nicely as they are now.

01:39:301 (1) - eww slider tick snares (I just really hate these, nothing wrong with them probably)

01:47:210 (1) - Really weird NC, doesn't seem to make sense in the song Even if NCs are probly the easiest thing about mapping, I mostly fukk'em up bad. Pretty much all of my NCs are made through mods and stuff like this and even QATs and BNs didn't mention anything wrong with the combos, so I'll just stick with them

02:17:074 (1) - Why NC? Doesn't make sense with patterning. More of a visual NC

02:48:392 (3,1) - This is a little bit much, flow is contradictory. Should be a bit better now

03:54:027 (5,6) - NC both of these that way you have patterning that easily indicates what distance is between these ok

05:24:573 (3) - I don't see good reason for this slider, also jump between this and next hit circle is awkward, maybe change flow of slider or change to hit circle. The sliderend here doesn't matter tho. You snap from sliderstart to circle

05:44:959 (7) - This mostly blocks the reverse arrow, you need to do something else here. It doesn't completely block the reverse arrow. And second of all, experienced players will NEVER without a reason stop holding a 1/4slider in a stream. If a BN things this is necessary, I'll change it, but imo it is no big issue

05:58:937 (1) - I think this deserves a jump from the previous hit circle, so maybe you should make spacing bigger here. Nah. I want to put more emphasis on those triangles

06:07:118 (2,3,4) - Again this flow is really hard, it's not very easy for anyone to hit linear patterns. Made them a little bite more zig-zagged

Probably needs some polish in aesthetics and patterning (just polishing from mods, no remaps or anything) and then you'll be all good to go!
Thanks.
Osuology
00:35:620 (6) - Under this the guitar plays a triple at the beginning, I think it sounds weird undermapping it but eh. I was tired so idk if it's really necessary now lol
SCANDiO
qualified map of Screaming Japanese is a best gift on xristmas.
Sorose

SCANDiO wrote:

qualified map of Screaming Japanese is a best gift on xristmas.
Myxo
Rebubble #1

I still really like this map :D Hopefully it will make it this time.
Topic Starter
DoKito

Desperate-kun wrote:

Rebubble #1

I still really like this map :D Hopefully it will make it this time.
Yomi "yori" is now uncapitalized, so there shouldn't be anything to stop me this time! hopefully
Foxy Grandpa
hype :O
Condyle
is it really time?????????????
I Must Decrease
01:37:801 (4) - why is this a slider when the white beat after has strong vocals.

04:26:482 (1,2,3,4,5,6,7,8,9,10,11,12) - why hit normal

04:49:937 (13,14,15,16,1) - you could probably make this look a bit more aesthetically pleasing

06:09:846 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,1,2,1) - why hit normal
06:28:391 (1,1) - same

06:37:482 (1) - this isnt snapped properly,

07:56:412 (1,2,3,4,1) - why such a sharp angle for no real change in sound. seems weird.

08:05:412 (1,1,1,1) - y hit normal D:<

good luck with the map
VINXIS
Saileach
BIRB
7ambda
Good time to express any concerns before map gets qualified.
Kroytz
I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question
Natsu

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question
He is a QAT with alot experience in modding, how is he not able to nominate this? gonna check it soon, after desperate rebubble it, if you make changes.
Abyssal

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question

He's a QAT, why wouldnt he be justified to nominate this?
Topic Starter
DoKito

Xexxar wrote:

01:37:801 (4) - why is this a slider when the white beat after has strong vocals. following the guitar here

04:26:482 (1,2,3,4,5,6,7,8,9,10,11,12) - why hit normal i didn't make the hitsounds. he probably has his reasons

04:49:937 (13,14,15,16,1) - you could probably make this look a bit more aesthetically pleasing i don't want to make the jump into this slider too big and tbh i think it looks pleasing already

06:09:846 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,1,2,1) - why hit normal
06:28:391 (1,1) - same

06:37:482 (1) - this isnt snapped properly, it is. talked with desperate about this

07:56:412 (1,2,3,4,1) - why such a sharp angle for no real change in sound. seems weird. i think it makes a good transition/ending for the streaming part.

08:05:412 (1,1,1,1) - y hit normal D:<

good luck with the map
Thanks
Myxo

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question.
Well, you could say I probably have the experience that's needed. The map's difficulty does come from the speed of the streams and consecutive jumps in some sections on this BPM. While I am in no way able to play this it's pretty easy to judge the playability here as the map doesn't do anything extraordinary.

Also, before I bubbled it for the first time I confirmed it with some top players.
-Arche
Hey hey Doki, I told you this should be ranked :D
xDololow
It's alive!!
SCANDiO
Doki-chan~
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