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Atik - Itz Mr. Grim [OsuMania|Osu]

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Total Posts
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Topic Starter
Schrodinger
This beatmap was submitted using in-game submission on quarta-feira, 28 de setembro de 2016 at 10:31:48

Artist: Atik
Title: Itz Mr. Grim
Tags: atik itz mr grim trap nest hq bass
BPM: 150
Filesize: 5195kb
Play Time: 02:46
Difficulties Available:
  1. Commando's Grim - 4Key (4,03 stars, 1674 notes)
  2. Commando's Hard - 4Key (2,83 stars, 1190 notes)
  3. DuckNess' Mr. Cream (6,77 stars, 709 notes)
  4. Hard (2,35 stars, 37 notes)
  5. Insane (4,27 stars, 493 notes)
  6. Normal (0 stars, 0 notes)
  7. player300's Miss Grim (5,55 stars, 499 notes)
Download: Atik - Itz Mr. Grim
Information: Scores/Beatmap Listing
---------------
Difficulties done by me
Hard: Done.
Normal: Done.
Insane: In Progress
Guest Difficulties

player300's Miss Grim
Commando's Hard - 4K andGrim 4K
Duckness Mr. Cream
CommandoBlack
Its finally Done: http://puu.sh/pyGYb/7748e4592f.zip
Inside should have: 4 hitsounds & 2 GDs by Me 8-)
Topic Starter
Schrodinger

CommandoBlack wrote:

Its finally Done: http://puu.sh/pyGYb/7748e4592f.zip
Inside should have: 4 hitsounds & 2 GDs by Me 8-)
Thanks. :)
[ Shamwow ]
from #modreqs
  • General

    -check AImod, your kiai isn't snapped and there are a lot of conflicting settings between diffs

    Normal

    -check distance snapping
    -00:05:630 (4) and 00:06:830 (2) overlap which can be confusing to read
    -00:07:830 (3) - doesn't go with the song at all?
    -00:09:030 (4) - ^
    -00:10:630 (1,2) - ^
    -00:13:230 (1,2,1,2,3,4,5,6) - this all looks really jumbled/crammed together and can be confusing to read
    -00:43:630 (3,1,2) - doesn't really go with the song well, try this instead?
    -00:57:430 (2,3) - these are way too close to each other
    -01:10:430 (3) - shouldnt overlap with 01:11:230 (1)
    -01:35:630 (1) - should probably start at 01:36:030 instead imo
    -the overlap of 01:42:830 (4) and 01:43:630 (6) is too confusing for a normal diff
    -why is 02:09:030 (4) so far away from 02:08:230 (3) ?
    -02:18:830 (2,3) - bad overlap

    Hard

    -again check DS
    -00:02:430 (6,7) - shouldnt have such a big gap in between each other
    -00:32:230 (2,3,4,5,6,1,2,3,4,5,6) - this looks really ugly imo, some of these can be replaced as sliders
    -01:43:230 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - this whole section feels really out of place compared to the previous part of the map, most of these should be replaced with sliders/be a similar pattern to the rest of the map
    -02:29:430 (3) should begin at 02:29:630
    -02:35:830 (5) - belongs at 02:36:030
a lot of issues with distance snapping and cleanliness ;-; look thru and make sure u fix everything! good luck
Topic Starter
Schrodinger
Ok , I fixed everything. (I guess so) Thank you. :)
SPOILER

-Dave Strider- wrote:

from #modreqs
  • General

    -check AImod, your kiai isn't snapped and there are a lot of conflicting settings between diffs -I changed the offset and forgot to fix

    Normal

    -check distance snapping
    -00:05:630 (4) and 00:06:830 (2) overlap which can be confusing to read -fixed-
    -00:07:830 (3) - doesn't go with the song at all? -fixed
    -00:09:030 (4) - ^ ^
    -00:10:630 (1,2) - ^ ^
    -00:13:230 (1,2,1,2,3,4,5,6) - this all looks really jumbled/crammed together and can be confusing to read -fixed
    -00:43:630 (3,1,2) - doesn't really go with the song well, try this instead? -fixed
    -00:57:430 (2,3) - these are way too close to each other -fixed
    -01:10:430 (3) - shouldnt overlap with 01:11:230 (1) -fixed
    -01:35:630 (1) - should probably start at 01:36:030 instead imo -fixed
    -the overlap of 01:42:830 (4) and 01:43:630 (6) is too confusing for a normal diff -fixed
    -why is 02:09:030 (4) so far away from 02:08:230 (3) ? -fixed
    -02:18:830 (2,3) - bad overlap -fixed

    Hard

    -again check DS
    -00:02:430 (6,7) - shouldnt have such a big gap in between each other -fixed
    -00:32:230 (2,3,4,5,6,1,2,3,4,5,6) - this looks really ugly imo, some of these can be replaced as sliders -fixed
    -01:43:230 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - this whole section feels really out of place compared to the previous part of the map, most of these should be replaced with sliders/be a similar pattern to the rest of the map -fixed
    -02:29:430 (3) should begin at 02:29:630 -fixed
    -02:35:830 (5) - belongs at 02:36:030 -fixed
a lot of issues with distance snapping and cleanliness ;-; look thru and make sure u fix everything! good luck
RetroandGeo
SO FUN!!!
hi-mei
wow
gl!
Hpocks
my ears are bleeding

[General]
00:00:000 - I dont believe this timing point should be here...


Go to AImod please (File -> AImod). It shows ALOT of conflicts between the diffs that should be fixed. Also the kaia stuff for each diff should be fixed

[Normal]

There are MANY things wrong with this... Ill point out a few!

First, ill point out general issues

  1. The sliders are ugly
  2. Distance snap is nonexsistant
  3. You have no sense in strong beats whatsoever
  4. The map is painfully hard to read
Basically, what I see is you mapping very lazily without considering things like playability, the aesthetics, and didnt seem to acknowledge and strong beats while mapping this...

Now lets get into specifics

Note that I dont point out every example of everything. Im not your butler, and modders are not your butlers.
The slider velocity is WAY too fast on this difficulty. 1.00 would be more fitting for the bpm of this song and the difficulty.

00:03:230 - This point, in the song, obviously is strong. It has that strong bass note there, and it is strong, right? Ok, now that we know that this note is strong, let me ask you, why isnt there a clickable note here? You have a reverse arrow here instead, which highly limits the potential of this obviously strong beat. Strong beats like this, for the most part, need clickable notes. Without a clickable note here, this strong beat feels... unfinished.
00:35:230 - ^

00:04:630 (3,5) - Either make 5 on the exact same place as the tail of 3 or go home and just move 5 away from 3 altogether.
00:10:830 (4,6) - ^, you know what I mean
00:24:030 (2,1) - ^

00:04:630 (3,6) - Try to prevent overlap here
00:30:430 (2,3) - ^
00:37:230 (1,1) - ^
00:41:230 (4,2) - ^
00:42:830 (2,3) - ^
00:46:430 (3,4) - ^
01:11:230 (1,3) - ^

00:19:230 - Spinner should start here, considering the song's pickup in pace starts here (goes from 1/1 beats to 1/2 beats). If you really want a note there, put the spinner on 00:19:430 - and make it end at 00:24:030 (2) -

01:09:630 (2,3) - Blanket.


Actually, now that I look at the thing as a whole, this map is a lazy mess... I dont know why im modding this...


To summarize, if you are going to continue mapping like this, quit.

EDIT: This mod is such a mess
MrQuackBosley
MrDuckness left a swastic in it, I must be REMOVED e ~ e
Nightstalker
This map needs to be finally ranked. I love it. Also: Commando did an awesome job with the Osu!Mania diffs. It's insane.

Edit: I'm going to make a Taiko-diff and send it to you, so you can take a look at it and decide if you want to include it in your Beatmap or not :)
Nightstalker
I'm done. I've exported it as an .osz file, hopefully it will work that way.

Here's the package: https://puu.sh/r9OhI/5a33412643.osz
If there is a way to export a single diff, then please tell me how, so you don't need to download all diff's on your Beatmap just to get mine on it aswell.

Let me know what you think, and let me know if you'd like to use it for your Beatmap :) :)

By the way: If you want more, I'm always down for it. lol.
Voidrius
Can someone just link the background or tell me where to find it? :c
Topic Starter
Schrodinger

Nightstalker wrote:

I'm done. I've exported it as an .osz file, hopefully it will work that way.

Here's the package: https://puu.sh/r9OhI/5a33412643.osz
If there is a way to export a single diff, then please tell me how, so you don't need to download all diff's on your Beatmap just to get mine on it aswell.

Let me know what you think, and let me know if you'd like to use it for your Beatmap :) :)

By the way: If you want more, I'm always down for it. lol.
Ok, i'll check it. But im not back... not yet. ;)

Voidrius wrote:

Can someone just link the background or tell me where to find it? :c
https://wall.alphacoders.com/big.php?i=529236
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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