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Protostar - No Turning Back

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Topic Starter
reanik
This beatmap was submitted using in-game submission on 30 March 2017 at 04:08:23

Artist: Protostar
Title: No Turning Back
Tags: EDM DnB Drum Bass Drumstep Electronic
BPM: 174
Filesize: 8423kb
Play Time: 05:07
Difficulties Available:
  1. Walking Away (5.05 stars, 1158 notes)
Download: Protostar - No Turning Back
Information: Scores/Beatmap Listing
---------------
Track: Protostar
Song: No Turning Back
Label: Monstercat
Genre: Drum and Bass

Beware of the 1/3 section in the second drop!
Yuthuil
Hi from your Q

00:02:772 (2,3) - obv just my opinion but i find it weird the way these two overlap but 00:01:393 (1,2) - these two dont
00:38:634 (1,2,3,4,5,6,7,8,9) - hitsounds in this stream sound kinda random forgive me if its actually in the music but i dont really hear it
00:41:479 (2,3,4,5,6,7,8,9,10,11) - ^ or it may not be that the clap is weird, it may be that the actual sound doesnt fit the music, try getting a better clap?
00:42:341 Note missing?
From 01:03:979 to 01:04:324 could do with more fitting objects rather than part reverse and nothing in the second bit as they sound like strong beats that shouldn't be skipped
01:10:703 (3,6) - Annoying modding technique: stack!
01:16:393 From here to 01:18:461 here feels really awkward to play as there are just circles floating around while there are really strong change in music at this part. I think you could do with 1/4 sliders here, and split streams or something like that...
01:49:324 (2,3,4,1,2,3,4,1,2,3,4,5) - ^
01:53:461 (7,8) - Annoying modding technique: Blanket!
02:29:927 perhaps add a circle at x268 y216 here
02:38:634 (1) - end at 02:39:841 i get what you're trying to do here but the music is too soft and the hitsounds too loud so it ends up playing awkwardly
02:49:668 (1) - weird - the stream you're mapping is partly in the slider :/
03:25:875 (2) - important beat being skipped out, i think this should be clickable
03:40:243 (2,4) - ?
04:08:289 (7) - NC here

Hmm...does this count as an 'ew remap' mod? if it did then that wasnt my intention i thought it was a nice map xD sory
Topic Starter
reanik

Yuthuil wrote:

Hi from your Q

00:02:772 (2,3) - obv just my opinion but i find it weird the way these two overlap but 00:01:393 (1,2) - these two dont I kept it, 'cause I actually like how that looks oddly
00:38:634 (1,2,3,4,5,6,7,8,9) - hitsounds in this stream sound kinda random forgive me if its actually in the music but i dont really hear it I need to redo the hitsounds
00:41:479 (2,3,4,5,6,7,8,9,10,11) - ^ or it may not be that the clap is weird, it may be that the actual sound doesnt fit the music, try getting a better clap?
00:42:341 Note missing? I'm gonna redo the hitsounds, don't worry!
From 01:03:979 to 01:04:324 could do with more fitting objects rather than part reverse and nothing in the second bit as they sound like strong beats that shouldn't be skipped fixed
01:10:703 (3,6) - Annoying modding technique: stack!fixed
01:16:393 From here to 01:18:461 here feels really awkward to play as there are just circles floating around while there are really strong change in music at this part. I think you could do with 1/4 sliders here, and split streams or something like that... 1) doesn't look right, 2) the jumps are in contrast to the rest of the track, I tried with triplets and reverse sliders, and it looked and played terribly
01:49:324 (2,3,4,1,2,3,4,1,2,3,4,5) - ^ Again, was going for contrast, like in the song, I was following contrast
01:53:461 (7,8) - Annoying modding technique: Blanket! Fixed
02:29:927 perhaps add a circle at x268 y216 here those co-ordinates seemed a little wonky but I did add in a circle
02:38:634 (1) - end at 02:39:841 i get what you're trying to do here but the music is too soft and the hitsounds too loud so it ends up playing awkwardly Fixed, will sort audio when I get to the hitsounds
02:49:668 (1) - weird - the stream you're mapping is partly in the slider :/ I don't really know what to do here.
03:25:875 (2) - important beat being skipped out, i think this should be clickable Fixed
03:40:243 (2,4) - ? it actually does follow a rhythm
04:08:289 (7) - NC here Fixed

Hmm...does this count as an 'ew remap' mod? if it did then that wasnt my intention i thought it was a nice map xD sory
Laurakko
small mod from #modreqs
00:57:255 (3) - there is nothing audible in the song here
00:58:634 (3) - same thing
01:37:082 (3) - imo the whistle hitsound doesn't fit here maybe, add clap to that
02:49:496 (4) - wouldn't put a note here, would change 02:49:324 (3) - into a slider going up at maybe a little faster slider velocity
03:32:428 (5) - would rotate slider so it's symmetrical with 03:32:772 (6) -
05:04:036 (3) - in a section like this maybe make sliderend silent or something
Topic Starter
reanik

Lassikko wrote:

small mod from #modreqs
00:57:255 (3) - there is nothing audible in the song here Fixed!
00:58:634 (3) - same thing Fixed!
01:37:082 (3) - imo the whistle hitsound doesn't fit here maybe, add clap to that Had to change to Drum and then put Clap on, but fixed!
02:49:496 (4) - wouldn't put a note here, would change 02:49:324 (3) - into a slider going up at maybe a little faster slider velocity Done
03:32:428 (5) - would rotate slider so it's symmetrical with 03:32:772 (6) - huh?
05:04:036 (3) - in a section like this maybe make sliderend silent or something
I lowered the volume of the sliderend
Yukiyo
Yo my M4M here o/

All suggestions. You may deny if you don't like them.
Walking away
  1. 00:02:772 (2,3) - Use the same distance as you did for 00:01:393 (1,2) because they are equally spaced on the timeline
  2. 00:08:806 (5) - Not really a fan of this but I don't know what else to put there xd
  3. 00:09:496 (2) - In most cases you shouldn't use slider starting on red ticks because the following more important white tick will be on a sliderend
    I recommend this rhythmical pattern instead http://puu.sh/prj0I/b06f9a8d9b.jpg
  4. 00:10:530 (7,1,2,3,4) - This plays really strange. 1 because of the rhythm. 2 because of the placement. I recommend something like http://puu.sh/prj91/7c8a70bbac.jpg
  5. 00:11:393 (6) - Ctrl + g perhaps?
  6. 00:12:427 (1,1) - Blanket them proberly please. Even if it's just a tiny bit of the human eye will notice while playing
  7. 00:12:944 (1,1) - ^ (If you don't do it already try to turn off grid snap and blanketing becomes much easier)
  8. 00:15:186 (1) - To make it look better use a circle for reference like -> http://puu.sh/prjv7/70e945b42b.jpg and then delete it again.
  9. 00:16:910 (2) - Let it point the way the last slider ended
  10. 00:17:427 (3) - change this if you change the one above (like copying ctrl+h ctrl+j and place it same place etc.)
  11. 00:19:496 (5,1) - I think this jump is a bit enormous for the music being so calm
  12. 00:20:358 (3,5) - Let them point at the cirlce by rotating them
  13. 00:22:255 (8,9) - I think there should be a bit more distance to the slider before it
  14. 00:22:944 (10,11) - Change positions accordingly if you change the above
  15. 00:32:772 (2,3) - Make this jump closer
  16. 00:44:323 (6) - Unsnapped
  17. 00:44:323 (6,7) - More distance
  18. 00:52:772 (8,1) - More distance or...
  19. 00:53:117 (1,2,3,4) - Closer jumps
  20. 01:02:599 (4) - Again I don't really like this. You could try http://puu.sh/prkg3/18f4aa4dba.jpg
  21. 01:03:806 (6) - Move more to the left so it goes in the direction of the stream
  22. 01:03:979 - There is definetly another 5-note stream starting here. Skipping it really bothers me
  23. 01:04:841 (1,2) - When doing those slider use the second one as a blanket for the first one. Making them as curvy doesn't look to good
  24. 01:06:565 (2,3) - using them as blankets is ok but don't let them overlap or touch
  25. 01:08:806 - Well there should be a note here to contain the rhythm. Even if there is no sound played it just makes the player feels better.
  26. 01:10:186 (7,1) - This jump is a bit exaggerated
  27. 01:10:703 (3,4) - Make them further apart. Having the DS going dow that sudden without something big happening in the song really interrups the flow
  28. 01:13:634 (2) - looks kinda meh
  29. 01:14:496 (1,2,1,2) - smt along these lines http://puu.sh/prmIK/f4a2856344.jpg would flow much better
  30. 01:18:634 (1,2) - weird flow. I recommend placing circle in direction of the sliderend
  31. 01:37:082 (3) - Again not a fan of this. It kinda takes away the action
  32. 01:48:117 (3) - ^
  33. 01:51:220 (5,6) - Again this kind of flow break. Distant them more
  34. 01:53:289 (6,7) - jump to big resulting in ...
  35. 01:53:461 (7,8) - flow break
  36. 02:14:324 (2) - like before
  37. 02:17:082 (3) - ^
  38. 02:18:806 (7,8) - create distance. It really confuses the player
  39. 02:25:703 (6,7) - ^
  40. 02:54:496 (10,11) - DISTANCE
  41. 03:16:393 (3) - as before
  42. 03:20:013 - This part is really confusing. And needs a lot of fixes. But well I don't now what ^^
  43. 03:49:496 (3) - as before
  44. 03:56:393 (3) - ^
  45. 04:00:530 (3) - ^
  46. 04:09:668 (1,2) - overlap
  47. 04:16:565 (5,6) - more distance
  48. 04:42:255 (7,8) - distance pls
  49. 05:07:858 (4) - again use circle for references
Well, I listed a few mistakes I guess.
I didn't write down every single one but there definetly are more.
I also recommend to make the spacings and sliders a bit more consitant throughout the whole map.
I hope I helped a bit


Sry for short mod xd
HappyHorse191
This is just amazing, like I can't even... o.o
Love the storyboard too <3
Topic Starter
reanik

Yukiyo wrote:

Yo my M4M here o/

All suggestions. You may deny if you don't like them.
Walking away
  1. 00:02:772 (2,3) - Use the same distance as you did for 00:01:393 (1,2) because they are equally spaced on the timeline
  2. 00:08:806 (5) - Not really a fan of this but I don't know what else to put there xd
  3. 00:09:496 (2) - In most cases you shouldn't use slider starting on red ticks because the following more important white tick will be on a sliderend
    I recommend this rhythmical pattern instead http://puu.sh/prj0I/b06f9a8d9b.jpg
  4. 00:10:530 (7,1,2,3,4) - This plays really strange. 1 because of the rhythm. 2 because of the placement. I recommend something like http://puu.sh/prj91/7c8a70bbac.jpg
  5. 00:11:393 (6) - Ctrl + g perhaps?
  6. 00:12:427 (1,1) - Blanket them proberly please. Even if it's just a tiny bit of the human eye will notice while playing
  7. 00:12:944 (1,1) - ^ (If you don't do it already try to turn off grid snap and blanketing becomes much easier)
  8. 00:15:186 (1) - To make it look better use a circle for reference like -> http://puu.sh/prjv7/70e945b42b.jpg and then delete it again.
  9. 00:16:910 (2) - Let it point the way the last slider ended
  10. 00:17:427 (3) - change this if you change the one above (like copying ctrl+h ctrl+j and place it same place etc.)
  11. 00:19:496 (5,1) - I think this jump is a bit enormous for the music being so calm
  12. 00:20:358 (3,5) - Let them point at the cirlce by rotating them
  13. 00:22:255 (8,9) - I think there should be a bit more distance to the slider before it
  14. 00:22:944 (10,11) - Change positions accordingly if you change the above
  15. 00:32:772 (2,3) - Make this jump closer
  16. 00:44:323 (6) - Unsnapped
  17. 00:44:323 (6,7) - More distance
  18. 00:52:772 (8,1) - More distance or...
  19. 00:53:117 (1,2,3,4) - Closer jumps
  20. 01:02:599 (4) - Again I don't really like this. You could try http://puu.sh/prkg3/18f4aa4dba.jpg
  21. 01:03:806 (6) - Move more to the left so it goes in the direction of the stream
  22. 01:03:979 - There is definetly another 5-note stream starting here. Skipping it really bothers me
  23. 01:04:841 (1,2) - When doing those slider use the second one as a blanket for the first one. Making them as curvy doesn't look to good
  24. 01:06:565 (2,3) - using them as blankets is ok but don't let them overlap or touch
  25. 01:08:806 - Well there should be a note here to contain the rhythm. Even if there is no sound played it just makes the player feels better.
  26. 01:10:186 (7,1) - This jump is a bit exaggerated
  27. 01:10:703 (3,4) - Make them further apart. Having the DS going dow that sudden without something big happening in the song really interrups the flow
  28. 01:13:634 (2) - looks kinda meh
  29. 01:14:496 (1,2,1,2) - smt along these lines http://puu.sh/prmIK/f4a2856344.jpg would flow much better
  30. 01:18:634 (1,2) - weird flow. I recommend placing circle in direction of the sliderend
  31. 01:37:082 (3) - Again not a fan of this. It kinda takes away the action
  32. 01:48:117 (3) - ^
  33. 01:51:220 (5,6) - Again this kind of flow break. Distant them more
  34. 01:53:289 (6,7) - jump to big resulting in ...
  35. 01:53:461 (7,8) - flow break
  36. 02:14:324 (2) - like before
  37. 02:17:082 (3) - ^
  38. 02:18:806 (7,8) - create distance. It really confuses the player
  39. 02:25:703 (6,7) - ^
  40. 02:54:496 (10,11) - DISTANCE
  41. 03:16:393 (3) - as before
  42. 03:20:013 - This part is really confusing. And needs a lot of fixes. But well I don't now what ^^
  43. 03:49:496 (3) - as before
  44. 03:56:393 (3) - ^
  45. 04:00:530 (3) - ^
  46. 04:09:668 (1,2) - overlap
  47. 04:16:565 (5,6) - more distance
  48. 04:42:255 (7,8) - distance pls
  49. 05:07:858 (4) - again use circle for references
Well, I listed a few mistakes I guess.
I didn't write down every single one but there definetly are more.
I also recommend to make the spacings and sliders a bit more consitant throughout the whole map.
I hope I helped a bit


Sry for short mod xd
I think overall I did nearly everything in this mod, I knew some of the mistakes, and I'm still finding more xD
Ikaros
M4M \o/



  • General
  1. Current BG's size is 1228x767. Recommended size is 1366x768. Consider a larger version for the BG. (might also wanna rename it, the current name is kinda meeh :/)
  2. Storyboard seems good.
  3. Tip: check AiMod before you upload. Some things are not that important and can be ignored but unsnapped objects such as 00:56:219 (10) are a no no.
  4. Apparently the map's genre is Drum'n'Bass so having additional genres in the tags might not be necessary.
  5. Darker combo colours (not black, because black is unrankable) would suit the background better.


  • Walking Away
  1. A lot of your SV changes are unnecessary and/or seem to not serve any purpose. Example: 00:42:772 (3,4,5,6) - you use SV0.8x and 0.9x. These can easily be the same SV since small changes don't affect the gameplay and there's no audible reason to change the SV.
  2. 00:01:393 (1) - I think this slider can be improved aesthetically, you chose too many sliderpoints, fewer can make it look cleaner.
  3. 00:06:565 (6) - Should be closer to 7.
  4. 00:42:427 (1,2) - bruh, 6x spacing seems a bit too much.
  5. 00:53:806 (1) - Slidercurve can be improved.
  6. 01:06:910 (3,4,5) - These 1/3s are way too spaced. For a 5* this is too hard to hit.
  7. 01:26:048 (3,4,5,6,7) - Curve is too sharp. Might be hard to play.
  8. 01:27:255 (2,3,4,5,6,7,8,9,10,11,12,13) - Spacing is a bit too high. Lower it to make it a bit easier to play.
  9. 01:38:289 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
  10. 02:35:875 (1) - Can also be improved aesthatetically.
  11. 02:38:634 (1) - The sliderend (and the ones after that) shouldn't be silenced, since players often rely on sound feedback and a silenced sliderend can really throw them off.
  12. 03:06:565 (1) - NC to mark the upcoming 1/3s.
  13. 03:21:967 (7) - No audible sound? I don't hear anything standing out, so consider deleting this note.
  14. 03:25:186 (1,4) - Same as 03:06:565 (1).
  15. 03:29:324 (4) - No need to cramp it up, a straight slider would be good too.
  16. 03:36:221 (1) - Again, NC to mark 1/3s. I'll stop pointing these out.
  17. 04:41:910 (3,4,5,6,7,8) - Inconsistent and too high spacing.
  18. 05:07:599 (2) - Delete this one and extend 05:04:841 (1) so it ends on the downbeat. Has the same effect.
  19. 05:07:829 (4) - Silencing the sliderslide gives the song a good ending. Right now, the sliderslide-sound feels really out of place.

You have good ideas but you try to bring in a bit too much variation which lets some of the patterns feel random. Find a pattern that fits to a rhythm and use it, if that rhythm comes up at another time of the song.
Also: polish your map's structure until you are really satisfied with it, then take a look at the hitsounds. Hitsounding has no priority, if you feel that your map can be improved by yourself.

That's it from me. Good Luck with your map!
Topic Starter
reanik

Ikaros wrote:

M4M \o/



  • General
  1. Current BG's size is 1228x767. Recommended size is 1366x768. Consider a larger version for the BG. (might also wanna rename it, the current name is kinda meeh :/)
  2. Storyboard seems good.
  3. Tip: check AiMod before you upload. Some things are not that important and can be ignored but unsnapped objects such as 00:56:219 (10) are a no no.
  4. Apparently the map's genre is Drum'n'Bass so having additional genres in the tags might not be necessary.
  5. Darker combo colours (not black, because black is unrankable) would suit the background better.


  • Walking Away
  1. A lot of your SV changes are unnecessary and/or seem to not serve any purpose. Example: 00:42:772 (3,4,5,6) - you use SV0.8x and 0.9x. These can easily be the same SV since small changes don't affect the gameplay and there's no audible reason to change the SV.
  2. 00:01:393 (1) - I think this slider can be improved aesthetically, you chose too many sliderpoints, fewer can make it look cleaner.
  3. 00:06:565 (6) - Should be closer to 7.
  4. 00:42:427 (1,2) - bruh, 6x spacing seems a bit too much.
  5. 00:53:806 (1) - Slidercurve can be improved.
  6. 01:06:910 (3,4,5) - These 1/3s are way too spaced. For a 5* this is too hard to hit.
  7. 01:26:048 (3,4,5,6,7) - Curve is too sharp. Might be hard to play.
  8. 01:27:255 (2,3,4,5,6,7,8,9,10,11,12,13) - Spacing is a bit too high. Lower it to make it a bit easier to play.
  9. 01:38:289 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
  10. 02:35:875 (1) - Can also be improved aesthatetically.
  11. 02:38:634 (1) - The sliderend (and the ones after that) shouldn't be silenced, since players often rely on sound feedback and a silenced sliderend can really throw them off.
  12. 03:06:565 (1) - NC to mark the upcoming 1/3s.
  13. 03:21:967 (7) - No audible sound? I don't hear anything standing out, so consider deleting this note.
  14. 03:25:186 (1,4) - Same as 03:06:565 (1).
  15. 03:29:324 (4) - No need to cramp it up, a straight slider would be good too.
  16. 03:36:221 (1) - Again, NC to mark 1/3s. I'll stop pointing these out.
  17. 04:41:910 (3,4,5,6,7,8) - Inconsistent and too high spacing.
  18. 05:07:599 (2) - Delete this one and extend 05:04:841 (1) so it ends on the downbeat. Has the same effect.
  19. 05:07:829 (4) - Silencing the sliderslide gives the song a good ending. Right now, the sliderslide-sound feels really out of place.

You have good ideas but you try to bring in a bit too much variation which lets some of the patterns feel random. Find a pattern that fits to a rhythm and use it, if that rhythm comes up at another time of the song.
Also: polish your map's structure until you are really satisfied with it, then take a look at the hitsounds. Hitsounding has no priority, if you feel that your map can be improved by yourself.

That's it from me. Good Luck with your map!
Might as well say I did as much as I could that was said in this mod, pretty major changes overall
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