- Easy:
I recommend to try and rework a bit the beat placement in the last difficulty as well. Way too many patterns seem to have only random scattered notes which would look way nicer if arranged in some kind of shape.
Just to give an example: 01:52:764 (1,2,3,4,5) - would look nicer if made like this: http://osu.ppy.sh/ss/92733
Feel free to PM me for a recheck, but i hope I'll have time to help you.
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
Nice rhythm for an easier difficulty, good job! - .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
This difficulty feels like a Normal: Many times i had the impression that the playfiled has too much stuff going on due to the low Approach Rate, so I suggest HP Drain +1, AR+2, OD+2 and renaming to Normal
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
Nothing to say, but i think there's too much use of 1/1. Most of the times it goes correctly with the voice (which is what you're following, it seems), but sometimes it feels forced.
Just some examples of what i mean: 00:54:786 (3) - expecting it to end at 00:55:292 due to the voice; 01:18:382 (1) - expecting it to be 1/2 shorter, that way the repetitions would go right on the voice; 01:49:224 - a beat here would go well;
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:04:899 (1,2,3,4) - i found this really unintuitive because it's exactly the same as 00:00:180 (1,2,3). I suggest making them slightly differently to give some kind of hint, also because you didn't use this pattern anywhere else in the map.
00:17:539 (1,2) - new combo inconsistency. Remove new combo to (1), add new combo to (2).
01:04:899 (5,1) - kinda cruel anti-jump. Again, you didn't use this anywhere else in the map, so moving it a bit more farther whould help to give a hint.
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
00:03:045 (2,4,6) - these sound a bit weird to me, actually. Why did you use 1/8 here? - .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:20:910 (11) - it would be good to end it at 00:21:247 then add another beat at 00:21:415
00:29:842 (6) - new combo and move 00:29:842 (6,7,8) a bit down-left; 00:30:348 (1) - remove new combo. Something like this:
00:40:966 (2,3) - 01:26:977 (4,5) - why the single jump? Something like 00:24:449 (1,2,3,4,5,6) works quite good, but a single mid-combo jump looks sloppy D:
00:52:764 (7) - new combo; 00:53:775 (1) - remove new combo
01:07:427 (8) - kinda sudden and not fitting how 01:06:247 (5,6) are made. Maybe something like this would work better (stack 9 correctly as well):
01:22:764 (5) - stack correctly.
01:37:258 (4) - new combo
I recommend to try and rework a bit the beat placement in the last difficulty as well. Way too many patterns seem to have only random scattered notes which would look way nicer if arranged in some kind of shape.
Just to give an example: 01:52:764 (1,2,3,4,5) - would look nicer if made like this: http://osu.ppy.sh/ss/92733
Feel free to PM me for a recheck, but i hope I'll have time to help you.