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Okui Masami - Good-bye crisis

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Card N'FoRcE
- Easy:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nice rhythm for an easier difficulty, good job!
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    This difficulty feels like a Normal: Many times i had the impression that the playfiled has too much stuff going on due to the low Approach Rate, so I suggest HP Drain +1, AR+2, OD+2 and renaming to Normal
- gow's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nothing to say, but i think there's too much use of 1/1. Most of the times it goes correctly with the voice (which is what you're following, it seems), but sometimes it feels forced.
    Just some examples of what i mean: 00:54:786 (3) - expecting it to end at 00:55:292 due to the voice; 01:18:382 (1) - expecting it to be 1/2 shorter, that way the repetitions would go right on the voice; 01:49:224 - a beat here would go well;
- Lunet's crisis:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:899 (1,2,3,4) - i found this really unintuitive because it's exactly the same as 00:00:180 (1,2,3). I suggest making them slightly differently to give some kind of hint, also because you didn't use this pattern anywhere else in the map.
    00:17:539 (1,2) - new combo inconsistency. Remove new combo to (1), add new combo to (2).
    01:04:899 (5,1) - kinda cruel anti-jump. Again, you didn't use this anywhere else in the map, so moving it a bit more farther whould help to give a hint.
- Reysith's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:03:045 (2,4,6) - these sound a bit weird to me, actually. Why did you use 1/8 here?
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:20:910 (11) - it would be good to end it at 00:21:247 then add another beat at 00:21:415
    00:29:842 (6) - new combo and move 00:29:842 (6,7,8) a bit down-left; 00:30:348 (1) - remove new combo. Something like this:
    00:40:966 (2,3) - 01:26:977 (4,5) - why the single jump? Something like 00:24:449 (1,2,3,4,5,6) works quite good, but a single mid-combo jump looks sloppy D:
    00:52:764 (7) - new combo; 00:53:775 (1) - remove new combo
    01:07:427 (8) - kinda sudden and not fitting how 01:06:247 (5,6) are made. Maybe something like this would work better (stack 9 correctly as well):
    01:22:764 (5) - stack correctly.
    01:37:258 (4) - new combo
The images i provided are mostly examples to explain my suggestion, no need to copy them perfectly (expecially the second one which turned out quite bad, actually)

I recommend to try and rework a bit the beat placement in the last difficulty as well. Way too many patterns seem to have only random scattered notes which would look way nicer if arranged in some kind of shape.
Just to give an example: 01:52:764 (1,2,3,4,5) - would look nicer if made like this: http://osu.ppy.sh/ss/92733

Feel free to PM me for a recheck, but i hope I'll have time to help you.
Orgol

Card N'FoRcE wrote:


[u]- Lunet's crisis:

  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:04:899 (1,2,3,4) - i found this really unintuitive because it's exactly the same as 00:00:180 (1,2,3). I suggest making them slightly differently to give some kind of hint, also because you didn't use this pattern anywhere else in the map. I stucked notes
    00:17:539 (1,2) - new combo inconsistency. Remove new combo to (1), add new combo to (2). fixed
    01:04:899 (5,1) - kinda cruel anti-jump. Again, you didn't use this anywhere else in the map, so moving it a bit more farther whould help to give a hint. little fixed
thank you CNF :arrow:

Download: Okui Masami - Good-bye crisis (Short Ver.) (Reisyth) [Lunet's crisis].osu
Relura_old
れいしいさん好きですほし
Mercurius
8-)
RobotoRaccoon
8-)
Anch
nice map!
pekos
:)
Norn_NNN
;)
TheAnKaKe
:)
hank11142007
wwwww
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)

  • I didn't get the latest version of the last difficulty. Please do a full update to fix that.
- gow's Crisis:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    This difficulty gives a score lower than Normal due to the difficulty settings that are too low.
    I suggest +1 HP Drain, +1 Overall Difficulty (and +1 Approach Rate if you like it). That way the score will be 890k and the difficulty spread will actually be as it looks. The map plays also better so i highly recommend to do that.
- Lunet's Crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I think that the difficulty gap between Normal/gow's and this one is quite high... It would be cool if you could rework some streams into sliders or making x.x.x.x.x.x.x (7 beats) streams into x.x.x._.x.x.x (two triplets) or something.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:18:550 (5) - add a beat? it fits great there.
- Reisyth's crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I still can't get myself to understand this map, sorry. Too many objects seem placed randomly and/or without caring of the output.
    Just some big examples:
    00:01:696 (6,7) - why are them not stacked to the other beats?
    00:19:056 (1,2,3,4,5,6,7,8) - it seems like you want to have symmetry here but you didn't achieve it (i checked various options but they're not currently symmetric
    00:56:303 (10) - 01:04:730 (8) - more non-stack
    01:30:685 (9) - some other patterns have similiar spacing change but i don't like this one because it makes everything cramped.
    01:36:500 (8,1) - similiar to 00:21:331 (8,9,1)
    00:21:584 (1,2,3,4,5,6,7,8) - you can easily have the spacing between 5-6 match with 3-4. Overall the pattern is not good looking either.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Some finish hitsounds sound quite bad...: 00:24:281 (5) - 01:25:882 (7) - 01:28:831 (7) - 01:31:612 (8) -
    00:21:331 (8,9,1) - these three beats sound really bad to me because i can't hear anything for them to follow.
    01:01:865 (5,1) - weird place for such a jump. It would work in the downbeat but not there.
Acyfd
yattane!
Orgol

Card N'FoRcE wrote:

- Lunet's Crisis:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I think that the difficulty gap between Normal/gow's and this one is quite high... It would be cool if you could rework some streams into sliders or making x.x.x.x.x.x.x (7 beats) streams into x.x.x._.x.x.x (two triplets) or something.
    yep,I think so too.so I turned 7beats into 3beats and 3beats.
    0:16:949 removed
    1:25:376 removed

  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:18:550 (5) - add a beat? it fits great there.
    nice suggestion
    fixed
thank you !

Download: Okui Masami - Good-bye crisis (Short Ver.) (Reisyth) [Lunet's crisis].osu
NeNe_GoShyuJiN
star~
-SeRa_old
:)
Mayzel
so cool map.

this MUST be ranked!

want everybody to play it. :)
orsola
Tabula rasa is the epistemological theory that individuals are born without built-in mental content and that their knowledge comes from experience and perception. Generally proponents of the tabula rasa thesis favour the "nurture" side of the nature versus nurture debate, when it comes to aspects of one's personality, social and emotional behaviour, and intelligence. The term in Latin equates to the English "blank slate" (or more accurately, "erased slate") (which refers to writing on a slate sheet in chalk) but comes from the Roman tabula or wax tablet, used for notes, which was blanked by heating the wax and then smoothing it to give a tabula rasa.
Garven
Sorry I took so long to get to this. ;_;

Anyway, to the mo-

orsola wrote:

Tabula rasa is the epistemological theory that individuals are born without built-in mental content and that their knowledge comes from experience and perception. Generally proponents of the tabula rasa thesis favour the "nurture" side of the nature versus nurture debate, when it comes to aspects of one's personality, social and emotional behaviour, and intelligence. The term in Latin equates to the English "blank slate" (or more accurately, "erased slate") (which refers to writing on a slate sheet in chalk) but comes from the Roman tabula or wax tablet, used for notes, which was blanked by heating the wax and then smoothing it to give a tabula rasa.
What the hell?

[General]
Add countdown to Lunet's crisis
Lunet's crisis also has different combo colors. It's recommended to keep them the same, but it's not required.

[Normal]
01:25:123 (5) - You should just leave the end of this audible. Feels wrong when it's silenced.
01:31:865 (5) - New combo
01:46:865 (3,4) - Kind of an awkward rhythm to play, and it doesn't really fit this Normal difficulty to me.
In general the difficulty is good rhythm-wise, but the placement is really bad. Everything looks to be randomly placed with no regard to how the cursor will move and general appearance. Your patterns aren't really patterns at all, and nothing feels that "fun" to play to me. You might want to consider remapping/repositioning a majority of your hit objects with these things in mind.

[gow's crisis]
00:56:809 (1,2) - Spacing
01:18:382 (1) - Maybe this instead?
01:23:775 (1) - End this at 01:25:966 -
01:45:348 (1) - Maybe end this at 01:47:371 - ? Right now 01:48:045 (1) - is way too soon after that spinner for this level of difficulty.

[Lunet's crisis]
00:01:528 (7) - This plays really awkwardly. I really recommend you try something different here.
00:49:393 (3) - Maybe a rhythm like this?
01:00:854 (4) - Same suggestion here
01:25:797 (7) - Reduce by one repeat

[Reisyth's crisis]
AR9... :/ AR8 fits this map much much better.
00:18:887 (9,1) - Don't like this jump much. Feels like quite a lot for just a phrase transition.
00:21:584 (1,2,3) - I'm not seeing much justification for these jumps. Control + R the 1 and 2 makes it play a lot better, but it still feels forced rather than translating the music
00:22:932 (1,2,3,4) - I'd prefer the distance remain consistent amongst these sliders considering how the map went prior.
00:25:966 (3,4) - This jump doesn't flow well at all.
00:44:505 (1) - This is getting covered by hit bursts from 00:43:663 (2,3) - Please reposition so this doesn't happen
I think I'm just going to stop here. I really feel that the majority of the map is more randomly placed instead of catering towards the feel of the song. Try to improve the flow of your map so that the direction of your cursor movement feels more fluid and natural, though you did at least use some decent patterns in this difficulty compared to the Normal. Try to get some more mods on this and see what you can do on your own as well to help make this map fit the music better!
Aquar1us_old
Good song

Nice song

Very song

God song

Reisyth's Respect
Love
ゲストたいこマップはだめにゃのか?
俺はマップを作りたいにゃん (((;-д- )=3

-----------

So there's no way you'll submit a guest taiko? Because I feel like doing one for this amazing song.
Topic Starter
Reisyth

Love wrote:

ゲストたいこマップはだめにゃのか?
俺はマップを作りたいにゃん (((;-д- )=3

-----------

So there's no way you'll submit a guest taiko? Because I feel like doing one for this amazing song.
ごめんだにゃん・・・
太鼓diffは受け付けてないのにゃん('·A·')
Orgol

Garven wrote:

[General]
Add countdown to Lunet's crisis
Lunet's crisis also has different combo colors. It's recommended to keep them the same, but it's not required.

[Lunet's crisis]
00:01:528 (7) - This plays really awkwardly. I really recommend you try something different here.
00:49:393 (3) - Maybe a rhythm like this?
01:00:854 (4) - Same suggestion here
01:25:797 (7) - Reduce by one repeat
All fixed outside countdown.
thank you.

Download: Okui Masami - Good-bye crisis (Short Ver.) (Reisyth) [Lunet's crisis].osu
ziin
[normal]
00:31:865 (5) - move down one grid
00:46:022 (1) - bizarre curve, fix the end of the slider
00:53:438 (3,4) - reverse this, put new combo on the new (4)
00:56:809 (4) - new combo if you do ^
01:29:168 (7) - new combo. Try to put new combos on the downbeat (long white tick) or on new phrases. In this case, both are right here.
01:29:505 (1,2,3) - these notes feel so empty, there were a few before and after this that I wish were a little bit more full. It's the chorus after all, and should be filled. A copy/paste of the previous phrase would not be a bad thing.
01:47:033 (4) - move this 1 earlier

[lunet]
00:00:264 (2) - overmapped
00:03:129 - put ^ here instead, where it's not overmapped
00:01:528 (7,8,9) - the guitar has a nice 1.5 rhythm going, and 1.0 sliders don't fit it very well. If you use circle slider circle slider, it will fit better.
00:07:258 (6) - this could be a slider end, but not a circle. overmapped
00:07:595 (1) - overmapped, move it .5 later, but I'd just do a stream starting .5 later
00:16:781 (2,5) - overmapped, map the middle blue tick instead.
00:19:140 (2,5) - ^ but the next blue tick. There's a stream at the end of the measure too.
00:23:691 - could add a note
00:25:629 (6,7) - if you reverse these, you'll map the lyrics better
00:27:904 (4,6) - overmapped, could add on blue tick before
00:29:674 - add 2 notes
00:29:927 (2,6,10) - overmapped
00:38:269 (3,4) - reverse these sounds better
00:39:871 - add note
00:53:101 (1,2,3) - add note before and after
01:00:685 (4,5,6) - reverse
01:01:528 (7) - move .5 later, add a note
01:35:151 - add
01:39:196 - add
01:45:179 - add 2 notes, delete the overmapped part of the triples after it
01:50:994 (3,2) - overmapped.

[reisyth]
00:02:623 (10) - overmapped
00:03:635 - not sure why you didn't map this part
00:05:573 (1,2,3,4,5,6,7,8,9,10) - what is this?
00:12:904 - add
00:13:410 (10) - overmapped
00:20:404 (1) - just no
so yeah double check all your 1/4ths (blue ticks) A lot are overmapped.
00:30:348 (4,5,6) - leave these. The drums don't actually play 5, but it works, and was part of drums earlier in the song. However, (6) needs a hitnormal on it
01:15:601 - add
01:46:359 (1) - do this like earlier
Apricot
IRCMOD

SPOILER
23:36 <Apricot> : 00:02:371 (8) -
23:36 <Apricot> : 00:00:685 (4) ←これに重ねたらどうですヵ?
23:37 <Reisyth> : その下の連打もやんな
23:37 <Apricot> : http://osu.ppy.sh/ss/207137
23:37 <Apricot> : 連打はここ
23:37 <Apricot> : これの方が見やすい
23:37 <Reisyth> : はい
23:38 <Apricot> : 00:03:887 (6) - これ前の(5)の反転使った方がいい
23:38 <Apricot> : 00:04:393 (7,8,9) - これも今まで通りスライダーでいいのでは?
23:40 <Apricot> : ↑スライダーにするならhttp://osu.ppy.sh/ss/207141これがおすすめです
23:41 <Apricot> : でその後
23:41 <Apricot> : http://osu.ppy.sh/ss/207142
23:41 <Reisyth> : ui
23:41 <Apricot> : まあこの辺好みなんで
23:41 <Apricot> : これはねえYO・・って思ったらスルーで
23:42 <Apricot> : 00:07:848 - サークル追加?
23:43 <Apricot> : 00:08:269 (1,2,3,4) - 四角形になってない
23:43 <Apricot> : 1回普通に四角形作ってから
23:43 <Apricot> : Ctrl+Shift+Rで角度変えて置き直し
23:44 <Apricot> : 00:10:292 (5,6,7,8,9) - 真ん中に置かない系男子?
23:45 <Apricot> : 00:14:337 (4,5) - 2Grid→
23:45 <Reisyth> : こうしっかり見てもらうと欠陥多すぎワロタ
23:45 <Apricot> : Apricot's Perfectly Modを貰った後には
23:45 <Apricot> : 完璧になっているであろう・・・
23:46 <Apricot> : 00:16:865 (7) - 前のスライダーに重ねない方がいい
23:47 <Apricot> : 後これ折り返すの1回だけにして
23:47 <Apricot> : 00:17:202 - ここにサークル置いた方が音に合うな
23:48 <Reisyth> : Newcomboは新しくおいたやつから?
23:48 <Apricot> : 00:17:539 (2) -
23:48 <Apricot> : ここからでいいかな
23:48 <Apricot> : ジャンプさせるなら新しく置いたやつからで
23:48 <Apricot> : させないでDSに沿っておくなら00:17:539 (2) -
23:49 <Apricot> : 00:18:550 (5) - 00:18:887 (9) - clap
23:50 <Apricot> : 00:19:056 (1,2,3,4,5,6,7,8) - きれいなここも四角形じゃないな
23:51 <Apricot> : その前に
23:51 <Apricot> : 00:19:983 - ここにサークル追加した方が
23:51 <Apricot> : いいかもしれないですね
23:51 <Apricot> : ここに追加するなら配置変えなきゃだめだから
23:51 <Apricot> : 上の四角形は直さなくていい
23:52 <Apricot> : 00:21:753 (2) - Newcomboここから
23:54 <Apricot> : 00:25:460 (7) - http://osu.ppy.sh/ss/207151この辺飛ばした方がいいかも
23:55 <Apricot> : 00:32:539 (6) - 1grid↓
23:56 <Apricot> : 00:42:483 (9) - 前の(7,8)みたいに飛ばした方がやりやすい
23:58 <Apricot> : 00:46:022 (1) - 綺麗に曲げま賞 http://osu.ppy.sh/ss/207155
23:59 <Apricot> : 00:46:949 - 出来るならサークル追加 前の音取りに合わせる
00:00 <Apricot> : 00:49:730 (5) - 前の(4)をここに
00:01 <Apricot> : 00:52:764 (1) - スライダーの終わりのとこにclap
00:01 <Apricot> : 00:53:101 (2) - 始めに
00:01 <Apricot> : 00:53:438 (3) - 始めに
00:01 <Apricot> : 00:53:775 (4) - clap
00:01 <Apricot> : 00:53:859 - サークル
00:02 <Apricot> : 00:55:123 (5) - スライダーに重ねない方がいいかも 多分
00:03 <Apricot> : 01:01:359 (3) - 下側に曲げた方がいい
00:04 <Apricot> : 01:02:033 (1,2,3,4,5,6) - ここ音おかしいな
00:04 <Apricot> : 全部1つ右の白線赤線に移動
00:05 <Apricot> : そうすると01:02:033が空くから
00:06 <Apricot> : http://osu.ppy.sh/ss/207161
00:06 <Apricot> : こんな感じで、まあ適当に
00:07 <Apricot> : で、上直すと01:03:719 - がおかしくなるから
00:07 <Apricot> : それはCtrl+Shift+Rで調節すると楽やな
00:08 <Apricot> : 01:07:932 (9,10,11) - スライダーにした方がいい
00:08 <Apricot> : 01:07:427 (8) - の上下左右反転で
00:09 <Apricot> : 01:15:685 (5) - clap -> finish
00:10 <Apricot> : 01:18:887 (2) - reverseのとこにclap
00:11 <Apricot> : 01:20:573 (7,8) - 7 <-> 8 順番変え
00:12 <Apricot> : 01:21:415 (3) - clap
00:12 <Apricot> : 01:22:258 (3) - remove clap
00:13 <Apricot> : 01:22:932 (6) - ^
00:13 <Apricot> : 01:23:606 (9) - ^
00:13 <Apricot> : ここ直さないなら
00:13 <Apricot> : 徐々に音量上げてくようにする
00:15 <Apricot> : 01:25:123 (1,2,3,4,5,6,7,8) - http://puu.sh/bFzp nazi
00:15 <Apricot> : 01:26:724 (3) - サークル
00:15 <Apricot> : 01:26:724 - こうだった
00:17 <Apricot> : 01:31:191 (4,5,6,7,8,9,10,11) - DS1.5でhttp://osu.ppy.sh/ss/207170
00:17 <Apricot> : こういうのいいと思います
00:18 <Apricot> : 01:32:708 (5) - 3連打ここから
00:18 <Apricot> : 01:35:910 (1) - 前と近すぎな気がしないでもない
00:19 <Apricot> : ↑なしで
00:19 <Apricot> : 01:44:000 (3) - ここからNewCombo
00:19 <Apricot> : あ
00:19 <Apricot> : これもなし
00:20 <Apricot> : 01:45:264 (9) - 結構やり辛いから削除した方がいいかもしれない どっちでもいい
00:21 <Apricot> : 01:46:359 (1,2,3,4,5,6,7) - 音に合ってない
00:21 <Apricot> : 01:47:371 (9) - 綺麗に
00:21 <Apricot> : 01:52:764 (1,2,3,4) - しかく
00:21 <Apricot> : 感
00:21 <Apricot> : 完
Garven
[General]
No kudosu for ziin?
New combo use seems to be random at best. Try to use new combos every large white tick, or every other large white tick so that it goes along with the musical phrasing. You don't use strong patterns, so this would be a good route to take. Think it over and see what you can apply with your maps.

[Normal]
01:19:393 (7) - I don't recommend stacking under slider ends for the easiest difficulty
01:47:034 (4) - Delete

[Lunet]
00:20:573 (1) - This spinner plays really awkwardly. It'd probably be better to map through it.
00:27:820 (3,4,5,6,7) - All of these 1/4 rhythms aren't used very well. They don't really compliment the song and just try to add difficulty to the map where it's not really needed. I'd go through your difficulty and see what you can prune to make the map more fitting to the music.
00:51:415 (1,2) - Not really feeling such a large increase in velocity for these. Even if you keep them, though, maybe try to arc them so they play better?
01:02:202 (1,2) - ^
01:03:550 (2,3) - This rhythm feels more natural to play:

01:04:056 - why no note here? Feels empty
01:05:151 - Raise your hit sound volume please. honestly, normal set sounds fine during this part. Maybe just at halved volume or so?
01:21:078 (1) - Because the soft hitsounds make this transition really awkward sounding
01:25:797 (7) - Reduce by one repeat
01:48:719 (3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - The sudden 1.5x spacing change feels early.
01:53:606 (1) - Extend to 01:55:629 - to match other difficulties

[Reisyth]
The spacing is so random in this difficulty. It's really hard to follow. You swap from large jumps 00:11:977 (5,6,7,8) - to distance snap 00:14:674 (1,2,3,4) - at a whim with no indication in the music. It's really disorienting and doesn't lead to a fun play experience. It feels more that this map is hard for hard's sake instead of letting the music help dictate the difficulty. Try giving the music another good listen and see if you can have the map fit the song more.
Orgol
Garven
[Normal]
00:24:449 (4) - New combo
00:26:472 (1) - Remove nc
00:27:146 (2) - nc
00:51:415 (4) - nc
00:52:764 (1) - remove nc
00:53:775 (6) - nc
00:54:786 (1) - remove nc
00:56:809 (4) - nc
00:58:157 (1) - remove nc
00:59:505 (2) - nc
01:02:202 (5) - nc
01:02:876 (1) - remove nc
01:04:899 (5) - nc
01:05:236 (1) - remove nc
01:07:595 (6) - nc
01:07:932 (1) - remove nc
01:12:988 (4) - nc
01:18:382 (5) - nc
01:29:168 (7) - nc
01:29:505 (1) - remove nc
01:31:865 (5) - nc
01:41:303 (1) - remove nc
01:48:045 (5) - New combo
This should give you a good idea on how to use the new combos for this.

01:46:865 (3,4) - spacing

I'm... just not feeling the insane at all. It just feels wildly out of control with very little respect to the music. You may want to try and find someone else to mod this, sorry.

Edit: Did some IRC modding on the remapped Insane. I'll do a new post with another mod when I get a chance.
Garven
Remove countdown from all difficulties.

This has improved quite a bit. Good job! Fix that up and we'll get this rolling again.

Edit:

Bubbled!
wcx19911123
[Reisyth's crisis]
00:07:932 (4) - this slider's reverse arrow is almost invisible , plz change a direction
01:46:865 (5) - this slider touched HP bar and almost out of the screen.. need to fix

call me back after this , and I'll rebubble this assp

edit: ok , then rebubbled
Garven
Cool.
terametis
Congratulations~~~~~~~~~~<3
Thite
おめでとー :)
Melophobia
nice!
added fav. :D
Topic Starter
Reisyth
yay~
thanks all!!
Quilt
omedetougozaimasu!!! >3</
Yuji Tokaji
Congratz on your 1st map ! ~ ;)
swish
おめでとーーー
xsrsbsns
omedetou~!
Frostmourne
congratzzz :D

good map !!
rui
Congratz :)
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