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Ayase Rie - Yuima-ru*World TVver.

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Stoof

Fycho wrote:

a bit.
[-CeMAqpOP-]kee
There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.
we might as well just remove this from the wiki
this is the millionth map that has blatantly broken this rule
DiscoTheBudgie
i think that the song needs better quality
Sotarks
i just lol'd
CodeS
With enough circlejerk power, you can rank pretty much anything.

Good luck with your map
Underforest
why everyone can't be happy now? :p

good luck on requalify
Girl
change the 5 note stream into kick sliders pls
EEEEEEEEEEEEEEE

Girl wrote:

change the 5 note stream into kick sliders pls
touchscreen pp incoming if that is done
Topic Starter
Fycho

fieryrage wrote:

are you serious lol

why is the ar 9.3? it's 6.66 stars, make it 9.6 at the VERY LEAST ar9.3 is pretty playable and readable from many testers before, why do we need higher ARs?

00:03:392 (1,2,3,4,1,2,3,4) - for a relatively calm part in the song these are pretty spaced, don't really understand why
00:08:059 (1,2,3,4) - literally nothing in the song is intense here, the intensity is the exact same as 00:06:059 (1,2,3,4,1,2,3,4) - and yet you have these kind of jumps? what is this supposed to be following?It's not the calm part, it's a pretty beatable part that vocals are very a good track to follow, the calm part is 00:11:392 - where drums are half-beated in music. Also it's pretty easy for such a high difficulty, I mean, the difficulty matches this SR for the part. About 00:08:059 (1,2,3,4) -,try listen closely, and did you hear the drums in music? if you can't hear anything different then use a headphone I am sure you will find the difference. Drums are much important to follow in highjer diffs from my past mapping experiences, which is more intense than those part only have vocal
00:17:392 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - please tell me how these are in ANY WAY, SHAPE OR FORM fitting towards a 180 bpm fairly-mellow-in-terms-of-rhythmic-intensity song. the jumps should intensity, that part i agree with, but are you serious LOOK AT THIS WHY ARE YOU DOING ACROSS THE SCREEN JUMPS AND WHY ARE YOU INCREASING THE INTENSITY OF 00:19:392 (1,2,1,2,1,2,1,2) - THESE WHEN THERE IS ABSOLUTELY NOTHING CHANGING IN THE RHYTHM Nerf'd the part but let's say the pitch is gradually higher and higher, so I made space larger and larger, any problem with it, I think there is nothing that the part doesn't follow music
00:20:892 (1,2,3,4) - and then THESE are consistent even when the rhythm changes????? Rhythm is changed? I hope you can understand this song is a generally 1/2 rhythm song, which doesn't have much changable rhythms, it's still 1/2 rhythm. The music is stronger and stronger in 00:16:725 - 00:20:559 , so 00:20:892 (1,2,3,4) - is definely a clikable part same with kiais, large space fits very much
00:31:725 (1,2,1,2,1,2) - i would go in-depth about how much these across-the-screen jump patterns don't follow the music at all but i'd be writing an entire essay and quite frankly i'm too amazed that this even got qualified to do so just a clickmax part so. why don't they fit?

actually i'll just do it anyway
the fact that you blatantly overspace jumps like these (with CONSISTENT SPACING) is actually disgusting. in no way, shape or form does this song call for across-the-screen jumps. this is a 47 second 180 bpm tv size map for an anime. the song itself isn't as intense as, for say, my hero even during the buildup at the end of the kiai. so why is there literal across-the-screen jumps. please, for the love of christ, do not think you're able to get away with this just because you mapped Best FriendS tv size amongst other tv size farm maps. i can attribute the previous maps giving more pp than it should to your mapping style and the pp system, which is fine, but what is this?

00:36:392 (3,4,1,2) - this overlap is pretty misleading and ugly since you never did it before in the song A nc for this is for not misreading, I think such pattern is very easy for those people who can play the difficulty to read imo
00:38:559 (1,1) - why not just make this 1 slider instead of a slider that ends on a blue tick + circle? also why is the slider nc'd here? Here is a five notes streams rhythm , one slider doesn't fit musich at all. Two tick slider fits very much. Try use a headphone to listen the music very closely please. About nc, because it's a different pattern away with previous part, nc is also consistent with 00:16:392 (1) -
00:39:892 (1,1) - ^ same goes for 00:38:559 (1) - , these NCs are mostly for readable, if you don't agree, tell me why I can't add a NC here? not consistence? abuse that affect the playing?
00:40:725 (1,2,1,2,1,2,1,2) - again completely unnecessary and quite frankly overmapped back and forth across-the-screen jumps, why are these here? granted this is the most intense part of the song so i can understand high spacing, and i can MAYBE understand across-the-screen jumps here if it were intense enough to warrant it. and no, the song doesn't. nothing in this song calls for across-the-screen jumps, nothing in the song calls for it to be mapped to 6.66 stars, NOTHING IN THE SONG WARRANTS A DIFFICULTY SPIKE LIKE THIS.Jumps fits very much at the end of this song, and this kind of jumps are not hard to play. If you looked at my past maps, you would know that I like to put jumps at the end of KIAIs, maybe it's my style? since diamond map.

you take out all the back-and-forths in the beginning, drops to 6.28 stars. further in the chorus, 5.99 stars. the ending jumps, 5.46 stars. you have, quite literally, boosted the star rating of this map by 1.2 stars simply by adding unnecessary back-and-forths that serve no purpose other than "hey let's map pp maps so i can get the most plays and be famous".

this is actually appalling.

this should've just ended at extra. extra mapped in an Insane way, the only thing is to nerf the ul diff, which is I am current doing.

jodmangel wrote:

Regardless of the map itself, the audio sounds like shit.
Looking at the frequencies ( http://a.pomf.cat/aoyxgr.png ), the cutoff is around 12k Hz. To my knowledge, actual 192kbps files most often have a cutoff at around 19k Hz and 128kpbs files around 16k Hz. This seems like a <100kbps transcode.
Since the song is very unpopular, only I can find is this one. If you can find better, I am very glad to use it.
Plus, this audio is pretty fine to play, it doesn't affect playing at all. It makes almost no difference with high quality audios. Most time we do not refer to any software's bitrate when looking into mp3 quality, use common sense instead.

Bonsai wrote:

Hey there, I have a few questions I'd like to ask regarding most of the pp-jump-sections in Ultimate (do I need timestamps?)
  1. 00:17:392 (1,2,1,2,1,2,1,2,1,2,1,2) - From the first combo to the last combo, the spacing literally doubled - Why? I see zero justification for any increase of spacing at all in the song as every aspect of the song is as intense at the last combo as it is in the first one.Like I answered in a mod reply that before bubble, the pitch is higher and higerm, larger and larger space fits it very much.
    Also, I'd like to know what the jumps of basically all of the (2)s plus 00:19:559 (2,2,2) are mapped to - Mapping is not focus exactly every beats on music, but focus partly. Like above the jumps are mapped as a whole to show that the music's pitch is higher, and the strength of music is more and more.If insisit on each note should find any relative on music, most of current maps can't pass imo.Whether the bass has beats seemed to be completely irrelevant to the map so far as you never differentiated whether combos have many bass-beats or not, and you didn't even map it at 00:16:892 -, so why suddenly here? Neverminding that 00:17:892 (2) doesn't have any bass at all. 00:16:725 (1) - long slider here is for transition, for not suddenly too hard to beat the jumps, so people would have a time to adapt to the large space after that. But I removed 00:17:892
    Same goes for 00:19:392 (1,2,1,2,1,2,1,2) which is way more extreme, not only does the spacing increase a lot again, it also switches from vertical jumps to horizontal jumps, which is much harder to play for most players afaik. Nerf'd the jump by myself.
  2. 00:31:725 (1,2,1,2,1,2) - Why are those mapped with cross-screen-circle-jumps here when they were mapped with sliders and half the spacing at 00:22:725 (1,2) and 00:25:392 (1,2) -? That doesn't seem logical to me at all.00:22:725 (1,2) - is hai-tai, while 00:31:725 (1,2,1,2,1,2) - is hai hai hai, which is a clickmax of the song, of cousrse I mapped larger space than former ones. The middle of two parts KIAIs is the most special part of the song usually, and we emphasize it at most time.
  3. 00:40:725 (1,2,1,2,1,2,1,2) - Can you please tell me what part of the song these spacings are supposed to represent? The music seems to be the exact same as at 00:30:059 (1,2,1,2,3,4) with the only difference being that the vocals have more notes, which would logically be expressed by a higher amount of jumps, which is already the case as you mapped circles instead of sliders, but the spacing is almost doubled again, why?answered above
I don't think detailed explanation for any of these points was actually needed for you to understand why they seem unfitting, but since BNs seemingly don't mind any of these aspects anymore and most of the community is probably too frustrated and hopeless to post anything serious I felt the need to do that.

I remember way back when people were actually saying "Don't call Fycho a pp-mapper, it's not their fault that their maps tend to give a lot of pp." I haven't heard anyone saying that for a long time now. I wonder why.

Fser wrote:

There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.
we might as well just remove this from the wiki
this is the millionth map that has blatantly broken this rule osu! is PG-13 actually, swimming suit or school swimming suit is fine if they are not suggestive
Hmm I think I've explained enough for this( some got explained even when former mods lol ), if you guys don't understand or have more concerns, feel free to let me know. Thanks guys!
Weber
rip my 7 star fc achievement with HR dreams
[-CeMAqpOP-]kee
if they are not suggestive
yea drawing a huge ass is pretty innocent if you ask me

remind me again why i hate japan?
Kibbleru
00:19:559 - wait why is this note removed? if anything it would make sense to have the break 00:19:225 - because 00:19:392 - here is when the big buildup begins.
Topic Starter
Fycho

Kibbleru wrote:

00:19:559 - wait why is this note removed? if anything it would make sense to have the break 00:19:225 - because 00:19:392 - here is when the big buildup begins.
00:18:059 (1,2,1,2,1,2,1,2,1) - and 00:19:725 (1,2,1,2,1,2) - are different pattern, they are not constant.
Also 00:19:392 - is stronger than 00:19:059 - , making something large space jump and then suddenly stopped is the always way when I am mapping. Jump + sudden stopping makes a great sense and clickability of playing.
-Atri-
If mapping those buildup jumps, then 00:19:559 - should be mapped as well, If ignoring the beat at the red tick is for emphasizing 00:19:392 (1) - , Then it can changed into a slider, if it's for separating the patterns, you could remap 00:19:725 (1,2,1,2,1,2) - into a different pattern, since this kind of 1,2,1,2 jumps is similar to previous part


Also, is there a reason for the sudden distance decrease at 00:20:059 (1,2) - ? It's kinda weird for a buildup jump part
Topic Starter
Fycho
I think I've replied such questions above, try to go and read my old posts please.
-Atri-
Ok, i look though the entire thread, but what you replied is the reason of space increasing behind 00:18:059 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2) - , Which i kinda accept since the pitch is aggressively higher

However, i looked it down and i don't see any explanation behind the space decrease on 00:20:059 (1,2) - , despite it's stronger then 00:19:725 (1,2) - , making the buildup doesn't very smooth there

I do see that you split both patterns by ignoring 00:19:559 - , however, i think it can achieve the same objective by remapping the pattern on 00:19:725 (1,2,1,2,1,2) - without ignoring an obvious drum sound 00:19:559 - , with a sound that is so obvious it shouldn't be ignored, the drum sound still plays as a important beat

P.S. i can play those buildup jumps easily

https://osu.ppy.sh/ss/5876125


Whatever, i don't wanna make the drama too long
Vyshus
If this gets ranked, we have the proof that something is wrong with mapping...
Topic Starter
Fycho
@KuranteMelodii, not sure why you consider this as drama, it's just community's question about the map. since it's your personal opinion and I've replied to these above, for the case that you can't understand it, I will make a chinese post to you and seems you know it.


我已经说过了,00:19:559 - 这个空拍是给大跳后预留的停顿感,作图只考虑适合曲子不考虑打图感觉是十分不对的,我作图会去考虑打图感觉,你不会,你也不能强求别人的作图想法去刻意迎合你自己的观点,我四五十张图做过去了,你要的话我可以从我过去的图里一处处给你挑我以前类似的做法,只要你不嫌麻烦阅读的话,我可以给你个十分大段来解释。00:19:725 (1,2,1,2,1,2) - 这一段曲子已经从低到高,他本身就在高位,这00:20:059 (1,2) - 个间距不算降低,因为他们在general上是相似间距,所以并没有什么不好,而且这种十字跳打起来更难一点,从难度上,难,对应着更高昂的曲子 并没有什么不合理。
Easy
Just rank this map...
:?
lLinutionHD
even when they are updating the map?
- Ed -
Rip, I really liked the song too :cry:
A r M i N
Touchscreen players are gonna have fun
Mafumafu
[Easy]
00:16:892 (1) - This plays a bit weird. The drums and vocals are clearly audible so it may not be a nice choice to place spinner here. If you are worrying about if it would be too short if make the spinner like the Normal then maybe just do not use spinners.

[Hard]
00:42:392 (2) - Use triplet here

[Insane]
00:20:059 (1,2,3,4) - Maybe slightly reduce the spacings for those square notes? Really hard.
00:27:892 (3) - It would be nicer flow if 3 were placed on the left of 2

[Extra]
00:19:392 (1,2,1,2,1,2,1,2) - Slightly reduce the spacings?
00:37:225 (4,2) - avoid this overlap?

Call me back >w<
Topic Starter
Fycho

Regraz wrote:

[Easy]
00:16:892 (1) - This plays a bit weird. The drums and vocals are clearly audible so it may not be a nice choice to place spinner here. If you are worrying about if it would be too short if make the spinner like the Normal then maybe just do not use spinners. keep a spinner, consider it's the easiest diff, so I'd simplify the rhythm

[Hard]
00:42:392 (2) - Use triplet here the hard is pretty easy, so I am not planning to use triplets

[Insane]
00:20:059 (1,2,3,4) - Maybe slightly reduce the spacings for those square notes? Really hard. this is extra diff lol, slight reduced a bit
00:27:892 (3) - It would be nicer flow if 3 were placed on the left of 2imo current one play well and natural

[Extra]
00:19:392 (1,2,1,2,1,2,1,2) - Slightly reduce the spacings?k
00:37:225 (4,2) - avoid this overlap?k

Call me back >w<
Thanks!
Underforest
nice to see this back
Mafumafu
Seems good to me!
Monstrata
Checked this over again, and discussed some jumps further with Fycho. I'm going to rebubble this and let Regraz qualify. We made a few changes to jumps too, so it might be better to rebubble anyways.

~
18:22 Monstrata: 00:24:559 (2,1) - Can use more emphasis. Compare it to 00:32:559 (2,1) - 00:35:225 (2,1) -
18:25 Fycho: slightly increased the space
18:25 Fycho: but not to make it too hard, i want the second part of kiai harder than first one
18:31 Monstrata: 00:03:392 (1,2) - Not relaly getting what layer this is following.. vocals? or drums? because all the other notes in this combo are vocal
18:31 Monstrata: 00:03:559 (2) - But theres no vocal here. it's like what you did with 00:04:892 -
18:32 Fycho: follow both drum + vocal
18:33 Fycho: I feel like there is a vocal there too, yu u u chi
18:33 Fycho: the four pronunciation
18:35 Monstrata: mmm doesn't sound like it xPP. i mean, theres definitely a drum there tho, but its like you switch from drum > piano mid combo so it becomes unclear whether you wanted to focus on vocals or drums there. mapping both is uh idk... i think sometimes its fine, but when there are different rhythms, it becomes confusing
18:35 Monstrata: anyways also 00:32:725 (1,2) - jump is really big tbh xP
18:36 Monstrata: mmm its hard to set up ain increased spacing concept for the second half of the kiai tho
18:36 Monstrata: with such a short song xD
18:36 Fycho: hmm considering they are slider jump and SV speeded
18:36 Fycho: they are not that hard imo
18:37 Fycho: so I split a KIAI to two parts:P
18:38 Fycho: two KIAI uses similar space would be boring D:\
18:38 Monstrata: yea. i agree tbh, cuz i like to do that with my maps too. I did that with Inferno haha. but it does feel a bit forced when you only have like 45 seconds to work with ;c. anyways hmm
18:39 Monstrata: 00:32:725 (1) - Try Ctrl+G, then rotate 180 degrees from selection centre
18:39 Monstrata: http://puu.sh/rbCzD.jpg
18:39 Monstrata: I think what i dislike most about is is that its a jump + really sharp angle from 00:32:559 (2,1) -
18:40 Monstrata: if you do above, the spacing and flowbreak will be more similar to 00:35:225 (2,1) - imo
18:40 Monstrata: cuz right now it feels like the spacing gets smaller
18:42 Fycho: yes
18:42 Fycho: ctrl+g 00:32:725 (1,2) - , tho I think the emphasis of 00:32:725 - will be a loss
18:43 Fycho: anyway I ctrl'd, that plays more natural
18:46 Monstrata: okay
18:46 Monstrata: I guess thats all for Ultimate
18:46 Monstrata: Extra - 00:19:392 (1,2,1,2,1,2,1,2,1,2,1,2) - these are so big xPPP like even compared to Ultimate
18:46 Monstrata: Ultimate isn't as big
18:47 Fycho: hmm at least it's extra, without that the diff is not like extra
18:47 Monstrata: you can still make it smaller imo...
18:47 Monstrata: it'll still be an extra if spacing isn't that big
18:48 Fycho: so I made UL space larger, okay?
18:51 Monstrata: no
18:51 Monstrata: pls
18:51 Monstrata: xd
18:51 Monstrata: Extra's spacing atm is too big, because comparing 00:19:392 (1,2,1,2,1,2,1,2,1,2,1,2) - to 00:40:725 (1,2,1,2,1,2,1,2) -
18:52 Monstrata: its clear the first one is more difficult, but you wanted a concept where Kiai was more difficult no?
18:54 Fycho: well decreased
18:54 Fycho: and added a circle to UL diff at 00:19:559 -
18:55 Monstrata: ehh
18:56 Monstrata: did you have to add circle? UL was fine without it tbh
18:56 Fycho: a ok
18:57 Fycho: after second thinking I decided not add
18:57 Monstrata: okay lol
18:57 Monstrata: u know ppl are still gonna complain about the jumps etc... lol
18:57 Monstrata: but meh
18:57 Fycho: let them complain
18:57 Monstrata: i think it should be fine now
18:58 Fycho: we cant satisfied everyone
18:58 Fycho: satisfy*
18:58 Monstrata: yep. but still have to satisfy some
18:58 Fycho: you know, there are people like it
18:58 Fycho: and people hate it
18:58 Monstrata: anyways lemme just go through lower diffs really quick.
18:58 Fycho: like the superstar
18:58 Monstrata: mmhmm
18:59 Monstrata: i know xD i ranked relaly controversial maps too haha
18:59 Fycho: there isn't anything changed in lower diff tho, but please
19:00 Fycho: the community is fulled with fucktard, so we could only map for ourselves and most people or people that dont like to complain
19:00 Monstrata: yep xP
19:00 Monstrata: mmm okay seems fine
19:00 *Monstrata is editing [https://osu.ppy.sh/b/983692 Ayase Rie - Yuima-ru*World TVver. [Insane]]
19:01 Monstrata: im going to delete and refl
19:01 Monstrata: redl*
19:01 Monstrata: you can update now
19:01 Fycho: $this->update()
19:03 Fycho: echo finished
19:03 Fycho: you can redl now
19:04 Monstrata: 00:21:225 (1) - NC is intentional? On Extra
19:04 Monstrata: other diffs don't NC. just doublechecking
19:05 Fycho: ok, removed NC
19:05 Monstrata: lemme check aibat for dum stnapping stuff
19:06 Monstrata: okay looks good
Mafumafu
OK!
Topic Starter
Fycho
Thank you both!
lLinutionHD
Astar
Are you serious with this BG?
moya
nice bg, i too love toddlers in bikinis
- Ed -
Yay!!! It's back :3
moya

edgerrdz wrote:

Yay!!! It's back :3
yo man do you like toddlers in bikinis too? that map bg is a masterpiece!!!!
pocket-Gao
some male chauvinists

可爱BG 支持
moya

pocket-Gao wrote:

some male chauvinists

可爱BG 支持
yo do you like toddlers in bikinis too
-NanoRIPE-
Grats!! ~
fieryrage
while i'm glad the absolutely atrocious back and forths in the kiai were nerfed i still dont think this map should have a six star diff to begin with

but im trying to rank cory in the house with one so ya i dont really have a say there

gz
Spaghetti
nothing new
- Ed -

Fyre wrote:

edgerrdz wrote:

Yay!!! It's back :3
yo man do you like toddlers in bikinis too? that map bg is a masterpiece!!!!
Yes.

fieryrage wrote:

while i'm glad the absolutely atrocious back and forths in the kiai were nerfed i still dont think this map should have a six star diff to begin with

but im trying to rank cory in the house with one so ya i dont really have a say there

gz
Hope that gets ranked too :3
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