Fycho wrote:
a bit.
There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.we might as well just remove this from the wiki
touchscreen pp incoming if that is doneGirl wrote:
change the 5 note stream into kick sliders pls
fieryrage wrote:
are you serious lol
why is the ar 9.3? it's 6.66 stars, make it 9.6 at the VERY LEAST ar9.3 is pretty playable and readable from many testers before, why do we need higher ARs?
00:03:392 (1,2,3,4,1,2,3,4) - for a relatively calm part in the song these are pretty spaced, don't really understand why
00:08:059 (1,2,3,4) - literally nothing in the song is intense here, the intensity is the exact same as 00:06:059 (1,2,3,4,1,2,3,4) - and yet you have these kind of jumps? what is this supposed to be following?It's not the calm part, it's a pretty beatable part that vocals are very a good track to follow, the calm part is 00:11:392 - where drums are half-beated in music. Also it's pretty easy for such a high difficulty, I mean, the difficulty matches this SR for the part. About 00:08:059 (1,2,3,4) -,try listen closely, and did you hear the drums in music? if you can't hear anything different then use a headphone I am sure you will find the difference. Drums are much important to follow in highjer diffs from my past mapping experiences, which is more intense than those part only have vocal
00:17:392 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - please tell me how these are in ANY WAY, SHAPE OR FORM fitting towards a 180 bpm fairly-mellow-in-terms-of-rhythmic-intensity song. the jumps should intensity, that part i agree with, but are you serious LOOK AT THIS WHY ARE YOU DOING ACROSS THE SCREEN JUMPS AND WHY ARE YOU INCREASING THE INTENSITY OF 00:19:392 (1,2,1,2,1,2,1,2) - THESE WHEN THERE IS ABSOLUTELY NOTHING CHANGING IN THE RHYTHM Nerf'd the part but let's say the pitch is gradually higher and higher, so I made space larger and larger, any problem with it, I think there is nothing that the part doesn't follow music
00:20:892 (1,2,3,4) - and then THESE are consistent even when the rhythm changes????? Rhythm is changed? I hope you can understand this song is a generally 1/2 rhythm song, which doesn't have much changable rhythms, it's still 1/2 rhythm. The music is stronger and stronger in 00:16:725 - 00:20:559 , so 00:20:892 (1,2,3,4) - is definely a clikable part same with kiais, large space fits very much
00:31:725 (1,2,1,2,1,2) - i would go in-depth about how much these across-the-screen jump patterns don't follow the music at all but i'd be writing an entire essay and quite frankly i'm too amazed that this even got qualified to do so just a clickmax part so. why don't they fit?
actually i'll just do it anyway
the fact that you blatantly overspace jumps like these (with CONSISTENT SPACING) is actually disgusting. in no way, shape or form does this song call for across-the-screen jumps. this is a 47 second 180 bpm tv size map for an anime. the song itself isn't as intense as, for say, my hero even during the buildup at the end of the kiai. so why is there literal across-the-screen jumps. please, for the love of christ, do not think you're able to get away with this just because you mapped Best FriendS tv size amongst other tv size farm maps. i can attribute the previous maps giving more pp than it should to your mapping style and the pp system, which is fine, but what is this?
00:36:392 (3,4,1,2) - this overlap is pretty misleading and ugly since you never did it before in the song A nc for this is for not misreading, I think such pattern is very easy for those people who can play the difficulty to read imo
00:38:559 (1,1) - why not just make this 1 slider instead of a slider that ends on a blue tick + circle? also why is the slider nc'd here? Here is a five notes streams rhythm , one slider doesn't fit musich at all. Two tick slider fits very much. Try use a headphone to listen the music very closely please. About nc, because it's a different pattern away with previous part, nc is also consistent with 00:16:392 (1) -
00:39:892 (1,1) - ^ same goes for 00:38:559 (1) - , these NCs are mostly for readable, if you don't agree, tell me why I can't add a NC here? not consistence? abuse that affect the playing?
00:40:725 (1,2,1,2,1,2,1,2) - again completely unnecessary and quite frankly overmapped back and forth across-the-screen jumps, why are these here? granted this is the most intense part of the song so i can understand high spacing, and i can MAYBE understand across-the-screen jumps here if it were intense enough to warrant it. and no, the song doesn't. nothing in this song calls for across-the-screen jumps, nothing in the song calls for it to be mapped to 6.66 stars, NOTHING IN THE SONG WARRANTS A DIFFICULTY SPIKE LIKE THIS.Jumps fits very much at the end of this song, and this kind of jumps are not hard to play. If you looked at my past maps, you would know that I like to put jumps at the end of KIAIs, maybe it's my style? since diamond map.
you take out all the back-and-forths in the beginning, drops to 6.28 stars. further in the chorus, 5.99 stars. the ending jumps, 5.46 stars. you have, quite literally, boosted the star rating of this map by 1.2 stars simply by adding unnecessary back-and-forths that serve no purpose other than "hey let's map pp maps so i can get the most plays and be famous".
this is actually appalling.
this should've just ended at extra. extra mapped in an Insane way, the only thing is to nerf the ul diff, which is I am current doing.
Since the song is very unpopular, only I can find is this one. If you can find better, I am very glad to use it.jodmangel wrote:
Regardless of the map itself, the audio sounds like shit.
Looking at the frequencies ( http://a.pomf.cat/aoyxgr.png ), the cutoff is around 12k Hz. To my knowledge, actual 192kbps files most often have a cutoff at around 19k Hz and 128kpbs files around 16k Hz. This seems like a <100kbps transcode.
Bonsai wrote:
Hey there, I have a few questions I'd like to ask regarding most of the pp-jump-sections in Ultimate (do I need timestamps?)I don't think detailed explanation for any of these points was actually needed for you to understand why they seem unfitting, but since BNs seemingly don't mind any of these aspects anymore and most of the community is probably too frustrated and hopeless to post anything serious I felt the need to do that.
- 00:17:392 (1,2,1,2,1,2,1,2,1,2,1,2) - From the first combo to the last combo, the spacing literally doubled - Why? I see zero justification for any increase of spacing at all in the song as every aspect of the song is as intense at the last combo as it is in the first one.Like I answered in a mod reply that before bubble, the pitch is higher and higerm, larger and larger space fits it very much.
Also, I'd like to know what the jumps of basically all of the (2)s plus 00:19:559 (2,2,2) are mapped to - Mapping is not focus exactly every beats on music, but focus partly. Like above the jumps are mapped as a whole to show that the music's pitch is higher, and the strength of music is more and more.If insisit on each note should find any relative on music, most of current maps can't pass imo.Whether the bass has beats seemed to be completely irrelevant to the map so far as you never differentiated whether combos have many bass-beats or not, and you didn't even map it at 00:16:892 -, so why suddenly here? Neverminding that 00:17:892 (2) doesn't have any bass at all. 00:16:725 (1) - long slider here is for transition, for not suddenly too hard to beat the jumps, so people would have a time to adapt to the large space after that. But I removed 00:17:892
Same goes for 00:19:392 (1,2,1,2,1,2,1,2) which is way more extreme, not only does the spacing increase a lot again, it also switches from vertical jumps to horizontal jumps, which is much harder to play for most players afaik. Nerf'd the jump by myself.- 00:31:725 (1,2,1,2,1,2) - Why are those mapped with cross-screen-circle-jumps here when they were mapped with sliders and half the spacing at 00:22:725 (1,2) and 00:25:392 (1,2) -? That doesn't seem logical to me at all.00:22:725 (1,2) - is hai-tai, while 00:31:725 (1,2,1,2,1,2) - is hai hai hai, which is a clickmax of the song, of cousrse I mapped larger space than former ones. The middle of two parts KIAIs is the most special part of the song usually, and we emphasize it at most time.
- 00:40:725 (1,2,1,2,1,2,1,2) - Can you please tell me what part of the song these spacings are supposed to represent? The music seems to be the exact same as at 00:30:059 (1,2,1,2,3,4) with the only difference being that the vocals have more notes, which would logically be expressed by a higher amount of jumps, which is already the case as you mapped circles instead of sliders, but the spacing is almost doubled again, why?answered above
I remember way back when people were actually saying "Don't call Fycho a pp-mapper, it's not their fault that their maps tend to give a lot of pp." I haven't heard anyone saying that for a long time now. I wonder why.
Hmm I think I've explained enough for this( some got explained even when former mods lol ), if you guys don't understand or have more concerns, feel free to let me know. Thanks guys!Fser wrote:
There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.we might as well just remove this from the wiki
this is the millionth map that has blatantly broken this rule osu! is PG-13 actually, swimming suit or school swimming suit is fine if they are not suggestive
if they are not suggestiveyea drawing a huge ass is pretty innocent if you ask me
00:18:059 (1,2,1,2,1,2,1,2,1) - and 00:19:725 (1,2,1,2,1,2) - are different pattern, they are not constant.Kibbleru wrote:
00:19:559 - wait why is this note removed? if anything it would make sense to have the break 00:19:225 - because 00:19:392 - here is when the big buildup begins.
Thanks!Regraz wrote:
[Easy]
00:16:892 (1) - This plays a bit weird. The drums and vocals are clearly audible so it may not be a nice choice to place spinner here. If you are worrying about if it would be too short if make the spinner like the Normal then maybe just do not use spinners. keep a spinner, consider it's the easiest diff, so I'd simplify the rhythm
[Hard]
00:42:392 (2) - Use triplet here the hard is pretty easy, so I am not planning to use triplets
[Insane]
00:20:059 (1,2,3,4) - Maybe slightly reduce the spacings for those square notes? Really hard. this is extra diff lol, slight reduced a bit
00:27:892 (3) - It would be nicer flow if 3 were placed on the left of 2imo current one play well and natural
[Extra]
00:19:392 (1,2,1,2,1,2,1,2) - Slightly reduce the spacings?k
00:37:225 (4,2) - avoid this overlap?k
Call me back >w<
yo man do you like toddlers in bikinis too? that map bg is a masterpiece!!!!edgerrdz wrote:
Yay!!! It's back :3
yo do you like toddlers in bikinis toopocket-Gao wrote:
some male chauvinists
可爱BG 支持
Yes.Fyre wrote:
yo man do you like toddlers in bikinis too? that map bg is a masterpiece!!!!edgerrdz wrote:
Yay!!! It's back :3
Hope that gets ranked too :3fieryrage wrote:
while i'm glad the absolutely atrocious back and forths in the kiai were nerfed i still dont think this map should have a six star diff to begin with
but im trying to rank cory in the house with one so ya i dont really have a say there
gz