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Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootl

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Enon
(´ . .̫ . `)chinochino(´ . .̫ . `)
Nokashi
hello there~! Sent by Benny~ the BN

[ Crystal's Captivation]
  1. 00:18:086 (7) - You could give it a +30 rotation so the HDash flows better
  2. 00:18:257 (1,2,3,4) - This is a relatively harder pattern than 00:19:620 (1,2,3,4,5) - so if you switched their places, having the simpler pattern first and the harder pattern after would be better for this buildup
  3. 00:21:666 (4) - Not sure why this is NCed, makes the previous 3-note Combo look random
  4. 00:25:075 (1,2) - Spacing inconsistency, should be spaced like 00:23:711 (1,2) -
  5. 00:38:541 (6,1) - Should be an HDash to be consistent with 00:27:120 (2,1) -
  6. 00:45:189 (2,1) - You could make this more lenient, feels like a memory jump to me cause of the sudden pause. Personally didnt expect it why playing, so pointing it out just to be safe
  7. 00:53:371 (4,1) - Should be a Hdash to be consistent with 00:50:814 (5,1) - cause of the strong vocal
  8. 01:07:859 (3,4) - 01:08:541 (6,1) - One of these or both of these should have been HDash to account for the fact you expressed the same jumpy vocal before with huge spacing here 01:07:177 (7,1) - and also the following HDash on the same vocal here 01:09:905 (6,1) -
  9. 01:11:098 (5,6,1) - Underwhelming jump that should have been a HDash as well for consistency. Also its the only jump that doesnt have a sharp movement, but a continuous string of circles that doesnt offer much emphasis ( meaning 01:11:098 (5,6) - , while 01:10:416 (2,3,4) - is a sharp jump)
  10. 01:17:575 (1,2) - You should space them more, kinda like you did with 00:55:757 (1,2) - for example
  11. 01:20:302 (3,4,5,1) - Hdash density suddenly spikes here, even though more chances arose before this on downbeats like 01:19:450 (6,1). Seems like an inconsistent choice
  12. 01:37:007 (7,8) - Shouldnt the both of them be HDash, i feel like it will help with flow
  13. 01:45:870 (2,3) - Vocal pretty strong here, would expect a HDash since you regularly place hypers on vocals
  14. 01:51:325 (2,3) - Should be hyperdash to be consistent with 01:52:689 (2,3) -
  15. 01:54:052 (2,3) - Similar point here^
  16. 01:55:927 (4,5,6) - Kinda offputing that this isnt a 1/4 HDash chain, when all of this section is filled with HDash
  17. 01:57:632 (6,1) - Could be spaced more. might be overdashable, cause the sound is pretty strong yet the spacing doesnt express that
  18. 01:58:143 (2,3) - You could try a Hdash here so you can have a 2/1 Hdash structure thats better fitting for the songs intensity
  19. 02:04:279 (5,6) - Ehh inconsistent HDashing here i would expect both to be hdashes like here 02:05:643 (5,6) -
  20. 02:12:291 (2,3,4) - Could be spaced more so they are HDashes and the movement is better reflected. Something like this 00:21:836 (5,6,7) - maybe?
  21. 02:42:120 (3,4,5) - Way more strainful than other 5 notes streams for the drums, I personally wouldnt go for it cause it might be sudden
  22. 02:55:757 (1,1) - I dont really understand these NCs and their purpose, the wont be any object clutter and this is the STD so the SV is differentiated, on in the end, you are better off not having them
  23. Second Kiai is really clean actually, nothing that can directly improve it from my perspective
  24. 03:21:325 (2,3) - Hdash here for consistency
  25. 03:25:586 (3,4) - HDash here would work nicely as well
  26. 04:12:802 (3,4) - Pretty sure this is not intended, HDash would be way better here
  27. 04:16:552 (3,4) - Anticlimactic movement here. It's supposed to be a buildup but even though 04:16:211 (1,2) - is fully horizontal and then 04:16:552 (3,4) - is fully vertical, killing the movement built up. I Would expect more movement here
  28. 04:30:018 (5,6) - Could be made more lenient, you rarely used antiflow in these patterns so this might be too sudden
  29. 04:35:643 (5,6,1,2,3,4,5,6,7) - should be spaced more to be consistent with 03:15:530 (1,2,3,4,5,6,7,8) - and 01:48:257 (1,2,3,4,5,6,7,8) -
  30. Rest pretty clean

Good Luck~
Benita

Arthas wrote:

Benny the BN asked me to do a CtB mod

Nokashi wrote:

hello there~! Sent by Benny~ the BN
Stop exposing me :(
CLSW
00:21:666 (4) - It's the new section with synth bass sound not consistency
00:25:075 (1,2) - ??? What do you mean? HDash consistency on big white tick for here
01:37:007 (7,8) - I think its intensity of synth sound doesn't seem better with HDash
01:45:870 (2,3) - Focused more on instruments, and it will kill its difference of HDash on 01:46:893 (1,2) - with its finish sound
01:51:325 (2,3) - This part wasn't made by consistency, it was mapped with focusing on pure sound intensity. So it doesn't need HDash here at all
01:54:052 (2,3) - ^
01:55:927 (4,5,6) - similar reason as above, it doesn't seem good with HDash
01:58:143 (2,3) - I cannot make anything good without killing the flow to the next section, also I think it's not enough to have HDash there
02:04:279 (5,6) - Same reason as 01:51:325 (2,3)
02:42:120 (3,4,5) - It doesn't seem sudden cuz this pattern is more like a general nowadays, if not players should be adapted at this usage not to be 'sudden'. It's more like a difference of a point of view with each others.
02:55:757 (1,1) - Difference of usage of instruments, tense change, intro of kiai, and not to overflow the platter. These are the reason.
03:21:325 (2,3) - Same as 01:51:325 (2,3)
03:25:586 (3,4) - Same as 01:58:143 (2,3)

Rest of them were fixed, thank you!

http://puu.sh/vIJUB/0e560677a6.zip
Topic Starter
Asahina Momoko
done :idea:
Left
when i can see this ranked
Benita
ayyy Benny the BN with a recheck, let's revive this

Crystal's Captivation
  1. 00:17:574 (5,6) - unfitting hyperdash and inconsistent with the rest of this section
  2. 00:26:439 (1,2) - 00:35:814 (6,1) - i think these jumps should be hypers since all other downbeats have hypers in this section
  3. 00:28:825 (1) - remove nc
  4. 00:45:189 (2) - clap
  5. 01:01:211 (3) - drum sampleset
  6. 01:25:416 (1) - idk what u wanna use here, but maybe auto sampleset with finisher
  7. 01:29:166 (1) - finisher
  8. 01:31:552 (6) - clap
  9. 01:46:552 (4) - clap
  10. 02:17:234 (2) - clap
  11. 02:22:007 (4,1) - hyper since you've kept hypers on every 2nd downbeat so far
  12. 02:22:689 (2,1) - imo unfitting hyper again, similar to 00:17:574 (5,6) -
  13. 02:26:098 (4,1) - hyper for vocal resetting
  14. 02:28:484 (3,4) - again unfitting hyperdash, inconsistent
  15. 02:29:848 (3) - 02:30:530 (1) - 02:31:211 (3) - finisher
  16. 02:34:620 - 02:50:984 - the 1/4's in this section is inconsistent, sometimes you have a 5plet starting on red tick, other times it starts on a white tick and one time you have a 7plet; 02:44:677 (3,4,5,6) - I'd fix so either all start on the same tick or make all 7plets
  17. 02:51:325 (2) - 02:52:007 (2) - nc these for consistency here 01:23:711 (1,1,1,1) -
  18. 02:53:711 (1,2,3,4,5,6,7,8) - hitsounds is inconsistent with 01:26:439 (1,2,3,4,5,6) -
  19. 03:02:234 (2) - clap
  20. 03:34:620 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - all these objects aren't hitsounded
  21. 03:58:825 (6) - clap
  22. 04:58:484 (3) - drum sampleset

i told you to go over the hitsounds baka ): call me back

no kds
CLSW
02:22:689 (2,1) - This one is introducing the drum kick and bass so it's a bit special
02:34:620 - 02:50:984 - From 02:34:620 (1) until 02:39:734 (6) - is consistent, and I think the part after 02:40:075 (1) - is different because the consistency of vocal changed into new style so I'd make it reversal usage of rhythm for here. But fixed the 7let on 02:44:677 (3,4,5,6)

Rest were fixed and added, and here are the fixes in my own :

02:27:802 (1,2,3,4) - Fixed this to curved 1/2 pattern
02:31:211 (3,4) - Moved to the end of the right side to keep symmetric
02:38:200 (4,5) - Fixed the flow into straightly
02:53:711 (1,2,3,4,5,6,7,8) - You can hear bass sound on here but not 01:26:439 (1,2,3,4,5,6) - so it's kinda different X)
03:37:348 (1,2,3,4) - Larger scale
And some other HS overhaul

Thank you!!

http://puu.sh/wdsCv/1347084a76.zip
Topic Starter
Asahina Momoko
updated!
Benita
let's go
BoberOfDarkness

Benny- wrote:

let's go
Benny is love, Benny is bubble
CLSW
before qualify this, please update with this one since I've found a consistency error on rhythm usage :

03:12:461 (5,6) - 04:32:916 (5,6) -
Now they were fixed as the usage of 01:45:189 (5,6) .

http://puu.sh/wecGC/f00e1bc496.zip
Lasse
05:23:370 (1) - only unbuffered 1/8 slider in the whole map
should be avoided with the guideline changes and you did it the more player friendly way all the time, just remove a repeat

standard diff still looks fine to me and ctb change is pretty minor, so feel free to poke me for qualify after updating
CLSW

Lasse wrote:

05:23:370 (1) - only unbuffered 1/8 slider in the whole map
should be avoided with the guideline changes and you did it the more player friendly way all the time, just remove a repeat

standard diff still looks fine to me and ctb change is pretty minor, so feel free to poke me for qualify after updating
Oops I did wrong on that part either, fixed with correct snapping http://puu.sh/wertS/9bcbd79a7b.zip
Lasse
rank chino
7ambda
IT HAPPENED
Topic Starter
Asahina Momoko
thank you Benny and Lasse!!
Yuii-
24 hours!!
Nao Tomori
chino can wait 4 more hours
Lasse
:joy: :gun:
Topic Starter
Asahina Momoko

Yuii- wrote:

24 hours!!
i literally love that drama!!

edit: fixed what Lasse mentioned already
pkhg
👀
Feerum
This Beatmap got qualified before the 24h after the bubble passed.
Please wait 4 more hours before qualify it again.

Reverted to Bubble
Benita
nice try
Topic Starter
Asahina Momoko
i completely forgot that rule sorry asdf
CLSW
don't be hurry lul
autofanboy
lo
BoberOfDarkness
Now it will wait for a month kek
Lasse
osu!catch
Topic Starter
Asahina Momoko
3rd try lets go

thanks again!
Depths
Thanks Mr. CLSW
sionKotori
omedetoooooooo gozaimasu!!
Weber


wat
Nifty

Weber wrote:



wat
when you forget to say your set isn't goin for loved
Topic Starter
Asahina Momoko

Weber wrote:



wat
yea also big thanks to Kagetsu for shooting so many stars
Enon
you deserve it!!!
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