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Pokie
:?
wmfchris
O_Q

[general]
-mp3 @320 kbps, comrpess it to 128~192 kbps
-Preview time not yet set
-disable countdown
-fill up the source (beatmaniaIIDX 17 SIRIUS) and tags
-lack of BG
-Suggestion: using a softer soft finish since the accent sound in the song isn't so match with the current finish (like 00:12:820 (4), the finish hitsound + accent in music is just weird...)
-Suggestion using 3 combo colour
-Need an easier diff (lower than 3 stars)

[Timing]
BPM164 instead of 164.01
timing line of 00:54:891 -> offset 54890
When BPM is changed, remember to change the offset of corresponding position of timing line.

[C] - give a diff name, Hyper?
-HP+2~3
-spacing varies from time to time (0.4x, 0.7x,0.8x,0.9x,...) better use a unique spacing.
-Why slider tick 0.5?
00:02:212 (1,4) - stack properly?
00:04:955 (6,7) - interchange their position (or order)
00:07:699 (2) - whole slider whistle
00:08:756 (3,5,7) - whistle at beginning?
00:10:260 (7,8,9,1) - stack properly
00:12:455 (3) - remove finish
00:13:186 (1,2,3,4) - (1) stack on last combo's (3), (2,3,4) stack on ending of (1), or make them in even spacing
00:!5:381 (1,2,3,4) - ^
00:18:764 (4,5,6,7,8) - The 1/2 spacing shouldn't be same as 1/1 spacing for (4~8), (4) looks better when right 1 grid
00:19:771 (1,2,3,4) - hiding the slider makes it harder to read. If you're going to keep the slider, move (2,4) a bit so that their initial position is completely hided under (1,3).
00:24:161 (1,2) - spacing
00:26:905 (4,5,6,7) - uneven spacing, you can arrange them in rhombus form: (5) up 2 grid, right 1 grid, (6) right 2 grids
00:28:368 (12,13,14) - unexpected jump for (12,13), (13) NC
00:31:843 (1) - remove whistle?
00:33:673 (3) - reverse arrow hidden so that we don't know whether it turns back. This is unrankable so change the direction of slider or put a sign there (by SB) to show that there's a reverse arrow.
00:35:685 (4,6) - interchange their place (and to match next combo's (4,6))
00:37:331 (1,2) - instead of whole slider whistle, just put whistle in the middle tick and the ending ones. (X - whistle - whistle)
00:39:526 (s) - end 1/4 eariler, remove whistle
00:50:866 (2,4) - remove whistle at ending of (2), whistle instead of finish at (4)
00:52:696 (5,6) - inherit previous time settings for the timing (red) line., whistle at the ending, remove whistle at beginning of (6).
00:53:793 (8,9,10) - uneven spacing
00:54:891 (11) - stacked with (10) This is unrankable. In the music it's a 1/8 trill, so you can put (11) on the red tick (with correct spacing)
00:55:988 (4) - remove finish
01:00:012 (4) - NC
01:08:883 (1) - spinner too short (min: 2000 bonus for Auto), start 1 beat eariler (where the music ends)
01:10:255 (3) - remove finish, or it's acceptable for a softer finish
01:11:719 (7,8) - make them similar in shape?
01:12:450 (8) - same as (3)
01:14:645 (4) - remove finish
01:19:035 (3,4) - end (3) 1/4 later, use the same pattern with (1,2,3) for (4,5): triplet->slider
01:24:888 (5,6,7...) - down 1 grid, remove whietle at beginning
01:27:998 (2) - up 2 grid to make spacing ~1.65x to match 1:00
01:29:066 (s) - inherit previous time settings.

moe moe Pokie face is stressed, star ;)

出界啊 蛋疼不自重啊 那些怎沒有出現
LKs
general

A → Gekidan Record
B → Babylonia
C → Hard
BG → xxx
Source → Beatmania IIDX 17 SIRIUS
tag → xxx
Countdown → X
Background colour → use default colour
HP Drain Rate → +2~3
BPM → 164
Offest → 2196(one possible version)
mp3 → 192kbps
Diffs → make an easier diff
Condition → Bats hate that your map weren't uploaded to osu! server
Stars & mods → of course you havn't achieved 8 stars and 3 mods on your map yet

C

cut off two useless red lines at 52,696 & 89,266
[01:29:266]~[01:51:217] song in this part provides you a splendid kiai-time, dont neglect it

spacing

[00:03:309] stacking
[00:04:046] (5,6,7,8) spacing
[00:05:504] ^
[00:13:168] stacking
[00:14:284] (2,3,4,1) ^
[00:16:479] (2,3,4) ^
[00:18:674] (4,5,6) spacing
[00:21:417] (3,4) too close
[00:26:356] (1,2,3) make them a bit more far from each other
[00:26:905] (4,5) too far, try new combo at 5 or fix the spacing
[00:28:551] newcombo
[00:36:782] unreasonable JUMP
[00:53:793] (3,4) spacing
[01:12:450] spacing

placement & new combo

[00:33:673] hidden reverse icon, do something to get it out
[00:53:061] new combo
[00:59:463] click on (2) and (4), then do a Reverse selection (dont forget the hitsounds)
[01:27:815] i dont really agree to what you did here, maybe you could do a "flip vertically" to less slider(10)'s cover, meanwhile less boring feel this part delivers to players (note the skacking)

rhythm

[00:39:526] stop at [00:40:989]
[00:54:890] bad (6)
[01:08:792] unrankable spinner
[01:18:120] stop at [01:18:669]
[01:10:378] add a note with finish

hitsounds

[00:04:041] no whistle
[00:06:236] ^
[00:07:699] remove sliderbody-whistle
[00;09:894] whistle
[00:10:991] normal-finish here with 80% volume
[00:16:845] finish
[00:18:308] whistle
[00:23:064] (1,1,1) no whistle, finish or nothing
[00:31:843] ^
[00:37:697] whistle
[00:37:331] (finish)---(whistle)---(whistle)
[00:59:463] remove whistle
[00:59:646] remove finish

suggestions

[00:23:429] (1,1,1) senseless new combo
[00:29:649] (1,2,3) flip horizontally
[00:31:843] (1,1,1) senseless new combo
[00:51:964] new combo?
[01:11:353] new combo?
[01:15:377] new combo?
[01:20:133] ^
[01:17:938] (1,2,3) these 3 notes would annoy us players and hurt people hands

nazi

[00:51:598]
384,334,51598,1,4
[00:09:345]
192,185,9345,1,0
[00:10:077]
386,64,10077,1,0
[00:17:576] (1,2,3,4)
224,248,17576,5,0
280,218,17942,1,4
324,172,18308,1,2
344,112,18674,1,0
[00:27:819]
159,112,27819,1,2
[00:51:415]
370,272,51415,1,0

uncountable ugly sliders, its all up to you

star for now
fed me kudosu
TTTTTTTTTTTT
fine~

I want you to do to rank this~

啥都没看。。 ;)
touko_old
good map!pubble

8-) 哇哈哈
Hatsune Miku_old
持续被教育中……
Topic Starter
Alace
最主要的幾個點我想大家都一看就看的出來,因為我把那些錯誤放的太刻意了
NTR,LKS把整張圖都作了一個很仔細的mod,也提供了一些想法 (不過mapper不見得會參考)
我如果要這麼細的去mod一張圖,一個mapset可能要花上一小時,不知道你們會要多少時間??

http://puu.sh/Ssw 這裡是我自己先作好的map,就技術面而言,應該是沒什麼MOD的價值,不過在排列.音效.節奏上面還是有加強改進的空間
第二條紅線是為了對上後段的重音,並不是無用的紅線

modder
在MOD新人圖的時候,不但要挑出技術性的錯誤,給予想法上的支援也是必要的,然而對於新手mapper來說,要一次吸收完一篇
超長的mod post可能相當的困難,我認為以post技術性的問題為優先,條件許可的話與mapper作線上的交流,讓對方明白這些
技術性問題的道理,之後再視情況給予想法上的支援
如果想往MAT/BAT方向發展的話,mod的時候就必須要有個動力在,只是接request的話最後一定會累倒的

mapper
每一個modder看map的角度都不盡相同,如果一次找太多人來mod你的map,然後又全部照著改的話....最後你的map可能會
原味盡失,變成一張只是掛你名子的map XD,我建議在找mod前可以先考慮你喜歡的mapper當人選,你會喜歡一個mapper
表示你認同對方的美感,或許他們的建議會對你有所幫助吧,也許你會想對方是神mapper耶!!怎麼會理我這種無名氏,不過去
神mapper也是人阿,有機會跟對方交朋友的話也許他就會幫幫你也說不定,所以廣泛的結交朋友是很有幫助的,腦子裡只想著
rank不rank的話...反而會繞遠路 XD
wmfchris
被無視了

受教了 o__Q

話說有根timing line放早了1ms是刻意還是怎樣 0.0
_lolipop
Fine, bubbled~(bubble#2, ranked~, approved)
Heart fix~

that's all
LKs
BAT模式mod没篇幅--间接没有视觉观赏性 8-)
真要是mod的话估计会懒得写50%以上..
NatsumeRin
真mod的话看一遍图就先PM过去叫自己纠错先,实际怎么可能这么写。
一张mapset的处理时间一般是总长度*4~*6。少了恐怕不够看,多了的话会累死。
对图还没有样子的直接PM说明主要问题。
图有样子的就正常mod。
搅基重要于做图,如果你的目的是rank。

以上。
TTTTTTTTTTTT
~modder与mapper之间是一种教学相长的关系

引用师说里的一句话 "是故弟子不必不如师,师不必贤于弟子"

所以呢,未必非要找什么神mapper,集思广益也很重要。

当然modder提的建议也未必都要接受,选择自己觉得可以提升自己图的可玩性的,再accepted

说到这里,我想起前几天。和一位mapper讨论时,谈及了一个概念--“错误”

他说:“没错误就行。”
我反问:“做图什么叫错误?”
他回:“不符合rank规则。”

理论说,只要一个图全部符合rank标准,就是有rank的可能。
但为什么一个技术上没有任何问题的图,再找不同的modder,或多或少的能提出不同的建议呢?

因为每个图的都有一定提升空间(或多或少)。

所以modder不仅是在针对你的错误而去,他们做的还有提升一个图的完美度。

当然每个人的观念不同,这就是为什么有的图,一些人可以说很少,一些人可以说很多。

多与少,大多是自己的理念区别而造成的。当然也与modder自己的做图经验有关。

当一个modder提出一些自己的见解时,往往都是经过了他自己的反复测试,才将此说出。
所以,mapper要做的是去按他说的,去尝试。要觉得好,就采用。不好就算了(好不好也没有绝对,毕竟 Beauty is in the eye of the beholder)

。。不过,要是遇到太重口味的mod...还真是。。

说这么多。。我只是表示下同意上面所说的对新人图要多给予帮助。

不仅是技术上,再在一些理念上也可以灌输一些(洗个脑。。)

不过新人图的最主要问题(大多)是技术上的缺陷,当然也有十年磨一剑的。。第一张就很不错的。

问题是我不想看到的是,一个人拥有rank图后,第二张或第三张图还会有最基础的技术错误

当然modder再看人图时,也会学到很多。尤其是新人图中。新人图受到的限制最少,所以他们的思想可以说大多很有新意。
这就为modder自己做图时,提供了一个很好的桥梁。

没有什么终南捷径

不过。。提醒一下。。找mod时。。不要太莽撞。。同理,找mat,bat时也是。。

最后。。
modder不可能总是那么有精力,有时偷懒去瞎扯几句属于很正常的行为- -
mod request被无视了也正常的~ ;)
LKs
你写这个的精力未免太多了吧 :?
DarkRingSystem
(笔记
AngelHoney
O_Q
proseyu
看到標題,我以為會是類似這樣的內容……


請大家說出左右兩張圖不同的五個地方。 :P


Topic Starter
Alace
這兩邊都一樣阿
怎麼找
Hatsune Miku_old

proseyu wrote:

看到標題,我以為會是類似這樣的內容……


請大家說出左右兩張圖不同的五個地方。 :P

[attachment=0:15328]moe kiou.png[/attachment:15328]
右边被左边秒杀了
ccbp
我路过

proseyu

Alace wrote:

這兩邊都一樣阿
怎麼找
kino77

GRaYstreetN wrote:

右边被左边秒杀了
老师我错了> <
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