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Noisestorm - Antihero

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Total Posts
17
Topic Starter
zhev
This beatmap was submitted using in-game submission on Tuesday, 25 October, 2016 at 6:23:51 PM

Artist: Noisestorm
Title: Antihero
Tags: monstercat trap edm electronic resistance 026
BPM: 150
Filesize: 3523kb
Play Time: 02:59
Difficulties Available:
  1. Hard (3.37 stars, 418 notes)
  2. Insane (4.24 stars, 547 notes)
  3. Normal (1.75 stars, 231 notes)
Download: Noisestorm - Antihero
Information: Scores/Beatmap Listing
---------------

Ranked when?
Lulu-
irc mod, insane and hard diffs
2016-07-26 15:06 Lulu-: starting with insane
2016-07-26 15:07 Lulu-: 00:14:880 (6) - make this blanket cleaner
2016-07-26 15:08 Lulu-: 00:45:280 (2) - make this slider as curvy as 1
2016-07-26 15:08 Lulu-: 00:51:680 (3) - this one is a bit too curvy for my taste
2016-07-26 15:08 Lulu-: 00:51:680 (3,5,6) - those 3 sliders are too close to each other
2016-07-26 15:09 Lulu-: 00:55:680 (4) - make a blanket with 2
2016-07-26 15:10 ZheVulture: how about this?
2016-07-26 15:10 ZheVulture: 00:14:880 (6) -
2016-07-26 15:10 Lulu-: 01:10:880 (2) - the overlap doesn't look very good, consider fixing it
2016-07-26 15:10 Lulu-: ?
2016-07-26 15:10 ZheVulture: is that blanket good enough?
2016-07-26 15:10 Lulu-: i can't see the changes if you didn't submit them yet
2016-07-26 15:11 Lulu-: i can check the map after you've applied the changes
2016-07-26 15:11 ZheVulture: oh,
2016-07-26 15:11 Lulu-: but let me finish the mod first
2016-07-26 15:11 ZheVulture: sorry
2016-07-26 15:11 Lulu-: it's ok, i'm here to help
2016-07-26 15:12 Lulu-: 01:20:880 (1,2,3,4,5) - please use distance snap
2016-07-26 15:12 Lulu-: this doesn't look very nice to play from the editor
2016-07-26 15:12 Lulu-: 01:25:280 (4) - stack this with 1
2016-07-26 15:12 Lulu-: from the same combo
2016-07-26 15:13 Lulu-: 01:25:880 (2,3) - make some more jumps here
2016-07-26 15:13 Lulu-: 01:26:880 (6) - a bit too close to 5
2016-07-26 15:13 Lulu-: 01:28:080 (2) - blanket not clean enough
2016-07-26 15:13 Lulu-: 01:29:280 (6) - try not to overlap sliders like this, make them parallel
2016-07-26 15:14 Lulu-: 01:38:480 (1) - stack with slider 4
2016-07-26 15:14 Lulu-: 01:39:680 (2) - move the red point to the middle
2016-07-26 15:15 Lulu-: 02:00:480 (3) - rotate the slider so the slider end isn't near 2
2016-07-26 15:15 Lulu-: 02:00:880 (1) - don't copy paste this, rotate and move the entire pattern and then rotate the slider again
2016-07-26 15:16 Lulu-: 02:07:280 (4,5) - ugly overlap
2016-07-26 15:16 Lulu-: making your sliders parallel is very important
2016-07-26 15:16 Lulu-: 02:08:880 (3) - map streams for this please
2016-07-26 15:17 Lulu-: 02:12:880 (1) - this stream ends here
2016-07-26 15:18 Lulu-: 02:32:480 (2) - too far away from 1
2016-07-26 15:19 Lulu-: 02:41:880 (4) - move this so there is a symmetrical triangle with 3,4 and 5
2016-07-26 15:20 Lulu-: this should be it for insane
2016-07-26 15:21 Lulu-: are you ready for the next diff?
2016-07-26 15:22 ZheVulture: yes
2016-07-26 15:23 Lulu-: i'd increase the ar by just a bit
2016-07-26 15:23 Lulu-: and the cs as well
2016-07-26 15:24 Lulu-: 00:19:680 (2) - flip this slider
2016-07-26 15:24 Lulu-: 00:21:080 (5) - this isn't cleanly stacked
2016-07-26 15:25 Lulu-: 00:25:680 (1) - looks a bit weird, move it a bit to the right
2016-07-26 15:26 Lulu-: 00:32:080 (1) - move this slider a bit away from 9
2016-07-26 15:27 Lulu-: 00:34:880 (7) - maybe add nc here and remove nc from 1
2016-07-26 15:27 Lulu-: and make it a bit curved so you have a blanket with 6
2016-07-26 15:27 Lulu-: 00:35:680 (2) - stack this with 7
2016-07-26 15:28 Lulu-: 00:41:680 (1,2,3) - make these parallel please
2016-07-26 15:29 Lulu-: 00:48:080 (1,6) - make a stream with reverse sliders from 1 to 6
2016-07-26 15:30 Lulu-: 00:53:280 (6) - move this to the left to make a blanket with 5
2016-07-26 15:30 Lulu-: 00:54:480 (1) - stack with 7
2016-07-26 15:30 Lulu-: 01:10:080 (6) - too close to 5
2016-07-26 15:31 Lulu-: 01:12:080 (6) - not cleanly stacked
2016-07-26 15:31 Lulu-: 01:13:480 (4,5,6) - get rid of the overlap and make it parallel
2016-07-26 15:32 Lulu-: 01:18:080 (1,2,3,4,5) - you can make lots of nice blankets here
2016-07-26 15:32 Lulu-: 01:22:480 (4,5,6,7) - create a symmetrical square with ctrl+shift+d
2016-07-26 15:33 Lulu-: 01:35:280 (3,4,5,6) - same goes for this
2016-07-26 15:33 Lulu-: 01:38:480 (6) - not cleanly stacked
2016-07-26 15:33 Lulu-: 01:38:880 (1) - remove NC
2016-07-26 15:34 Lulu-: 01:55:280 (1,2,3,4,5) - lots of missed opportunities for blankets
2016-07-26 15:34 Lulu-: 01:57:680 (1,2,3,4) - make this symmetrical
2016-07-26 15:35 Lulu-: 01:59:280 (5,6) - these should be in a straight curved line
2016-07-26 15:35 Lulu-: 02:08:880 (3) - make longer streams with reverse sliders
2016-07-26 15:36 Lulu-: remap those sections in insane and hard diff because there's not enough variety and the song screams for streams
2016-07-26 15:36 Lulu-: 02:24:080 (1) - move this a tiny bit to the right
2016-07-26 15:37 Lulu-: 02:28:280 (6) - don't stack this with 4
2016-07-26 15:37 Lulu-: 02:28:480 (1) - this is too close to 5
2016-07-26 15:37 Lulu-: 02:30:080 (5) - move this further to the right
2016-07-26 15:37 Lulu-: 02:37:680 (5) - one of many places where you can make blankets
2016-07-26 15:38 Lulu-: 02:39:280 (3) - stack with 1
2016-07-26 15:38 Lulu-: 02:40:880 (1) - remove NC
2016-07-26 15:38 Lulu-: 02:41:880 (4) - stack with 1
2016-07-26 15:39 Lulu-: 02:56:480 (2) - make this blanket cleaner
2016-07-26 15:39 Lulu-: any questions? you didn't answer so idk if you agree with my stuff
2016-07-26 15:42 Lulu-: are you still here or afk?
2016-07-26 15:43 ZheVulture: im still here
2016-07-26 15:43 Lulu-: i thought you died or something xd
2016-07-26 15:43 ZheVulture: I agree with pretty much all of it
Ciyus Miapah
hey
at overall these maps needs polishing at visual game play i think, nice map

  1. the Background of these map is too Small, you need atleast 1366x768 pixel resolution for BG (really recomended)
  2. put combo colours of the map, click Song Setup > Colors, up to you what colors suitable for this map
  3. uncheck widescreen support because there is no storyboard in here, in Song Setup > Design
  4. check your blankets and and overlaps, seems like your map is not really in good visual and it looks plain (like new mapper work) to be honest, maybe you can spend your time again to make these map more interesting
  5. okay


Insane:
  1. 00:51:280 - i think this part doesn't need kiai time (since the kiai time is really long it can make people got bored with this map because kiai time)
  2. 02:08:080 - this is a example of the kiai mapping, it's intense and make sense
  3. 01:39:280 - why these part has highest Slider velocity of the map? looks like a nonsense
  4. 02:13:280 (5) - i don't get it why you mapped 1/2 in here, well that''s exactly a 1/4 patterns, maybe put some 1/4 reverse sliders to replace 1/2 slider
  5. 02:20:880 (3,4,5,6,7,8,1,2,3,4,5,6,7) - i think this is really weird if you didn't map some stream pattern for this one, and yes i said this because the song, if you denied please (insert essay here)
  6. 02:28:080 (1,2,3,4,5,6,1,2,3,4) - same thing, well follow the song is the rhythm game purpose right, especially when this is insane diff, i suggest you to make more 1/4 sliders if you feel the streams too hard
  7. the jumps looks okay in overall
okay that's enough i think the hard and normal probably fine in rhythm structure, i've put something similiar problems in Insane diff for Hard and Normal diff. any question pm me in-game
Topic Starter
zhev

Fort wrote:

hey
at overall these maps needs polishing at visual game play i think, nice map

  1. the Background of these map is too Small, you need atleast 1366x768 pixel resolution for BG (really recomended) Changed!
  2. put combo colours of the map, click Song Setup > Colors, up to you what colors suitable for this map Added!
  3. uncheck widescreen support because there is no storyboard in here, in Song Setup > Design Unchecked!
  4. check your blankets and and overlaps, seems like your map is not really in good visual and it looks plain (like new mapper work) to be honest, maybe you can spend your time again to make these map more interesting I will look into it thoroughly...
  5. okay


Insane:
  1. 00:51:280 - i think this part doesn't need kiai time (since the kiai time is really long it can make people got bored with this map because kiai time) Fixed
  2. 02:08:080 - this is a example of the kiai mapping, it's intense and make sense I see...
  3. 01:39:280 - why these part has highest Slider velocity of the map? looks like a nonsense Fixed
  4. 02:13:280 (5) - i don't get it why you mapped 1/2 in here, well that''s exactly a 1/4 patterns, maybe put some 1/4 reverse sliders to replace 1/2 slider Remapped that part a bit to what you suggested
  5. 02:20:880 (3,4,5,6,7,8,1,2,3,4,5,6,7) - i think this is really weird if you didn't map some stream pattern for this one, and yes i said this because the song, if you denied please (insert essay here) Remapped this bit too
  6. 02:28:080 (1,2,3,4,5,6,1,2,3,4) - same thing, well follow the song is the rhythm game purpose right, especially when this is insane diff, i suggest you to make more 1/4 sliders if you feel the streams too hard Same for this part
  7. the jumps looks okay in overall
okay that's enough i think the hard and normal probably fine in rhythm structure, i've put something similiar problems in Insane diff for Hard and Normal diff. any question pm me in-game
DeRandom Otaku
Placeholder for a mod ...

Will get to this map as soon as i stop feeling lazy
HappyHorse191
Chat mod :v

7/28/16
SPOILER
22:38 *HappyHorse191 is editing [https://osu.ppy.sh/b/1035313 Noisestorm - Antihero [Insane]]
22:38 HappyHorse191: pure black shouldnt be used as a combo color
22:39 HappyHorse191: especially with a dark background
22:39 HappyHorse191: same with the dark red
22:40 ZheVulture: I see...
22:45 HappyHorse191: i would probably mod more but my headphones broke today :v
22:45 HappyHorse191: so cant really do much
22:46 ZheVulture: how would that prevent you from modding more?
22:46 HappyHorse191: idk really :/
22:46 HappyHorse191: sounds maybe
22:48 HappyHorse191: offset may be a bit late
22:49 ZheVulture: I've had a couple players above 10k rank play it and they said the offset is good
22:50 ZheVulture: I can FC it with 99% acc
22:54 *HappyHorse191 is editing [https://osu.ppy.sh/b/981702 Noisestorm - Antihero [Hard]]
22:54 HappyHorse191: 00:20:480 (4,5,6) -
22:54 HappyHorse191: was that suppose to blanket
22:54 ZheVulture: Nope
22:55 HappyHorse191: the overlap is kinda weird then
22:55 ZheVulture: Yeah, fixed
23:04 HappyHorse191: 00:44:880 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5) -
23:04 HappyHorse191: this in 'insane' and 'insane b' look the same
23:05 ZheVulture: insane b?
23:05 HappyHorse191: wow :/
23:05 HappyHorse191: when i downloaded the map it came with it
23:06 ZheVulture: I only have Normal, Hard and Insane
23:06 ZheVulture: I had Insane B, but I deleted it a week ago
23:07 HappyHorse191: osu still gave it too me
23:07 ZheVulture: That's weird
23:07 HappyHorse191: yeah
23:08 HappyHorse191: 01:00:280 (3) -
23:08 HappyHorse191: ive heard that mapping on red ticks is bad
23:08 ZheVulture: What diff are you mapping currently xD
23:08 HappyHorse191: but idk
23:08 HappyHorse191: insane xD
23:09 HappyHorse191: *putting sliders
23:09 ZheVulture: try to do one diff at a time, it's kind of confusing :p
23:09 HappyHorse191: ok
23:09 HappyHorse191: 00:17:280 (4) -
23:10 ZheVulture: What does it show you at
23:10 HappyHorse191: what?
23:10 ZheVulture: 01:00:280 (3) - /
23:10 ZheVulture: I think you might be modding the old Insane
23:10 HappyHorse191: gonna redownlaod then xD
23:10 HappyHorse191: wait
23:10 ZheVulture: what star is this insane diff?
23:10 ZheVulture: 4.4?
23:11 HappyHorse191: 4.28
23:11 ZheVulture: cus the new one is 4.18
23:11 ZheVulture: try redownloading
23:12 HappyHorse191: still 4.28
23:12 HappyHorse191: wait
23:12 HappyHorse191: it updated
23:12 ZheVulture: I re-uploaded it
23:12 HappyHorse191: yeah
23:13 HappyHorse191: 00:17:280 (4) - this could blanket around the end of slider 2
23:16 HappyHorse191: this is from my opinion but 01:05:680 (1) - could be moves at the end of slider 3
23:16 HappyHorse191: *moved
23:18 HappyHorse191: 01:26:880 (6) - could blanket around the head of 5
23:30 ZheVulture: anymore?
23:30 HappyHorse191: think im gonna go to hard now
23:30 HappyHorse191: :/
23:30 HappyHorse191: cause im the worst at modding
23:32 HappyHorse191: 00:19:280 (1) - even though it does fit there, you could blanket it around 8
23:33 HappyHorse191: 00:25:280 (8) - could blanket with 7 better
23:35 HappyHorse191: 00:30:880 (8) - when repeated, it ends on a strong note which ive been told that is bad
23:39 HappyHorse191: 02:22:080 (4) - the middle point/dot could be moved so the slider doesnt thouch the end of the other slider
23:41 HappyHorse191: 02:25:880 (2,3,4) - could do ctrl+g on this
23:42 HappyHorse191: so 2 isnt so close to the end of 1
23:43 ZheVulture: I guess that's fine as it is
23:45 HappyHorse191: working on normal now :/
23:48 HappyHorse191: 00:24:880 (4,5) - are these suppose to be in a straight line
23:48 HappyHorse191: or a slightly curved
23:49 ZheVulture: slightly curved
23:49 HappyHorse191: move 4 a bit then
23:49 HappyHorse191: to the left
23:50 HappyHorse191: o wait
23:50 HappyHorse191: nvm
23:50 ZheVulture: I guess you shouldn't mod normal for now
23:50 HappyHorse191: is it a wip?
23:50 ZheVulture: because I mapped it in a hurry, it's not really polished
23:51 HappyHorse191: well
23:51 HappyHorse191: do you want me to save this then?
23:51 HappyHorse191: and wait
23:52 ZheVulture: yeah, save it
23:52 HappyHorse191: ok

7/29/16
SPOILER
20:21 ZheVulture: Hey
20:21 ZheVulture: I'm done
20:21 HappyHorse191: :D
20:26 HappyHorse191: 00:35:280 (1,2) - these could blanket
20:27 HappyHorse191: well not really
20:27 HappyHorse191: since 3 blankets
20:28 HappyHorse191: 00:45:680 (3,4) - but this could
20:29 HappyHorse191: 00:56:880 (5) - could make this go straight across and blanket with 4 better
20:32 HappyHorse191: imo, 01:02:080 (4) - this could be moved up a bit
20:33 HappyHorse191: 01:07:280 (1,2) - blanket
20:34 HappyHorse191: o also
20:34 HappyHorse191: your kiai's are different on each diff
20:34 HappyHorse191: its probably fine
20:34 HappyHorse191: but idk
20:35 ZheVulture: Nah, it's bad
20:35 ZheVulture: In terms of consistency
20:36 HappyHorse191: 01:16:880 (1,2) - blanket
20:37 HappyHorse191: 01:23:280 (1,2) - these arent snapped
20:38 HappyHorse191: 01:59:280 (2) - could be moved down so it doesnt look sloppy
20:39 HappyHorse191: *look like a sloppy blanket
20:40 HappyHorse191: 02:04:480 (1) - imo, this spinner could be moved to the white tick in front of it
20:40 HappyHorse191: and a circle could be placed where the beginning of the spinner was
20:42 HappyHorse191: 02:18:880 (1) -
20:43 HappyHorse191: same with that spinner
20:43 HappyHorse191: 02:20:880 (1,2) - blanket
20:45 HappyHorse191: 02:36:880 (1,2) - blanket
20:47 HappyHorse191: 02:50:480 (2,3) - this could be moved [http://puu.sh/qjh27/eb4c572bf2.png like this]
20:49 HappyHorse191: uhh
20:49 HappyHorse191: idk anything else :/
20:50 ZheVulture: Mkay
20:51 ZheVulture: Just a question, do people give feedback on the forums if it's an irc mod?
20:51 HappyHorse191: yeah
20:51 HappyHorse191: i think
20:51 ZheVulture: Cus I've never seen people post them
20:52 HappyHorse191: its not really common
20:52 HappyHorse191: but people do it
20:52 ZheVulture: I guess I'll do it too then ^

bubububub
Topic Starter
zhev

HappyHorse191 wrote:

Chat mod :v

7/28/16

Insane
SPOILER
22:38 HappyHorse191: pure black shouldnt be used as a combo color
22:39 HappyHorse191: especially with a dark background
22:39 HappyHorse191: same with the dark red Changed
23:13 HappyHorse191: 00:17:280 (4) - this could blanket around the end of slider 2 Fixed
23:16 HappyHorse191: this is from my opinion but 01:05:680 (1) - could be moves at the end of slider 3 Had a somewhat better idea
23:16 HappyHorse191: *moved
23:18 HappyHorse191: 01:26:880 (6) - could blanket around the head of 5 Fixed
23:30 ZheVulture: anymore?
23:30 HappyHorse191: think im gonna go to hard now

Hard
SPOILER
22:54 *HappyHorse191 is editing [https://osu.ppy.sh/b/981702 Noisestorm - Antihero [Hard]]
22:54 HappyHorse191: 00:20:480 (4,5,6) -
22:54 HappyHorse191: was that suppose to blanket
22:54 ZheVulture: Nope
22:55 HappyHorse191: the overlap is kinda weird then
22:55 ZheVulture: Yeah fixed.

23:30 HappyHorse191: :/
23:30 HappyHorse191: cause im the worst at modding
23:32 HappyHorse191: 00:19:280 (1) - even though it does fit there, you could blanket it around 8
23:33 HappyHorse191: 00:25:280 (8) - could blanket with 7 better Fixed
23:35 HappyHorse191: 00:30:880 (8) - when repeated, it ends on a strong note which ive been told that is bad I guess...
23:39 HappyHorse191: 02:22:080 (4) - the middle point/dot could be moved so the slider doesnt thouch the end of the other slider Fixed
23:41 HappyHorse191: 02:25:880 (2,3,4) - could do ctrl+g on this
23:42 HappyHorse191: so 2 isnt so close to the end of 1
23:43 ZheVulture: I guess it's fine as it is

7/29/16

Normal
SPOILER
20:21 ZheVulture: Hey
20:21 ZheVulture: I'm done
20:21 HappyHorse191: :D
20:26 HappyHorse191: 00:35:280 (1,2) - these could blanket Nope
20:27 HappyHorse191: well not really
20:27 HappyHorse191: since 3 blankets
20:28 HappyHorse191: 00:45:680 (3,4) - but this could Changed
20:29 HappyHorse191: 00:56:880 (5) - could make this go straight across and blanket with 4 better It's fine, I wanted a continuous flow from 00:56:080 (4) -
20:32 HappyHorse191: imo, 01:02:080 (4) - this could be moved up a bit It's fine
20:33 HappyHorse191: 01:07:280 (1,2) - blanket I'm not going to blanket everything xD
20:34 HappyHorse191: o also
20:34 HappyHorse191: your kiai's are different on each diff Fixed because it's probably bad
20:34 HappyHorse191: its probably fine
20:34 HappyHorse191: but idk
20:36 HappyHorse191: 01:16:880 (1,2) - blanket No
20:37 HappyHorse191: 01:23:280 (1,2) - these arent snapped Fixed
20:38 HappyHorse191: 01:59:280 (2) - could be moved down so it doesnt look sloppy Fixed
20:39 HappyHorse191: *look like a sloppy blanket
20:40 HappyHorse191: 02:04:480 (1) - imo, this spinner could be moved to the white tick in front of it
20:40 HappyHorse191: and a circle could be placed where the beginning of the spinner was Changed
20:42 HappyHorse191: 02:18:880 (1) -
20:43 HappyHorse191: same with that spinner Removed that spinner and mapped it, because there's too many spinners at that section.
20:43 HappyHorse191: 02:20:880 (1,2) - blanket Fixed
20:45 HappyHorse191: 02:36:880 (1,2) - blanket Eh, no
20:47 HappyHorse191: 02:50:480 (2,3) - this could be moved [http://puu.sh/qjh27/eb4c572bf2.png like this] Changed that part a bit which I think is much better :p
20:49 HappyHorse191: uhh
20:49 HappyHorse191: idk anything else :/
20:50 ZheVulture: Mkay ^

bubububub
Re-format for easier navigation

Thanks for the mod! :D
DeRandom Otaku
Hello~

Insane

  1. 00:16:080 (2) - would prefer u to move it a bit down , would look nicer
  2. 00:23:680 (5,3) - remove overlap
  3. 00:38:880 (3,5) - fix blanket
  4. 00:49:680 - Make this clickable
  5. 01:32:480 (6,1) - stack would be nicer
  6. 02:37:280 (4,1) - remove overlap
  7. 02:47:880 (2,5) - stack
  8. 02:52:880 (5) - start nc from here instead of 02:53:080 (1) -

Hard

  1. Disable wide screen support
  2. 00:51:280 (1,2) - blanket
  3. 01:03:880 (5,2) - fix blanket
  4. 01:57:680 (1) - remove nc
Alright ~ The map still needs alot of improvement

gl gl
Topic Starter
zhev

DeRandom Otaku wrote:

Hello~

Insane

  1. 00:16:080 (2) - would prefer u to move it a bit down , would look nicer
  2. 00:23:680 (5,3) - remove overlap
  3. 00:38:880 (3,5) - fix blanket
  4. 00:49:680 - Make this clickable I guess it's fine
  5. 01:32:480 (6,1) - stack would be nicer
  6. 02:37:280 (4,1) - remove overlap
  7. 02:47:880 (2,5) - stack
  8. 02:52:880 (5) - start nc from here instead of 02:53:080 (1) -

Hard

  1. Disable wide screen support
  2. 00:51:280 (1,2) - blanket
  3. 01:03:880 (5,2) - fix blanket
  4. 01:57:680 (1) - remove nc
Alright ~ The map still needs alot of improvement

gl gl
Fixed everything except for the red one. Thank you for modding :D
Aeo
normal
00:17:880 (1) - make this a repeating slider to fit the beat
00:56:880 - I think it'll fit more to the beat if you make it two sliders instead of a repeating slider like
01:09:680 (5) - same
02:16:880 (4) - make this more vertical so it could flow better?

Sorry for short mod, I'm still very new to modding but i hope it helps
Topic Starter
zhev

[ Jyris ] wrote:

normal
00:17:880 (1) - make this a repeating slider to fit the beat I'm trying to make it so that it plays with both the snare and the kick at 00:18:680 -
00:56:880 - I think it'll fit more to the beat if you make it two sliders instead of a repeating slider like It does fit better ^
01:09:680 (5) - same ^
02:16:880 (4) - make this more vertical so it could flow better? This one's fine

Sorry for short mod, I'm still very new to modding but i hope it helps
Thank you for modding, every little bit helps!
lazygirl
Hey for NM from Lazyboy's and Phloukz' queue!

In the following, B stands for blanket:p

Normal:

00:23:280 (2,3) - B
00:28:880 (1,3) - B
00:32:080 (1) - rotate by -12° and place at x131 y253
00:34:880 (4,1) - B
00:39:280 (3,4) - B
00:40:880 (5,2) - B
00:45:680 (3,4) - B
01:12:480 (4) - ctrl+h and place back at the same spot looks better imo
01:13:680 (1) - remove that and map at least up to 01:15:280 -
01:21:680 (4,5) - B
01:29:680 (1,2) - B
01:58:480 (1,2) - B
02:19:280 - spinner maybe
02:34:480 (2,3) - B
02:49:680 (1,2) - B
02:56:280 (1) - start this at 02:56:080 -

Your rhytmical choices are good, flows well, but you're missing a lot of blankets. If you don't know what a blanket is, look at ranked maps. You'll notice that sliders round around objects to keep constant distance to them (a good example of blanketting is the first few sliders in Ascension to Heaven mapped by Kroytz). Hint: use the aproach circles to check the blanketting ^^

Hard:

00:14:080 (3,4) - B (slight one)
00:17:280 (4,5) - B
00:19:280 (1,2) - B
00:22:080 (1,2) - B
00:29:280 (4,5) - B
00:33:280 (4,6) - beautiful
00:37:680 (3,4) - B, not needed, if you don't want to blanket rotate 3 and 4 away from each other
00:38:480 (1,2) - B
00:39:280 (3,4) - B
00:48:880 (1,1) - remove NC
00:54:480 (2,3) - B
00:57:680 (1,2) - B
01:04:480 (2,4) - B
01:36:880 (5,6) - B
01:58:080 (1,2) - move 2 here instead of changing 1, to keep the consistency in the slider shapes
02:08:880 (3) - I'm only gonna say it for this one, but it applies to all the others, such long repeat sliders so often aren't fun to play. You should make it into a triple + repeat slider (so a 3 note stack with last note being a repeat slider) it fits in a hard diff and makes it more interesting ^^ Don't abuse it though as it might be too draining if repeated to much on a hard diff, so alternate between this and long repeat slider imo
02:17:680 (1,2) - B
02:44:880 (1,2) - B

There that's it. Again rhytmically good, flow's good but your balnketting lacks :p

Imma stop the modding here, I spent a good hour on this lel. Good luck ranking the set ;D
Topic Starter
zhev

lazyboy007 wrote:

Hey for NM from Lazyboy's and Phloukz' queue!

In the following, B stands for blanket:p

Normal:

00:23:280 (2,3) - B fixed
00:28:880 (1,3) - B ^
00:32:080 (1) - rotate by -12° and place at x131 y253 fixed, though not possible to put it there without getting out of spacing.
00:34:880 (4,1) - B fixed
00:39:280 (3,4) - B ^
00:40:880 (5,2) - B ^
00:45:680 (3,4) - B ^
01:12:480 (4) - ctrl+h and place back at the same spot looks better imo Don't like how it looks. :/
01:13:680 (1) - remove that and map at least up to 01:15:280 - nothing wrong with how it is now.
01:21:680 (4,5) - B ^
01:29:680 (1,2) - B ^
01:58:480 (1,2) - B ^
02:19:280 - spinner maybe just giving a little breathing space
02:34:480 (2,3) - B fixed
02:49:680 (1,2) - B ^
02:56:280 (1) - start this at 02:56:080 - ^

Your rhytmical choices are good, flows well, but you're missing a lot of blankets. If you don't know what a blanket is, look at ranked maps. You'll notice that sliders round around objects to keep constant distance to them (a good example of blanketting is the first few sliders in Ascension to Heaven mapped by Kroytz). Hint: use the aproach circles to check the blanketting ^^

Hard:

00:14:080 (3,4) - B (slight one) fixed
00:17:280 (4,5) - B ^
00:19:280 (1,2) - B ^
00:22:080 (1,2) - B ^
00:29:280 (4,5) - B ^
00:33:280 (4,6) - beautiful Thank you :)
00:37:680 (3,4) - B, not needed, if you don't want to blanket rotate 3 and 4 away from each other fixed
00:38:480 (1,2) - B ^
00:39:280 (3,4) - B ^
00:48:880 (1,1) - remove NC The reason for NC here is because to show that these repeating sliders are shorter.
00:54:480 (2,3) - B fixed
00:57:680 (1,2) - B ^
01:04:480 (2,4) - B ^
01:36:880 (5,6) - B ^
01:58:080 (1,2) - move 2 here instead of changing 1, to keep the consistency in the slider shapes I don't really get what you mean here, but I changed it a bit.
02:08:880 (3) - I'm only gonna say it for this one, but it applies to all the others, such long repeat sliders so often aren't fun to play. You should make it into a triple + repeat slider (so a 3 note stack with last note being a repeat slider) it fits in a hard diff and makes it more interesting ^^ Don't abuse it though as it might be too draining if repeated to much on a hard diff, so alternate between this and long repeat slider imo Yeah, I'll change it.
02:17:680 (1,2) - B fixed
02:44:880 (1,2) - B ^

There that's it. Again rhytmically good, flow's good but your balnketting lacks :p

Imma stop the modding here, I spent a good hour on this lel. Good luck ranking the set ;D
Thank you for the mod.
Seijiro
:3 I'm not late at all as usual

General


  • looks fine

________________




Insane


  • 00:13:480 (2,5) - for aesthetics, move 5 on the same x;y position of 2?

    00:16:680 - missing beat here? You did it for 00:17:880 - and this whole combo is identical to the previous one in the song

    00:18:680 (1) - this is more a problem of spacing/emphasis: the strong beat falls on this object, right? Now, consider the spacing "before" and "after" this object.
    00:18:080 (6,1) - (before) is shorter than 00:18:680 (1,2) - (after). As we discussed about this probably in our second or third lesson, emphasis goes on the bigger jump. In this case you have to consider the whole sequence of jumps and compare them.
    What happens with your pattern is that you put more emphasis on 00:18:880 (2) - , which is a weaker beat than 00:18:680 (1) - .
    A possible solution would be to stack 1 on top of 2, but you can play around with it and see if you find something that you like more

    00:15:680 (1,2,3,4,5,6) - take this combo and compare it with 00:25:680 (1,2,3,4,5,1,2,3) - , NC-wise. Either add the missing NC on the first one or remove the NC from the second one

    00:29:680 (5,6) - I'd delete 6 and move 5 where 6 was. The main problem is that you use a beat you never used before in this rhythm and you don't seem to be using later on either. (the extra beat is 6 if it wasn't clear xD)

    00:39:680 (1,3) - uh, overlaps aren't that cool to be seen. Stack 3 under 1's tail maybe? (and fix spacing between 3 and 4 perhaps)

    01:15:280 (1) - it feels a bit strange that you used a slider for these strong beats, while you used circles for 01:16:280 (3,4,5) - which seem to be weaker beats in comparison. Instead of the slider even 2 stacked circles work well

    01:22:480 (1,2,3,4) - this is not the first time I see it and it's pretty cool the way it flows, good job

    01:57:680 (5,6) - just personal, but I'd use a slider instead

    02:00:880 (1) - I guess you don't need this NC x)

    02:01:680 (4,1) - NC should be swapped here. Also, since we're here, I'd suggest you start a 1/1 slider from 02:01:680 - and use the beat at 02:02:480 - as a repeat for 02:02:780 (2) - (basically, keep 02:02:780 (2) - similar to 02:04:080 (4) - and 02:05:680 (1) - in rhythm)

    02:01:680 - 02:08:080 - in this section Combo-ing (NCs) are a bit random imo and don't follow the song. Remove all NC you have there and put a NC on the following spots and you'll see what I mean by "following the song": 02:01:680 - 02:03:280 - 02:04:880 - 02:06:480 - 02:08:080 - (well, the last one is a natural NC, I just put it here because why not lol)

    02:11:280 (1,2) - in these cases using the same identical shape it's better to give a more solid impression of the map. Beats are pretty similar so there is no particular reason to change the shape, right?
    02:16:080 (1,2) - same. You can either use Ctrl + D (duplicate object) or the classic Ctrl + C/V to copy paste the objects you want. Once you do that you can rotate them with Ctrl + Shift + R :P

    02:17:980 (2) - feels a bit awkward placed like that, since you never used similar patterns before (02:13:480 (7,8,1) - maybe this one is similar, but it's not really the same) so I'd move it to around x212 y84, to create a sort of manual stack (even if it's not a stack at all, but whatever lol)

    02:25:680 (1,2,3,4,5,1,2,3,4) - maybe this part is not so well structured, isn't it? x)
    Try something like this maybe or idk... see if you can do something on your own

    02:33:680 (4,1) - swap NC
    02:32:080 (4,1) - swap NC

    02:34:080 (3,4) - if I remember correctly, you used similar shapes for this sort of pattern, isn't it? Well, whether it's the case, using the same shape on this song gives a better feeling imo

    02:43:280 (3) - the jumps around this object doesn't seem to be fitting, considering this part is slowing down in rhythm. You previously used smaller spacing for it at 01:26:480 (5,6) - for example or 01:15:280 (1,2) -
    I tried re-arranging the objects in that area, like this

    02:56:480 (3,4,5) - take this one and compare it with 01:39:280 (1,2,3) - :p

________________




Hard


  • 00:18:480 (7) - similar concept to what I told you for the Insane. In this case you have to follow a somewhat constant DS so the stack is even more efficient here in making emphasis go on the right beat

    00:22:480 (2,3) - well, these 3 beats are all the same, right? I'd say that you should either use circles only or a 1/2 repeat slider

    00:48:080 (6,1,1) - these feel a bit disorganized, what about something like this?

    00:53:680 (1) - why NC here? x) Well, more in general, starting from this point onward you make some really small combos which imo should be longer, like 00:51:280 (1,2,3,4,5,6) - and such. You also start again making larger combos later on

    01:13:680 (1,2,1,2,3,4) - take this and compare it with 01:26:480 (1,2,3,4,5,6,7,8) - , NC-wise

    01:38:880 (5) - ctrl + g? It feels good like that (and it's also one of my favourite patterns :p)

    01:54:480 - intended or not, fix the break effect here, since it's not exactly snapped

    01:55:280 (1,2,3,4) - this looks a bit messy xD I tried making something, but I guess I went a little overboard and made it too complex LOL

    02:08:880 (3,5) - even if it's not a big problem, I'd rather avoid these overlaps. Something like this?
Well... we cleaned this diff once already so there's nothing much this time xD
Maybe re-check the combo-ing, since i saw some inconsistencies again here and there but forgot to mention them

________________




Normal


  • 00:17:880 (4,5,1) - uhh, the lower the diff, the more you have to pay attention to overlaps

    00:43:280 (4,5) - this is not the first one like this and it's fine overall, just try to avoid them the more you can while mapping since if you think "I can make an overlap or two" you're going to make a lot of overlaps :P

    02:02:880 (2) - heh, it's a bit misleading to place this beat, since you skip the more important ones at 02:02:680 - and 02:03:080 - . Imo you should remove the circle and add a 1/1/ slider using the timestamps I pointed out

    02:12:880 (4,5) - since this part feels a bit different than the previous patterns, what do you think about using circles instead of 1/2 sliders? It creates a nice contrast

    02:19:080 (3) - you should move this 1/2 later, since there's a more important beat in the music there you should focus on imo

    02:31:680 (1,1) - uh, recovery time is not enough here. After every spinner you need to give 2 beats (2 white ticks) of rest before placing the next object. In this case I'd just map the spinner instead since it covers some more complex notes too besides the long note
Clean overall. Structure may be better in some parts but it's good

________________




For hitsounds is relatively easy:
- claps go mainly on 1st and 3rd white tick of the measure, but with a bit of variation: 00:12:880 - 00:13:680 - 00:14:680 - 00:15:280 - (and repeat for every measure)
- finish goes on beats like 00:25:680 - , so it's almost every 2 measures on the 1st tick
- as for whistles... I'd say you can experiment with them, since there isn't a right way to do it lol
Topic Starter
zhev

MrSergio wrote:

:3 I'm not late at all as usual
hue hue hue

General


  • looks fine

________________




Insane


  • 00:13:480 (2,5) - for aesthetics, move 5 on the same x;y position of 2? Looks nice

    00:16:680 - missing beat here? You did it for 00:17:880 - and this whole combo is identical to the previous one in the song ^

    00:18:680 (1) - this is more a problem of spacing/emphasis: the strong beat falls on this object, right? Now, consider the spacing "before" and "after" this object.
    00:18:080 (6,1) - (before) is shorter than 00:18:680 (1,2) - (after). As we discussed about this probably in our second or third lesson, emphasis goes on the bigger jump. In this case you have to consider the whole sequence of jumps and compare them.
    What happens with your pattern is that you put more emphasis on 00:18:880 (2) - , which is a weaker beat than 00:18:680 (1) - .
    A possible solution would be to stack 1 on top of 2, but you can play around with it and see if you find something that you like more Not what you said but it indirectly made me change that part a bit.

    00:15:680 (1,2,3,4,5,6) - take this combo and compare it with 00:25:680 (1,2,3,4,5,1,2,3) - , NC-wise. Either add the missing NC on the first one or remove the NC from the second one Fixed

    00:29:680 (5,6) - I'd delete 6 and move 5 where 6 was. The main problem is that you use a beat you never used before in this rhythm and you don't seem to be using later on either. (the extra beat is 6 if it wasn't clear xD) ^

    00:39:680 (1,3) - uh, overlaps aren't that cool to be seen. Stack 3 under 1's tail maybe? (and fix spacing between 3 and 4 perhaps)^

    01:15:280 (1) - it feels a bit strange that you used a slider for these strong beats, while you used circles for 01:16:280 (3,4,5) - which seem to be weaker beats in comparison. Instead of the slider even 2 stacked circles work well ^

    01:22:480 (1,2,3,4) - this is not the first time I see it and it's pretty cool the way it flows, good job

    01:57:680 (5,6) - just personal, but I'd use a slider instead I like it more with how it is currently

    02:00:880 (1) - I guess you don't need this NC x) Yes I don't :P

    02:01:680 (4,1) - NC should be swapped here. Also, since we're here, I'd suggest you start a 1/1 slider from 02:01:680 - and use the beat at 02:02:480 - as a repeat for 02:02:780 (2) - (basically, keep 02:02:780 (2) - similar to 02:04:080 (4) - and 02:05:680 (1) - in rhythm) Did the change and some little touch up

    02:01:680 - 02:08:080 - in this section Combo-ing (NCs) are a bit random imo and don't follow the song. Remove all NC you have there and put a NC on the following spots and you'll see what I mean by "following the song": 02:01:680 - 02:03:280 - 02:04:880 - 02:06:480 - 02:08:080 - (well, the last one is a natural NC, I just put it here because why not lol)

    02:11:280 (1,2) - in these cases using the same identical shape it's better to give a more solid impression of the map. Beats are pretty similar so there is no particular reason to change the shape, right?
    02:16:080 (1,2) - same. You can either use Ctrl + D (duplicate object) or the classic Ctrl + C/V to copy paste the objects you want. Once you do that you can rotate them with Ctrl + Shift + R :P This might come out as unbased, but I have no other reason for it other than, I just like how it looks

    02:17:980 (2) - feels a bit awkward placed like that, since you never used similar patterns before (02:13:480 (7,8,1) - maybe this one is similar, but it's not really the same) so I'd move it to around x212 y84, to create a sort of manual stack (even if it's not a stack at all, but whatever lol) I like it

    02:25:680 (1,2,3,4,5,1,2,3,4) - maybe this part is not so well structured, isn't it? x) fixed
    Try something like this maybe or idk... see if you can do something on your own

    02:33:680 (4,1) - swap NC
    02:32:080 (4,1) - swap NC ^

    02:34:080 (3,4) - if I remember correctly, you used similar shapes for this sort of pattern, isn't it? Well, whether it's the case, using the same shape on this song gives a better feeling imo Just like before

    02:43:280 (3) - the jumps around this object doesn't seem to be fitting, considering this part is slowing down in rhythm. You previously used smaller spacing for it at 01:26:480 (5,6) - for example or 01:15:280 (1,2) - I guess you're right
    I tried re-arranging the objects in that area, like thisI agree

    02:56:480 (3,4,5) - take this one and compare it with 01:39:280 (1,2,3) - :p ^

________________




Hard


  • 00:18:480 (7) - similar concept to what I told you for the Insane. In this case you have to follow a somewhat constant DS so the stack is even more efficient here in making emphasis go on the right beat ok

    00:22:480 (2,3) - well, these 3 beats are all the same, right? I'd say that you should either use circles only or a 1/2 repeat slider ^

    00:48:080 (6,1,1) - these feel a bit disorganized, what about something like this? ^

    00:53:680 (1) - why NC here? x) Well, more in general, starting from this point onward you make some really small combos which imo should be longer, like 00:51:280 (1,2,3,4,5,6) - and such. You also start again making larger combos later on fixed combo inconsistensies

    01:13:680 (1,2,1,2,3,4) - take this and compare it with 01:26:480 (1,2,3,4,5,6,7,8) - , NC-wise that was a mistake

    01:38:880 (5) - ctrl + g? It feels good like that (and it's also one of my favourite patterns :p) :p

    01:54:480 - intended or not, fix the break effect here, since it's not exactly snapped unintended

    01:55:280 (1,2,3,4) - this looks a bit messy xD I tried making something, but I guess I went a little overboard and made it too complex LOL It's fine

    02:08:880 (3,5) - even if it's not a big problem, I'd rather avoid these overlaps. Something like this? nice
Well... we cleaned this diff once already so there's nothing much this time xD
Maybe re-check the combo-ing, since i saw some inconsistencies again here and there but forgot to mention them

________________




Normal


  • 00:17:880 (4,5,1) - uhh, the lower the diff, the more you have to pay attention to overlaps fixed

    00:43:280 (4,5) - this is not the first one like this and it's fine overall, just try to avoid them the more you can while mapping since if you think "I can make an overlap or two" you're going to make a lot of overlaps :P I like this kind of overlap
    02:02:880 (2) - heh, it's a bit misleading to place this beat, since you skip the more important ones at 02:02:680 - and 02:03:080 - . Imo you should remove the circle and add a 1/1/ slider using the timestamps I pointed out went through this in game chat

    02:12:880 (4,5) - since this part feels a bit different than the previous patterns, what do you think about using circles instead of 1/2 sliders? It creates a nice contrast good idea

    02:19:080 (3) - you should move this 1/2 later, since there's a more important beat in the music there you should focus on imo ^

    02:31:680 (1,1) - uh, recovery time is not enough here. After every spinner you need to give 2 beats (2 white ticks) of rest before placing the next object. In this case I'd just map the spinner instead since it covers some more complex notes too besides the long note okay
Clean overall. Structure may be better in some parts but it's good

________________




For hitsounds is relatively easy:
- claps go mainly on 1st and 3rd white tick of the measure, but with a bit of variation: 00:12:880 - 00:13:680 - 00:14:680 - 00:15:280 - (and repeat for every measure)
- finish goes on beats like 00:25:680 - , so it's almost every 2 measures on the 1st tick
- as for whistles... I'd say you can experiment with them, since there isn't a right way to do it lol
Thank you so much! <3
depzdai
#modreqs. I'll just check the Insane diff as I don't really have much time to mod other diffs. Sorry if it's not helpful.

[Insane]
- 00:31:480 (4) - This slider is weird. When I pull the white bezier tick far away, it turns our to be like this: https://puu.sh/rSqzO/c982263f1b.png. Fix it by removing that tick and add a new tick after that.

- 00:36:880 (1,2,3,4) - Could you make these sliders have smaller sounds (50%-70%)? The song wants people to focus on this period and loud hitsounds do not fit it.

- 00:40:780 - 00:41:180 - 00:43:980 - 00:44:380 - Add notes in these times in order to become stickier with the rhythm and have higher consistency. (There are more below)

- 00:44:880 - 00:47:880 - I feel that it lacks lots of notes/beats. This is my solution, try out this thing if you want:
+ 00:44:880 - 00:46:480 - 1/2-beat jumps.

+ 00:46:480 - 00:48:080 - Kick sliders.


- 00:54:880 (2,4) - Blanket? Move 00:54:880 (2) to x:224 y:84 and adjust it until it looks like: https://puu.sh/rSs0e/71490d6dfb.png

- 01:08:680 (5) - Move it to x:244 y:184 to keep the blanket at 01:07:680 (2,5). You may also choose 01:08:680 (5,6) contemporarily with it and move all of them if you want to keep the jumps.

- 01:25:280 (4) - Ctrl+g to express the backward rhythm and have one new pattern (less boring :3).

- 01:26:880 (6) - It has the same problem with the slider at 00:31:480 (4) that I've told before. Fix it if you want.

- 01:40:880 - Map this downbeat, please. https://puu.sh/rSsKb/dda226204f.png

- 01:57:580 - 01:57:980 - 02:00:780 - 02:01:180 - Add notes in these times in order to become stickier with the rhythm and have higher consistency. (Like above)

- 02:10:480 (3,4,5,6,7) - These ones should be on a circular flow like 02:08:880 (3,4,5,6,7,8) and others. And also make 02:10:880 (7,8) parallel or symmetric if you fix it.

- Pause the Kiai time at 02:19:280 and resume it at 02:20:880. (every diff)

- 02:27:280 (1) - Why is there a whistle sound while others don't have it?

- 02:33:480 (8,1) - I know this is spacing emphasis, but at 02:33:680 (1,2) it is unreasonable to make such an evil jump while there's nothing to emphasise.

- 02:44:680 (1,3) - If it's a blanket, then you should fix it. Using approach circle is a good idea to fix every blanket.

- 02:57:680 - Where's my downbeat, too? Change it like above.


Good luck.
Topic Starter
zhev

depzdai wrote:

#modreqs. I'll just check the Insane diff as I don't really have much time to mod other diffs. Sorry if it's not helpful.

[Insane]
- 00:31:480 (4) - This slider is weird. When I pull the white bezier tick far away, it turns our to be like this: https://puu.sh/rSqzO/c982263f1b.png. Fix it by removing that tick and add a new tick after that. Thanks for pointing that out

- 00:36:880 (1,2,3,4) - Could you make these sliders have smaller sounds (50%-70%)? The song wants people to focus on this period and loud hitsounds do not fit it. I agree

- 00:40:780 - 00:41:180 - 00:43:980 - 00:44:380 - Add notes in these times in order to become stickier with the rhythm and have higher consistency. (There are more below) It sounds weird for me, probably because I was used to the one now. But thanks though

- 00:44:880 - 00:47:880 - I feel that it lacks lots of notes/beats. This is my solution, try out this thing if you want:
+ 00:44:880 - 00:46:480 - 1/2-beat jumps.

+ 00:46:480 - 00:48:080 - Kick sliders.

Never though of that, thanks

- 00:54:880 (2,4) - Blanket? Move 00:54:880 (2) to x:224 y:84 and adjust it until it looks like: https://puu.sh/rSs0e/71490d6dfb.png fixed

- 01:08:680 (5) - Move it to x:244 y:184 to keep the blanket at 01:07:680 (2,5). You may also choose 01:08:680 (5,6) contemporarily with it and move all of them if you want to keep the jumps. ^

- 01:25:280 (4) - Ctrl+g to express the backward rhythm and have one new pattern (less boring :3). No thanks

- 01:26:880 (6) - It has the same problem with the slider at 00:31:480 (4) that I've told before. Fix it if you want. Thanks

- 01:40:880 - Map this downbeat, please. https://puu.sh/rSsKb/dda226204f.png ^

- 01:57:580 - 01:57:980 - 02:00:780 - 02:01:180 - Add notes in these times in order to become stickier with the rhythm and have higher consistency. (Like above) ^

- 02:10:480 (3,4,5,6,7) - These ones should be on a circular flow like 02:08:880 (3,4,5,6,7,8) and others. And also make 02:10:880 (7,8) parallel or symmetric if you fix it. ^

- Pause the Kiai time at 02:19:280 and resume it at 02:20:880. (every diff) I actually was going to do this, but since you point it out too, thanks

- 02:27:280 (1) - Why is there a whistle sound while others don't have it? Uninteded mistake, thanks for pointing that out

- 02:33:480 (8,1) - I know this is spacing emphasis, but at 02:33:680 (1,2) it is unreasonable to make such an evil jump while there's nothing to emphasise. There's actually something to emphasise, but perhaps the jump was a bit too much

- 02:44:680 (1,3) - If it's a blanket, then you should fix it. Using approach circle is a good idea to fix every blanket. Thanks

- 02:57:680 - Where's my downbeat, too? Change it like above. ^


Good luck.
Thank you for taking your time modding this!
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