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Halozy - Deconstruction Star

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Topic Starter
ksg
This beatmap was submitted using in-game submission on 17 August 2017 at 15:36:56

Artist: Halozy
Title: Deconstruction Star
Source: 東方Project
Tags: touhou starry presto すみじゅん sumijun アサヒ asahi ほたる hotaru 東方永夜抄 ~ imperishable night とうほうえいやしょう eiyashou 上白泽慧音 かみしらさわ けいね kamishirasawa keine
BPM: 155
Filesize: 8932kb
Play Time: 05:18
Difficulties Available:
  1. Event Horizon (4.93 stars, 1311 notes)
Download: Halozy - Deconstruction Star
Information: Scores/Beatmap Listing
---------------
<3 this song

Remapped 9/2016
DeRandom Otaku
Hi Random Mod here I m bored af

General

  1. Choose Combo Colors
  2. Add Tags
  3. Try to increase the drain time to atleast 300 seconds~ In HW's map , the Drain time is 311 seconds while in yours the drain time is only 288 seconds

Extra

  1. Decrease OD to 8
  2. Decrease AR to 9 since the bpm is too low
  3. 00:07:690 (7,1) - nazi blanket
  4. 00:16:593 (10) - nc
  5. 00:54:529 (9) - ^
  6. 01:34:013 (7) - ^
  7. 01:35:368 - add circle or add reverse to 01:34:980 (1) -
  8. 02:37:497 (1) - move to 76,140
  9. 02:40:013 (1) - same as before , add repeat or add circle at red tick
  10. 04:52:013 (2) - move to 362,259
Thats all from me , Your Blankets Are Surprisingly Really Good

GL!
Topic Starter
ksg

DeRandom Otaku wrote:

Hi Random Mod here [spoiler]I m bored af

-snip-
Fixed all. except drain time for now, that one needs some figuring out
Thanks a lot!
NyarkoO
Amazing!
Really well done!

Good luck for approval!
synf
Hi, this is my part of m4m:

[Extra]
You are using interesting patterns, that are not easy to play, that is not a problem, but I think sometimes it is not so necessary.
OD=8 is pretty high for 155bpm stream map, while most of the players can't singletap this or either don't have stamina for these streams.
CS=4,9 if I were you, I would change it to CS=5, it is not so significant change, but makes the map look a bit neater.
Also I don't like the idea of only one break, which is nearly at the end, if you can, try to make at least one another somewhere closer to the begining.
At the begining, you are sometimes forgetting to use new combo colour feature. I think number >15 can be always lower as the combo colour number.
03:16:400 (1,1) - Please elongate that time spacing between these two. 1/4 is too fast after that short spinner.
03:27:916 (2) - Seems like there is not beat at the reverse arrow.

Overall great job and good luck!
Topic Starter
ksg

kolgar wrote:

Hi, this is my part of m4m:

[Extra]
You are using interesting patterns, that are not easy to play, that is not a problem, but I think sometimes it is not so necessary. I don't really get what you mean by this. Pointing out specific patterns would be more helpful!
OD=8 is pretty high for 155bpm stream map, while most of the players can't singletap this or either don't have stamina for these streams. OD8 is the minimum I think an Extra difficulty should have. I don't find players being bad a good enough reason to lower this value.
CS=4,9 if I were you, I would change it to CS=5, it is not so significant change, but makes the map look a bit neater. True.
Also I don't like the idea of only one break, which is nearly at the end, if you can, try to make at least one another somewhere closer to the begining. Unfortunately more breaks would make for less than 5 minutes of drain time, which is a requirement for approval maps. The slow slider part pretty much counts as a break for the player anyway.
At the begining, you are sometimes forgetting to use new combo colour feature. I think number >15 can be always lower as the combo colour number. Going to do that.
03:16:400 (1,1) - Please elongate that time spacing between these two. 1/4 is too fast after that short spinner. Made the spinner 1/4 shorter
03:27:916 (2) - Seems like there is not beat at the reverse arrow. Made the reverse arrow's hitsound volume 5%, but keeping the reverse slider. I just find it to work well with the mapping at that part and the music.

Overall great job and good luck! Cheers!
Sakurauchi Riko
Hello, first of all this map is nicely done imo. As i played it first time it felt really nice and I didnt miss that much. so im here now to tell you my thoughts


Expert
00:08:851 (1,2,3,4) - make them look more pretty, smth like that:

00:17:270 (6,7) - this stacking looks untidy imo, idk if u intended that

00:21:271 (1,2,3) - make 2 looking being part of slider 3 not 1 for better flow

00:42:529 (1,2) - as i played it i missed there cuz the "sliderstream" wasnt readable nicely, maybe u find a more smooth way otherwise just ignore this annotation. This is better: 05:05:755 (1,2) -

00:55:303 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - i wouldnt do NC everytime, but its up to you

01:27:819 (1,2,3,4) - maybe change the sliderends like that it flows way better imo, but do it like u want!!!

01:37:013 (10,11) - this spacing might be too far

01:47:561 (9) - 01:47:755 (10) - idk i think there should be notes or more like sliderend (maybe 01:47:367 (7) - and 01:47:561 (9) - sliders??)
02:52:593 (9) - 02:52:787 (10) - ^

01:55:980 (10,11,12) - this is really weirdly placed, maybe a bit too creative (maybe consider doing more NC's at the following stream too!!! 20 is way too much of a combo imo). Uhmmmm... i see that u did that very often nicely but there are still differences: for example this 04:45:529 (6,7,8) - is really nice (related to flow) but this 03:00:239 (6,7,8) - is kinda weird.

01:58:400 (1,2,3,4,5) - those are too spaced (sure they can be more spaced) imo, i missed at that pattern twice (u did that pattern two times in the map)
03:03:432 (1,2,3,4,1) - ^ (and do same NC's)

02:06:529 (1) - 02:12:722 (1) - why dont map this? :(

03:09:335 (1,1) - ugly overlap

03:17:755 (1,1,1,1,1,1,1,1,1,1,2) - why are those suddenly closer spaced, i recommend same spacing in that section like before the spinner, or the other way round (i would recommend that way). Also maybe other NC's (not after every single slider, btw doing here 03:27:142 (1,2) - no NC makes for me absolutely no sense)

03:47:174 (1,3) - make 3 further away from 1, looks pretty imo (try to do intended patterns which look as nice as that more often)
03:54:916 (1) - 04:06:916 (1) - why you dont map this? its like the best part in that song imo! :D idk maybe u intended smth but i would definetly map this section

04:25:109 (1) - split this slider in the middle up to two sliders maybe?

Well, thats everything i saw in my first passing. Over all you sould create intended NC's which are not over 15 notes (in streams: 8 combo is nice). And intended patterns like those two i did a pic from and make sure they are tidy!!!
I hope this noob mod helped you a bit and good luck in future! Happy mapping (:
Topic Starter
ksg

Phyloukz wrote:

Hello, first of all this map is nicely done imo. As i played it first time it felt really nice and I didnt miss that much. so im here now to tell you my thoughts


Expert
00:08:851 (1,2,3,4) - make them look more pretty Done

00:17:270 (6,7) - this stacking looks untidy imo, idk if u intended that I'll think of something for this

00:21:271 (1,2,3) - make 2 looking being part of slider 3 not 1 for better flow Done, good catch

00:42:529 (1,2) - as i played it i missed there cuz the "sliderstream" wasnt readable nicely, maybe u find a more smooth way otherwise just ignore this annotation. This is better: 05:05:755 (1,2) - I'll think about this one

00:55:303 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - i wouldnt do NC everytime, but its up to you Keeping it like that to prevent annoyance amongst HR players =D

01:27:819 (1,2,3,4) - maybe change the sliderends like that it flows way better imo, but do it like u want!!!I'll think about ways to improve this part; your version doesn't really appeal to me visually :(

01:37:013 (10,11) - this spacing might be too far Moved 11 a bit down

01:47:561 (9) - 01:47:755 (10) - idk i think there should be notes or more like sliderend (maybe 01:47:367 (7) - and 01:47:561 (9) - sliders??)
02:52:593 (9) - 02:52:787 (10) - ^ Considering these changes for now, having some trouble implementing them smoothly :P

01:55:980 (10,11,12) - this is really weirdly placed, maybe a bit too creative (maybe consider doing more NC's at the following stream too!!! 20 is way too much of a combo imo). Uhmmmm... i see that u did that very often nicely but there are still differences: for example this 04:45:529 (6,7,8) - is really nice (related to flow) but this 03:00:239 (6,7,8) - is kinda weird. Fixing these asap.

01:58:400 (1,2,3,4,5) - those are too spaced (sure they can be more spaced) imo, i missed at that pattern twice (u did that pattern two times in the map)
03:03:432 (1,2,3,4,1) - ^ (and do same NC's) Leaving these for now, will consider though. Did the NC.
02:06:529 (1) - 02:12:722 (1) - why dont map this? :( Idk really, didn't feel like it had anything to be mapped, but I guess now that I listen to it with more care it kind of does doesn't it :D Will do eventually.

03:09:335 (1,1) - ugly overlap Good catch

03:17:755 (1,1,1,1,1,1,1,1,1,1,2) - why are those suddenly closer spaced, i recommend same spacing in that section like before the spinner, or the other way round (i would recommend that way). Also maybe other NC's (not after every single slider, btw doing here 03:27:142 (1,2) - no NC makes for me absolutely no sense) Fixed

03:47:174 (1,3) - make 3 further away from 1, looks pretty imo (try to do intended patterns which look as nice as that more often) Did that
03:54:916 (1) - 04:06:916 (1) - why you dont map this? its like the best part in that song imo! :D idk maybe u intended smth but i would definetly map this section Will consider, if I get some idea for how to do it.

04:25:109 (1) - split this slider in the middle up to two sliders maybe? Done

Well, thats everything i saw in my first passing. Over all you sould create intended NC's which are not over 15 notes (in streams: 8 combo is nice). And intended patterns like those two i did a pic from and make sure they are tidy!!!
I hope this noob mod helped you a bit and good luck in future! Happy mapping (: Thank you, this was very helpful!
hi-mei
ayyy m4m:

00:31:206 (4,1) - and 00:31:980 (6,1) - arent consistent i think, it basically emphasizes the melody change, but you placed those in a different way for some reason.
uh actully you didnt that in the next ones as well... so i suggest to change the 00:31:206 (4,1) - in accord to next ones
02:24:335 (1,2) - maybe ds shud be the same as between those sliderends and sliderstarts? 02:23:948 (2,1) - you know what i mean...
03:11:658 (1,2) - intended overlap?
03:49:303 (2,3,4) - lol structure?
04:16:593 (1,2) - this one feels weird in comparison with 04:16:980 (1,2,1,2) -
maybe move somewhere? http://puu.sh/rr6Dp/58bff04f18.jpg structure here is inconsistent i guess...
04:51:819 (1,2) - ctrl+g each of them? feels better in that way

this is actually all i could find in there

this map is very good.
tho im not asking for m4m, cuz my map is way less consistent than yours ;w;
Topic Starter
ksg

-himei wrote:

ayyy m4m:

00:31:206 (4,1) - and 00:31:980 (6,1) - arent consistent i think, it basically emphasizes the melody change, but you placed those in a different way for some reason.
uh actully you didnt that in the next ones as well... so i suggest to change the 00:31:206 (4,1) - in accord to next ones Done... something about that.
02:24:335 (1,2) - maybe ds shud be the same as between those sliderends and sliderstarts? 02:23:948 (2,1) - you know what i mean... I think I get what you mean, probably fixed
03:11:658 (1,2) - intended overlap? Nope, fixed
03:49:303 (2,3,4) - lol structure? lol structure. Fixed.
04:16:593 (1,2) - this one feels weird in comparison with 04:16:980 (1,2,1,2) -
maybe move somewhere? http://puu.sh/rr6Dp/58bff04f18.jpg structure here is inconsistent i guess...Precisely the same structure as the other side, the issue was the overlap with the slider. Fixed, and did... something about the jumps after that as well because they were awfully structured.
04:51:819 (1,2) - ctrl+g each of them? feels better in that way Yessss, I was thinking how to make this bit feel better for so long. Thank you, fixed.

this is actually all i could find in there

this map is very good. Thank you!
tho im not asking for m4m, cuz my map is way less consistent than yours ;w; I'll still try to do something for you in return, because I would hate to not keep my word when I've promised something.
Louis Cyphre
[General]

- What does the word "presto" do in your tags?
- I have some awesome hitsound file for your map. You can find it here. It fits just great with moments like this 00:55:303 (1) - 02:12:722 (1) - and etc. Feel free to use it



[Event Horizon]
00:23:464 (3,4) - was this done on purpose? Place it better like this: https://osu.ppy.sh/ss/6207187
00:24:626 (2,3) - ^ etc
01:28:206 (2) - ctrl+g
01:33:626 (1,1) - brr... how did you get such idea? It look weird imo. Make at least as a single repeat slider
01:54:529 (2,3,4,5) - i suggest to use wider shape, something like this: https://osu.ppy.sh/ss/6207269
02:26:271 (2,3,4,5,1) - ^ (like you awesomely did at 02:28:593 (2,3,4,5,1) - )
02:19:690 (4) - maybe you should do somehow like this: https://osu.ppy.sh/ss/6208443 ?
02:23:948 (2) - extend this slider till blue tick. It absolutely makes no sense to mix 1/2 and 1/4 spaces here
02:46:400 (1,2) - hidden objects. I don't see the number mark on second circle which gives me an illusion that it's a 1/4 slider
03:05:368 (1) - x:45 y:212
03:07:013 (1) - vocals start at red tick. This sounds absolutely off as the whole this part till this spinner 03:28:787 (1) -
04:24:335 (1) - they are not 1/12
05:18:529 (1) - delete spinner... you did it because of echo? :/

Good luck ~
Topic Starter
ksg

Louis Cyphre wrote:

[General]

- What does the word "presto" do in your tags? Starry Presto is an album on which this song has been featured
- I have some awesome hitsound file for your map. You can find it here. It fits just great with moments like this 00:55:303 (1) - 02:12:722 (1) - and etc. Feel free to use it Thanks, sounds great!



[Event Horizon]
00:23:464 (3,4) - was this done on purpose? Place it better like this: https://osu.ppy.sh/ss/6207187 Fixed
00:24:626 (2,3) - ^ etc Fixed
01:28:206 (2) - ctrl+g I disagree with this, I think that works fine :F
01:33:626 (1,1) - brr... how did you get such idea? It look weird imo. Make at least as a single repeat slider Got some mentions about this earlier, done that now.
01:54:529 (2,3,4,5) - i suggest to use wider shape, something like this: https://osu.ppy.sh/ss/6207269 Did something less clustered, but kept the round shapes of the objects to remain consistent with the general theme of the section.
02:26:271 (2,3,4,5,1) - ^ (like you awesomely did at 02:28:593 (2,3,4,5,1) - ) Done
02:19:690 (4) - maybe you should do somehow like this: https://osu.ppy.sh/ss/6208443 ? Absolutely, fixed.
02:23:948 (2) - extend this slider till blue tick. It absolutely makes no sense to mix 1/2 and 1/4 spaces here Fixed
02:46:400 (1,2) - hidden objects. I don't see the number mark on second circle which gives me an illusion that it's a 1/4 slider Fixed
03:05:368 (1) - x:45 y:212 Wat, snapping doesn't allow going down only one unit. made sure it's stacked on top of the old one though.
03:07:013 (1) - vocals start at red tick. This sounds absolutely off as the whole this part till this spinner 03:28:787 (1) - To me it absolutely sounds like they start on blue though. I'll get some help with this.
04:24:335 (1) - they are not 1/12 They used to be other timing (iirc 1/8) but Lasse said they are 1/12s... Again, I'll get confirmation from other people before doing anything.
05:18:529 (1) - delete spinner... you did it because of echo? :/ Done

Good luck ~ Thank you!
Vivyanne
d

00:02:658 (1) - feelin like dis NC can be left out easily, it doesn't really emphasise anything and makes the solo NC on 00:02:077 (1) - really odd
00:07:303 (1) - it'd be cool if you cud move the pattern attached to this note to a stack with 00:06:529 (3) - so a more symmetry setting occurs. is not really needed however but it might look cooler
00:17:658 (8,1) - uh why is this stacked differently than all other things ?
00:22:787 (1,2) - can i ask you to increase the spacing here? it reads like a 1/4 beat like all the triples
00:25:884 (1,1) - the break between this feels really, really empty. try to add a spinner to fill it up a bit! maybe adding a spinner starting from 00:29:561 - would be cool. i know it's not original but it'd make the section look more full and thus will hopefully cause less problems like that /me runs
00:39:045 (3,4,5,6,7) - a pentagon-like figure would look better than a hexagon-like figure as it's a 5beat pattern (i tested it and the flow is still perfectly fine)
00:42:529 (1,2) - idk if you wanna keep 1/8 gaps like these. the starrating doesnt seem to really fit, the intensity of the map doesnt really fit it and overall can cause some serious tapping problems as it comes out really suprising. consider removing a tick from 00:42:529 (1) - (this applies to all situations)
00:53:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - bigger spacing here seems really weird to me, as the music got a lot weaker here! the background instruments dropping makes me think that the spacing will be reduced since the song is a lot less intense, but you don't seem to have mapped it that way. consider this!
01:19:303 (1,2) - wud be cool to have (2) lined up a bit more with (1)
01:31:690 (2) - inconsistent NCing, NC this or remove NC on 01:30:142 (1) - !!!
02:13:497 (3,1) - nazi thing but stack is a few pixels off :P
02:46:787 (1) - OMG 2 NOTES ON SAME PLACE
04:11:174 (6,7,8) - actually has irregular spacing! try to fix that
04:19:303 (3) - ctrl+j would let this play a lot better actually, since you then are not breaking the circular movement that is happening at that moment

i guess a lot of things just come back a lot during the whole map so you can fix them at your own accord~

goodluck!
Topic Starter
ksg

HighTec wrote:

d

00:02:658 (1) - feelin like dis NC can be left out easily, it doesn't really emphasise anything and makes the solo NC on 00:02:077 (1) - really odd Fixed
00:07:303 (1) - it'd be cool if you cud move the pattern attached to this note to a stack with 00:06:529 (3) - so a more symmetry setting occurs. is not really needed however but it might look cooler Keeping that for now
00:17:658 (8,1) - uh why is this stacked differently than all other things ? Oops, fixed.
00:22:787 (1,2) - can i ask you to increase the spacing here? it reads like a 1/4 beat like all the triples Did something to that effect.
00:25:884 (1,1) - the break between this feels really, really empty. try to add a spinner to fill it up a bit! maybe adding a spinner starting from 00:29:561 - would be cool. i know it's not original but it'd make the section look more full and thus will hopefully cause less problems like that /me runs Added a spinner, although slightly different timing to make it longer + more fitting than what you suggested
00:39:045 (3,4,5,6,7) - a pentagon-like figure would look better than a hexagon-like figure as it's a 5beat pattern (i tested it and the flow is still perfectly fine) Done
00:42:529 (1,2) - idk if you wanna keep 1/8 gaps like these. the starrating doesnt seem to really fit, the intensity of the map doesnt really fit it and overall can cause some serious tapping problems as it comes out really suprising. consider removing a tick from 00:42:529 (1) - (this applies to all situations) Good call, adding that 1/4 buffer to all 1/8 repeats.
00:53:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - bigger spacing here seems really weird to me, as the music got a lot weaker here! the background instruments dropping makes me think that the spacing will be reduced since the song is a lot less intense, but you don't seem to have mapped it that way. consider this! I mostly made it that way because it feels looser with bigger spacing. Will consider changing these things.
01:19:303 (1,2) - wud be cool to have (2) lined up a bit more with (1) I... tried.
01:31:690 (2) - inconsistent NCing, NC this or remove NC on 01:30:142 (1) - !!! Opaa, good catch.
02:13:497 (3,1) - nazi thing but stack is a few pixels off :P lolfixed
02:46:787 (1) - OMG 2 NOTES ON SAME PLACE What the fuck how did I not catch that lmao
04:11:174 (6,7,8) - actually has irregular spacing! try to fix that Changed how that was made, it looked like shit to me anyway.
04:19:303 (3) - ctrl+j would let this play a lot better actually, since you then are not breaking the circular movement that is happening at that moment Remade that slider in that sort of way

i guess a lot of things just come back a lot during the whole map so you can fix them at your own accord~ Yup, I'll go through the map with these in mind.

goodluck!
Cheers!
KappaPraise
hi o/, M4M

Event Horizon
  1. 00:02:658 (2) - I think you should emphasize this note with special hitsound, this note sounds pretty strong also here too 00:08:851 (1) -
    I already have good example for that, but sad, what you cant hear that xd
  2. 00:06:142 (2) - why you set whistle on end, when start of this slider sounds stronger?
  3. 00:15:045 (1) - add here hit-finish?
  4. 00:23:464 (3,4) - this looks better imo
  5. 00:25:109 (1,1) - can we avoid this overlap?
  6. 00:25:884 (1) - look at here slider ball does not match a little with this angle for that 00:26:271 - beat, thats not necessary, but may be you can fix that xd
  7. 00:32:464 (1,2,3,4,5,6,7) - This sounds like 3 1/4 sliders with 2 repeats [Time line] and anyway use your rhythm bad idea imo, because for example this beat 00:32:658 - sounds stronger than 00:32:755 - (I think there keep following 1/4 sliders) also this 00:32:851 - stronger than prev too and start slider on blue tick dont fit here =(
  8. 00:42:529 (1) - This slider ends on red tick? Sounds like this
  9. 00:44:851 (1) - here same problem with sliders
  10. 00:49:884 (1,2,3,4,1,2,3,4) - That stream looks weird xd I believe you can make it better
  11. 00:57:626 (1,1) - Stack?
  12. 01:01:109 (1,1) - huh, this is 310 BPM 1/4 jump xd May be place them closer?
  13. 01:06:916 (1,2,1) - You used for 1/4 and 1/1 same spacing xd
  14. 01:09:239 (1,4) - done like when objcets placed too close like that =( (I am talking specialy about tails of sliders that "blanket" looks wierd) May be move a little farther?
  15. 01:29:368 (1,1,1,1) - nice sliders xd, may be make blanket here?
  16. 01:41:561 (2) - move a little farther from that stream?
  17. 01:49:109 (2,3,4,5,1) - ^
  18. 01:55:303 (2,1) - ^ (more space betwwen this sliders please Example)
  19. 02:00:335 (1) - break?
  20. 02:24:335 (1) - mute end of slider please
  21. 02:34:400 (1,1,1,1) - Nice sliders xd [2] (No problems here)
  22. 03:52:593 (2,1) - again you placed them too close xd
    If it possible check somewhere else same problems
Thats it from me. MORE streams for GOD of streams \ ( - _ - ) /
Good map, good luck! o/
Topic Starter
ksg

WISPG_G wrote:

hi o/, M4M

Event Horizon
  1. 00:02:658 (2) - I think you should emphasize this note with special hitsound, this note sounds pretty strong also here too 00:08:851 (1) - Will fix
    I already have good example for that, but sad, what you cant hear that xd
  2. 00:06:142 (2) - why you set whistle on end, when start of this slider sounds stronger? Already fixed in my local version, forgot to update for that before getting m4m =D
  3. 00:15:045 (1) - add here hit-finish? Yes
  4. 00:23:464 (3,4) - this looks better imo Fixed
  5. 00:25:109 (1,1) - can we avoid this overlap? Mmmmm that's hard without breaking the structure, but I'll think about it.
  6. 00:25:884 (1) - look at here slider ball does not match a little with this angle for that 00:26:271 - beat, thats not necessary, but may be you can fix that xd Will do
  7. 00:32:464 (1,2,3,4,5,6,7) - This sounds like 3 1/4 sliders with 2 repeats [Time line] and anyway use your rhythm bad idea imo, because for example this beat 00:32:658 - sounds stronger than 00:32:755 - (I think there keep following 1/4 sliders) also this 00:32:851 - stronger than prev too and start slider on blue tick dont fit here =( I disagree with this one, I think the pattern emphasizes the music that's going on pretty well
  8. 00:42:529 (1) - This slider ends on red tick? Sounds like this I added 1 tick buffer before next note due to spacing and to avoid difficulty spike.
  9. 00:44:851 (1) - here same problem with sliders Again, disagree :F
  10. 00:49:884 (1,2,3,4,1,2,3,4) - That stream looks weird xd I believe you can make it better Done.
  11. 00:57:626 (1,1) - Stack? Done
  12. 01:01:109 (1,1) - huh, this is 310 BPM 1/4 jump xd May be place them closer? Made it better
  13. 01:06:916 (1,2,1) - You used for 1/4 and 1/1 same spacing xd Stacked the circles so it's easy to read the 1/1
  14. 01:09:239 (1,4) - done like when objcets placed too close like that =( (I am talking specialy about tails of sliders that "blanket" looks wierd) May be move a little farther? Fixed
  15. 01:29:368 (1,1,1,1) - nice sliders xd, may be make blanket here? Nice idea! Did that.
  16. 01:41:561 (2) - move a little farther from that stream? Done
  17. 01:49:109 (2,3,4,5,1) - ^ Done
  18. 01:55:303 (2,1) - ^ (more space betwwen this sliders please Example) Done
  19. 02:00:335 (1) - break? Yup.
  20. 02:24:335 (1) - mute end of slider please Done
  21. 02:34:400 (1,1,1,1) - Nice sliders xd [2] (No problems here)
  22. 03:52:593 (2,1) - again you placed them too close xd Moved the slider up
    If it possible check somewhere else same problems Yup!
Thats it from me. MORE streams for GOD of streams \ ( - _ - ) /
Good map, good luck! o/ Thank you!
BanchoBot
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