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Vanilla Unity - IF

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Topic Starter
MoonFragrance
This beatmap was submitted using in-game submission on 2011년 3월 12일 토요일 at 오후 3:27:44

Artist: Vanilla Unity
Title: IF
Source: DJMAX
Tags: Portable Lee Seung Ju Jisun Moses samiljul
BPM: 134
Filesize: 23654kb
Play Time: 04:36
Difficulties Available:
  1. 31's Taiko (4.83 stars, 1279 notes)
  2. Hard (4.61 stars, 473 notes)
  3. Maximum (4.94 stars, 658 notes)
  4. Normal (2.93 stars, 317 notes)
Download: Vanilla Unity - IF
Download: Vanilla Unity - IF (no video)
Information: Scores/Beatmap Listing
---------------
47th Map

Pop Rock Song in DJMAX Portable 3

Composed by Lee Seung Ju (Vanilla Unity)
Arranged by Vanilla Unity
Visualized by Jisun, MOSES
Lyric & Vocal by Lee Seung Ju (Vanilla Unity)

mp3 file is changed on Feb 26, 2011. so please re-download this map if you downloaded before that day.

MV added on Mar 8th 2011.
Cyril Scarlet
MoonFragrance = DJMAX lol ~
blacksymbian
My fave song in Djmax P3~ I've been waiting for someone to map this, and ofcourse MF did it!

Have a Star!~
Sure
:oops:
April_old
:|
TerisKey
:)
Mapper 31
Mapper 31
음량조절이 잘못되있었던

Download: Vanilla Unity - IF (MoonFragrance) [31's Taiko].osu
taNa_Coppola
god~
lepidopodus
Overall
- 하드랑 맥시멈에 태그 복사하는 과정에서 실수가 있었던 듯?

Hard
- 잘하면 나도 풀콤 하려나...
- 타이밍 관련해서는, 사실 0.003차이야, 극 후반부에 5ms 차이나는 정도라서 저는 잘 모르겠네요.
01:11:973 (1) - 주위 타이밍 섹션 스냅핑 문제이니 확인해 주세요. 다른건 패치가 된 것 같은데 SV는 1ms 차이나면 적용이 안됩니다.
01:33:465 (1) - ^
03:10:179 (1) - ^

31's Taiko
- 태고에서 노멀 히트사운드랑 소프트 히트사운드 섞은거 조금 별로인 듯. 고고타임인데 소리는 훨씬 줄어버리고요, 처음 부분에는 조용한데 노말 히트사운드를 쓰니 소리가 큰 것도 있고. 또 태고 스킨 아닌 기본 스킨의 경우에는 두 히트사운드 간에 차이도 좀 있고요. 태고 스킨에서는 음량차이만 나는데 기본 스킨에서는 단순한 소프트가 훨씬 가벼운 분위기의 소리가 나요. 그러면서 음량은 별로 차이 없더라고요. 이러이러한 점을 고려해서 음량 잡아주시면 좋겠네요.
00:39:175 (X) - 이부분은 드럼 소리가 조금 더 있으니 어렵게 만들고 싶거든 여기서부터 dkk을 슬쩍 넣는것도 괜찮을 듯?
01:24:510 (350~360) - d K K d K dddddd은 어떨까나...
01:30:330 (373,374) - d k D은 어떨려나 해서...
02:16:449 (612~624) - 드럼 사운드를 들어보면 갈수록 커지면서 '둥 둥 둥 둥' 거리기만 하니까, 저같으면 차라리 02:18:240 (620~624)에 큰노트 왕창 넣고 그 앞에거는 이전 마디들이랑 같은 패턴을 쓰겠습니다.
02:49:135 (23) - 여기는 앞부분이랑 조금 달라요, 여기 비트가 그리 강하지 않습니다.
02:53:164 (35) - ^
02:56:299 (46) - ^. (사실은 이쪽 부근은 큰노트 배치를 다시 고려해 보시는게 좋을지도 모르겠다는 생각도 했습니다. 앞과는 미묘하게 달라요.)
03:01:224 (61~71) - 01:24:510 (350~360)와 같음.
03:20:701 (156,157,158) - 그냥 157 끊고 158에 159처럼 큰노트?
03:28:310 (T) - 전혀 중요하지 않지만 .osu 파일 열어보면 음량이 30이 아니라 29임 ㅇㅇ

Maximum
- 저도 어느정도 플레이는 가능한 정도?
01:11:973 (1) - Hard와 마찬가지 문제.
01:33:465 (1) - 이것도 의도하신건 아닌 것 같은데, 이 슬라이더만 x0.75고 이 뒤로는 전부 x1.0.
03:10:179 (1) - 마찬가지로 이것만 x0.75가 적용되어 있죠.
03:54:954 (1~12) - 개인적으로는 몇개인지 알기 힘들겠다는 생각을 했습니다만, 고수들에게는 괜찮을려나... (아니, 것보다 저는 보여도 못칩니다.)

31이 말하는대로 타이밍 움직이신건 그렇다 치고, 덕분에 SV 바뀌는거 적용되는 부분이 조금씩 밀려버렸어요. 히트 사운드등은 몇ms는 바주지만 SV는 그런거 없습니다. 그래서 저 같은 경우는 일부러 SV 바뀌는 타이밍 섹션은 조금 일찍 넣는다거나 해요. (이래놓고 타이밍 또 고치면 안습.)
Mapper 31
_Kiva
i really like this song in DMP3!
the rock sounds so good
Kuzino
:oops:
arien666
[Normal]
04:15:551 (3) - [Nazi] How about move 1 grid left to make 1.00x spacing?
04:16:893 (6) - [Nazi] How about move 1 grid right?
04:20:028 (5,6,7,8) - [Nazi] How about move 1 grid left :3?

[Hard]
00:05:258 (4) - [Nazi] How about move 1 grid right?
01:46:897 (5) - If possible, align with 01:46:450 (4) please :3?

[Maximum]
Most rankable line is set at 16.5mil but it's almost 18mil ;_;
Else, not so much >.>

[31's Taiko]
Nothing to say



Not much things but [Maximum] score ;_;
Good luck with this :3

ps. Don't give kudosu for this reply :3
Topic Starter
MoonFragrance

arien666 wrote:

[Maximum]
Most rankable line is set at 16.5mil but it's almost 18mil ;_;

peppy wrote:

10-12m = Can the mp3 be cut to make it shorter and more fun? if not, then check with any experienced BAT but not peppy.
12-20m = Same as above, and check difficulty is hard enough that score is not so attainable.
others all fixed :3
arien666
Wonder but mapset is good so leave bubbled atm

Some score discussing would be happened maybe ;_;
/me runs
James2250

peppy wrote:

10-12m = Can the mp3 be cut to make it shorter and more fun? if not, then check with any experienced BAT but not peppy.
12-20m = Same as above, and check difficulty is hard enough that score is not so attainable.
Needs to be updated (and hopefully will be at some point soon)

Discussed in #bat quickly and by today's standards over 16 mil or so shouldn't really be ranked. Try and get it much closer to 16 mil if possible (You could take out some notes and add another break somewhere or add a few more spinners etc)

Call me back after fixes~
Topic Starter
MoonFragrance
okay, fixed some notes and add breaks on all diffs :3
ztrot
Very nice! :p Rebubbled
James2250
Much better

Ranked~
Derekku
The offset feels like it fluctuates during the song. Some parts felt waaaay too early, while others felt decent or slightly late.

+10 felt like it averaged better throughout, so could someone confirm for an online offset?
Selee

Derekku wrote:

The offset feels like it fluctuates during the song. Some parts felt waaaay too early, while others felt decent or slightly late.

+10 felt like it averaged better throughout, so could someone confirm for an online offset?
Affirmative, but the vocal starts earlier than actual rhythm in this song. My acc worsened as I changed the timing
soulfear
Timing is wrong,obviously.
Sure
I played with +5ms. I guess +5~10ms would be fine.
DeathxShinigami
the ending I feel is a tad late. but just my opinion
Topic Starter
MoonFragrance
should this map be unranked? @_@
Andrea
I SS'd with any timing changes o.o
Derekku

MoonFragrance wrote:

should this map be unranked? @_@
The online offset exists so that a map's offset can be easily adjusted without needing to unrank the map.

osuplayer111 wrote:

I SS'd with any timing changes o.o
That doesn't mean that the timing is perfect. I nearly FC'd the map too, but I could easily tell that it felt off.

Anyway, tested again and the offset is definitely too early. +15 felt best to me, but I'll go with +10 for the online offset since at least a couple of people agree with that.
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