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Hatsune miku - Cinderella Romance

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PEPOTTI
star~
Topic Starter
namazun
>Pokie PEPOTTI

thx star></
kogetamokuzai
shine :evil:
Topic Starter
namazun
>kogetamokuzai

gomi></
DeadAlready
nice first map... :OOOO
star~ ></

SPOILER
ah and an little advice...
because the offset you set is not on major beat in this song xD
(although it's not different during play because your offset is accurate enough just on the red ticks xD)
the major beat in this song is on 862ms (first note, yep lol)
so please change offset of all diffs to 862ms maybe better :P

hmmm that's all :O

really good nice map ><
ganbare- >w</
AutchaCyC
ふぁいと :D
Topic Starter
namazun
>quintitem

thx advice!!

The offset was changed into 862ms.
Please say if there is still an amusing place><;

ganbaruyo!!


>AutchaCyC

thx star!!
Orgol
zuzuzuzu zunko cha-n
matsumomu
がんばれなまずー
Hinacle
Fight~!!

8-)
m i z u k i
:oops:
Topic Starter
namazun
>lu- matsumomu Hinacle11 m i z u k i

thx starrrrrr><><
loli_milk
namazuuun :)
Topic Starter
namazun

loli_milk wrote:

namazuuun :)
loliloliiii
LuPiiTa
:D
Topic Starter
namazun

LuPiiTa wrote:

:D
thx star~❤
Kirino Kousaka
Difficulty - Easy

00:25:689 (1) - Move this it circle to the center [To make more organized, but if you don't want to move it, don't of course! :D]
00:26:379 (2) - Move this slider 1 grid to the left.
01:09:827 (1) - Fix the appearance of this slider and move it to the left until it reaches the center. [It looks wierd]

I'm not sure if this works, but for me, it will look better this way. For this being your first map, its sooo good!!! The beat is good! The added sounds (claps,etc.) are good!!! Because of that, I'll give you a star! :)
Topic Starter
namazun

Kirino Kousaka wrote:

Difficulty - Easy

00:25:689 (1) - Move this it circle to the center [To make more organized, but if you don't want to move it, don't of course! :D]
00:26:379 (2) - Move this slider 1 grid to the left.
01:09:827 (1) - Fix the appearance of this slider and move it to the left until it reaches the center. [It looks wierd]

I'm not sure if this works, but for me, it will look better this way. For this being your first map, its sooo good!!! The beat is good! The added sounds (claps,etc.) are good!!! Because of that, I'll give you a star! :)

thx mod&star!!
However, it will wait because it is not a difficulty that I made. :(
Kirino Kousaka
Difficulty - Hard

[Suggestions]
00:02:930 (4) - Try putting a "finish" on this hit circle.
00:04:999 (7) - Try putting a "finish" at the end of this slider.
00:07:413 (4) - Try putting a "finish" on this hit circle.
00:08:793 (4) - ^
00:10:172 (4) - ^
00:11:551 (4) - ^
00:16:594 (1,2,3,4) - Use Grid Snap on these hit circles and at least form a diamond formation using this 4 hit circles. [These hit circles have a wierd formation]
00:23:620 (5) - Fix the appearance of this slider.[Looks wierd ]
00:33:965 (1) - Try to put a "finish" on this hit circle.
00:35:172 (5) - Fix the appearance of this slider.[Kinda looks wierd too]
00:42:816 (5)- Fix the location of this slider, use grid snap and move it upward until it reaches the center line. [Grr... I love this part of the song, it's so cute!~]
00:43:620 (6) - Use Grid snap on this hit circle and place it to the exact center.
00:43:850 (7) - Make this slider look like the exact opposite of slider (5) in 00:42:816 to make a good pattern/formation, Its appearance should look like slider (5).[What I mean is if slider (5) is placed in the left side, place slider (7) on the right side; and the slider ball movement of slider (5) is going from right to left and reversely from left to right, then it means that slider (7)'s slider ball movement should be the opposite of slider (5)'s slider ball movement so slider (7)'s slider ball movement should be from left to right and reversely from right to left.] I hope you got that one... It's quite confusing I guess... Tell me if you didn't understand that part.
01:11:896 (8) - Fix the appearance of this slider.
01:33:275 (7) - Try putting an a "finish" to this finishing hit circle for the finisher! ;)

whoo! that was quite a long one! hahaha
What I can say about this difficulty is that its good of course. The beat is good as I said before. The only thing left is to improve your formations or patterns of your map. Keep in mind that creativity is one of the things you should have in making a map! :D that's all.
hahaha and I almost forgot, You're welcome for the star that I gave you! :)
Topic Starter
namazun

Kirino Kousaka wrote:

Difficulty - Hard

[Suggestions]
00:02:930 (4) - Try putting a "finish" on this hit circle.
00:04:999 (7) - Try putting a "finish" at the end of this slider.
00:07:413 (4) - Try putting a "finish" on this hit circle.
00:08:793 (4) - ^
00:10:172 (4) - ^
00:11:551 (4) - ^
00:16:594 (1,2,3,4) - Use Grid Snap on these hit circles and at least form a diamond formation using this 4 hit circles. [These hit circles have a wierd formation]
00:23:620 (5) - Fix the appearance of this slider.[Looks wierd ]
00:33:965 (1) - Try to put a "finish" on this hit circle.
00:35:172 (5) - Fix the appearance of this slider.[Kinda looks wierd too]
00:42:816 (5)- Fix the location of this slider, use grid snap and move it upward until it reaches the center line. [Grr... I love this part of the song, it's so cute!~]
00:43:620 (6) - Use Grid snap on this hit circle and place it to the exact center.
00:43:850 (7) - Make this slider look like the exact opposite of slider (5) in 00:42:816 to make a good pattern/formation, Its appearance should look like slider (5).[What I mean is if slider (5) is placed in the left side, place slider (7) on the right side; and the slider ball movement of slider (5) is going from right to left and reversely from left to right, then it means that slider (7)'s slider ball movement should be the opposite of slider (5)'s slider ball movement so slider (7)'s slider ball movement should be from left to right and reversely from right to left.] I hope you got that one... It's quite confusing I guess... Tell me if you didn't understand that part.
01:11:896 (8) - Fix the appearance of this slider.
01:33:275 (7) - Try putting an a "finish" to this finishing hit circle for the finisher! ;)

whoo! that was quite a long one! hahaha
What I can say about this difficulty is that its good of course. The beat is good as I said before. The only thing left is to improve your formations or patterns of your map. Keep in mind that creativity is one of the things you should have in making a map! :D that's all.
hahaha and I almost forgot, You're welcome for the star that I gave you! :)


Thank you for doing mod though it is long. >_<
but,i do not know all fix sorry;w;
Kirino Kousaka
Difficulty - Insane ;)

[Suggestions] :)
00:06:034 (13) - Try putting a "clap" on this hit circle.
00:07:413 (6) - ^
00:08:793 (6) - ^
00:10:172 (6) - ^
00:11:551 (7) - ^
00:12:586 (1,2,3,4,5) - grid snap is only applied on hit circles (1,2,3,4) and not in hit circle (5). You should use grid snap on hit circle (5), select and drag it a little upward until it has a distance of 3 grids based from the place of hit circle (1&2) up there. Hit circle (1&2)'s place is good, so it means that don't change their place like dragging them to somewhere... Drag hit circle (4) 2 grids upward, this should result to the alignment of hit circle (4&5) having a distance of 3 grids between them. Drag hit circle (3) 2 grids upward too and should result to its alignment with hit circles (1&2). The result of all of this should be a square formation with 3 grid distances between them, Hit circle (1,2) in the upper left corner, (3) in the upper right, (4) in lower right, (5) in lower left. Their distances would be like in the this:(shown below to be more precise :D )
(1,2)(grid)(grid)(grid)(3)
(grid)................(grid)
(grid)................(grid)
(grid)................(grid)
(5)(grid)(grid)(grid)(4)
00:12:930 (5) - Try putting a "clap" on this hit circle.
00:14:310 (7) - I know it has already a "finish" but try to add a "clap" together with that. :)
00:15:689 (5) - ^
00:17:155 (7) - Try putting a "clap" on this hit circle.
00:19:827 (5) - ^
00:23:620 (5,6) - Try putting a "whistle" on these sliders.
00:30:862 (4) - Try putting a "whistle" on this hit circle.
00:32:758 (7) - ^
00:33:620 (5) - Try putting a "clap" on this hit circle.
00:34:482 (2) - Try putting a "whistle" on this hit circle.
00:36:379 (3) - ^
00:39:137 (4) - ^
00:41:551 (2) - ^
00:42:930 (8,9,10) - Move hit circle (8) 2 grids to the left and 2 grids upwards. Move hit circle (9) 6 grids to the left and 6 grids upwards. Move hit circle (10) 6 grids to the left and 6 grids upward.
00:43:620 (1,2,3,4) - Move all of them 1 grid to the left and 1 grid upward. Don't change their beat! because you might. :D
00:44:310 (1,2,3) - Move hit circle (1) 2 grids to the left and 3 grids downwards. Move hit circle (2) 3 grids to the left and 1 grid downward. Move hit circle (3) 1 grid to the left.
00:49:137 (1) - Wierd looking slider. :o
00:54:999 (5) - Try putting a "finish" on this hit circle.
01:07:930 (7) - Use grid snap on this hit circle and drag it a little downward put it to the very center. :D
01:12:596 (9) - Try putting a "clap" on this hit circle.

whoo quite another long one!
What I can say about this diff is that it's Epic! :D

Before I forget, Thanks for the kudosu! you gave me in my last post!
Topic Starter
namazun

Kirino Kousaka wrote:

Difficulty - Insane ;)

[Suggestions] :)
00:06:034 (13) - Try putting a "clap" on this hit circle.
00:07:413 (6) - ^
00:08:793 (6) - ^
00:10:172 (6) - ^
00:11:551 (7) - ^
00:12:586 (1,2,3,4,5) - grid snap is only applied on hit circles (1,2,3,4) and not in hit circle (5). You should use grid snap on hit circle (5), select and drag it a little upward until it has a distance of 3 grids based from the place of hit circle (1&2) up there. Hit circle (1&2)'s place is good, so it means that don't change their place like dragging them to somewhere... Drag hit circle (4) 2 grids upward, this should result to the alignment of hit circle (4&5) having a distance of 3 grids between them. Drag hit circle (3) 2 grids upward too and should result to its alignment with hit circles (1&2). The result of all of this should be a square formation with 3 grid distances between them, Hit circle (1,2) in the upper left corner, (3) in the upper right, (4) in lower right, (5) in lower left. Their distances would be like in the this:(shown below to be more precise :D )
(1,2)(grid)(grid)(grid)(3)
(grid)................(grid)
(grid)................(grid)
(grid)................(grid)
(5)(grid)(grid)(grid)(4)
00:12:930 (5) - Try putting a "clap" on this hit circle.
00:14:310 (7) - I know it has already a "finish" but try to add a "clap" together with that. :)
00:15:689 (5) - ^
00:17:155 (7) - Try putting a "clap" on this hit circle.
00:19:827 (5) - ^
00:23:620 (5,6) - Try putting a "whistle" on these sliders.
00:30:862 (4) - Try putting a "whistle" on this hit circle.
00:32:758 (7) - ^
00:33:620 (5) - Try putting a "clap" on this hit circle.
00:34:482 (2) - Try putting a "whistle" on this hit circle.
00:36:379 (3) - ^
00:39:137 (4) - ^
00:41:551 (2) - ^
00:42:930 (8,9,10) - Move hit circle (8) 2 grids to the left and 2 grids upwards. Move hit circle (9) 6 grids to the left and 6 grids upwards. Move hit circle (10) 6 grids to the left and 6 grids upward.
00:43:620 (1,2,3,4) - Move all of them 1 grid to the left and 1 grid upward. Don't change their beat! because you might. :D
00:44:310 (1,2,3) - Move hit circle (1) 2 grids to the left and 3 grids downwards. Move hit circle (2) 3 grids to the left and 1 grid downward. Move hit circle (3) 1 grid to the left.
00:49:137 (1) - Wierd looking slider. :o
00:54:999 (5) - Try putting a "finish" on this hit circle.
01:07:930 (7) - Use grid snap on this hit circle and drag it a little downward put it to the very center. :D
01:12:596 (9) - Try putting a "clap" on this hit circle.

whoo quite another long one!
What I can say about this diff is that it's Epic! :D

Before I forget, Thanks for the kudosu! you gave me in my last post!
fixed~! also thanks>w<
KSHR
modding ;)

完成した譜面は Works In Progress/Help ではなく Pendingでアップしてください


Overall
SPOILER
- ArtistをHatsune Mikuに変更
- SourceのHatsune Miku削除
- Tagsにゲスト譜面を作った人の名前を追加
- フォルダ内のosbファイル(2つ)削除(本当は削除する必要がありませんが、それを知らない人に注意されると思うので念のために)
- BGをリサイズしてください(1024*768 or 800*600)
- BGが全dif反映されていませんでした(design > Insert Background より、BGを選択してください)<全dif、BGリサイズ後>
- 曲が急に始まるのでlead-inを(2 or 2.5に)設定してください (Song Setup > Audio >Music Tracke)<全dif>


Easy
SPOILER
dif名がEasyだと、なまずんさんの作ったEasyと勘違いされる恐れがあるので
~'s Easy」などに変更したほうがいいように思います

配置をみようと思いましたが、
スぺーシングがバラバラだったので全体的なMODになります。

まずEasy、Normalは初心者用の譜面ということは把握されていると思います。
この2つの難易度は、ジャンプやその他のスぺーシング遊びなどの
スぺーシングが一定ではない配置無しで統一させた方がいいです。

スぺーシングは数値で表されます。
その数値の見方ですが、まずどれでもいいので
1つオブジェクト(サークルorスライダー)を選択してみてください。
すると右上に黄色い文字が表示されると思います。
そこに書いてある数字がスぺーシングを表しています。

prev:選択したオブジェクトと、その前のオブジェクトとのスぺーシング
next:選択したオブジェクトと、その後のオブジェクトとのスぺーシング


スぺーシングに気を付けて、もう一度配置し直してみてください('∀`)
Slider Velocityの設定は大丈夫だと思います!
全difスぺーシングを見直して再配置したほうがいいように思います


Hard
SPOILER
- grid level : 3 の方が細かい配置ができるのでいいと思います
- AR:-1

Hard、Insaneも先に説明した2つの難易度ほどではありませんが
整えるところは整える、という風に決めたほうがいいです
(Hard、Insaneもスぺーシングにバラつきがある印象があります)

00:06:379 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4) -
>ずっとタンタンタンタン...という音が続いているので、叩いている側は面白くないと思います
(曲を聞いて、配置の仕方を変えてみてください)
※ ヒットサウンドのことではありません

00:17:241 (1) - start=00:17:413 end=00:22:241
00:23:275 (3,4) - 分かりにくいので(3)と(4)の配置の場所を入れ変えたほうがいいです
>次のスライダーの配置も変わってきます

00:36:896 (6) - note 削除
00:37:068 (x) - note 追加
00:37:413 (8) - note 削除
00:37:758 (1) - move=00:37:586
00:38:620 (4) - end=00:38:620
00:42:068 (3) - 曲にあってないように思います
>これを削除して00:42:241にnote追加で解消されると思います

00:44:655 (1) - note 削除
00:55:000 (5,6,7,8) - 曲に合ってないように思うので、配置を変えるのをオススメします
01:08:275 (1) - end=01:09:137
01:16:724 (6) - end=01:17:068
01:17:068 (7) - note 削除


Insane
SPOILER
00:12:930 (5,3,4,5,6,7) - finish 削除
00:44:310 (1,2,3,4,5,6,7,8,9,10) - 見にくいです。コンボを新しくする、もしくは配置を変えて修正したほうがいいです
>俺は時間はかかるかなとは思いますが、配置変える方をオススメします

00:31:206 (1,2,3) - スぺーシングのバラつきが著しいです
00:52:586 (4) - new combo
01:00:862 (1) - スライダーと近すぎて叩くタイミングが狂うと思います
01:03:103 (3,4,5,6,7,8,9) - 見にくいです
01:08:275 (1) - end=01:09:137
01:21:551 (9) - new combo
01:27:586 (3) - ^


譜面の難易度構成について
SPOILER
一番簡単なEasyと、その次の難易度のHardとの難しさの差が
かなり開いています(Easy:★1.87、 Hard:★4.75)
もしRankedを狙うのであれば、その間のNormalを作ったほうがいいです
作らなければ、BATもしくはMATに十中八九指摘されます
(作るとしたら★3.5くらいかな?)

他の人の譜面を見て、配置をパクるアレンジして使ってみたりするのも
配置の幅が増えるのでオススメです!


quin姫のタイミングヘルプもMODになるのでkudosuをあげてください!


star :)
April_old
:D
Topic Starter
namazun

KSHR wrote:

modding ;)

完成した譜面は Works In Progress/Help ではなく Pendingでアップしてください


Overall
SPOILER
- ArtistをHatsune Mikuに変更
- SourceのHatsune Miku削除
- Tagsにゲスト譜面を作った人の名前を追加
- フォルダ内のosbファイル(2つ)削除(本当は削除する必要がありませんが、それを知らない人に注意されると思うので念のために)
- BGをリサイズしてください(1024*768 or 800*600)
- BGが全dif反映されていませんでした(design > Insert Background より、BGを選択してください)<全dif、BGリサイズ後>
- 曲が急に始まるのでlead-inを(2 or 2.5に)設定してください (Song Setup > Audio >Music Tracke)<全dif>


Easy
SPOILER
dif名がEasyだと、なまずんさんの作ったEasyと勘違いされる恐れがあるので
~'s Easy」などに変更したほうがいいように思います

配置をみようと思いましたが、
スぺーシングがバラバラだったので全体的なMODになります。

まずEasy、Normalは初心者用の譜面ということは把握されていると思います。
この2つの難易度は、ジャンプやその他のスぺーシング遊びなどの
スぺーシングが一定ではない配置無しで統一させた方がいいです。

スぺーシングは数値で表されます。
その数値の見方ですが、まずどれでもいいので
1つオブジェクト(サークルorスライダー)を選択してみてください。
すると右上に黄色い文字が表示されると思います。
そこに書いてある数字がスぺーシングを表しています。

prev:選択したオブジェクトと、その前のオブジェクトとのスぺーシング
next:選択したオブジェクトと、その後のオブジェクトとのスぺーシング


スぺーシングに気を付けて、もう一度配置し直してみてください('∀`)
Slider Velocityの設定は大丈夫だと思います!
全difスぺーシングを見直して再配置したほうがいいように思います


Hard
SPOILER
- grid level : 3 の方が細かい配置ができるのでいいと思います
- AR:-1

Hard、Insaneも先に説明した2つの難易度ほどではありませんが
整えるところは整える、という風に決めたほうがいいです
(Hard、Insaneもスぺーシングにバラつきがある印象があります)

00:06:379 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4) -
>ずっとタンタンタンタン...という音が続いているので、叩いている側は面白くないと思います
(曲を聞いて、配置の仕方を変えてみてください)
※ ヒットサウンドのことではありません

00:17:241 (1) - start=00:17:413 end=00:22:241
00:23:275 (3,4) - 分かりにくいので(3)と(4)の配置の場所を入れ変えたほうがいいです
>次のスライダーの配置も変わってきます

00:36:896 (6) - note 削除
00:37:068 (x) - note 追加
00:37:413 (8) - note 削除
00:37:758 (1) - move=00:37:586
00:38:620 (4) - end=00:38:620
00:42:068 (3) - 曲にあってないように思います
>これを削除して00:42:241にnote追加で解消されると思います

00:44:655 (1) - note 削除
00:55:000 (5,6,7,8) - 曲に合ってないように思うので、配置を変えるのをオススメします
01:08:275 (1) - end=01:09:137
01:16:724 (6) - end=01:17:068
01:17:068 (7) - note 削除


Insane
SPOILER
00:12:930 (5,3,4,5,6,7) - finish 削除
00:44:310 (1,2,3,4,5,6,7,8,9,10) - 見にくいです。コンボを新しくする、もしくは配置を変えて修正したほうがいいです
>俺は時間はかかるかなとは思いますが、配置変える方をオススメします

00:31:206 (1,2,3) - スぺーシングのバラつきが著しいです
00:52:586 (4) - new combo
01:00:862 (1) - スライダーと近すぎて叩くタイミングが狂うと思います
01:03:103 (3,4,5,6,7,8,9) - 見にくいです
01:08:275 (1) - end=01:09:137
01:21:551 (9) - new combo
01:27:586 (3) - ^


譜面の難易度構成について
SPOILER
一番簡単なEasyと、その次の難易度のHardとの難しさの差が
かなり開いています(Easy:★1.87、 Hard:★4.75)
もしRankedを狙うのであれば、その間のNormalを作ったほうがいいです
作らなければ、BATもしくはMATに十中八九指摘されます
(作るとしたら★3.5くらいかな?)

他の人の譜面を見て、配置をパクるアレンジして使ってみたりするのも
配置の幅が増えるのでオススメです!


quin姫のタイミングヘルプもMODになるのでkudosuをあげてください!


star :)


ある程度スペーシングにあわせてみました。
ノーマルは後日作ろうと思います~。modありがとう~>w<
DeadAlready
K o h a k u
:oops:
Topic Starter
namazun
>くぃんとちゃん

☆ありがと~>w<
あとnormalもありがとね;w;
ぺろぺろりん

>K o h a k u

☆ありがとー>w</
Rare
hoshi~
Topic Starter
namazun

-HowLiNg wrote:

hoshi~
ヾ(o゚ω゚o)ノ゙
Ruisu-kun_old
A great miku song! star! and... a mod?

[Hard] & [Insane]

Why did you use grid snap in level 1?! my recomendation: use it always in level 3, and with distance snap. Rearrange your map and I can give you a larger mod :).

Luck with your map :)
Topic Starter
namazun

Ruisu-kun wrote:

A great miku song! star! and... a mod?

[Hard] & [Insane]

Why did you use grid snap in level 1?! my recomendation: use it always in level 3, and with distance snap. Rearrange your map and I can give you a larger mod :).

Luck with your map :)

thx star!
but, grid snap level 3 uses grid snap level 2 because it is too detailed...>3<
Ruisu-kun_old
When you did what I told you, PM to do you a recheck ;)
YaKKy
おれこの譜面一番好きだよOsuでWWWWWWWWWWWWWWWWW
Topic Starter
namazun
>YaKKy



thx star~~
Rhythmic_old
:)
Topic Starter
namazun
>PcordCyC



thx star~~!
banvi
lovelovelovelovelove
Topic Starter
namazun
>banvi


lovelovelove>w</
Kanzaki Aria
This is my first time doing this sooo.. lets get started


{Overall}

Add a kiai time on 00:49:175 up to 01:20:900


i'll give it a star!
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