forum

Vildhjarta - Traces

posted
Total Posts
46
show more
Makeli

Zhuriel wrote:

thallllllllllllllllllllllllllllllllllllllll
  1. 00:12:607 (7,8,1,2) - i would've expected something epic to emphasize the change in drumbeat. not sure exactly what you're trying to go for but spaced it out a bit more for now i guess Also playing around with the hitsound volume is a great way to emphasize snares that aren't as powerful as some not sure if that's what you were hinting at but i dropped the volume towards the end of the drumfill. also lowered volume for the entire intro part because i actually wanted to do that for a while but forgot - yea more spacing should be fine but forget that hitsound volume thing it doesn't really work here mb
  2. 00:13:665 (1) - the finish-hitsound you have here seems really out of place. And tbh I have no idea what you're hitsounding with that i hitsound all cymbals with finished usually cause finish is a cymbal and that just makes sense to me also do you mean the sample or just the finish in general cause i'm still looking for a decent cymbal for normal-finish1 and don't actually have a sample in for that yet - yea i meant the sample
  3. 01:54:438 (1,2,3) - this and 01:55:494 (1,2,3,4) - having the same spacing is kinda odd since 01:54:438 (1,2,3) - are obviously more powerful will have a closer look if anything else would make more sense at a higher spacing. i don't want to go too crazy though since this is a relatively calm and flowing part with the clean vox and all - you can just lower the ds for those guitar 1/4's and it should be fine
  4. 02:01:516 (1) - hm this nc is also kinda odd since there is a snare on the previous sliderend and by making that clickable your nc could make a lot more sense here. (I mean that you should make the sliderend clickable and nc that) yeahwill look for a few more of those but i'd like to keep patterns like 01:58:663 (1,2) - intact though since i want to emphasize the held note but and if i made the end clickable on these it would just turn into a kickslider and meh - i would just fix the ones that end on snares
  5. 03:01:198 (2) - this circle is overmapped (repeats) oh dear now i have to figure out how to make that readable... i guess worst case i could try to talk my way out of it with the vocal note that falls on that beat maybe - lol good luck
  6. 05:31:249 (2) - *cries in pain again* not sure what you mean with that - the drums
MisterDinner
nm, the slow streams really give me that cancer u kno, its good cancer its challenging dw.

epik mode
did you use ds, because i see really weird spacing multipliers here.
00:33:524 (2) - make the pattern something like this, just make the last note farther than the rest in some way if you dont.

01:17:572 (1) - silence the end of this
02:13:240 (1,2,3) - 2 should be the emphasized one if you listen to the pitch
02:17:044 (1,2,3) - here as well you should space 2 out more to emphasize

the 1/8 stream and triples should be removed, theyre way too fast for the star level, theyre faster than image material. (image material adds up to 1040, these add up to 1136, and the streams are what kill the pros in im)
03:36:653 (3,4) - these 2 notes are the same pitch, keep the spacing consistent.
04:27:940 (1,2) - these 2 should also be the same ds as the previous note
ex notes like these 04:27:719 (5) - should have much larger spacing because it is a snare hit, this should apply to everything of this nature, otherwise ds should be consistent.
05:59:484 (1,2,3,4,5,6,7,8,1) - okay no. thats gonna cause unnecessary greens, misses, or even cause people to fail the map.

never seen something like this, gj, break the meta m8
Topic Starter
Zhuriel

MisterDinner wrote:

nm, the slow streams really give me that cancer u kno, its good cancer its challenging dw. ikr

epik mode
did you use ds, because i see really weird spacing multipliers here. about equal amounts of ds, eyeballed ds and "who cares about ds".
in a lot of places i intentionally ignore or bend ds either to reinforce the warped look or to align objects with each other

00:33:524 (2) - make the pattern something like this, just make the last note farther than the rest in some way if you dont.
that's literally the exact pattern that was in the first version lol
did try something to space it more though

01:17:572 (1) - silence the end of this there's a bass drum hit here so no
02:13:240 (1,2,3) - 2 should be the emphasized one if you listen to the pitch
02:17:044 (1,2,3) - here as well you should space 2 out more to emphasize did both of those

the 1/8 stream and triples should be removed, theyre way too fast for the star level, theyre faster than image material. (image material adds up to 1040, these add up to 1136, and the streams are what kill the pros in im) that's 1/6 snap actually, which is a lot slower and also only bursts not streams which is an entirely different issue anyway
besides, i don't take star rating into account when mapping, if the song has fast bursts then those might end up in the map

03:36:653 (3,4) - these 2 notes are the same pitch, keep the spacing consistent. done, more or less
04:27:940 (1,2) - these 2 should also be the same ds as the previous note
ex notes like these 04:27:719 (5) - should have much larger spacing because it is a snare hit, this should apply to everything of this nature, otherwise ds should be consistent. this section is mostly distance snapped except for alignment reasons, and i don't feel the differences are big enough to make a noticable impact while playing, so i'll leave it at that for now
05:59:484 (1,2,3,4,5,6,7,8,1) - okay no. thats gonna cause unnecessary greens, misses, or even cause people to fail the map. wot. that's not even the hardest burst in the map, even i can hit those consistently

never seen something like this, gj, break the meta m8 i try
that was quick, thanks for the mod
Deramok
as you probably can guess i don't really like the song.. but i wanted to practice some modding, so whatever.

  1. 00:00:144 (1,2,3,4,5) - you have an edge on 3 in this part of the stream but not 7 while they're basically the same rhythm, which makes the shape appear quit arbitrary and messy.

  2. 00:02:256 (5,6,7,8,1) - not very nice looking. if nothing specific in the song calls for it, it is prefered when the notes in a stream pattern have the same angles between each other. (or in/decreasing in a consistent manner, but that is rarely pulled off ina good way) something like this look much more proper and appealing imo http://puu.sh/r18eZ/e91618ae7b.jpg

  3. 00:05:425 (3) - 00:06:270 (3) - also here you have an edge on 3, which isn't the case on any of the previous 5note sequences in the same stream.. actually after listening to it like 50 times i think i can hear why you put them.. you could definitely make them flow better however. 00:05:530 (4,5,6) - this one for example implies a direction change, which you immediately kill off again at the next tick. you don't let the stream build up any flow, changing directions constantly, making it impossible to get a proper structure. so it ends up as an unconstructed mess, a formless worm of notes, even if the sounds in the music are represented in the movement. it's basically a case of tunnevisioning a local pattern without taking it's surroundings into account. this goes for many streams throughout the map really, quite the basic thing to pay attention to. you do a better job at this when jumps and larger spacings are involved.

  4. 01:12:819 (2) - now, i'm anything but an expert at slider, but what i have to say on these kinds of sliders is, that they aren't really visually pleasing. i get the impression, that they're supposed to express a sort of shattered, broken up visual with all those red anker points. while that is a good enough idea, the execution doesn't quite live up to it. it looks mostly random, especially in correlation to other objects. this one for example 01:09:861 (1,2,3) - has a better visual effect, even if still not exactly optimal, since the sliders interact with each other while still maintaining the same expression. it's basically the same point as on the streams really.

  5. 01:54:438 (1,2,3,4) - also here, you don't let the song take any momentum in for of flow, just try to put 3 in position x5 y200 and see how it changes the movement in a way that keeps the momentum of the movement going. this is just one example that doesn't even pay attention to spacing to show the concept.
i think there's no point in me saying more on individual things as i'd keep repeating myself. it's really the underlying structures in terms of flow especially, that i see lacking in this map first and foremost. i'm not telling you to streamline the map to the current meta by any means btw, you're somehow doing things right, you follow the rhythms to the score. it just doesn't have much in terms momentum or aesthetics

in the end this turned into a post on themes with given examples rather than a real mod. i hope it's understandable since i've been pondering over how to explain these things for longer than i wanted. it's really not easy things to be put in words. good practice for me in any case though, no regrets.
Topic Starter
Zhuriel

Deramok wrote:

SPOILER
as you probably can guess i don't really like the song.. but i wanted to practice some modding, so whatever.
oh man i almost feel bad now, you really didn't have to

  1. 00:00:144 (1,2,3,4,5) - you have an edge on 3 in this part of the stream but not 7 while they're basically the same rhythm, which makes the shape appear quit arbitrary and messy.
    smoothed out the curve on 3 and curved the second half a bit, that is a bit inconsistent partially because i wasn't sure what exactly i was going to do with the concept at that point
  2. 00:02:256 (5,6,7,8,1) - not very nice looking. if nothing specific in the song calls for it, it is prefered when the notes in a stream pattern have the same angles between each other. (or in/decreasing in a consistent manner, but that is rarely pulled off ina good way) something like this look much more proper and appealing imo http://puu.sh/r18eZ/e91618ae7b.jpg
    here's where the fundamental concept for this map comes in: i don't want it to look proper and appealing. the song sounds very raw and unrefined and i want this to be reflected in the map, i even went over some streams after the fact because they were too regular.
    so what i'm trying to say is this is something i am very reluctant to change because it goes against the aesthetic concept of the map

  3. 00:05:425 (3) - 00:06:270 (3) - also here you have an edge on 3, which isn't the case on any of the previous 5note sequences in the same stream.. actually after listening to it like 50 times i think i can hear why you put them.. you could definitely make them flow better however. 00:05:530 (4,5,6) - this one for example implies a direction change, which you immediately kill off again at the next tick. you don't let the stream build up any flow, changing directions constantly, making it impossible to get a proper structure. so it ends up as an unconstructed mess, a formless worm of notes, even if the sounds in the music are represented in the movement. it's basically a case of tunnevisioning a local pattern without taking it's surroundings into account. this goes for many streams throughout the map really, quite the basic thing to pay attention to. you do a better job at this when jumps and larger spacings are involved.
    so first the specifics you point out: 00:05:425 (3) - is intended to be played as one curve, not as a turn on 3; the intentionally added irregularity just makes it look like a shallow angle
    00:05:530 (4,5,6) - here the intention is (actually for more or less the entire section) that every group of 4 circles is aimed separately, to reinforce the underlying beat.
    and more generally, the constant changes in direction are something i knew i wanted to do from the very start, to achieve the look i wanted and also to some degree to intentionally break the flow, i feel a nice long flowing stream would not match the feel of the song which is very chaotic

  4. 01:12:819 (2) - now, i'm anything but an expert at slider, but what i have to say on these kinds of sliders is, that they aren't really visually pleasing. i get the impression, that they're supposed to express a sort of shattered, broken up visual with all those red anker points. while that is a good enough idea, the execution doesn't quite live up to it. it looks mostly random, especially in correlation to other objects. this one for example 01:09:861 (1,2,3) - has a better visual effect, even if still not exactly optimal, since the sliders interact with each other while still maintaining the same expression. it's basically the same point as on the streams really.
    i will be the first to admit that i am absolutely abysmal at sliders but again, looking chaotic is what i was going for. i am open to any suggestions on specific sliders but overall i achieved the look i intended. i do try to make longer sliders interact in many places in the map though
    i will give you 01:12:819 (2) - but there is not much for that slider to interact with, at least not on screen at the same time. i did adjust it a bit to interact with other sliders in the same area but i doubt that's noticable

  5. 01:54:438 (1,2,3,4) - also here, you don't let the song take any momentum in for of flow, just try to put 3 in position x5 y200 and see how it changes the movement in a way that keeps the momentum of the movement going. this is just one example that doesn't even pay attention to spacing to show the concept.
    i'm afraid i'm not sure what you're trying to tell me with this example, i know i don't have a good understanding of flow but this doesn't really tell me anything.
    i will say though that quite a few of the momentum changes are intentional for emphasis, for example on the doubles
i think there's no point in me saying more on individual things as i'd keep repeating myself. it's really the underlying structures in terms of flow especially, that i see lacking in this map first and foremost. i'm not telling you to streamline the map to the current meta by any means btw, you're somehow doing things right, you follow the rhythms to the score. it just doesn't have much in terms momentum or aesthetics
aesthetics - intended, and i fully understand why you might disagree with me. tbqh i expected way more people to do that, if i hadn't gotten a much more positive response than expected i would've left the map to grave from the beginning
momentum - as i said, i am not too good at flow and not too many suggestions have been made in that regard so i am not sure how to improve that aspect


in the end this turned into a post on themes with given examples rather than a real mod. i hope it's understandable since i've been pondering over how to explain these things for longer than i wanted. it's really not easy things to be put in words. good practice for me in any case though, no regrets.
i appreciate you taking the time, and i think i doesn't make sense to point out specifics if you have more general disagreements with the map so a post like this is just as appreciated as a nitpick mod
Akali
NM from queue

General

In terms of djeneral structure, I'm not a big fan of how you intepreted the rhythm guitar for the most part. Technically fine and too late to change it now, but it's usually just open string note repeating, in my book something more regular would fit way better than random wiggles that seemingly have no real reason to happen, also overall impression in terms of design is not that great either. More straight lines and regular curves copypasted around for more consistent patterns (with some cool regular overlaps?) would seem better to me, just something to think about in future prodjects.

Don't really like these sliders too, gives away this A-L-I-E-N vibe of intentional irregularity/ugliness, would like to see more regularity and better proportions http://puu.sh/r42Cf.jpg vs http://puu.sh/r42EO.jpg or http://puu.sh/r42Il.jpg vs http://puu.sh/r42JB.jpg for example. Again you probably don't want to change every single slider, just bit of an honest opinion here.

THOR

01:09:016 (1,2,3,1) - First things first, pretty sure 2B is not rankable

00:15:672 (1) - just make a double this feels weird when playing

00:17:784 (2) - snare on slider end, if anything change the order (slider first then circle) edit: similar spot 00:36:270 (3,4) -

00:27:608 (1,1) - exactly half of velocity is rather troll, especially that they use very similar shape, would avoid that in ranked maps, change the shape at least

00:32:573 (2,3) - ctrl+H (2) and move it so it follows into 3 naturally this thing is hard to read as 1/4 jump and not really part of the theme with this spacing

00:57:819 (1) - could use 2 circles here just for the sake of that snare + this little slider looks and plays weird

01:12:819 - ye I think this is the slider from accidental 2b pattern should go :P

01:56:868 (4,1) - stack stop and goes will usually be 1/2 or 1/1 hard to read as 3/4 better space it out

02:07:325 (1) - weird nc

02:26:868 (2,3,4,5,6) - sort of random use of stacks? you don't use them that much or at all anywhere else

02:34:790 - could be mapped, slider or something

02:40:705 (3,1) - nice spot for a triple, you do one before (and after on 02:42:395 (2,3,4) - )

02:53:381 (2,3) - jumps go bigger here though so it's ok to not map it for the sake of better spacing pressure but you could

02:54:438 (1,2) - similar situation

02:57:079 - damn that monkey is smoking hot

02:58:135 (6,1) - that change is super extreme and super undreadable don't speed it up that much, free 100s

03:01:268 (2,3,4) - this is super hard to time considering it's off the main "rhythmical grid" (does that make sense) by 1/6, return slider maybe then next quad is sort of more expected

03:11:973 (1,2) - again not big fan of this much speed up

03:14:790 (2,3,4) - same spot

03:15:987 (3,1) - space out looks very 1/4ish

03:42:720 - 2spooky4me. also I think this deer (?) has 2 eyes visible maybe light the second one up too

05:06:984 (2,1) - that's pretty big considering the (2) direction as well, maybe start the stream more in the middle of those sliders?

05:12:719 (2,1) - similarily, a bit closer

05:46:028 - why not mapping this

It's interesting to play and has good rhythm for the most part, but I can tell you it will be very hard to convince BNs too bubble and flame because of what I mentioned at start. https://osu.ppy.sh/b/429989 patterns like on this are not that hard to make and leave a better impression and fit complex regularity of this music better, think about it
Topic Starter
Zhuriel

Akali wrote:

NM from queue

SPOILER
General

In terms of djeneral structure, I'm not a big fan of how you intepreted the rhythm guitar for the most part. Technically fine and too late to change it now, but it's usually just open string note repeating, in my book something more regular would fit way better than random wiggles that seemingly have no real reason to happen, also overall impression in terms of design is not that great either. More straight lines and regular curves copypasted around for more consistent patterns (with some cool regular overlaps?) would seem better to me, just something to think about in future prodjects.

Don't really like these sliders too, gives away this A-L-I-E-N vibe of intentional irregularity/ugliness, would like to see more regularity and better proportions http://puu.sh/r42Cf.jpg vs http://puu.sh/r42EO.jpg or http://puu.sh/r42Il.jpg vs http://puu.sh/r42JB.jpg for example. Again you probably don't want to change every single slider, just bit of an honest opinion here.

Normally i do map with much more regular structure and simple sliders, but this was an idea that i had while listening to this song, i wanted to fit the raw, unrefined feel the song has with a map that looks like that but has structure behind it. (and then i went insane by mapping it in like 3 days) for the record i was not even aware of alien until a while after i finished the first version of this, so no inspiration from there, but the intention is similar also an entire paragraph without opportunities for a djent pun FeelsBadMan

THOR

01:09:016 (1,2,3,1) - First things first, pretty sure 2B is not rankable looks like i messed up while messing around with that slider, whoops

00:15:672 (1) - just make a double this feels weird when playing done, though i wanted to fit the weird hammer-on-type thing it' probably too hard to notice to justify that slider

00:17:784 (2) - snare on slider end, if anything change the order (slider first then circle) edit: similar spot 00:36:270 (3,4) - not sure about that, since heavily focus on the guitar here i want to give the second note of the double enough emphasis... if anything i'd make it a triple.
will think about what to do


00:27:608 (1,1) - exactly half of velocity is rather troll, especially that they use very similar shape, would avoid that in ranked maps, change the shape at least
the ticks (and NC) make this one very readable imo, so it serves as a good introduction to the sv changes that are everywhere

00:32:573 (2,3) - ctrl+H (2) and move it so it follows into 3 naturally this thing is hard to read as 1/4 jump and not really part of the theme with this spacing
basically a revert of a previous mod but since this is closer to my original pattern i'll prefer this

00:57:819 (1) - could use 2 circles here just for the sake of that snare + this little slider looks and plays weird
makes sense

01:12:819 - ye I think this is the slider from accidental 2b pattern should go :P
you are correct

01:56:868 (4,1) - stack stop and goes will usually be 1/2 or 1/1 hard to read as 3/4 better space it out
done

02:07:325 (1) - weird nc
start of a new measure and phrase, why is it weird? 02:07:114 (1) - is the one id more likely consider weird because of there in the measure it is, but that's consistent with other stream patterns
for the record this is also exactly what maakkeli suggested here


02:26:868 (2,3,4,5,6) - sort of random use of stacks? you don't use them that much or at all anywhere else
unstacked for consistency's sake

02:34:790 - could be mapped, slider or something
really hard to make out and, as mentioned previously, would take away some emphasis of the beginning of the new section right after

02:40:705 (3,1) - nice spot for a triple, you do one before (and after on 02:42:395 (2,3,4) - )
didn't hear that one before, thanks

02:53:381 (2,3) - jumps go bigger here though so it's ok to not map it for the sake of better spacing pressure but you could

02:54:438 (1,2) - similar situation
not too keen on mapping these ones because i want to focus on the guitar crescendo

02:57:079 - damn that monkey is smoking hot

02:58:135 (6,1) - that change is super extreme and super undreadable don't speed it up that much, free 100s
it's definitely not easy to read, but with the high tickrate and the consistency of sv multipliers assigned to certain sounds i find it to be doable
00:56:340 - already teaches the player what to expect from tiny scrunched up sliders, so in this spot the focus will be more on the long sliders and their (lack of) ticks


03:01:268 (2,3,4) - this is super hard to time considering it's off the main "rhythmical grid" (does that make sense) off beat is the term you're looking for by 1/6, return slider maybe then next quad is sort of more expected
did slider+circle because snare

03:11:973 (1,2) - again not big fan of this much speed up

03:14:790 (2,3,4) - same spot
same as before for both

03:15:987 (3,1) - space out looks very 1/4ish
bent stream the other way

03:42:720 - 2spooky4me. also I think this deer (?) has 2 eyes visible maybe light the second one up too
people have been telling me but i cannot for the life of me make out the other eye, it looks like it's on the other side of the head to me and just a bit of the brow is visible

05:06:984 (2,1) - that's pretty big considering the (2) direction as well, maybe start the stream more in the middle of those sliders?

05:12:719 (2,1) - similarily, a bit closer
did both

05:46:028 - why not mapping this
because the rhythm is pretty awkward, i like the emphasis of the slow stack much more especially for the start of a new section. similar at 00:40:989 -

It's interesting to play and has good rhythm for the most part, but I can tell you it will be very hard to convince BNs too bubble and flame because of what I mentioned at start. no shit
i was aware of that from the start, yeah, i wasn't even expecting anyone else to like the map in the beginning, but the unexpectedly positive response (and it being the map of mine i most enjoy playing) made me want to at least try (and then alien was qualified and i thought i might actually have a slight chance xd)

https://osu.ppy.sh/b/429989 patterns like on this are not that hard to make and leave a better impression and fit complex regularity of this music better, think about it see reasoning in the beginning, love that map though, and it is closer to what i try to achieve with most of my maps - just not this one
Thank you for the mod, my GPU for randomly crashing in the middle of applying it, and my compulsive saving habit and firefox' session restore for not making me lose any of it anyway
transcendental
Topic Starter
Zhuriel
if that's an eye the artist either is terrible at perspective or the deer should visit a hospital really soon
- Glu -
00:14:721 (1,2,3,4,5,6) - The stacking of the first and second note are really annoying to read due to low AR. Consider maybe moving the first note a bit.
00:23:805 (1,2,3,4,5,6) - Same^

I wasnt sure if the map is even possible to pass, because of its HP6 and the long breaks without breaktime between 03:39:190 - 04:19:328.
But this i tried passing it with its HR drain with 8.4 and i was able to pass it. -> http://puu.sh/rctZT/d98bc06736.jpg

I dont have anything else to say. Good luck getting that ranked :)
Booze
hi
terrible mod by a terrible human being


00:33:666 (1,1,1) - ctrl+g? also this looks weird with new combos imo
00:40:496 (6,7) - i think these might look better here http://i.imgur.com/7HMqxbH.png
00:44:086 (2,3,4,5) - shouldnt this look more weird looking
01:16:410 (3) - i think this could be more jumpy or like spaced more
02:37:959 (2,3,4) - i think this would look nicer if it was rotated -90 degrees like dis http://i.imgur.com/qwlRstJ.jpg
03:07:325 (2) - ctrl+g? xd
03:31:690 (4) - something like this would be better imo http://i.imgur.com/pZdH0m6.jpg
04:23:749 (2) - i think the sliderend should point at the 3 note, would look better imo
04:54:631 (6) - something like this again? http://i.imgur.com/L32MzrV.jpg

sorry for small mod am lazy
Topic Starter
Zhuriel

- Biisha - wrote:

SPOILER
00:14:721 (1,2,3,4,5,6) - The stacking of the first and second note are really annoying to read due to low AR. Consider maybe moving the first note a bit.
00:23:805 (1,2,3,4,5,6) - Same^
tried out something different, liked it better than the stacks

I wasnt sure if the map is even possible to pass, because of its HP6 and the long breaks without breaktime between 03:39:190 - 04:19:328.
But this i tried passing it with its HR drain with 8.4 and i was able to pass it. -> http://puu.sh/rctZT/d98bc06736.jpg
thanks for testing

I dont have anything else to say. Good luck getting that ranked :)

isopaharuntikka wrote:

hi
terrible mod by a terrible human being
on a terrible map by a terrible human being, perfect fit xd


SPOILER
00:33:666 (1,1,1) - ctrl+g? also this looks weird with new combos imo would be a revert to an older pattern more or less, emphasis is better this way because of the higher spacing towards the end. also nc's are to make it stand out so it's easier to read as a different rhythm
00:40:496 (6,7) - i think these might look better here http://i.imgur.com/7HMqxbH.png don't really like that's the entire pattern has no overlaps so overlapping on the last note looks inconsistent
00:44:086 (2,3,4,5) - shouldnt this look more weird looking i like the way you think
01:16:410 (3) - i think this could be more jumpy or like spaced more moved around the sliders to space it more, i want to keep 3 where it is since it's part of a group of circles belonging to spinners which are centered
02:37:959 (2,3,4) - i think this would look nicer if it was rotated -90 degrees like dis http://i.imgur.com/qwlRstJ.jpg rotated out a bit but not as much
03:07:325 (2) - ctrl+g? xd i want this to point at 3 so no
03:31:690 (4) - something like this would be better imo http://i.imgur.com/pZdH0m6.jpg all circles after longer rests are in the same place as the circle before them
04:23:749 (2) - i think the sliderend should point at the 3 note, would look better imo done
04:54:631 (6) - something like this again? http://i.imgur.com/L32MzrV.jpg i prefer the closer autostack here because it's intended to be a slight emphasis on the two same-pitch vocal notes ("in the")

sorry for small mod am lazy

not enabling combo colors makes zhu sad :(
thank you both for the mods

also updated storyboard to contain 100% more deer eyes. i checked on the original art and it actually does look that weird
Cheesecake
from cheesecake's discord instant mod lottery

[General]

  1. Check AiMod for those unsnapped kiai's
  2. Convert tracesbg.png to a .jpg to save on file space
  3. To fade out your SB you're using a black image to overlay it, but this gives you a 2.67x sb load when really you can just fade out your bg instead. If you need some help with that hmu cos idk if you're using the editor or SGL or what
  4. If you crop eye.png down to only include the eyes and then move them into place manually you can save on a whole 100kb woah (it also reduces your SB load by a lot so you should prob do it)
  5. You might want to lower the HP because on HR you tend to drain a lot from 03:39:190 - onwards and it's very frustrating to die due to a lack of density to regen your hp rather than actually missing on stuff dont you think
[THALL]

  1. 00:00:989 (9) - I'm gonna assume you positioned this one slightly out to emphasise that snare, which is good and all but because the (10) moves back up, it also puts the same emphasis onto (10), since the same movement for (8,9) is used for (9,10)
  2. 00:13:242 (2) - I think it would be beneficial to ctrl+g this, since the sounds on each of these sliders is the same there's no reason to make (1,2) so awkward to play while (2,3) is comfortable to play. The ctrl+g makes the movement between these objects more consistent
  3. 00:15:672 (1,2) - For me little spaced doubles like this play very poorly so consider moving (2) underneath (1) to make it less horrible
  4. 00:17:045 (1,2,3) - Minor but perhaps curve this down a little bit for niceness and aesthetics
  5. 00:28:242 (1) - Add a white node curving the end down for shits n gigs
  6. 00:40:496 (6,7) - hey this one plays ok
  7. 00:52:430 (5) - ok but you cant do this pattern to emphasise a snare earlier and then do the same pattern with no snare here
  8. 00:54:650 (1) - Add a white node like this so it still looks shit but more aesthetically shit
  9. 01:08:945 (2,1) - You could do with spacing this out to emphasise the big snare more!
  10. 01:20:002 (1) - Ok this song is BRUTAL and this map is BRUTAL and putting this circle in the middle is NOT BRUTAL so make it more BRUTAL and put it in the corner put it off to the side diagonally
  11. 01:26:762 (1) - Ok but put this one in the center instead ok
  12. 06:02:130 - why not make a dank sliderart it doesnt even have to look good
Topic Starter
Zhuriel

Cheesecake wrote:

from cheesecake's discord instant mod lottery :mod_traces:

[General]

  1. Check AiMod for those unsnapped kiai's i guess that might have happened while i fixed the timing on the slow part, rounding and shit
  2. Convert tracesbg.png to a .jpg to save on file space jpg is not a suitable format for this kind of image
  3. To fade out your SB you're using a black image to overlay it, but this gives you a 2.67x sb load when really you can just fade out your bg instead. If you need some help with that hmu cos idk if you're using the editor or SGL or what didn't realize that's a possibility, sb is a hand-scripted .osb that i learned from reverse-engineering a few other storyboards and half an hour of messing around with sgl xd
  4. If you crop eye.png down to only include the eyes and then move them into place manually you can save on a whole 100kb woah (it also reduces your SB load by a lot so you should prob do it) done
  5. You might want to lower the HP because on HR you tend to drain a lot from 03:39:190 - onwards and it's very frustrating to die due to a lack of density to regen your hp rather than actually missing on stuff dont you think i don't really care that much for hr (or dt) playability so as long as it's passable whatever but i went down to 5.5 for now
[THALL]

  1. 00:00:989 (9) - I'm gonna assume you positioned this one slightly out to emphasise that snare, which is good and all but because the (10) moves back up, it also puts the same emphasis onto (10), since the same movement for (8,9) is used for (9,10) straightened out 10
  2. 00:13:242 (2) - I think it would be beneficial to ctrl+g this, since the sounds on each of these sliders is the same there's no reason to make (1,2) so awkward to play while (2,3) is comfortable to play. The ctrl+g makes the movement between these objects more consistent sure
  3. 00:15:672 (1,2) - For me little spaced doubles like this play very poorly so consider moving (2) underneath (1) to make it less horrible all 16th note patterns in this section use the same spacing, also i really like playing patterns like these
  4. 00:17:045 (1,2,3) - Minor but perhaps curve this down a little bit for niceness and aesthetics sure
  5. 00:28:242 (1) - Add a white node curving the end down for shits n gigs no white nodes (as a general rule of this map) but bent down a bit
  6. 00:40:496 (6,7) - hey this one plays ok
  7. 00:52:430 (5) - ok but you cant do this pattern to emphasise a snare earlier and then do the same pattern with no snare here straightened out a bit
  8. 00:54:650 (1) - Add a white node like this so it still looks shit but more aesthetically shit again no white nodes
  9. 01:08:945 (2,1) - You could do with spacing this out to emphasise the big snare more! i use consistent patterns to make the triplet rhythms more recognizable, nc-ing for 8th triplets and small spacing for 16th triplets. this is a case of the latter
  10. 01:20:002 (1) - Ok this song is BRUTAL and this map is BRUTAL and putting this circle in the middle is NOT BRUTAL so make it more BRUTAL and put it in the corner put it off to the side diagonally i consider this to be part of the spinner so i want it to be centered, plus coming out of the spinner already gives it some additional impact. on an unrelated note the correct term for this song would be heavy, not brutal (yes there are discussions on the exact meaning of those terms)
  11. 01:26:762 (1) - Ok but put this one in the center instead ok oops
  12. 06:02:130 - why not make a dank sliderart it doesnt even have to look good i actually prefer the spinner here since the song ends on an unresolved chord (compare 01:17:466 - which is then resolved at 01:20:002 - which never happens for this one)
thanks for the mod, especially the sb part since it's the first sb mod i've gotten yay
silento
a


Since I'm sitting here with wrist problems, I'm not gonna replay the map with latest update. I'm also retarded because I don't have a screenshot of my first ever play but whatever.

Feel free to disregard my points as it is just my view on the map.

THALL

Where's my ar 8.4 =(

00:00:144 - to 00:12:925 - I think curves could be polished more on beginning streams while still maintaining the aesthetic (doubt these would change playability too much). Some of the notes in particular stick out to me as they look jagged out by just a tiny bit and I think slight readjustments would benefit that section a lot.

00:15:672 (1,2) - rotate slightly (5 or 10 degrees)? I think the anti flow jump doesn't compliment this particular progression but doubles at a slightly different angle would make it play better and look nice, even though looks seems to be the last thing on your mind for this map (in a good way).

00:21:165 (6) - move slightly down? It feels jagged as is: https://osu.ppy.sh/ss/6231174

00:24:333 (5,6) - why am I so annoyed by this sorta thing, maybe try this? https://osu.ppy.sh/ss/6231210

That particular point (stream notes jagged out) repeats itself a bunch, so not going to repeat myself more on this. There's also parts where I think it's fine (like this 00:29:721 (1,2,3,4,5,6,7,8,9) - ) so you can decide which ones you like (or deny everything). Also this is really more present in the beginning of the map; I think it's used very well everywhere else.

00:33:523 (1,1) - make this jump a tad bigger? https://osu.ppy.sh/ss/6231255.

00:42:819 (1,1,1,1,1,1) - I think the sliders could have a slight curve or a jagged part which fits aesthetics here a bit better but I don't have any ideas that would fit your map really.

01:03:312 (3) - mirroring the pattern here seems pretty cool in my opinion. https://osu.ppy.sh/ss/6231374

01:25:917 (1,2) - 01:30:987 (1,2) - 01:36:058 (1,2) - you could extend these to the blue ticks since the sound does ring a little but if you're strictly following white/red ticks you can disregard this.

01:59:297 (1,2,3) - and 02:13:240 (1,2,3) - 1 to 2 isn't the same distance snap as 2 to 3 and it's very noticeable while playing it.

02:07:114 (1,2,1,2,3) - I think expressing this is better if you jump from 1,2 to 1,2,3. I feel like the change in drums should be easily identifiable here.

04:36:322 (1,2,3,4) - maybe make spacing from 1 to 2 and 3 to 4 parallel?

And then I have nothing because from first kiai to the end is the stronger portion of the map and the rest is either points I've already said or good as it is. Hope it helps and good luck on ranking it!
hi-mei
from my modding queue:
00:00:144 (1,2,3,4,5,6,7,8,9,10) - the melody is repetitive and consistent, why did you place all of them in this way?
also consider to make 00:00:566 (1,1) - nc here due in accord to melody

uh now i see... you made all the streams in this way. dude all these handplaced streams triggering me so badly ;w; I would suggest you to increase the spacing and make them more structured by using ctrl+shift+f tool...
and the same issue with nc is all over the place...
00:15:672 (1,2,3) - flow? ctrl g 1,2?
00:15:989 (3,4) - nc on each of them like did in next intervals?

02:25:494 (3,4,5,6,7,8,1) - this is some unreadable stuff right here...

02:30:648 - http://puu.sh/rvt3R/8a2861a46f.jpg this overlap is just idk...

nice triangles
03:07:325 (2,3,1) - this flow is just bad, look at the angles youre using...
05:05:219 (4,1) - ds here shud be bigger than 05:04:778 (2,3,4) - because slider>note flow
05:49:778 (2,3) - ds? o_o flow?
06:02:131 (1) - put it in the middle of the playfield?

Overall i think this map is decent. You shud ask some bns to check it.
But you shud make all these streams more consistent with proper angles inbetween the notes.
Topic Starter
Zhuriel

TheArchist wrote:

a


Since I'm sitting here with wrist problems, I'm not gonna replay the map with latest update. I'm also retarded because I don't have a screenshot of my first ever play but whatever.

Feel free to disregard my points as it is just my view on the map.

THALL

Where's my ar 8.4 =( evil people took it away =(

00:00:144 - to 00:12:925 - I think curves could be polished more on beginning streams while still maintaining the aesthetic (doubt these would change playability too much). Some of the notes in particular stick out to me as they look jagged out by just a tiny bit and I think slight readjustments would benefit that section a lot. adjusted a few, if you have any particular points you don't like feel free to point them out specifically

00:15:672 (1,2) - rotate slightly (5 or 10 degrees)? I think the anti flow jump doesn't compliment this particular progression but doubles at a slightly different angle would make it play better and look nice, even though looks seems to be the last thing on your mind for this map (in a good way). i kinda like the lined-up pattern but this works too

00:21:165 (6) - move slightly down? It feels jagged as is: https://osu.ppy.sh/ss/6231174 jagged is kinda the intention but this was slightly misspaced anyway and that just fixed that

00:24:333 (5,6) - why am I so annoyed by this sorta thing, maybe try this? https://osu.ppy.sh/ss/6231210 that one's on purpose because it looked too regular

That particular point (stream notes jagged out) repeats itself a bunch, so not going to repeat myself more on this. There's also parts where I think it's fine (like this 00:29:721 (1,2,3,4,5,6,7,8,9) - ) so you can decide which ones you like (or deny everything). Also this is really more present in the beginning of the map; I think it's used very well everywhere else. that might be because a lot of the irregularities in the beginning were added later on once i decided to go crazy with the mapping style

00:33:523 (1,1) - make this jump a tad bigger? https://osu.ppy.sh/ss/6231255. sure, also looks a bit better

00:42:819 (1,1,1,1,1,1) - I think the sliders could have a slight curve or a jagged part which fits aesthetics here a bit better but I don't have any ideas that would fit your map really. all kicksliders are straight for better readability

01:03:312 (3) - mirroring the pattern here seems pretty cool in my opinion. https://osu.ppy.sh/ss/6231374 not sure what you're trying to say, that screenshot is exactly the current pattern

01:25:917 (1,2) - 01:30:987 (1,2) - 01:36:058 (1,2) - you could extend these to the blue ticks since the sound does ring a little but if you're strictly following white/red ticks you can disregard this. the slider ends are mapped to when the bends reach their target note

01:59:297 (1,2,3) - and 02:13:240 (1,2,3) - 1 to 2 isn't the same distance snap as 2 to 3 and it's very noticeable while playing it. that's actually intentional and a suggestion from a previous mod, to fit the pitch changes. i did change the pattern a bit to make the angle sharper which should hopefully make it nice to play

02:07:114 (1,2,1,2,3) - I think expressing this is better if you jump from 1,2 to 1,2,3. I feel like the change in drums should be easily identifiable here. not sure if i'm understanding you correctly but if you're suggesting a stream jump then the answer is no, doesn't fit into the map

04:36:322 (1,2,3,4) - maybe make spacing from 1 to 2 and 3 to 4 parallel? sure

And then I have nothing because from first kiai to the end is the stronger portion of the map and the rest is either points I've already said or good as it is. Hope it helps and good luck on ranking it!
thanks for the mod

tfw you get another mod while replying to one

-himei wrote:

SPOILER
from my modding queue:
00:00:144 (1,2,3,4,5,6,7,8,9,10) - the melody is repetitive and consistent, why did you place all of them in this way?
also consider to make 00:00:566 (1,1) - nc here due in accord to melody

uh now i see... you made all the streams in this way. dude all these handplaced streams triggering me so badly ;w; I would suggest you to increase the spacing and make them more structured by using ctrl+shift+f tool... actually a lot of them were made using crtl+shift+f, the sliders were just shaped like that xd
and yeah the look is very much intentional as i've explained a few times before

and the same issue with nc is all over the place... i don't really get what nc issue you're trying to point out
00:15:672 (1,2,3) - flow? ctrl g 1,2? already changed a bit from previous mod, i don't want it pointing in the direction of the next note since that would take away a lot of the impact of the second note
00:15:989 (3,4) - nc on each of them like did in next intervals? not sure what you're referring to, there is no comparable pattern in this section

02:25:494 (3,4,5,6,7,8,1) - this is some unreadable stuff right here... what? that's a really straightforward stream

02:30:648 - http://puu.sh/rvt3R/8a2861a46f.jpg this overlap is just idk... the circles above are gone before those below fade in so i don't see a problem with it

nice triangles
03:07:325 (2,3,1) - this flow is just bad, look at the angles youre using... don't really see a problem, it's pretty much a back and forth
05:05:219 (4,1) - ds here shud be bigger than 05:04:778 (2,3,4) - because slider>note flow sliderheads are pretty much the same as circles so this is fine especially as it's intended to be visually consistent
05:49:778 (2,3) - ds? o_o flow? changed to be consistent with other patterns
06:02:131 (1) - put it in the middle of the playfield? done

Overall i think this map is decent. You shud ask some bns to check it. that's what i'm going to try soon-ish since i have reached my arbitrary goal of 20 mods
But you shud make all these streams more consistent with proper angles inbetween the notes.
thank you as well
Foxy Grandpa
/meme

Hey im gonna mod cause i like the song and i wanna hop on the meme train lo

  • Thall
    1. eh, I'd personally bump the OD up a bit since this map seems really stream heavy, and note locking is kinda annoying :/
    2. 00:34:580 (1,2,1) - I'd completely stack this to put more emphasis on the second 1
    3. 00:38:805 (1,2,1) - ^
    4. 02:35:213 - holy monstrata
    5. 03:26:175 (1,2,3,1,2,3) - idk, seems weird the spacing jumps in the triangles even when theres really no change in the sounds.
    6. 04:40:293 (5,2) - can u space these out a tiny bit more for A E S T H E T I C S

      Honestly, I can't point out a lot. There's nothing that really stood out to me that either wasn't intentional or that was particularly wrong with the map. Although I'm not too huge on the whole idea of making it ugly on purpose, you pull it off in a way that it still feels neat. Unfortunately I don't really have the finger control nor the stamina to really play it ): but it looks really fun.

      I really hope to see this ranked in the future, best of luck zhuriel
Topic Starter
Zhuriel

FoxyGrandpa wrote:

/meme :mugtraces:

Hey im gonna mod cause i like the song and i wanna hop on the meme train lo

  • Thall
    1. eh, I'd personally bump the OD up a bit since this map seems really stream heavy, and note locking is kinda annoying :/
      was higher originally, to prevent notelock completely i'd have to use 9.5 i think which is far too high for 136bpm. leaving it at this for now
    2. 00:34:580 (1,2,1) - I'd completely stack this to put more emphasis on the second 1
    3. 00:38:805 (1,2,1) - ^
      not using stacks but i reduced the spacing
    4. 02:35:213 - holy monstrata

    5. 03:26:175 (1,2,3,1,2,3) - idk, seems weird the spacing jumps in the triangles even when theres really no change in the sounds.
      the spacing in these is almost perfectly constant?
    6. 04:40:293 (5,2) - can u space these out a tiny bit more for A E S T H E T I C S
      done

      Honestly, I can't point out a lot. There's nothing that really stood out to me that either wasn't intentional or that was particularly wrong with the map. Although I'm not too huge on the whole idea of making it ugly on purpose, you pull it off in a way that it still feels neat. Unfortunately I don't really have the finger control nor the stamina to really play it ): but it looks really fun.
      thanks man

      I really hope to see this ranked in the future, best of luck zhuriel
thanks for the mod, and sorry for taking so long to respond
gtfo
short ingame mod
2016-11-28 20:42 gtfo: 01:17:572 (1) - warum ist das 40%? :(
2016-11-28 20:44 Zhuriel: weil der cymbal hit imo sehr leicht ist
2016-11-28 20:44 Zhuriel: im vergleich zu dem danach
2016-11-28 20:44 gtfo: dann wollt ich noch sagen
2016-11-28 20:45 gtfo: 03:33:896 - https://puu.sh/sxvpA.jpg
2016-11-28 20:45 gtfo: sowas spielt sich vllt besser mit nem mute sliderend
2016-11-28 20:47 gtfo: 03:13:663 (3) - sollte der nicht ein besseres blanket bekommen
2016-11-28 20:47 gtfo: aka ein bisschen gegen links
2016-11-28 20:48 gtfo: 03:13:874 (4,5) - und wie der abstand 0.96?
2016-11-28 20:48 gtfo: but idk
2016-11-28 20:48 gtfo: ich kann nicht wirklich viel zu der map sagen
2016-11-28 20:48 gtfo: verdammt ugly
2016-11-28 20:48 Zhuriel: 03:34:006 (7) - der hat einen palmmuted djent auf dme tail
2016-11-28 20:48 gtfo: 03:15:776 (2) - vllt ein slider is sehr aggressiv
2016-11-28 20:48 Zhuriel: 03:13:663 (3) - improved
2016-11-28 20:49 Zhuriel: 03:13:874 (4,5) - not sure what you mean
2016-11-28 20:49 gtfo: das spacing zwichen 3 und 5 is 0.96
2016-11-28 20:50 gtfo: mach doch zwischen 2 und 3 auch 0.96
2016-11-28 20:50 gtfo: aber naja
2016-11-28 20:50 gtfo: 03:14:790 (2,3) - ein wenig schwer zum readen thp
2016-11-28 20:50 Zhuriel: 03:15:776 (2) - consitent zu 03:21:903 (4) -
2016-11-28 20:50 gtfo: jup consistent
2016-11-28 20:50 gtfo: würde beiden orten ein slider hinmachen
2016-11-28 20:51 Zhuriel: hmm
2016-11-28 20:51 Zhuriel: not sure
2016-11-28 20:51 gtfo: naja
2016-11-28 20:51 gtfo: deine map
2016-11-28 20:51 Zhuriel: 03:14:790 (2,3) - geht kaum besser zum readen
2016-11-28 20:51 Zhuriel: trust me, pattern #3 oder so
2016-11-28 20:52 gtfo: ein reverse slider ist wohl nicht zu finden in der ganzen map oder? :/
2016-11-28 20:53 gtfo: 03:18:945 (4,6) - sollte 6 ein blanket sein?
2016-11-28 20:53 gtfo: move some pixels den xd
2016-11-28 20:53 gtfo: if not ignore me xd
2016-11-28 20:53 gtfo: 03:19:473 (3,3) - wie auch hier
2016-11-28 20:53 gtfo: da isses clean
2016-11-28 20:53 Zhuriel: sollte ein overlap sein, fixed
2016-11-28 20:54 Zhuriel: 04:36:984 (4) - reverse slider
2016-11-28 20:54 gtfo: ja
2016-11-28 20:54 gtfo: ich mein
2016-11-28 20:54 gtfo: es würd dort nicht ins konzept passen oder?
2016-11-28 20:54 Zhuriel: ye
2016-11-28 20:55 gtfo: 03:14:790 (2,3) - reverse hier
2016-11-28 20:55 Zhuriel: triplet repeats hab ich nur bei längeren streams
2016-11-28 20:55 gtfo: 03:14:790 (2,3) - und 3 circles passt auch nicht?
2016-11-28 20:56 Zhuriel: 03:14:931 (3) - ist zu betont für slidertail imo
2016-11-28 20:56 Zhuriel: 3 circles ist evil mit acc
2016-11-28 20:56 Zhuriel: weil triplet offbeat because fuck you
2016-11-28 20:57 Zhuriel: 03:13:663 (3,4) - spacing changed btw
2016-11-28 20:57 gtfo: 03:20:635 (1,2) - is kinda 2 intense
2016-11-28 20:57 gtfo: 03:16:621 - auch intensiv auf nem end
2016-11-28 20:58 gtfo: just noticed something
2016-11-28 20:58 Zhuriel: made clickable
2016-11-28 20:58 gtfo: 03:16:621 -
2016-11-28 20:58 gtfo: da isn beat
2016-11-28 20:58 gtfo: map den doch
2016-11-28 20:59 Zhuriel: just did
2016-11-28 20:59 gtfo: sonst auch 2 slider
2016-11-28 20:59 gtfo: dann is das unbetonte aufem end
2016-11-28 21:00 gtfo: 03:29:925 (1,1,1,1) - xd
2016-11-28 21:00 gtfo: 03:35:220 (1,2) - warum is das son kleines spacing tho
2016-11-28 21:01 gtfo: is ziemlich intense
2016-11-28 21:01 gtfo: 03:39:956 - keine break?
2016-11-28 21:01 gtfo: naja im ganzen song sind keine breaks
2016-11-28 21:01 gtfo: kannst es auch lassen
2016-11-28 21:02 gtfo: als ne ergänzung zu der map könnteste sonst auch dort bei der ruhigen stelle richtig schöne slider machen
2016-11-28 21:02 gtfo: 03:42:720 (1) - 03:45:808 - slider
2016-11-28 21:03 gtfo: wär sicher anstrenged
2016-11-28 21:03 Zhuriel: nope, zu wenig sustained imo
2016-11-28 21:03 gtfo: würde aber das ganze interessanter machen
2016-11-28 21:03 Zhuriel: ich will den part nicht interessant
2016-11-28 21:03 gtfo: is aber ...
2016-11-28 21:04 gtfo: 40 sec boring .-.
2016-11-28 21:04 gtfo: du musst manchmal auch den spieler im kopf haben
2016-11-28 21:04 Zhuriel: 03:35:220 (1,2) - spacing fixed
2016-11-28 21:05 gtfo: 04:25:514 (3) - der hitsound kommt einmal vor ...?
2016-11-28 21:05 gtfo: 04:34:999 (7) - hier zb hört sichs gleich an
2016-11-28 21:05 gtfo: ich mein
2016-11-28 21:05 gtfo: einfach einmal??
2016-11-28 21:06 gtfo: 04:36:543 (2,3) - iwie offbeat
2016-11-28 21:06 Zhuriel: nice catch
2016-11-28 21:06 gtfo: die musik kommt vor den hitsounds
2016-11-28 21:07 gtfo: 04:47:131 (3) - der hier zb passt
2016-11-28 21:08 gtfo: 04:48:234 (2) - der hier wieder weird
2016-11-28 21:08 gtfo: idk
2016-11-28 21:08 gtfo: vllt is die musik auch nicht ganz im takt
2016-11-28 21:09 Zhuriel: ist nicht 100% quantized
2016-11-28 21:09 Zhuriel: siwht man vorallem in den ruhigen parts
2016-11-28 21:09 gtfo: 04:54:410 (5,6,4) - nicht so tolles blanket
2016-11-28 21:10 gtfo: würde den slider ganz wenig davon entfernen
2016-11-28 21:10 Zhuriel: fixed
2016-11-28 21:10 gtfo: 04:57:498 (1,2,1,4) - blankets
2016-11-28 21:10 gtfo: feel random
2016-11-28 21:10 gtfo: aber vlt hast du was gedacht dabei
2016-11-28 21:10 gtfo: naja
2016-11-28 21:11 gtfo: 04:57:498 (1,2) - die sind glaub weit genug voneinander entfernt zeitlich
2016-11-28 21:11 gtfo: dass du iein spacing nehmen kannst
2016-11-28 21:11 gtfo: holy shit
2016-11-28 21:11 gtfo: 05:01:028 (4,5,6,7) - ein gerader burst
2016-11-28 21:11 gtfo: wats rong with u? xd
2016-11-28 21:12 Zhuriel: ye fixed
2016-11-28 21:12 gtfo: but dayum
2016-11-28 21:12 gtfo: 05:15:366 (1) - they really ugly
2016-11-28 21:13 gtfo: 05:23:749 (1) - könnte man ein wenig gegen unten neigen
2016-11-28 21:13 gtfo: ich meine die sind iwiee 0.5 grad geneigt
2016-11-28 21:13 gtfo: warum dann nicht gerade grade?
2016-11-28 21:14 Zhuriel: handmade xd
2016-11-28 21:14 gtfo: 05:29:484 (1) - ich denke die musik würde den eher mit ctrl g supporten
2016-11-28 21:14 Zhuriel: kickslider zeigen immer vom nächsten object weg in der section
2016-11-28 21:15 gtfo: 05:47:793 (1) - sehr starker beat auf nem sliderend
2016-11-28 21:15 gtfo: 05:37:646 (2,3) - naja da leitet 2 zu 3
2016-11-28 21:15 Zhuriel: oh yeah den hab ich vorher shon mal fixed
2016-11-28 21:15 gtfo: 05:42:940 (2,3) - same
2016-11-28 21:16 gtfo: 02:50:423 (3,3,3) - overlaps o/
2016-11-28 21:17 gtfo: obwohl die ganze section is really weird mit overlaps
2016-11-28 21:17 Zhuriel: cause literally scaled rotated triangles
2016-11-28 21:17 gtfo: 02:52:114 (2,2,2,2,1,2) - obwohls schon hella weird is
2016-11-28 21:18 gtfo: 02:55:494 (1,3,6) - finde ich unangenehm wegen dem default stacking und dann plötzlich keines mehr
2016-11-28 21:18 gtfo: 03:01:269 (2,3) - der wäre dann auch 4 circles oder?
2016-11-28 21:19 gtfo: oder was auch immer du vorher gemacht hast
2016-11-28 21:19 gtfo: 03:14:790 (2,3) - same as here
2016-11-28 21:19 Zhuriel: 02:55:494 (1,3,6) - manual stacked
2016-11-28 21:19 gtfo: besser
2016-11-28 21:19 Zhuriel: 03:14:790 (2,3) - sind nur 3 hits das de jok
2016-11-28 21:20 gtfo: nope
2016-11-28 21:20 gtfo: hör auf 50%
2016-11-28 21:20 gtfo: und delete mal die pattern
2016-11-28 21:20 gtfo: da is einer
2016-11-28 21:20 gtfo: 03:15:001 -
2016-11-28 21:20 gtfo: da
2016-11-28 21:21 gtfo: holy mein gehirn tut weh von der musik
2016-11-28 21:21 Zhuriel: das sind palmmute noises
2016-11-28 21:21 Zhuriel: not actual notes
2016-11-28 21:22 gtfo: 03:14:790 (2,3) - slider slider würde trotzdem passen
2016-11-28 21:22 Zhuriel: btw wenn do fertig bist post log to forum for kudosu
2016-11-28 21:22 gtfo: danks
2016-11-28 21:22 gtfo: was letztes
2016-11-28 21:22 Zhuriel: still no actual notes to map there
2016-11-28 21:23 gtfo: 03:20:635 (1,2) - 2 intense
2016-11-28 21:23 Zhuriel: hm
2016-11-28 21:23 Zhuriel: suggestions on what to change?
2016-11-28 21:23 gtfo: naja schwer weil ja der ganze flow darauf beruht :/
2016-11-28 21:25 gtfo: 03:20:635 - https://puu.sh/sxy4c.jpg
2016-11-28 21:25 gtfo: ?
2016-11-28 21:26 gtfo: höre eben nur hier 03:20:635 - und 03:20:741 - hier ein clickbarer beat
Spaghetti
Hello! I was supposed to mod this beatmap, but it seems to lack sufficient enough quality for me to be able to mod it. So instead of modding it, I'll offer you my services in-game to help show you what you can do for future maps and guide you to the right direction.

Sorry if this is disappointing by any means, I want to be of actual help to you! PM me in-game any time and I'll do my best to assist you.
greenhue
I think this map has some AMAZING mapping but there are a few minuscule details that i would change.

Sliders: Sliders like the one at 00:54:650 are rough and make the map a little bit less smooth. (although they do fit pretty well with the style)

Other Details I feel that there could be a few more sliders in here (02:35:212) , but it definitely works with the map

Overall, this is a wonderful map with a unique style!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply