forum

Camellia - Break The Silence

posted
Total Posts
7
Topic Starter
Zaiten
This beatmap was submitted using in-game submission on Friday, December 21, 2018 at 9:32:23 PM

Artist: Camellia
Title: Break The Silence
Tags: breakcore artcore kamelcamellia cametek insane inflame
BPM: 220
Filesize: 7935kb
Play Time: 04:51
Difficulties Available:
  1. murmur. (7.01 stars, 1660 notes)
Download: Camellia - Break The Silence
Information: Scores/Beatmap Listing
---------------
Reworked, hitsounded. Tried to leave some stuff in there from the old one.

Old diff here.

Thank you grumd for my first real guidance.
XII
Really cool, hope this get some recognition! Are you gonna hitsound the map? :o
Topic Starter
Zaiten
Will certainly try in the upcoming days, thanks for the kind words :)
XHPLAYER[_]
Are you going to try to see to this being ranked?
Topic Starter
Zaiten
One day, maybe :)
Kazejin
Wtf this map is amazing!
grumd
00:03:183 (6) - this sliders starts nowhere. the strange sound in the background is here 00:03:160 -
but i would suggest to remove the slider and only add a circle at the piano sound here 00:03:388 -
00:06:524 (3,4) - spacing problem. the movement speed here 00:05:842 (1,2,3) - is very fast, but it suddenly stops before this slider 00:06:797 (4) -
you should keep around the same speed for the best flow: http://i.imgur.com/OJGBOrs.png
for example like that, you can place the long slider farther
00:10:206 (1,2,3,4) - this stack doesn't fit the rest of the map. earlier you didn't make it, and now the music is exactly the same, it doesn't change. so your map's mood and speed should also not change. don't make a stack here, use similar patterns as before
00:10:615 (4,5) - place them farther again (0.3x is very low)
00:14:842 (2,3) - don't stack it (again)
00:18:797 - this note is very loud in the music, it's the highest pitched note here. it should not be placed on a slider end (you don't click it). you'll want to emphasize it and make the player click on it, so it's better to replace 00:18:660 (4) - with two circles
00:19:751 (4,1) - these are too close to each other, again you ruin the pace, the speed. place them farther
00:23:706 (3,4) - this is a bad rhythm. use the same rhythm as you used in the previous pattern: 00:20:024 (1,2,1) -
start these repeating sliders here 00:23:842 -
00:32:569 - add a note here
00:35:567 - you have the start of a section here (big white tick, downbeat). this is a rhythmically important position. rhythm theory says it's generally a start of any action you want to do in a section. so basically correct rhythm here would be this:
00:35:297 (1) - this slider will end here 00:35:499 -
and a new 1/4 slider will be added here 00:35:567 -
https://osu.ppy.sh/ss/5481257
00:39:592 (5) - remove this note and maybe add a note here 00:39:522 -
00:41:295 - you should clearly add a note here
and end this slider 00:41:024 (2) - here 00:41:158 -
00:42:181 - you can hear a note in the music here, try this rhythm: http://i.imgur.com/UtR2kHG.png
00:47:297 (1,2,1,2,1,2) - these objects are all too close, you should spread this out a bit
00:50:772 - maybe you would want to map this stream too (as you did before)
00:55:476 - add a note here and here 00:59:840 -
01:10:206 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - this is honestly too cluttered. you try to place it all in one place, but the music suggests you to spread out. it enriches etc. make this pattern more free.
01:17:433 (6,7) - this is a very huge jump which is very hard to do.
when you map complicated patterns, pay attention to the distance snapping and/or time-distance equality rule. don't make too fast jumps at fast rhythms (1/4) and don't make huge pauses and anti-jumps (0.3x spacing) when it's not intended or needed
01:25:069 (3,1,2) - this pattern is a bad flow. player makes a fast jump to 01:25:342 (1) - and then a stack makes him stop suddenly which doesn't fit the music and the map pace. something like this would be a lot better http://i.imgur.com/DkcrmFk.png
01:30:660 (9) - this slider is very much hidden under the previous stream, maybe move it a bit?
01:39:388 (7,1,2) - the physical distance between them is the same, but the time between them is different, this is a bad spacing. if the time is bigger, the real distance should be bigger too. kinda like that for example http://i.imgur.com/sj8Lpov.png
01:41:160 (3,4,5) - this would be better as a usual 1/4 stream. these 1/8 sliders are not really needed
01:41:704 - there's a clear note here, end the slider here
01:43:478 (5,6,7,8) - this rhythm is actually wrong. starting that long slider at the blue tick is a bad idea. music has no sound there and it's hard to play
try this instead http://i.imgur.com/8sUxq0J.png
01:47:295 - after this point, you should try to make this part easier. the music is very calm. you can hear the background breakcore, but it's really subtle. this part would be better if made easier
02:14:569 (1,2) - these two are too close to each other, spread them out
02:16:342 (2,3,4,1) - try to place both of these short sliders near the next circle. distance between them in time is 1/4, so they should be close enough to hit that. maybe like that http://i.imgur.com/l2MLnhV.png
02:20:569 (5,6,1) - this part in the music is so intense that it would be better to replace the sliders with a stream
02:34:206 - very loud sound here, add a note pls
02:57:933 (5,6,7,8,1) - this part is a bit ugly, try to make this stream smooth
03:33:115 - the part BEFORE this was 90% randomly placed sadly. it's really random and nonsense. it follows the rhythm pretty well, but the placement is poorly done and makes no real sense. stream spacing is inconsitent, slider directions are strange etc. watch ktgster's maps to see how structured maps look like
04:09:047 (6,1,2,3,4) - 04:11:433 (1,2,1,2) - instead of doubles, try to use this rhythm: http://i.imgur.com/RKlM0OR.png
it's a lot easier and fun to play, doubles almost always suck
04:20:842 (1,1,1,1,1,1,1) - this is VERY cluttered and unreadable. use 1/3 repeating sliders for this
04:21:524 (2,1,2,1) - same as before, this is 1/4 jumps, very hard

a lot of suggestions here are pretty general and are aimed at your own understanding of the mapping process. this is more about showing examples of what you do wrong than pointing out all the exact problems you have. your problem is often in the whole map, and a lot of stuff can be fixed on your own after you read this mod and reevaluate your opinion about how to map this. anyway, this is just a food for your thought and improvement. i can see a lot of potential here. good luck
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply