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Ocelot - YUKARI [Taiko]

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Topic Starter
bank78952

[R] wrote:

yo

i'm not good with timing but the offset i guess wrong, for a while try to move offset 1/8 backward
do this suggest after done with my mod xD offset are fine for me maybe i should request for timing check later XD

[Muzukashii]
00:10:527 (23,24,25) - just make a simple kkk i guess fix
00:14:492 - delete ? to give a break you mean 00:14:363 - ? ok fix
00:52:251 - add note, seeing 00:51:906 - have a note feels akward if here empty fix
01:03:285 - add kat ? fix
01:55:613 - add kat ? fix

maybe just that from me
Good Luck
Thanks :3
Betsuto
เป็นแค่ม้อดกาก ๆ :v ... จะแก้หรือไม่แก้ก็ได้นะ เราม้อดมือใหม่ (แถมละมือมาหลายเดือนแล้วด้วย)
mod
[Kantan]
00:46:949 (46,47,48) - ทำให้ตรงนี้มีเสียง Clap ด้วยน่าจะดี
01:28:328 (119) - ทำให้เป็นสีแดงใหญ่น่าจะเข้ากว่า

[Frontier's Futsuu]
00:03:156 (8,9) - Ctrl + G น่าจะเข้ากว่า
00:25:570 (12) - clap
00:30:053 (27,28,29) - 3 โน๊ตนี้ สลับสีกันน่าจะโอเคกว่า
00:35:915 (44,45) - Ctrl + G
00:40:742 (58) - clap
01:40:053 - เพิ่มโน๊ตซักตัว

[Muzukashii]
รู้สึกว่ามันรัวยากไปสำหรับ Muzu เอาโน๊ตรัวออกซักหน่อยน่าจะดี

Oni กับ Inner เราม้อดไม่เป็นนะ ; w ;
Topic Starter
bank78952

Betsuto wrote:

เป็นแค่ม้อดกาก ๆ :v ... จะแก้หรือไม่แก้ก็ได้นะ เราม้อดมือใหม่ (แถมละมือมาหลายเดือนแล้วด้วย)
mod
[Kantan]
00:46:949 (46,47,48) - ทำให้ตรงนี้มีเสียง Clap ด้วยน่าจะดี d..k..d เข้ากว่าอะนาย :v
01:28:328 (119) - ทำให้เป็นสีแดงใหญ่น่าจะเข้ากว่า โอเค

[Muzukashii]
รู้สึกว่ามันรัวยากไปสำหรับ Muzu เอาโน๊ตรัวออกซักหน่อยน่าจะดี ไม่หร้อก คนเล่นเดี๋ยวนี้เถื่อนจะตาย :v

Oni กับ Inner เราม้อดไม่เป็นนะ ; w ;
ใจแจ้ :V
Topic Starter
bank78952
*Note* I have permission from frontier to check and fix this

[R] wrote:

yo

i'm not good with timing but the offset i guess wrong, for a while try to move offset 1/8 backward
do this suggest after done with my mod xD

[Futsuu]
00:04:147 (10,11,12,13) - delete this, no specific sound there ok
00:07:596 (18,19,20) - can change to kdk kkd are fine and make futsuu easier
00:08:630 - or this 00:08:975 - change to kat, they have different pitch fix

00:12:251 - delete this to give a bit break for 00:12:768 (7,8,9,10) - fix
00:13:630 - delete fix
00:15:010 - delete fix
00:15:872 - change kat i del 2 note it make futsuu more easier for newbie

00:40:699 - change kat ? make not monotoune fix
00:49:147 - delete and 00:49:492 - add don, 1/3 sound are in this part fix
01:11:216 - move 01:11:389 - for better structure fix

01:13:630 - add don ? no
01:14:147 - change kat and delete 01:14:320 - fix
01:16:734 - move 01:16:906 - fix
01:27:940 - change kat to emphasize next note fix

01:30:354 - or 01:31:389 - delete to give a break 01:30:009 - is better

maybe just that from me
Good Luck
เบส
[Frontier's Futsuu]
00:03:156 (8,9) - Ctrl + G น่าจะเข้ากว่า dkd มันเหมาะกว่าอะนาย
00:25:570 (12) - clap k
00:30:053 (27,28,29) - 3 โน๊ตนี้ สลับสีกันน่าจะโอเคกว่า kd...k สินะ
00:35:915 (44,45) - Ctrl + G fix
00:40:742 (58) - clap แก้แล้ว จาก mod ที่แล้ว
01:40:053 - เพิ่มโน๊ตซักตัว kkd
มาแก้แทนช็อค
- Frontier -
Good mapper and good GD ;w;
I look so worthless for this map :o

- Frontier - wrote:

ใส่ "function phantom" ใน Tags ด้วย
ถ้าแมพเสร็จเมื่อไหร่บอกด้วย จะมามอด
no kds
^ Plzzzzzzzz ใส่เข้าไปหน่อย

ใส่แท็ค "shockolatte" (ชื่อเก่าเรา) ใส่ไปด้วยนะ ;)
Ayyri
Hello~

NM. from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

Kantan
00:11:087 (18) - Change to D. There's a finish sound in the background.
01:15:915 (96) - Change to D. You followed the finish sound with the K's before. So you should also do it here.
01:43:501 (146) - ^
01:48:328 (155) - ^
01:50:397 (159) - ^ K
01:51:777 (161) - ^ K
01:53:156 (164) - ^ K
01:53:846 (165) - ^ K
01:54:535 (166) - ^ K

There's kind of like a star gap between your Oni and Inner
DeletedUser_6637817
M4M, ill not mod, ill review spread so you dont have problems later on.

EDIT: RANT ALERT >W<

Spread
Im a bit worried about this spread constellation tbh. Here i go:
The Kantan uses 1/1 that is very good in the spread together with the Futsuu.
Expect for the Kiai. Which is supposed to be a very Heavy part in the song, so i suggest you build some more 1/1 in the Kiai on Kantan, and on an other note, the 1st Kantan Kiai is mapped without any breaks AT ALL. That poses quite a bit of a problem to exhaust the player with a 30 sec long chain of notes without any 1/4. My Suggestion, You should try to pump up some 1/1 in the 1st kiai and try to put some breaks there.
Now to the Futsuu. Its dense, very, very dense for a futsuu, so the muzukashii must have quite equal parts of 1/4 to back it up, no? Yes, right, but appearantly the Muzukashii has ddk, which is a very wild move to map onto a muzukashii tbh. You should NEVER confuse a difficulty spike with density, for example, 4 ddd's are NOT equal to a ddk for that matter, a ddk would be more equivalent to a choking hazard. ddk is also very less expected from players so sticking with monochrome ddd and kkk is probably your best choice, just make about as dense in 1/4 as the Futsuu is dense in 1/2. But what about the 1/3?Ok, so 01:14:880 (249,250,251,252) - this thing is REALLY offsetting, i mean REALLY offsetting, muzukashii players expect 1/2 and 1/4 mostly when they are browsing their maps, and if they come across your map, they will wonder 'WTF how do i play that, do i Alternate or do i singletap, and why are there mutliple colors?!' My point is its controversial, and will probably make the player go wild, either you can make it a dddd, or just treat it as a 1/1 gap altogether.
01:20:742 (277,278,279,280,281,282,283) - also consider making this a 1/1 tapping because:
Muzukashii should rarely contain 1/3 patterns, and by that i mean only use them if its neccessary and fits the music.
Muzukashii's even rarer, contain patterns with 5 notes.
Combine those 2 facts, and youve got a serious hot potato on your hands.
My suggestion: Nerf 1/3 a bit, put a tad more monochrome triplets, remove any ddk/kkd, as those are pretty controversial.
Now to the gap between Oni and Muzukashii.
If you decided to upgrade the muzukashii a little bit and remove the cheap 1/3, i think the oni could use some 1/4 buffing too.
Inner Oni is NOT of concern because it doesnt have to fit into spread at all.

Nep out.

Conclusion: Spreads gotta get fixed.
Topic Starter
bank78952

Ayyri wrote:

Hello~

NM. from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

Kantan
00:11:087 (18) - Change to D. There's a finish sound in the background. d are fine :3
01:15:915 (96) - Change to D. You followed the finish sound with the K's before. So you should also do it here. fix
01:43:501 (146) - ^ ^
01:48:328 (155) - ^ ^
01:50:397 (159) - ^ K ^
01:51:777 (161) - ^ K ^
01:53:156 (164) - ^ K ^
01:53:846 (165) - ^ K ^
01:54:535 (166) - ^ K ^

There's kind of like a star gap between your Oni and Inner
ty :3
Topic Starter
bank78952

Nepuri wrote:

M4M, ill not mod, ill review spread so you dont have problems later on.

EDIT: RANT ALERT >W<

Spread
Im a bit worried about this spread constellation tbh. Here i go:
The Kantan uses 1/1 that is very good in the spread together with the Futsuu.
Expect for the Kiai. Which is supposed to be a very Heavy part in the song, so i suggest you build some more 1/1 in the Kiai on Kantan, and on an other note, the 1st Kantan Kiai is mapped without any breaks AT ALL. That poses quite a bit of a problem to exhaust the player with a 30 sec long chain of notes without any 1/4. My Suggestion, You should try to pump up some 1/1 in the 1st kiai and try to put some breaks there.
Now to the Futsuu. Its dense, very, very dense for a futsuu, so the muzukashii must have quite equal parts of 1/4 to back it up, no? Yes, right, but appearantly the Muzukashii has ddk, which is a very wild move to map onto a muzukashii tbh. You should NEVER confuse a difficulty spike with density, for example, 4 ddd's are NOT equal to a ddk for that matter, a ddk would be more equivalent to a choking hazard. ddk is also very less expected from players so sticking with monochrome ddd and kkk is probably your best choice, just make about as dense in 1/4 as the Futsuu is dense in 1/2. But what about the 1/3?Ok, so 01:14:880 (249,250,251,252) - this thing is REALLY offsetting, i mean REALLY offsetting, muzukashii players expect 1/2 and 1/4 mostly when they are browsing their maps, and if they come across your map, they will wonder 'WTF how do i play that, do i Alternate or do i singletap, and why are there mutliple colors?!' My point is its controversial, and will probably make the player go wild, either you can make it a dddd, or just treat it as a 1/1 gap altogether.
01:20:742 (277,278,279,280,281,282,283) - also consider making this a 1/1 tapping because:
Muzukashii should rarely contain 1/3 patterns, and by that i mean only use them if its neccessary and fits the music.
Muzukashii's even rarer, contain patterns with 5 notes.
Combine those 2 facts, and youve got a serious hot potato on your hands.
My suggestion: Nerf 1/3 a bit, put a tad more monochrome triplets, remove any ddk/kkd, as those are pretty controversial.
Now to the gap between Oni and Muzukashii.
If you decided to upgrade the muzukashii a little bit and remove the cheap 1/3, i think the oni could use some 1/4 buffing too.
Inner Oni is NOT of concern because it doesnt have to fit into spread at all.

Nep out.

Conclusion: Spreads gotta get fixed.
reply about diff
Kantan = my kantan in kiai are still easy in everymaps that why i need some mods
Futsuu = blame frontier i helped him to fix and he's newbie mapper
Muzukashii = i know about 1/3 and i fix about 1/3 now
Oni = 01:14:880 - 01:15:225 - are 1/3 01:20:742 - 01:21:777 - are 1/3 too i can't force it to 1/4
Inner = idk D:
Skylish
Hi, from my taiko queue. I am back in modding now :D .

[General]

> Fix BG size. We use 1366x768, not 1024x768. If the figure is too bad after diminishment, please use another photo with higher resolution.

> Uncheck ALL widescreen boxes if you are not going to insert a storyboard.

>OD/ HP settings:
- Kantan: 2/7
- Futsuu: 3/6
- Muzukashii: 4/5
- Oni: 5~6 for both

> Speaking of difficulty spread, I would say that Oni should be blamed. Basically Ocelot's song has a large SR gap due to the genre (d&b), Futsuu with SR=2.47 is acceptable for me.

> The last green timing point at 01:58:630 - is kinda useless because the majority of players have already finished the spinner. You may remove it or shift it to an earlier timing.

[Frontier's Futsuu]

> Check the notice in OD/ HP settings.

> At the introduction part, you should decrease the overall note density because a better layer management is expected. You can see that the density of the introduction part is even denser than the first phase.

- 00:01:259 (3) - remove it to make the pattern simplier.
- Remove all note located at the centre in the triplets with beat 1/2. They are not necessary right now.
- 00:12:984 (7) - remove it.
- The last bunch of notes are fine due to an end of introduction.

> 00:22:639 - delete this note, this note stand out from other similar repeated phases.

> 00:24:535 (10) - / 00:24:880 (11) - ctrl+G, matching the pitches

> 00:23:673 (7) - shift it to 00:24:018 - and change to d, the pattern looks better and slightly decreases note density.

> 00:26:949 (16,17,18,19) - this pattern is strange. The first three notes can match the vocal while the last two can not cover all vocal. You can shift 00:27:121 (17) - to 00:26:777 - and change to k. As a result, you can only leave the vocal alone and match the sfx quite well. If you want to have a rich ending, then this change may not suit your style.

> 00:30:915 -/ 00:31:604 - d can be added at these timings to match emphasize the drum kick. OR, if you want to do so in the upcoming phase, you can just leave k for this phase temporarily. (See the suggestion at 00:36:432 - )

> 00:36:432 - add d, because you also added d at 00:37:121 (50) -

> 00:40:570 (62) - d can be added according to your style. (similar case in 00:23:846 (7,8,9) - )

> 00:43:328 (71) - change to d? too many k will make the effect of division of layers weakens.

> 00:50:742 - add d , while add k at 00:50:915 - . You start increasing the note density at 00:49:708 (85) - and you should not miss the vocal part I mentioned.

> 01:14:018 - add k here, the highest pitches of the sfx should be not be interrupted with a blank.

> 01:18:501 - add k, you started 01:06:949 (130,131,132,133,134,135) - with a quite dense pattern and there is no reason you should leave it a blank.

> 01:29:190 (206) - shift it to 01:29:535 - and change to k, better pattern is formed.

> 01:34:708 (224) - shift it to 01:35:053 - and change to d, meanwhile, change 01:35:225 (226) - to k, better pattern is formed again.

> 01:43:328 - d can be added here according to your style.

[Muzukashii]

> Do you think that the introduction is too heavy comparing to the other parts? If you do, please reduce the density in the introduction part.

> 00:09:018 (19) - change to k considering the pitch? d is also fine though.

> 00:12:466 (33) - change to d, the pitch of xylophone at 00:12:121 (32) - is higher than that of 00:12:466 (33) - .

> 00:15:397 (49,50,51,52,53,54) - these polychrome triplets would be blamed so harshly by the BNs. Two consecutive triplets are killing with polychrome. Man.... At least changing them to ddd kkk.

> 01:00:915 - add d to match the pattern you were following to.

> 01:07:811 (215,216,217,218,219,220) - / 01:09:363 (222,223,224,225,226,227) - / ... triplets can be added here to balance the note spread comparing with Futsuu.

> 01:14:995 (251) - change to d to reduce the difficulty of reading the notes by the player. It is just the same principle of using monochrome triplet.

> 01:32:984 (336) - shift it to 01:33:156 - to match the BGM.

> The second Kiai is too easy!!!
- 01:41:432 (367) - try this?
- There are lots more potential triplets can be made!!!

[Oni]

> 00:09:018 (20) - same thing in Muzu. Change to k?

> 00:10:397 (23) - try this?

> 00:48:501 (163,164,165,166) - off-track notes. You can see that the pattern in Muzu in the same timing is clean and clear. Try to map Oni with that basis?

> 01:22:121 (343) - try this? (beat 1/6)


> 01:55:570 (539,540) - use kkk , considering the pattern in Muzukashii

That's it. I think there are limitations in rising the SR in Oni. However, in terms of notes spread, the difficulties should be fine.
I hope my mod is helpful~ :D
Topic Starter
bank78952

Skylish wrote:

Hi, from my taiko queue. I am back in modding now :D .

[General]

> Fix BG size. We use 1366x768, not 1024x768. If the figure is too bad after diminishment, please use another photo with higher resolution. >i'll find new bg (for replace this bg)<

> Uncheck ALL widescreen boxes if you are not going to insert a storyboard. >okay<

>OD/ HP settings:
- Kantan: 2/7
- Futsuu: 3/6
- Muzukashii: 4/5
- Oni: 5~6 for both >ok i'll fixed it<

> Speaking of difficulty spread, I would say that Oni should be blamed. Basically Ocelot's song has a large SR gap due to the genre (d&b), Futsuu with SR=2.47 is acceptable for me. >im still helping about futsuu<

> The last green timing point at 01:58:630 - is kinda useless because the majority of players have already finished the spinner. You may remove it or shift it to an earlier timing. >i use only make volume lower<

[Muzukashii]

> Do you think that the introduction is too heavy comparing to the other parts? If you do, please reduce the density in the introduction part.

> 00:09:018 (19) - change to k considering the pitch? d is also fine though. >fix<

> 00:12:466 (33) - change to d, the pitch of xylophone at 00:12:121 (32) - is higher than that of 00:12:466 (33) - . >fix<

> 00:15:397 (49,50,51,52,53,54) - these polychrome triplets would be blamed so harshly by the BNs. Two consecutive triplets are killing with polychrome. Man.... At least changing them to ddd kkk. >fix<

> 01:00:915 - add d to match the pattern you were following to. >umm no>

> 01:07:811 (215,216,217,218,219,220) - / 01:09:363 (222,223,224,225,226,227) - / ... triplets can be added here to balance the note spread comparing with Futsuu. >fix<

> 01:14:995 (251) - change to d to reduce the difficulty of reading the notes by the player. It is just the same principle of using monochrome triplet. >fix<

> 01:32:984 (336) - shift it to 01:33:156 - to match the BGM. >fix<

> The second Kiai is too easy!!!
- 01:41:432 (367) - try this?
- There are lots more potential triplets can be made!!! i fixed some triplets :3

[Oni]

> 00:09:018 (20) - same thing in Muzu. Change to k? >fix<

> 00:10:397 (23) - try this? >fix<

> 00:48:501 (163,164,165,166) - off-track notes. You can see that the pattern in Muzu in the same timing is clean and clear. Try to map Oni with that basis? >fix<

> 01:22:121 (343) - try this? (beat 1/6) >fix<


> 01:55:570 (539,540) - use kkk , considering the pattern in Muzukashii >fix<

That's it. I think there are limitations in rising the SR in Oni. However, in terms of notes spread, the difficulties should be fine.
I hope my mod is helpful~ :D
yeah im still fixing about spread
thanks
- Frontier -

Skylish wrote:

Hi, from my taiko queue. I am back in modding now :D .

[General]

> Uncheck ALL widescreen boxes if you are not going to insert a storyboard. ✔

>OD/ HP settings:
- Futsuu: 3/6 ✔

> Speaking of difficulty spread, I would say that Oni should be blamed. Basically Ocelot's song has a large SR gap due to the genre (d&b), Futsuu with SR=2.47 is acceptable for me. ✔

> The last green timing point at 01:58:630 - is kinda useless because the majority of players have already finished the spinner. You may remove it or shift it to an earlier timing. Give it to bank

[Frontier's Futsuu]

> Check the notice in OD/ HP settings. ✔

> At the introduction part, you should decrease the overall note density because a better layer management is expected. You can see that the density of the introduction part is even denser than the first phase.

- 00:01:259 (3) - remove it to make the pattern simplier. ✔
- Remove all note located at the centre in the triplets with beat 1/2. They are not necessary right now. ✔
- 00:12:984 (7) - remove it. ✔
- The last bunch of notes are fine due to an end of introduction.

> 00:22:639 - delete this note, this note stand out from other similar repeated phases.✔

> 00:24:535 (10) - / 00:24:880 (11) - ctrl+G, matching the pitches ✔

> 00:23:673 (7) - shift it to 00:24:018 - and change to d, the pattern looks better and slightly decreases note density. ✔

> 00:26:949 (16,17,18,19) - this pattern is strange. The first three notes can match the vocal while the last two can not cover all vocal. You can shift 00:27:121 (17) - to 00:26:777 - and change to k. As a result, you can only leave the vocal alone and match the sfx quite well. If you want to have a rich ending, then this change may not suit your style. ✔

> 00:30:915 -/ 00:31:604 - d can be added at these timings to match emphasize the drum kick. OR, if you want to do so in the upcoming phase, you can just leave k for this phase temporarily. (See the suggestion at 00:36:432 - ) ✔

> 00:36:432 - add d, because you also added d at 00:37:121 (50) - ✔

> 00:40:570 (62) - d can be added according to your style. (similar case in 00:23:846 (7,8,9) - ) Well i think dkd is better lmao

> 00:43:328 (71) - change to d? too many k will make the effect of division of layers weakens. ✔

> 00:50:742 - add d , while add k at 00:50:915 - . You start increasing the note density at 00:49:708 (85) - and you should not miss the vocal part I mentioned. I make ddk

> 01:14:018 - add k here, the highest pitches of the sfx should be not be interrupted with a blank. ✔

> 01:18:501 - add k, you started 01:06:949 (130,131,132,133,134,135) - with a quite dense pattern and there is no reason you should leave it a blank. ✔

> 01:29:190 (206) - shift it to 01:29:535 - and change to k, better pattern is formed. ✔

> 01:34:708 (224) - shift it to 01:35:053 - and change to d, meanwhile, change 01:35:225 (226) - to k, better pattern is formed again. ✔

> 01:43:328 - d can be added here according to your style. ✔

I hope my mod is helpful~ :D Thx
I'm bad at mapping
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 22121
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:YUKARI
TitleUnicode:YUKARI
Artist:Ocelot
ArtistUnicode:Ocelot
Creator:bank78952
Version:Frontier's Futsuu
Source:CROSSxBEATS
Tags:Drumstep Oriental - Frontier - Backfire
BeatmapID:970116
BeatmapSetID:452016

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
53,344.827586206897,4,1,0,80,1,0
66259,-100,4,1,0,80,0,1
86949,-100,4,1,0,80,0,0
99363,-100,4,1,0,80,0,1
110397,-100,4,1,0,80,0,0
118630,-100,4,1,0,5,0,0


[HitObjects]
256,192,53,5,8,0:0:0:0:
256,192,1087,1,8,0:0:0:0:
256,192,1432,1,0,0:0:0:0:
256,192,2121,1,8,0:0:0:0:
256,192,2466,1,8,0:0:0:0:
256,192,2811,1,0,0:0:0:0:
256,192,3156,1,8,0:0:0:0:
256,192,3501,1,0,0:0:0:0:
256,192,5570,1,0,0:0:0:0:
256,192,6604,1,8,0:0:0:0:
256,192,6949,1,0,0:0:0:0:
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ayomikasa
NM from me
NB: Pictures are the results of modding

Kantan
1. 01:41:777 (143,144) - Swap color

2. 01:53:846 (165) - Change to don

Frontier's Futsuu
Good diff!

Muzukashii
Already great!

Oni
1. 00:38:673 (110) - Change to katsu

2. 01:55:484 - Add don

Backfire's Inner Oni
1. 01:04:880 (282,283,284,285,286,287,288,289,290,291,292,293,294) - How about this stream?

NB: Mind reducing the 1/6? I think the 1/6 are too many

Done,Great Job doing this map
Good Luck!
Topic Starter
bank78952

Ayomi wrote:

NM from me
NB: Pictures are the results of modding

Kantan
1. 01:41:777 (143,144) - Swap color

2. 01:53:846 (165) - Change to don


all fixed

Oni
1. 00:38:673 (110) - Change to katsu follow vocal here not change

2. 01:55:484 - Add don fix

Done,Great Job doing this map
Good Luck!
Thanks
Backfire
I think it's fine thanks though buddy :)
ZTH
Hello~ From my mod queue.

General

  1. Difficulty spread is really questionable. See respective diffs below.

Backfire's Inner Oni

  1. SV is bugged. Go to your notepad and change 'SliderMultiplier' from 1.40399990653992 to 1.4.
  2. 00:03:501 (9) - Slider end is not snapped (according to the aimod).
  3. 00:16:087 (70) - change to k to be consistent with 00:13:328 (47) (and also sounds better).
  4. 00:27:639 (51,52) - Ctrl + g. Note 51 seems to have higher vocal pitch along with the bg instrument so k serves better.
  5. 00:34:018 to 00:35:225 -Personally, the current don/kat usage in these 1/6 is a bit awkward. I would experiment the image below as those kats emphasize more on vocals and snares.
  6. 00:37:035 (137) - delete? Feels a bit forced to put a note here. (Plus, deleting it gets you a consistent pattern, which adds some flow)
  7. 00:41:432 (174,175,176,177) - change to ddkk? dkkk sounds really overwhelming.
  8. 01:06:259 (295, 301) and 01:17:294 (392, 400) - The first pattern is a long 1/6, but in the second pattern, you used a two quad 1/6 (which is inconsistent and random). You have two options here. Change the first pattern to a quad 1/6 or change the second pattern to a long 1/6 so that both of the patterns are consistent (I prefer the latter for more diversity on patterns).
  9. 01:20:311 (419) - Really minor but since this is the only pattern in the whole song that has a mono 1/4+1/6, change to k to be consistent with 1/6 patterning?
  10. 01:32:466 (524) - change to d (and maybe put 01:32:294 (522) as k). You put d on every 4/1 white tick so just being consistent with that.

Oni

  1. 00:15:053 (58,59) - Ctrl + g. Seems less overwhelming and flows better.
  2. 00:35:397 (87,88) - Ctrl + g. Note 88 serves better as k due to vocals and buzz (hi-hat?) effect.
  3. 01:02:725 (225) - This 1/4 feels out of place, considering the song is still in the calm nature. Would delete this note to have a smooth and consistent 1/2 flow.

Muzukashii

  1. This diff is a bit on the harder side, but still on the acceptable range.
  2. 00:22:121 to 00:44:190 - A bit nitpicky, but I feel like the triplets should be spread out evenly for better consistency. The image shows the bookmarked triplets and you can see the long empty rectangle in there. . So instead of putting a triplet at 00:31:690, add a k at 00:37:208 (78) (and change 00:37:121 (77) to k) for a better triplet spread.
  3. 01:21:777 to 01:26:949 - No triplet? Pretty much the same reason as above. (Make sure not to add too many triplets, as this difficulty is already on the harder side)

Frontier's Futsuu

  1. A bit concerned since this is probably one of the most dense futsuu I have ever seen ( the last kiai doesn't even have 2/1 breaks) and BNs might not accept it. Don't count on me as I am not experienced when it comes to difficulty spread but be sure to find someone about it. Will just skim through this diff.
  2. 00:18:328 to 00:19:708 - Not a fan of those 1/2 triplets, as they feel independent to the song. Try something similar below (can be a bit repetitive, but at least it follows the song nicely):
  3. 00:33:846 (38,39) and 00:39:363 (55,56) - Might want to ctrl + g to be consistent with the earlier section (such as 00:22:811 (3,4) and 00:28:328 (20,21)).

Kantan

  1. Again, quite dense for kantan as there are no 4/1 breaks (and very, very few 3/1 breaks). Also, the note density seems to be the same throughout the whole song, which doesn't deliver a good pace of the song. Other than that, I don't see any major issues to comment on.

Would have commented more on the lower three diffs if it wasn't for such questionable difficulty spread. Be sure to find an experienced modder before pushing this map further, as I highly doubt the current difficulty spread is acceptable. Flow and use of dons/kats are generally alright.

Anyways, GL~
Topic Starter
bank78952

ZTH wrote:

Hello~ From my mod queue.

General

  1. Difficulty spread is really questionable. See respective diffs below.

Oni

  1. 00:15:053 (58,59) - Ctrl + g. Seems less overwhelming and flows better.
  2. 00:35:397 (87,88) - Ctrl + g. Note 88 serves better as k due to vocals and buzz (hi-hat?) effect.
  3. 01:02:725 (225) - This 1/4 feels out of place, considering the song is still in the calm nature. Would delete this note to have a smooth and consistent 1/2 flow. all fix

Muzukashii

  1. This diff is a bit on the harder side, but still on the acceptable range.
  2. 00:22:121 to 00:44:190 - A bit nitpicky, but I feel like the triplets should be spread out evenly for better consistency. The image shows the bookmarked triplets and you can see the long empty rectangle in there. . So instead of putting a triplet at 00:31:690, add a k at 00:37:208 (78) (and change 00:37:121 (77) to k) for a better triplet spread. uhhh im feel a bit confusion not change :#
  3. 01:21:777 to 01:26:949 - No triplet? Pretty much the same reason as above. (Make sure not to add too many triplets, as this difficulty is already on the harder side) i'll put only 1 triplet :3

Kantan

  1. Again, quite dense for kantan as there are no 4/1 breaks (and very, very few 3/1 breaks). Also, the note density seems to be the same throughout the whole song, which doesn't deliver a good pace of the song. Other than that, I don't see any major issues to comment on.

Would have commented more on the lower three diffs if it wasn't for such questionable difficulty spread. Be sure to find an experienced modder before pushing this map further, as I highly doubt the current difficulty spread is acceptable. Flow and use of dons/kats are generally alright.

Anyways, GL~
thanks for mod
i'll summon bf and frontier later :3
- Frontier -

bank78952 wrote:

thanks for mod
i'll summon bf and frontier later :3
I have my problem with my internet. I'll fix later ASAP.
Backfire
Disagree with almost all changes but I did modify my diff a bit. I feel like the point of kat placement and 1/6 will be lost on some people but basically the purpose is to follow the music rather than consistency.
Here is my changed diff : http://puu.sh/pfxC2/2dbe57198c.txt
- Frontier -

ZTH wrote:

Hello~ From my mod queue.

General

  1. Difficulty spread is really questionable. See respective diffs below.

Frontier's Futsuu

  1. A bit concerned since this is probably one of the most dense futsuu I have ever seen ( the last kiai doesn't even have 2/1 breaks) and BNs might not accept it. Don't count on me as I am not experienced when it comes to difficulty spread but be sure to find someone about it. Will just skim through this diff. ;w; I am not experienced taiko mapper too. Please tell me why it dense ;w;
  2. 00:18:328 to 00:19:708 - Not a fan of those 1/2 triplets, as they feel independent to the song. Try something similar below (can be a bit repetitive, but at least it follows the song nicely):
  3. 00:33:846 (38,39) first don i follow vocal sound and second kat i follow electro sound so stay this would be better :D and 00:39:363 (55,56) - Might want to ctrl + g to be consistent with the earlier section (such as 00:22:811 (3,4) and 00:28:328 (20,21) I follow the vocal sound :D ).

Would have commented more on the lower three diffs if it wasn't for such questionable difficulty spread. Be sure to find an experienced modder before pushing this map further, as I highly doubt the current difficulty spread is acceptable. Flow and use of dons/kats are generally alright.

Anyways, GL~
my internet is suck
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 22121
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:YUKARI
TitleUnicode:YUKARI
Artist:Ocelot
ArtistUnicode:Ocelot
Creator:bank78952
Version:Frontier's Futsuu
Source:CROSSxBEATS
Tags:Drumstep Oriental - Frontier - Backfire
BeatmapID:970116
BeatmapSetID:452016

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5urface
NM from my queue

General

The current bitrate of the mp3 is rather low. Maybe you can find an mp3 of the song with 192 kbps?

Kantan

Some of your color choices here are not entirely comprehensible for me, especially when you mapped against the pitch of the melody while no drums are present. (Mainly in the sections leading up to the kiai time)
00:03:156 (6,7) - Ctrl + G would follow the pitch of the vocals better
00:11:087 (18) - How about a finisher on this note? With the onset of the main beat it would certainly be justified
00:16:949 (28) - k? Would be more interesting to play and be more consistent with the inverted following pattern
01:00:053 (70,71,72) - I would invert the colors of this pattern to follow the melody while the other instruments are absent
01:29:708 (121) - k? To follow the vocals
But then again, on the last 2 points I am not too certain because if you adjusted it there you would also have to change other instances as well for consistency... Like 01:34:880 (130,131) or 01:37:294 (135)

Futsuu

Again there are instances that are mapped against the melody with no drum or background instrument requiring it. I am a little unsure whether this is your mapping style (which I wouldn't want to butcher) or a simple oversight which of course can happen. I will just mark those cases with a * so you can decide whether or not to follow my suggestions.
*00:01:087 (2,3) - Ctrl + G (but I guess your a following the piano here? The vocals are more prominent though)
00:05:570 (8) - k would sound better here
*00:06:604 (9,10) - see 00:01:087 (2,3)
*00:07:984 (12,13) - Ctrl + G would follow the melody of the vocals, piano and sound better in general imo
*00:29:708 (23,24,25) - This pattern might work better as ddk or kdk if you want to keep the first k mapped to the drums
01:28:328 (54) - K would sound better here
*01:29:363 (55,56,57) - ddk to follow the vocals
*01:33:846 (63) - k, same reason

Muzukashii

*00:01:087 (2,3,4) - ddk, consistent with my suggestion for the other diffs
00:05:570 (10) - see Futsuu
*00:06:777 (12,13) - Ctrl + G
*00:35:915 (71) - k?
*00:45:225 (118,119,120) - ddk would sound better imo, maybe even put a finisher on that last note
00:56:432 (167,168) - Ctrl + G this should probably be done in any case, just sounds and plays better
00:57:811 (172,173) - same
01:01:777 (186,187,188) - why the forced change in pattern here? Just keep it consistent with 00:56:259 (166,167,168) and 00:57:639 (171,172,173)
01:03:156 (191,192,193) - same
01:03:846 (194,195,196) - keep this one consistent with 00:58:328 (174,175,176)
*01:29:535 (321,322) - Ctrl + G to follow the vocals
*01:33:846 (340,341) - ^
*01:35:053 (344,345) - ^
01:37:294 (352) - k would sound better here

Oni

Pretty much the same story as the previous difficulties
*00:01:087 (2,3,4) - ddk, consistent with my suggestion for the other diffs
00:05:570 (10) - see Futsuu
*00:06:777 (12,13) - Ctrl + G
(this section is pretty much identical/very similar throughout the diffs so keep whatever changes you apply consistent)
*00:50:915 (176,177) - Ctrl + G? might sound better
00:56:259 (200,201,202) - 01:03:846 (228,229,230) The same suggestions as in the Muzukashii apply here as well
01:37:294 (438) - same as Muzu
01:40:742 (456) - This should be a k to follow both drums and vocals
*01:42:121 (464) - This can be changed to a d for a better fit with the vocals

Well, that's it from me, I hope it helped at least a bit ^^
Good luck!
Topic Starter
bank78952

5urface wrote:

NM from my queue

General

The current bitrate of the mp3 is rather low. Maybe you can find an mp3 of the song with 192 kbps? lemme try i'll reply this later

Kantan

Some of your color choices here are not entirely comprehensible for me, especially when you mapped against the pitch of the melody while no drums are present. (Mainly in the sections leading up to the kiai time) yep
00:03:156 (6,7) - Ctrl + G would follow the pitch of the vocals better ah, no i follow vocal here
00:11:087 (18) - How about a finisher on this note? With the onset of the main beat it would certainly be justified it's okay fixed
00:16:949 (28) - k? Would be more interesting to play and be more consistent with the inverted following pattern fix
01:00:053 (70,71,72) - I would invert the colors of this pattern to follow the melody while the other instruments are absent fix
01:29:708 (121) - k? To follow the vocals 01:29:708 (121) - is better for follow the vocals but also add at 121 too coz star for spreading
But then again, on the last 2 points I am not too certain because if you adjusted it there you would also have to change other instances as well for consistency... Like 01:34:880 (130,131) or 01:37:294 (135) idk i should add i'll keep this suggestion

Muzukashii

*00:01:087 (2,3,4) - ddk, consistent with my suggestion for the other diffs but i think kdd is better lemme thinking lel
00:05:570 (10) - see Futsuu d are fine
*00:06:777 (12,13) - Ctrl + G dkd stil fine
*00:35:915 (71) - k? d still fine
*00:45:225 (118,119,120) - ddk would sound better imo, maybe even put a finisher on that last note kkd still fine and follow vocals
00:56:432 (167,168) - Ctrl + G this should probably be done in any case, just sounds and plays better fine, fixed
00:57:811 (172,173) - same ^
01:01:777 (186,187,188) - why the forced change in pattern here? Just keep it consistent with 00:56:259 (166,167,168) and 00:57:639 (171,172,173) ^
01:03:156 (191,192,193) - same ^
01:03:846 (194,195,196) - keep this one consistent with 00:58:328 (174,175,176) ^
*01:29:535 (321,322) - Ctrl + G to follow the vocals ^
*01:33:846 (340,341) - ^ d still fine
*01:35:053 (344,345) - ^ dkd still fine for me
01:37:294 (352) - k would sound better here fix

Oni

Pretty much the same story as the previous difficulties
*00:01:087 (2,3,4) - ddk, consistent with my suggestion for the other diffs same reason as muzu
00:05:570 (10) - see Futsuu same reason as muzu
*00:06:777 (12,13) - Ctrl + G same reason as muzu
(this section is pretty much identical/very similar throughout the diffs so keep whatever changes you apply consistent)
*00:50:915 (176,177) - Ctrl + G? might sound better nope
00:56:259 (200,201,202) - 01:03:846 (228,229,230) The same suggestions as in the Muzukashii apply here as well fix
01:37:294 (438) - same as Muzu fix
01:40:742 (456) - This should be a k to follow both drums and vocals fix
*01:42:121 (464) - This can be changed to a d for a better fit with the vocals fix

Well, that's it from me, I hope it helped at least a bit ^^
Good luck!
Thanks
- Frontier -

5urface wrote:

NM from my queue

Futsuu

Again there are instances that are mapped against the melody with no drum or background instrument requiring it. I am a little unsure whether this is your mapping style (which I wouldn't want to butcher) or a simple oversight which of course can happen. I will just mark those cases with a * so you can decide whether or not to follow my suggestions. ;w;
*00:01:087 (2,3) - Ctrl + G (but I guess your a following the piano here? The vocals are more prominent though)
00:05:570 (8) - k would sound better here
*00:06:604 (9,10) - see 00:01:087 (2,3)
*00:07:984 (12,13) - Ctrl + G would follow the melody of the vocals, piano and sound better in general imo
*00:29:708 (23,24,25) - This pattern might work better as ddk or kdk if you want to keep the first k mapped to the drums
01:28:328 (54) - K would sound better here
*01:29:363 (55,56,57) - ddk to follow the vocals
*01:33:846 (63) - k, same reason

Well, that's it from me, I hope it helped at least a bit ^^
Good luck!
To Bank : Please change my name's tag from "- Frontier -" to "-_frontier_-" Please :D
and please put this tag too "function phantom" ;w;

bank is where money kept
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 22121
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:YUKARI
TitleUnicode:YUKARI
Artist:Ocelot
ArtistUnicode:Ocelot
Creator:bank78952
Version:Frontier's Futsuu
Source:CROSSxBEATS
Tags:Drumstep Oriental - Frontier - Backfire
BeatmapID:970116
BeatmapSetID:452016

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BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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