Hello Zenith,you already know this mod is my first m4m i gues
now regarding your map
I guess this is a normal diff? or a very light hard diff?
Something like that LOL. I'm planning to get a normal GD so I guess this is really more of a hard.00:14:146 It won't affect your map at all gameplay wise but the bpm doesn't start there
Moved the timing point earlier.00:16:969 (4) - have you considered mapping to this piano note? it lands on a beat and the volume increases when it lands i feel like i am missing a long slow slider
I tried to map it with a slider.00:15:204 (1,2,3) - i feel like the hitsound are too loud?
Well, for now, I decreased the hitsound volume. I was planning to work on the hitsounds more when I added the other diff.00:22:616 (1) - the sliderslide sounds a bit obnoxious as well, bothering me tbh
00:28:263 (1) -
01:11:322 (2) -
01:24:028 (4) -
These sliders have invincible corners its better to have that corner visible Becauuuuuuse Maybeee noobs can't tell theres one
I think a normal/hard players should be able to read that slider.00:45:204 (1) - I found this slider not really emphasizing with the chorus you can try lowering the sound of that slider to the same volume of the chorus or somth.
Did a general pass of the hitsound volume for this diff.00:45:204 (1) - I think you can do better then that look at those slider points lmao
I tried my best 01:57:204 (3) - this is unsupported by the flow of the cursor so it needs to either distance spaced or the note before be changed its either way not a good circle.
I did ctrl-g for (6, 7). Did that help?01:44:410 (6,7,1) -
01:38:763 (6,7,1) -
01:16:175 (3,4,1) -
01:10:528 (3,4,1) - i don't like the third circle's spacing of these combo's Because Maybeeeeeeeeee cowardssss might want to have visual feedback when that note is going to land. You should really do something
I got enough feedback from players to feel confident this pattern is fine. I probably won't change that because it's the basis of the 2nd part of the beatmap.You might want to curve some sliders so the cursor flows feels nicer through the map and feels less awkward, its okay to have straight sliders but not too much cause
its better having a general smooth theme to the map it will play so much better
I'll try to make the shapes flow better, but I'm not 100% what you mean, still...02:00:028 (4) - overlap
Fixed to the best of my ability. 02:26:846 (1) - this spinner volume's needs to be fading away like this song
https://osu.ppy.sh/s/148814 i suggest ending the slider at 02:23:025 (1) - or maybe on the white tick after 2:23:025 I think you'll know better when its ends when you have the volume fading away
Added a fade out.That's for now i hope you got something useful out of this mod, good luck if you got any questions ask me ingame i'm happy to help