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nano.RIPE - Esoragoto

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Topic Starter
FL37

ShogunMoon wrote:

Hey!

Here is your NM (sorry for the time i was really busy) :( No problem

General

  1. You need a bit of better structure planing

Difficulties


Normal

  1. Go in AiMod and "Check distance Snap" Pls dont tell me that i need to fix all of them
  2. 00:10:040 (5,6) - Blanket Not sure if I do that right but FIXED
  3. 00:14:048 (1) - ^ Same^
  4. 00:40:787 (2,3,4) - Overlapp Fixed
  5. 00:44:048 (1,2) - Overlappp Fixed
  6. 01:45:353 (1,2,3) - Blanket Again :? /FIXED
  7. 02:53:179 until 03:03:613 When you change SV move closer more to notes because in normal will be impossible for the beginners. Done!
  8. 03:12:744 - maybe a spinner until 03:15:353 ya sure why not

Hard

  1. More espacing for some notes 00:09:040 (3) - 00:09:440 (4) - 00:11:240 (3) - 00:34:918 (2,3) - There's a lot :o Done
  2. Maybe AR 7,5-8 not more for hard :roll: I dunno... I feel like this ar fits perfectly to this map. btw this one has ar8,5 https://osu.ppy.sh/b/410959&m=0 [Ranked]
  3. 00:05:516 (5) This note is too close to this note 00:16:005 Typo? FIXED maybe...
  4. 00:24:401 - Add a circle Done
  5. 00:25:461 - You can leave it straight Fixed
  6. 00:29:048 (6) - The end of this note is too much far from this note 00:29:374 (7) Fixed a bit
  7. 00:30:353 (3) - Too much far from this note 00:30:026 (2) Same^
  8. 00:34:918 (2,3) - too much to stick Fixed
  9. 00:51:548 (3) - We don't see this note Then this map will help you with reading 8-)
  10. 00:54:157 (1,2) - blanket Done!
  11. 01:00:353 (4) - This note, like this is better Okey
  12. 01:01:005 (6) - This note too Okey
  13. 01:01:657 (8) - Here too xD NOPE XD
  14. 01:11:603 (6) We can't see this note.. Sorry... ^ Btw I dont even know how to do it in a better way
  15. 01:17:635 (8,1,2) - What is it, it's weird like this is better: T_T Fixed
  16. 01:17:635 (8) - NC ^
  17. 01:17:880 (1) - Remove NC ^
  18. 01:23:179 (3,4) - blanket Done
  19. 01:23:668 (4,5,6,7) - you can make that: Sure but I changed it a bit
    I guess everything after 01:24:157 is perfect if u didnt mod it :)

Insane

  1. same for hard MORE espacing
  2. 01:10:135 (1) - the end on a tick blue ? Just Bcs...
  3. 01:35:570 (3,4) - overlap Fixed
    I'm not strong for modding Insane, sorry :( np

GOOD LUCK FOR YOUR MAP!
Thanks!
Yahuri
from q desu

General
-nice slider border :D could use blue as a color in the slidertrack instead of black so it matches the flowers

Hard
-NC are kinda weird, just do NCs by measure. some fixes:
NCs
00:54:157 - remove NC
00:54:483 (2) - add NC
00:55:787 (6) - add
00:59:374 (1) - remove
00:59:700 (2) - add
01:01:005 (6) - add
01:01:983 (1) - remove
01:02:309 (3) - add
01:04:592 (1) - remove
01:04:918 (2) - add
i trust you to find everything else yourself

-looks pretty cluttered in many places, you could try to make fewer overlaps and bigger object spacing. this is a good example 00:45:353 (1,2,3) of where the spacing doesnt seem to be suffocating. too many stacks are not good for readability either.
00:01:840 (2,3) - fix blanket
00:09:040 (3,4,5) - flow looks weird imo cuz angle changes by 90 degrees, then 180 degrees back up, so soften up the angle changes
00:15:516 (5,1,2) - i think you should make the DS here the same to minimize confusion
00:18:613 (1,1,2,4,6) - thats a lot of stacking on the same spot, try something like this so its less cluttered https://osu.ppy.sh/ss/5922081
00:53:179 - make this a click because strong beat
00:58:396 - remove clap
01:10:135 (1,3) - stack?
01:42:907 - you miss a beat here, i think its better just to make this slider 01:42:744 (1) 1/2 beats instead.
02:05:896 (2,3,4,5) - overlap looks icky here, make an equilateral triangle so that 5 stacks under 2, and 2 totally covers 4. if you do this, youll need to adjust spacing of all this too 02:07:853 (1,2,3,4,5,1,2,3,4,5,1)
02:50:570 (3,5) - bad for readability, the sliders directly stack over each other and are really close timing-wise. there isnt enough time for the player to determine if theres another slider under 3.
03:00:353 (2,3,4,5,6,7) - these sliders are better though, because they flow well and its intuitive that they should be sliders.

Insane
-looks better than Hard in terms of aesthetics because less clutter, though there are still areas that dont look very clean
00:14:863 (3,4) - ^
00:23:342 - add clap
00:23:342 (2,1) - blanket?
00:50:244 (3,5,2) - get rid of overlap, this probably wont look good unless you completely blanket 5 around 2
00:53:179 (1) - add finish
00:53:668 (1) - get rid of finish
00:58:396 - remove clap
01:01:005 - remove clap
01:06:222 (1,2,3,4) - you could turn this into a star/flower pattern
02:00:679 (8,1) - the symmetry here looks cool

Good luck~
Topic Starter
FL37

Yahuri wrote:

from q desu

General
-nice slider border :D could use blue as a color in the slidertrack instead of black so it matches the flowers This slider border will not look so good with blue slider track but sure I can do that. Also I was thinking about adding some gameplay elements(hitcircle, hitcircleoverlay, reversearrow, Default Numbers etc) from my custom skin but I am not sure if I can cuz I just modify them(I didnt made them(except hitcircleoverlay)

Hard
-NC are kinda weird, just do NCs by measure. some fixes: Done
NCs
00:54:157 - remove NC
00:54:483 (2) - add NC
00:55:787 (6) - add
00:59:374 (1) - remove
00:59:700 (2) - add
01:01:005 (6) - add
01:01:983 (1) - remove
01:02:309 (3) - add
01:04:592 (1) - remove
01:04:918 (2) - add
i trust you to find everything else yourself

-looks pretty cluttered in many places, you could try to make fewer overlaps and bigger object spacing. this is a good example 00:45:353 (1,2,3) of where the spacing doesnt seem to be suffocating. too many stacks are not good for readability either.
00:01:840 (2,3) - fix blanket Fixed
00:09:040 (3,4,5) - flow looks weird imo cuz angle changes by 90 degrees, then 180 degrees back up, so soften up the angle changes Flow fixed
00:15:516 (5,1,2) - i think you should make the DS here the same to minimize confusion I like how it is right now
00:18:613 (1,1,2,4,6) - thats a lot of stacking on the same spot, try something like this so its less cluttered https://osu.ppy.sh/ss/5922081 Done
00:53:179 - make this a click because strong beat Done
00:58:396 - remove clap T_T b-butt... but why? It sound pretty cool here and it makes flow better... ok :cry:
01:10:135 (1,3) - stack? Done
01:42:907 - you miss a beat here, i think its better just to make this slider 01:42:744 (1) 1/2 beats instead. Thats why I have sampled slidertick. This one should be 1/1 [like this one 01:40:135] but I wanted to speed up flow so I added slider at 01:43:070
02:05:896 (2,3,4,5) - overlap looks icky here, make an equilateral triangle so that 5 stacks under 2, and 2 totally covers 4. if you do this, youll need to adjust spacing of all this too 02:07:853 (1,2,3,4,5,1,2,3,4,5,1) Done
02:50:570 (3,5) - bad for readability, the sliders directly stack over each other and are really close timing-wise. there isnt enough time for the player to determine if theres another slider under 3. I never said that my maps are easy in terms of readability
03:00:353 (2,3,4,5,6,7) - these sliders are better though, because they flow well and its intuitive that they should be sliders.

Insane
-looks better than Hard in terms of aesthetics because less clutter, though there are still areas that dont look very clean
00:14:863 (3,4) - ^ Bcs flow is more important for me
00:23:342 - add clap Done
00:23:342 (2,1) - blanket? That would destroy flow
00:50:244 (3,5,2) - get rid of overlap, this probably wont look good unless you completely blanket 5 around 2 Done
00:53:179 (1) - add finish Done
00:53:668 (1) - get rid of finish Fixed
00:58:396 - remove clap T_T b-butt... ok
01:01:005 - remove clap ^
01:06:222 (1,2,3,4) - you could turn this into a star/flower pattern I change it a bit. Its not perfect tho
02:00:679 (8,1) - the symmetry here looks cool | :P

Good luck~ Thanks!
Agatsu
hi q

nice soterks slider stuff ;)

  • insane
  1. 00:08:640 (3,4) - space these out a bit
  2. 00:14:048 (1,2) - ^
  3. 00:14:537 (2,4) - was this not stacked intentionally?
  4. 00:15:842 (6,1) - don't overlap these
  5. 00:21:222 (8,9) - ^
  6. 00:23:016 (2,1) - ^
  7. 00:40:787 (3,4) - space these out a bit
  8. the spacing should be larger than usual in kiai
  9. 01:35:570 (3,4) - don't overlap
  10. 01:47:961 (1,2,3) - hard to read
  11. 01:48:450 (2,3,4,5) - ^
  12. 01:53:831 (8) - move this up a bit
  13. 01:57:418 (3,6,1) - blanket?
  14. 01:59:700 (5,6) - don't overlap
  15. 02:21:222 (3,4) - ^
  16. 02:24:483 (1,2,3,4) - ^
  17. 02:31:657 (4,5) - ^
  18. 02:36:548 (3,4,5) - inconsistent spacing
  19. 02:39:157 (2,3) - ^
  20. 02:43:396 (7,1) - ^
  21. 02:54:483 (5,6) - space apart
  22. 02:58:722 (1,2) -blanket or make 02:59:048 (2) - slider end stack with 02:58:722 (1) - 's head?
  23. 02:59:374 (3,4) - ^
  24. 03:11:766 (7,1) - spacing is too big
nice song

good luck!
Topic Starter
FL37

Agatsu wrote:

hi q

nice soterks slider stuff ;)

  • insane
  1. 00:08:640 (3,4) - space these out a bit Done
  2. 00:14:048 (1,2) - ^ Done
  3. 00:14:537 (2,4) - was this not stacked intentionally? Yup
  4. 00:15:842 (6,1) - don't overlap these Fixed a bit
  5. 00:21:222 (8,9) - ^ That was overlap? Fixed
  6. 00:23:016 (2,1) - ^ Done
  7. 00:40:787 (3,4) - space these out a bit Fixed a bit
  8. the spacing should be larger than usual in kiai
  9. 01:35:570 (3,4) - don't overlap Fixed a bit
  10. 01:47:961 (1,2,3) - hard to read Rly?
  11. 01:48:450 (2,3,4,5) - ^ ^
  12. 01:53:831 (8) - move this up a bit Done
  13. 01:57:418 (3,6,1) - blanket? Nope. Bcs I dont exaclty know how u want me to do it
  14. 01:59:700 (5,6) - don't overlap "nazi" XD Fixed
  15. 02:21:222 (3,4) - ^ ^
  16. 02:24:483 (1,2,3,4) - ^? Fixed...
  17. 02:31:657 (4,5) - ^ Done
  18. 02:36:548 (3,4,5) - inconsistent spacing And I like that spacing
  19. 02:39:157 (2,3) - ^ ^
  20. 02:43:396 (7,1) - ^ ^
  21. 02:54:483 (5,6) - space apart Sure
  22. 02:58:722 (1,2) -blanket or make 02:59:048 (2) - slider end stack with 02:58:722 (1) - 's head? Nah
  23. 02:59:374 (3,4) - ^ ^
  24. 03:11:766 (7,1) - spacing is too big Fixed a bit
nice song

good luck! Thanks!
Chalwa
Hello! Mod from my queue!
[heading][img]https://osu.ppy.sh/forum/images/icons/smile/info.gifGENERAL
  1. Masz parę hitsoundów z opóźnieniem:
    soft-hitclap.wav
    soft-slidertick.wav
    soft-slidertick2.wav
    Musisz je usunąć, np. za pomocą Audacity.
  2. Diffy kończą się w różnych miejscach. Zró to, aby były równo
    03:25:787 - Yasai's Easy
    03:15:353 - Normal
    03:16:657 - Hard
    03:12:581 - Insane
    03:16:657 - Pipe Dream.
[heading]EASY
  1. 00:59:700 (1,2) - Imo here is too fast direction change.
  2. 02:42:092 (3) - Make it symmetrical
  3. 03:12:581 (1) - Too long spinner! Ranking Criteria: "Make sure that your spinners are a reasonable length. Aim for a maximum spinning time of about 5-7 seconds; any longer can cause the player's wrist to get sore. If your spinner must be longer, then check with a BN to see if it's acceptable."
[heading]NORMAL
  1. Popraw DS bo unrankable
  2. Daj ticki slidera na 1, bo szczerze teraz brzmi to chujowo
  3. 00:11:440 (1) - Zakończ ten spinner o jeden biały tick wcześniej
  4. 00:21:874 (1,2) - Zblanketuj to, bo teraz masz brzydkie flow.
  5. 00:23:831 (5) - Imo, lepeij będzie jak tu zrobisz dwa 1/2 slidery
  6. 00:46:983 (4,1) - Brzydki overlap
  7. 01:34:918 (1,2) - ^
  8. 01:41:113 (3,4) - Brzydkie flow i trochę unreadable dla początkujących
  9. 01:47:961 (2) - NC
  10. 01:47:961 (2,3) - Zblanketuj to
  11. 01:51:548 (1) - Zakończ ten spinner o jeden biały tick wcześniej
  12. 02:05:244 (2,1) - OVERLAP
  13. 02:33:287 (5,6) - Unreadable
  14. 02:37:526 (2,4) - Kolejny brzydki overlap
  15. 02:43:722 (3,4) - Zrób to równolegle
  16. 02:52:526 (1) - Zró dwa slidery z tego, wygląda lepiej
[heading]HARD
  1. POPRAW WSZYSTKIE DS'Y!
  2. 00:03:040 (4,5) - Overlap
  3. 00:10:440 (1) - Daj to w okolice x:150 y:150
  4. 00:22:200 (2) - Overmapped
  5. 00:28:070 (1,3) - Overlap
  6. 00:28:070 (1,2) - Taki nieczytelny ten jump trochę
  7. 00:28:559 (4,6,7) - Overlap
  8. 00:36:874 (8,9,1,2) - Nieczytelny pattern troche :/
  9. 00:39:809 (1,3) - Zestackuj to
  10. 00:51:222 (2,3) - Takie coś jest bardzo brzydkie :/
  11. 00:54:157 (7) - Ctrl + G i daj to na x:119 y:146
  12. 00:54:157 (7,1,3,4) - Kolejne brzydkie overlapy... Staraj się to robić dokładniej, wolniej i ładniej ;)
  13. 01:11:276 (5,6) - Nigdy w życiu nie rób czegoś takiego...
  14. 01:16:005 (3,4) - ^
  15. 01:20:570 (3,5) - Overlap
  16. 01:26:929 (1,2) - ^
  17. 01:32:309 (1,3) - ^^
  18. 01:39:809 (4,1) - A takie overlapy są nawet nawet do ogarnięcia :)
Dobra, tutaj skończę, ponieważ wypisywanie Overlap co trzeci mod nie jest fajne.
Mapka playable, ale musisz ją dopracować
GOOD LUCK!
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Checking only Insane and Pipe Dream

[General]
  1. Your current BG is 758x615 and the recommended size (i.e. rankable) is 1366x768, find a new bg pls, since streching this would be a bad idea
  2. Inconsistencies in Combo Colours across all diffs make these constant please -
    Pipe Dream and Insane -
    Combo1 : 200,200,200
    Combo2 : 10,240,191
    Combo3 : 237,44,58
    Combo4 : 0,191,255


    rest of the diffs have -
    Combo1 : 200,200,200
    Combo2 : 10,240,191
    Combo3 : 234,62,66
    Combo4 : 0,191,255

    same background why not the same combo colours

[Insane]
  1. 00:23:016 (2,1) - both have strong sounds but weird spacing why is this, spacing this out more would make this play so much better since then the sounds will get the deserved emphasis
  2. 00:31:005 (6,7) - why stack when there are strong sounds >_>
  3. 00:31:657 (2,3) - same here vocals are so strong
  4. 00:31:657 (2,3,1,2) - these don't have as strong of a change in vocals to deserve this boost of DS from 1,15 to 2,45??, there is a lot of DS issues in this map so i won't mention this again but pay close attention to what sound is being emphasized by what note since that does then later pay off, when mapped and emphasised correctly
  5. 00:34:918 (1) - could be moved a little to get rid of the ugly overlap made with 00:34:266 (4) -
  6. 00:40:624 (2,4) - ^
  7. 00:49:266 (7,2) - ^ well you seem to lack a bit of visual as well, take in to consideration this as well, since not only does a map have to play great but it shoudl look nice too, since then it would be great to the eye :D, dw man this takes learning you're on your way there :P
  8. 01:13:722 (2,3) - like this is the sort of DS errors im talking about, why space so closely when there are strong sounds
  9. 01:24:157 (5) - after this note, place a spinner instead, like the break is cool and all but the spinner would fit better since it would sort of lead the player nicely into the next section
  10. that's basicly it, mistakes above keep repeating lol, just make sure to check and map in close detail and not just randomly place notes, even if you didn't this does look a little bit rushed/random at times
[Pipe Dream]
  1. 00:06:840 (1,2,3) - why place so closely when there are so many sounds, that could use emphasis >_>
Right you know what i'll write you something that will help you improve:
  1. New Combo (NC) - Seeing that you are pretty new to this or i see that you don't use NC's correctly, NC's are something really special in maps they are the key to visuals and emphasis. So for example you woudn't NC when something in the song doesn't change or isn't repeating, like you would only NC something if it was a repeating section or if a SV came into change or something simlar you get the idea. So for beginners i recommend you to use NC's every BIG WHITE TICK on the timeline above the notes so here, that's the timeline, and the big white tick is self explanatory , also if you use NC's every white tick nobody will complain about them being wrong since they are usually on the downbeat of the song. So in that case apply these changes to your map and it will look way better.
  2. Distance Snap (DS) - So DS is really crucial when mapping just about anything and you should be really careful when using it since it can make maps really good, but at the same time it can make your map look really bad :/ So if not used correctly your map will look bad. So random placements of notes that give the music no emphasis or the notes is a horrible idea. When mapping you have to be on the lookout for this, so for example: If the song changes intensity or new sounds come into play then you increase the DS, which is great since then it plays really good. On the other hand if the music decreases in intensity then you decrease DS right? simple. But you also have to be careful when using DS at the same intensity when everything is similar and nothing is changing, that's when looking out for crucial parts like vocals or kicks or drums come in. But that later since now you need to learn the basics, so tl;dr use similar spacing, NOT THE SAME, but similar, since if you use the same DS all the time nothing, absolutely nothing will be emphasised and it will just look bad
  3. Visuals - This is sort of the most crucial part to me when mapping, ofc that may just be my opinion, just the way i map some may think differently. But i find this a really important factor of all since visuals is something that gives a warm welcome to the player when he sees your map, so if everything is jumbled up he will think "well this is gonna be bad", but when he sees blankets and everytihng is nicely placed that makes sense, i.e. sliderart etc... then he will think "damn this is looking good", so if you wish make sure that your maps look nice and not jumbled up together i.e. squashed since then it just looks horrible :/

I hope this helps!! Good luck improving!! :D
If you have any questions hit me up in game will happily help and explain :^)
Topic Starter
FL37

Chalwa wrote:

Hello! Mod from my queue!
[heading][img]https://osu.ppy.sh/forum/images/icons/smile/info.gifGENERAL
  1. Masz parę hitsoundów z opóźnieniem: Fixed
    soft-hitclap.wav
    soft-slidertick.wav
    soft-slidertick2.wav
    Musisz je usunąć, np. za pomocą Audacity.
  2. Diffy kończą się w różnych miejscach. Zró to, aby były równo
    03:25:787 - Yasai's Easy
    03:15:353 - Normal
    03:16:657 - Hard
    03:12:581 - Insane
    03:16:657 - Pipe Dream.
[heading]NORMAL
  1. Popraw DS bo unrankable Wszystkie poprawione
  2. Daj ticki slidera na 1, bo szczerze teraz brzmi to chujowo Done
  3. 00:11:440 (1) - Zakończ ten spinner o jeden biały tick wcześniej Fixed
  4. 00:21:874 (1,2) - Zblanketuj to, bo teraz masz brzydkie flow. Done
  5. 00:23:831 (5) - Imo, lepeij będzie jak tu zrobisz dwa 1/2 slidery Done
  6. 00:46:983 (4,1) - Brzydki overlap I taki Zostanie bo Ai Mod jest "Nazi" jeśli chodzi o DS
  7. 01:34:918 (1,2) - ^ Fixed
  8. 01:41:113 (3,4) - Brzydkie flow i trochę unreadable dla początkujących Chyba już jest lepiej
  9. 01:47:961 (2) - NC KK
  10. 01:47:961 (2,3) - Zblanketuj to Done
  11. 01:51:548 (1) - Zakończ ten spinner o jeden biały tick wcześniej W tym przypadku koniec spinner'a robi jako beat wiec to tak zostawie
  12. 02:05:244 (2,1) - OVERLAP -.- Nie
  13. 02:33:287 (5,6) - Unreadable Fixed
  14. 02:37:526 (2,4) - Kolejny brzydki overlap Fixed
  15. 02:43:722 (3,4) - Zrób to równolegle Done
  16. 02:52:526 (1) - Zró dwa slidery z tego, wygląda lepiej Done

[heading]HARD
  1. POPRAW WSZYSTKIE DS'Y! Może potem
  2. 00:03:040 (4,5) - Overlap Fixed
  3. 00:10:440 (1) - Daj to w okolice x:150 y:150 Done
  4. 00:22:200 (2) - Overmapped Moim zdaniem nie
  5. 00:28:070 (1,3) - Overlap Fixed
  6. 00:28:070 (1,2) - Taki nieczytelny ten jump trochę
  7. 00:28:559 (4,6,7) - Overlap Fixed... troche
  8. 00:36:874 (8,9,1,2) - Nieczytelny pattern troche :/ No cóż...
  9. 00:39:809 (1,3) - Zestackuj to Done
  10. 00:51:222 (2,3) - Takie coś jest bardzo brzydkie :/ Dla mnie jest ładne >.<
  11. 00:54:157 (7) - Ctrl + G i daj to na x:119 y:146 Done
  12. 00:54:157 (7,1,3,4) - Kolejne brzydkie overlapy... Staraj się to robić dokładniej, wolniej i ładniej ;) Zmienie je jak będę poprawiać DS teraz nie ma sensu
  13. 01:11:276 (5,6) - Nigdy w życiu nie rób czegoś takiego... OK sorry zmienie to potem ^
  14. 01:16:005 (3,4) - ^ ^
  15. 01:20:570 (3,5) - Overlap Czasem trzeba
  16. 01:26:929 (1,2) - ^ Fixed
  17. 01:32:309 (1,3) - ^^ Może to zmienie podczas poprawy DS
  18. 01:39:809 (4,1) - A takie overlapy są nawet nawet do ogarnięcia :)
Dobra, tutaj skończę, ponieważ wypisywanie Overlap co trzeci mod nie jest fajne.
Mapka playable, ale musisz ją dopracować
GOOD LUCK! Dzięki!
Seaweed
NM from queue
Nice song~! :3
[pipe drem]
Pretty nice map, looking forward for rank! Also move to pending when?
00:03:440 (1) - from here to 00:11:240 (6) - I think the hitsound is too quiet. Maybe try 10% volume?
00:22:200 (2) - overlap looks kinda ugly here imo, having it horizontal would be better :)
00:38:831 (1) - too close to the previous circle. Try 1.5x ds instead
00:39:809 (6) - sry for nazi but pls make it a straight slider ;p
00:53:668 (1,2) - imo should use same ds as 00:53:179 (1,2) - looks and plays nicer
00:55:135 (7,8,9) - make it look like this instead http://puu.sh/qSrSa/d040ee9318.jpg, it flows better :)
00:57:092 (1) - unessecary sv change, I think it makes more sense to have it 00:55:461 (9) - here instead since that's when the singer gets louder.
00:59:374 (1) - also unessecary sv change since I can't see any change in the vocals that would support it.
01:23:505 (1) - maybe change to overlapping circle instead of stacking. It's easier to read :)
02:36:059 (2) - I think it's too close to previous circle, I would overlap with sliderhead of 02:34:918 (6) -
02:53:179 (1) - tbh I think kiai is unessecary here, but if you really want it, it should be fine but it really should end here 03:03:613 (9) -
Good Luck~
Topic Starter
FL37

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Checking only Insane and Pipe Dream

[General]
  1. Your current BG is 758x615 and the recommended size (i.e. rankable) is 1366x768, find a new bg pls, since streching this would be a bad idea Its recommended but that doesn't mean that this must be 1366x768.
  2. Inconsistencies in Combo Colours across all diffs make these constant please - Fixed
    Pipe Dream and Insane -
    Combo1 : 200,200,200
    Combo2 : 10,240,191
    Combo3 : 237,44,58
    Combo4 : 0,191,255


    rest of the diffs have -
    Combo1 : 200,200,200
    Combo2 : 10,240,191
    Combo3 : 234,62,66
    Combo4 : 0,191,255

    same background why not the same combo colours

[Insane]
  1. 00:23:016 (2,1) - both have strong sounds but weird spacing why is this, spacing this out more would make this play so much better since then the sounds will get the deserved emphasis Fixed
  2. 00:31:005 (6,7) - why stack when there are strong sounds >_> Ok I change it
  3. 00:31:657 (2,3) - same here vocals are so strong ._.
  4. 00:31:657 (2,3,1,2) - these don't have as strong of a change in vocals to deserve this boost of DS from 1,15 to 2,45??, there is a lot of DS issues in this map so i won't mention this again but pay close attention to what sound is being emphasized by what note since that does then later pay off, when mapped and emphasised correctly Oh... so strong change in Drums doesn't need to be emphasized. I get it now...
  5. 00:34:918 (1) - could be moved a little to get rid of the ugly overlap made with 00:34:266 (4) - O.o Where is that ugly overlap? I cant see it.
  6. 00:40:624 (2,4) - ^ Fixed
  7. 00:49:266 (7,2) - ^ well you seem to lack a bit of visual as well, take in to consideration this as well, since not only does a map have to play great but it shoudl look nice too, since then it would be great to the eye :D, dw man this takes learning you're on your way there :P Fixed
  8. 01:13:722 (2,3) - like this is the sort of DS errors im talking about, why space so closely when there are strong sounds Fixed
  9. 01:24:157 (5) - after this note, place a spinner instead, like the break is cool and all but the spinner would fit better since it would sort of lead the player nicely into the next sectionDone
  10. that's basicly it, mistakes above keep repeating lol, just make sure to check and map in close detail and not just randomly place notes, even if you didn't this does look a little bit rushed/random at times
[Pipe Dream]
  1. 00:06:840 (1,2,3) - why place so closely when there are so many sounds, that could use emphasis >_>
When you space something closely It is also a kind of emphasis

Right you know what i'll write you something that will help you improve:
  1. New Combo (NC) - Seeing that you are pretty new to this or i see that you don't use NC's correctly, NC's are something really special in maps they are the key to visuals and emphasis. So for example you woudn't NC when something in the song doesn't change or isn't repeating, like you would only NC something if it was a repeating section or if a SV came into change or something simlar you get the idea. So for beginners i recommend you to use NC's every BIG WHITE TICK on the timeline above the notes so here, that's the timeline, and the big white tick is self explanatory , also if you use NC's every white tick nobody will complain about them being wrong since they are usually on the downbeat of the song. So in that case apply these changes to your map and it will look way better.
  2. Distance Snap (DS) - So DS is really crucial when mapping just about anything and you should be really careful when using it since it can make maps really good, but at the same time it can make your map look really bad :/ So if not used correctly your map will look bad. So random placements of notes that give the music no emphasis or the notes is a horrible idea. When mapping you have to be on the lookout for this, so for example: If the song changes intensity or new sounds come into play then you increase the DS, which is great since then it plays really good. On the other hand if the music decreases in intensity then you decrease DS right? simple. But you also have to be careful when using DS at the same intensity when everything is similar and nothing is changing, that's when looking out for crucial parts like vocals or kicks or drums come in. But that later since now you need to learn the basics, so tl;dr use similar spacing, NOT THE SAME, but similar, since if you use the same DS all the time nothing, absolutely nothing will be emphasised and it will just look bad
  3. Visuals - This is sort of the most crucial part to me when mapping, ofc that may just be my opinion, just the way i map some may think differently. But i find this a really important factor of all since visuals is something that gives a warm welcome to the player when he sees your map, so if everything is jumbled up he will think "well this is gonna be bad", but when he sees blankets and everytihng is nicely placed that makes sense, i.e. sliderart etc... then he will think "damn this is looking good", so if you wish make sure that your maps look nice and not jumbled up together i.e. squashed since then it just looks horrible :/

I hope this helps!! Good luck improving!! :D Thanks!
If you have any questions hit me up in game will happily help and explain :^)
Topic Starter
FL37

Seaweed wrote:

NM from queue
Nice song~! :3
[pipe drem]
Pretty nice map, looking forward for rank! Also move to pending when?I dunno maybe now?
00:03:440 (1) - from here to 00:11:240 (6) - I think the hitsound is too quiet. Maybe try 10% volume? Sure
00:22:200 (2) - overlap looks kinda ugly here imo, having it horizontal would be better :) Fixed
00:38:831 (1) - too close to the previous circle. Try 1.5x ds instead Done
00:39:809 (6) - sry for nazi but pls make it a straight slider ;p Xd Fixed
00:53:668 (1,2) - imo should use same ds as 00:53:179 (1,2) - looks and plays nicer Ok...
00:55:135 (7,8,9) - make it look like this instead http://puu.sh/qSrSa/d040ee9318.jpg, it flows better :) Done
00:57:092 (1) - unessecary sv change, I think it makes more sense to have it 00:55:461 (9) - here instead since that's when the singer gets louder. I will have them both
00:59:374 (1) - also unessecary sv change since I can't see any change in the vocals that would support it. I used it to change flow. So this 00:59:374 can matched this 00:54:157
01:23:505 (1) - maybe change to overlapping circle instead of stacking. It's easier to read :) Nah.
02:36:059 (2) - I think it's too close to previous circle, I would overlap with sliderhead of 02:34:918 (6) - Sure
02:53:179 (1) - tbh I think kiai is unessecary here, but if you really want it, it should be fine but it really should end here 03:03:613 (9) - Ok
Good Luck~ Thanks!
DeletedUser_423548

Chalwa wrote:

Hello! Mod from my queue!

[heading]EASY
  1. 00:59:700 (1,2) - Imo here is too fast direction change. why?
  2. 02:42:092 (3) - Make it symmetrical No change
  3. 03:12:581 (1) - Too long spinner! Ranking Criteria: "Make sure that your spinners are a reasonable length. Aim for a maximum spinning time of about 5-7 seconds; any longer can cause the player's wrist to get sore. If your spinner must be longer, then check with a BN to see if it's acceptable."
    If there is a limit changed
Dobra, tutaj skończę, ponieważ wypisywanie Overlap co trzeci mod nie jest fajne.
Mapka playable, ale musisz ją dopracować
GOOD LUCK!
soory... All no change :o
C00L

FlameLancer wrote:

[General]
  1. Your current BG is 758x615 and the recommended size (i.e. rankable) is 1366x768, find a new bg pls, since streching this would be a bad idea Its recommended but that doesn't mean that this must be 1366x768.
ok zle sie wyrazilem, jezeli nie masz bg z wymiarami 1366x768 to nie zrankuja ci seta, tak na przyslosc.
Jezeli nie chcesz zmienic to nie zmieniaj nie, ale BN ci mapseta nie przepusci "^)
Loony
Nie mam pojęcia jak się tu znalazłem, ale jak już jestem to zmoduję, bo fajny set
Btw moda zrobię Ci po polsku, poza Easy'm
[General]
  1. Zmień tło, może i to jest prześliczne kawaii, ale jest też masa innych w odpowiedniej rozdzielczości (C00l tutaj ma 100% racji) Może to?
  2. Masz tu storyboard? Może mi się nie pokazuje, ale jak nie, to wyłącz Widescreen Support tam gdzie włączone jest
  3. Normal ma 6.5 AR, max powinien być 5, więc może zmień na 5, choć to jak już chcesz
  4. Easy kończy się w innym momencie niż reszta poziomów, które sprawdziłem, przydałoby się skrócić tego slidera
[Yasai's Easy]
  1. 00:16:005 (3,1,2,1) - Make this triangle perfect please! Quality is a quality, and ya have here a very good quality, so make more perfections over and over.
  2. 00:19:266 (1) - This slider is a little bit overmapped, I mean, it's too much curved. Maybe milder it a little bit?
  3. 00:19:266 (1,3,4) - Another triangle could be done better
  4. 00:32:309 (1) - Don't make it straightly vertical ending, better point the end of this slider to the next note, to make the flow better and design looking better
  5. 00:41:439 (3) - Ctrl + Shift + R and by selecting point rotate it for 3 degrees. Just a minor thing though it looks better imo
  6. 00:47:961 (5) - Copy the previous one I mentioned ^ and paste it here, this one is quite badly made. So delete this one, copy this 00:41:439 (3) and don't change its directions using Ctrl + G (kinda bugging right here) but rotate it using Ctrl + Shift + R = 179 degrees
  7. 01:02:309 (5) - The same thing as above, but also there's NC's inconsistency so follow my advices:
  8. 01:02:309 (5,1) - 01:14:048 (5,1) - 01:35:244 (5,1) - 02:42:092 (3,1) - 02:45:353 (5,1) - 02:47:961 (5,1) - 02:50:570 (3,1) - Swap NC's and 01:55:461 (4) - Add NC
  9. 01:14:048 (5) - The same as in the previous points, just copy 01:08:831 (1) this time
  10. 01:21:222 (2) - And this slider problem again, please also fix
  11. 01:21:222 (2,1,3) - Imo for better flow use Ctrl + J here
  12. 01:34:266 (4) - ^^
  13. 02:03:613 (1,3) - Imo making them vertical and parallel to the borders of the screen looks ugly and very old-style mapping. So maybe change it somehow
  14. 02:56:439 (3,4) - Make them the same, so copy the first and paste it where the second is and then rotate it
  15. Generally a beautiful diff, no more stuff here <3
[Normal]
Ogólnie to miejscami nie ogarniam zmian DS i choć z tego co się dowiedziałem z zaufanego źródła, nie jest on ściśle wymagany, to jednak w niektórych przypadkach lepiej go zastosować. Podam tu parę z nich (nie wszystkie, ale myślę, że jeśli rozumiesz, dlaczego DS jest taki ważny w poziomach Easy - Normal, to sam poprawisz resztę rażących zmian):
  1. 00:06:840 (5,1) - w porównaniu z 00:03:840 (5,1) - jest o niebo za mały wg mnie,
  2. 00:22:526 (2,3) - w porównaniu z 00:19:918 (2,3) - również trochę za mały
  3. 00:21:874 (1,2) - rozumiem że tu chcesz mieć ładny pattern, ale w tych poziomach trudności przede wszystkim chodzi o nowych graczy, którym raczej trudno jest odczytać takie zmiany DS, moim zdaniem zamieszczone tu bez powodu. Znów za mały,
  4. ... zresztą tak jak i tu: 00:23:016 (3,4,5) i tu 00:23:831 (5,6),
  5. 00:24:483 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - zaznaczone nuty mają w miarę stabilny DS, zaś te 00:36:874 (4,1,2,3,4,1,2,3,4,5) - w pórównaniu ze wcześniejszymi, zaniżony. O ile nie słyszę żadnej większej zmiany w tempie, polecam albo zmniejszyć DS w pierwszym zaznaczeniu, albo zwiększyć w drugim. Tym bardziej, że zaraz później (czyli tu: 00:44:374 (2,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) ) jest znów większy DS, tak jak w pierwszym zaznaczeniu, więc w sumie sugeruję po prostu zwiększyć DS w kawałku gdzie jest zaniżony.
  6. 00:47:961 (1,2) - zdecydowanie radzę zwiększyć tutaj i tutaj 00:48:939 (3,4) - w tym drugim przypadku mógłbyś po prostu przesunąć 00:46:983 (4,5,1,2,3) - ten fragment w lewo
  7. 01:06:222 (4,5,1) - Tutaj też zmiana DS nieco razi, zwiększ dystans między piątym kółkiem a pierwszym sliderem
  8. 01:31:657 (5,6,1) - Między dwoma ostatnimi za duży, bez dwóch zdań, 01:34:918 (1,2) - zresztą tutaj też, jak i tu 01:36:548 (4,5) 01:36:874 (5,1)
  9. 01:40:135 (1,2) - Za duży, polecam obrócić dwójkę troszkę w okół tego koszyczka, ale żeby znalazła się bliżej jedynki
Reszty nie wskażę, ale mam nadzieję, że pokazałem mniej więcej czego należy szukać. Rozumiem, że możesz odrzucić wszystkie te uwagi, przez wzgląd na patterny, które są rzeczywiście spoko, ale uwierz, można i zrobić piękne patterny z mapkami z bardziej stabilnym DS - a będą wtedy łatwiejsze do ogarnięcia dla świeżaków.
Teraz czas na overlappy, patterny i flow:
  1. 00:08:240 (2,3) - Mógłbyś tutaj w sumie zrobić podwójny koszyczek, powinno jeszcze lepiej wyglądać
  2. 00:21:548 (5,2) - Bardzo nieładny overlapp, polecam poprawić. Po prostu jakościowo i wizualnie troszkę razi
  3. 00:30:679 (3,1) - Generalnie w tym poziomie trudności lepiej unikać overlappów, tu masz kolejny
  4. 00:53:179 (3,2) - ^
  5. 00:32:635 (2,3,4) - Przepływ z 3 slidera na 4 jest z deka nieintuicyjny i wg mnie się nie sprawdzi. Mógłbyś udoskonalić pattern żeby flow był lepszy
  6. 01:03:613 (4,5) - ^
  7. 01:14:048 (1,2,3,4) - Wg mnie zdecydowanie za trudne jak na Normala, proponuję zmienić
  8. 01:40:135 (1,3) - Drobny, ale też niepotrzebny overlapp, please fix
  9. 01:45:353 (1,2,3) - Tutaj też z przepływem problem wyczuwam, może by tak zmienić jak tu?
  10. 02:34:592 (1,4) - Również drobny, ale widoczny overlapp, please fix again + 02:37:200 (1) - to się też pokrywa
  11. 02:37:200 (1,2) - Generalnie tutaj też problem z flowem, też mógłbyś poprawić
  12. 02:43:722 (3) - Ctrl + G dla lepszego flowu i jeszcze później przesuń 02:43:722 (3,4) do góry, żeby wyrównać DS z poprzednimi nutami
  13. 03:03:287 (1,2) - Znów przepływ nieintuicyjny, a to 03:01:657 (4,5,6) - wygląda trochę amatorsko, ale to tylko moja subiektywna opinia, jednak może spróbuj czegoś innego?
To teraz przejdziemy do również ważnej sprawy - Nowe Comba! Zauważyłem, że trochę tu jest zamieszania, nie czepiam się niektórych wyjątków ze względu na patterny, ale tam gdzie jest normalny flow, to należy o systematyczności pamiętać i być konsekwentnym w dawaniu NC:
  1. 00:44:048 (1) - Usuń NC, niepotrzebne
  2. 00:54:157 (1,2) - Generalnie zamieniłbym tutaj comba miejscami, w sensie na dwójkę dać NC a z jedynki zdjąć. Chodzi o to, żeby Nowe Comba były w miarę konsekwentnie rozłożone, np. w tych przypadkach 00:57:092 (1) - 01:10:135 (1) - masz NC na downbeacie, a w przypadku, co do którego się czepiam, masz na zwykłym beacie, więc warto byłoby ustabilizować
  3. 00:59:374 (1,2) - ^ (jeśl akceptujesz tę poprawkę)
  4. 01:01:983 (1,2) - ^
  5. 01:04:592 (1,2) - ^
  6. 01:06:874 (1,3) - ^
  7. 01:12:581 (5) - Dodaj NC!
  8. 01:14:048 (1,2,3,4) - Jeśli zmenisz ten pattern (co zacnie polecam), usuń NC też i tu
  9. 02:04:918 (1) - Usuń NC
  10. 02:32:309 (3) - Dodaj NC
  11. 02:34:592 (1,2) - Zamień comba miejscami
  12. 02:37:200 (1,2) - ^
  13. 02:39:809 (1,2) - ^
  14. 02:42:418 (6,1) - TU JEST DOBRZE! lol sry wracam do czepiania się
  15. 02:45:026 (1,2) - ^^
  16. 02:47:635 (1,2) - ^
  17. 02:52:526 (1,3) - ^
  18. 02:55:135 (1,2) - ^
  19. 02:57:744 (1,3) - ^
  20. 03:00:353 (1,3) - ^
  21. 03:03:287 (1,2) - ^
  22. 03:11:113 (1,2) - ^
To tyle z Normala, tak to spoko
[Hard]
Teraz zacznę od NC, bo to w sumie ważne jest:
  1. 00:46:657 (5,1) - Zamień comba
  2. 00:47:961 (2) - Dodaj
  3. 00:52:037 (6,1) - Zamień
  4. 01:11:603 (6) - Dodaj
  5. 01:12:418 (1,3) - Zamień
  6. 01:18:287 (1,3) - ^
  7. 01:16:657 (1,6) - ^
  8. 01:22:526 (1,3) - ^
  9. 01:41:603 (5) - Dodaj
  10. 02:39:972 (4) - Dodaj
  11. 02:50:407 (1,2) - Zamień
  12. 02:51:059 (1) - Usuń
  13. 02:52:037 (4) - Dodaj
  14. 03:07:200 (1,3) - Zamień
  15. 03:09:483 (1) - Usuń
A teraz reszta:
  1. 00:03:640 (5,1) - Nawet jeśli to zamierzony overlapp, i tak radzę go wyeliminować, wg mnie będzie schludniej wyglądać
  2. 00:06:240 (4,6) - A tu naprawdę musisz to naprawić
  3. 00:32:635 (2,3,4,5) - Tu możesz zrobić fajny równoboczny trójkąt polecam
  4. 00:51:059 (2,3,5) - Za dużo tych overlappów tutaj, plz zrób coś z nimi
  5. 01:20:570 (1,3) - Wg mnie to nie wygląda dobrze, mógłbyś jakoś poprawić <znów overlapp ofc>
  6. 01:44:700 (3,1) - Bardzo brzydkie nałożenie się na siebie <overlapp...> plz fix
  7. 01:52:689 (4,5,1,2) - ^ może i to zamierzone, ale też nie wygląda porządnie
  8. 02:03:124 (4,3) - ^
  9. 02:04:266 (3,3) - Zestackuj porządniej, żeby były idealnie nałożone na siebie, polecam z estetycznych pobudek
  10. 02:05:896 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Przesuń tak, żeby pierwsza nuta oznaczona nr 3 zestackowała się z 02:05:570 (1) , również z estetycznych względów radzę
  11. 02:32:309 (1,3) - Znów brzydki overlap i zbędny
  12. 02:36:222 (1,3) - ^
  13. 02:44:374 (2,3) - Tutaj z kolei flow bardzo potrzebuje poprawki, polecam Ctrl + G 02:44:700 (3) i to 02:45:353 (1) też, a to 02:44:374 (2) najlepiej radzę obrócić o 180 stopni, żeby nie była wygięta w ten sam sposób (w tym samym kierunku) co poprzednik i następca
DŻIZAS TO WSZYSTKO (resztę może zmoduję kiedyś, ale na razie to tyle)
Nie zdziwię się jak odrzucisz większość, ale nie byłbym sobą gdybym się nie czepiał szczegółów, sorry :lol:
Powodzenia z mapą, piosenka mega, podoba mi się - tym bardziej mapa! <3 Powodzonka, good luck, itd
DeletedUser_423548

Loony wrote:

Nie mam pojęcia jak się tu znalazłem, ale jak już jestem to zmoduję, bo fajny set
Btw moda zrobię Ci po polsku, poza Easy'm
[General]
  1. Zmień tło, może i to jest prześliczne kawaii, ale jest też masa innych w odpowiedniej rozdzielczości (C00l tutaj ma 100% racji) Może to?
  2. Masz tu storyboard? Może mi się nie pokazuje, ale jak nie, to wyłącz Widescreen Support tam gdzie włączone jest
[Yasai's Easy]
  1. 00:16:005 (3,1,2,1) - Make this triangle perfect please! Quality is a quality, and ya have here a very good quality, so make more perfections over and over.
  2. 00:19:266 (1) - This slider is a little bit overmapped, I mean, it's too much curved. Maybe milder it a little bit?
  3. 00:19:266 (1,3,4) - Another triangle could be done better
  4. 00:32:309 (1) - Don't make it straightly vertical ending, better point the end of this slider to the next note, to make the flow better and design looking better
  5. 00:41:439 (3) - Ctrl + Shift + R and by selecting point rotate it for 3 degrees. Just a minor thing though it looks better imo ok changed
  6. 00:47:961 (5) - Copy the previous one I mentioned ^ and paste it here, this one is quite badly made. So delete this one, copy this 00:41:439 (3) and don't change its directions using Ctrl + G (kinda bugging right here) but rotate it using Ctrl + Shift + R = 179 degrees
  7. 01:02:309 (5) - The same thing as above, but also there's NC's inconsistency so follow my advices:
  8. 01:02:309 (5,1) - 01:14:048 (5,1) - 01:35:244 (5,1) - 02:42:092 (3,1) - 02:45:353 (5,1) - 02:47:961 (5,1) - 02:50:570 (3,1) - Swap NC's and 01:55:461 (4) - Add NC fixed
  9. 01:14:048 (5) - The same as in the previous points, just copy 01:08:831 (1) this time
  10. 01:21:222 (2) - And this slider problem again, please also fix
  11. 01:21:222 (2,1,3) - Imo for better flow use Ctrl + J here
  12. 01:34:266 (4) - ^^
  13. 02:03:613 (1,3) - Imo making them vertical and parallel to the borders of the screen looks ugly and very old-style mapping. So maybe change it somehow
  14. 02:56:439 (3,4) - Make them the same, so copy the first and paste it where the second is and then rotate it
  15. Generally a beautiful diff, no more stuff here <3 thank you~~ :)
Dokończę później, szkoła wzywa :cry:
When not writing in no change

thank you for mod! :D
DeletedUser_423548

Loony wrote:

Nie mam pojęcia jak się tu znalazłem, ale jak już jestem to zmoduję, bo fajny set
Btw moda zrobię Ci po polsku, poza Easy'm
[General]
  1. Zmień tło, może i to jest prześliczne kawaii, ale jest też masa innych w odpowiedniej rozdzielczości (C00l tutaj ma 100% racji) Może to?
  2. Masz tu storyboard? Może mi się nie pokazuje, ale jak nie, to wyłącz Widescreen Support tam gdzie włączone jest
[Yasai's Easy]
  1. 00:16:005 (3,1,2,1) - Make this triangle perfect please! Quality is a quality, and ya have here a very good quality, so make more perfections over and over.
  2. 00:19:266 (1) - This slider is a little bit overmapped, I mean, it's too much curved. Maybe milder it a little bit?
  3. 00:19:266 (1,3,4) - Another triangle could be done better
  4. 00:32:309 (1) - Don't make it straightly vertical ending, better point the end of this slider to the next note, to make the flow better and design looking better
  5. 00:41:439 (3) - Ctrl + Shift + R and by selecting point rotate it for 3 degrees. Just a minor thing though it looks better imo ok changed
  6. 00:47:961 (5) - Copy the previous one I mentioned ^ and paste it here, this one is quite badly made. So delete this one, copy this 00:41:439 (3) and don't change its directions using Ctrl + G (kinda bugging right here) but rotate it using Ctrl + Shift + R = 179 degrees
  7. 01:02:309 (5) - The same thing as above, but also there's NC's inconsistency so follow my advices:
  8. 01:02:309 (5,1) - 01:14:048 (5,1) - 01:35:244 (5,1) - 02:42:092 (3,1) - 02:45:353 (5,1) - 02:47:961 (5,1) - 02:50:570 (3,1) - Swap NC's and 01:55:461 (4) - Add NC fixed
  9. 01:14:048 (5) - The same as in the previous points, just copy 01:08:831 (1) this time
  10. 01:21:222 (2) - And this slider problem again, please also fix
  11. 01:21:222 (2,1,3) - Imo for better flow use Ctrl + J here
  12. 01:34:266 (4) - ^^
  13. 02:03:613 (1,3) - Imo making them vertical and parallel to the borders of the screen looks ugly and very old-style mapping. So maybe change it somehow
  14. 02:56:439 (3,4) - Make them the same, so copy the first and paste it where the second is and then rotate it
  15. Generally a beautiful diff, no more stuff here <3 thank you~~ :)
Dokończę później, szkoła wzywa :cry:
When not writing in no change

thank you for mod! :D

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1635,14043,24478,33934,54152,87087,97521,107956,131434,151000,173174,179695,192576,203179
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Esoragoto
TitleUnicode:絵空事
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:FlameLancer
Version:Yasai's Easy
Source:さんかれあ
Tags:op Sankarea Undying Love Zombie girl Yasaija 714
BeatmapID:1066949
BeatmapSetID:450136

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,131313,149565
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
240,400,4,2,2,5,1,0
11440,326.086956521739,4,2,2,65,1,0
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24483,-100,4,2,2,50,0,0
45353,-100,4,2,2,60,0,0
53179,-100,4,2,2,40,0,0
54483,-100,4,2,1,75,0,1
75353,-100,4,2,1,70,0,0
84157,-100,4,2,2,5,0,0
85950,-100,4,2,2,50,0,0
87092,-100,4,2,2,60,0,0
107961,-100,4,2,1,70,0,0
151005,-100,4,2,2,40,0,0
151657,-100,4,2,1,60,0,0
152309,-100,4,2,2,85,0,1
171874,-100,4,2,2,85,0,0
173179,-100,4,2,2,85,0,1
192092,-100,4,2,2,85,0,0
194048,-100,4,2,2,65,0,0
195353,-100,4,2,2,55,0,0
196657,-100,4,2,2,45,0,0
197961,-100,4,2,2,35,0,0
200570,-100,4,2,2,20,0,0
204483,-100,4,2,2,10,0,0


[Colours]
Combo1 : 200,200,200
Combo2 : 10,240,191
Combo3 : 234,62,66
Combo4 : 0,191,255
SliderBorder : 40,150,115
SliderTrackOverride : 10,70,150

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468,276,158831,2,0,L|476:184,1,80,2|0,0:0|0:0,0:0:0:0:
484,116,159483,2,0,L|392:108,1,80,8|0,0:0|0:0,0:0:0:0:
336,148,160135,6,0,P|324:104|352:56,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
252,284,161439,2,0,P|208:280|160:284,1,80
112,332,162092,2,0,B|140:256|68:256|112:144,1,160,8|0,0:0|0:0,0:0:0:0:
220,72,163396,1,8,0:0:0:0:
332,188,164048,6,0,P|384:196|416:216,1,80,2|0,0:0|0:0,0:0:0:0:
408,288,164700,2,0,P|372:305|332:309,1,80,8|0,0:0|0:0,0:0:0:0:
256,288,165353,2,0,P|216:291|180:309,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
276,364,166331,1,0,0:0:0:0:
332,309,166657,6,0,B|357:231|292:229|332:141,1,160,0|8,0:0|0:0,0:0:0:0:
368,84,167635,1,0,0:0:0:0:
448,96,167961,2,0,P|492:176|460:252,1,160,6|8,0:0|0:0,0:0:0:0:
408,284,168939,1,0,0:0:0:0:
332,309,169266,6,0,L|144:305,1,160,0|8,0:0|0:0,0:0:0:0:
120,248,170244,1,0,0:0:0:0:
172,188,170570,2,0,P|204:100|188:20,1,160,0|8,0:0|0:0,0:0:0:0:
116,20,171548,1,8,0:0:0:0:
52,68,171874,6,0,L|56:160,1,80
20,220,172526,2,0,L|16:312,1,80,8|0,0:0|0:0,0:0:0:0:
84,348,173179,6,0,P|128:352|164:336,1,80,6|8,0:0|0:0,0:0:0:0:
208,276,173831,2,0,P|245:261|284:266,1,80,8|8,0:0|0:0,0:0:0:0:
340,324,174483,2,0,L|368:228,1,80,8|8,0:0|0:0,0:0:0:0:
436,212,175135,2,0,L|408:116,1,80,8|8,0:0|0:0,0:0:0:0:
388,60,175787,5,8,0:0:0:0:
312,88,176113,1,8,0:0:0:0:
240,52,176439,2,0,P|192:52|152:60,1,80,8|8,0:0|0:0,0:0:0:0:
88,88,177092,2,0,P|84:136|84:172,1,80,8|8,0:0|0:0,0:0:0:0:
128,236,177744,2,0,P|192:232|176:304,1,160,8|8,0:0|0:0,0:0:0:0:
96,312,178722,5,8,0:0:0:0:
24,280,179048,2,0,P|8:224|16:188,1,80,8|8,0:0|0:0,0:0:0:0:
60,140,179700,2,0,L|152:136,1,80,8|8,0:0|0:0,0:0:0:0:
212,100,180353,1,8,0:0:0:0:
280,140,180679,1,8,0:0:0:0:
348,100,181005,6,0,L|368:16,1,80,8|8,0:0|0:0,0:0:0:0:
448,28,181657,1,8,0:0:0:0:
488,96,181983,2,0,P|500:188|476:272,1,160,8|8,0:0|0:0,0:0:0:0:
412,284,182961,2,0,P|324:272|256:296,1,160,0|4,0:0|0:0,0:0:0:0:
112,364,184266,5,8,0:0:0:0:
28,228,184918,2,0,P|20:176|24:140,1,80,6|0,0:0|0:0,0:0:0:0:
64,80,185570,1,8,0:0:0:0:
140,52,185896,1,0,0:0:0:0:
216,80,186222,6,0,P|300:88|392:44,1,160,4|8,0:0|0:0,0:0:0:0:
440,24,187200,1,0,0:0:0:0:
440,104,187526,2,0,L|436:200,1,80
388,248,188179,2,0,L|384:344,1,80,8|0,0:0|0:0,0:0:0:0:
456,360,188831,5,4,0:0:0:0:
304,316,189483,2,0,P|220:308|140:340,1,160,8|6,0:0|0:0,0:0:0:0:
76,364,190461,1,0,0:0:0:0:
32,296,190787,2,0,P|36:252|44:208,1,80,8|0,0:0|0:0,0:0:0:0:
100,164,191439,5,2,0:0:0:0:
168,208,191766,2,0,P|256:220|328:188,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,192581,12,0,205787,0:0:0:0:
-NanoRIPE-
^ double post lel

sorry for late aaaaa
nano.ripe <3

[General]
  1. i'm just curious,why add red timing here? 00:00:204
  2. why add kiai time here 02:32:309 ? i think its unnecessary because the music not showing the particular rhythm
  3. Wave hitsounds with possible delay > 5ms:
    soft-slidertick.wav
    soft-slidertick2.wav

    Ranking Criteria - Audio

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
[Easy]
00:33:287 (2) - ctrl h for better flow imo
00:39:483 (4) - ^ for reduce the overlap
00:47:961 (1) - i think here should be nc so it make consistent nc with each other (and also remove nc at 00:49:266 (1) )
00:51:548 (2) - finish (i hear cymbal here)
00:58:396 (1) - unnecessary clap
01:04:918 - nc here and remove nc at 01:06:222 (1)
01:07:526 - ^
01:10:135 - ^
01:11:439 (1) - remove nc
01:23:179 (1) - unnecessary nc imo
01:32:309 (1) - what about ctrl j this? so it would make a great flow with circle (2) *if you dont mind you can ctrl j 01:33:613 (3) too
01:36:222 (3,4) - this too edgy imo (maybe make one slider curve?)
01:55:461 (4) - maybe nc here?
01:58:396 (1) - i think this should be clickable (so it make consistent pattern and also emphatize to down beat)
02:02:309 (3) - ctrl j?
02:04:592 (3) - can you move this to (108,164)? so it make a good flow ~
02:11:113 (1) - maybe set the spinner's sampleset to drum and add whistle?
02:31:005 (1,2) - delete this and add slider instead? it would be better!

sorry i'm just mod one diff becaue i'm busy xd
and GL ~
Topic Starter
FL37

Loony wrote:

Nie mam pojęcia jak się tu znalazłem, ale jak już jestem to zmoduję, bo fajny set
Btw moda zrobię Ci po polsku, poza Easy'm
[General]
  1. Zmień tło, może i to jest prześliczne kawaii, ale jest też masa innych w odpowiedniej rozdzielczości (C00l tutaj ma 100% racji) Może to? Zmienie Bg ale jeszcze nie teraz.
  2. Masz tu storyboard? Może mi się nie pokazuje, ale jak nie, to wyłącz Widescreen Support tam gdzie włączone jest Fixed
  3. Normal ma 6.5 AR, max powinien być 5, więc może zmień na 5, choć to jak już chcesz Dam na 5.5
  4. Easy kończy się w innym momencie niż reszta poziomów, które sprawdziłem, przydałoby się skrócić tego slidera No ja z tym nic zrobić nie moge... Gd to Gd

[Normal]
Ogólnie to miejscami nie ogarniam zmian DS i choć z tego co się dowiedziałem z zaufanego źródła, nie jest on ściśle wymagany, to jednak w niektórych przypadkach lepiej go zastosować. Podam tu parę z nich (nie wszystkie, ale myślę, że jeśli rozumiesz, dlaczego DS jest taki ważny w poziomach Easy - Normal, to sam poprawisz resztę rażących zmian):
  1. 00:06:840 (5,1) - w porównaniu z 00:03:840 (5,1) - jest o niebo za mały wg mnie, Troche to poprawiłem
  2. 00:22:526 (2,3) - w porównaniu z 00:19:918 (2,3) - również trochę za mały ^
  3. 00:21:874 (1,2) - rozumiem że tu chcesz mieć ładny pattern, ale w tych poziomach trudności przede wszystkim chodzi o nowych graczy, którym raczej trudno jest odczytać takie zmiany DS, moim zdaniem zamieszczone tu bez powodu. Znów za mały, Fixed
  4. ... zresztą tak jak i tu: 00:23:016 (3,4,5) i tu 00:23:831 (5,6), Fixed a bit
  5. 00:24:483 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - zaznaczone nuty mają w miarę stabilny DS, zaś te 00:36:874 (4,1,2,3,4,1,2,3,4,5) - w pórównaniu ze wcześniejszymi, zaniżony. O ile nie słyszę żadnej większej zmiany w tempie, polecam albo zmniejszyć DS w pierwszym zaznaczeniu, albo zwiększyć w drugim. Tym bardziej, że zaraz później (czyli tu: 00:44:374 (2,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) ) jest znów większy DS, tak jak w pierwszym zaznaczeniu, więc w sumie sugeruję po prostu zwiększyć DS w kawałku gdzie jest zaniżony. Fixed
  6. 00:47:961 (1,2) - zdecydowanie radzę zwiększyć tutaj i tutaj 00:48:939 (3,4) - w tym drugim przypadku mógłbyś po prostu przesunąć 00:46:983 (4,5,1,2,3) - ten fragment w lewo Fixed a bit
  7. 01:06:222 (4,5,1) - Tutaj też zmiana DS nieco razi, zwiększ dystans między piątym kółkiem a pierwszym sliderem Fixed
  8. 01:31:657 (5,6,1) - Między dwoma ostatnimi za duży, bez dwóch zdań, 01:34:918 (1,2) - zresztą tutaj też, jak i tu 01:36:548 (4,5) | 01:36:874 (5,1) hmm... W tym przypadku zastawie tak jak jest teraz. Podoba mi sie to stopniowe zwiekszanie DS od 01:30:353 do 01:37:363 wiec nic nie zmienię.
  9. 01:40:135 (1,2) - Za duży, polecam obrócić dwójkę troszkę w okół tego koszyczka, ale żeby znalazła się bliżej jedynki Fixed a bit

Reszty nie wskażę, ale mam nadzieję, że pokazałem mniej więcej czego należy szukać. Rozumiem, że możesz odrzucić wszystkie te uwagi, przez wzgląd na patterny, które są rzeczywiście spoko, ale uwierz, można i zrobić piękne patterny z mapkami z bardziej stabilnym DS - a będą wtedy łatwiejsze do ogarnięcia dla świeżaków.
Teraz czas na overlappy, patterny i flow:
  1. 00:08:240 (2,3) - Mógłbyś tutaj w sumie zrobić podwójny koszyczek, powinno jeszcze lepiej wyglądać ok
  2. 00:21:548 (5,2) - Bardzo nieładny overlapp, polecam poprawić. Po prostu jakościowo i wizualnie troszkę razi Poprawiony
  3. 00:30:679 (3,1) - Generalnie w tym poziomie trudności lepiej unikać overlappów, tu masz kolejny ^
  4. 00:53:179 (3,2) - ^ ^
  5. 00:32:635 (2,3,4) - Przepływ z 3 slidera na 4 jest z deka nieintuicyjny i wg mnie się nie sprawdzi. Mógłbyś udoskonalić pattern żeby flow był lepszy Chyba jest teraz lepiej
  6. 01:03:613 (4,5) - ^^
  7. 01:14:048 (1,2,3,4) - Wg mnie zdecydowanie za trudne jak na Normala, proponuję zmienić Nie wszystko musi być łatwe, czasami trzeba sobie coś utrudnić żeby stać sie lepszym.
  8. 01:40:135 (1,3) - Drobny, ale też niepotrzebny overlapp, please fix Fixed
  9. 01:45:353 (1,2,3) - Tutaj też z przepływem problem wyczuwam, może by tak zmienić jak tu? Ok
  10. 02:34:592 (1,4) - Również drobny, ale widoczny overlapp, please fix again + 02:37:200 (1) - to się też pokrywa Fixed
  11. 02:37:200 (1,2) - Generalnie tutaj też problem z flowem, też mógłbyś poprawić Chyba to poprawiłem, nie jestem pewny
  12. 02:43:722 (3) - Ctrl + G dla lepszego flowu i jeszcze później przesuń 02:43:722 (3,4) do góry, żeby wyrównać DS z poprzednimi nutami kk
  13. 03:03:287 (1,2) - Znów przepływ nieintuicyjny, a to 03:01:657 (4,5,6) - wygląda trochę amatorsko, ale to tylko moja subiektywna opinia, jednak może spróbuj czegoś innego? Zmieniłem to, może dalej wygląda amatorsko ale napewno ma lepszy flow
To teraz przejdziemy do również ważnej sprawy - Nowe Comba! Zauważyłem, że trochę tu jest zamieszania, nie czepiam się niektórych wyjątków ze względu na patterny, ale tam gdzie jest normalny flow, to należy o systematyczności pamiętać i być konsekwentnym w dawaniu NC:
  1. 00:44:048 (1) - Usuń NC, niepotrzebne Nie wiem dlaczego ale w tym miejscu musi być NC, jeśli go nie ma to AI mod pokazuje że jest problem z DS
  2. 00:54:157 (1,2) - Generalnie zamieniłbym tutaj comba miejscami, w sensie na dwójkę dać NC a z jedynki zdjąć. Chodzi o to, żeby Nowe Comba były w miarę konsekwentnie rozłożone, np. w tych przypadkach 00:57:092 (1) - 01:10:135 (1) - masz NC na downbeacie, a w przypadku, co do którego się czepiam, masz na zwykłym beacie, więc warto byłoby ustabilizować Nah... Moim zdaniem jest ok
  3. 00:59:374 (1,2) - ^ (jeśl akceptujesz tę poprawkę) ^
  4. 01:01:983 (1,2) - ^ ^
  5. 01:04:592 (1,2) - ^ ^
  6. 01:06:874 (1,3) - ^ Tutaj coś zmieniłem
  7. 01:12:581 (5) - Dodaj NC!KK
  8. 01:14:048 (1,2,3,4) - Jeśli zmenisz ten pattern (co zacnie polecam), usuń NC też i tu Nie zminiłem
  9. 02:04:918 (1) - Usuń NC AI mod mówi nie
  10. 02:32:309 (3) - Dodaj NC Kk
  11. 02:34:592 (1,2) - Zamień comba miejscami Nah..
  12. 02:37:200 (1,2) - ^ ^
  13. 02:39:809 (1,2) - ^ ^
  14. 02:42:418 (6,1) - TU JEST DOBRZE! lol sry wracam do czepiania się
  15. 02:45:026 (1,2) - ^^ ^
  16. 02:47:635 (1,2) - ^ ok
  17. 02:52:526 (1,3) - ^ AI mod
  18. 02:55:135 (1,2) - ^ ok
  19. 02:57:744 (1,3) - ^ AI mod...
  20. 03:00:353 (1,3) - ^ Ok
  21. 03:03:287 (1,2) - ^ Nie
  22. 03:11:113 (1,2) - ^ Ok
To tyle z Normala, tak to spoko
[Hard]
Teraz zacznę od NC, bo to w sumie ważne jest:
  1. 00:46:657 (5,1) - Zamień comba Done
  2. 00:47:961 (2) - Dodaj ^
  3. 00:52:037 (6,1) - Zamień ^
  4. 01:11:603 (6) - Dodaj ^
  5. 01:12:418 (1,3) - Zamień ^
  6. 01:18:287 (1,3) - ^ ^
  7. 01:16:657 (1,6) - ^ ^
  8. 01:22:526 (1,3) - ^ ^
  9. 01:41:603 (5) - Dodaj ^
  10. 02:39:972 (4) - Dodaj ^
  11. 02:50:407 (1,2) - Zamień Tym razem nie
  12. 02:51:059 (1) - Usuń ^
  13. 02:52:037 (4) - Dodaj ^
  14. 03:07:200 (1,3) - Zamień ^
  15. 03:09:483 (1) - Usuń ^
A teraz reszta:
  1. 00:03:640 (5,1) - Nawet jeśli to zamierzony overlapp, i tak radzę go wyeliminować, wg mnie będzie schludniej wyglądać Fixed
  2. 00:06:240 (4,6) - A tu naprawdę musisz to naprawić Fixed
  3. 00:32:635 (2,3,4,5) - Tu możesz zrobić fajny równoboczny trójkąt polecam Done
  4. 00:51:059 (2,3,5) - Za dużo tych overlappów tutaj, plz zrób coś z nimi Podoba mi sie ten pettern. Zwieksze trudność mapy bez zwiekszania gwiazdek
  5. 01:20:570 (1,3) - Wg mnie to nie wygląda dobrze, mógłbyś jakoś poprawić <znów overlapp ofc> Fixed
  6. 01:44:700 (3,1) - Bardzo brzydkie nałożenie się na siebie <overlapp...> plz fix Nie wiem chyba lepiej raczej nie XD
  7. 01:52:689 (4,5,1,2) - ^ może i to zamierzone, ale też nie wygląda porządnie Zamierzone i takie zostanie
  8. 02:03:124 (4,3) - ^ ^
  9. 02:04:266 (3,3) - Zestackuj porządniej, żeby były idealnie nałożone na siebie, polecam z estetycznych pobudek Fixed
  10. 02:05:896 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Przesuń tak, żeby pierwsza nuta oznaczona nr 3 zestackowała się z 02:05:570 (1) , również z estetycznych względów radzę Fixed
  11. 02:32:309 (1,3) - Znów brzydki overlap i zbędny Nie zmienie tego
  12. 02:36:222 (1,3) - ^ Ani tego
  13. 02:44:374 (2,3) - Tutaj z kolei flow bardzo potrzebuje poprawki, polecam Ctrl + G 02:44:700 (3) i to 02:45:353 (1) też, a to 02:44:374 (2) najlepiej radzę obrócić o 180 stopni, żeby nie była wygięta w ten sam sposób (w tym samym kierunku) co poprzednik i następca Ok zrobie tak jak mówisz.
DŻIZAS TO WSZYSTKO (resztę może zmoduję kiedyś, ale na razie to tyle)
Nie zdziwię się jak odrzucisz większość, ale nie byłbym sobą gdybym się nie czepiał szczegółów, sorry :lol: np Szczegółowy mod to dobry mod (Nawet jak jest troche Nazi)
Powodzenia z mapą, piosenka mega, podoba mi się - tym bardziej mapa! <3 Powodzonka, good luck, itd Dzięki!
Topic Starter
FL37

-NanoRIPE- wrote:

sorry for late aaaaa
nano.ripe <3

[General]
  1. i'm just curious,why add red timing here? 00:00:204 I needed to give it there cuz I start all Diffs at 00:01:640
  2. Wave hitsounds with possible delay > 5ms: It was 1 or 2 ms but sure I will fix it :roll:
    soft-slidertick.wav
    soft-slidertick2.wav

    Ranking Criteria - Audio

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

sorry i'm just mod one diff becaue i'm busy xd np I will give you Kudos after Yasaija Fixes
and GL ~
DeletedUser_423548

-NanoRIPE- wrote:

^ double post lel

sorry for late aaaaa
nano.ripe <3

[General]
  1. i'm just curious,why add red timing here? 00:00:204
  2. why add kiai time here 02:32:309 ? i think its unnecessary because the music not showing the particular rhythm
  3. Wave hitsounds with possible delay > 5ms:
    soft-slidertick.wav
    soft-slidertick2.wav

    Ranking Criteria - Audio

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
[Easy]
00:33:287 (2) - ctrl h for better flow imo fixed
00:39:483 (4) - ^ for reduce the overlap no problem
00:47:961 (1) - i think here should be nc so it make consistent nc with each other (and also remove nc at 00:49:266 (1) ) fixed
00:51:548 (2) - finish (i hear cymbal here) fixed
00:58:396 (1) - unnecessary clap fixed
01:04:918 - nc here and remove nc at 01:06:222 (1) fixed
01:07:526 - ^ ^
01:10:135 - ^ ^
01:11:439 (1) - remove nc ^
01:23:179 (1) - unnecessary nc imo ^
01:32:309 (1) - what about ctrl j this? so it would make a great flow with circle (2) *if you dont mind you can ctrl j 01:33:613 (3) too ok
01:36:222 (3,4) - this too edgy imo (maybe make one slider curve?) no change
01:55:461 (4) - maybe nc here? fixed
01:58:396 (1) - i think this should be clickable (so it make consistent pattern and also emphatize to down beat) ok changed
02:02:309 (3) - ctrl j? changed
02:04:592 (3) - can you move this to (108,164)? so it make a good flow ~ No!
02:11:113 (1) - maybe set the spinner's sampleset to drum and add whistle? fixed
02:31:005 (1,2) - delete this and add slider instead? it would be better! no change

sorry i'm just mod one diff becaue i'm busy xd
and GL ~
thank you for modding~ ;)

Update please
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1635,14043,24478,33934,54152,87087,97521,107956,131434,151000,173174,179695,192576,203179
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Esoragoto
TitleUnicode:絵空事
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:FlameLancer
Version:Yasai's Easy
Source:さんかれあ
Tags:op Sankarea Undying Love Zombie girl Yasaija 714
BeatmapID:1066949
BeatmapSetID:450136

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,131313,149565
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
240,400,4,2,2,5,1,0
11440,326.086956521739,4,2,2,65,1,0
14048,-100,4,2,2,70,0,0
24483,-100,4,2,2,50,0,0
45353,-100,4,2,2,60,0,0
53179,-100,4,2,2,40,0,0
54483,-100,4,2,1,75,0,1
75353,-100,4,2,1,70,0,0
84157,-100,4,2,2,5,0,0
85950,-100,4,2,2,50,0,0
87092,-100,4,2,2,60,0,0
107961,-100,4,2,1,70,0,0
151005,-100,4,2,2,40,0,0
151657,-100,4,2,1,60,0,0
152309,-100,4,2,2,85,0,1
171874,-100,4,2,2,85,0,0
173179,-100,4,2,2,85,0,1
192092,-100,4,2,2,85,0,0
194048,-100,4,2,2,65,0,0
195353,-100,4,2,2,55,0,0
196657,-100,4,2,2,45,0,0
197961,-100,4,2,2,35,0,0
200570,-100,4,2,2,20,0,0
204483,-100,4,2,2,10,0,0


[Colours]
Combo1 : 200,200,200
Combo2 : 10,240,191
Combo3 : 234,62,66
Combo4 : 0,191,255
SliderBorder : 40,150,115
SliderTrackOverride : 10,70,150

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128,236,177744,2,0,P|192:232|176:304,1,160,8|8,0:0|0:0,0:0:0:0:
96,312,178722,5,8,0:0:0:0:
24,280,179048,2,0,P|8:224|16:188,1,80,8|8,0:0|0:0,0:0:0:0:
60,140,179700,2,0,L|152:136,1,80,8|8,0:0|0:0,0:0:0:0:
212,100,180353,1,8,0:0:0:0:
280,140,180679,1,8,0:0:0:0:
348,100,181005,6,0,L|368:16,1,80,8|8,0:0|0:0,0:0:0:0:
448,28,181657,1,8,0:0:0:0:
488,96,181983,2,0,P|500:188|476:272,1,160,8|8,0:0|0:0,0:0:0:0:
412,284,182961,2,0,P|324:272|256:296,1,160,0|4,0:0|0:0,0:0:0:0:
112,364,184266,5,8,0:0:0:0:
28,228,184918,2,0,P|20:176|24:140,1,80,6|0,0:0|0:0,0:0:0:0:
64,80,185570,1,8,0:0:0:0:
140,52,185896,1,0,0:0:0:0:
216,80,186222,6,0,P|300:88|392:44,1,160,4|8,0:0|0:0,0:0:0:0:
440,24,187200,1,0,0:0:0:0:
440,104,187526,2,0,L|436:200,1,80
388,248,188179,2,0,L|384:344,1,80,8|0,0:0|0:0,0:0:0:0:
456,360,188831,5,4,0:0:0:0:
304,316,189483,2,0,P|220:308|140:340,1,160,8|6,0:0|0:0,0:0:0:0:
76,364,190461,1,0,0:0:0:0:
32,296,190787,2,0,P|36:252|44:208,1,80,8|0,0:0|0:0,0:0:0:0:
100,164,191439,5,2,0:0:0:0:
168,208,191766,2,0,P|256:220|328:188,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,192581,12,0,205787,0:0:0:0:
MisterDinner
nm

[General]
Never use 10% volume with hitsounds so innately quiet.
00:54:157 (3) - you should move the preview to here

[Hard]
00:11:240 (3) - put this note directly over the spinner mid A E S T H E T I C S
01:23:994 (4) - this note sounds off beat
01:34:103 (3) - based on patterns, you can probably place this note on the end of 01:34:266 (4) -

Good diff, some errors in there but they pass for a hard diff.

[Light Insane]
So, there are quite a few spacing errors in this but other than that this is well made, i cant find anything.

[Insane]
00:07:640 (7) - place this note on top of 00:07:240 (6) - its a common pattern used for 1/1 notes when the map has jumpsthe same pattern is used 00:06:84 (4,5) - here, even after looking at it a few times i still missed it
00:10:840 (5,6) - same for these two, place them on top of 00:10:440 (4) -
00:23:668 (4,5,6) - there are no dominant beats to justify these sliders, just use a normal stream
past that I cant find anything wrong with it, its fun to play, the spacing changes are unjustified most of the time, but it works , good job.

[Pipe Dream]
Good diff, nothing wrong with it as far as I can tell, all the diffs have fun styles to them, go for rank.
Topic Starter
FL37

MisterDinner wrote:

nm

[General]
Never use 10% volume with hitsounds so innately quiet. I change them a bit
00:54:157 (3) - you should move the preview to here I will think about it. Maybe I will change it if someone notice it one more time

[Hard]
00:11:240 (3) - put this note directly over the spinner mid A E S T H E T I C S Sure
01:23:994 (4) - this note sounds off beat Rly? Check it again.
01:34:103 (3) - based on patterns, you can probably place this note on the end of 01:34:266 (4) - Nah it plays better right now

Good diff, some errors in there but they pass for a hard diff.

[Light Insane]
So, there are quite a few spacing errors in this but other than that this is well made, i cant find anything.

[Insane]
00:07:640 (7) - place this note on top of 00:07:240 (6) - its a common pattern used for 1/1 notes when the map has jumpsthe same pattern is used 00:06:84 (4,5) - here, even after looking at it a few times i still missed it Ok I will do that...
00:10:840 (5,6) - same for these two, place them on top of 00:10:440 (4) - ...But not here
00:23:668 (4,5,6) - there are no dominant beats to justify these sliders, just use a normal stream I will leave it be. I think slider plays better here
past that I cant find anything wrong with it, its fun to play, the spacing changes are unjustified most of the time, but it works , good job.

[Pipe Dream]
Good diff, nothing wrong with it as far as I can tell, all the diffs have fun styles to them, go for rank.
Thanks!
Venix
For queue!
Legend
Normal Suggestion
Strong Suggestion
Unrankable

General

  1. Meta is good
  2. 00:54:157 - Set preview point for this moment, because it looks better
  3. Kiai times is inconsistent, fix it

Yasai's Easy

  1. 00:41:113 (2,3) - fix distance snap
  2. 01:24:157 (1) - end this spinner here 01:26:766
  3. 01:59:700 (4,5,6) - this is too hard for beginners
  4. 02:21:874 - end this brake here
    Good easy diff!

Normal

  1. 00:38:831 (3,1) - overlap
  2. 00:46:983 (4,5) - blank it
  3. 01:31:168 (4,5) - too close
  4. 01:51:548 (1) - this spinner is not for rythm
  5. 01:59:700 (4,1) - stack it
~GL!
Topic Starter
FL37

Venix wrote:

For queue!
Legend
Normal Suggestion
Strong Suggestion
Unrankable

General

  1. Meta is good
  2. 00:54:157 - Set preview point for this moment, because it looks better Fixed
  3. Kiai times is inconsistent, fix it Fixed

Normal

  1. 00:38:831 (3,1) - overlap Fixed
  2. 00:46:983 (4,5) - blank it Nah...
  3. 01:31:168 (4,5) - too close Fixed a bit(AI mod doesn't allow me to spread it further)
  4. 01:51:548 (1) - this spinner is not for rythm Changed
  5. 01:59:700 (4,1) - stack it Done

~GL!
Dzięki!
Wishkey
Yow! From my queue :D

Easy
  1. HP could be set lower to 2 imo makes it a bit easier since its 185 bpm already and normal is also hp 3 so diff spread stuff aswell
  2. 00:23:179 (3,4) - really harsh flow here basicly full direciton change, maybe try something like you did 02:54:483 (3,4) - or this instead for some more circular flow
  3. 00:33:287 (2) - control+g+h+j so the curve is outward to improve the flow a bit more
  4. 00:39:483 (4) - for some less harsh flow and avoiding the overlaps adjust a bit like rotating -25° or smthign
  5. 00:41:439 (3,4) - prob best to control + h~ish these so it fixes the ds from 00:41:113 (2,3) -
  6. 00:49:266 (3,4) - what do you think about placing first the circle here and then the return, it gives 00:50:570 (1) - more impact and the return follows the vocal aswell since your bound to have drum catched in the return regardless
  7. 01:19:266 (3,4) - same as 00:49:266 (3,4) - sounds better with the guitar aswell since the beginning and end of the return will have the same guitar pitch
  8. 01:24:157 (1,1) - not enough recovery time for an easy diff unfortunatly, gonna need 1 full measure/1500ish ms so I'd end it 1/2 earlier
  9. 02:00:026 (5) - check DS (maybe just control + shift + D (4,5,6) if it was done manually)
  10. 02:41:113 - would place a circle here tbh even though your following the vocals so you'll keep playing in constant 1/1 rythm for this section here which makes the next vocals being on the red tick not that noticable when playing
  11. 03:11:766 (2) - vocal stopping the the middle while the slider is still exteding doesnt really sound that well imo, I'd suggest chaning this into a 1/1 return instead so you the return on the vocal stopping
  12. 03:12:581 (1) - can add a 5% volume right at the end aswell yo completely mute it since the music also completly stops
  13. really solid easy really liking the hitsounds usuage!

Normal
  1. Euhm your DS is kinda all over the place I see 1.2 0.8 1.3 0.9 1.1 1.6 etc.. it fits your emphasizing mostly BUT its still a normal diff so, just like easy, it needs a constant ds unfortunatly :/ Flow and visuals etc prob gonna change a lot so I'll maintain from modding that mainly
  2. 00:03:440 (4,5) - circle 1 1/1 slider for the vocals sound better so you a have a sound where the gap is since the vocals extend aswell (or 1/2 return + circle if your gonna follow that guitar thingy)
  3. 00:06:240 (4) - kinda weird to start a return here when the instensity of the vocals change in the middle maybe something like 00:05:840 (3,4) - a 1/1 and 1/2 slider would fit better since the first 2 are the same intensity
  4. 00:14:700 (2,3) - If your gonna make these overlaps in a normal diff I'd make them overlap in the middel of the slider instead since it'll look nicer since overlapping just the borders at the end is kinda meh visually stuff
  5. 00:53:179 (3) - just a circle here would fit a lot better since the previous drums are building up to this note, now it kinda looks and plays like an extenstion of the drums
  6. 01:14:048 (1,2,3,4) - even though it fits, this is too much of difificulty gap between easy diff which uses solely 1/1 or 2/1 beats, now making 4 fast 1/3 returns is too much. If you wanna keep the returns I'd suggest making something more along the line of this rythm to have a familiar 1/1 gap between the notes
  7. 02:33:287 (3,4) - swith the rythms here aswell like you did all next times since it also has that vocal in the middle of 3
  8. 02:46:005 (3,4) - control + g rythm here, makes downbeat clickable and sounds better with the previous note being a slider since its the same musically as the note before
Pipe Dream
  1. 00:01:640 (1,2,3,4) - 00:04:840 (1,2,3,4) - 00:08:040 (1,2,3,4) - I feel like you could a less dense rythm here since its still a really quiet and slow intro. Like make 00:01:840 (2,3) - into one extended slider for the vocal for example
  2. 00:10:440 (4) - NC this atleast for better readablity for the rythm gap changing since its really hard to read currentlyl with being the same visual distance
  3. 00:23:668 (1,2,3) - doesnt really flow based on how it plays bc of the slider leniency, the angles are really to sharp atm so you don't have circular flow playablity wise would, would move 00:23:831 (2) - a bit more down left
  4. 00:45:353 (1) - NC on this one instead
  5. 00:47:309 (5,1) - the 1/1 gap could be better indicated here since it kinda looks like a 1/2 when you see the next combos
  6. 00:50:244 (5) - the sliderbody whistle seems unintentional here
  7. 00:55:461 (5,1) - noticable sv changes here, better to NC them
  8. 00:58:396 (1) - kinda missing this stuff sometimes in this diff, its a lot stronger note then all the rest with being the downbeat/increased vocal intensity/new intersumet segemnt start etc yet there isn't really any indicating of it being that different from the rest if you get what I mean, I dunno it just feels like just another note placed there since it happens to fit the flow instead of indication the change in music aswell
  9. 01:04:673 (4,6) - claps on these aswell for the stronger drum
  10. 01:24:157 (5) - sure you wanna use 3 hitsounds for this? I'd ditch the clap tbh
  11. 02:11:439 (2) - ending with somethign non clickable lhere ike your other diffs sounds better since the music stops mostly here
  12. 02:25:787 (3,4,5,6) - plays really weird with the density changing all of the sudden while the music remains the same and you have the (6) clickable which is kinda like the reasoning from 02:11:439 (2) - why its better to have it not clickable, would change. I'd just use a simple return here instead so you have a tick for cymbals aswell like you wanted tbh
  13. A bit too clustered imo which make for some awkward movements like 02:42:744 (5,6,7,8) - for example would benefit from slightly more spacing
I only played and looked briefly at ApplePie's diff and got the be honest mate, its a lot more polished in terms of smooth rythm transitions/consistency between similar parts in the song like the structure inside the combos and emphasizing notes.
Which I kinda missed in your last diff sometimes :/ like it felt really abrupt/forced to play on some parts instead of it coming naturally if you know what I mean
The easy and ApplePie's insane already look and play good imo, prob just need some minor modding, but for the other diffs to be in a rankable state for a BN to nominate it, it'll prob need more polishing then these 2 if I'm honest :/

Hope it helped! :D and sorry if it sounds agressive or something its really not intended its just the way I write :/
Topic Starter
FL37

Wishkey wrote:

Yow! From my queue :D

Normal
  1. Euhm your DS is kinda all over the place I see 1.2 0.8 1.3 0.9 1.1 1.6 etc.. it fits your emphasizing mostly BUT its still a normal diff so, just like easy, it needs a constant ds unfortunatly :/ Thats sad :( I will try to fix some later Flow and visuals etc prob gonna change a lot so I'll maintain from modding that mainly
  2. 00:03:440 (4,5) - circle 1 1/1 slider for the vocals sound better so you a have a sound where the gap is since the vocals extend aswell (or 1/2 return + circle if your gonna follow that guitar thingy) Changed
  3. 00:06:240 (4) - kinda weird to start a return here when the instensity of the vocals change in the middle maybe something like 00:05:840 (3,4) - a 1/1 and 1/2 slider would fit better since the first 2 are the same intensity Changed
  4. 00:14:700 (2,3) - If your gonna make these overlaps in a normal diff I'd make them overlap in the middel of the slider instead since it'll look nicer since overlapping just the borders at the end is kinda meh visually stuff Fixed
  5. 00:53:179 (3) - just a circle here would fit a lot better since the previous drums are building up to this note, now it kinda looks and plays like an extenstion of the drums Changed
  6. 01:14:048 (1,2,3,4) - even though it fits, this is too much of difificulty gap between easy diff which uses solely 1/1 or 2/1 beats, now making 4 fast 1/3 returns is too much. If you wanna keep the returns I'd suggest making something more along the line of this rythm to have a familiar 1/1 gap between the notes Changed
  7. 02:33:287 (3,4) - swith the rythms here aswell like you did all next times since it also has that vocal in the middle of 3 Changed
  8. 02:46:005 (3,4) - control + g rythm here, makes downbeat clickable and sounds better with the previous note being a slider since its the same musically as the note before Changed
Pipe Dream
  1. 00:01:640 (1,2,3,4) - 00:04:840 (1,2,3,4) - 00:08:040 (1,2,3,4) - I feel like you could a less dense rythm here since its still a really quiet and slow intro. Like make 00:01:840 (2,3) - into one extended slider for the vocal for example I remapped whole begining
  2. 00:10:440 (4) - NC this atleast for better readablity for the rythm gap changing since its really hard to read currentlyl with being the same visual distance
    ^
  3. 00:23:668 (1,2,3) - doesnt really flow based on how it plays bc of the slider leniency, the angles are really to sharp atm so you don't have circular flow playablity wise would, would move 00:23:831 (2) - a bit more down left ... I dont know to make it flow better or how to remapp this so for now I will do what you said. (I will ramap it if I come up with something better)
  4. 00:45:353 (1) - NC on this one instead Fixed
  5. 00:47:309 (5,1) - the 1/1 gap could be better indicated here since it kinda looks like a 1/2 when you see the next combos Nah.. Its good to me
  6. 00:50:244 (5) - the sliderbody whistle seems unintentional here O_O mistakes were made
  7. 00:55:461 (5,1) - noticable sv changes here, better to NC them Done
  8. 00:58:396 (1) - kinda missing this stuff sometimes in this diff, its a lot stronger note then all the rest with being the downbeat/increased vocal intensity/new intersumet segemnt start etc yet there isn't really any indicating of it being that different from the rest if you get what I mean, I dunno it just feels like just another note placed there since it happens to fit the flow instead of indication the change in music aswell Oh. I will try to remap it.
  9. 01:04:673 (4,6) - claps on these aswell for the stronger drum Done
  10. 01:24:157 (5) - sure you wanna use 3 hitsounds for this? I'd ditch the clap tbh Fixed
  11. 02:11:439 (2) - ending with somethign non clickable lhere ike your other diffs sounds better since the music stops mostly here No change
  12. 02:25:787 (3,4,5,6) - plays really weird with the density changing all of the sudden while the music remains the same and you have the (6) clickable which is kinda like the reasoning from 02:11:439 (2) - why its better to have it not clickable, would change. I'd just use a simple return here instead so you have a tick for cymbals aswell like you wanted tbh ^
  13. A bit too clustered imo which make for some awkward movements like 02:42:744 (5,6,7,8) - for example would benefit from slightly more spacing Maybe I will remap it soon to create more spacing


I only played and looked briefly at ApplePie's diff and got the be honest mate, its a lot more polished in terms of smooth rythm transitions/consistency between similar parts in the song like the structure inside the combos and emphasizing notes. I know about that. And I know my last diff might suck at some parts(Thats why there is ------Mod it on Pipe Dream in description
Which I kinda missed in your last diff sometimes :/ like it felt really abrupt/forced to play on some parts instead of it coming naturally if you know what I mean
The easy and ApplePie's insane already look and play good imo, prob just need some minor modding, but for the other diffs to be in a rankable state for a BN to nominate it, it'll prob need more polishing then these 2 if I'm honest :/

Hope it helped! :D and sorry if it sounds agressive or something its really not intended its just the way I write :/
Thanks!
DeletedUser_423548

Venix wrote:

For queue!
Legend
Normal Suggestion
Strong Suggestion
Unrankable

General

  1. Meta is good
  2. 00:54:157 - Set preview point for this moment, because it looks better
  3. Kiai times is inconsistent, fix it

Yasai's Easy

  1. 00:41:113 (2,3) - fix distance snap lol nice changed
  2. 01:24:157 (1) - end this spinner here 01:26:766 Easy is useless
  3. 01:59:700 (4,5,6) - this is too hard for beginners no change
  4. 02:21:874 - end this brake here No!
    Good easy diff! thank you~ :)

~GL!
DeletedUser_423548

Wishkey wrote:

Yow! From my queue :D

Easy
  1. HP could be set lower to 2 imo makes it a bit easier since its 185 bpm already and normal is also hp 3 so diff spread stuff aswell I think this may be the
  2. 00:23:179 (3,4) - really harsh flow here basicly full direciton change, maybe try something like you did 02:54:483 (3,4) - or this instead for some more circular flow no change
  3. 00:33:287 (2) - control+g+h+j so the curve is outward to improve the flow a bit moreok changed
  4. 00:39:483 (4) - for some less harsh flow and avoiding the overlaps adjust a bit like rotating -25° or smthign no change
  5. 00:41:439 (3,4) - prob best to control + h~ish these so it fixes the ds from 00:41:113 (2,3) - ok changed
  6. 00:49:266 (3,4) - what do you think about placing first the circle here and then the return, it gives 00:50:570 (1) - more impact and the return follows the vocal aswell since your bound to have drum catched in the return regardless no change
  7. 01:19:266 (3,4) - same as 00:49:266 (3,4) - sounds better with the guitar aswell since the beginning and end of the return will have the same guitar pitch ^
  8. 01:24:157 (1,1) - not enough recovery time for an easy diff unfortunatly, gonna need 1 full measure/1500ish ms so I'd end it 1/2 earlier no problem
  9. 02:00:026 (5) - check DS (maybe just control + shift + D (4,5,6) if it was done manually) lol nice!
  10. 02:41:113 - would place a circle here tbh even though your following the vocals so you'll keep playing in constant 1/1 rythm for this section here which makes the next vocals being on the red tick not that noticable when playing no!
  11. 03:11:766 (2) - vocal stopping the the middle while the slider is still exteding doesnt really sound that well imo, I'd suggest chaning this into a 1/1 return instead so you the return on the vocal stopping is not vocal
  12. 03:12:581 (1) - can add a 5% volume right at the end aswell yo completely mute it since the music also completly stops ok changed
  13. really solid easy really liking the hitsounds usuage!
I only played and looked briefly at ApplePie's diff and got the be honest mate, its a lot more polished in terms of smooth rythm transitions/consistency between similar parts in the song like the structure inside the combos and emphasizing notes.
Which I kinda missed in your last diff sometimes :/ like it felt really abrupt/forced to play on some parts instead of it coming naturally if you know what I mean
The easy and ApplePie's insane already look and play good imo, prob just need some minor modding, but for the other diffs to be in a rankable state for a BN to nominate it, it'll prob need more polishing then these 2 if I'm honest :/

Hope it helped! :D and sorry if it sounds agressive or something its really not intended its just the way I write :/
thank you for mod!

Sorry for delay
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1635,14043,24478,33934,54152,87087,97521,107956,131434,151000,173174,179695,192576,203179
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Esoragoto
TitleUnicode:絵空事
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:FlameLancer
Version:Yasai's Easy
Source:さんかれあ
Tags:op Sankarea Undying Love Zombie girl
BeatmapID:1066949
BeatmapSetID:450136

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,131313,149565
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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14048,-100,4,2,2,70,0,0
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Combo4 : 0,191,255
SliderBorder : 40,150,115
SliderTrackOverride : 10,70,150

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148,288,22526,2,0,P|192:274|240:288,1,80,2|0,0:0|0:0,0:0:0:0:
280,336,23179,2,0,L|324:256,1,80,0|8,0:0|0:0,0:0:0:0:
396,248,23831,2,0,L|352:168,1,80,0|8,0:0|0:0,0:0:0:0:
288,136,24483,6,0,P|232:120|128:144,1,160,4|0,0:0|0:0,0:0:0:0:
80,200,25461,1,8,0:0:0:0:
68,280,25787,2,0,P|24:260|6:231,1,80,0|8,0:0|0:0,0:0:0:0:
4,156,26439,1,0,0:0:0:0:
20,76,26766,1,8,0:0:0:0:
88,36,27092,6,0,P|168:44|268:24,1,160,2|0,0:0|0:0,0:0:0:0:
324,52,28070,2,0,P|304:96|308:136,1,80,8|0,0:0|0:0,0:0:0:0:
348,192,28722,1,8,0:0:0:0:
312,264,29048,2,0,L|224:264,1,80,0|8,0:0|0:0,0:0:0:0:
156,284,29700,6,0,P|92:220|96:144,1,160,2|0,0:0|0:0,0:0:0:0:
148,100,30679,1,8,0:0:0:0:
220,64,31005,2,0,B|276:60|276:60|304:44,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,20,31983,1,8,0:0:0:0:
72,36,32309,6,0,B|12:88|12:88|12:196,1,160,2|0,0:0|0:0,0:0:0:0:
4,248,33287,2,0,P|7:287|25:323,1,80,8|0,0:0|0:0,0:0:0:0:
96,360,33939,2,0,P|140:348|188:360,1,80,8|0,0:0|0:0,0:0:0:0:
252,368,34592,1,8,0:0:0:0:
332,352,34918,6,0,P|364:256|344:188,1,160,4|0,0:0|0:0,0:0:0:0:
284,156,35896,2,0,P|276:108|288:68,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,228,36874,2,0,L|152:240,1,80,0|8,0:0|0:0,0:0:0:0:
108,184,37526,6,0,B|124:72|124:72|184:44,1,160,4|0,0:0|0:0,0:0:0:0:
248,44,38505,1,8,0:0:0:0:
320,76,38831,2,0,P|376:80|412:76,1,80,0|8,0:0|0:0,0:0:0:0:
476,48,39483,2,0,P|468:100|472:144,1,80,0|8,0:0|0:0,0:0:0:0:
488,204,40135,6,0,P|412:208|340:272,1,160,4|0,0:0|0:0,0:0:0:0:
316,332,41113,1,0,0:0:0:0:
236,340,41439,2,0,B|204:262|272:258|227:161,1,160
200,112,42418,1,8,0:0:0:0:
256,52,42744,6,0,P|196:32|156:36,2,80,4|8|0,0:0|0:0|0:0,0:0:0:0:
336,56,43722,1,8,0:0:0:0:
384,120,44048,2,0,L|392:216,1,80,0|8,0:0|0:0,0:0:0:0:
316,224,44700,2,0,L|308:320,1,80,8|2,0:0|0:0,0:0:0:0:
252,360,45353,5,4,0:0:0:0:
120,268,46005,2,0,P|116:180|156:116,1,160,8|0,0:0|0:0,0:0:0:0:
220,80,46983,1,0,0:0:0:0:
268,144,47309,2,0,P|312:140|348:124,1,80,8|0,0:0|0:0,0:0:0:0:
408,76,47961,6,0,B|374:155|446:155|408:244,1,160,0|8,0:0|0:0,0:0:0:0:
352,280,48939,1,0,0:0:0:0:
276,252,49266,2,0,L|172:264,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,188,50244,1,0,0:0:0:0:
284,116,50570,5,12,0:0:0:0:
128,152,51222,2,0,P|96:188|80:232,1,80
96,296,51874,2,0,B|184:356|184:356|268:356,1,160,4|2,0:0|0:0,0:0:0:0:
316,356,52853,1,2,0:0:0:0:
396,352,53179,6,0,P|460:236|376:220,1,240,6|8,0:0|0:0,0:0:0:0:
328,248,54483,6,0,P|288:228|268:192,1,80,6|8,0:0|0:0,0:0:0:0:
208,148,55135,2,0,P|168:168|148:204,1,80,0|8,0:0|0:0,0:0:0:0:
140,276,55787,1,2,0:0:0:0:
172,348,56113,2,0,L|288:348,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
92,352,57092,6,0,P|48:344|20:324,1,80,2|8,0:0|0:0,0:0:0:0:
24,244,57744,2,0,L|24:128,1,80,0|8,0:0|0:0,0:0:0:0:
60,92,58396,1,0,0:0:0:0:
128,136,58722,1,8,0:0:0:0:
192,88,59048,2,0,P|236:84|280:88,1,80,0|8,0:0|0:0,0:0:0:0:
348,112,59700,6,0,L|384:188,1,80,2|8,0:0|0:0,0:0:0:0:
440,240,60353,2,0,L|474:167,1,80,0|8,0:0|0:0,0:0:0:0:
500,92,61005,1,0,0:0:0:0:
436,44,61331,2,0,P|396:24|348:32,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
500,92,62309,6,0,B|537:171|472:172|500:268,1,160,2|0,0:0|0:0,0:0:0:0:
504,328,63287,1,8,0:0:0:0:
432,360,63613,2,0,P|352:368|280:324,1,160,2|8,0:0|0:0,0:0:0:0:
232,268,64592,1,0,0:0:0:0:
164,308,64918,6,0,P|124:316|76:296,1,80,6|8,0:0|0:0,0:0:0:0:
40,240,65570,2,0,L|40:140,1,80,0|8,0:0|0:0,0:0:0:0:
92,100,66222,1,0,0:0:0:0:
160,140,66548,2,0,P|256:152|312:112,1,160,8|8,0:0|0:0,0:0:0:0:
372,76,67526,6,0,P|408:92|448:128,1,80,2|8,0:0|0:0,0:0:0:0:
424,196,68179,1,0,0:0:0:0:
464,264,68505,1,0,0:0:0:0:
428,336,68831,2,0,B|347:364|348:292|252:336,1,160
200,364,69809,1,8,0:0:0:0:
148,304,70135,6,0,P|168:220|144:148,1,160,6|0,0:0|0:0,0:0:0:0:
100,88,71113,1,8,0:0:0:0:
48,148,71439,2,0,P|28:184|32:240,1,80,0|8,0:0|0:0,0:0:0:0:
69,293,72092,2,0,P|111:293|165:313,1,80,0|8,0:0|0:0,0:0:0:0:
216,348,72744,6,0,P|284:284|288:204,1,160
280,144,73722,1,8,0:0:0:0:
304,68,74048,2,0,B|384:36|384:104|472:68,1,160,2|8,0:0|0:0,0:0:0:0:
444,232,75353,5,6,0:0:0:0:
336,352,76005,2,0,P|248:328|164:340,1,160,8|0,0:0|0:0,0:0:0:0:
116,380,76983,1,0,0:0:0:0:
64,320,77309,2,0,P|56:268|60:236,1,80,8|0,0:0|0:0,0:0:0:0:
92,168,77961,5,4,0:0:0:0:
160,212,78287,2,0,P|252:208|320:180,1,160
364,120,79266,2,0,P|412:116|456:128,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
284,108,80244,1,2,0:0:0:0:
224,56,80570,5,4,0:0:0:0:
68,96,81222,2,0,B|28:176|100:176|68:264,1,160,8|0,0:0|0:0,0:0:0:0:
28,316,82200,1,0,0:0:0:0:
92,364,82526,2,0,L|184:372,1,80,8|0,0:0|0:0,0:0:0:0:
244,336,83179,1,2,0:0:0:0:
300,276,83505,2,0,L|392:268,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,84157,12,0,85950,0:0:0:0:
56,192,87092,6,0,P|128:184|164:196,2,80,6|8|0,0:0|0:0|0:0,0:0:0:0:
16,260,88070,1,8,0:0:0:0:
60,328,88396,2,0,B|136:364|136:364|236:364,1,160
292,364,89374,1,8,0:0:0:0:
348,308,89700,6,0,P|364:260|364:224,1,80,0|8,0:0|0:0,0:0:0:0:
300,184,90353,2,0,P|284:136|284:100,1,80,0|8,0:0|0:0,0:0:0:0:
348,60,91005,2,0,P|292:28|212:72,1,160
208,148,91983,1,8,0:0:0:0:
172,220,92309,6,0,P|136:208|84:224,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,248,93287,1,8,0:0:0:0:
328,224,93613,2,0,P|364:236|416:220,1,80,0|8,0:0|0:0,0:0:0:0:
480,200,94266,2,0,B|516:124|448:124|480:36,1,160,0|2,0:0|0:0,0:0:0:0:
400,24,95244,5,8,0:0:0:0:
320,20,95570,2,0,P|280:36|244:76,1,80,2|8,0:0|0:0,0:0:0:0:
212,128,96222,2,0,L|224:224,1,80,2|8,0:0|0:0,0:0:0:0:
272,272,96874,2,0,L|176:284,1,80,2|8,0:0|0:0,0:0:0:0:
128,236,97526,6,0,P|64:232|12:328,1,160,6|0,0:0|0:0,0:0:0:0:
92,312,98505,1,8,0:0:0:0:
156,356,98831,2,0,P|188:364|256:340,1,80,0|8,0:0|0:0,0:0:0:0:
284,292,99483,2,0,P|316:284|384:308,1,80,0|8,0:0|0:0,0:0:0:0:
436,320,100135,6,0,L|440:216,1,80,2|8,0:0|0:0,0:0:0:0:
392,176,100787,2,0,L|396:72,1,80,0|8,0:0|0:0,0:0:0:0:
332,48,101439,2,0,P|296:32|248:36,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
280,112,102418,1,8,0:0:0:0:
200,100,102744,6,0,P|124:96|92:24,1,160,2|0,0:0|0:0,0:0:0:0:
172,24,103722,1,8,0:0:0:0:
200,100,104048,2,0,L|204:204,1,80,0|8,0:0|0:0,0:0:0:0:
284,180,104700,2,0,L|287:100,1,80,0|8,0:0|0:0,0:0:0:0:
356,60,105353,6,0,P|408:164|304:320,1,320,2|8,0:0|0:0,0:0:0:0:
228,296,106983,1,8,0:0:0:0:
160,340,107309,1,12,0:0:0:0:
32,244,107961,6,0,L|32:140,1,80,6|0,0:0|0:0,0:0:0:0:
72,96,108613,2,0,P|148:72|236:108,1,160,8|0,0:0|0:0,0:0:0:0:
280,152,109592,2,0,P|320:160|360:152,2,80,0|8|2,0:0|0:0|0:0,0:0:0:0:
400,48,110896,6,0,P|464:88|456:188,1,160
416,228,111874,1,0,0:0:0:0:
344,264,112200,2,0,B|223:293|222:216|84:264,1,240,0|6,0:0|0:0,0:0:0:0:
4,376,113831,5,8,0:0:0:0:
12,216,114483,2,0,P|16:168|28:136,1,80
80,80,115135,1,8,0:0:0:0:
144,128,115461,6,0,B|224:160|225:89|320:128,1,160,6|0,0:0|0:0,0:0:0:0:
356,180,116439,2,0,P|440:156|468:84,1,160,8|0,0:0|0:0,0:0:0:0:
444,16,117418,1,0,0:0:0:0:
364,16,117744,6,0,L|192:36,1,160,2|0,0:0|0:0,0:0:0:0:
128,56,118722,1,8,0:0:0:0:
120,136,119048,2,0,L|132:228,1,80,0|2,0:0|0:0,0:0:0:0:
208,228,119700,1,0,0:0:0:0:
232,304,120026,1,0,0:0:0:0:
152,292,120353,1,8,0:0:0:0:
92,344,120679,6,0,P|76:268|149:213,1,160,6|0,0:0|0:0,0:0:0:0:
208,228,121657,2,0,P|252:228|292:208,1,80,8|8,0:0|0:0,0:0:0:0:
352,172,122309,2,0,P|396:172|436:192,1,80,0|8,0:0|0:0,0:0:0:0:
460,112,122961,1,0,0:0:0:0:
400,56,123287,1,0,0:0:0:0:
324,80,123613,6,0,L|232:80,1,80,6|0,0:0|0:0,0:0:0:0:
168,108,124266,1,8,0:0:0:0:
168,188,124592,2,0,L|168:280,2,80,8|0|2,0:0|0:0|0:0,0:0:0:0:
168,108,125570,1,8,0:0:0:0:
256,192,125896,12,0,131113,0:0:0:0:
96,128,151005,5,2,0:0:0:0:
104,288,151657,1,8,0:0:0:0:
232,192,152309,6,0,P|304:176|336:184,1,80,6|0,0:0|0:0,0:0:0:0:
368,232,152961,2,0,P|407:230|444:216,1,80,8|0,0:0|0:0,0:0:0:0:
488,148,153613,1,0,0:0:0:0:
416,116,153939,2,0,P|412:72|420:32,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
336,104,154918,6,0,B|300:88|300:88|252:92,1,80,2|0,0:0|0:0,0:0:0:0:
180,92,155570,2,0,B|140:88|140:88|84:112,1,80,8|0,0:0|0:0,0:0:0:0:
64,172,156222,2,0,P|52:276|100:328,1,160,0|8,0:0|0:0,0:0:0:0:
152,356,157200,1,0,0:0:0:0:
216,308,157526,6,0,P|308:292|384:328,1,160,2|8,0:0|0:0,0:0:0:0:
440,352,158505,1,0,0:0:0:0:
468,276,158831,2,0,L|476:184,1,80,2|0,0:0|0:0,0:0:0:0:
484,116,159483,2,0,L|392:108,1,80,8|0,0:0|0:0,0:0:0:0:
336,148,160135,6,0,P|324:104|352:56,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
252,284,161439,2,0,P|208:280|160:284,1,80
112,332,162092,2,0,B|140:256|68:256|112:144,1,160,8|0,0:0|0:0,0:0:0:0:
220,72,163396,1,8,0:0:0:0:
332,188,164048,6,0,P|384:196|416:216,1,80,2|0,0:0|0:0,0:0:0:0:
408,288,164700,2,0,P|372:305|332:309,1,80,8|0,0:0|0:0,0:0:0:0:
256,288,165353,2,0,P|216:291|180:309,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
276,364,166331,1,0,0:0:0:0:
332,309,166657,6,0,B|357:231|292:229|332:141,1,160,0|8,0:0|0:0,0:0:0:0:
368,84,167635,1,0,0:0:0:0:
448,96,167961,2,0,P|492:176|460:252,1,160,6|8,0:0|0:0,0:0:0:0:
408,284,168939,1,0,0:0:0:0:
332,309,169266,6,0,L|144:305,1,160,0|8,0:0|0:0,0:0:0:0:
120,248,170244,1,0,0:0:0:0:
172,188,170570,2,0,P|204:100|188:20,1,160,0|8,0:0|0:0,0:0:0:0:
116,20,171548,1,8,0:0:0:0:
52,68,171874,6,0,L|56:160,1,80
20,220,172526,2,0,L|16:312,1,80,8|0,0:0|0:0,0:0:0:0:
84,348,173179,6,0,P|128:352|164:336,1,80,6|8,0:0|0:0,0:0:0:0:
208,276,173831,2,0,P|245:261|284:266,1,80,8|8,0:0|0:0,0:0:0:0:
340,324,174483,2,0,L|368:228,1,80,8|8,0:0|0:0,0:0:0:0:
436,212,175135,2,0,L|408:116,1,80,8|8,0:0|0:0,0:0:0:0:
388,60,175787,5,8,0:0:0:0:
312,88,176113,1,8,0:0:0:0:
240,52,176439,2,0,P|192:52|152:60,1,80,8|8,0:0|0:0,0:0:0:0:
88,88,177092,2,0,P|84:136|84:172,1,80,8|8,0:0|0:0,0:0:0:0:
128,236,177744,2,0,P|192:232|176:304,1,160,8|8,0:0|0:0,0:0:0:0:
96,312,178722,5,8,0:0:0:0:
24,280,179048,2,0,P|8:224|16:188,1,80,8|8,0:0|0:0,0:0:0:0:
60,140,179700,2,0,L|152:136,1,80,8|8,0:0|0:0,0:0:0:0:
212,100,180353,1,8,0:0:0:0:
280,140,180679,1,8,0:0:0:0:
348,100,181005,6,0,L|368:16,1,80,8|8,0:0|0:0,0:0:0:0:
448,28,181657,1,8,0:0:0:0:
488,96,181983,2,0,P|500:188|476:272,1,160,8|8,0:0|0:0,0:0:0:0:
412,284,182961,2,0,P|324:272|256:296,1,160,0|4,0:0|0:0,0:0:0:0:
112,364,184266,5,8,0:0:0:0:
28,228,184918,2,0,P|20:176|24:140,1,80,6|0,0:0|0:0,0:0:0:0:
64,80,185570,1,8,0:0:0:0:
140,52,185896,1,0,0:0:0:0:
216,80,186222,6,0,P|300:88|392:44,1,160,4|8,0:0|0:0,0:0:0:0:
440,24,187200,1,0,0:0:0:0:
440,104,187526,2,0,L|436:200,1,80
388,248,188179,2,0,L|384:344,1,80,8|0,0:0|0:0,0:0:0:0:
456,360,188831,5,4,0:0:0:0:
304,316,189483,2,0,P|220:308|140:340,1,160,8|6,0:0|0:0,0:0:0:0:
76,364,190461,1,0,0:0:0:0:
32,296,190787,2,0,P|36:252|44:208,1,80,8|0,0:0|0:0,0:0:0:0:
100,164,191439,5,2,0:0:0:0:
168,208,191766,2,0,P|256:220|328:188,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,192581,12,0,205787,0:0:0:0:
preview & tags changed ;)
Maelstrrom
m4m

General
  • Consider cutting mp3 file from the last 8-10 sec of emptiness
ApplePie's Light Insane
  • 01:43:722 (4,1) - using more space here would be sequential of your previous distance choises
    00:21:385 (2,3,4) - straight triple doesn't fit music. Make it curved or zigzag
    If the change above was not accepted then stack 00:21:548 (3,3) -
    00:31:005 (1) - stack with 00:30:353 (3) - and fix further direction by Ctrl+Shift+R
    00:46:005 (2,3,4) - distance between two sillables is less than between two letters inside one syllable
    00:47:798 (2,3,4,1) - ^
    01:10:624 (2) - there's nothing sharp to emphasize
    01:13:722 (4,5,1,2,3) - use equal DS here
    01:28:885 (2,3) - inconsistent spacing

    Flow suggestions:
    00:16:657 (1,2,3) - Ctrl+Shift+R 30 degrees clockwise
    00:19:918 (3,4,5,1) - same things flowing differently. Ctrl+H 00:20:896 (1) - and rotate anticlockwise (or Ctrl+H 00:20:244 (4) - if you wanna make it harder to play)
    00:25:135 (3,4) - make them more curved
    00:41:439 (1) - would sacrifice this blanket, rotate 125 degrees clockwise and move to the top right
    03:01:494 (2,3,4) - rotate 110 degrees clockwise around 03:01:494 (2) -
Wormi
m4m from _IxApplePie_'s queue

[Pipe Dream]
  1. 00:33:613 (1,2,3) - I highly suggest using the same rythm as 00:32:309 (1,2,3) - because it feels weird breaking the rythm especially when there is no voice
    here
  2. 00:40:135 (1,2,5) - This inconsistancy between sliders looks bad imo
  3. 00:45:353 (1,2,3) - The spacing here looks the same as the previous 1/2 jumps, making it hard to read
    Can I suggest this placement or something like this? https://osu.ppy.sh/ss/6081228
  4. 01:22:526 (7) - Replace this with a long slider
  5. 01:36:059 - Is there a note missing or something? It would be way better if you added one here
  6. 01:45:353 (1,2) - Stack (2)'s slidertail with (1)'s slidertail?
  7. 02:10:461 (3) - Stack this one perfectly with 02:08:831 (2) -
  8. 02:53:179 (1) - Move this slider to x:236 y:312 for a better stream curve?
  9. 03:02:309 (5) - Move this slider down a bit so it's clickable area stacks with 03:01:820 (2) - it plays better imo
  10. 03:08:831 (7) - 1/2 slider here
[ApplePie's Light Insane]
  1. 01:14:048 (1,2) - The 1/3 rythm starts here, consider replacing this with a reverse slider
  2. 03:02:472 (2) - ^same here
  3. 02:31:494 (3,4) - I suggest decreasing spacing here to prevent the player of the rythm change
I literally found nothing else to mention

[Yasai's Easy]
  1. Is there something broken with this diff?
Topic Starter
FL37

Worminators wrote:

m4m from _IxApplePie_'s queue

[Pipe Dream]
  1. 00:33:613 (1,2,3) - I highly suggest using the same rythm as 00:32:309 (1,2,3) - because it feels weird breaking the rythm especially when there is no voice
    here Well that change of rythm was bcs of guitar but ok I will change it
  2. 00:40:135 (1,2,5) - This inconsistancy between sliders looks bad imo Fixed.. a bit?
  3. 00:45:353 (1,2,3) - The spacing here looks the same as the previous 1/2 jumps, making it hard to read Never had a problem with reading this. There is even NC there to help player with noticing change of the pace. No Change
    Can I suggest this placement or something like this? https://osu.ppy.sh/ss/6081228
  4. 01:22:526 (7) - Replace this with a long slider Nah..
  5. 01:36:059 - Is there a note missing or something? It would be way better if you added one here ... I will change it for now.
  6. 01:45:353 (1,2) - Stack (2)'s slidertail with (1)'s slidertail? Maybe it looks better but plays rly bad. I was thinking about remapping this part, maybe later.
  7. 02:10:461 (3) - Stack this one perfectly with 02:08:831 (2) - Oh.. Fixed
  8. 02:53:179 (1) - Move this slider to x:236 y:312 for a better stream curve? Sure
  9. 03:02:309 (5) - Move this slider down a bit so it's clickable area stacks with 03:01:820 (2) - it plays better imo Done
  10. 03:08:831 (7) - 1/2 slider here Nope
[Yasai's Easy]
  1. Is there something broken with this diff? WUT... yes it is... but how that happen? Fixed
Thanks!
_IxApplePie_

Maelstrrom wrote:

m4m

General
  • Consider cutting mp3 file from the last 8-10 sec of emptiness // not sure about this :/ Flame needs to check this himeself
ApplePie's Light Insane
  • 00:21:385 (2,3,4) - straight triple doesn't fit music. Make it curved or zigzag // fits perfectly imo
    00:31:005 (1) - stack with 00:30:353 (3) - and fix further direction by Ctrl+Shift+R // the flow here is not a problem btw, but i just changed 00:31:494 (2) - spacings a little as it felt off
    01:10:624 (2) - there's nothing sharp to emphasize // will cahnge if it's a BIG problem, i just wanted to make it flow nice + pick up from 01:10:135 (1)
    01:28:885 (2,3) - inconsistent spacing // don't find it much problem, might change if others mentioned. might.

    Flow suggestions:
    00:16:657 (1,2,3) - Ctrl+Shift+R 30 degrees clockwise //er no, but i changed something else
    00:19:918 (3,4,5,1) - same things flowing differently. Ctrl+H 00:20:896 (1) - and rotate anticlockwise (or Ctrl+H 00:20:244 (4) - if you wanna make it harder to play) // nope.
    00:25:135 (3,4) - make them more curved // no
    00:41:439 (1) - would sacrifice this blanket, rotate 125 degrees clockwise and move to the top right //nope
    03:01:494 (2,3,4) - rotate 110 degrees clockwise around 03:01:494 (2) // will consider about thiss <#

Worminators wrote:

m4m from _IxApplePie_'s queue

[ApplePie's Light Insane]
  1. 03:02:472 (2) - ^same here // 03:02:472 (2) - keeping this sound as it's really prominent here anddd i have no idea how to change this too
I literally found nothing else to mention //thx :)
Not mentioned = fixed!

Thanks for the mod!

Regretted sing pink colour LOL

App
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54157
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1635,14374,54152,87418,107956,118396,131434,151000,173174,192576
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Esoragoto
TitleUnicode:絵空事
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:FlameLancer
Version:ApplePie's Light Insane
Source:さんかれあ
Tags:op Sankarea Undying Love Zombie girl Yasaija 714 _IxApplePie_
BeatmapID:1074803
BeatmapSetID:450136

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,108161,117796
2,131639,140948
2,147291,150405
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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192581,-100,4,2,1,55,0,0
196657,-100,4,2,0,10,0,0


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Combo4 : 0,191,255
SliderBorder : 40,150,115
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460,137,164374,2,0,P|423:134|381:157,1,80
297,277,164700,2,0,P|236:281|194:261,1,80,8|0,0:0|0:0,0:0:0:0:
152,141,165026,2,0,L|143:233,1,80
124,255,165271,1,0,0:0:0:0:
124,255,165353,6,0,P|57:268|16:256,1,80,2|0,0:0|0:0,0:0:0:0:
139,359,165679,2,0,L|218:350,1,80
271,277,166005,2,0,L|350:268,1,80,8|0,0:0|0:0,0:0:0:0:
461,182,166331,2,0,L|368:192,1,80
345,174,166575,1,0,0:0:0:0:
345,174,166657,6,0,P|296:151|269:41,1,160
458,19,167146,2,0,B|478:40|478:40|436:81|357:79,1,160
264,55,167635,1,0,0:0:0:0:
171,30,167798,1,0,0:0:0:0:
100,102,167961,6,0,L|111:213,1,80,2|0,0:0|0:0,0:0:0:0:
205,223,168287,1,0,0:0:0:0:
205,223,168450,2,0,P|281:169|367:185,1,160
386,268,168939,1,0,0:0:0:0:
386,268,169103,6,0,P|310:322|224:306,1,160,0|8,0:0|0:0,0:0:0:0:
205,223,169592,1,0,0:0:0:0:
205,223,169755,2,0,B|177:102|177:102|139:71,1,160
59,158,170244,1,0,0:0:0:0:
59,158,170407,6,0,B|87:279|87:279|125:310,1,160,8|0,0:0|0:0,0:0:0:0:
246,317,170896,1,0,0:0:0:0:
351,241,171059,2,0,L|333:82,1,160
208,39,171548,1,8,0:0:0:0:
168,153,171711,1,0,0:0:0:0:
231,268,171874,6,0,P|239:325|238:344,2,53.3333333333333
140,317,172200,2,0,P|114:341|82:351,2,53.3333333333333
51,245,172526,2,0,P|24:231|-16:228,2,53.3333333333333
46,113,172852,2,0,P|23:101|4:82,2,53.3333333333333
157,52,173179,6,0,L|336:46,1,160,6|8,0:0|0:0,0:0:0:0:
409,124,173668,1,0,0:0:0:0:
409,124,173831,2,0,P|429:185|426:227,1,80,8|0,0:0|0:0,0:0:0:0:
307,267,174157,2,0,P|292:231|287:191,1,80,8|0,0:0|0:0,0:0:0:0:
215,83,174483,6,0,B|175:61|175:61|46:61,1,160,8|8,0:0|0:0,0:0:0:0:
10,152,174972,1,0,0:0:0:0:
36,308,175135,1,8,0:0:0:0:
117,217,175298,1,0,0:0:0:0:
166,364,175461,2,0,B|222:370|222:370|279:358,1,80,8|0,0:0|0:0,0:0:0:0:
331,275,175787,6,0,P|339:194|323:105,1,160,8|8,0:0|0:0,0:0:0:0:
235,55,176276,1,0,0:0:0:0:
235,55,176439,2,0,P|188:62|144:61,1,80,8|0,0:0|0:0,0:0:0:0:
326,116,176766,2,0,P|373:109|417:110,1,80,8|0,0:0|0:0,0:0:0:0:
477,204,177092,1,8,0:0:0:0:
397,329,177255,6,0,P|333:361|241:307,1,160
146,220,177744,1,8,0:0:0:0:
159,118,177907,1,0,0:0:0:0:
244,66,178070,2,0,L|339:65,1,80,8|0,0:0|0:0,0:0:0:0:
505,131,178396,6,0,P|473:202|401:232,1,160,8|8,0:0|0:0,0:0:0:0:
314,173,178885,1,0,0:0:0:0:
352,312,179048,2,0,P|436:323|510:285,1,160,8|8,0:0|0:0,0:0:0:0:
495,167,179537,1,0,0:0:0:0:
399,94,179700,6,0,B|335:94|335:94|311:107|311:107|213:107,1,160,8|8,0:0|0:0,0:0:0:0:
142,134,180189,1,0,0:0:0:0:
41,231,180353,2,0,L|53:325,1,80,8|0,0:0|0:0,0:0:0:0:
152,213,180679,2,0,L|140:119,1,80,8|0,0:0|0:0,0:0:0:0:
262,214,181005,6,0,P|327:256|427:223,1,160,8|8,0:0|0:0,0:0:0:0:
465,141,181494,1,0,0:0:0:0:
350,136,181657,1,8,0:0:0:0:
404,241,181820,1,0,0:0:0:0:
465,141,181983,6,0,P|514:206|511:284,1,160,8|0,0:0|0:0,0:0:0:0:
428,343,182472,1,0,0:0:0:0:
334,296,182635,2,0,P|351:257|351:223,2,53.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
253,229,182961,2,0,P|208:197|189:196,2,53.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
183,294,183287,2,0,P|151:339|150:358,2,53.3333333333333
253,229,183613,6,0,P|274:168|250:76,1,136.000002593994,6|0,0:0|0:0,0:0:0:0:
350,112,184103,1,0,0:0:0:0:
350,112,184266,2,0,P|412:141|486:104,1,136.000002593994,8|0,0:0|0:0,0:0:0:0:
416,51,184754,1,0,0:0:0:0:
362,222,184918,6,0,B|340:261|340:261|313:282|237:260,1,136.000002593994
175,219,185406,1,0,0:0:0:0:
77,294,185570,2,0,P|53:259|50:230,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
91,145,185896,2,0,P|84:111|63:85,1,68.0000012969971
148,46,186222,5,4,0:0:0:0:
324,46,186547,1,0,0:0:0:0:
449,171,186874,1,8,0:0:0:0:
324,295,187200,1,0,0:0:0:0:
146,295,187527,1,0,0:0:0:0:
146,295,187689,6,0,P|147:236|137:153,1,136.000002593994,8|0,0:0|0:0,0:0:0:0:
230,153,188179,2,0,P|262:175|315:181,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
297,88,188504,2,0,P|334:100|387:93,1,68.0000012969971
458,67,188831,6,0,L|469:232,1,136.000002593994,4|0,0:0|0:0,0:0:0:0:
403,263,189319,1,0,0:0:0:0:
403,263,189483,2,0,P|342:256|263:303,1,136.000002593994,8|0,0:0|0:0,0:0:0:0:
208,343,189972,1,0,0:0:0:0:
208,343,190135,6,0,L|53:343,1,136.000002593994
17,273,190624,1,0,0:0:0:0:
18,272,190787,2,0,L|24:205,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
101,114,191113,2,0,L|107:182,1,68.0000012969971
177,234,191439,5,0,0:0:0:0:
234,66,191766,1,0,0:0:0:0:
317,36,191929,1,0,0:0:0:0:
403,49,192092,1,8,0:0:0:0:
456,120,192255,1,2,0:0:0:0:
456,120,192581,5,4,0:0:0:0:
256,192,192662,12,0,196657,0:0:0:0:
Izzywing
Placeholder for mod that I was supposed to do today, will be done tomorrow ~
_IxApplePie_
Whoops wtc. xD
Izzywing
oki nm from queue :)

Yasai's Easy

00:25:461 (2,3) - You can definitely improve this blanket to make this pattern neater.

00:30:679 (2,4) - Not the biggest deal, but perhaps this pattern would look neater if 2 and 4 had the same x value, and then you adjusted 3 to complete the perfect triangle.

00:42:418 (4,1) - Consider blanketing these two? Would make this look nicer.

00:45:679 - This pause makes sense, but I'm not really sure about 00:50:896 - as there's definitely more going in the music (such as vocals) for this this part

00:55:787 (3,4,1) - Make an equilateral triangle out of these? The placement now I'm not a big fan of.

01:23:179 (5) - NC for consistency

01:24:157 (1) - Did you mean to silence the spinner's end? Looks like you made a volume point to increase it to 50 for the hitsound on the end of the spinner

01:34:266 (4) - Not a fan of his being a 2/1 slider, 01:34:918 - should be clickable imo; because of the strong guitar(?) that plays then.

01:37:526 (1,2) - blanket

01:42:744 (1,2) - Definitely blanket, this one is rather noticeable.

01:49:592 (3,1) - This would look much better as a blanket, here's a screenshot of what it could look like - https://osu.ppy.sh/ss/6096083 (this slider's head is on 400:44, with the shape I have the DS is not broken)

02:05:896 (1) - You can start the volume of this spinner lower and then increase the volume on each downbeat to match the song; might be cool

02:43:396 (4) - Should be a NC if you're to be consistent, then remove the NC on 02:44:048 (1) -

After doing the above, restart the NC pattern on 02:45:353 (3), and redo your combos after. You accidently made the one combo above 3 downbeats instead of 2 and it messed up the pattern.

03:04:918 (2) - finish on tail, I don't think that's intentional.

03:12:581 (1) - I think a 14 second spinner is too long for an easy. Consider ending this at a shorter time.

Normal

00:01:840 (2) - NC, downbeat + the background music starts here to it's worth distinguishing from the previous note.

00:05:040 (2) - Similar to above, move the NC to this note. It's the downbeat so it should be combo'd, not the previous note. I guess you could chalk this off as "personal preference", but it technically makes more sense to NC the downbeat here. This goes for anywhere else in the map you NC like this.

00:14:700 (2,3,4) - This placement is way too complicated for a normal. Stacking object's on or behind other objects' heads is already hard, because it's not easy to read when you're new, but also the flow from 2 into 3 isn't very natural making this entire pattern not appropriate for this difficulty.

00:25:135 (2) - curve the second half of this shape to blanket 1? like this: https://osu.ppy.sh/ss/6096133

00:52:526 (1,2,3) - This flow is not intuitive, make it flatter (https://osu.ppy.sh/ss/6096141 not exactly this but this gives you an idea)

00:57:092 (1,3) - Move 3 a bit further away from 1 so it's not like they're almost touching

00:59:374 (1) - Spacing for this note is much smaller than usual in this area

01:04:592 (1) - ^

01:13:559 (3,2) - This overlap does not look good.

01:14:048 (1) - huge jump to this slider suddenly :o

01:16:657 (3,4) - I think these cover each other too much, make it less so? So it's easier to read

01:27:092 (2) - Reminder about the NC thing I said earlier

01:36:385 - Powerful ignored sound :v

01:36:548 (4,5,1,2) - The spacing here is way bigger than usual (a whopping 1.7x average)

01:40:135 (1,3) - These almost overlap, doesn't look nice

01:47:961 (1,2,3) - Cool pattern but because of the overlap there's no way a Normal player is gonna read this

01:51:059 (8) - NC should be here for consistency

01:51:059 (8,2) - hard to read overlap thing

02:00:679 (1,2,3,4) - This placement is meh, a combination of the overlaps and lack of any real structure here. I'd just redo this pattern entirely.

02:04:266 (2,2) - 2muchoverlap

02:06:874 (2,3,4,1,2,3,1,2,3,1,2,3,4) - Jumps in a normal? well I guess it's allowed but when you're doing it with a single tap pattern I think it's a bit excessive.

02:23:831 (5,6,1,2,1,2) - again like, jumps in a normal is technically allowed but it's too much when you're just having circles, also this isn't very clear to read for a newer player.

This diff needs work, the spacing just feels random at times and the overlaps / patterning are a bit too complex for a normal. With more mods I'm sure the problems can be worked out, though.

Hard

00:01:840 (2) - NC same reason as the normal

00:02:640 (3) - The gap between 2 and 3 is 1/1 but you space this small, and the gap between 3 and 4 is 1/4 but you space it huge. This can be frustrating to read.

00:04:840 (1,2) - blanket

00:10:440 (1,2,3) - Might be neat to just make an equilateral triangle out of these since the vocals are all pretty much equal in intensity.

00:15:026 (4,5) - You use the exact spacing for 1/4 and then 00:15:516 (5,1) - 1/2 right after, which can be misleading.

00:14:537 (2,3,4) - Not good flow imo, the flow from 2 to 3 is short, but then suddenly you make a big jump to 4 almost in a line but then have to switch directions because of the slider.

00:23:668 (7) - the 1/4 drums dont start until 00:23:831 -

00:24:483 (3) - NC should be here

00:29:048 (4,5) - This overlap is not very appealing.

00:42:744 (1,2,3) - I think this should have the same spacing, there's no change in the music to justify a spacing change. It would also make the pattern look nicer, imo.

00:51:222 (3,4,5) - ow, this pattern is kinda hard to read because of the way you did the overlaps.

00:55:461 (4,2) - Did you mean to stack the tails of these?

01:45:353 (1,2,3,4,5) - Spacing much smaller than usual but the music isn't less intense or anything to justify it

01:49:266 (1) - Not a perfect solution to this, but a way you could make this nicer is to fully overlap 1's head with 3's body

01:51:548 (1,3) - neater if these dont overlap

01:53:179 (1,2) - Same here...just these small overlaps don't look nice while playing, it makes the map look messy, especially when they don't need to be there.

02:00:353 (7,1) - space 1 out more so it's more obvious this is a 1/1 gap

02:26:113 (2,3) - really soft part of the song the SV should be lower

ApplePie

00:01:840 (2) - I suggest NCing here, one the downbeat is here and it's also where the background music kicks in so it's worth distinguishing this measure from the previous note.

00:05:040 (2) - NC should be on the downbeat

Uh, could you explain your NC pattern? It looks kinda random to me, I suggest just doing a NC every downbeat or every other downbeat.

00:22:363 (3) - There is no exact sound on the head of this slider, so giving it more spacing than 00:22:200 (2) - is questionable. On that note, I don't even suggest making this clickable; it would do much better as the tail of a slider.

00:41:439 (1,2) - The small spacing here makes the transition into the star patter pretty awkward. I suggest reducing the spacing of the star spacing a little bit.

01:19:265 (5) - NC should be here if you're comboing on downbeats

01:19:265 (5) - drum here that is worth mapping to

01:24:238 (1) - You can end the spinner on 01:26:766 - and then map starting on the downbeat

02:31:005 (1,2,3,4) - hard to read this, distances are the same visually but not on the timeline.

oki so I'll finish this in like a few hours, got a league game to do C:
Topic Starter
FL37

Hobbes2 wrote:

oki nm from queue :)

Normal

00:01:840 (2) - NC, downbeat + the background music starts here to it's worth distinguishing from the previous note. Sure I changed my mind

00:05:040 (2) - Similar to above, move the NC to this note. It's the downbeat so it should be combo'd, not the previous note. I guess you could chalk this off as "personal preference", but it technically makes more sense to NC the downbeat here. This goes for anywhere else in the map you NC like this. "personal preference" I guess? xD

00:14:700 (2,3,4) - This placement is way too complicated for a normal. Stacking object's on or behind other objects' heads is already hard, because it's not easy to read when you're new, but also the flow from 2 into 3 isn't very natural making this entire pattern not appropriate for this difficulty. I will keep it for now, maybe will change it later

00:25:135 (2) - curve the second half of this shape to blanket 1? like this: https://osu.ppy.sh/ss/6096133 Done

00:52:526 (1,2,3) - This flow is not intuitive, make it flatter (https://osu.ppy.sh/ss/6096141 not exactly this but this gives you an idea) I change it a bit

00:57:092 (1,3) - Move 3 a bit further away from 1 so it's not like they're almost touching Done

00:59:374 (1) - Spacing for this note is much smaller than usual in this area Fixed?

01:04:592 (1) - ^ ^

01:13:559 (3,2) - This overlap does not look good. Fixed

01:14:048 (1) - huge jump to this slider suddenly :o Changed

01:16:657 (3,4) - I think these cover each other too much, make it less so? So it's easier to read Fixed?

01:27:092 (2) - Reminder about the NC thing I said earlier Sure^

01:36:385 - Powerful ignored sound :v Not anymore. Changed

01:36:548 (4,5,1,2) - The spacing here is way bigger than usual (a whopping 1.7x average) Changed

01:40:135 (1,3) - These almost overlap, doesn't look nice Fixed

01:47:961 (1,2,3) - Cool pattern but because of the overlap there's no way a Normal player is gonna read this Changed

01:51:059 (8) - NC should be here for consistency Fixed

01:51:059 (8,2) - hard to read overlap thing Changed

02:00:679 (1,2,3,4) - This placement is meh, a combination of the overlaps and lack of any real structure here. I'd just redo this pattern entirely. Changed

02:04:266 (2,2) - 2muchoverlap Nah.. I think it is good like it is now

02:06:874 (2,3,4,1,2,3,1,2,3,1,2,3,4) - Jumps in a normal? well I guess it's allowed but when you're doing it with a single tap pattern I think it's a bit excessive. :X ^

02:23:831 (5,6,1,2,1,2) - again like, jumps in a normal is technically allowed but it's too much when you're just having circles, also this isn't very clear to read for a newer player. ^

This diff needs work, the spacing just feels random at times and the overlaps / patterning are a bit too complex for a normal. With more mods I'm sure the problems can be worked out, though. I think that I fixed most of those random spacing

Edit:

Hard

00:01:840 (2) - NC same reason as the normal ^

00:02:640 (3) - The gap between 2 and 3 is 1/1 but you space this small, and the gap between 3 and 4 is 1/4 but you space it huge. This can be frustrating to read. No change. For now, maybe I will look at it later

00:04:840 (1,2) - blanket Fixed?

00:10:440 (1,2,3) - Might be neat to just make an equilateral triangle out of these since the vocals are all pretty much equal in intensity. Changed

00:15:026 (4,5) - You use the exact spacing for 1/4 and then 00:15:516 (5,1) - 1/2 right after, which can be misleading. No change

00:14:537 (2,3,4) - Not good flow imo, the flow from 2 to 3 is short, but then suddenly you make a big jump to 4 almost in a line but then have to switch directions because of the slider. ^

00:23:668 (7) - the 1/4 drums dont start until 00:23:831 - Maybe... but that slider goes for Guitar

00:24:483 (3) - NC should be here Why would I place NC on the Downbeat, No one does it Am I right? XD No but srsly Not every NC needs to be there. (Visauls)

00:29:048 (4,5) - This overlap is not very appealing. Fixed?

00:42:744 (1,2,3) - I think this should have the same spacing, there's no change in the music to justify a spacing change. It would also make the pattern look nicer, imo. Changed

00:51:222 (3,4,5) - ow, this pattern is kinda hard to read because of the way you did the overlaps. Yes It is hard to read and whats wrong about it?

00:55:461 (4,2) - Did you mean to stack the tails of these? Oh.. Fixed

01:45:353 (1,2,3,4,5) - Spacing much smaller than usual but the music isn't less intense or anything to justify it No change.

01:49:266 (1) - Not a perfect solution to this, but a way you could make this nicer is to fully overlap 1's head with 3's body Done

01:51:548 (1,3) - neater if these dont overlap Fixed

01:53:179 (1,2) - Same here...just these small overlaps don't look nice while playing, it makes the map look messy, especially when they don't need to be there. Changed
02:00:353 (7,1) - space 1 out more so it's more obvious this is a 1/1 gap Done

02:26:113 (2,3) - really soft part of the song the SV should be lower Changed
Thanks!
Pandano
Weeee! NM as requested (Sorry for the super belated mod :( Work, y'know)

Yasai's Easy
I don't know if this diff should be called "Easy". It looks more like "Light Normal" to me imo

Hitsounding
00:23:179 (3,4) - Imo, could make these hitsound "finish".
00:44:048 (3,4) - ^
01:16:005 - Hitsound "Finish" in (2)'s slider end. May sound better
01:21:222 - ^
02:37:526 - Hitsound "Finish" (1)'s slider start
02:57:744 - Remove "Clap" in (5)'s slider end and use "Finish" instead
02:59:700 - ^ but with (3)'s slider start

Playable content
00:26:766 - Move it closer to (4) so as to remove the directing line (DL). Many other notes don't have DL between them, so the space must be consistent.
00:38:505- ^
00:53:179 - Remove NC
01:03:287 - Do it like this to remove DL:

01:12:092 - Remove DL
01:23:505 - ^
01:36:874 - ^
01:42:418 - ^
(There are more so you know what to do for the rest of the song)

The rest of the diff is okay!

Normal
"Normal" diffs don't usually have cross jumps. This one does so should it be "Light Hard"? lol

Playable content
00:01:640 - Why NC?
00:09:840 - Why not stacking onto each other like others before?
01:07:853 - Blanket (1)'s slider end with (2). Rearrange (3) and (4) afterwards to avoid spacing problem.
01:26:929 - Remove NC?
01:30:679 - Place (3)'s slider start onto (1)'s slider end before.
01:31:168 - Blanket this one's slider start with (3) before. Rearrange if there's spacing problems.
01:37:363 - Too close to (6) before and (2) after.
01:54:483 - Mirror this one to look like (6) after and also to make double blanket
02:31:657 - Blanket this one with (1) before.

Hitsounding
00:29:700 - "Finish" at (1)'s slider start
00:34:918 - ^ (But I think it's optional for this one)
01:16:657 - "Finish" at (3)'s slider start
01:21:874 - ^
01:37:526 - Replace "Whistle" with "Finish". I don't know about you but when I used default skin, I barely heard the "Whistle" sound :?
02:54:483 - "Finish" sound at (5)'s slider start.
02:58:396 - "Finish" here
02:59:700 - ^

I see a lot of cross jumps here so it may be a bit frustrating for "Normal" players. Really suggest you should consider this problem: Either rearrange them or rename this difficulty xD.

Hard
Actually this diff is out of my modding range but I'd like to have some suggestions on this one. Lol
* Some notes get stacked on each other so many times throughout. I still managed to pass this one but sometimes I got confused by the jumps with multiple stacked-on notes.
* That's it xD

Still it's a great mapset so looking forward to seeing it get ranked and played worldwide ^x^

_IxApplePie_

Hobbes2 wrote:

oki nm from queue :)

ApplePie

00:01:840 (2) - I suggest NCing here, one the downbeat is here and it's also where the background music kicks in so it's worth distinguishing this measure from the previous note. // i know downbeats are meant for NC's but in this case, i don't find a NC necessary as 00:01:640 (1) - the vocals starts here.

00:05:040 (2) - NC should be on the downbeat //^

Uh, could you explain your NC pattern? It looks kinda random to me, I suggest just doing a NC every downbeat or every other downbeat. // every (okay maybe not every) downbeat, except for some emphasis / consistent combos. Soo, I'll talk about the "inconsistent ones at the front only since the back are literally every downbeat :D
-00:15:516 (4) - this note is too soft for the change in NC so I delayed it and put it on 00:15:679 (1) - which has more sounds and better note to NC
but if any modders/BN are finding this a problem i'll ya know.


01:19:265 (5) - NC should be here if you're comboing on downbeats//want to complete a full length beat at 01:17:961 (1,2,3,4,5) - and 01:19:429 (1) - indicates a new beat pattern.

01:19:265 (5) - drum here that is worth mapping to //huh?? what do you mean .-. this is already mapped.

01:24:238 (1) - You can end the spinner on 01:26:766 - and then map starting on the downbeat //following the upbeat at 00:14:374 (1) - and i don't really like having only 1/2 beats till the next note after a spinner...

02:31:005 (1,2,3,4) - hard to read this, distances are the same visually but not on the timeline. // i really like the fact that at 02:31:005 (1,2,3,4) - 1>2>3 are slow speed while 3>4 is a faster beat with same spacing, it gives you that kind of feel when you play it :)

oki so I'll finish this in like a few hours, got a league game to do C:

Thanks for the mod!

Not mentioned = fixed!


App
osu file format v14

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TitleUnicode:絵空事
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Creator:FlameLancer
Version:ApplePie's Light Insane
Source:さんかれあ
Tags:op Sankarea Undying Love Zombie girl Yasaija 714 _IxApplePie_
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244,66,178070,2,0,L|339:65,1,80,8|0,0:0|0:0,0:0:0:0:
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314,173,178885,1,0,0:0:0:0:
352,312,179048,2,0,P|436:323|510:285,1,160,8|8,0:0|0:0,0:0:0:0:
495,167,179537,1,0,0:0:0:0:
399,94,179700,6,0,B|335:94|335:94|311:107|311:107|213:107,1,160,8|8,0:0|0:0,0:0:0:0:
142,134,180189,1,0,0:0:0:0:
41,231,180353,2,0,L|53:325,1,80,8|0,0:0|0:0,0:0:0:0:
152,213,180679,2,0,L|140:119,1,80,8|0,0:0|0:0,0:0:0:0:
262,214,181005,6,0,P|327:256|427:223,1,160,8|8,0:0|0:0,0:0:0:0:
465,141,181494,1,0,0:0:0:0:
350,136,181657,1,8,0:0:0:0:
404,241,181820,1,0,0:0:0:0:
465,141,181983,6,0,P|514:206|511:284,1,160,8|0,0:0|0:0,0:0:0:0:
428,343,182472,1,0,0:0:0:0:
334,296,182635,2,0,P|351:257|351:223,2,53.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
253,229,182961,2,0,P|208:197|189:196,2,53.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
180,294,183287,2,0,P|148:339|147:358,2,53.3333333333333
253,229,183613,6,0,P|274:168|250:76,1,136.000002593994,6|0,0:0|0:0,0:0:0:0:
350,112,184103,1,0,0:0:0:0:
350,112,184266,2,0,P|412:141|486:104,1,136.000002593994,8|0,0:0|0:0,0:0:0:0:
416,51,184754,1,0,0:0:0:0:
362,222,184918,6,0,B|340:261|340:261|313:282|237:260,1,136.000002593994
175,219,185406,1,0,0:0:0:0:
77,294,185570,2,0,P|53:259|50:230,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
91,145,185896,2,0,P|84:111|63:85,1,68.0000012969971
148,46,186222,5,4,0:0:0:0:
324,46,186547,1,0,0:0:0:0:
449,171,186874,1,8,0:0:0:0:
324,295,187200,1,0,0:0:0:0:
146,295,187527,1,0,0:0:0:0:
146,295,187689,6,0,P|147:236|137:153,1,136.000002593994,8|0,0:0|0:0,0:0:0:0:
230,153,188179,2,0,P|262:175|315:181,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
297,88,188504,2,0,P|334:100|387:93,1,68.0000012969971
458,67,188831,6,0,L|469:232,1,136.000002593994,4|0,0:0|0:0,0:0:0:0:
403,263,189319,1,0,0:0:0:0:
403,263,189483,2,0,P|342:256|263:303,1,136.000002593994,8|0,0:0|0:0,0:0:0:0:
208,343,189972,1,0,0:0:0:0:
208,343,190135,6,0,L|53:343,1,136.000002593994
17,273,190624,1,0,0:0:0:0:
18,272,190787,2,0,L|24:205,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
101,114,191113,2,0,L|107:182,1,68.0000012969971
177,234,191439,5,0,0:0:0:0:
234,66,191766,1,0,0:0:0:0:
317,36,191929,1,0,0:0:0:0:
403,49,192092,1,8,0:0:0:0:
456,120,192255,1,2,0:0:0:0:
456,120,192581,5,4,0:0:0:0:
256,192,192662,12,0,196657,0:0:0:0:
Topic Starter
FL37

Pandano wrote:

Weeee! NM as requested (Sorry for the super belated mod :( Work, y'know)

Normal
"Normal" diffs don't usually have cross jumps. This one does so should it be "Light Hard"? lol
Well Its 2.24 so its more like medium but I will keep it as Normal for now

Playable content
00:01:640 - Why NC? Fixed
00:09:840 - Why not stacking onto each other like others before? It flows better
01:07:853 - Blanket (1)'s slider end with (2). Rearrange (3) and (4) afterwards to avoid spacing problem. Done
01:26:929 - Remove NC? Fixed
01:30:679 - Place (3)'s slider start onto (1)'s slider end before. Pattern changed completly
01:31:168 - Blanket this one's slider start with (3) before. Rearrange if there's spacing problems. ^
01:37:363 - Too close to (6) before and (2) after. Fixed
01:54:483 - Mirror this one to look like (6) after and also to make double blanket Done
02:31:657 - Blanket this one with (1) before. Done

Hitsounding
00:29:700 - "Finish" at (1)'s slider start Nope, for all of those. Maybe I will change them if I find sample that fits better to the music in those places u mentioned
00:34:918 - ^ (But I think it's optional for this one)
01:16:657 - "Finish" at (3)'s slider start
01:21:874 - ^
01:37:526 - Replace "Whistle" with "Finish". I don't know about you but when I used default skin, I barely heard the "Whistle" sound :?
02:54:483 - "Finish" sound at (5)'s slider start.
02:58:396 - "Finish" here
02:59:700 - ^

I see a lot of cross jumps here so it may be a bit frustrating for "Normal" players. Really suggest you should consider this problem: Either rearrange them or rename this difficulty xD.

Hard
Actually this diff is out of my modding range but I'd like to have some suggestions on this one. Lol
* Some notes get stacked on each other so many times throughout. I still managed to pass this one but sometimes I got confused by the jumps with multiple stacked-on notes.
* That's it xD

Still it's a great mapset so looking forward to seeing it get ranked and played worldwide ^x^

Thanks!
Zyl
Wait for my hard diff ;9
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