00:37:000 - add a red line here with the same bpm as the previous line. metronome is off by a beat
04:00:990 - same
with timing this gross, u should compensate to make gameplay less gross (even if it's technically less accurate):
03:05:107 (7,8,1) - delete the line on 8 and change 7's bpm to 157. current timing change is too unpredicable and song isn't off enough to be worth having
01:29:285 (8,1) - delete line on 8, add one on 7 with 156bpm
01:41:500 (1) - use a slider. guaranteed 100 because of timing shift otherwise
01:56:312 (4,5,1) - delete line on 5, change line on 4 to 154bpm
03:16:954 (1,2,3,4,5,6,1) - even out timing so that 1-6 is same interval as 6,1 at the end, or use a slider on 03:17:490 -
03:34:197 (2,3) - delete red lines on both of thse
04:04:740 (4,5,6,7,1) - delete line 7, add on 4 with 157.7bpm
04:15:240 (3,4,5) - delete all the reds
04:35:100 (5,6,7,8,1) - delete lines on 5 and 8
05:02:115 (2,3,4,5,1) - delete line on 5 and change 2's bpm to 167, or use a slider on 1
use a different soft-finish, like
http://puu.sh/B8kz5/f12d062434.wavbeing the same sample as the hitnormal makes for overlapping sounds which is terrible to listen to
00:11:667 (1) - silence slide through volume changes, like
http://puu.sh/B8kxW/a2ff6bad60.png (need sampleset change or the volume won't actually apply)
05:54:855 (1) - change sampleset on each green line for same reason as above
02:26:126 (4) - would leave out the finishes like 02:31:760 (3) -
05:47:857 (2) - 05:48:975 (1) - 05:49:534 (1) - claps
call me and the other bn back!!