Hi, i was wondering how the old rank system worked since i never got to play with it and hear a lot of about the old system being better, can anyone pls explain how the old system worked




https://osu.ppy.sh/u/Kellywinber1 wrote:
who the hell said the old system was better
Khelly wrote:
https://osu.ppy.sh/u/Kellywinber1 wrote:
who the hell said the old system was better
Difficulty was also calculated based on success rate % too, wasn't it?Full Tablet wrote:
Ranked score was the first ranking system: https://osu.ppy.sh/p/playerranking
It just added the best score of each beatmap set together. With this system, the ranking was more a measure of who had played more, than a measure of skill. Since longer beatmaps gave so much score compared to shorter ones, beatmaps couldn't give more than 20 million score to be rankable (instead, they could only be approved, which didn't give ranked score).
After that it was ppv1, which had a similar concept to the current ranking system (ppv2), but it was pretty flawed. Difficulty of beatmaps was calculated based on the scores in the leaderboards, with a method that wasn't very accurate (Normal difficulty maps with timing issues were rated higher than most Insane maps, for example); the difficulty of each beatmap was a hidden value (the only measure of difficulty shown to the player was the eyup star rating system, which was pretty outdated, most Insane and several Hard beatmaps capped their value to 5 stars). The amount of pp given was based mostly in the position of the play in the score leaderboard, the popularity of the beatmap (more popular maps gave more pp), and the measure of difficulty the system used; mods also added a bonus pp amount in top of that. The amount of pp given for each play was a hidden value, as well.
this profile is literally the definition of attention whoreKhelly wrote:
https://osu.ppy.sh/u/Kelly
are you really sure about that partFull Tablet wrote:
Since longer beatmaps gave so much score compared to shorter ones, beatmaps couldn't give more than 20 million score to be rankable (instead, they could only be approved, which didn't give ranked score).
He's right. 20 million is definite approved and not ranked. I vividly remember it since I started from that era myself.mulraf wrote:
are you really sure about that partFull Tablet wrote:
Since longer beatmaps gave so much score compared to shorter ones, beatmaps couldn't give more than 20 million score to be rankable (instead, they could only be approved, which didn't give ranked score).i mean it was a long time ago so i don't remember it perfectly anymore but i could've sworn that you could get more and it just depended on whether the maps were ranked. marathon maps usually weren't ranked but i think the one uh.... ryuuseigun contributed to the ranked score iirc
(not that it matters that much, just got me confused a bit)