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Blue Magic - Welcome Home, DK (OC ReMix)

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Total Posts
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Topic Starter
Mukku
This beatmap was submitted using in-game submission on 19. joulukuuta 2011 at 16:20:43

Artist: Blue Magic
Title: Welcome Home, DK (OC ReMix)
Source: Donkey Kong Country
Tags: Fear Factory David Wise Eveline Nocakovic Robin Beanland oc remix ocremix overclocked Garven Onosakihito
BPM: 113,51
Filesize: 6277kb
Play Time: 03:05
Difficulties Available:
  1. Garven's Easy (0,8 stars, 104 notes)
  2. Hard (4,86 stars, 422 notes)
  3. Normal (3,88 stars, 230 notes)
  4. Ono's Taiko Oni (4,94 stars, 892 notes)
Download: Blue Magic - Welcome Home, DK (OC ReMix)
Information: Scores/Beatmap Listing
---------------
Donkey Kong Country - Fear Factory OC ReMixed!

http://ocremix.org/remix/OCR02017/
Larto
revived
Garven
thelewa
*
OnosakiHito
I like the music really much, ☆~
Heintsi told me some months ago that we should make a collab. I finished it allready at the request-day. w
So I tought to give it to you for now. Heintsi will make his part soon~
PLease add 'heintsi OnosakiHito' into the TAG's.



Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Ono & heintsi's Taiko Oni].osu
Topic Starter
Mukku
Wow thats nice. Thanks alots :D
- Rche -
[Hard]
I guess AR-1 would be better....
00:46:778 (2) - whistle?
01:46:773 (1,2,3,4) - i guess the clap should be in (3), not (1).
if so, move the clap in 01:48:887 (1) to the end.

[Normal]
01:43:865 (4) - i think this beat is...awkward.
fine, but there are some spacing that i don't know if it is a mistake...

[Garven's Easy]
Best 1 star map i've ever played.

+star.

P.S.
[Taiko]
well i'm not going to mod it.
but...
02:14:656 (1,2,1,1,1) - what the hell is it.......
Topic Starter
Mukku

justnobody wrote:

[Hard]
I guess AR-1 would be better.... You are right. Changed.
00:46:778 (2) - whistle? Nope
01:46:773 (1,2,3,4) - i guess the clap should be in (3), not (1). No changes
if so, move the clap in 01:48:887 (1) to the end.

[Normal]
01:43:865 (4) - i think this beat is...awkward. Not in my opinion :p
fine, but there are some spacing that i don't know if it is a mistake...

[Garven's Easy]
Best 1 star map i've ever played.

+star.

P.S.
[Taiko]
well i'm not going to mod it.
but...
02:14:656 (1,2,1,1,1) - what the hell is it.......
Jayel
Hello~~ Here is my mod!!


General
00.02.112 ~ 01.09.772 I'm really surprised that you've really worked hard for the hitting SE, but I think you've put too much effort to it.
Sadly, I couldn't feel any difference from the hitting sound in this section while I was playing.
It would be fine to adjust the all volume to 50%.

Normal
First of all, the spacing, I guess, would be a little wide for normal.
I was a little busy to move mouse to click the notes.

00.39.510(2) It would be better if you move the slider 2 ticks up
00.53.385(2) Move this note 1 tick down and 1 tick right
01.04.486(1,2) I think it would be fine to widen the space between the notes.
01.05.543(1,2) ^
01.31.444(3) Move this note 1 tick left and 3 ticks up
01.31.708(4) Move this note 1 tick down
01.50.605(3) Move this note 1 tick down and 1 tick left
02.21.131(5) Move this note 1 tick left

The rest is great.


Hard
01.02.900(2) Do you really need to put the note on this place? If not, you'd better move this note 2 ticks right and 2 ticks up
01.29.197(3,4) You'd better make 3,4 as one slider, not circle and slider
02.52.053(3,4) ^
02.16.638(5,6,7) Move these notes 1 tick higher


That's all! And I'll give star if my map is modded with your star :) .
HeatKai
[general]

Is there SB here ? O.O
I cannot find any :\

[Easy]
Slider velocity , too high O.O

00:38:056 (3) - Spacing ?
00:54:443 (3) - sounds odd , end at earlier white tick ?
01:59:987 (x) - add a circle ?
02:20:867 (1) - replace it by one slider ? start from here 02:20:602 like this " http://puu.sh/2my0 "

(=w=)b

[normal]

didn't you guys think that this slider velocity kinda high xD ?

00:44:399 (1) - 1 grid left.
00:52:592 (4) - 1 grid down
00:54:971 (1) - remove new combo
00:55:500 (2) - new combo :D
01:51:530 (3) - spacing and 1 grid down
02:30:910 (3) - 1 grid left
02:56:811 (6) - new combo

[hard]
00:44:664 (2) - 1 grid up.
01:36:597 (1) - move to 01:36:465
02:22:056 (2) - move to 02:21:924

[taiko]
Why start so late ?

HP Drain rate --> 5
OD --> 5


Change the SV to 1.4 or 1.6
I recommend 1.4

and at 1/4 stream cannot put Big Don or KAT.

So fix that ;)

:3


[Overall]

Good luck Mukku
-kevincela-
Ok,here's my mod :D

[Garven's Easy]

  1. Really good job,this diff is really good even if it has a strange sounding!
[Normal]

  1. 00:39:642 - Seems like you forgot to put a note here
[Hard]

  1. 01:42:280 (2) - Remove the whistle?
Really,really cool map
Please,don't give me kudosu,since i found only something that should be fixed!
My rating:10/10
OnosakiHito

justnobody wrote:

[Taiko]
well i'm not going to mod it.
but...
02:14:656 (1,2,1,1,1) - what the hell is it....... changed to k k d d, it's now okay.

HeatKai wrote:

[taiko]
Why start so late ? > Because heintsi didn't finished his part yet.

HP Drain rate --> 5 No.
OD --> 5 No.


Change the SV to 1.4 or 1.6 changed to 1.6
I recommend 1.4 - To be honest, I feel punked.

and at 1/4 stream cannot put Big Don or KAT. - I feel punked again...
@Mukku: Offset should be 2.131

Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Ono & heintsi's Taiko Oni].osu
p3n
I love OC remixes! You have been warned so get ready...

[Garven's Easy]
00:33:828 (1,2,3) - (2) is not in line and you can spot that easily by how the end of it is not centered in the opening of (3) http://osu.ppy.sh/ss/99334 --> move (2) to 209/228 which is not perfect but a fair tradeoff between spacing and allignment
01:00:786 (2,1,1,1,1,2,1,1) - so...many...colors :D (It sure feels like unnecessary combo-spam BUT I like it)
02:00:252 (2) - Either add a circle 1/2 tick before the slider or just let the slider start on the white tick (keep the ending)...right now it sounds off and plays weird.
02:02:630 (1) - start slider on 1/2 earlier on red tick (keep ending)
02:07:388 (1,2,3) - doesn't fit imo. Better follow the "piano" to make it much more intuitive and difficulty appropriate.
02:15:449 (1) - nothing wrong but you started 01:07:723 (1) 1/8 after the big white tick. Maybe adjust them to start equally

[Normal]

01:04:486 (1,2,1,2) - wrong focus here imo. Plays weird and if not for the forgiving OD it would surely be a miss the first few times for "the average osu-normal player". I recommend using something like this: http://puu.sh/2z8w
01:34:351 (1) - very confusing. Why do you suddenly stop following the flute and start following..erm..nothing? move (1) back to 01:33:822 (red tick) and add a slider from 01:34:615 - 01:34:880 (white tick to red tick) to match the song. Adjust spacing afterwards.
01:43:865 (4) - I feel sorry for this lonely note :cry: . There is no beat, no melody to support or to follow. It is just there. Alone. I suggest moving him to 01:43:865 (big white tick) and give him a friend at 01:44:130 (white tick).
02:04:745 (1) - can be curved better around 02:04:480 (2)
02:09:238 (1) - another lonely note. Move to previous big white tick. Adjust spacing afterwards
02:36:460 (1,2) - remove finish/clap (sounds really awkward) from these notes as they follow the melody, not the beat. At LEAST remove the clap from (2)
02:38:574 (1,2) - ^
02:56:282 (X) - you perfectly map the "clicks" but leave out this last one here? I think adding a 3rd stacked circle here makes for much better playability and consistency. Adjust spacings afterwards.

Other than that very nice map. I like it.

[Hard]
01:36:597 (1,2,3) - really confusing and not fitting imo. Just keep following the "flute" here for a 2nd time. Move (1,2) back to 01:36:332 (last blue tick) and add a note at 01:36:730 (white tick)
01:44:394 (1) - start new combo 1 note later to indicate the jump
01:49:944 (1,2,3,4) - I think it can be ok this way, but changing these stacks into a short slider each might be better in terms of playability.
01:52:455 (1,2) - ^
01:54:437 (X) - maybe add a note here to fit the beat pattern
02:14:656 (5) - delete this note. It doesn't fit very well and without it the focus on the base is much clearer
02:19:281 (6,1,2,3,4) - why the unnecessary spacing switch here (can't really call it anti-jump)? Keeping the jump-spacing for the 4 notes would fit just perfectly imo
02:21:660 (1,2,3,4,5,6,7,8) - The sudden switch to beat/base-only follow is somewhat strange here. Add a circle at 02:21:924 (red tick to form a triplet) and everything plays fine as you map beat and melody at the same time (awesome!)
02:51:525 (X) - same as above. Add a stacked circle here and adjust spacing to fit "everything"
02:59:718 (1,2,3,4) - again same as 02:21:660. Add a note at 02:59:982 (red tick) and turn this into one of you often used 5/4-streams.

The last three points would go perfectly with how this song is build. All the different aspects come up one after another and are combined in the last part. This should reflect in the mapping itself. If you don't follow the last three points, this map will take a major blow in terms of consistency and playability imo. But hey, it's up to you ;)

can't mod taiko :cry:


I really, really like this mapset. Everything from BG to combo colours to the mapping style kinda fits this song. Well deserved star! Maybe adding 2more depending on how this turns out in a few days.
Garven

HeatKai wrote:

[general]

[Easy]
Slider velocity , too high O.O

Velocity is fine. It's fairly slow without being stupid-slow.

00:38:056 (3) - Spacing ? I ... fail to see a spacing error here.
00:54:443 (3) - sounds odd , end at earlier white tick ? Going with the flutes, so nah
01:59:987 (x) - add a circle ? Nah, wouldn't feel right with how I have the rhythms used.
02:20:867 (1) - replace it by one slider ? start from here 02:20:602 like this " http://puu.sh/2my0 " If the player can handle the kiai, this part shouldn't pose a problem. It's going with the beats anyway. Don't see why it should be watered down.

p3n wrote:

[Garven's Easy]
00:33:828 (1,2,3) - (2) is not in line and you can spot that easily by how the end of it is not centered in the opening of (3) http://osu.ppy.sh/ss/99334 --> move (2) to 209/228 which is not perfect but a fair tradeoff between spacing and allignment Eeh, I wasn't really going for a straight across alignment - they're just rotated.
01:00:786 (2,1,1,1,1,2,1,1) - so...many...colors :D (It sure feels like unnecessary combo-spam BUT I like it) Yeah, I'm usually not a fan of a lot of short combos like this either, but this felt good to me. We'll see if anyone else cares enough, hehe.
02:00:252 (2) - Either add a circle 1/2 tick before the slider or just let the slider start on the white tick (keep the ending)...right now it sounds off and plays weird. Eeh, I still like it as is, and I don't want to add a note before the slider.
02:02:630 (1) - start slider on 1/2 earlier on red tick (keep ending) Nah, keeping rhythm on the main beat with that. I float around, but it felt more natural while keeping the rhythms uniform with the rest of the map.
02:07:388 (1,2,3) - doesn't fit imo. Better follow the "piano" to make it much more intuitive and difficulty appropriate. Mm, made a minor adjustment to better fit what I intended to follow.
02:15:449 (1) - nothing wrong but you started 01:07:723 (1) 1/8 after the big white tick. Maybe adjust them to start equally Hrm, moved them to the red tick. Felt like it was starting a bit early.
Nom. Thanks, guys!

Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Garven's Easy].osu
LesTrucsRoses
Normal
00:33:827 - 33 seconds is a long intro, you should map more in the beginning.
01:07:723 (1) - Make this slider start at 01:08:186. That way, you can hit 01:07:657 (3) without seeing the slider, which gets in the way.
01:37:324 (1) - Make this slider start at 01:37:787. ^
01:40:958 (1) - Add a beat here. Finish hitsound.


Great job.

Hard
00:33:827 - 33 seconds is a long intro, you should map more in the beginning.
00:41:228 (1) - Remove whistle, add finish hitsound.
00:54:971 (1) - Finish hitsound, and make the volume softer on this beat.
01:36:333 (4) - Add a beat here.
01:36:465 (5) - Add a beat here.


*some beats aren't horizontally centered at the end, but I don't care and it doesn't effect ranking*

Excellent map. This will definitely get to the ranking chart.
Topic Starter
Mukku
SPOILER

p3n wrote:

I love OC remixes! You have been warned so get ready...


[Normal]

01:04:486 (1,2,1,2) - wrong focus here imo. Plays weird and if not for the forgiving OD it would surely be a miss the first few times for "the average osu-normal player". I recommend using something like this: http://puu.sh/2z8w Done
01:34:351 (1) - very confusing. Why do you suddenly stop following the flute and start following..erm..nothing? move (1) back to 01:33:822 (red tick) and add a slider from 01:34:615 - 01:34:880 (white tick to red tick) to match the song. Adjust spacing afterwards. Makes sense. Done and done.
01:43:865 (4) - I feel sorry for this lonely note :cry: . There is no beat, no melody to support or to follow. It is just there. Alone. I suggest moving him to 01:43:865 (big white tick) and give him a friend at 01:44:130 (white tick). Nooo.. I happen to like that lonely note. And besides, the 01:46:526 (2,3) - would make less sense if I changed it. I think...
02:04:745 (1) - can be curved better around 02:04:480 (2) I guess it can. Done.. A bit... I think...
02:09:238 (1) - another lonely note. Move to previous big white tick. Adjust spacing afterwards Noooo, I like.
02:36:460 (1,2) - remove finish/clap (sounds really awkward) from these notes as they follow the melody, not the beat. At LEAST remove the clap from (2) I guess it does make sense without the clap. I'll keep the finishes though.
02:38:574 (1,2) - ^
02:56:282 (X) - you perfectly map the "clicks" but leave out this last one here? I think adding a 3rd stacked circle here makes for much better playability and consistency. Adjust spacings afterwards. I guess I suddenly stopped thinking and started to follow the drums or something. Tehee~? Fixed.

Other than that very nice map. I like it.

[Hard]
01:36:597 (1,2,3) - really confusing and not fitting imo. Just keep following the "flute" here for a 2nd time. Move (1,2) back to 01:36:332 (last blue tick) and add a note at 01:36:730 (white tick) Done
01:44:394 (1) - start new combo 1 note later to indicate the jump Done
01:49:944 (1,2,3,4) - I think it can be ok this way, but changing these stacks into a short slider each might be better in terms of playability. I prefer it this way.
01:52:455 (1,2) - ^ ^
01:54:437 (X) - maybe add a note here to fit the beat pattern Done
02:14:656 (5) - delete this note. It doesn't fit very well and without it the focus on the base is much clearer Done :o
02:19:281 (6,1,2,3,4) - why the unnecessary spacing switch here (can't really call it anti-jump)? Keeping the jump-spacing for the 4 notes would fit just perfectly imo Nay I say. It is not unnecessary at all.
02:21:660 (1,2,3,4,5,6,7,8) - The sudden switch to beat/base-only follow is somewhat strange here. Add a circle at 02:21:924 (red tick to form a triplet) and everything plays fine as you map beat and melody at the same time (awesome!) lol done
02:51:525 (X) - same as above. Add a stacked circle here and adjust spacing to fit "everything" Done
02:59:718 (1,2,3,4) - again same as 02:21:660. Add a note at 02:59:982 (red tick) and turn this into one of you often used 5/4-streams. I guess the stream sounds better. Done.

The last three points would go perfectly with how this song is build. All the different aspects come up one after another and are combined in the last part. This should reflect in the mapping itself. If you don't follow the last three points, this map will take a major blow in terms of consistency and playability imo. But hey, it's up to you ;)

can't mod taiko :cry:


I really, really like this mapset. Everything from BG to combo colours to the mapping style kinda fits this song. Well deserved star! Maybe adding 2more depending on how this turns out in a few days.
Thank you.

SPOILER

LesTrucsRose wrote:

Normal
00:33:827 - 33 seconds is a long intro, you should map more in the beginning.
01:07:723 (1) - Make this slider start at 01:08:186. That way, you can hit 01:07:657 (3) without seeing the slider, which gets in the way. No. D:
01:37:324 (1) - Make this slider start at 01:37:787. ^ ^ *spinner
01:40:958 (1) - Add a beat here. Finish hitsound. Makes sense. Sounds good. Okay.

Great job.

Hard
00:33:827 - 33 seconds is a long intro, you should map more in the beginning.
00:41:228 (1) - Remove whistle, add finish hitsound. Nice.
00:54:971 (1) - Finish hitsound, and make the volume softer on this beat. Nice.
01:36:333 (4) - Add a beat here. Seems like you agree with p3n. Already fixed
01:36:465 (5) - Add a beat here. ^

*some beats aren't horizontally centered at the end, but I don't care and it doesn't effect ranking*


Excellent map. This will definitely get to the ranking chart.
Thank you.

Also put the offset suggested by Ono.
Kiiwa
Hi~

General
I was shocked at the quality of this map set
What funny timing this has, yet it sounds perfect

Easy
A few New combos that i wouldn't agree with, but I can understand why they were used so...
Spacing is pretty big for Easy
Sexy diff o_o

02:47:050 - You could place N hit at times like this, but its your choice

Normal
00:48:646 (1) - Add finish to end to continue sound pattern
01:41:505 - make sure your first Kiai time is snapped to here
02:10:049 (3) - This sliders end dosent quite match up to 02:07:934 (2) - use shift to fix it
02:20:092 (3) - Use grid 4

Hard
00:37:017 (1) - I would suggest you start this beat before here. for example, 00:34:903 (1) -
00:46:532 (1) - Bad position, no suggestions on a new one~
01:44:676 (1,2,3,4,5) - Dosent suit imo
01:51:548 (10) - new combo

Taiko thingy
This is a collab? Isnt it a bit lazy to start half way on a Taiko collab? o.o
I also think you abuse new combo too much

oh wait i just realized this is in WIP
well, great
Star and good luck~
Garven
A couple minor hit sound things adjusted based on your mod. Appreciate the suggestion~

Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Garven's Easy].osu
OnosakiHito

Kiiwa wrote:

Taiko thingy
This is a collab? Isnt it a bit lazy to start half way on a Taiko collab? o.o The collab is still not finished, hentsi need to make his part.
I also think you abuse new combo too much The combo colour has no effects on taiko. It's just for coordinated mapping.
Topic Starter
Mukku

Kiiwa wrote:

Hi~

General
I was shocked at the quality of this map set
What funny timing this has, yet it sounds perfect

Normal
00:48:646 (1) - Add finish to end to continue sound pattern Makes sense. Fixed.
01:41:505 - make sure your first Kiai time is snapped to here Oh.. Done.
02:10:049 (3) - This sliders end dosent quite match up to 02:07:934 (2) - use shift to fix it Fixed.
02:20:092 (3) - Use grid 4 Done

Hard
00:37:017 (1) - I would suggest you start this beat before here. for example, 00:34:903 (1) - I don't understand. :o
00:46:532 (1) - Bad position, no suggestions on a new one~ Disagreed :o
01:44:676 (1,2,3,4,5) - Dosent suit imo No changes.
01:51:548 (10) - new combo Okay

Taiko thingy
This is a collab? Isnt it a bit lazy to start half way on a Taiko collab? o.o
I also think you abuse new combo too much

oh wait i just realized this is in WIP
well, great
Star and good luck~
Sorry for being sooo late..
Garven
Did this grave because it's waiting on the taiko collab? :<

Edit:

Revived! RAWR
OnosakiHito
Heintsi still dosen't finished his part? If not I will do it.
Please PM me if you want the full lenght, I will finish it in few hours.


Edit: Oh I saw right now the first post information. I will finish then the Taiko diff. and inform you about it per PM.
KingKrishna
Normal
02:10:709(2,4,)
Theres a spacing error why not making it look like this ?
http://osu.ppy.sh/ss/122975 I used 1.4 distance snap :P , Do it for number 4 to !

Remeber to switch back to the distance snap u were using
http://osu.ppy.sh/ss/122976
Spacing Problem
02:16:127(4) get it closer to 5



thats all i see
For normal


Hard

00:57:429 (2,3)
http://osu.ppy.sh/ss/122989
get it in closer

01:03:111 ^
http://osu.ppy.sh/ss/122990

01:03:843 ^
http://osu.ppy.sh/ss/122992

01:30:537 (3,4,2)^
http://osu.ppy.sh/ss/122994

01:36:055 (2,3,4,5,6,7) get it distance snaped
http://osu.ppy.sh/ss/122995

01:50:788(3,4,5,6,7,8,9) ^
http://osu.ppy.sh/ss/122996

01:51:945 (1,2,3)^
http://osu.ppy.sh/ss/122998

01:55:645 (4,5)^
http://osu.ppy.sh/ss/123000

01:58:948 (4,5)^
http://osu.ppy.sh/ss/123001

02:00:005 (2,3,4,5)^
http://osu.ppy.sh/ss/123004

When your ready for a remod please pm me and i will give you your star when this is fixed
Topic Starter
Mukku

mebins wrote:

Normal
02:10:709(2,4,)
Theres a spacing error why not making it look like this ?
http://osu.ppy.sh/ss/122975 I used 1.4 distance snap :P , Do it for number 4 to ! Aww sorry but no. Why would I make it look like that? Just becouse AI mod says theres an error it doesn't mean it should be changed. I don't want to make it look uglier.

Remeber to switch back to the distance snap u were using
http://osu.ppy.sh/ss/122976
Spacing Problem
02:16:127(4) get it closer to 5 lol no. It would look horrible. D:



thats all i see
For normal


Hard

00:57:429 (2,3)
http://osu.ppy.sh/ss/122989
get it in closer No. This is called a jump. Your map was full of jumps too. Why would I just make it look more ugly? D:

01:03:111 ^ This is also an intentional jump.
http://osu.ppy.sh/ss/122990

01:03:843 ^ Okay I am just going to stop looking at the screens now. It's obvious that you just ran the AI mod and post everything it says here. That is not the way to mod D:
http://osu.ppy.sh/ss/122992
Yes. If I wanted to fix all the intentional jumps I would run the AI mod myself and do it. Anyone can do it. This is the weirdest mod post I've ever recieved. You won't get kudosu becouse the post did not change or help the map in any shape or form.
Backfire
Requested Taiko Mod
Ono's Taiko Oni-
00:21:953 (2,1,1) - ddk d K?
01:07:675 (1) - K since its similar 01:24:590 (1) - here.
01:41:241 (2,1) - ddk? if not that, make the second note D
01:58:420 (2) - K
02:06:877 (3) - ^
02:15:334 (3) - ^
02:36:874 (3) - dk
02:42:557 - d?

Mrowr. Ono, you did some things for some parts, and forgot to do them on others. Mostly the big kats. If they were intentional, just ignore me.
Crimmi
Modding, CrimmiStyle!!

[Garven's Easy]

Nothing~

[Normal]

00:51:818 (3) - Align with (1).

[Hard]

Nothing~

Star for you~
nimi
Hiya~ :) Sorry for the delay

[Garven's Easy]
ohwell.. this really is a nice easy XD I just don't agree with some new combos (such as 01:01:332 (1) and 01:03:447 (1)), but well, yeah. nice job here

[Normal]
Ohwell.. some of the timing sections aren't spanapped D: So yeah:
00:46:382 - should be at 00:46:400
Ehh.. all timing sections except the ones in 00:48:514 - and 00:48:778 - need to be fixed
And also this bookmark (but I don't really think this is a problem o.o)
01:48:376 -
aand the same for the other timing sections all long the map~
Other thing that caught my attention were the hitsounds.. the default claps didn't sound really good - except during the kiai time and specially in the beggining of the map - imo. They just didn't sound really.. natural, you know? D: (like the ones in 00:42:832 (2) or 00:44:417 (1), for example). But well, maybe that's just me D:

[Hard]
Same thing of previous diff in relation to timing sections (the only correct ones are the ones in 00:54:857, 00:55:121, 01:41:505) and hitsounds.

Well, apart from those minor issues, it's a great mapset. Soo, starr'd ~

EDIT: I'm sooo sorry Garven T__T *facedesks* silly me >:
Garven

Wiinter wrote:

[Astom's Easy]
ohwell.. this really is a nice easy XD I just don't agree with some new combos (such as 01:01:332 (1) and 01:03:447 (1)), but well, yeah. nice job here
I'll fill in for Astom and say that the new combos were used for signifying the short changing phrases. It made things look a little awkward, but it's more consistent with the way the rest of the map was made. Thanks for looking, though. :3
Topic Starter
Mukku

Wiinter wrote:

Hiya~ :) Sorry for the delay

[Normal]
Ohwell.. some of the timing sections aren't spanapped D: So yeah: Oh dear. Fixed them all.
00:46:382 - should be at 00:46:400
Ehh.. all timing sections except the ones in 00:48:514 - and 00:48:778 - need to be fixed
And also this bookmark (but I don't really think this is a problem o.o)
01:48:376 -
aand the same for the other timing sections all long the map~
Other thing that caught my attention were the hitsounds.. the default claps didn't sound really good - except during the kiai time and specially in the beggining of the map - imo. They just didn't sound really.. natural, you know? D: (like the ones in 00:42:832 (2) or 00:44:417 (1), for example). But well, maybe that's just me D: I think I know what you mean. Changed the hitsound pattern in the beginning. I really like how they sound after the kiai time though, so not changing that :p

[Hard]
Same thing of previous diff in relation to timing sections (the only correct ones are the ones in 00:54:857, 00:55:121, 01:41:505) and hitsounds. Fixed them all o/

Well, apart from those minor issues, it's a great mapset. Soo, starr'd ~

EDIT: I'm sooo sorry Garven T__T *facedesks* silly me >:
KingKrishna
Star
(junKdsANJDSNADONAFDADADADADdadsdagfgsdgdghdhd Penut butter and toast)
OnosakiHito

Backfire wrote:

Mrowr. Ono, you did some things for some parts, and forgot to do them on others. Mostly the big kats. If they were intentional, just ignore me.
^ Yes, because it is allways the same sound, so I need to change some patterns and let some hitcircles out.
Also, I didn't followed just the forground music. Background music was also mapped.

Good mod. THank you really much Backfire. :)
Hadn't this much time in serbia to check everything.


Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Ono's Taiko Oni].osu
pieguyn
Garven's Easy:

01:01:332 (1) - Remove new combo?
01:03:447 (1) - ^
01:05:561 (1) - ^
02:08:991 (2) - (nazi) Move the 4th point one level 4 grid right
02:42:821 (1) - Remove new combo?
03:05:550 (3) - ^

Normal:

-Circle size 3?

02:03:838 ~ 02:06:877 - The hitsounds here seem a bit too quiet. I recommend using Normal 51% like you were using, or at least change it to normal instead of soft~

Hard:

01:00:804 (1) - New combo?
01:58:816 (4,5) - (nazi) move one level 3 grid down?
02:03:177 (1) - Remove NC?
02:19:035 (5) - (nazi) move one level 3 grid up?
02:50:486 (1) - Remove NC?
02:51:278 (4) - Add NC?

Ono's Taiko Oni: Fine

Nice map~ :) *star*
EnakoRin
General
  • Try offset = 2127
Garven's Easy
  • 01:32:519 (3) - change finish to whistle? I think it's a bit loud
    01:34:633 (2) - change finish to whistle? I think it's a bit loud
    OK I can't find anything more, good job
Normal
  • 00:38:867 (4) - new combo?
    00:40:982 (2) - Add whistle on the first circle
    00:43:360 (3) - 1 grid up
    00:48:646 - change the finish to whistle on last circle?
    01:43:091 - (3)Emmm..I don't think normal-hitwhistle here is a good idea. Soft-hitwhistle would be better
    01:45:205 - (2)Emmm..I don't think normal-hitwhistle here is a good idea. Soft-hitwhistle would be better
    01:51:548 (3) - Emmm..I don't think normal-hitwhistle here is a good idea. Soft-hitwhistle would be better
    01:53:662 (2) - Emmm..I don't think normal-hitwhistle here is a good idea. Soft-hitwhistle would be better
    02:36:874 (2) - use 1/4 note is fine? Emmmm..though it suit for the rhythm
    02:38:988 (2) - use 1/4 note is fine? Emmmm..though it suit for the rhythm
Hard
  • 00:37:017 (1) - clap sounds loud..
    00:43:360 (3) - clap sounds loud..
nice beatmap, KDS star
----------
EasyModder 1.3
Program By Weiren
Numbers 596108
Mod Request from Mukku(From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:02:131 113.51 BPM - N - -> OK
01:41:505 1.0x - K - -> Ok
02:15:335 1.0x - N - -> OK


Notes :

00:20:499 (x) - Add a note?
00:28:956 (x) - Add a note
00:37:282 or 00:37:414 (x) - Add a note?
00:56:179 (x) - Add a
01:41:241 (2,3,1) - Change to 1/6 Pattern?
02:40:575 (2) -
02:46:785 (2) -
03:22:465 (1) -


Others :

Nothing can mod :P

Good luck~Ono :3
Elly-chan
Here we go, top of my priority list as promised. Also, do I spy with my little eye a Cirno in the background of the Taiko BG?

Any Color I May Use Is Just Pointing Out Something That Is Highly Suggested That You Should Change It. Red = Unrankable, so if I post that be sure to fix it.

(General)
  1. Delete .osb and full submit!
  2. Maybe make the combo colors corresponding to the Background or DK's colors?
(Garven's Easy)
  1. AR +1?
  2. 00:54:461 (3) - Add a whistle at the start of the slider instead of a finish, and then at the end remove a whistle?
  3. 01:00:804 (2, 1) - How about whistle instead on (2) only, and then a finish on (1)? It sounds better.
  4. 01:01:332 (1) - Remove New Combo.
  5. 01:03:447 (1) - Remove the finish from the previous sliders end and move it to here. Also, Remove New Combo.
  6. 01:05:561 (1) - Remove New Combo.
  7. 01:06:354 (1) - Add a whistle?
  8. 01:28:554 (2) - Maybe have a whistle at the end of the slider? It sounds more fitting.
  9. 01:35:162 (2) - How about instead of a finish at the end of this slider, a whistle?
  10. 02:05:556 (2) - Add a clap?
  11. 02:27:756 (1) - Remove New Combo?
Aside from that silly Combo and Hitsound stuff, I love how this diff is layed out! Great job, Garven. ;3

(Normal)
  1. Maybe Increase the circle size by one so that it is the same as easy? Just a suggestion.
  2. 01:54:720 (2) - Add a clap at the end of this slider.
  3. 01:58:420 (1) - Finish please.
  4. 02:02:648 (2) - Add a clap at the end of this slider.
  5. 02:06:877 (1) - Finish at the beginning of the slider, please.
  6. 02:11:106 (1) - Finish.
  7. 02:11:632 (2) - Add a clap at the end of this slider.
  8. 02:12:427 (3) - Add a clap on the repeat of this slider.
  9. 02:13:220 (1) - Finish, as it is indicated in the music.
  10. 02:15:334 (1) - ^
  11. 02:34:099 (4) - Whistle, please?
  12. 02:36:478 (1, 2) - Notes on blue ticks are very confusing. Maybe make a slider from Note (1) to (2) So the player could hit on the downbeat
  13. 02:38:592 (1, 2) - ^
Same as Easy, Everything Is Perfect! Just could use a little more hitsound awareness when It comes to claps and Finishes, and maybe look at AIMod for some spacing errors/mistakes.

(Hard)
  1. AR -1? Seems a little too high for a nice and relaxing song like this.
  2. 01:31:990 (4) - New Combo.
  3. 01:36:219 (3) - New Combo.
  4. 01:40:976 (Spinner) - Make the previous spinner end here!
  5. 02:01:855 (3) - You forgot to add a whistle here.
  6. 02:04:763 (4) - The amounts of repeats on this slider makes no sense whatsoever. Maybe lengthen the slider and add only one repeat?
  7. 02:30:135 (4) - New combo, 02:30:399 Remove new combo.
It is a little messy. perhaps try to make it cleaner? orz

(Taiko)
Nice.

Call me back later for a recheck as you wish.
Garven

pieguy1372 wrote:

Garven's Easy:

01:01:332 (1) - Remove new combo?
01:03:447 (1) - ^
01:05:561 (1) - ^
02:08:991 (2) - (nazi) Move the 4th point one level 4 grid right
02:42:821 (1) - Remove new combo?
03:05:550 (3) - ^
Aaah I keep forgetting to check this. I did some combo stuff. I dunno what kind of mindset I had anymore, so I'll just do my own stuff, which was mostly lined up with what you had in mind. Thanks for that nazi too. :D

Weiren: I changed the second one to a whistle. First finish is all good.



Elly: Did most of the hitsound stuff. Combos were done from pieguy's old mod orz Thanks!

Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Garven's Easy].osu
OnosakiHito
f-INVERSE
[Garven's Easy]
THIS MAP IS SO. FULL. OF. WIN.

[Normal]
DITTO.

[Hard]
Ugly sliders here and there. Seems legit enough though.
Fatal error: Change stack leniency to level 4. This can be changed by accessing the Advanced options in Song Setup. This is so that people can actually see the notes in Hidden mod.

Not much to mod.. so yeah. Hope this map gets ranked.
Topic Starter
Mukku
Thanks modders.
IceBeam
hello

folder and setting are fine,but do you really need lead-in in Taiko?

[Garven's Easy]
02:00:270 (2) - 1/2 earlier fits better if you aimed to follow the main melody
02:56:036 - this finish is a bit off,was it intentional?

[Normal]
00:55:518 (1) - it looks a bit closer then it should be
01:07:675 (3,1) - such things look incredibly horrible in ctb :D but,well,totally rankable
yep,that orange in the center is 01:07:675 (3)

02:04:763 - in case of 02:02:648 (2),I'd continue to follow that rhytm:
02:16:920 (5) - kinda jumpy D: it's not hard to hit,but 02:18:770 (4) looks like 1/1 jump too,in case of previous pattern..soo..it'd be better not to jump here,to clear out the spacing

[Hard]
01:52:473 (1,2) - clear up the spacing,it looks equal to previous objects..something like this would be awesome:
02:09:784 (5) - and here spacing isn't equal,but it should be..maybe something like this?
02:18:506 (1) - new combo to show increased spacing
02:29:078 (1) - I'd move this nc to 02:29:606 (2),would make more sense

also,about beginning,could you fix some random patterns?
00:52:875 (1,2,3,4,1,2,3,4) - like these are totally okay,when the new increased/reduced spacing is pointed out in new cobmo and moreover spaced in some shapes,but patterns like 01:00:011 (1,2,3,4) look a bit random


[Ono's Taiko Oni]
looks good,but I'd higly reccomend to disable second Kiai,as it wasn't used in other diffs..
anyway,it should start from 02:32:249

cool stuff,leaving a star icon so far
I wish spacing issues in Normal and Hard were fixed,other then this it's fine
hit me back to recheck it someday
Topic Starter
Mukku

IceBeam wrote:

hello

folder and setting are fine,but do you really need lead-in in Taiko?

[Normal]
00:55:518 (1) - it looks a bit closer then it should be Fixed
01:07:675 (3,1) - such things look incredibly horrible in ctb :D but,well,totally rankable I didn't think of that. Fixed.
yep,that orange in the center is 01:07:675 (3)

02:04:763 - in case of 02:02:648 (2),I'd continue to follow that rhytm: Done
02:16:920 (5) - kinda jumpy D: it's not hard to hit,but 02:18:770 (4) looks like 1/1 jump too,in case of previous pattern..soo..it'd be better not to jump here,to clear out the spacing Fixed.

[Hard]
01:52:473 (1,2) - clear up the spacing,it looks equal to previous objects..something like this would be awesome: Oh, nice. Done
02:09:784 (5) - and here spacing isn't equal,but it should be..maybe something like this? I wanted it to look nice and didn't think of spacing. Fixed though.
02:18:506 (1) - new combo to show increased spacing Done
02:29:078 (1) - I'd move this nc to 02:29:606 (2),would make more sense Done

also,about beginning,could you fix some random patterns?
00:52:875 (1,2,3,4,1,2,3,4) - like these are totally okay,when the new increased/reduced spacing is pointed out in new cobmo and moreover spaced in some shapes,but patterns like 01:00:011 (1,2,3,4) look a bit random Fixed this one at least D:

cool stuff,leaving a star icon so far
I wish spacing issues in Normal and Hard were fixed,other then this it's fine
hit me back to recheck it someday
Thank you
OnosakiHito
Technicaly you are right, but since the slider appears first, it is okay how it is.
Also having different kiai times in Taiko is totally okay. Another thing is osu! maps to osu! maps.

Anyway, thank you for looking trough it!
Garven
Yay, my computer is being cooperative for the moment.

IceBeam wrote:

[Garven's Easy]
02:00:270 (2) - 1/2 earlier fits better if you aimed to follow the main melody The emphasis feels better here.
02:56:036 - this finish is a bit off,was it intentional? Yeah - gives a little flavor to the melody line.
Thanks for the look!
IceBeam

OnosakiHito wrote:

Technicaly you are right, but since the slider appears first, it is okay how it is.
hm,if the problem is with the slider,then you could start it from 02:32:249 along with Kiai/downbeat/new melody
soo..it's more like your fault,don't blame music :D
also you didn't response about useless lead-in,though it was my bad to state it before mod post

then rechecking other diffs

[Normal]
02:34:364 (1) - just asking if this finish was intentional,cause it's a bit off to me

spacing in Hard is much better now,I don't have anything to complain about

so..then waiting for OnosakiHito again
don't kudosu,of course
Topic Starter
Mukku

IceBeam wrote:

[Normal]
02:34:364 (1) - just asking if this finish was intentional,cause it's a bit off to me

spacing in Hard is much better now,I don't have anything to complain about

so..then waiting for OnosakiHito again
don't kudosu,of course
Well it was intentional but now that I compare it with and without finish, the without option sounds better. Fixed.
OnosakiHito
Deleted time lead-in and changed the slider. Please check it out.
Thank you~

Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Ono's Taiko Oni].osu
IceBeam
looks good
good luck with ranking then
bubbled
Mastodonio
Go Go! Rank this!
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Add Onosakihito as tag to [Hard] and [Normal] diff.
  2. Inconsistency in red timing sections, [Ono's Taiko Oni] is offset 2131 while others are 2130

Normal

  1. 01:37:342 (1) - I feel this spinner starts at 01:37:805 better, and ends at same point

Call me back for a recheck when you have reply
Topic Starter
Mukku

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Add Onosakihito as tag to [Hard] and [Normal] diff. But, but... Onosakihito is already a tag in them D:
  2. Inconsistency in red timing sections, [Ono's Taiko Oni] is offset 2131 while others are 2130 Ueeeh? The offset in all the difficulties is 2131 already. Did you have an old version or something? This is odd.

Normal

  1. 01:37:342 (1) - I feel this spinner starts at 01:37:805 better, and ends at same point Fixed

Call me back for a recheck when you have reply
Thank you Breeze.
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