rain is subpar, better let me map it instead
so savageAscendance wrote:
rain is subpar, better let me map it instead
oopsie, will change itOkorin wrote:
http://puu.sh/pRAHE/c67e109f4a.jpg color 3 seems to be blending in with the video
aigoh wrote:
M4M with Thievley - Re:Re:
Really clean mapset =w=b o3omod[General]
- 00:00:395 – delete timing point? It’s okay to not start a timing point on the very first note. I think kibbleru said so years ago I had a negative offset before since that note is a 'pick up note' (a note leading into the actual first beat of the first measure), but I was told two offsets was more correct and now I don't know anymore lol. I feel like either way, it doesn't affect gameplay all the much, but there should definitely be a timing point either before or on the first note, so I think i'll stick with what I have now
- 00:50:282 – I feel like there needs to be a hitsound here. Try Normal finish? Also increase volume if you want to. i think it's fine... maybe idk
- 01:30:501 – delete this since previous volume is the same at 5%? Or down the volume to like 3 I don't think three is possible XD and I dunno I could but like it bothers me not seeing an inherited point there as well :v either way it probably doesn't make that much of a difference I suppose
- Exa’s difficulty is great, I didn’t find anything Exa is perfection ( - v - )
[Normal]
- 00:50:282 – add note? nope it's too quiet to be heard and not that significant to map in a normal diff, I think the only reason I mapped it in insane was because it was awkward for some people to stop a stream at a blue tick, and so i put it in but with very low volume as to create a fading effect, same as what happens in the music
[Hard]
- 00:19:924 (2) – why a spacing changes? Here it’s 1.73 DS from previous slider and then it’s 1.46 to the next. But 00:21:471 (2) – has consistent DS lmfao i didn't even notice that, but I think it's fine since you can't really tell when you're playing, but i'll probably end up making some ds adjustments for the sake of consistency
- 00:50:282 – add note as you did so in insane? I feel like it's too complex but maybe i'll add notes if I decide it's best later on
[Insane]
- 00:37:328 (6,7,8) – remove (6) since there’s no sound and you didn’t either map it later on in 01:14:742 (9,10) – (6) has vocals there while later on there is no vocals, also it feels more natural to click triplets at that part since it's building up to the chorus
- 00:40:615 (6) – felt unnatural to hit. I suggest making the set 00:39:841 (2,3,4,5,6) – into a pentagon http://puu.sh/pRRQM.jpg by unstacking 4 and 5. okay!
- 00:43:322 (3,4,5) – unnatural jumps again. See my explanation: http://puu.sh/pRSY6.jpg . Try a zig zag flow instead? http://puu.sh/pRS9h.jpg What I did was ctrl+ G (3) and (4), then place (4) in the middle of triangle that 00:42:162 (7,1,2) – forms. Or for (4) you can use the same spot (5)’s tail was originally at. http://puu.sh/pRSnI.jpg hmm I kind of like the way I had it but you have a point about the flow being forced from 5 to 1, so I moved 1 up so the path is more clear
- 00:50:669 – delete since there’s no use It's to bring the volume back up :p moved it up to 01:02:657 instead
- 01:07:104 (7,3) –stack if it wasn’t intentional? hmm oki stacked
- 01:21:220 (1) –ctrl J so that it’s better transition to next note? I like the way it is now because it's like you're moving the beat downwards along with the music and then 2 just brings it up again, like what i sort of did here 00:44:095 (1) idk xD
- 00:34:041 (3,4,5,6) – love this pattern :D
Quality is awesome. I hope this gets ranked soon. Good luck! thanks so much for the mod! made me re-look at some other weird stuff I had aa, I'll get to doing your mod soon!
/ ✮✮
lmao, thank you for the mod shiirn!Shiirn wrote:
Suggestions
Major suggestions
Unrankable issues
I will be modding the topmost difficulty downwards.
Generally speaking, the first red tick is not necessary. If some rule has changed and there MUST be a red line for the first note, it'd be better to negative offset this (If it comes down to it, come to me and i'll do the math for it), but honestly since it's just the drum hit i don't think it's necessary to worry about the first red line. I never noticed any particular requirement for it. aaah okay I'll just remove the first timing point because honestly it'd be too much trouble to go back to negative offset since I can't remember what it was...Insane
- 00:11:997 (2,3) - I feel like these should be notes, to properly fit with the guitar string plucking. 4 and 5 fit extremely well. ayy true
- 00:14:704 (1) - Move this down a little bit. done
- 00:20:892 (1,2) - Throughout the map, you have a theme of "Players always follow the sliders". That theme tends to make the map feel really easy, even if it's got higher spacing, because it gives a much stronger feeling of freedom of movement. But these sliders are one of the few (I haven't looked at the rest of the map so idk if there are more) where you have to directly move in the opposite direction as soon as the slider is over, on note 1. This is what "flow" is, in a nutshell. Having explained that, 1 has bad flow mm ctrl+g'd
- 00:25:919 (2) - Move a bit down and to the right for combo even-ness. okaay
- 00:40:615 (6,1) - To further expand on the above concept of "flow", this is what people call a "flowbreak". It breaks flow. (We're not very creative.) It's usually perfectly fine to have at the start of a new stanza, a new "section of beats". Since 6->1 is a big white tick and a new combo, the flowbreak fits fine. i'm learning a lot
- 01:16:193 (5) - Move to the right a little and a decent bit down. Also an example of a fine flowbreak. Don't forget to move 01:16:966 (2) - with it. yup
- 01:17:739 (6,1) - pls blanket I thought it was but I guess not?
- 01:19:673 (1,3) - don't really understand why these are reverse sliders e_e The ending can stay because it's the ending so it's special. it was to mirror the sound of the guitar
Hard
- 00:11:610 (1,2,3,4,5,6) - On the insane, this was 3 sliders followed by two notes. here, it's two circles, two sliders, and two circles. Just like in the insane, I prefer 1 slider to 6 circles, but on a Hard that may be a bit much so you can stick to the original insane's 3 sliders and 2 circles. changed the pattern on the insane to what you had suggested, but i think i'm going to leave the pattern as it is
- 01:06:911 (4,5) - ? you never do this before and i don't think u ever do it again. e_e no real reason to do it either i'll stack them then D:
- 01:07:298 (1,2) - pls blanket aaaaaaa yeah
- 01:11:552 (4,5) - nvm you do it again but tis still kinda dumb. just stack the damn things done
exa's diff is fine other than blankets, im too lazy to mod his shit, other diffs look fine
thank you for the mod!MrSergio wrote:
From your queueGeneral
- There is no video set for Stjpa's Easy whoops, thanks!
You have to remove the audio track from the video the audio track is still there? i'll check that out then...________________
Insane
- 00:02:716 (2,3,4) - What about a Ctrl + g on each of them individually? Just for flow between 00:02:329 (1,2) - i'd rather keep it the way i have it now
00:05:810 (2,3,4) - same, in case you accept the above ^
00:16:058 (6,1) - spacing between these should be bigger than spacing between 00:15:865 (5,6) - . What about doing something like this? Hmm no it feels kind of off, but i tried something else instead
00:42:162 (7) - please move the tail in the opposite direction, since it's totally opposing the jump on the next object sure i suppose
00:43:322 (3) - remove clap, it feels overdone you have a point
00:44:095 (1) - add finish on head but there's no finish there in the song? D: there is one 00:43:709 (5) here on the slider end so i guess i'll add one there?
01:08:845 (1) - same okay (for the rest of these, no answer means 'okay')
01:15:033 (1) - same
01:21:220 (1) - same
00:00:782 (1) - same
00:03:876 (1) - same no
00:06:970 (1) - same no
00:13:158 (1) - same
00:19:345 (1) - same no
00:25:533 (1) - same
00:31:720 (1) - same no
00:46:029 (2,3) - stack 2 on top of 3 since the spacing is kinda short and the emphasis on 3 should be bigger imo i think it's fine as it is, stacking it would lose the emphasis on three
00:50:185 (11,12) - these beats aren't also in the music, delete them there's a faint drum and vocals, but I was going to delete them anyways tbh
01:27:407 (1) - I would make the spinner end at 01:27:407 (1) - , when the music and that long note actually stop you seemed to have copied the wrong time, but i know where you meant anyways. I actually thought about extending it that long, but it felt unnecessary and when i played it it was very lengthy, just for a fading sound
00:19:732 (2) - ctrl + g? mm ok
00:27:466 (2) - same oka
I wonder about that CS3,9 but ok lol lmfao moved down to 3.7________________
Hard
- 00:05:810 (2,3,4) - looks like you run out of space here. Imo it's not really clean, but it's fine I guess rip
00:10:837 (5,6,1) - spacing inconsistency. Make sure that 6 is equally distant from both objects I linked whoopsie
00:32:493 (3,4) - why not using same shape to make the map look more clean? :3 sure
01:14:742 (6,7) - we're on a Hard diff, I would rather avoid playing a double tbh. 1/4 slider instead? mmhm
01:17:159 (2,3,4,5) - this hasn't so much impact as other patterns. Maybe stack 4 on 3? i think it's fine as it is
01:27:407 (1) - same as for Insane explained why not already________________
Normal
- 00:50:282 - just gameplay aesthetics: take the start of the break on the timeline and drag it till here 3 makes sense
01:14:259 (2) - I guess you can stack this on top of 3 if you want 3 alright
01:27:407 (1) - same as before ^
I would have used half of the NCs you used tho, since you literally put a NC every 2 objects most of the time. NCs are meant to give more HP back to the player but on such low OD map it's pointless to give so many back LOL yyikes ok
=w=/
The english version of this one is pretty cool, I have to admit. Maybe because the original one is cool to begin with :^) :DD
thanks for the mod!Nherantelon wrote:
Hi !
I'm not the best modder ever but i tried to bring my contribution^^ i appreciate it
Everything i'll say isn't to be rude even if they sometimes seems like. And it's only my opinionHole MapsetThe pause is for me too much in a TV-Size, even if it slows down, you should map it. I think it's okay, there isn't really much to map to in that section anywaysInsane00:12:770 (6) : Circle really exentred, you should also put a bigger DS for 7 mmhm moved
00:50:185 (11,12) : those circles follow the chorus but the stream focused on the drum, i would put a slider or a least put them outside of the stream those circles followed the fading drum but I deleted them anyways^
01:06:331 (3,4) : I think you should invert them (Ctrl + G), the jump sequence will be better. i think they are fine as they are
01:13:872 (3,4,5) : you have 3 circles but you have two at 01:14:742(9,10). In addition the music plays only two notes twice. Correct it. there is a beat here 01:13:873 (3) so for the sake of it not being completely awkward to play, i'll keep it mapped as it is
01:27:407 : I would personnally delay the spinner to add a note. i think it's fine as it isNormal00:02:328 (1) : i dont see a reason so put a repeater, repalce by a longer slider (if you want to keep it, you should put a note at 00:02:908) repeat to bring out notes in the guitar and drum
00:05:422 : ^ ^
00:49:702 : perhaps put a repeating slider to fit the drum ? yepp
01:14:259 (2,1) : this stack can be very confusing, you should place a note on top of the other. already did that from the last mod!HardGL by the way for ranking00:43:708 (5) : i would put NC here and remove it from 00:44:094 (1) no because that would be inconsistent D:
01:13:872 (2) : Same issue as in insane, the repeater dont feet the music (test with : circle at 01:13:872 + 1/2 slider at 01:13:679 + 1/4 slider at 01:13:969). clicking doubles would be awkward and as long as there's a beat to map to i don't see the problem
MrSergio wrote:
Exa's Advanced
- 00:00:395 (1,1) - geez, this is supposed to be something little bit harder than a Normal. This overlap is too misleading imo
well, later on you keep using it and it's easy to predict, but the first one is still something I would rather avoid but it's your choice Got tetstplays, not misleading. Pretty basic.
00:49:702 (3,4) - idk, but this part feels off, since it doesn't follow vocals properly. I would either remove them and add a repeat on 2 or remove them and add a circle. Don't forget to put the fade effect of the break at 00:50:282 - The instruments become way more prominent in this section.
Since the NCs go a bit wild there, I would move the NC from 1 to 3 of 01:04:977 (3,1) - Ncing with every phrase and trying to keep the combos relatively small
01:11:165 (3,1) - same smae
01:27:407 (1) - as for the other diffs, I would rather make this finish at 01:32:821 - will let thiev decide
hello sensei, mod my mappu thankguineaQ wrote:
Obligatory mentor shitpost
aigoh wrote:
[Easy]
- 00:00:395 (1,1,2,3) - try this pattern http://puu.sh/pRUKG.jpg Current one gives better emphasis imo.
- 00:18:571 –use whistle instead? Claps fit way better. Q_Q
@Nherantelon:MrSergio wrote:
From your queueStjpa's Easy
- 00:01:168 (2) - geex, the movement from 1 to this one is a lot contradicting. What about a vertical straight slider like [url=http://osu.ppy.sh/ss/5557007]this/url]? Rip unique things.
00:04:262 (2) - You really like this flow, huh... What's the problem tho?
00:18:571 (4) - remove clap from head They all emphasize the vocals. No changes.
00:24:758 (4) - remove this one too
00:30:946 (4) - same
00:33:266 (4) - mind curving this one too maybe? Would make it very awkward to play imo.
01:15:806 (2) - same Same.
00:42:548 (3) - remove clap from tail
01:27:407 (1) - sa for the other diffs, what about making this finish at 01:27:407 (1) - ? Ok.
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:Stjpa's Easy
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
BeatmapID:992557
BeatmapSetID:446985
[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1988390.png",0,0
//Break Periods
2,50482,61217
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
782,386.722526587174,4,2,2,60,1,0
37907,-100,4,2,2,80,0,1
50282,-100,4,2,2,60,0,0
75032,-100,4,2,2,80,0,1
87407,-100,4,2,2,60,0,0
87601,-100,4,2,2,55,0,0
87794,-100,4,2,2,50,0,0
87987,-100,4,2,2,45,0,0
88181,-100,4,2,2,40,0,0
88374,-100,4,2,2,35,0,0
88568,-100,4,2,2,30,0,0
88761,-100,4,2,2,25,0,0
88954,-100,4,2,2,20,0,0
89148,-100,4,2,2,15,0,0
89341,-100,4,2,2,10,0,0
89534,-100,4,2,2,9,0,0
89728,-100,4,2,2,8,0,0
89921,-100,4,2,2,7,0,0
90114,-100,4,2,2,6,0,0
90308,-100,4,2,2,5,0,0
90501,-100,4,2,2,5,0,0
[Colours]
Combo1 : 143,160,120
Combo2 : 120,174,218
Combo3 : 72,81,162
Combo4 : 103,103,103
[HitObjects]
35,127,395,5,4,0:0:0:0:
112,84,781,5,2,0:0:0:0:
180,140,1168,2,0,L|172:224,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
243,78,2328,1,2,0:0:0:0:
329,63,2715,2,0,P|363:70|402:115,1,80,8|2,0:0|0:0,0:0:0:0:
427,182,3489,1,8,0:0:0:0:
401,266,3875,5,2,0:0:0:0:
322,306,4262,2,0,P|358:345|387:353,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
272,234,5422,1,2,0:0:0:0:
219,163,5809,2,0,P|184:123|142:109,1,80,8|2,0:0|0:0,0:0:0:0:
75,135,6582,1,8,0:0:0:0:
134,199,6969,5,2,0:0:0:0:
184,271,7356,2,0,P|146:287|92:275,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
249,212,8516,1,2,0:0:0:0:
292,135,8903,2,0,P|333:129|378:144,1,80,8|2,0:0|0:0,0:0:0:0:
435,197,9676,1,8,0:0:0:0:
256,192,10063,12,0,11610,0:0:0:0:
161,71,13157,6,0,L|176:158,1,80,2|8,0:0|0:0,0:0:0:0:
165,237,13930,2,0,P|181:286|211:314,1,80,2|8,0:0|0:0,0:0:0:0:
284,329,14704,1,2,0:0:0:0:
363,291,15090,1,8,0:0:0:0:
424,227,15477,2,0,L|411:134,1,80,2|8,0:0|0:0,0:0:0:0:
357,79,16250,6,0,P|431:62|444:66,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
281,125,17411,1,8,0:0:0:0:
203,166,17797,2,0,P|144:167|120:157,1,80,2|8,0:0|0:0,0:0:0:0:
41,131,18571,2,0,P|40:190|50:214,1,80,10|8,0:0|0:0,0:0:0:0:
105,275,19344,6,0,L|192:278,1,80,2|8,0:0|0:0,0:0:0:0:
264,240,20118,1,2,0:0:0:0:
276,152,20504,1,8,0:0:0:0:
212,92,20891,2,0,P|153:91|129:101,1,80,2|8,0:0|0:0,0:0:0:0:
56,140,21665,2,0,P|72:192|92:212,1,80,2|8,0:0|0:0,0:0:0:0:
176,232,22438,6,0,P|152:275|127:290,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
152,147,23598,1,8,0:0:0:0:
176,62,23985,2,0,P|215:48|255:55,1,80,2|8,0:0|0:0,0:0:0:0:
315,115,24758,1,10,0:0:0:0:
398,87,25145,1,8,0:0:0:0:
481,114,25532,6,0,L|490:204,1,80,2|8,0:0|0:0,0:0:0:0:
457,275,26305,2,0,P|418:282|380:270,1,80,2|8,0:0|0:0,0:0:0:0:
323,202,27079,2,0,P|284:195|246:207,1,80,2|8,0:0|0:0,0:0:0:0:
178,263,27852,1,2,0:0:0:0:
125,333,28239,1,8,0:0:0:0:
89,252,28626,6,0,P|101:213|139:181,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
178,263,29786,1,8,0:0:0:0:
250,212,30172,2,0,P|323:216|335:227,1,80,2|8,0:0|0:0,0:0:0:0:
368,294,30946,2,0,P|409:254|412:221,1,80,10|8,0:0|0:0,0:0:0:0:
438,149,31719,5,2,0:0:0:0:
399,69,32106,1,8,0:0:0:0:
327,18,32493,2,0,P|269:17|240:30,1,80,2|8,0:0|0:0,0:0:0:0:
172,68,33266,2,0,L|141:142,1,80,2|8,0:0|0:0,0:0:0:0:
83,208,34040,2,0,P|77:247|88:296,1,80,2|8,0:0|0:0,0:0:0:0:
130,365,34813,6,0,P|80:380|53:374,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
193,303,35973,1,8,0:0:0:0:
233,224,36360,2,0,L|321:184,1,80,2|8,0:0|0:0,0:0:0:0:
393,202,37133,2,0,L|423:116,1,80,10|8,0:0|0:0,0:0:0:0:
375,50,37907,6,0,P|412:37|451:42,2,80,6|8|2,0:0|0:0|0:0,0:0:0:0:
302,99,39067,1,8,0:0:0:0:
227,52,39454,2,0,P|187:52|152:70,1,80,2|8,0:0|0:0,0:0:0:0:
87,130,40227,1,2,0:0:0:0:
37,202,40614,1,8,0:0:0:0:
38,290,41001,6,0,P|68:335|101:349,1,80,2|8,0:0|0:0,0:0:0:0:
177,334,41774,2,0,L|269:328,1,80,2|8,0:0|0:0,0:0:0:0:
324,273,42548,2,0,P|344:331|339:358,2,80,2|8|10,0:0|0:0|0:0,0:0:0:0:
273,201,43708,1,8,0:0:0:0:
204,145,44094,6,0,P|204:105|221:69,1,80,2|8,0:0|0:0,0:0:0:0:
282,5,44868,2,0,P|321:5|357:22,1,80,2|8,0:0|0:0,0:0:0:0:
419,84,45641,2,0,P|418:123|401:159,1,80,2|8,0:0|0:0,0:0:0:0:
329,210,46415,1,2,0:0:0:0:
241,211,46801,1,8,0:0:0:0:
161,174,47188,6,0,P|193:135|221:126,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
116,249,48348,1,8,0:0:0:0:
256,192,48735,12,0,50282,0:0:0:0:
59,33,62657,6,0,P|67:80|91:108,1,80,2|0,0:0|0:0,0:0:0:0:
93,192,63431,2,0,P|123:228|158:240,1,80,2|0,0:0|0:0,0:0:0:0:
207,308,64204,2,0,P|251:324|287:317,1,80,2|0,0:0|0:0,0:0:0:0:
361,359,64977,2,0,P|408:351|436:327,1,80,2|0,0:0|0:0,0:0:0:0:
487,262,65751,6,0,P|470:225|438:202,1,80,2|0,0:0|0:0,0:0:0:0:
406,120,66524,2,0,P|373:96|334:92,1,80,2|0,0:0|0:0,0:0:0:0:
267,35,67298,2,0,P|227:31|191:46,1,80,2|0,0:0|0:0,0:0:0:0:
103,39,68071,2,0,P|66:55|43:87,1,80,2|0,0:0|0:0,0:0:0:0:
2,165,68845,6,0,P|48:175|83:164,1,80,2|0,0:0|0:0,0:0:0:0:
146,110,69618,2,0,P|184:101|222:111,1,80,2|0,0:0|0:0,0:0:0:0:
281,176,70392,2,0,P|319:186|357:177,1,80,2|0,0:0|0:0,0:0:0:0:
415,111,71165,2,0,P|453:102|491:112,1,80,2|0,0:0|0:0,0:0:0:0:
256,192,71938,12,0,73485,0:0:0:0:
168,56,75032,6,0,P|172:102|158:144,1,80,2|8,0:0|0:0,0:0:0:0:
97,192,75806,2,0,L|113:276,1,80,2|8,0:0|0:0,0:0:0:0:
155,347,76579,2,0,P|193:356|233:351,1,80,2|8,0:0|0:0,0:0:0:0:
304,299,77353,1,2,0:0:0:0:
342,220,77739,1,8,0:0:0:0:
316,135,78126,6,0,P|320:84|343:48,1,80,2|8,0:0|0:0,0:0:0:0:
406,10,78899,2,0,L|434:103,1,80,2|8,0:0|0:0,0:0:0:0:
438,174,79673,2,0,P|492:152|507:132,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
357,138,80833,1,8,0:0:0:0:
295,75,81220,6,0,P|256:65|216:76,1,80,2|8,0:0|0:0,0:0:0:0:
141,117,81993,1,2,0:0:0:0:
134,204,82380,1,8,0:0:0:0:
161,287,82767,2,0,P|200:289|245:259,1,80,2|8,0:0|0:0,0:0:0:0:
294,205,83540,2,0,L|303:125,1,80,2|8,0:0|0:0,0:0:0:0:
351,52,84314,6,0,P|396:47|435:72,1,80,2|8,0:0|0:0,0:0:0:0:
484,128,85087,2,0,L|469:223,1,80,2|8,0:0|0:0,0:0:0:0:
411,271,85860,1,2,0:0:0:0:
338,221,86247,1,8,0:0:0:0:
255,251,86634,2,0,P|252:194|269:165,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,87407,12,4,90501,0:0:0:0:
- Magic Bomb - wrote:
[Advanced]
00:05:809 (3) - Maybe a bit of a curve to the right on this, would feel nice with the cursor movement of this section. Would overlap.
00:10:450 (2) - Downward curve on this too, for the same reason as above. Aesthetic consistency with the previous one.
01:26:247 (2) - I feel like moving the slider point on this to something like x:168 y:371 feels and looks nicer with the cursor here, pretty nazi I know but I think it does feel a lot nicer. It'd make no difference whatsoever.
shhh it was a prank april fools!PlasticMemor wrote:
son post (will edit in mod)
edit:I'm not pushing this set forward anymore sorry
come on rip
Thievley wrote:
ya this set's gunna take a little break until i can sort stuff out brb