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soutaiseiriron - Shikaku Kakumei

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Hollow Wings
m4m

Relation

  1. personally i think this is a quiet song, so the circle may be a bit smaller to fit that... cs3 is some kind of big for this song imo.
  2. 00:40:037 (5,6) - you have similar pattern at 00:37:224 (6,7) - with larger jump, change this one into the previous style as well?
  3. 01:01:599 (1,1) - the note overlapped the slider's arrow and nearly unrankble even with 1/1 gap of bpm160 and ar9.4, consider to change the slider into 1/1 slider + note rhythm style if you wanna keep the jump pattern before, or just change the whole part to avoid that.
  4. 01:11:349 (1,2,1,2) - these are too big jumps for the quiet part even it's in kiai's heated part imo...
  5. pretty straight forward map in rhythm imo... some part in jumps can be considered like more friendly to reading and aiming with appropriate structure with composing and flow. for example 01:22:787 (2,1) - require cursor's pausing in aiming at the slider, thou the next notes are still in similar style to the previous ones... if you are not doing this on purpose, change 01:23:162 (1,2,3,4,5) - 's order into 51234 can be better to me.
  6. btw, the song's name is square revolution in english, so why not put more squares? lol~

FCL's Another

  1. 01:11:349 (3,4,5,6) - good trick as a ds pattern, my suggestion here is: please make much shorter distance among them, especially at 01:11:349 (3,4) - , players may still misread this because you offered similar ds with streams before, like 00:59:536 (5,6,7) - .
  2. good cs5 trying with well balanced distances to me, thou i think you can do better in putting jump patterns' notes in more regular style than random ones. ofc it's your choice to do your composing with better flow and playing sense, my point of that is just giving some "cleaner structures" (like, if you avoid 01:09:849 (1) - and 01:08:536 (3) - 's overlap, the map looks much more clear than current one... lol).

Kalibe's Insane

  1. 01:12:849 (1) - do ctrl+g here can be better to me.
  2. 01:23:724 (1,2) - swap them fit the vocal better imo.
  3. nothing much to say, good in general. some of structure can be arranged perfect imo, like the part at 01:04:224 (1,2,1,2,1,2,3) - is not really regular thou...

Mk's Hard

  1. 00:46:036 (5,6) - even rhythm changed suddenly here among all 1/2 ticks nearby, i still recommend you stack these two notes or just change the rhythm into a 1/1 slider to avoid ds pattern like that, in the level of hard for this diff.
  2. 01:22:786 (8,1) - highly recommend you consider more about this jump, you've set some larger jumps before downbeats to emphasis them (like 01:17:911 (7,1) - ), but this one has different rhythm with a 1/1 gap, and with still similar distance setting for it, which is not really good in reading as a hard diff. my suggestion may do ctrl+g to slider 1 and arrange the other objects, or just move slider 1 much more away from the note 7 to give common ds setting.
  3. other stuff are pretty good to me, gj.

Advanced

  1. 00:46:411 (3) - nc? for it's section i think combos are too long here.
  2. fine.

Normal

  1. 01:11:911 personally i think this vocal beat can be followed, otherwise it feels a bit odd in rhythm...
  2. fine.

Easy

  1. fine.
why not map the beginning part? :3

good luck
Topic Starter
Deppyforce

Hollow Wings wrote:

m4m

Relation

  1. personally i think this is a quiet song, so the circle may be a bit smaller to fit that... cs3 is some kind of big for this song imo. personally i think big cs on songs like this is a good trick
  2. 00:40:037 (5,6) - you have similar pattern at 00:37:224 (6,7) - with larger jump, change this one into the previous style as well? nop i feel like 6 here is weaker
  3. 01:01:599 (1,1) - the note overlapped the slider's arrow and nearly unrankble even with 1/1 gap of bpm160 and ar9.4, consider to change the slider into 1/1 slider + note rhythm style if you wanna keep the jump pattern before, or just change the whole part to avoid that. eh but this is extra if i dont use some tricks it might be too ez, and with this sv i think ppl wont get sliderbreak so easily, might change if more ppl mention it
  4. 01:11:349 (1,2,1,2) - these are too big jumps for the quiet part even it's in kiai's heated part imo... made it a bit smaller
  5. pretty straight forward map in rhythm imo... some part in jumps can be considered like more friendly to reading and aiming with appropriate structure with composing and flow. for example 01:22:787 (2,1) - require cursor's pausing in aiming at the slider, thou the next notes are still in similar style to the previous ones... if you are not doing this on purpose, change 01:23:162 (1,2,3,4,5) - 's order into 51234 can be better to me. uh following vocals
  6. btw, the song's name is square revolution in english, so why not put more squares? lol~ lol square in cs2 is tough

Advanced

  1. 00:46:411 (3) - nc? for it's section i think combos are too long here. ok
  2. fine.

Normal

  1. 01:11:911 personally i think this vocal beat can be followed, otherwise it feels a bit odd in rhythm... ok
  2. fine.

Easy

  1. fine.
why not map the beginning part? :3 its too slow xdd

good luck
thanks!
Kalibe
thx hw for mod, fixed some things you mention!

perkelelelell
osu file format v14

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Title:Shikaku Kakumei
TitleUnicode:四角革命
Artist:Soutaisei Riron
ArtistUnicode:相対性理論
Creator:Deppyforce
Version:Kalibe's Insane
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Tags:theory of relativity square revolution ハイファイ新書 hi-fi anatomia j-pop kayōkyoku kayokyoku mkguh kalibe fcl
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Title:Shikaku Kakumei
TitleUnicode:四角革命
Artist:Soutaisei Riron
ArtistUnicode:相対性理論
Creator:Deppyforce
Version:Mk's Hard
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Tags:theory of relativity square revolution ハイファイ新書 hi-fi anatomia j-pop kayōkyoku kayokyoku mkguh kalibe fcl
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108,56,77911,1,4,0:0:0:0:
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416,196,78661,1,0,0:0:0:0:
364,284,78849,2,0,P|304:300|264:304,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
456,288,79224,2,0,P|429:344|407:377,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
416,196,79599,6,0,P|376:132|300:56,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
208,88,80161,1,0,0:0:0:0:
312,65,80349,2,0,P|372:44|396:24,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
240,16,80724,1,8,0:0:0:0:
276,136,80911,6,0,P|328:132|444:80,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
504,160,81474,2,0,P|500:204|492:252,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
424,316,81849,1,2,0:0:0:0:
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384,224,82224,1,8,0:0:0:0:
284,204,82411,1,0,0:0:0:0:
348,128,82599,1,2,0:0:0:0:
256,92,82786,1,2,0:0:0:0:
34,268,83161,6,0,P|60:236|88:204,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
249,191,83536,2,0,P|223:223|196:256,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
112,340,83911,1,4,0:0:0:0:
Natteke desu
o gl
Topic Starter
Deppyforce
o thanks
Makeli


the memeturtle has visited this map
Topic Starter
Deppyforce
cool
FCL
o gl


the memeturtle has visited this map
Mekki

Deppyforce wrote:

cool
Electoz
[General]

  1. So in Easy you decided to end kiai on 01:23:724 but not 01:23:911 ???
  2. Dude these colours are so similar, at least on my pc. http://puu.sh/oIDXP/0db073520e.jpg
  3. Wave hitsounds with possible delay > 5ms:

    1. soft-hitclap.wav

    2. soft-slidertick2.wav
[Easy]

  1. 00:32:349 (4,3) - You can do a random blanket here, nice.
  2. 01:18:849 (2,4) - Maybe use the same shape for symmetry idk.
[Normal]

  1. Ok
[Advanced]

  1. 01:11:911 - Idk I wouldn't skip this tho, the music doesn't give a pause feeling here also.
Dude I'm feeling sleepy so I'll stop here, maybe I'll continue later.
Kds pls thanks and nice cs on relation.
Topic Starter
Deppyforce

Electoz wrote:

[General]

  1. So in Easy you decided to end kiai on 01:23:724 but not 01:23:911 ??? ok
  2. Dude these colours are so similar, at least on my pc. http://puu.sh/oIDXP/0db073520e.jpg its fine
  3. Wave hitsounds with possible delay > 5ms:

    1. soft-hitclap.wav

    2. soft-slidertick2.wav
[Easy]

  1. 00:32:349 (4,3) - You can do a random blanket here, nice. it plays fine plz
  2. 01:18:849 (2,4) - Maybe use the same shape for symmetry idk. intentionally make it different cuz different vocals
[Normal]

  1. Ok
[Advanced]

  1. 01:11:911 - Idk I wouldn't skip this tho, the music doesn't give a pause feeling here also. too long 1/2 imo might change later if more ppl mention
Dude I'm feeling sleepy so I'll stop here, maybe I'll continue later.
Kds pls thanks and nice cs on relation.
cool i like short mod thanks for modding
FCL
dude
nice
  • [cs1]
  1. I like to playing this diff, cuz combination of full screen jumps and big notes is looks fun
  2. dude pls, where is a whistle at start? The song has pretty audible guitar sounds, so you could add whistle for these beats
  3. Below I provide examples
    00:24:474 (3) - w
    00:25:036 (3) - w
    00:25:974 (3) - w on tail
    00:26:724 (3) - w on head
    00:27:474 (3) - w
    00:28:037 (3) - w
    00:28:412 (2) - w
    00:28:974 (2) - w on tail
    00:29:724 (5) - w
    and so on
  4. 00:42:099 (1,2) - vertically sliders is suck in my opinion, pls rotate their on 5 defgees. Also you didn't use stuff like this nevermore
  5. 00:46:412 (1) - ok, I lied
  6. 00:51:099 (1,4) - stack their to fit with your mapping style lol?
  7. 00:53:162 (2) - don't like slider here, the end feels clickable too, maybe change to circles?
  8. 01:11:349 (1,2,1,2) - you should come up with something else here, cuz instrumentals was changed to drums lol
  9. 01:22:786 (2) - always when I playing your diff, I am confusing here, probably because you made strong 01:22:974 beat is unclickable lol. I think two notes instead would better

  • [flc]
  1. kool stuff, nothing to say


  • [kaleebe]
  1. 01:20:724 (4,1) - stack treir (with tail of slider imean)
  2. 00:49:411 (6,1) - and their too, looks ugly


  • [guh]
  1. 01:03:380 (2) - nice overmapping
  2. 01:15:380 (2) - nice

modding of low starrating diffs is kinda shit, hope they looks fine and I would find nothing there
Topic Starter
Deppyforce

FCL wrote:

dude
nice
  • [cs1]
  1. I like to playing this diff, cuz combination of full screen jumps and big notes is looks fun
  2. dude pls, where is a whistle at start? The song has pretty audible guitar sounds, so you could add whistle for these beats how about ye do it in ur diff and ill copy it xddddddddddd
  3. Below I provide examples
    00:24:474 (3) - w
    00:25:036 (3) - w
    00:25:974 (3) - w on tail
    00:26:724 (3) - w on head
    00:27:474 (3) - w
    00:28:037 (3) - w
    00:28:412 (2) - w
    00:28:974 (2) - w on tail
    00:29:724 (5) - w
    and so on
  4. 00:42:099 (1,2) - vertically sliders is suck in my opinion, pls rotate their on 5 defgees. Also you didn't use stuff like this nevermore it plays pretty much same fk u
  5. 00:46:412 (1) - ok, I lied
  6. 00:51:099 (1,4) - stack their to fit with your mapping style lol? ok lol
  7. 00:53:162 (2) - don't like slider here, the end feels clickable too, maybe change to circles? wanted to follow vocals cuz its sounds prety strong there might change if more pp mention
  8. 01:11:349 (1,2,1,2) - you should come up with something else here, cuz instrumentals was changed to drums lol kinda changed
  9. 01:22:786 (2) - always when I playing your diff, I am confusing here, probably because you made strong 01:22:974 beat is unclickable lol. I think two notes instead would better vocals ;;

modding of low starrating diffs is kinda shit, hope they looks fine and I would find nothing there
thanks for mod!
Reiji-RJ
:<
Topic Starter
Deppyforce
:/
FCL

Reiji-RJ wrote:

:<
I agree
Topic Starter
Deppyforce
i agree
N0thingSpecial
From your M4M

Relation
firstly i was wondering why ar 9.4? cause I think ar 9.2 is more than enough, at least it makes the low SV more readable, at least let players know where they're going next when you have so much unpredictable momentum changes

00:27:287 (2,2) - move these two notes to 00:26:724 (3) 's slider head like this, it's just more snappy and more comfortable to play imo

00:31:224 (1,2) - there's so much repetitive movement from down-left to upper-right, I think changing this up would be nice, like this

continuing if you take my suggestion above, 0:32:912 (3) - move this near 00:31:974 (2) - so it flows better towards 00:33:099 (1) -, like this

00:40:037 (5) - I suggest ctrl g then rotate by ~60-70 degree for snappier finish to this combo, like this

01:12:099 (1,1) - I feel like these two should be spaced a little but more so the momentum change can be used to emphasize the first sound of the vocals, so either move 01:12:099 (1) - to 01:11:911 (2) - since tbh it doesn't need to be emphasized. OR just move 01:12:474 (1) - further away from the slider

01:18:287 (2) - I would move this closer to 01:18:474 (1) - , to me 01:18:287 (2) - is really not that prominent in terms of vocals so it doesn't need that much spacing compare to 01:18:474 (1,1) -. You even did it yourself here 01:06:099 (1) - by placing the first sound of the vocals at a slider end, so I don't see why it's now emphasized here at 01:18:287 (2) -

01:22:787 (2) - i would prefer you to continue the stacking pattern you had before, looks tidier imo, like this

final comments: it's really fine if you don't implement any of my suggestions since it is mostly based on how I view flow, momentum and spacing. Fun map either way.

FCL's Another
hello darkness my old friend also I have little experience in mapping/modding small cs maps so can't really provide that much.

00:37:599 (7) - I think either remove this or move it to 00:37:786 - here for simplicity sake, unless you add a hitsound for it otherwise it would feel like pressing on nothing when it feels like you're following the drums (and I don't think that barely audible high hat counts)

00:51:099 (1) - I think it would look better if you curve this one also, make it a windmill pattern

Kalibe's Insane
this one is so standard I don't know what to mod you can't really go wrong.

00:37:974 (2) - I suggest changing this to a note, it felt weird holding a note to barely nothing in the background

00:38:724 (5) - ^, suggest just shorten it to a 1/2

00:44:349 (1,2,3) - looks better if it is straight like this imo

Mk's Hard
00:58:599 (6) - this feels a bit mediocre in terms of patterning, I think it at least needs to be rotated anti clockwise a bit

01:03:380 (2) - strongly suggest removing this note, cause

01:23:161 (1,2,3) - i feel like the rhythmatic pattern should be like this sorry I'm lazy to edit the out the circles

I'm really bad at modding lower difficulties so but it looks great, some questionable overlaps but i'm sure it's rankable

GL, finally someone trying to rank this song
Topic Starter
Deppyforce

N0thingSpecial wrote:

From your M4M

[Relation]firstly i was wondering why ar 9.4? cause I think ar 9.2 is more than enough, at least it makes the low SV more readable, at least let players know where they're going next when you have so much unpredictable momentum changes uh g imo 9.3 - 9.5 would fit bcuz of the spacings are actually high but sr is low bcuz the cs lol also ye maybe ill try ask fcl to change ar to 9.2 so spread fits with my current ar

00:27:287 (2,2) - move these two notes to 00:26:724 (3) 's slider head like this, it's just more snappy and more comfortable to play imo imo it doesnt fit ;;

00:31:224 (1,2) - there's so much repetitive movement from down-left to upper-right, I think changing this up would be nice, like this i think its already fine since next part is moving left

continuing if you take my suggestion above, 0:32:912 (3) - move this near 00:31:974 (2) - so it flows better towards 00:33:099 (1) -, like this

00:40:037 (5) - I suggest ctrl g then rotate by ~60-70 degree for snappier finish to this combo, like this but straight is also snappy ;;

01:12:099 (1,1) - I feel like these two should be spaced a little but more so the momentum change can be used to emphasize the first sound of the vocals, so either move 01:12:099 (1) - to 01:11:911 (2) - since tbh it doesn't need to be emphasized. OR just move 01:12:474 (1) - further away from the slider move slider further out instead bcuz why not

01:18:287 (2) - I would move this closer to 01:18:474 (1) - , to me 01:18:287 (2) - is really not that prominent in terms of vocals so it doesn't need that much spacing compare to 01:18:474 (1,1) -. You even did it yourself here 01:06:099 (1) - by placing the first sound of the vocals at a slider end, so I don't see why it's now emphasized here at 01:18:287 (2) - i think its better if its more diverse rhythm ..

01:22:787 (2) - i would prefer you to continue the stacking pattern you had before, looks tidier imo, like this since the left side of the pattern is curving up imo it'll be nice if the other side is curving down so no change

final comments: it's really fine if you don't implement any of my suggestions since it is mostly based on how I view flow, momentum and spacing. Fun map either way.

I'm really bad at modding lower difficulties so but it looks great, some questionable overlaps but i'm sure it's rankable

GL, finally someone trying to rank this song
thanks !
Makeli
hi!!!!!!

offset -5 or -7 i only got 93% acc
(got 98% with -5!!!)

relation
  1. i'm not even gonna question the diffname since i don't understand japanese and therefore i don't know what this song is about
  2. 00:37:593 (8) - tbh i wasn't really expecting this to be a circle since there is literally no sound on that (well yea there is some hihat sound but no one notices those!!!)
  3. 00:39:093 (1) - you're already mapping low density stuff so pls make that sliderend clickable aaaaaaaaa
  4. 00:53:155 (2) - tbh imo it would make more sense for these to be circles as well xd. And also you had a lot bigger spacing for 00:53:155 (2,3,4,5) - at places like 00:29:343 (3,4,5,6) - and 00:35:343 (1,2,3,4) - so pls asd
  5. 00:57:655 (2) - feels kinda inconsistent to suddenly put a kickslider in the middle of the map lo
  6. ok
fcl
  1. 00:37:599 (7) - pls this sound is so unaudible like aaaaaaaaaa. Meaning that I was not expecting a circle here
  2. 00:47:629 (5,6) - where dem snare hitsounds at yo?
  3. 00:53:349 (5,6) - i would've liked to see these mapped as circles instead of 00:52:599 (1,2) - . 00:52:974 (3,4) - these should stay as circles doe
  4. 00:59:629 (6) - snare here too lo
  5. 01:23:911 (7) - pls gibe this some cool jump since now this ending feels kinda lackluster DDDD:
  6. nice
kaleeb
  1. 00:25:599 (1) - basically i just think that these 1/1 sliders are super out of place aaaaa
  2. 00:34:411 (1) - liek i think that the more "prominent" sound here is on that big white tick so pls
  3. 00:40:599 (1,2,1) - these felt also super out of place since there is nothing in the song (i don't like vocals!!!)
  4. 00:43:599 (1,2,3) - same tbh
  5. 00:46:224 (6) - eeek pls don't end this on that really powerful sound!!!
  6. 00:50:161 (2) - just so you know that there is a cool inconsistency in the hitsounding. AKA those drum-hitfinishes
  7. ye nothing else. I found some of the rythm choices you went with kinda "off-putting" but I guess it's fine
mk
  1. 00:32:155 (3) - rythm consistency pls!!!! you didn't have a 1/1 slider at 00:26:155 -
  2. 00:37:405 (6) - give this some spacing since it's a powerful sound yo
  3. 00:43:593 (7) - aaaa pls you didn't have this circle at 00:37:593 - so why here? I think it would sound better without the circle
  4. nice job mk!
lol didn't find anything in lower diffs i need to git gud at this modding thing
goodluckm8!
Topic Starter
Deppyforce

Maakkeli wrote:

hi!!!!!!

offset -5 or -7 i only got 93% acc
(got 98% with -5!!!) did -5 i trust in u!!!

relation
  1. i'm not even gonna question the diffname since i don't understand japanese and therefore i don't know what this song is about ok
  2. 00:37:593 (8) - tbh i wasn't really expecting this to be a circle since there is literally no sound on that (well yea there is some hihat sound but no one notices those!!!) atlaest u and i and nara do!!
  3. 00:39:093 (1) - you're already mapping low density stuff so pls make that sliderend clickable aaaaaaaaa n ocuz ppl likes to complain about boring rhythm if i do everything ze same
  4. 00:53:155 (2) - tbh imo it would make more sense for these to be circles as well xd. And also you had a lot bigger spacing for 00:53:155 (2,3,4,5) - at places like 00:29:343 (3,4,5,6) - and 00:35:343 (1,2,3,4) - so pls asd might maek jump if more ppl ask to! want to keep cuz aesthetics for naow
  5. 00:57:655 (2) - feels kinda inconsistent to suddenly put a kickslider in the middle of the map lo only place i can hear 1/4 sound in whole song lo might change if more ppl mention
  6. ok
lol didn't find anything in lower diffs i need to git gud at this modding thing niec
goodluckm8!
thanks memeturtle!
Sotarks
memeturtle here

general

  1. Pls add a muted sliderslide

memelaetion

  1. 00:27:469 (3,3,2) - like take those 3 notes and moove them a bit higher, they all need to be a bit more emphasis.
  2. 00:57:844 (3) - the fact that we can't see the combo number on this sucks tbh, what about doing something like this
  3. 01:23:907 (5) - nc here ?

    Awesome diff, I really liek your style here derpy!

fcel

  1. 01:02:719 (4) - the spacing for this clap is really low, better emphasis this note pls.
  2. 01:09:469 (3,4) - those 2 has no need to be stacked pls
  3. 01:11:344 (3,4,5,6) - I really dislike that, plays so bad.
  4. 01:20:344 (3,4,5,6) - this plays odd and feels random and has 0 emphasis, like even if you're following guitar or voice it makes no sense at all.
  5. 01:23:906 (7) - don't fcking stack a clap/finish u fool!

kaleememe

  1. 01:21:844 (1) - stack this better pls
  2. 01:23:719 (1) - remoove nc and 01:23:906 (2) - nc

    holy shit that diff is so gud!!

Pretty solid mapset here, could find much. Like those 3 last diffs matches so well each other, and make sense to this spread.
Love it! GL~
It's totally ready i guess xD
Kalibe
fixed some things in other mods, thx guys o/
osu file format v14

[General]
AudioFilename: kakumei.mp3
AudioLeadIn: 0
PreviewTime: 60099
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 24099
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Shikaku Kakumei
TitleUnicode:四角革命
Artist:Soutaisei Riron
ArtistUnicode:相対性理論
Creator:Deppyforce
Version:Kalibe's Insane
Source:
Tags:theory of relativity square revolution ハイファイ新書 hi-fi anatomia j-pop kayōkyoku kayokyoku mkguh kalibe fcl
BeatmapID:962950
BeatmapSetID:446062

[Difficulty]
HPDrainRate:6
CircleSize:4.4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.54
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
99,375,4,2,1,40,1,0
24099,-90.9090909090909,4,2,1,40,0,0
37974,-111.111111111111,4,2,1,25,0,0
38724,-90.9090909090909,4,2,1,40,0,0
40599,-111.111111111111,4,2,1,25,0,0
41724,-90.9090909090909,4,2,1,40,0,0
43599,-111.111111111111,4,2,1,25,0,0
44724,-90.9090909090909,4,2,1,40,0,0
60099,-83.3333333333333,4,2,1,50,0,1
83911,-83.3333333333333,4,2,1,50,0,0


[Colours]
Combo1 : 149,221,255
Combo2 : 157,255,221
Combo3 : 153,204,204
Combo4 : 222,222,188

[HitObjects]
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212,64,36755,1,8,0:0:0:0:
208,84,36849,2,0,L|224:188,1,84.7000025848389,2|4,0:0|0:0,0:0:0:0:
360,168,37224,2,0,L|368:72,1,84.7000025848389,0|4,0:0|0:0,0:0:0:0:
292,208,37599,5,2,0:0:0:0:
288,224,37974,2,0,P|287:260|302:299,1,69.2999978851319
351,166,38349,5,0,3:0:0:0:
323,142,38442,1,0,3:0:0:0:
287,134,38536,1,0,3:0:0:0:
251,142,38630,1,0,3:0:0:0:
223,158,38724,2,0,P|159:158|111:102,1,127.050003877258,4|0,0:0|0:0,0:0:0:0:
114,73,39099,6,0,B|138:33|190:25|190:25|242:41,1,127.050003877258,4|0,0:0|0:0,0:0:0:0:
260,54,39474,1,8,0:0:0:0:
200,200,39661,1,0,3:0:0:0:
200,200,39755,1,8,0:0:0:0:
200,200,39849,2,0,L|192:104,1,84.7000025848389,2|4,0:0|0:0,0:0:0:0:
355,129,40224,1,2,0:0:0:0:
348,236,40411,1,4,0:0:0:0:
268,148,40599,6,0,P|264:116|284:68,1,69.2999978851319,2|0,0:0|0:0,0:0:0:0:
349,7,40974,1,0,0:0:0:0:
420,172,41161,6,0,P|432:140|429:104,1,69.2999978851319,2|0,0:0|3:0,0:0:0:0:
408,77,41442,1,0,3:0:0:0:
373,75,41536,1,0,3:0:0:0:
344,94,41630,1,0,3:0:0:0:
330,121,41724,2,0,P|361:175|433:159,1,127.050003877258,4|0,0:0|0:0,0:0:0:0:
429,105,42099,6,0,L|425:235,1,127.050003877258,4|0,0:0|0:0,0:0:0:0:
423,274,42474,1,8,0:0:0:0:
252,216,42661,1,0,3:0:0:0:
252,216,42755,1,0,0:0:0:0:
252,216,42849,2,0,P|240:172|252:120,1,84.7000025848389,2|4,0:0|0:0,0:0:0:0:
316,15,43224,1,2,0:0:0:0:
340,152,43411,1,4,0:0:0:0:
437,82,43599,6,0,L|361:74,1,69.2999978851319,2|0,0:0|0:0,0:0:0:0:
260,64,43974,1,0,0:0:0:0:
344,172,44161,1,2,0:0:0:0:
204,216,44349,5,0,3:0:0:0:
169,212,44442,1,0,3:0:0:0:
143,187,44536,2,0,P|121:177|102:175,1,34.649998942566,0|0,3:0|3:0,0:0:0:0:
28,208,44724,2,0,P|28:280|88:312,1,127.050003877258,4|0,0:0|0:0,0:0:0:0:
96,304,45099,6,0,B|132:296|132:296|196:304,1,84.7000025848389,4|0,0:0|0:0,0:0:0:0:
304,332,45474,1,8,0:0:0:0:
176,340,45661,1,0,3:0:0:0:
179,301,45755,1,8,0:0:0:0:
204,268,45849,2,0,P|244:252|300:252,1,84.7000025848389,2|4,0:0|0:0,0:0:0:0:
428,324,46224,2,0,P|388:307|348:267,1,84.7000025848389,2|4,0:0|0:0,0:0:0:0:
321,147,46599,5,2,0:0:0:0:
429,244,46786,1,0,0:0:0:0:
285,249,46974,1,8,0:0:0:0:
401,168,47161,2,0,P|445:168|489:192,1,84.7000025848389,2|0,0:0|3:0,0:0:0:0:
311,215,47536,1,0,3:0:0:0:
296,176,47630,1,8,0:0:0:0:
292,132,47724,2,0,P|296:88|320:44,1,84.7000025848389,2|0,0:0|0:0,0:0:0:0:
391,237,48099,6,0,P|347:233|303:209,1,84.7000025848389,4|0,0:0|0:0,0:0:0:0:
200,136,48474,2,0,P|160:128|112:136,1,84.7000025848389,8|0,0:0|0:0,0:0:0:0:
20,228,48849,1,2,0:0:0:0:
159,209,49036,1,0,0:0:0:0:
31,142,49224,1,8,0:0:0:0:
72,288,49411,1,4,0:3:0:0:
158,199,49599,6,0,P|244:199|286:278,1,169.400005169678,0|8,0:0|0:0,0:0:0:0:
155,298,50161,2,0,P|138:262|146:201,1,84.7000025848389,2|4,0:0|0:3,0:0:0:0:
217,106,50536,1,0,0:0:0:0:
298,238,50724,2,0,B|255:248|255:248|197:245,1,84.7000025848389,8|0,0:0|0:0,0:0:0:0:
116,142,51099,6,0,B|184:136|184:136|221:147|221:147|296:144,1,169.400005169678,2|8,0:0|0:0,0:0:0:0:
172,220,51661,1,0,0:0:0:0:
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347,105,52224,1,8,0:0:0:0:
224,42,52411,1,4,0:3:0:0:
416,76,52599,6,0,P|420:117|404:156,1,84.7000025848389,2|0,0:0|0:0,0:0:0:0:
303,32,52974,1,8,0:0:0:0:
227,138,53161,2,0,P|219:182|247:238,1,84.7000025848389,0|4,0:0|0:3,0:0:0:0:
328,176,53536,1,2,0:0:0:0:
346,333,53724,1,8,0:0:0:0:
455,239,53911,1,0,0:0:0:0:
315,252,54099,6,0,L|139:260,1,169.400005169678,2|8,0:0|0:0,0:0:0:0:
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23,207,54849,2,0,P|67:207|115:179,1,84.7000025848389,2|0,0:0|0:0,0:0:0:0:
178,71,55224,1,8,0:0:0:0:
46,133,55411,1,4,0:3:0:0:
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294,43,56536,1,2,0:0:0:0:
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372,32,57099,6,0,B|384:92|384:92|368:144|368:144|376:200,1,169.400005169678,2|8,0:0|0:0,0:0:0:0:
512,192,57661,1,0,3:2:0:0:
512,192,57755,1,8,3:2:0:0:
512,192,57849,2,0,P|464:152|432:148,1,84.7000025848389,2|4,0:0|0:3,0:0:0:0:
293,196,58224,1,8,0:0:0:0:
447,224,58411,1,4,0:0:0:0:
364,96,58599,6,0,L|372:200,1,84.7000025848389,2|0,0:0|3:0,0:0:0:0:
380,344,58974,1,8,0:0:0:0:
224,224,59161,6,0,L|307:236,1,84.7000025848389,2|4,0:0|0:3,0:0:0:0:
504,268,59536,1,0,3:0:0:0:
504,268,59630,1,8,0:0:0:0:
504,268,59724,2,0,L|420:256,1,84.7000025848389,2|0,0:0|0:0,0:0:0:0:
224,224,60099,5,4,0:0:0:0:
224,224,60286,1,2,0:0:0:0:
323,103,60474,6,0,L|337:203,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
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366,193,61224,6,0,L|351:94,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
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252,284,61974,5,8,0:0:0:0:
220,124,62161,1,0,0:0:0:0:
180,328,62349,5,2,0:0:0:0:
320,224,62536,1,0,0:0:0:0:
136,154,62724,1,8,0:0:0:0:
180,256,62911,1,2,0:0:0:0:
208,56,63099,5,0,0:0:0:0:
208,56,63286,1,2,0:0:0:0:
349,147,63474,6,0,P|398:145|445:124,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
272,8,63849,2,0,P|321:9|368:31,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
206,159,64224,6,0,P|188:116|188:70,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
336,216,64599,2,0,P|379:198|411:165,1,92.3999971801759,2|0,0:0|0:0,0:3:0:0:
264,104,64974,5,8,0:0:0:0:
244,297,65161,1,2,0:0:0:0:
176,192,65349,6,0,L|68:200,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
232,106,65724,1,0,0:0:0:0:
319,254,65911,2,0,L|421:263,1,92.3999971801759,12|0,0:0|0:0,0:0:0:0:
412,263,66286,1,2,0:0:0:0:
240,208,66474,6,0,P|232:252|252:308,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
412,263,66849,2,0,L|304:252,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
153,308,67224,6,0,L|245:297,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
416,188,67599,2,0,L|308:176,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
108,148,67974,5,8,0:0:0:0:
284,120,68161,1,0,0:0:0:0:
128,224,68349,5,2,0:0:0:0:
144,40,68536,1,0,0:0:0:0:
240,184,68724,1,8,0:0:0:0:
60,200,68911,1,0,0:0:0:0:
180,136,69099,5,0,0:0:0:0:
260,252,69286,2,0,P|304:268|356:264,1,92.3999971801759,2|8,0:0|0:0,0:0:0:0:
164,284,69661,1,2,0:0:0:0:
314,193,69849,6,0,P|318:149|302:105,1,92.3999971801759,0|2,0:0|0:0,0:0:0:0:
124,128,70224,2,0,P|120:172|136:216,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
288,300,70599,5,2,0:0:0:0:
192,162,70786,1,0,0:0:0:0:
192,336,70974,1,8,0:0:0:0:
314,193,71161,1,2,0:0:0:0:
378,300,71349,6,0,B|329:308|329:308|269:296,1,92.3999971801759,0|8,0:0|0:3,0:0:0:0:
116,256,71724,1,8,0:0:0:0:
216,168,71911,1,8,0:0:0:0:
216,168,72005,1,8,0:0:0:0:
216,168,72099,6,0,L|228:272,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
128,84,72474,2,0,L|112:188,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
297,121,72849,6,0,L|316:212,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
108,196,73224,2,0,L|96:304,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
200,92,73599,5,2,0:0:0:0:
196,268,73786,1,0,0:0:0:0:
88,116,73974,1,8,0:0:0:0:
248,200,74161,1,0,0:0:0:0:
76,200,74349,6,0,P|112:180|176:180,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
322,264,74724,1,8,0:0:0:0:
139,247,74911,1,0,0:0:0:0:
296,332,75099,6,0,P|344:332|384:308,1,92.3999971801759,0|2,0:0|0:0,0:0:0:0:
204,272,75474,1,8,0:0:0:0:
322,264,75661,1,0,0:0:0:0:
168,344,75849,5,2,0:0:0:0:
260,196,76036,1,0,0:0:0:0:
79,247,76224,5,8,0:0:0:0:
265,269,76411,1,0,0:0:0:0:
128,184,76599,6,0,B|84:172|84:172|28:180,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
216,136,76974,2,0,B|228:92|228:92|220:36,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
212,240,77349,2,0,B|248:268|248:268|300:284,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
463,244,77724,5,2,0:0:0:0:
285,202,77911,1,12,0:0:0:0:
500,180,78099,6,0,P|454:172|412:188,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
324,340,78474,2,0,P|361:313|380:272,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
320,108,78849,2,0,P|312:153|328:196,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
472,296,79224,5,8,0:0:0:0:
388,149,79411,1,0,0:0:0:0:
371,338,79599,1,2,0:0:0:0:
500,180,79786,1,0,0:0:0:0:
336,244,79974,6,0,P|288:248|236:236,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
80,172,80349,1,2,0:0:0:0:
228,136,80536,1,0,0:0:0:0:
172,288,80724,2,0,P|156:248|172:184,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
296,80,81099,5,2,0:0:0:0:
140,100,81286,1,0,0:0:0:0:
268,176,81474,2,0,B|312:184|312:184|360:180,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
174,198,81849,5,2,0:0:0:0:
220,16,82036,1,0,0:0:0:0:
224,260,82224,5,8,0:0:0:0:
168,72,82411,1,0,0:0:0:0:
82,192,82599,6,0,L|194:200,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
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208,155,83161,2,0,P|195:202|221:253,2,92.3999971801759,2|8|0,0:0|0:0|0:0,0:0:0:0:
366,53,83724,1,12,0:0:0:0:
134,104,83911,5,8,0:0:0:0:
Topic Starter
Deppyforce

Sotarks wrote:

memeturtle here

general

  1. Pls add a muted sliderslide ok

memelaetion

  1. 00:27:469 (3,3,2) - like take those 3 notes and moove them a bit higher, they all need to be a bit more emphasis. ok
  2. 00:57:844 (3) - the fact that we can't see the combo number on this sucks tbh, what about doing something like this i prefer stacking tbh cuz the 1/4 that 2 lands on is so weak it shouldnt be spaced at all!
  3. 01:23:907 (5) - nc here ? will keep for now cuz it fits with vocals already imo, also if ill add nc on that part later i would add on (4) instead makes more sense with hitsounds n stuff imo

    Awesome diff, I really liek your style here derpy!
sotarks likes my map dam unbelievable

Pretty solid mapset here, could find much. Like those 3 last diffs matches so well each other, and make sense to this spread.
Love it! GL~
It's totally ready i guess xD no ur the only person that can speedrank ;c
thanks memeturtle v2 !
_handholding

Easy

  1. 00:57:844 (2) - 1/2 sometimes have their place in easy diffs but this one really forces the rhythm. how about this? http://puu.sh/p8FNB/035a7cf4a6.jpg
  2. 01:12:094 (1,2) - blanket
  3. 01:16:969 (1,2) - would look and flow better if you swapped the 2 shapes around http://puu.sh/p8FTU/b119554c21.jpg
  4. 01:23:344 (4) - Now this would be a good spot for a 1/2 slider. http://puu.sh/p8FXS/d9e704f87e.jpg

Normal

  1. 00:36:094 (1) - add finish?
  2. 00:38:344 (5) - drum whistle on head and finish on tail?
    If you do the 2 above repeat hitsound pattern
  3. 00:57:094 (1) - this may touch the hp bar. it touches mine but I'm using a custom skin and I'm too lazy to switch to default sorry xd
  4. 01:02:344 (4) - is it just me or does the curve of this blanket look a bit weird?

Advanced

  1. 00:30:844 (3) - move the middle anchor point a tiny bit down for a better blanket

Hard

  1. CS 5 - Rip HR plays xdd
  2. 00:43:594 (7) - delete. you didnt add this note in the other 2 patterns earlier

Insane

  1. 00:59:531 (2) - why does this have drum sampleset?
  2. 00:59:531 (2,4) - claps?
  3. 01:15:094 (1) - blanket

Another

  1. 00:40:594 - you didnt add the note here?
  2. 01:11:344 (3,4,5,6) - If you're gonna do this pls use similar spacing
Not really sure how to go about modding your last diff because of how gimmicky it is. Not that gimmicky maps are bad. Hopefully other ppl can mod. Best of luck!
Sotarks
*shotgun*
Topic Starter
Deppyforce

Kisses wrote:

Easy

  1. 00:57:844 (2) - 1/2 sometimes have their place in easy diffs but this one really forces the rhythm. how about this? http://puu.sh/p8FNB/035a7cf4a6.jpg na i would like to avoid using n/2 gaps in easy diff cuz its even harder
  2. 01:12:094 (1,2) - blanket ok
  3. 01:16:969 (1,2) - would look and flow better if you swapped the 2 shapes around http://puu.sh/p8FTU/b119554c21.jpg dont necessary + tbh i think edgy slider shape is better for emphasizing cymbals at 01:17:906 -
  4. 01:23:344 (4) - Now this would be a good spot for a 1/2 slider. http://puu.sh/p8FXS/d9e704f87e.jpg
might change later but i think its bad if i dont follow vocals in kiai

Normal

  1. 00:36:094 (1) - add finish? k
  2. 00:38:344 (5) - drum whistle on head and finish on tail? no
    If you do the 2 above repeat hitsound pattern
  3. 00:57:094 (1) - this may touch the hp bar. it touches mine but I'm using a custom skin and I'm too lazy to switch to default sorry xd no
  4. 01:02:344 (4) - is it just me or does the curve of this blanket look a bit weird? fixd

Advanced

  1. 00:30:844 (3) - move the middle anchor point a tiny bit down for a better blanket tried and btw im no grid mapper
Not really sure how to go about modding your last diff because of how gimmicky it is. Not that gimmicky maps are bad. Hopefully other ppl can mod. Best of luck!
thanks!

also thanks memeturtle for 10 stars meme
theyaoster
Hi, I'm here from your M4M queue!

Tbh I had a hard time finding things to complain about so my mod is really short. Didn't find anything in all diffs that aren't listed. Also, that last diff is... interesting :)

Normal
  1. 00:48:844 (2) and 00:52:969 (4) and 00:59:344 (5) and 01:03:281 (1) and 01:11:344 (4) and 01:17:156 (4) and 01:21:281 (1) - Don't like stacking on Easy/Normal (I believe it's generally frowned upon?). DS would work fine imo.

Advanced
  1. 01:11:906 - There should probably be a note here to match vocals.

Mk's Hard
  1. 00:36:656 (2,3,4) and 00:39:656 (2,3,4) - Spacing feels a bit high. I'm not opposed to spacing the notes, but I think there's too much space given the high CS.
  2. 00:45:469 (2,3,4) - Could be hard for some players to read. In Hard diffs I would keep triples simple and visible (so instead of a slider + double circle, I would use a circle + triple circle).

Good luck!
mithew
hi from m4m queue

  • [Mk's Hard]
    00:31:969 (2,3) - spacing change seems unnecessary
    00:39:094 (1) - remove a white tick from this lol
    00:50:906 (4,5) - unnecessary spacing change
    00:58:406 (5,6) - ^
    01:12:656 (2,3) - seems hard to fix without ruining how it looks but this spacing is honestly way too much (
  • [Kalibe's Insane]
    00:31:594 (1,3) - fix blanket
    00:41:156 (1) - why nc
    00:44:344 (1,2) - kinda looks ugly i think you should just stack them on the slider
    00:45:094 (1) - isnt overlapped with 00:45:750 (4) - properly
    00:46:781 (2,4) - fix blanke t
    01:01:219 (1) - ctrl g
  • [FCL's Another]
    00:37:594 (7) - remove
    00:43:594 (7) - ^
    01:02:719 (4,5) - would probably be better if this stayed the same spacing as 01:02:344 (2,3,4) -
  • [Relation]
    00:37:594 (8) - i don't know if its just me but it definitely sounds and plays better without this note being there
    00:40:594 (7) - ^
    00:43:594 (7) -
    00:48:657 (2) - should probably move this higher
    00:53:156 (2) - kinda weird that this slider ends on the note the guitar starts on
    00:54:657 (2,3,4) - i don't think anything in the song calls for this spacing when the guitar on 00:53:532 (3,4,5) - is stronger yet extremely less spaced
    01:04:594 (1) - would be cool if this had high sv change instead
    01:18:282 (2,1) - i dont think this spacing is needed
easier diffs seem fine to me
loving the last diff tho
Topic Starter
Deppyforce

theyaoster wrote:

Hi, I'm here from your M4M queue!

Tbh I had a hard time finding things to complain about so my mod is really short. Didn't find anything in all diffs that aren't listed. Also, that last diff is... interesting :)

[Normal]
  1. 00:48:844 (2) and 00:52:969 (4) and 00:59:344 (5) and 01:03:281 (1) and 01:11:344 (4) and 01:17:156 (4) and 01:21:281 (1) - Don't like stacking on Easy/Normal (I believe it's generally frowned upon?). DS would work fine imo. no 1/2 gap circle -> ~ with ds is harder to hit than 1/2 gap slider -> ~
[Advanced]
  1. 01:11:906 - There should probably be a note here to match vocals. too long 1/2 train :C
Good luck!

mithew wrote:

hi from m4m queue

  • [Relation]
    00:37:594 (8) - i don't know if its just me but it definitely sounds and plays better without this note being there i think just u
    00:40:594 (7) - ^
    00:43:594 (7) -
    00:48:657 (2) - should probably move this higher doesnt matter tbh
    00:53:156 (2) - kinda weird that this slider ends on the note the guitar starts on g vocals is more noticeable in this part
    00:54:657 (2,3,4) - i don't think anything in the song calls for this spacing when the guitar on 00:53:532 (3,4,5) - is stronger yet extremely less spaced made it high cuz its new verse, might change later tho
    01:04:594 (1) - would be cool if this had high sv change instead would not make as much sense to switch back to base sv tho
    01:18:282 (2,1) - i dont think this spacing is needed yes it does and 1 -> 1 is still bigger than 2 -> 1
easier diffs seem fine to me
loving the last diff tho
thanks anyways
Arlecchino
hi m4m from ur queue
im not profesional std modder, but i'll try my best
also sry for my bad english Orz

  • Easy

  1. Seems fine, nice diff gj

  • Normal

  1. 00:47:531 (6,7) - 2 circle after a slider is quite hard for beginner, as wat you do before, just change it onto 1/2 slider instead
  2. 01:11:906 (6) - removing this note, so beginner can read your rhythm well
  3. 01:14:906 (5,1) - same as before
  4. 01:19:219 (3,4,5) - the flow path seems too croocked, 01:19:969 (5) - 's head should be in x88~96, y100~104


  • Advanced

  1. 00:24:094 (1) - seems its flowed well if you ctrl+g this, current flow kinda weird to me
  2. 00:26:156 (2) - the symmetry looks different, ctrl+g then ctrl+h move it onto previous place or just do it with DS, also move 00:26:719 (3,1,2,3,4,1) - a little to the top for repairing the ruined distance, everything will be fine in 00:29:156 (2) -
  3. 00:30:094 (1) - this slider is too curved that make it looks bad in game, also the flow seems down too deep and going up again to catch 00:30:656 (2) - that makes quite weird imo, do something like *this is looks fine i guess
  4. 00:31:594 (1,2) - you do it correctly here :^), its played well for me
  5. 00:48:094 (1,2,3) - its make confused rly, probably caused by me which not pro playing std, but i suggest to avoid this since you map this well on stacking

  • Mk's Hard

  1. 00:25:969 (2) - remove whistle on tail, you seems follow emmm.. the guitar for whistling, and this one is follow no thing and heard kinda awkward
  2. 00:32:719 (4,5) - feels better if it were not stacked, so it gives movement before the jump
  3. 00:43:219 (5,6,7) - this rhythm isnt consistent with others, actually for this 00:43:594 (7) - , remove?
  4. 00:48:094 (1) - make this a bit more smooth, sth like *this
  5. 00:58:406 (5,6) - the distance seems not affect to anything, and feel out of rhythm instead, try to make (5) more closer to (6)
  6. 00:58:594 (6) - also if you can, try to makes sense for this flow, at least as natural as possible
  7. 01:03:375 (2) - y there is a triplet here, i dont hear any triplet here, the triplet doesnt make sense with the rhythm
  8. 01:22:781 (8,1,2,3) - *this feels more fit the song imo

  • Kalibe's Insane

  1. 00:25:031 (4) - down 1 grid for the tail
  2. 00:32:719 (4) - x488 for better blanketing
  3. 00:48:469 (2) - ctrl+g? its makes it more fun to me
  4. 00:54:094 (1) - i'd like to stack this with 00:53:906 (6) - the new stanza isnt gives a lot difference on the rhythm, so no need to add a little jump though its an insane
  5. 01:04:594 (2) - ctrl+g?
  6. 01:06:469 (1) - ctrl+g?
  7. 01:12:469 (2) - ^
  8. 01:21:469 (3,1,2) - the flow kinda weird, try to ctrl+g 01:21:844 (1,2) - then 01:22:031 (2,2) - and after all 01:22:219 (1,2) - ctrl+g'd this thoo, *pict
  9. i cant handle the harder diff

that's from me
im still noob at modding std, but hope this helped~
Good luck with your map~
eeezzzeee
yoyo

[Relation]
NICE this is the opposite of all the cs6 maps lol
  1. 00:54:657 (2,3,4) - flow is kinda uncomfortable imo, maybe try stacking 3 on 00:56:156 (2) -
  2. 00:57:657 (2,3) - hard to read due to the super low sv... how about this http://puu.sh/pe8KQ/ae086594d7.jpg
  3. 01:00:094 (1,2,1,2) - idk somehow i dont like how it goes from super small spacing to huge spacing instantly, try something like this http://puu.sh/pe8Yk/1e59dca260.jpg
  4. 01:11:344 (1,2,1,2) - try to do something different here instead of more 1,2 jumps lol
  5. 01:19:594 (1) - ctrl+g?
[FCL]
and after cs2 we get cs5.5! this is harder than relation for me thanks a lot SR
  1. 00:29:531 (4,5) - try ctrl+g so we can continue the up down flow from before 00:28:594 (1,2,3) -
  2. 00:34:594 (1,4) - blanket?
  3. 00:45:750 (3,4) - this would be a better flow imo http://puu.sh/pe9RX/da4adecf64.jpg
  4. 00:59:906 (8,1) - spacing is kinda small for something that I think should have been emphasized but its made worse from the fact that 00:59:344 (4,5,6,7,8) - spacing is huge
  5. 01:00:844 (1,2) - try not to let them touch
  6. 01:08:156 (2) - no reason to start the slider on the red tick here
  7. 01:16:594 (1) - move it to the left a little to flow better with the next slider
  8. 01:20:344 (3) - NC maybe?
[Kalibe]
Yo you can check your blankets by looking at the approach circle like this http://puu.sh/pebdo/435bdf7ab2.jpg cuz i notice a lot of them are off by a little bit
  1. 00:24:094 (1) - why not use the same shape as 00:24:469 (2,4) -
  2. 00:26:344 (3,5) - you can try blanketing it
  3. 00:29:344 (3) - looks sloppy imo. try moving it to 323:171 to be perfectly in the middle of the other slider 00:28:594 (1) -
  4. 00:34:219 (5,1) - move to 219:29 to keep same spacing as 00:33:469 (3,4) -
  5. 00:41:156 (1,2) - swap NC
  6. 00:47:719 (7,1) - could use more spacing like stack the tail on 00:46:969 (3) - maybe?
  7. 00:53:531 (4,5) - try ctrl+g
  8. 01:06:281 (4) - maybe like this instead of stacking to make this part a little easier to read http://puu.sh/pebI7/818b3023dc.jpg
[Mk]
wow cs5 hard now ive seen it all this mapset is too dank
  1. 00:36:656 (2,3,4) - too large spacing for 1/4 imo. its uncomfortable to play for a hard. like .8 would be fine or just stack them lol
  2. 00:39:656 (2,3,4) - ^
  3. 00:49:219 (4) - move to 111:113 for that ds
  4. 00:57:656 (2,3,4,5,6) - the flow of these round sliders is really awkward
  5. 01:07:406 (7) - try stacking it on 01:06:656 (3) -
  6. 01:12:656 (2,3) - spacing is so big
[Advanced]
fine nice

Ok im going to skip normal/easy cuz its probably fine deppydf too good

take some stars cuz
good luck :)

edit: link to my m4m map here so you don't have to go back and look at your queue lol https://osu.ppy.sh/s/461507
Kalibe
Fixed some blankets, also accept most of suggestions, thanks for mods guys ! >w<

shikakukkukukukukukukukv2
osu file format v14

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[Metadata]
Title:Shikaku Kakumei
TitleUnicode:四角革命
Artist:Soutaisei Riron
ArtistUnicode:相対性理論
Creator:Deppyforce
Version:Kalibe's Insane
Source:
Tags:theory of relativity square revolution ハイファイ新書 hi-fi anatomia j-pop kayōkyoku kayokyoku mkguh kalibe fcl
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BeatmapSetID:446062

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372,32,57094,6,0,B|384:92|384:92|368:144|368:144|376:200,1,169.400005169678,2|8,0:0|0:0,0:0:0:0:
512,192,57656,1,0,3:2:0:0:
512,192,57750,1,8,3:2:0:0:
512,192,57844,2,0,P|464:152|432:148,1,84.7000025848389,2|4,0:0|0:3,0:0:0:0:
293,196,58219,1,8,0:0:0:0:
447,224,58406,1,4,0:0:0:0:
364,96,58594,6,0,L|372:200,1,84.7000025848389,2|0,0:0|3:0,0:0:0:0:
380,344,58969,1,8,0:0:0:0:
224,224,59156,6,0,L|307:236,1,84.7000025848389,2|4,0:0|0:3,0:0:0:0:
504,268,59531,1,0,0:0:0:0:
504,268,59625,1,8,0:0:0:0:
504,268,59719,2,0,L|420:256,1,84.7000025848389,2|8,0:0|3:0,0:0:0:0:
224,224,60094,5,4,0:0:0:0:
224,224,60281,1,2,0:0:0:0:
323,103,60469,6,0,L|337:203,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
176,67,60844,2,0,L|165:166,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
352,101,61219,6,0,L|366:193,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
151,63,61594,2,0,L|134:172,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
252,284,61969,5,8,0:0:0:0:
220,124,62156,1,0,0:0:0:0:
180,328,62344,5,2,0:0:0:0:
320,224,62531,1,0,0:0:0:0:
136,154,62719,1,8,0:0:0:0:
180,256,62906,1,2,0:0:0:0:
208,56,63094,5,0,0:0:0:0:
208,56,63281,1,2,0:0:0:0:
349,147,63469,6,0,P|398:145|445:124,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
272,8,63844,2,0,P|321:9|368:31,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
206,159,64219,6,0,P|188:116|188:70,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
336,215,64594,2,0,P|378:198|410:165,1,92.3999971801759,2|0,0:0|0:0,0:3:0:0:
264,104,64969,5,8,0:0:0:0:
244,297,65156,1,2,0:0:0:0:
176,192,65344,6,0,L|68:200,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
232,106,65719,1,0,0:0:0:0:
319,254,65906,2,0,L|421:263,1,92.3999971801759,12|0,0:0|0:0,0:0:0:0:
416,160,66281,1,2,0:0:0:0:
239,207,66469,6,0,P|231:252|244:297,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
412,263,66844,2,0,L|304:252,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
153,308,67219,6,0,L|245:297,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
416,188,67594,2,0,L|308:176,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
108,148,67969,5,8,0:0:0:0:
284,120,68156,1,0,0:0:0:0:
128,224,68344,5,2,0:0:0:0:
144,40,68531,1,0,0:0:0:0:
240,184,68719,1,8,0:0:0:0:
60,200,68906,1,0,0:0:0:0:
180,136,69094,5,0,0:0:0:0:
260,252,69281,2,0,P|304:268|356:264,1,92.3999971801759,2|8,0:0|0:0,0:0:0:0:
164,284,69656,1,2,0:0:0:0:
314,193,69844,6,0,P|318:149|302:105,1,92.3999971801759,0|2,0:0|0:0,0:0:0:0:
124,128,70219,2,0,P|120:172|136:216,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
288,300,70594,5,2,0:0:0:0:
192,162,70781,1,0,0:0:0:0:
192,336,70969,1,8,0:0:0:0:
314,193,71156,1,2,0:0:0:0:
378,300,71344,6,0,B|329:308|329:308|269:296,1,92.3999971801759,0|8,0:0|0:3,0:0:0:0:
116,256,71719,1,8,0:0:0:0:
216,168,71906,1,8,0:0:0:0:
216,168,72000,1,8,0:0:0:0:
216,168,72094,6,0,L|228:272,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
128,84,72469,2,0,L|113:175,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
297,121,72844,6,0,L|316:212,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
108,196,73219,2,0,L|96:304,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
200,92,73594,5,2,0:0:0:0:
196,268,73781,1,0,0:0:0:0:
88,116,73969,1,8,0:0:0:0:
248,200,74156,1,0,0:0:0:0:
76,200,74344,6,0,P|112:180|176:180,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
328,268,74719,1,8,0:0:0:0:
139,247,74906,1,0,0:0:0:0:
296,332,75094,6,0,P|344:336|388:308,1,92.3999971801759,0|2,0:0|0:0,0:0:0:0:
204,272,75469,1,8,0:0:0:0:
328,268,75656,1,0,0:0:0:0:
168,344,75844,5,2,0:0:0:0:
260,196,76031,1,0,0:0:0:0:
79,247,76219,5,8,0:0:0:0:
265,269,76406,1,0,0:0:0:0:
128,184,76594,6,0,B|84:172|84:172|28:180,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
216,136,76969,2,0,B|228:92|228:92|220:36,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
212,240,77344,2,0,B|248:268|248:268|300:284,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
463,244,77719,5,2,0:0:0:0:
285,202,77906,1,12,0:0:0:0:
500,180,78094,6,0,P|454:172|412:188,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
324,340,78469,2,0,P|361:313|380:272,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
320,108,78844,2,0,P|312:153|328:196,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
472,296,79219,5,8,0:0:0:0:
388,149,79406,1,0,0:0:0:0:
371,338,79594,1,2,0:0:0:0:
500,180,79781,1,0,0:0:0:0:
336,244,79969,6,0,P|288:248|236:236,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
80,172,80344,1,2,0:0:0:0:
228,136,80531,1,0,0:0:0:0:
172,288,80719,2,0,P|156:248|172:184,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
296,80,81094,5,2,0:0:0:0:
140,100,81281,1,0,0:0:0:0:
268,176,81469,2,0,B|312:184|312:184|360:180,1,92.3999971801759,8|0,0:0|0:0,0:0:0:0:
220,16,81844,5,0,0:0:0:0:
174,198,82031,1,2,0:0:0:0:
168,72,82219,5,8,0:0:0:0:
224,260,82406,1,2,0:0:0:0:
82,192,82594,6,0,L|194:200,1,92.3999971801759,2|0,0:0|0:0,0:0:0:0:
369,211,82969,1,8,0:0:0:0:
208,155,83156,2,0,P|195:202|221:253,2,92.3999971801759,2|8|0,0:0|0:0|0:0,0:0:0:0:
366,53,83719,1,12,0:0:0:0:
134,104,83906,5,8,0:0:0:0:
Topic Starter
Deppyforce
@-[ Asuna ]- fixed something and i forgot to make reply and i forgot wut i changed lol sorry!

eeezzzeee wrote:

yoyo hi welcum bag

[Relation]
NICE this is the opposite of all the cs6 maps lol i agree
  1. 00:54:657 (2,3,4) - flow is kinda uncomfortable imo, maybe try stacking 3 on 00:56:156 (2) - might change later but wil keep for now i think its good to make 2 ->3 a jump cuz there are jumps on 00:53:532 (3,4,5) -
  2. 00:57:657 (2,3) - hard to read due to the super low sv... how about this http://puu.sh/pe8KQ/ae086594d7.jpg noo i think its fine ;;
  3. 01:00:094 (1,2,1,2) - idk somehow i dont like how it goes from super small spacing to huge spacing instantly, try something like this http://puu.sh/pe8Yk/1e59dca260.jpg made first combo a bit bigger
  4. 01:11:344 (1,2,1,2) - try to do something different here instead of more 1,2 jumps lol would be inconsistent with all other parts in kiai then lol
  5. 01:19:594 (1) - ctrl+g? no i intentionally make spacing higher
[Advanced]
fine nice nice

Ok im going to skip normal/easy cuz its probably fine deppydf too good

take some stars cuz
good luck :)

edit: link to my m4m map here so you don't have to go back and look at your queue lol https://osu.ppy.sh/s/461507
thanks!!
Yoshikawa Hoshi
offset -13!!!

ez

nazi shiet

00:30:094 (1) - http://cs633221.vk.me/v633221809/37c22/V7feKE13kpE.jpg smth like this works better imo

00:34:594 (3) - making this str8 (gay to straight) like here http://cs633221.vk.me/v633221809/37c29/MQtwiFdVFqs.jpg will again improve (or not improve) the flow

00:36:094 (1) - http://cs633221.vk.me/v633221809/37c30/Z1D6C3O2pWs.jpg :dddd

00:42:094 (1) - very strange hitler sleyder xoo can u do a normal wave or so?

00:57:844 (2) - interesting choice to do this caz u wanted to map 00:58:406 - this one.. not really sure but imo this plays badly and does some shit to the rhytm

its good enough
nothing in normal zzz

adv

these GAY stacks are ridiculous

00:38:344 (1,1) - make stack a bit different like the same if there was a circle instead of a slider. ye ikr that its osu shit but it may be unreadable for the newbies xd

00:44:344 (1,1) - same think ^

01:05:719 - here should be a note 100% cuz there is a sound in the music and also vocal ends on that beat

01:09:281 (1,2,3,4,5,1,2,3,4,5,6) - ok in this place (and after!) those stacks are really tarded.. u combine 1/1 and 1/2 stacks and u do even dont change the stack. since its not cs6 i think u should somehow change these stacks or it will be unrankable. ye ikr its readable but not for a 3* mapz pleye

since that next guy would reject everything ill skip his diff :D

inz 1

00:29:143 (2,4) - since ur map is too neat and u even use this stack leniency shit, prolly this overlap wont look cool overall

00:47:518 (5,6,7) - u map triplets this way only two times on the whole map and both of them are in the one moment. prolly ud like to add some more such triplets? or just stack these two (it goes to 00:45:643 (3,4,5) - this one too actually) like the others

00:53:143 (3,4,5,6) - http://cs633221.vk.me/v633221809/37c52/gplVZS6hQzA.jpg smth like this will look much more interesting

01:00:081 (1,2) - dont understand those stacks.. like u stack the nore that goes to music and the note that goes to vocal. looks kinda strange and prolly this stacks would fit more, if they were mapped on the same vocal like kaku kaku kuru kuru etc xd


фекла feed

од 8 или репорт (меня)

00:28:594 (1,2) - мб каждый слейдер ctrl+h? а то выглядят они как-то не очень. я бы еще че-нить такое http://cs633221.vk.me/v633221809/37c59/GuLjgeuNYNY.jpg заюзал, тк кривые слайдеры в таких паттернах обычно не смотрятся

00:37:031 (5,6,7) - не очень приятный стак, 1/1 и 1/2 стаки еще хуже, чем триплеты под слайдерами, так что либо стакни как-нибудь по-другому (например, 6 и 7 ноты вправо подвинь), либо нк поставь на 7 ноту, хотя первый вариант мне больше нравится

00:40:594 - а тут почему нет ноты? 00:43:594 (7) - а тут опять есть и такая же ситуация, что и выше

00:51:094 (1) - как-то он слишком наклонен, мне не нравится. кажется, что он должен быть одной формы с 00:50:719 (6) -. предлагаю что-то такое http://cs633221.vk.me/v633221809/37c60/ksWKe9v30xs.jpg

01:11:344 (3) - мб нк чтобы чертовы нубасы траханные пидорасы не подумали, что это стрим? все-таки 4,7*, как-то сомнительно смотрится

кс 5,5 du d e ni ce (ток красный не юзай а то мне страшно((()



2 like my marks in da school :ooooo
if only i can testplay this but im 100pp trash ;((

prolly ar 9,3 can its better and mor pleyebe

00:35:719 (3) - since in the other places like this u put nc on every samestrong beat, prolly u should nc this one too? :d

00:54:657 (2,3,4) - even if i cant play this im sure that this flow is tarded and plays bad (ask any0ne)

00:57:657 (2,3) - not sure if a sudden kicksleyder with such *good* stacking is ok, since its unique in the whole map and all the times uve used only the triplets

01:01:969 (1) - this slider is fucked lol. first thing - its fully stacked with 01:01:594 (1) - and the second one is that u fully go mapping vocals and ignore the music at all. not sure if thats a good thing, but that works. idk, ask some1 (this goes to all 1/1 sliders with the repeat in the kiai)

01:23:719 (4,5) - u might wanna move the fourth one to the left and the fifth to the right so the star will be regular (not sure how to say that in english!), but it will look like thies http://cs633221.vk.me/v633221809/37c8f/9XSNmyPsOYU.jpg

this map needs cs 4 ar 9.2 diff so proplayers could dtfarm this!! mom pls

gl anyways!!
FCL
seems I must send update xd
ok let's start

Atamare wrote:

фекла feed

од 8 или репорт (меня) 7.7 тк это типо три семерки портвейн как в том самом известном фильме

00:28:594 (1,2) - мб каждый слейдер ctrl+h? а то выглядят они как-то не очень. я бы еще че-нить такое http://cs633221.vk.me/v633221809/37c59/GuLjgeuNYNY.jpg заюзал, тк кривые слайдеры в таких паттернах обычно не смотрятся разницы нет особой, ну лан ctrl+h

00:37:031 (5,6,7) - не очень приятный стак, 1/1 и 1/2 стаки еще хуже, чем триплеты под слайдерами, так что либо стакни как-нибудь по-другому (например, 6 и 7 ноты вправо подвинь), либо нк поставь на 7 ноту, хотя первый вариант мне больше нравится ниче не буду делать, я несколько раз это тестплеил и все отлично плеится

00:40:594 - а тут почему нет ноты? 00:43:594 (7) - а тут опять есть и такая же ситуация, что и выше да хуй знает, добавил

00:51:094 (1) - как-то он слишком наклонен, мне не нравится. кажется, что он должен быть одной формы с 00:50:719 (6) -. предлагаю что-то такое http://cs633221.vk.me/v633221809/37c60/ksWKe9v30xs.jpgне сильно отличается ну лан

01:11:344 (3) - мб нк чтобы чертовы нубасы траханные пидорасы не подумали, что это стрим? все-таки 4,7*, как-то сомнительно смотрится ай агри

кс 5,5 du d e ni ce (ток красный не юзай а то мне страшно((() я юзал фиолетовый

eeezzzeee wrote:

[FCL]
and after cs2 we get cs5.5! this is harder than relation for me thanks a lot SR xd
00:29:531 (4,5) - try ctrl+g so we can continue the up down flow from before 00:28:594 (1,2,3) - y whynot
00:34:594 (1,4) - blanket? nah
00:45:750 (3,4) - this would be a better flow imo http://puu.sh/pe9RX/da4adecf64.jpg fine for me
00:59:906 (8,1) - spacing is kinda small for something that I think should have been emphasized but its made worse from the fact that 00:59:344 (4,5,6,7,8) - spacing is huge changed to better way I guess
01:00:844 (1,2) - try not to let them touch ?
01:08:156 (2) - no reason to start the slider on the red tick here he's good fit with vocal, also I did it before
01:16:594 (1) - move it to the left a little to flow better with the next slider still fine
01:20:344 (3) - NC maybe? y

mithew wrote:

[FCL's Another]
00:37:594 (7) - remove
00:43:594 (7) - ^ idk why
01:02:719 (4,5) - would probably be better if this stayed the same spacing as 01:02:344 (2,3,4) - I did so because vocal stronger at 01:02:719 (4,5) - than at 01:02:344 (2,3) -

Kisses wrote:

Another

00:40:594 - you didnt add the note here? yes, fixed before
01:11:344 (3,4,5,6) - If you're gonna do this pls use similar spacing this trick is good fit with song, why not

Sotarks wrote:

01:02:719 (4) - the spacing for this clap is really low, better emphasis this note pls. claps are shit, I rely on vocal only
01:09:469 (3,4) - those 2 has no need to be stacked pls we haven't vocal at (4), so I stacked him
01:11:344 (3,4,5,6) - I really dislike that, plays so bad. plays fine for me anyway
01:20:344 (3,4,5,6) - this plays odd and feels random and has 0 emphasis, like even if you're following guitar or voice it makes no sense at all. my typical trick, I used him in monstrata map and no one to said about it, so fuk u
01:23:906 (7) - don't fcking stack a clap/finish u fool! same sounds
you forget say that my diff is awesome, fuk u again

perkele wrote:

fcl
00:37:599 (7) - pls this sound is so unaudible like aaaaaaaaaa. Meaning that I was not expecting a circle here ok, ill listen more about that
00:47:629 (5,6) - where dem snare hitsounds at yo? idk, fixed
00:53:349 (5,6) - i would've liked to see these mapped as circles instead of 00:52:599 (1,2) - . 00:52:974 (3,4) - these should stay as circles doe I like to doing contrary and it works
00:59:629 (6) - snare here too lo y
01:23:911 (7) - pls gibe this some cool jump since now this ending feels kinda lackluster DDDD: no pls
nice

nothingspecial wrote:

hello darkness my old friend also I have little experience in mapping/modding small cs maps so can't really provide that much.

00:37:599 (7) - I think either remove this or move it to 00:37:786 - here for simplicity sake, unless you add a hitsound for it otherwise it would feel like pressing on nothing when it feels like you're following the drums (and I don't think that barely audible high hat counts) still will listen more

00:51:099 (1) - I think it would look better if you curve this one also, make it a windmill pattern not think so
Thanks to all for modding, you are cool guys
http://puu.sh/pgdia/44dfc49bd2.osu
Topic Starter
Deppyforce

Atamare wrote:

offset -13!!! kk

ez

nazi shiet

00:30:094 (1) - http://cs633221.vk.me/v633221809/37c22/V7feKE13kpE.jpg smth like this works better imo isnt it already like that

00:34:594 (3) - making this str8 (gay to straight) like here http://cs633221.vk.me/v633221809/37c29/MQtwiFdVFqs.jpg will again improve (or not improve) the flow no its more shite

00:36:094 (1) - http://cs633221.vk.me/v633221809/37c30/Z1D6C3O2pWs.jpg :dddd no i like my triangle

00:42:094 (1) - very strange hitler sleyder xoo can u do a normal wave or so? this is my normal!

00:57:844 (2) - interesting choice to do this caz u wanted to map 00:58:406 - this one.. not really sure but imo this plays badly and does some shit to the rhytm ze sound at start of 3 haz more priority!!!

its good enough
nothing in normal zzz

adv

these GAY stacks are ridiculous

00:38:344 (1,1) - make stack a bit different like the same if there was a circle instead of a slider. ye ikr that its osu shit but it may be unreadable for the newbies xd ok trying to do dat

00:44:344 (1,1) - same think ^

01:05:719 - here should be a note 100% cuz there is a sound in the music and also vocal ends on that beat nu random multipauses feels bad

01:09:281 (1,2,3,4,5,1,2,3,4,5,6) - ok in this place (and after!) those stacks are really tarded.. u combine 1/1 and 1/2 stacks and u do even dont change the stack. since its not cs6 i think u should somehow change these stacks or it will be unrankable. ye ikr its readable but not for a 3* mapz pleye maybe later but i think its fine since moi frend can play it

2 like my marks in da school :ooooo
if only i can testplay this but im 100pp trash ;((

prolly ar 9,3 can its better and mor pleyebe okAY

00:35:719 (3) - since in the other places like this u put nc on every samestrong beat, prolly u should nc this one too? :d no ze nc thing is like 3/3/2 4/4 3/3/2 4/4

00:54:657 (2,3,4) - even if i cant play this im sure that this flow is tarded and plays bad (ask any0ne) im sure its n0t

00:57:657 (2,3) - not sure if a sudden kicksleyder with such *good* stacking is ok, since its unique in the whole map and all the times uve used only the triplets

01:01:969 (1) - this slider is fucked lol. first thing - its fully stacked with 01:01:594 (1) - and the second one is that u fully go mapping vocals and ignore the music at all. not sure if thats a good thing, but that works. idk, ask some1 (this goes to all 1/1 sliders with the repeat in the kiai) i wil git more opinions

01:23:719 (4,5) - u might wanna move the fourth one to the left and the fifth to the right so the star will be regular (not sure how to say that in english!), but it will look like thies http://cs633221.vk.me/v633221809/37c8f/9XSNmyPsOYU.jpg tis already prefect shape cuz i use ctrl+shift+d to make it!!

this map needs cs 4 ar 9.2 diff so proplayers could dtfarm this!! mom pls ju can dt cs2 yes

gl anyways!!
ty!!
Yoshikawa Hoshi
сheK AIOMD seems lik u broke the map
Topic Starter
Deppyforce
forgot to move notes back after changing offset lol fixed!
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