m4m
why not map the beginning part? :3
good luck
Relation
- personally i think this is a quiet song, so the circle may be a bit smaller to fit that... cs3 is some kind of big for this song imo.
- 00:40:037 (5,6) - you have similar pattern at 00:37:224 (6,7) - with larger jump, change this one into the previous style as well?
- 01:01:599 (1,1) - the note overlapped the slider's arrow and nearly unrankble even with 1/1 gap of bpm160 and ar9.4, consider to change the slider into 1/1 slider + note rhythm style if you wanna keep the jump pattern before, or just change the whole part to avoid that.
- 01:11:349 (1,2,1,2) - these are too big jumps for the quiet part even it's in kiai's heated part imo...
- pretty straight forward map in rhythm imo... some part in jumps can be considered like more friendly to reading and aiming with appropriate structure with composing and flow. for example 01:22:787 (2,1) - require cursor's pausing in aiming at the slider, thou the next notes are still in similar style to the previous ones... if you are not doing this on purpose, change 01:23:162 (1,2,3,4,5) - 's order into 51234 can be better to me.
- btw, the song's name is square revolution in english, so why not put more squares? lol~
FCL's Another
- 01:11:349 (3,4,5,6) - good trick as a ds pattern, my suggestion here is: please make much shorter distance among them, especially at 01:11:349 (3,4) - , players may still misread this because you offered similar ds with streams before, like 00:59:536 (5,6,7) - .
- good cs5 trying with well balanced distances to me, thou i think you can do better in putting jump patterns' notes in more regular style than random ones. ofc it's your choice to do your composing with better flow and playing sense, my point of that is just giving some "cleaner structures" (like, if you avoid 01:09:849 (1) - and 01:08:536 (3) - 's overlap, the map looks much more clear than current one... lol).
Kalibe's Insane
- 01:12:849 (1) - do ctrl+g here can be better to me.
- 01:23:724 (1,2) - swap them fit the vocal better imo.
- nothing much to say, good in general. some of structure can be arranged perfect imo, like the part at 01:04:224 (1,2,1,2,1,2,3) - is not really regular thou...
Mk's Hard
- 00:46:036 (5,6) - even rhythm changed suddenly here among all 1/2 ticks nearby, i still recommend you stack these two notes or just change the rhythm into a 1/1 slider to avoid ds pattern like that, in the level of hard for this diff.
- 01:22:786 (8,1) - highly recommend you consider more about this jump, you've set some larger jumps before downbeats to emphasis them (like 01:17:911 (7,1) - ), but this one has different rhythm with a 1/1 gap, and with still similar distance setting for it, which is not really good in reading as a hard diff. my suggestion may do ctrl+g to slider 1 and arrange the other objects, or just move slider 1 much more away from the note 7 to give common ds setting.
- other stuff are pretty good to me, gj.
Advanced
- 00:46:411 (3) - nc? for it's section i think combos are too long here.
- fine.
Normal
- 01:11:911 personally i think this vocal beat can be followed, otherwise it feels a bit odd in rhythm...
- fine.
Easy
- fine.
good luck