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Kuroneko Dungeon - Ryoushi no Umi no Lindwurm (Bubbed)

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Topic Starter
Kibbleru
https://osu.ppy.sh/s/405167

i do think the mapset is quite good, and very well structured. spread is fine as well, i think.

but i'm mainly concerned about the playability for the higher diffs
in the 'L' diff, the mapper likes to skip downbeats kinda 00:18:531 (4,1) - i understand his intention but is it fine playability wise?


Vert's extreme tbh reminds me of a mini Hollow Wings lol.
he uses alot of linear flow which i do know is pretty awkward to play at higher bpms.

sorry i'm not providing any specific points but im concerned about the entire diff as a whole as rather to various points :X


also does any1 agree that combo 1 - 2, and 3 - 4 are slightly too similar with each other?
Natsu
Combos looks the same to be honest. Check vert's diff https://osu.ppy.sh/ss/4977940 having both similar combo colors like that, just make his patterns harder to read.

About L diff the rhythm seems fine, since is easy to get why he is skipping those beats.

Vert's extreme patterns looks cool, but at this BPM I doubt about the playability of some patterns, I recommend you to get testplays from multiple people before moving this map forward.
Sonnyc
Skipping downbeats like 00:18:209 (1,2,3,4) - 00:21:638 (1,2,3,4) - for example are totally fine since the mapper is focusing with the instrument sounds (as you can know from the rhythm selection + hitsound usage) instead the drums. The drum got expressed anyways as a slider end, since it exists in the music.

Combo color 1 and 2 could be fine, while being better after a noticable change, but 3, 4 is a no no.
Chaoslitz
The rhythm is fine in L difficulty as it is easy to follow in gameplay, but there are some spacing issues I would like to point out, I guess I will post it in the map thread.

And yes combo colour 3 and 4 are too similar and that is confusing
Cherry Blossom
The thing you mentioned in "L" diff is fine to me because the whole pattern follows the melody.
Concerning Vert's extreme, this diff is not really a traditional map to play with alternating fingers, the flow is "special" compared to what you can see in 0108 maps for example. It requires a lot of aiming, really. I can't really play it properly, but it looks fine to me, it looks like a real aiming challenge.
Topic Starter
Kibbleru
map is qualified now so
meii18
Actually it got disqualified no? o_o
Yuii-
Yeah, but issues have been addressed.
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