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Ayane - Endless Tears..

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Sakura
[Skin]
You're missing an approachcircle.png in your skin, which forms part of the hitcircle skin set, and will cause trouble for people using a custom skin, either add it to your skin or force the default skin.

[Plus]
00:57:584 (1) - It's hard to tell this slider is slower since it's small enough to not have slider ticks, which would usually be the hint to it being slow.
01:30:240 (1) - On this one i totally disagree on it being slow, it's really hard to tell, and there's not even something in the music that makes me think of any reason why it would be slow.
05:28:271 (1) - This note being so close to the spinner is real mean move to the player, I recommend you remove this note or think of something else.

[Taiko]
This diff has a different preview point than the others, make sure you set the preview point to the same spot on all difficulties.

[Lucifer's Normal]
02:50:553 (1) - I recommend you fade out this spinner.

Other diffs are fine, but i cant promise a bubble, since this mapset has a map going for approval, i wish you good luck with your map, it's really fun~
Topic Starter
lkp
i don't know why i can't give kds--
Sakura

lkp wrote:

i don't know why i can't give kds--
Dont fret too much over it, it's not like im hungry for kudosu, at least i know you didnt ignore my mod post ^^
Edit: ok BAT gave me kds XD
Colin Hou
[General]:
  1. make the first KIAI of all diffs' start at 00:57:897 and 02:27:897 for second part 04:08:896 for third part
  2. and I should complain about the reverse arrow on white combo color x_x a bit difficult to notice
  3. you need an approachcircle
[Plus]:
  1. 01:29:147 (1,2,3) - spacing?
  2. 02:49:928 (5) - how about ctrl+h ctrl+r
  3. 02:50:553 (1) - then move this under 02:49:772. (don't apply this if the above one is denied)
  4. 03:22:897 (1,2,3) - on purpose?
  5. Offset: 248,896 should be 248,895 (to snap the slider's end and for music sence non-inherited ya) remember to move all inherited sections -1ms when you do that. and of course resnap
[Taiko]:
  1. Offset: 248,896 --> 248,895
  2. a BG for Taiko? or we'll have to hit this girl's head again and again
[Condemned]:
  1. 03:40:285, 03:40:695 (T) - remove these sections
  2. HPdrainrate -1
  3. 00:45:397 (1,2) - spacing
[Imprecation]:
  1. 03:40:285, 03:40:695 (T) - remove these sections
  2. 00:38:990 (4) - new combo
  3. 01:12:115 (8) - 3 grids right
[Lucifer's Normal]:
  1. 00:31:490 (1) - wow... too hard for a Normal
  2. 00:41:490 (1) - ^
  3. 01:03:053 (1) - ^
  4. 02:50:553 (1) - remove
star~
lepidopodus
Taiko
- I suggest to lower HP drain a bit when you mapping a long map. (HP drain isn't proportional to the number of the notes, so that's why I suggets this.)
- I think hitsound is kinda loud. Lower a bit, for example, the first part of the song.
- Some patterns are ok, some patterns are still random to me.
00:23:209 (114) - Big note?
00:25:397 (124) - d?
00:27:897 (141) - ^
00:29:147 (150,151,152) - Delete 150&151 and change 152 to big note?
00:45:553 (14,15,16,17) - Delete 14 & 17, 15 to k?
00:49:303 (32) - Remove finish.
01:07:662 (10,11,12,13) - Remove 12&13 and add finish in 11, remove 10?
01:15:397 (74,1) - How about 3-beat-long drum roll?
01:20:397 (T) - I suggest end kiai at here, uh... maybe not.
01:36:959 (127) - k?
01:49:147 (1) - Move this spinner to 01:50:397. Of course you need to fill 01:49:147~01:50:397. End this spinner at 01:53:990, or 01:53:678 and add D in 01:53:990.
02:27:272 (105,106,107,108) - Delete 106&108?
02:50:397 (T) - Same with 01:20:397 (T).
03:32:897 (5,1) - Just remove 5 and move 1 to 03:32:897. Make sure end this at 03:36:647 or somewhere like that.
03:40:695~04:02:602 - Uh, try following vocal here? That would be more interesting...
04:02:602 (31,1) - Similar with 03:32:897 (5,1).
04:08:523 (1) - volume of hitsound of this note is too low.
04:31:396 (T) - End kiai here.
05:08:896 (446) - Remove this?
05:12:489 (9) - remove finish?
05:26:083 (102,1) - Similar with 03:32:897 (5,1). End 1 at 05:28:144.

Is this koko's one? I think this is better than previous one. Adjusting density of the notes is lot more better than before. But still patterns are quite random. Different parts of the song has different taste or character or somthing like that, but patterns lack it's characters.
Consider some 'rest time' when you are making patterns. If the patterns continue without pause, that would be quite hard to deal with.
The most important issue of this map is about composition of the patterns. Unfortunatly, that's one of the hardest to fix :/
Anyway, good luck.
Garven
I haven't actually modded this, but just glancing at the difficulty name "Imprecation"... is this supposed to be "Implication"? Or is this a reference to something about the source that I have no idea about? :P

Gah nevermind me. Dictionary fail.
Beuchi
I'm heeeeerrre~ With awesome news! The storyboard is done!! :)

I had a big problem making this: I started making something about the anime and I wasn't really convinced of it, when someday talking to Starrodkirby86 he told me the song is from the game, and not the anime, so he gave me the CG collection of it and now I'm very very happy of the result, so give a big thanks to him <3

Anyways! Replace all the content of the following .rar into your song folder, it has all the diffs updated with storyboard and with an epilepsy warning of them, and all your backgrounds resized to 640x480 because they would look ugly when they fade on the storyboard. I'm a bit afraid of the size, since there are around 60 images and the size of the map will increase to 21MB, but I've talked with some people and they told me it's okay so... let's hope it is!!

I hope you like it~ I'm open to changes so don't hesitate to ask or tell me if someone said anything about it.

Download: Storyboard + Files.rar

Note: If koko fixes their taiko diff, please make sure it has the part of the storyboard on its .osu!
koko6162006

lepidopodus wrote:

Taiko
- I suggest to lower HP drain a bit when you mapping a long map. (HP drain isn't proportional to the number of the notes, so that's why I suggets this.)
- I think hitsound is kinda loud. Lower a bit, for example, the first part of the song.
- Some patterns are ok, some patterns are still random to me.
00:23:209 (114) - Big note?
00:25:397 (124) - d?
00:27:897 (141) - ^
00:29:147 (150,151,152) - Delete 150&151 and change 152 to big note?
00:45:553 (14,15,16,17) - Delete 14 & 17, 15 to k?
00:49:303 (32) - Remove finish.
01:07:662 (10,11,12,13) - Remove 12&13 and add finish in 11, remove 10?
01:15:397 (74,1) - How about 3-beat-long drum roll?
01:20:397 (T) - I suggest end kiai at here, uh... maybe not.
01:36:959 (127) - k?
01:49:147 (1) - Move this spinner to 01:50:397. Of course you need to fill 01:49:147~01:50:397. End this spinner at 01:53:990, or 01:53:678 and add D in 01:53:990.
02:27:272 (105,106,107,108) - Delete 106&108?
02:50:397 (T) - Same with 01:20:397 (T).
03:32:897 (5,1) - Just remove 5 and move 1 to 03:32:897. Make sure end this at 03:36:647 or somewhere like that.
03:40:695~04:02:602 - Uh, try following vocal here? That would be more interesting...
04:02:602 (31,1) - Similar with 03:32:897 (5,1).
04:08:523 (1) - volume of hitsound of this note is too low.
04:31:396 (T) - End kiai here.
05:08:896 (446) - Remove this?
05:12:489 (9) - remove finish?
05:26:083 (102,1) - Similar with 03:32:897 (5,1). End 1 at 05:28:144.All fixed
wa, thank you for your mod ;)
Everytime,you are carefully to deal with everymaps. :)

Download: Ayane - Endless Tears... (lkp) [Taiko].osu
Topic Starter
lkp

Beuchi-chan wrote:

I'm heeeeerrre~ With awesome news! The storyboard is done!! :)

I had a big problem making this: I started making something about the anime and I wasn't really convinced of it, when someday talking to Starrodkirby86 he told me the song is from the game, and not the anime, so he gave me the CG collection of it and now I'm very very happy of the result, so give a big thanks to him <3

Anyways! Replace all the content of the following .rar into your song folder, it has all the diffs updated with storyboard and with an epilepsy warning of them, and all your backgrounds resized to 640x480 because they would look ugly when they fade on the storyboard. I'm a bit afraid of the size, since there are around 60 images and the size of the map will increase to 21MB, but I've talked with some people and they told me it's okay so... let's hope it is!!

I hope you like it~ I'm open to changes so don't hesitate to ask or tell me if someone said anything about it.

[attachment=0:67c65]Storyboard + Files.rar[/attachment:67c65]

Note: If koko fixes their taiko diff, please make sure it has the part of the storyboard on its .osu!
>w<!!
koko6162006
MINAZUKI SORA_old
good map star~
abalee
How about move the SB that behind 02:50:397 to [Taiko] and [Plus] for Diff. Specific?

Plus:
02:47:115 (4,5,6) - how about move it to(216.176)? I mean.the coordinates on the right top...
05:18:739 (4) - this note cover the reverse arrow, try to change it.

Taiko:
error at AImod chechking...

Normal:
00:31:490 (1) - try to extend to 00:32:584 , or 00:32:897 and delete this note.
00:41:490 (1) - similar as above.
02:50:553 (1) - delete?
Beuchi

abalee wrote:

How about move the SB that behind 02:50:397 to [Taiko] and [Plus] for Diff. Specific?
Sure, I'll do this whenever the mappers fix those issues.
Rukario
General:
- Sources are inconsistent. On 'Lucifer's Normal' and 'Taiko' there is source "11eyes" and on 'Condemned', 'Imprecation' and 'Plus' there is "11eyes CrossOver". Please use the correct one and make them the same on every diff.

SB:
- Maybe make the SB after the other diffs end be diff-only for the long diffs?

Timing:
- You've got some really weird red sections that make sense and all but they should be the same on every diff. For instance Louis' diff has no further red sections although it should have one to have a consistent and correct metronome. And with the other diffs you can compare their timings. They have all some different red section settings. Some are missing a section or have a different bpm even.

Lucifer's Normal:
00:22:897 (1,1) - The timing distance between this spinner and that slider is way too short for the easiest diff. Please make that spiner shorter.
00:31:490 (1) - Hello, a spinner that is way too short for the easiest diff. Make it into a slider maybe?
00:41:490 (1) - ^
00:49:459 (1) - Not really comfortable with this one either. It's a bit longer than the other ones but still too short IMO.
01:03:053 (1) - ^
01:52:897 (1,1) - 00:22:897 (1,1) - The timing distance between this spinner and that beat is way too short for the easiest diff. Please make that spiner shorter.
02:09:459 (4,5) - This timing might be hard to see for beginner players, it also is harder to see because it's a stack. maybe make them a slider?

Taiko:
04:38:192 (232,233) - Please take a look at this. It seems like there are two notes basically on top of each other timing wise.

Imprecation:
01:15:397 (3) - Tick rate 0.5 makes this slow down slider impossible to predict. I suggest tick rate one for the diff anyways.
01:33:834 (4,5,6,7,8) - Hey you little kinda boring stack that could be a better pattern?
02:39:928 (6) - Remove the clap on the beginning?
02:45:397 (1) - Again tick rate makes this impossible to predict.

Condemned:
To be honest this is a really cool diff.

Plus:
01:15:397 (1) - Kinda hard to see coming too with tick rate 0.5.
03:12:740 (7,1) - This is a rather insulting 1/4 jump at 192 bpm.
04:26:396 (2) - Kinda hard to see coming too with tick rate 0.5.
05:11:083 (2,1) - Not as bad as the 1/4 jump before but still pretty impossible to ever predict.
05:18:896 (1) - HIDDEN SLIDER REPEAT.

Overall nice mapset but the diff spread could really be better. For instance I'd really like an easy diff in this set and the jump between Louis' diff and Imprecation is huge.
wmfchris
[general]
file exceeds 20MB, though I think it's ok here...
if possible, higher resolution for BG?

taiko mod as requested

00:08:053 - D d
01:16:647 - unreasonable pattern, use discrete pattern like d ddk k kkkkkkkkd
01:35:397 - consecutive slider is bad [some pattern like
 o   o o   o o... 
can be adopted]
02:14:772 - ddkkkkk k
03:49:379 - k
04:06:707 - end this either 2 beats eariler or just before the next note begin?
04:27:802 - same, unreasonable pattern.
04:46:396 - consective slider
05:06:396 - ^
05:11:396 - avoiding 1/4 patterns, all 1/2, finish every three notes

Rating:
Pattern - very nice use of those basic patterns (except the strange long stream) : 0.5
Density - yeah very well : 1

Overall : I like this style :D
more effort on continunity and uniqueness can be done in some places like 03:00~03:40
I really wanna give a 2 out of 2 -w-
aesopl19193
Wishy
The Plus diff is FUCKING AWESOME way better than almost every ranked map I've played, I don't really use to play several times maps that don't really have epicly challenging parts, but this map is just way too great. It's just perfect the way it is, hard but not impossible to see or predict jumps, it's all just fine, only thing I'd add is some warning (if there actually isn't one) about the solo, which is way harder than the rest of the map (for me at least).
ise77777
good map :D
star :)
yut_old
:D
MoeCirno
=3=
Rucker
:)
wiza
star~ :)
kurohana
one of my favourite maps ^w^ staaar :D
fartownik
General:

- While testplaying, I was a bit confused with slider repeats, whose were blending with the white color of the sliders. I'd prefer you to change the white to color to more gray, or change the slider repeat color.

- Make the kiai time same on all difficulties. It's different in the Taiko one.

- Awesome storyboarding! I feel like this beatmap is "alive" ;d

- The mp3 is 126 kb/s bitrate. The minimum is 128 kb/s, could you find a better mp3?


[Lucifer]

00:25:709 (1,1) - Seems like you got confused with the custom hitclap... this REALLY doesn't sound good. Please fix all missplaced claps (dunno why did you use a non-custom clap also, the additional fits the map perfectly).
The claps should be placed on the third white tick (from the big white tick) and with the space of 2 1/1 spaces. So you just put first clap on 00:26:334, then 00:26:959, then 00:27:584 (well, this one is actually well placed), et cetera, et cetera. Also I quite make you to not use the standard clap with the custom (unless you can settle it really well, but seems like you failed first time), so delete all of them and start from the beggining. I hope you understand and 'hear' that it's really a major issue in your map and will fix it.
00:31:490 (1) - Please no such spinners in normal difficulties ;_;
00:51:022 (1,2,3) - Move 1/1 back.
02:50:553 (1) - Just delete this spinner. It doesn't fit the music and also you already have an overdone of spinners.

This diff would be really nice if you didn't play with slidertick claps and mix the kiouclap with standard hitclap ;_; I love the way you curve sliders.
Please work on this.
Also - Spinners: 21 o_o, you will have to reduce their amount. I prefer you delete the ones from the central part of the choruses. It will be the best choice.


[Taiko]

00:57:584 - Delete the uninherited section?


[Imprecation]

02:03:522 (4,5,6) - Stack these properly.
02:15:709 (4) - New combo?
02:20:397 (1,2) - Swap new combos.
02:23:209 (2,4,6,3) - Add claps?


[Condemned]

00:27:740 (1,2) - Swap new combos.
01:16:725 (1) - Out of place spinner, delete it or move forward so it fits the lyrics.


[Plus]

Wow, this diff has awesome flow.

HP Drain -1 tick?

02:20:709 (4,1) - Swap new combos?
02:32:897 - What's the sense of silencing this part? Sounds better without it. Also it made me a pretty confusing feeling that I slidermissed :P
03:09:772 - Awwch. These streams are like out of the map imo... previous patterns were very fun and playable, but this will probably make this an another map with almost all A's in Top40... It's like playing 2 mins of the map and suddenly fail (I bet 3/4 of players will fail here). I don't say this is bad mapped, they look fun, but don't fit the other parts. That's only my opinion, you can keep them there, but you can consider making them easier (:
Also if you decide to keep them, maybe add a warning before? It's quite sudden.
04:23:505 (1) - Delete.
05:18:896 (1) - Hidden slider repeat.


The maps look pretty nice. Although, I don't like the overwhelming amount of Insanes here (3 standard Insanes + 1 taiko), an additional Easy diff would be nice.
Keep up good work, star.
Topic Starter
lkp
thanks all guys <3
regenz
Very nice SB + Stream. Sadly it's too much bpm i can't play .
take a star for your effort ( I'm a mapper and i know mapping 5 min + is a pain in *** .)

mercury2004
Very very and very nice SB

btw
Lucifer's Normal
00:58:522 (3,1) - This is wrong. End slider and another slider cross each other in timeline


I'll do the further modding if I am able to finish my map.
Garven
As per your request:

[Skin]
Did you get permission to use this hitcircle?
Add an approach circle, please.

[General]
There are different uninherited timing sections across all difficulties. Line them up.
I'm looking at 04:08:583 - in Condemned and Plus mostly, now that you got the rest of them

[SB]
You have SB playing after the mapping is complete for a lot of the difficulties... Make sure that they stop for the shorter difficulties.

[All difficulties]
00:57:897 - Start kiai here
02:27:897 - Start kiai here

[Lucifer's Normal]
00:25:709 (1) - Way too soon after a spinner for the easiest difficulty - it's way off-center too. If you want one soon, at least put it near the center so it's easier to realign. I'd still say that you should give at least two beats at this BPM for a Normal after a spinner.
00:31:490 (1) - Kind of a short spinner for the easiest difficulty
00:32:897 (1) - ...and way too soon after a short spinner for the easiest difficulty.
00:41:490 (1) - Yeah, please don't use such short spinners for the easiest of the set.
00:49:459 (1) - ^
00:58:522 (3) - Um.
I'm not going to mention the short spinners anymore. They don't work for this level of difficulty.
01:12:897 (1,2,3) - Really didn't like playing this rhythm when you give the feeling of following the vocals.
01:17:272 (1,2,3) - Aaah, at least go with the vocal here. Just use a slider or something.
01:20:397 (1) - Too soon after spinner
01:55:709 (1) - Way too soon after a spinner
01:56:022 (2) - End at 01:56:490 -
01:57:272 (1,1) - A bit much of a jump for a Normal imo
01:58:522 (2) - End this at 01:58:990 -
02:06:022 (1,2) - Please don't use a stack like this in the easiest difficulty. New players aren't going to get this - especially when you're mostly just sticking to the beat for the majority of the map
02:08:209 (1,2,3,4,5) - Argh, this is so out of sync with the strong part of the music.
02:17:897 (1) - End at 02:18:365 -
02:27:897 (1) - Too soon after spinner... Just end the spinner at 02:27:272 -
02:29:147 (4) - What... is this mapped to?
02:39:459 (1) - Soon after spinner
02:47:272 (1,2,3) - Same as earlier

I think this map could be made much better than it is. The biggest issue beyond the spinner use is the rhythm work. Try to have it work with the music more instead of just doing the beat the majority of the time, and every once in awhile syncing with the vocals. It leads to a somewhat confusing play and doesn't play very well.

[Taiko]
This is way beyond me, haha.
Beyond the kiai time changes, there was this spot:
02:51:334 (50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75) - Some of these notes felt off.

[Imprecation]
00:07:740 - Add a note? Feels weird with the vocal starting, then hitting with the percussion.
01:15:397 (3) - This didn't feel right at half speed if it has a repeat on it. Maybe do a long slider in a circle shape?
01:21:178 (3,4,5) - These got a little hard to see with the red combo on red background.
01:27:428 (7) - Control + R this. Plays better to me.
01:33:834 (4,5,6,7,8) - This back and forth motion didn't feel right compared to how you mapped the rest of the difficulty up to here.
02:27:897 (2,3) - This part didn't feel right since you had followed the vocals fairly consistently up until here.
02:45:397 (1) - This worked much better. :3
02:50:084 - Volume 0% here would sound much better imo and ending that spinner with a soft finish would work great

[Condemned]
00:20:709 (3,4,5) - This rhythm feels soooo off compared to the rest of the song
00:23:209 (3,4,5) - ^
01:30:709 - Restarting the kiai here is just awkward. I'd remove it, or map through that break and find another spot for a break.
01:50:709 (3,4,5,6) - Aaah, here's that weird rhythm again, though this one played a lot better than the other two.
02:50:084 - Volume 0% here would sound much better imo and ending that slider with a soft finish would work great

[Plus]
00:16:334 (5,6) - Maybe this instead?

01:20:397 (1) - Argh. The first time is really disorienting and killed me outright. The other times I played through it, it was fine. Think you can try to work this in a bit more naturally so it isn't so jarring the first time through?
01:55:397 (1,2,3,4,5,6) - Lower the spacing here. It doesn't make those .5x sliders read well at all.
01:58:834 (5) - Delete this. Doesn't fit during a slower part.
01:59:772 (1,2,3,4,5,6,7,8) - Hrm... how about this instead?

02:40:397 (1,2,1,2) - Kind of strange having a + pattern when there's a pentagram in the background...
02:49:928 (5) - I was surprised that this wasn't at .5x
02:50:553 (1) - This feels a little long. Maybe end it at 02:52:897 - instead?
03:19:303 (1,2,3,4,5,6,7) - The jumps feel a lot better to me if they were jumping on 03:19:459 (2,4,6) - instead of 03:19:615 (3,5,7) - Also this was pretty crazy to read. Maybe do new combos on each jump, but it might have been because the jumps felt like they were on the wrong beat for me.
03:29:772 (2,3,4,5) - Can you do this without the overlapping? They're such a pain to read. ;_;
03:37:897 - Extend the break start to here

03:40:285 - Soft hitsound volume is way too loud here. ><
03:54:905 (6) - And that finish doesn't fit very well to me, though it might be because of the volume being so high
04:08:895 - Start kiai here
05:09:521 (2) - I didn't like this being a repeat slider. It removes the emphasis on the chord progression. Maybe do something like this?

05:18:739 (4,1) - Didn't like the overlap on these. Maybe flip these all so they're facing away.
05:26:396 (1) - Start this at 05:26:239 -
That last kiai section is huge. Maybe stop kiai at 04:46:396 - and reapply at 04:51:396 -

It may look like a crap-ton of mods, but the maps in general are pretty solid. I'm thinking that beyond the timing stuff and kiai, the Normal needs the most renovation. Imprecation and Plus were really fun! Great job~

Good luck!

Ulysses
:D
Louis Cyphre
00:31:490 (1) - Kind of a short spinner for the easiest difficulty
This is the easiest difficulty, but not "easy". 5k for normal are enough.
I'm not going to mention the short spinners anymore. They don't work for this level of difficulty.
5000 auto and it's short?
02:29:147 (4) - What... is this mapped to?
I don't understand what you mean.

And fixed slowdown bug and something from your mod. Thanks for modding.

Download: Ayane - Endless Tears... (lkp) [Lucifer's Normal].osu
Garven

Louis Cyphre wrote:

00:31:490 (1) - Kind of a short spinner for the easiest difficulty
This is the easiest difficulty, but not "easy". 5k for normal are enough.
I'm not going to mention the short spinners anymore. They don't work for this level of difficulty.
5000 auto and it's short?

The feel is still fairly short for the easiest diff. Yes, it's a Normal, but since there's no easier difficulty, you need to keep new players in consideration still.

02:29:147 (4) - What... is this mapped to?
I don't understand what you mean.

Listen to the music. There's nothing there to correspond to that beat.
Topic Starter
lkp
all fixed.except the SB...i'll find Beuchi's to fix it..
kazenotama
some suggestions for taiko diff
ps: B=blue and R=red

00:19:147 ~00:19:772
change to BBRRBBRRB

01:20:397
RRB B B R BBR

i think this one is better

01:23:131
RRRB BRB B R B

01:24:928
BRB

01:49:147
the same as 1st sugesstion

03:10:397
from that time point to [03:32:897] may put more objects within the rhythmic music? just an advice lol

04:26:395
more object for the long sound

my suggestion is RRRRBBBBRRBBRR

04:31:395
the same as 2nd one

04:38:504
add an object her?

04:48:739~04:49:676
put more objects :3

others
extend the first kiai time to 1:40:084 and the third one to 05:11:239
if you think no need of that or kiai time is too long in total,ignore this
and generally,it will be a long climax before ending?

no more suggestions,star and good luck xD
kazenotama
in additon,i think koko could make it more biting like Wind God Girl :D
Topic Starter
lkp
To Garven:
about the skin:

DJPop wrote:

Yes, you can. Just leave the credit on your posted ;)
and uploaded :)
Beuchi
Diff specific SB fix:

Download: SBFIX.rar
Garven
[General]
Delete your .osb file and full resubmit. It overwrites Beuchi's fixes otherwise.
Credit DJPop for the skin use in the first post.

[Lucifer's Normal]
Notes are still way too soon after spinners for the easiest difficulty - hell, even for a Normal considering the BPM. 1.5-2 beats would be acceptable.
00:57:897 - Start kiai here
01:06:490 (1) - This spinner feels kind of weird since it keeps going even after the phrase finishes and a new one starts up.
01:35:397 (1) - Custom slider tick sounds odd
02:29:147 (4) - Still feels much better at 02:28:990 - since there's nothing in the music going on at this point
02:36:490 (1) - Kind of the same feeling from 01:06:490 (1) -

[Imprecation]
01:19:928 - End kiai here like in the other difficulties?
01:50:084 (5,6,7,1,2) - This rhythm is really awkward to play

[Condemned]
Think you can work a break in somewhere? It's three minutes of play straight.

[Plus]
02:27:897 - Start kiai here
02:45:397 (1) - Add a finish to the end of this?
02:50:240 - Make this timing section a soft set so you don't get that pop at low volumes that the normal set likes to do.
02:50:397 - End kiai here
03:29:615 (1,2,3,4,5) - Blaaah this still confuses me so much.
03:32:897 - End kiai here
04:31:239 - Make this timing section a soft set so you don't get that pop at low volumes that the normal set likes to do.

Plus is incredibly fun. I love it~ Excellent work on this set!

Call me back.
emirin1984
nice beatmap^^
Garven
Aah, I should have looked closer at the SB, sorry Beuchi. ;~;

The transition at 01:25:397 - feels a bit late. It might be because the transition is a little slower.
01:30:397 - ^
04:18:895 - ^
04:36:395 - ^
04:41:395 - ^

Did some extra IRC modding too. Mostly just nazi stuff. Just waiting on Louis' response now.
Beuchi

Garven wrote:

The transition at 01:25:397 - feels a bit late. It might be because the transition is a little slower.
01:30:397 - ^
04:18:895 - ^
04:36:395 - ^
04:41:395 - ^
owo~
Download: SBFix2.rar
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