To start with my case, I usually don't spend much time for modding since I mostly not take a look at the beatmap several times. (Situation varies, but in most cases.) Maybe you can infer from my short modding cycle, if you noticed. Maybe the time I spend is nearly similar with the beatmap's drain time, also including the time for thinking and typing my mods.
First of all, I've personally felt an initial checking of the beatmap was a powerful way to mod a map since we don't know how the beatmap will look like. The initial checking is the only session when a modding can see a map using "intuition". If the pattern was confusing in the initial checking, there are chances if the pattern has got a flaw resulting in a lack of initial readability, or rather it has got a nice reason behind yet to get revealed by once. Checking the map over and over will just get myself adapted to the beatmap and lose neutrality for the map imo. Well actually the intuition should be really important this case. When you lost intuition, that's when you need an opinion from someone else, but this is a different story.
Another point here I'd like to bring up is something related to the main task of a Beatmap Nominator; deciding to nominate the beatmap or not.
There are really lots of pending beatmaps waiting for a nomination, and ideally I think EVERY beatmaps should get checked by BNs, if it is really readied to get nominated or actually not. (Perhaps impossible due to the quantity of the pending beatmaps, and the size of the group but still.) Anyways, BNs are just normal users who are able to use their special ability, "nomination". That ability is not something that makes a BN mod "post" itself special since we are normal users. However we are not just normal modders by that fact. We are modders who can nominate maps. Normal modders mod every map they get requested, but we do not nominate every beatmap what we get requested. We don't have to, and should not nominate beatmaps which we deem are insufficient in quality. And it's not us who should ultimately improve that quality. It's the MAPPER THEMSELVES who should strive for.
Indeed we should give help if the mapper asks for, but what I'm saying is we should know how to give a general idea what the mapper should think about and give reasons for not nominating rather than explaining along a mod. Instead of spending our limited time compared to the amount of tons of beatmaps by giving a so-called full modding, we should just leave quickly and spend extra times for other maps, to ultimately check EVERY beatmaps by group members. This is where checking the beatmap only once becomes effective again. We can determine if the given beatmap's quality is sufficient or not, by just taking a look once. After that, we can make a decision. Does this map worth a nomination? If yes, commit a mod. If not, drop some general ideas and move to another map. Just as the disqualification post, it's just another format to deny the sended request without a heartbreak mark. Spending less time when unneeded helps increasing the efficiency of the main task as a BN.
I've saw modders doing a thorough mod, spending for like days to complete their post. It's really an awesome job since they are bringing up various points to think about. Still, remember the high amount of pending maps that should get checked. With the equal effort, the nominator could have checked several other maps if they didn't just sat at that single map. Then, the majority of mappers in this game wouldn't get stressed by the fact that BNs not checking their map, due to that increased efficiency. BNs won't also get stressed by the fact they should "mod" tons of maps.
Quality over quantity. Indeed.
But what would be the real quality as a nominator? 50 mod posts for 50 maps, or 100 lines of modding for a single map? Majority of modders seem to think the later as a quality mod post. But have you ever thought that 100 lines of modding could actually be a modding of quantity? When there are already 100 issues at a map, chances are high that map is not readied to get nominated yet. Struggling with that map to reveal issues would be just a loss of efficiency if you see from the big picture. Again, we don't have to nominate all maps what we got requested. We should know how to reject sended nomination requests (which normally comes with a form, mod request). With that in mind, those 50 mod posts for 50 maps also has got a chance to be a quality mod instead a quantity mod. Those might not be just random minor issue moddings, but rather containing a general idea in a brief post.
Modding speed might depend by person. The conclusion I'd like to make here would be that we must discern situations when we should pour full effort, and when we should not, for an increased efficiency we can build in this game as a Beatmap Nominator.
I've got a personal feeling that several modders aren't enjoying modding, but rather regarding it as a task. They consider modding as a highly burdening work, instead of treating it as a hobby that could be lightly done in few minutes. There is an old sentence, "mapping is a happy thing". But I hope there are more modders who think "modding is a happy thing".
To make osu!modding a better place, I believe changing the attitude towards modding could help.