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Groove Coverage - The End (Nightcore Remix)

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Topic Starter
winber1
Thanks for modding guys.

DragonSparta wrote:

Normal
01:08:348 (1,2,3,4) - Harsh jumping for a normal Yea I was thinking about that too...I think it's fine, cuz you won't die if you miss the whole combo and then you get it all back from the really fast slider

Insane
00:34:404 (1,1,1,1,1,1,1,1,1) - WTF.....Impossible No?
02:19:973 (1) - Unrankable spinner Yea, earlier people have commented on this too, so I might change it. Idk if it's that unrankable tho. I just really want the spinners oriented that way :(
_________________________
Insane is too hard, reduce some circles I've seen much harder ranked beatmaps, but I guess I could decrease some notes... or spacing... possibly...
Star~

Wiinter wrote:

Hi hi ^_^

Normal
00:22:192 (1) - wut this slider speed? D: I think it's unecessary and a little confusing for beginers >.>
00:53:945 (2) - add another repeat on it Ok, so since 3 people commented on it, I changed it to a slider and note to match the vocals. The original slider was supposed to match the vocals, but i guess no one understand that.
01:14:241 (2) - new combo
02:01:379 (2) - bad spacing D: place it like this http://puu.sh/SxB Changed, but not exactly the way you put it :S

Insane looks fine, but I don't really agree about the sliderspeeds. Uh, making a diff between this two wouldn't hurt. >_>"
Nice mapset, anyways.

Aleks719 wrote:

General
Where your hitsounds? There are some hitsounds here, but add more. Boring a bit without it.Sorry, :(, will find some hitsounds a little later
Where preview point? I have one? huh? AIMod doesn't anything about it and if I click the picture on the download page I hear music
Map ends suddenly. Map it to the end of music? I think it's fine

Insane
first 2 min hard for modding, but its ok.
02:14:472 (5) - replace 1/2 later
02:14:635 (6) - remove note
02:14:963 (x) - add note
02:15:781 (3) - replace 1/2 later
02:15:945 (x) - remove note
02:16:272 (5) - add note
02:16:600 (2) - remove note
02:18:073 (3) - replace 1/2 later
02:22:328 (5) - add note
02:26:585 (3) - remove note Everything above was how I really wanted it to be. If more modders don't like it I will change it. As of now, I think it's ok.

Normal
00:43:633 (2,3) - 2 notes. replace 1/2 early
00:53:945 (2) - add reverse
02:18:810 (1) - start it from red section (1/4 later). Time of the end is ok.

So, imo, its WIP, no pending...
Fixed my suggestoins please. I can make guest diff for you (hard). send pm to me, if you want to see it.
wmfchris
[general]
- two .osb files, delete one.
- better make the two bg and the noise in the same size.

[Insane]... OD,HP+1?
-more than 3 SV is used.
-Inherit new BPM to change SV is unrankable.
00:17:118 (2) - left 1 grid lv 4
00:23:010 (3) - use single note or 1/2 slider (=> overall 1 beat)
00:25:629 (3) - ^
...
the whole diff is not snapped well ._.
please switch on distance spacing to snap the notes

[Normal]
00:42:815 (1,2,3) - make ending of (1), (2,3) in a stright line
01:09:003 (2,3) - right 1 grid to make it symmetrical
01:12:276 (1) 1/8 slider is not appropiate in the easiest diff in a map...

star
Topic Starter
winber1

wmfchris wrote:

[general]
- two .osb files, delete one.
- better make the two bg and the noise in the same size.

[Insane]... OD,HP+1?
-more than 3 SV is used.
-Inherit new BPM to change SV is unrankable. Yea, i knew someone would comment about that one day. When was this a rule anyways? cuz i've seen maps ranked in august 2010 using this. i'll change it later, after i figure out something to do with it.
00:17:118 (2) - left 1 grid lv 4
00:23:010 (3) - use single note or 1/2 slider (=> overall 1 beat)
00:25:629 (3) - ^I added a note in between if that's ok...
...
the whole diff is not snapped well ._.
please switch on distance spacing to snap the notes How so? I will admit the end may have some awkward jumps, but the every before the kiai times are spaced very equally. The spacing just gets larger as you enter the kiai time and less as u leave it. And there is no accelerated spacing; they just get bigger when a new combo appears...

[Normal]
00:42:815 (1,2,3) - make ending of (1), (2,3) in a stright line I'm not understanding exactly what you mean. If i make it straight, the spacing gets even weirder, and it goes off the screen (i like the placement of combo 1 right now)
01:09:003 (2,3) - right 1 grid to make it symmetrical
01:12:276 (1) 1/8 slider is not appropiate in the easiest diff in a map... um... it's still very easy to read? idk... for now, it's staying, but if i truly can't have it i guess i'll figure something out...

star

thanks for mod
hudzell
This Map is really cool :) but there's a weird part at: 00:49:197 its goes from fast jumping to slow then fast jumping again, its really weird :P you should fix it :o
Mastodonio
General:
Your BG size has to be 800x600 or 1024x768
Put Preview Point in this song
02:19:056 - decrease your volume here,in Normal and Hard difficulty,because you didn't map all the song.

Normal:
01:08:348 - 01:10:312 - I don't think that it is good for normal difficulty. this diffculty I'd call Normal+ xD
01:31:263 - why did you finish your KIAI mod here? Better to finish it here,for example - 01:34:536

Hard:
00:12:535 - this slider ends in: 00:13:026
00:15:972 - this slider end in: 00:16:627
Your KIAI mod here ends not at the same time as in Normal difficulty. So,put everywhere the same time.
01:35:027 - this slider ends in : 01:35:518
01:38:464 - this slider ends in : 01:39:119
02:13:818 - and again your KIAI mod doesn't end at the same time with other difficulties.
Wow,pretty hard even for 'Hard' difficulty.

Insane:
again that problem with KIAI mod - don't forget to put here the same time too ;)

Well,that's all. Star!
artpiggo
For me, it's too much SB ....

Hard
01:23:897 (5) - new combo

Insane
00:29:394 (1) - new combo
TTTTTTTTTTTT
here you go
Topic Starter
winber1
Thanks for modding and star guys.
Kamure
ugh, lucky you, i forgot to add nightcore to the list of restricted maps.....

But here's the mod..

By Mod Request:

[Normal]
  1. 00:33:322 (3) - match with the start of (2)
[Hard]
  1. 01:12:276 (1,1,2,3,4,1,2,3,4) - even though it's symmetrical, it looks pretty sloppy, maybe add more spacing?
I somewhat like the play with the slider speeds on this map.... But it often gets out of hand..... Eh, it's just an opinion, follow it if you want...

Star!!
Leorda
Hi....... "Licking winber1's blood"

General
1) More than three unique slider speeds are used in this map......

Official Ranking Submission Criteria wrote:

A maximum of three slider velocities may be used. This includes 1x, so for example you can have a single map using 0.6x, 0.8x, and 1x, or 1x, 1.5x and 2x.
2) Enable the "Display epilepsy warning" since you have a strobe
3) Disable "Letterbox during breaks" since you have a SB

Storyboard
1) You don't need to add a BG pulse, since the white.jpg is appear http://puu.sh/11oF
2) Noise.jpg at 01:03:764 are over full portrait, it must be full portrait http://puu.sh/11oJ
3) Noise.jpg at 02:19:382 is under full portrait, it could be weird if you do this http://puu.sh/11oS

Normal
00:17:282 (2) - Try make a slider like this to make a blanket combo http://puu.sh/11nU
00:42:815 (1,2) - Remove 00:43:634 (2) and extend 00:42:815 to 00:43:633, because it's not beginner-friendly
01:12:276 (1) - This kickstream are inapproriate for normal diff, seriously
01:39:774 (2) - Try make a slider like this to make a blanket combo http://puu.sh/11om

Hard
00:34:468 (1,1,1,1,1,1,1,1,1,1,1) - What the combo.... Remove the new combo! It's spam ._.
00:49:362 (1) - Remove new combo?

Insane
00:34:468 (1,1,1,1,1,1,1,1,1,1,1) - Remove the new combo! Also, the kickstreams are evil
00:38:723 (1) - Nononononono. Don't use red timing sections as slider changes!
02:19:873 (1) - No ninja-spinner allowed for this diff, it's unrankable


What the fucking hell
Topic Starter
winber1
Ok, thanks fixed everything.

Leorda wrote:

Hi....... "Licking winber1's blood"
Hard
00:34:468 (1,1,1,1,1,1,1,1,1,1,1) - What the combo.... Remove the new combo! It's spam ._.

Insane
00:34:468 (1,1,1,1,1,1,1,1,1,1,1) - Remove the new combo! Also, the kickstreams are evil
Removing combos just makes the kickstreams even more evil, cuz you will gain even less hp back. It's fine by me to remove combos, though, so I did.

Leorda wrote:

What the fucking hell
Is this a sign of hatred or dislike for my song? lol


Thanks for modding!
ZLOdeuka-
Hello ^^

[General]

Pictures - noise and white - size is not correct (when there is a SB is better to make the picture size 800x600)

Kiai Mod

1 - can finish it here 01:00:492? and make a fountain here 01:03:111

[Normal]

00:38:232 (3) - new combo

00:38:887 (1) - delete new combo

00:43:634 (2,3) - under the slider

00:57:873 (3) - new combo

01:10:967 (5) - new combo

01:12:276 (1) - it is too difficult for such diff... do so



01:18:823 (1) - delete new combo

02:18:892 (1) - move here 02:19:056

[Hard]

fine~

[Insane]

00:58:527 (9) - new combo

00:59:181 (10) - ^

02:18:891 (1,1) - replace it with a spinner !

star~
HolyBoy
General

~ I Think The Kai timing At Hard (01:58:100 to 02:20:360) should also be put in Normal and Easy (the ones in Normal and easy is cut by half)
~ In both Hard and Insnae Difficulties, make sure to snap all notes as i've found that there are alot of unsnapped notes
~ i don't think its a good idea to have More than three unique slider speeds in the Hard Difficulty as it can oftne confuse players

Normal

00:14:663 (5) - Reduce this Sliders length by 2 ticks?
00:15:972 (7) - Reduce this sliders length by 2 ticks?
01:37:155 (5) - Reduce this sliders length by 2 ticks?
01:38:464 (7) - Reduce this sliders length by 2 Ticks?
02:04:653 (1) - I think u should move it a bit up so it follows the flow of patterns from the previous 2 and 3


Hard

00:14:663 (2) - Reduce this slides length by 2 ticks?
00:38:719 (red tick) - Add a note here?
01:37:155 (2) - Reduce this sliders length by 2 ticks?


Insane

01:02:947 (Red tick) - Add Note?


Nice map... enjoyed listening to it :D (Star~)
OzzyOzrock
[Normal]
Awesome.

[Hard]
Also awesome. Lol the 2x sliders :o

[Insane]
Wow, really awesome job.


I don't even like nightcore, but this map is awesome orz
Topic Starter
winber1

HolyBoy wrote:

General
~ In both Hard and Insnae Difficulties, make sure to snap all notes as i've found that there are alot of unsnapped notes
what the hell? shiiiit lol. didn't realize that after i deleted that red timing section :/ thanks for pointing that out! :D

Thanks for the modding guys! I made most of the suggestions
Neko_Ray
aaaa... neko-mod! :3

Normal
00:42:160 (4): Down one grid

Hard
This is hard?, i see insane or "hard+"

its all, no problem here :3
star~
Topic Starter
winber1
Hard is substantially easier than insane, so i thot it was fine. I did fix the very tiny placement of the note in normal, though. That also helped to fix some other not all that important incorrect or weird placing of notes in other difficulties... and I hate leaving people without kudosu, even if it was a tiny change I made, so here :). and thanks for modding and starring.
Tenshi-nyan
heya.

General
You gotta change the title of the thread. It still reads Nightcore - The End D:

Insane
00:41:669 (4,5,6) - make them a straight line, or curve them
00:46:907 (4,5,6) - make them a straight line, or curve them
00:48:707 (1) - hmmm... this doesn't feel to good. use 1,3x spacing for this right away?
00:49:362 (1) - ^
01:30:363 (8,9) - unstack them :<
02:18:238 - add note

Hard
01:12:276 (1) - there are finishes on this slider in insane. add it to hard, too?
01:13:586 (1) - remove this and extend the previos slider by 1/8
02:18:238 - add note

Normal
00:44:779 (1,2) - the clap should be on the slidertick. Move ALL claps from here on 1 white tick back... until the end of this Kiai. and for the next Kiai too. ehm... double check the claps, pls.
00:48:053 (1) - remove clap in begin, add clap to repeat
00:49:035 (2) - add clap
00:49:362 (3) - remove clap
00:50:017 (1) - remove clap on end, add to repeat
00:51:326 (2) - ^
01:12:276 (1) - add finishes?
01:19:478 (2) - remove clap in begin, add to end
01:20:788 (2) - ^
01:22:097 (2) - ^
01:23:406 (2) - ^
01:58:105 (1) - starting from here, move ALL clap hitsounds back by one white tick.
Meaning, the clap which is on 01:58:760 (2) - should be on the end of 01:58:105 (1) -


Hitsounds on Normal is here the only major problem for me~ fix it and I'll bubble do nothing
Sander-Don
have a star
Topic Starter
winber1

Tenshi-nyan wrote:

heya.

General
You gotta change the title of the thread. It still reads Nightcore - The End D: lolololol. never noticed that, thanks for telling me that.

Insane
00:41:669 (4,5,6) - make them a straight line, or curve them wat? they seem pretty straight, well anyways, i moved them slightly, so maybe now they're straight?
00:46:907 (4,5,6) - make them a straight line, or curve them ^
00:48:707 (1) - hmmm... this doesn't feel to good. use 1,3x spacing for this right away?If someone else does not like them, i will change, but I think it's fine, or I can just increase spacing of previous notes?
00:49:362 (1) - ^
01:30:363 (8,9) - unstack them :< done
02:18:238 - add note ^

Hard
01:12:276 (1) - there are finishes on this slider in insane. add it to hard, too? Oops.
01:13:586 (1) - remove this and extend the previos slider by 1/8 Ruins symmetry, and I think it's fine. If more people don't like it, i might change it
02:18:238 - add note done.

Normal
00:44:779 (1,2) - the clap should be on the slidertick. Move ALL claps from here on 1 white tick back... until the end of this Kiai. and for the next Kiai too. ehm... double check the claps, pls.
00:48:053 (1) - remove clap in begin, add clap to repeat
00:49:035 (2) - add clap
00:49:362 (3) - remove clap
00:50:017 (1) - remove clap on end, add to repeat
00:51:326 (2) - ^
01:12:276 (1) - add finishes?
01:19:478 (2) - remove clap in begin, add to end
01:20:788 (2) - ^
01:22:097 (2) - ^
01:23:406 (2) - ^
01:58:105 (1) - starting from here, move ALL clap hitsounds back by one white tick.
Meaning, the clap which is on 01:58:760 (2) - should be on the end of 01:58:105 (1) - If you look a little more closely, all the claps are on the 3rd beat, so they fit. It might sound better on the 2nd and 4th beat, but I will have to start adding notes or use slidertick claps, so the beginnning i didn't change, but from 01:58:105 and on I changed that, because i thot it did fit better, since i have more notes there.


Hitsounds on Normal is here the only major problem for me~ fix it and I'll bubble do nothing
Thanks for modding and starring guys! :3
Teras
I'm sure the timing is off, might only be me tho
Topic Starter
winber1
I wouldn't be surprised, but it would be nice to know what you think fits best.
Sleep Powder
Nightcore or not...I still like this song~


Either I'm lagging or the offset isn't right.
Probably lagging so I'll just ignore the timing for now.

Also, can I make a taiko difficulty? I can never get any of mine ranked D:


[Normal]

Seems fine...yet suspicious.

[Hard]

01:20:133 (1,2,3,4,5) - Playing this feels weird...probably because of the slider/note position on the timeline.

[Insane]

01:19:969 (8) - Add a Clap here
01:21:279 (8) - ^
01:22:588 (9) - ^
01:23:488 (6) - ^ at the beginning of the slider
01:25:207 (9) - ^
01:26:434 (8) - ^
01:27:826 (9) - ^
01:28:726 (6) - ^ at the beginning of the slider
01:30:363 (8) - ^
01:31:672 (5) - ^ at the end of the slider


Overall, I think the timing (offset) might actually be incorrect. I'll check it next time. The spacing seems fine
and rankable to me. I noticed a lot of copied patterns as well. The map doesn't really lose anything from it
so I guess its fine.

Starr'd
Kurosanyan
[General]
  1. Why combo colours are not the same on all diff?
  2. You use too much finish hitsounds in your map. I think you should use less of them.
[Normal]
  1. 00:41:833 (3) - Delete this note and add one at 00:42:488 - ?
  2. 00:47:071 (3) - Delete this note and add one at 00:47:725 - ?
  3. 00:57:873 (1,2) - This sounds really awful imo :( How about this? http://puu.sh/16MX
  4. 00:59:510 - 01:00:165 - add notes with claps here?
  5. 01:13:586 - Remove clap sound?
  6. 01:32:900 - Add a clap? Even with the very low sound, it sounds better imo.
  7. 02:02:034 (1) - This? http://puu.sh/16Nb
  8. 02:08:581 - Useless timing point.
[Hard]
  1. 00:12:535 - Useless timing point.
  2. 00:13:353 (4,1) - Aren't they too close? :(
  3. 00:39:214 - Useless timing point.
  4. 01:12:276 (1,1) - ...wtf? Even if it was an Insane I don't think it's a good idea to make a note only 1/8 after the slider.
    Make the slider finish at 01:13:422 - ?
  5. 01:23:406 (3,4,5) - This? http://puu.sh/16O0
  6. 02:03:179 - Add a note?
[Insane]
  1. Make the map finish at 02:51:791 - ? :<
  2. 00:12:535 - Useless timing point.
  3. 00:23:501 (5,6,7) - 00:26:120 (5,6,7) - Those finish spam sounds awful imo. Normal sound on (5) and (6)? A clap on (5) could be nice too.
  4. 00:33:322 (6,7,8,9,10,11,12,13,14,15) - This 1/4 stream doesn't fit imo, sounds like overmapping. Better with only 1/2 to follow the voice or this: http://puu.sh/16Mk
  5. 01:02:947 - Add a note
  6. 01:55:896 (7) - Delete this note?
  7. 02:20:693 (1,2,1,2,3,4,1,2,3,4) - You map on the beat but you mapped some random notes without beat, sounds ugly. At least add a note at 02:23:966 - . 02:22:002 (3) - Remove this clap maybe?
  8. 02:24:294 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Overmapping again. 02:24:703 (4,6) - Delete those notes
That's all folks! Have a star~
Topic Starter
winber1
Thanks for modding and starring! made most of the changes. I just got rid of the last part in insane, cuz it made no sense anyways, regardless of what notes i placed.
Tony
i don't have to say much, because this map is already perfect ;p
the only thing that was bad ( imo ) in all diffs, the volume here: 01:13:259
i like your mapping style, you have nice sliders and very good rhythm ;p
distance: perfectly, i don't know what to say ;p

Star!!!! :)
Selee
[General]

  • Timing is good enough ~ (Though Actual offset: +12ms, it's really terrible to play with it...)

    All custom hitsounds except normal-hitfinish.wav are not used, delete or ...?

    The difference between first combo color and second one is hard to see, try these colors?

    [Colours]
    Combo1 : 255,255,255
    Combo2 : 157,206,255
    Combo3 : 55,160,255
    Combo4 : 0,120,255

    I don't know why...I feel the quality of BG is a little low...Could you find another one?

    The difficulty spread is pretty bad...I don't mean the points, but the real difficulty. The hard is like Insane, and Insane really exceed normal Insane level... just think you'd better reduce the difficulty in Hard/Insane for a little...
[Normal]

Why you have such a low OD..or why high AR? I suggest to OD+1 AR-1 to decrease the point gap between Normal and Hard..

  • 00:22:192 (1,2) - Even I was tricked by this 1.5x speed slider...
    01:30:608 (1) - Remove new combo to make it the same as previous pattern?
Though I can do some hitsounds nazi, nothing important...

[Hard]

  • 00:43:142 (7,8,9) - Stacking (Use 0.0x spacing and disable grid snap to stack these)
    00:54:927 (1) - Move this up a little?
    01:09:658 (1,2) - decrease the spacing? feel awkward to double the spacing...
    01:12:276 (1,1) - Nooooo, how can we hit note after 1/8 beat of the slider end...just don't do this in hard...1/4 beats slider is good enough...
    01:23:488 (4) - just a suggestion here...add clap to the slider start and 01:23:897 (5)
    02:00:233 (3,4) - Stacking
    02:01:706 (7,8,9) - ^
[Insane]

  • 01:01:801 (1,2,3,4,5,6,7,1) - For this part..how about increase the volume gradually instead of reducing them...sounds better to me...01:02:783 (7,1) - try a 0.5x slider instead of these two?
    01:56:551 (14,15,16) - Remove these 3?
    02:07:762 (6,1,2,3,4) - I don't understand your arrangement here... Try this ?
Star~
Topic Starter
winber1
Thanks for modding! fixed most of it.

oh yea, and the bg is kinda blurry. The not-so-good program i used just makes the pic more blurry if I decrease the size of the picture then increase it, and i did that a few times in past mods, so i'll probably fix that real soon.
Axey
just suggestion

[Normal]
i think note size:Large is better?:3
Open your AImod ,there are three Spacing problem, try to fix it :3

ohhh .so nice map that i can't find any problem ~~

good mapper and go ahead!! :)
Andrea
[Normal]

Adjust the Preview Time manually through the txt file to 39213 like the other difficulties do.


[Hard]

+1 HP Drain and +1 Overall Difficulty at least, seems better to me.

00:11:717 (1,2,3,4) - This is really confusing, seriously... I totally disagree.
00:14:336 (1,2,3,4) - ^
00:16:954 (1,2,3,4) - ^
01:14:241 (1) - Remove new combo.
01:14:895 (1,1,1,1) - Not a big fan of this new combo spam.
01:23:406 (3,4,5) - I don't like how this sounds >.<
01:34:209 (1,2,3,4) - Same as 00:11:717.
01:36:828 (1,2,3,4) - ^
01:39:446 (1,2,3,4) - ^


[Insane]

00:11:717 (1,2,3,4) - Guess what?... Yeah, you know.
00:14:336 (1,2,3,4) - ^
00:16:954 (1,2,3,4,5) - ^
01:34:209 (1,2,3,4) - ^
01:36:828 (1,2,3,4) - ^
01:39:447 (1,2,3,4,5) - ^


Won't star yet, I think this map needs more work still...
Topic Starter
winber1
Thanks for modding!
@Bakahuang, i made one tiny spacing change in normal, so I decided to you kudos :D lol
@osuplayer111, yea i got rid of the dumb sv changes, except one... but i think it's readable? Unless you don't think so... well...
Andrea
[Normal]

00:42:160 (3) - New combo.
00:42:815 (1) - Remove new combo.


Seems better now, but I still don't agree with keeping just 1 SV change.
Topic Starter
winber1
lol. that's what i thot u would say. so i deleted them and thanks for the star! :D
Andrea
Let's give this a try, then.

Bubbled~
Topic Starter
winber1
awesome thanks! :3
Sanji
Star <3
Yuzeyun
Sorry for not modding your map earlier, but I lost some maps in a big bug, and couldn't find them D: D: D:

All I can do is star it ;_;
blissfulyoshi
This map has also been sitting here for a long time... Time to go fix up for ranking.

Normal:
Combo mod:
00:52:635 (3,1) - remove 1's new combo and add a new combo to 3 to be consistent with 00:42:160 (1)
01:14:241 (1,2,3,4,1,2,3) - unlike the few combos after this part, these notes don't really follow any pattern in their combos, so please try to improve the combos for these few notes
02:05:962 (3,1) - remove 1's new combo and add a new combo to 3 to follow the lyrics
02:09:890 (4) - new combo to follow the lyrics?

Timing section mod:
02:14:146 - align this timing section with where the kiai sections end in the other diffs

Hard:
Normal mod:
(Nazi) 00:19:900 (2) -align with 1, it annoys me a bit that this note is slightly to the left of 1
(Nazi)01:42:393 (2) - same as 00:19:900 (2)

Insane:
Why does insane have slightly different combo colors than the other diffs? If it is not on purpose, I advise you make the combo colors the same on every diff.
Lower the hp drain because during the 2 long vocal non-kiai sections, you can lose a quarter of your lifebar during a perfect play because of the lack of notes, and I find it not very fun if your cause of death is lack of notes

Normal mod:
00:49:198 (4,1) - this shortened jump is a little disorienting
01:21:442 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Why does the distance snap keep changing in these combos? I can't find a reason for it
01:24:061 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I am really wondering why everything is stacked here. As a player who mashes z/x, I find it annoying when you have slow and fast stacks (more of a personal issue more than anything else, feel free to ignore)

Combo mod:
02:07:435 (4) - new combo to make the jump more visible

Timing section mod:
01:33:227 - make this timing section end the kiai sections like in the other diffs

Not a bad map overall. Normal was fairly good, but Insane has me slightly doubtful about its rankability. For now, please at least fix the combo colors and kiai sections. For everything else, change what you want, but if you don't change something, please tell me why. When you finish making the changes, msg me, and I'll recheck the map and hopefully rebubble.
Topic Starter
winber1

blissfulyoshi wrote:

01:24:061 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I am really wondering why everything is stacked here. As a player who mashes z/x, I find it annoying when you have slow and fast stacks (more of a personal issue more than anything else, feel free to ignore)
Thanks for the suggestions and advice. This is the only thing I did not do anything about. Everything else was implemented. I also use z/x, but idk, i find it readable, and i kinda like it that way. (i also don't know what to do with notes if i unstack them lol. it will take me a while to figure it out)
blissfulyoshi
Just a few things I missed in my previous mod. (No need for kds)

Since you don't have the end of insane anymore, and since the noise is not exactly nice to look at, I advise you remove the last few lines of sb script for noise.jpg

Hard:
00:54:927 (1) - After playing a bit, I noticed that this antijump is a little disorienting, so please change it

Insane:
02:03:016 (1) - same as hard 00:54:927 (1)
02:07:926 (1,2,3,4) - this jump doesn't flow that well with the previous jumps, imo
02:13:491 (1) - same as hard 00:54:927 (1)

Oh, I forgot to star the map before. Star, and tell me when you made those changes.
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