作ろうと思ってたんだけど…これもいいなぁ~
GDちょっと遅かったみたい。STARしようw頑張ってください。
GDちょっと遅かったみたい。STARしようw頑張ってください。
Suzully wrote:
>qinche
starどうもですー頑張ります
qincheさんの譜面大好きなので、ぜひとも作ってほしいという気持ちもあったりします・・・w
全然構いませんよー。期間なんて気にせずゆっくり作ってくださいqinche wrote:
うわぁ嬉しいwwとってもありがとう~
じゃぁ作ってもいいですかO:
今試験ばかり><忙しすぎので、たぶん来週まではどうにも…待ってくれます?(ノ゚ω゚)ノ
はい!努力します。Suzully wrote:
全然構いませんよー。期間なんて気にせずゆっくり作ってください
こちらこそ作ってもらえるなんて嬉しいです
どうぞご自由に~qinche wrote:
はい!努力します。
ついでに難易度はどの程度でよろしいのでしょうか。それとも何だっていいでしょかw
素晴らしい譜面をありがとうございます!ヽ(・ω・`)ノqinche wrote:
出来たーー!!
後はお任せします。
了解ですーqinche wrote:
出来れば自分で直したいと思います。
このポストをSUBSCRIBEしたから何があったらすぐわかります。
もし三日の間に返事がないならお願いします。
ファイット!
don't go off star rating. This is all about interpretation of how the map playslow slider velocity+no jump...I don't think KSHR's diff should be counted as an insane, ... =。=
Thank you ,orioncomet wrote:
I like KSHR's diff most XD
ive played it, it was a bit too hard for hard diff tho, that's why i asked him to make it a bit easer.Selee wrote:
don't go off star rating. This is all about interpretation of how the map playslow slider velocity+no jump...I don't think KSHR's diff should be counted as an insane, ... =。=
BPM is 244 but Time Signature is 3/4.orioncomet wrote:
ive played it, it was a bit too hard for hard diff tho, that's why i asked him to make it a bit easer.
and yes you're true that this diff have low silder velocity but you know what this map's BPM is 244.
i'm rechecking tho.
EDIT: yeah.. now KSHR's diff look like just hard.
KSHRさんの難易度はすごい好きですよ、GJ ! ☆
Thanks a lot for modding and star!James2250 wrote:
-Not the best difficulty spread ever but I suppose it can pass...(would be nice if Blue tooth was nearer to the easiest difficulty to keep everything balanced) h'mmm...I don't want to change mapset of guest diff as possible...
-Some of the final spinners are silenced out and some have a finish, might want to make a consistent thing there? changed mine as same as guest's
-Some people strongly dislike the white combo color during kiai if you want to consider changing that chenged to gray
Red Truth:
Pretty long break for such a short song, I suggest you shorten it somehow added some circle
Sounds better with tick rate 1 in my opinion like the other maps fixed
KHSR's Blue Tooth:
Pretty high AR for the middle difficulty, but otherwise fine fixed
Golden Truth:
00:12:591 (7,1) - spread out slightly more fixed
00:24:394 (4) - new combo to match your previous pattern? fixed
01:04:968 (3,4) - lower from HP Bar if possible fixed
Some nicely done maps, just a few things to look into on each difficulty and working on the difficulty spread slightly wouldn't hurt
Deserves a star~
Thanks~ uploadedqinche wrote:
alright~
Sakura Hana wrote:
I was going to bubble, but there's still 1 thing i noticed
[quinche's Repeat Demand]
00:50:951 - I dont see a reason for the timing section right behind this one?
All right. just deleted~qinche wrote:
oh, its the whateversocalled rule indicates that you may not put kiai and volume adjusting line as one?
if it doesnt matter, can suzully just delete00:50:921 for me plz? thanks
i-it's qinche!
That got fixed in an earlier build, hitsound/volume changes apply now to the note as long as it's covered by the timing sectionqinche wrote:
Sakura Hana wrote:
I was going to bubble, but there's still 1 thing i noticed
[quinche's Repeat Demand]
00:50:951 - I dont see a reason for the timing section right behind this one?
oh, its the whateversocalled rule indicates that you may not put kiai and volume adjusting line as one?
if it doesnt matter, can suzully just delete00:50:921 for me plz? thanks
i-it's qinche!
I'm very glad that you said so XDSakura Hana wrote:
That got fixed in an earlier build, hitsound/volume changes apply now to the note as long as it's covered by the timing section
Anyways rechecking map now~
Edit: Alright it's ok now~ Bubbled
Final thoughts: I love how the speedy nature of the AR on Golden Truth, which increases my adrenaline and i love playing it a lot, it sure fits the song.
inb4 someone complains about the AR on Golden Truth XD
Sorry, this was bubbled.MMzz wrote:
Could I make a taiko difficulty?
Also, fun on standerd play :3 star.
stacking leniency cant be more than 0.2 cuz the stacking looks really bad...somehow even misleading.James2250 wrote:
The other ranked map has 'Nei Kino' but the rest of the maps are using this version so ok~
KSHR's Blue Truth:
Might want to reduce the AR slightly and decrease some of the harder jumps just so 'N I I I' can look nicer and be slightly more friendly to beginners playing this (and might want to add a small break as the difficulty after this has one?)
qinche's Repeat Demand:
-Try not to have the stacking leniency all the way to the left as many people disapprove of it
00:05:214 (1) - this still seems pretty mean for the start of a map, try and map it in a different way?
Should be fine for rank after fixes~
AR : -1James2250 wrote:
KSHR's Blue Truth:
Might want to reduce the AR slightly and decrease some of the harder jumps just so 'N I I I' can look nicer and be slightly more friendly to beginners playing this (and might want to add a small break as the difficulty after this has one?)
Thank you for rechecking ><Sakura Hana wrote:
Ok rechecked both diffs since idk if James forgot about this or something
@quinche: stack leniency 0.3 seems to be working fine for me on your diff, try that?
@KSHR: Hmm looks good, but i learned that 00:40:624 (6) Extremely wiggly sliders are unrankable o.o
ok, changed~qinche wrote:
hmmm alright, plz change to stack leniency 0.3 =3= thx suzully
Thank you so much for early rechecking Sakura Hana sensei~Sakura Hana wrote:
Ok let's hope this bubble does become a heart
Rebubbled~
Also dropping a pink star because i still love the diff [Golden Truth]
ごめんなさい、forum開いて爆睡してましたSuzully wrote:
@KSHR
こちらでやっても問題なく修正できたのでアップロードしておきます~。
thank you, Sakura Hana!!Sakura Hana wrote:
Ok let's hope this bubble does become a heart
Rebubbled~