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livetune feat.Hatsune Miku - Tell Your World

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Rieri
M4M from my queue XD

Hard
  1. 00:25:826 (3,1) - 둘이 붙어있네요. 00:26:826 (1) - 오른쪽으로 조금 이동하면 좋을거같네요
  2. 00:37:026 (3,4) - 그냥 00:37:226 (5) - 에 스택하는것이 좀 더 깔끔할거같네요
  3. 00:44:826 (2) - 아주 사소하긴 하지만 00:44:226 (1) - 여기에 좀더 붙었네요. 거리를 일정하게 잡는게 보기 좋아요
  4. 00:51:626 (1,2) - 이것도 그냥 1/2 반복으로 해도 괜찮았을텐데
  5. 00:54:026 (1) - 여기부터 뉴콤이 아니라 00:53:826 (2) - 여기부터입니다
  6. 00:54:826 (3) - 이것은 뉴콤 해도 되고 안해도 상관은 없음
  7. 00:56:426 (3) - 저는 매핑방식이 조금 특이해서 음에따라 노트를 두는게 제 스타일인데 여기는 역시 음이 점점 올라가니까 아래쪽보단 위쪽에 놓는것이 더 좋을거같다만 이것은 의견일뿐, 님 스타일에 안맞으시면 안하셔도 된다는점 기억하시길
  8. 00:57:826 - 여기는 소리가 커지니깐 볼륨을 약간 높이시는것도 괜찮을듯

Insane
  1. 00:08:026 (2,3) - 음.. 역시 둘이 붙여주는게 좋을려나
  2. 00:09:026 (1) - 스피너 빼시고 그냥 매핑해주는게 좋을거같아요. 스피너도 좀 애매하게 끝나서
  3. 00:12:826 (1) - 여기에 뉴콤이여야할듯
  4. 00:13:026 (2,3,4) - 흐름이.. 이런건 어떨까요 http://puu.sh/piDpF/4e35b37462.jpg
  5. 00:14:826 (2,3) - 흐름이.. 약간 이상하네요
  6. 00:26:426 (4,5,6) - 이런 트리플은 치기가 조금 힘들어서 별로이긴한데.. 뭐 매퍼님 스타일이니 어쩔 수 없죠.. ㅋㅋ
  7. 00:30:426 (2,3) - 블랭킷이 좋을듯
  8. 00:48:026 (3,4) - 둘이 이렇게나 떨어져있는 이유가 무엇입니까

인세인은 솔직히 말해서 약간 흐름이 이상한것도 많고 좀 더 개선해야할 부분이란게 많다고 생각합니다. 제가 만들어줄수도 있는데

굳럭입니다~ ㅋㅋ
Topic Starter
__Hatsune_Miku

ProEzreal wrote:

M4M from my queue XD

Hard
  1. 00:25:826 (3,1) - 둘이 붙어있네요. 00:26:826 (1) - 오른쪽으로 조금 이동하면 좋을거같네요
  2. 00:37:026 (3,4) - 그냥 00:37:226 (5) - 에 스택하는것이 좀 더 깔끔할거같네요
  3. 00:44:826 (2) - 아주 사소하긴 하지만 00:44:226 (1) - 여기에 좀더 붙었네요. 거리를 일정하게 잡는게 보기 좋아요
  4. 00:51:626 (1,2) - 이것도 그냥 1/2 반복으로 해도 괜찮았을텐데 -> 수정
  5. 00:54:026 (1) - 여기부터 뉴콤이 아니라 00:53:826 (2) - 여기부터입니다
  6. 00:54:826 (3) - 이것은 뉴콤 해도 되고 안해도 상관은 없음
  7. 00:56:426 (3) - 저는 매핑방식이 조금 특이해서 음에따라 노트를 두는게 제 스타일인데 여기는 역시 음이 점점 올라가니까 아래쪽보단 위쪽에 놓는것이 더 좋을거같다만 이것은 의견일뿐, 님 스타일에 안맞으시면 안하셔도 된다는점 기억하시길
  8. 00:57:826 - 여기는 소리가 커지니깐 볼륨을 약간 높이시는것도 괜찮을듯

Insane
  1. 00:08:026 (2,3) - 음.. 역시 둘이 붙여주는게 좋을려나
  2. 00:09:026 (1) - 스피너 빼시고 그냥 매핑해주는게 좋을거같아요. 스피너도 좀 애매하게 끝나서
  3. 00:12:826 (1) - 여기에 뉴콤이여야할듯
  4. 00:13:026 (2,3,4) - 흐름이.. 이런건 어떨까요 http://puu.sh/piDpF/4e35b37462.jpg
  5. 00:14:826 (2,3) - 흐름이.. 약간 이상하네요
  6. 00:26:426 (4,5,6) - 이런 트리플은 치기가 조금 힘들어서 별로이긴한데.. 뭐 매퍼님 스타일이니 어쩔 수 없죠.. ㅋㅋ
  7. 00:30:426 (2,3) - 블랭킷이 좋을듯 - > 수정
  8. 00:48:026 (3,4) - 둘이 이렇게나 떨어져있는 이유가 무엇입니까 ->스택 맟출려고 떨어져있는

인세인은 솔직히 말해서 약간 흐름이 이상한것도 많고 좀 더 개선해야할 부분이란게 많다고 생각합니다. 제가 만들어줄수도 있는데

굳럭입니다~ ㅋㅋ
모딩 감사합니다.
Momochikun
hi

[General]
00:44:226 - this kiai reset is just weird since the burst will appear later, you should've reset it from 00:44:126 - and then add it back on the next downbeat just like 00:37:826 -

[Insane]
00:04:826 (4) - there should be whistle here to continue the rhythm from 00:01:626 (2,2,2) - which has it
00:06:426 (3,5) - i would be visually pleased if they were on the same shape. just copy one for another
00:28:426 (1) - mind moving this a bit down since the reverse point is touching hp bar atm
00:38:626 (4) - i wonder if it didn't have clap just like the other white tick... 00:39:426 (1,2,4) - etc
00:53:226 (1) - this single nc feels unnecessary for me, dont you wanna either delete the nc, or divide this into 3 note just like you did on other section ?

[Hard]
00:02:226 (2) - very sure you missed a whistle here at slider end, you did so at 00:01:626 (3,2) - exact same sound
00:09:626 - adding note here ? kinda awkward to start the slider 1/2 later when the actual vocal is started here
00:24:426 (2) - add something at the slider end ? there're kind of splashing clap sound on the bgm at the moment
00:27:226 (3,4) - this sliders play awkwardly because the highbeat were emphasized by the slidertail, i'd start them at the whitetick for more comfortable playability . 00:28:826 (2,3,4) - this one is different case though
00:32:026 (2) - i dont see a reason for the clap there
00:32:826 (4,1) - as i say before, it would visually appealing more if it was on the same shape, try copy-paste one to another for neater pattern
00:43:426 (3) - suddenly heard a 1/4 spammed whistle here, that's kinda suprising imo

[Normal]
00:01:026 (1,2,3,4) - eh this want is the same rhythm with easy, you may want to make this one more complicated for better spread.
00:14:226 (3,4) - pretty bad rhythm, the (4) was didn't land on nothing and offbeat. just end this 00:14:226 (3) - at 00:14:826 - and you can start a slider from 00:15:226 - to catch the instrument
00:24:026 (4) - maybe nc to give that "new phase" emphasizement ?


[Easy]
00:25:026 (1,3) - this kind of overlap maybe will confuse beginners, idk :x
00:37:826 (1) - missing finish
00:56:626 (1) - start this from 00:56:426 - because the instrument ended there

the map could be more improved aesthetically though, i can't help much since it's kind of style problem

gl ~
Topic Starter
__Hatsune_Miku

Momochikun wrote:

hi

[General]
00:44:226 - this kiai reset is just weird since the burst will appear later, you should've reset it from 00:44:126 - and then add it back on the next downbeat just like 00:37:826 - ->Done

[Insane]
00:04:826 (4) - there should be whistle here to continue the rhythm from 00:01:626 (2,2,2) - which has it ->Done
00:06:426 (3,5) - i would be visually pleased if they were on the same shape. just copy one for another ->Done
00:28:426 (1) - mind moving this a bit down since the reverse point is touching hp bar atm ->Done
00:38:626 (4) - i wonder if it didn't have clap just like the other white tick... 00:39:426 (1,2,4) - etc -> cuz is not match music
00:53:226 (1) - this single nc feels unnecessary for me, dont you wanna either delete the nc, or divide this into 3 note just like you did on other section ?

[Hard]
00:02:226 (2) - very sure you missed a whistle here at slider end, you did so at 00:01:626 (3,2) - exact same sound ->Done
00:09:626 - adding note here ? kinda awkward to start the slider 1/2 later when the actual vocal is started here
00:24:426 (2) - add something at the slider end ? there're kind of splashing clap sound on the bgm at the moment
00:27:226 (3,4) - this sliders play awkwardly because the highbeat were emphasized by the slidertail, i'd start them at the whitetick for more comfortable playability . 00:28:826 (2,3,4) - this one is different case though
00:32:026 (2) - i dont see a reason for the clap there ->Reomove Clap slider End
00:32:826 (4,1) - as i say before, it would visually appealing more if it was on the same shape, try copy-paste one to another for neater pattern->Done

00:43:426 (3) - suddenly heard a 1/4 spammed whistle here, that's kinda suprising imo ->Done

[Normal]
00:01:026 (1,2,3,4) - eh this want is the same rhythm with easy, you may want to make this one more complicated for better spread. ->Done
00:14:226 (3,4) - pretty bad rhythm, the (4) was didn't land on nothing and offbeat. just end this 00:14:226 (3) - at 00:14:826 - and you can start a slider from 00:15:226 - to catch the instrument ->Done
00:24:026 (4) - maybe nc to give that "new phase" emphasizement ? ->Done


[Easy]
00:25:026 (1,3) - this kind of overlap maybe will confuse beginners, idk :x
00:37:826 (1) - missing finish
00:56:626 (1) - start this from 00:56:426 - because the instrument ended there -> Done

the map could be more improved aesthetically though, i can't help much since it's kind of style problem

gl ~
Thank you!
Chalwa
Hello!
Mod from my queue!

Easy
00:25:026 (1,3) - Overlap
00:28:226 (1) - Move it a bit left, cause overlap - 00:27:426 (4,1)
00:29:826 (3) - Ctrl + J?
00:46:626 (3,4) - Blanket Improve
00:47:426 (4,1) - ^
00:48:226 (1,2) - ^
Normal
00:40:226 (5) - Make this slider like this:

00:45:826 (3,4) - Make this slider like this:

00:49:026 (4,5) - Blanket?
00:50:626 (1,2) - Blanket improve
00:53:826 (1,2) - ^
00:56:226 (4) - End of slider at x:381 y:315
Hard
00:29:626 (4,1) - Blanket improve
The best diff!
Insane
00:26:426 (4,5,6) - Imo it's too hard to Insane, stack it
00:28:026 (4,5,6) - ^
00:45:626 (5,1) - Improve blanket

END!
Good luck!
Topic Starter
__Hatsune_Miku

Chalwa wrote:

Hello!
Mod from my queue!

Easy
00:25:026 (1,3) - Overlap
00:28:226 (1) - Move it a bit left, cause overlap - 00:27:426 (4,1)
00:29:826 (3) - Ctrl + J?
00:46:626 (3,4) - Blanket Improve
00:47:426 (4,1) - ^
00:48:226 (1,2) - ^->Done
Normal
00:40:226 (5) - Make this slider like this: ->Done

00:45:826 (3,4) - Make this slider like this:

00:49:026 (4,5) - Blanket?
00:50:626 (1,2) - Blanket improve ->Done
00:53:826 (1,2) - ^ ->Done
00:56:226 (4) - End of slider at x:381 y:315 ->Done
Hard
00:29:626 (4,1) - Blanket improve->Done
The best diff!
Insane
00:26:426 (4,5,6) - Imo it's too hard to Insane, stack it
00:28:026 (4,5,6) - ^
00:45:626 (5,1) - Improve blanket ->Done

END!
Good luck!
Thank you!
Down
모딩 요청하셔서 왔습니다.

[General Setting]
■ 콤보컬러 3번에 흰색은 언랭커블하다고 알고 있습니다. 약간 흐리게 바꿔주시던가 다른색으로 대체해주세요.

[Easy]
■ 대부분 이지 같은 경우에는 OD:2, HP:2로 두더라구요. 특별히 의도하신게 아니면 저 세팅으로 가주시면 좋겠습니다.
■ 00:25:026 (1,2,3,4) - 이 패턴 한번 다시 짜보시는게 어때요? 00:25:026 (1,3) - 이 두개의 오버랩이 별로 좋지 않게 보이고, 그 후에 나오는 00:27:426 (4,1) - 이 흐름과 모양도 솔직히 이상하다고 느꼈어요. 이지의 나머지 부분들은 그래도 괜찮으니까 이부분들은 꼭 고쳐주시면 좋겠네요.
■ 00:47:426 (4) - 여기에 뉴콤이 들어가고, 00:48:226 (1) - 이건 빼는것이 앞에서부터 지켜오신 뉴콤주기를 계속 지켜나갈 수 있습니다.

[Normal]
■ 00:09:826 (1) - 이곳은 못갖춘마디라서 뉴콤을 넣어주시면 좋습니다.
■ 앞부분이 뉴콤주기가 상당히 불규칙합니다. 뉴콤을 넣는 방법을 대략 알려드리자면 이지와 노말에서는 대부분 2다운비트마다 뉴콤을 넣어주시고, 하드 이상의 난이도에서는 1다운비트마다 넣습니다. 다운비트에 대한 설명은 밑에 박스에 넣어두겠습니다.
■ 박자에 대해 말씀드리자면, 앞부분은 보컬을 따라가신듯 보이고 키아이부분 부터는 다른 악기들을 따라가신듯 보입니다. 따로따로 보면 나쁘지 않은데 이어지니까 어색한 감이 좀 있죠. 저는 00:09:826 ~ 00:23:026 이곳을 다시한번 배경음을 따라서 매핑하시는 것이 좋다고 생각합니다. 다른 난이도들은 괜찮아요.

일단 노말에서 알려드린 뉴콤넣는 방법으로 상위난이도들도 넣어주세요. 지금은 제가 좀 바뻐서 나중에 시간되면 다시 봐드릴께요.
수고하십쇼
Lully
Froм мy мoddιɴɢ qυeυe


ɢeɴerαl

plѕ doɴ'т pυт wнιтe αѕ α coмвo color.
ιт нυrтѕ ιɴ ĸιαι тιмe.

hard
00:01:626 (3) - why don't you put it like this? http://puu.sh/pzqAO.jpg
00:12:026 (4) - blanket error (?)
00:20:026 (4) - put to x:352 y:312
00:33:626 (2) - underlap with end of 00:34:226 (4) -
00:47:126 - circle here should fit


coυldɴ'т ғιɴd мore
Topic Starter
__Hatsune_Miku

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


ɢeɴerαl

plѕ doɴ'т pυт wнιтe αѕ α coмвo color.
ιт нυrтѕ ιɴ ĸιαι тιмe. - > Change

hard
00:01:626 (3) - why don't you put it like this? http://puu.sh/pzqAO.jpg
00:12:026 (4) - blanket error (?)
00:20:026 (4) - put to x:352 y:312 -> Done
00:33:626 (2) - underlap with end of 00:34:226 (4) - -> Done
00:47:126 - circle here should fit


coυldɴ'т ғιɴd мore
Thank you modding !
Topic Starter
__Hatsune_Miku

Down wrote:

모딩 요청하셔서 왔습니다.

[General Setting]
■ 콤보컬러 3번에 흰색은 언랭커블하다고 알고 있습니다. 약간 흐리게 바꿔주시던가 다른색으로 대체해주세요.

[Easy]
■ 대부분 이지 같은 경우에는 OD:2, HP:2로 두더라구요. 특별히 의도하신게 아니면 저 세팅으로 가주시면 좋겠습니다.
■ 00:25:026 (1,2,3,4) - 이 패턴 한번 다시 짜보시는게 어때요? 00:25:026 (1,3) - 이 두개의 오버랩이 별로 좋지 않게 보이고, 그 후에 나오는 00:27:426 (4,1) - 이 흐름과 모양도 솔직히 이상하다고 느꼈어요. 이지의 나머지 부분들은 그래도 괜찮으니까 이부분들은 꼭 고쳐주시면 좋겠네요. ->수정

■ 00:47:426 (4) - 여기에 뉴콤이 들어가고, 00:48:226 (1) - 이건 빼는것이 앞에서부터 지켜오신 뉴콤주기를 계속 지켜나갈 수 있습니다. ->수정

[Normal]
■ 00:09:826 (1) - 이곳은 못갖춘마디라서 뉴콤을 넣어주시면 좋습니다.
■ 앞부분이 뉴콤주기가 상당히 불규칙합니다. 뉴콤을 넣는 방법을 대략 알려드리자면 이지와 노말에서는 대부분 2다운비트마다 뉴콤을 넣어주시고, 하드 이상의 난이도에서는 1다운비트마다 넣습니다. 다운비트에 대한 설명은 밑에 박스에 넣어두겠습니다.->수정

■ 박자에 대해 말씀드리자면, 앞부분은 보컬을 따라가신듯 보이고 키아이부분 부터는 다른 악기들을 따라가신듯 보입니다. 따로따로 보면 나쁘지 않은데 이어지니까 어색한 감이 좀 있죠. 저는 00:09:826 ~ 00:23:026 이곳을 다시한번 배경음을 따라서 매핑하시는 것이 좋다고 생각합니다. 다른 난이도들은 괜찮아요.

일단 노말에서 알려드린 뉴콤넣는 방법으로 상위난이도들도 넣어주세요. 지금은 제가 좀 바뻐서 나중에 시간되면 다시 봐드릴께요.
수고하십쇼
-NanoRIPE-
Hi ~ M4M Reply :>

[General]
looks fine ~

[Easy]
00:10:626 (1,1,1) - would be nice if you stacked it ~
00:37:826 (1) - finish here
00:37:826 (1,2,3) - make the pattern like this http://prntscr.com/bl6odz *it looks neat for me ~

[Normal]
00:09:826 (1,3) - overlap
00:49:026 (4,1) - try to stacked it ~
00:54:826 (2,3,4) - bad flow

ehh why u use 1/2 beat on slow part ( 00:09:826 until 00:23:026 ) ? and make 1/1 beat on kiai time part?
i think u must make 1/2 beat too on kiai time (since the kiai time should be harder than slow part)

[Hard]
00:21:026 (3,4) - bad flow ~ how about move circle (4) to x:32 y:184?
00:25:625 (2) - move it slightly down ~ for good flow
00:36:026 (4,3,4,5) - overlap

[Insane]
00:05:426 (6) - i think ended the slider on red tick (00:05:626) for good rhythm imo
00:32:026 (3) - i think curve slider would be better imo
00:33:826 (3,1) - stacked?
00:53:226 (1) - increase curve (try to same shape as 00:54:026 (2) )

GL ~ sorry for short mod and my terrible english ;w;
Topic Starter
__Hatsune_Miku

-NanoRIPE- wrote:

Hi ~ M4M Reply :>

[General]
looks fine ~

[Easy]
00:10:626 (1,1,1) - would be nice if you stacked it ~
00:37:826 (1) - finish here -> done
00:37:826 (1,2,3) - make the pattern like this http://prntscr.com/bl6odz *it looks neat for me ~

[Normal]
00:09:826 (1,3) - overlap
00:49:026 (4,1) - try to stacked it ~
00:54:826 (2,3,4) - bad flow-> Fixe

ehh why u use 1/2 on slow part ( 00:09:826 until 00:23:026 ) ? and make 1/1 on kiai time part?
i think u must make 1/2 too on kiai time (since the kiai time should be harder than slow part)

[Hard]
00:21:026 (3,4) - bad flow ~ how about move circle (4) to x:32 y:184? -> Fixe
00:25:625 (2) - move it slightly down ~ for good flow
00:36:026 (4,3,4,5) - overlap

[Insane]
00:05:426 (6) - i think ended the slider on red tick (00:05:626) for good rhythm imo
00:32:026 (3) - i think curve slider would be better imo -> Fixe
00:33:826 (3,1) - stacked?
00:53:226 (1) - increase curve (try to same shape as 00:54:026 (2) )

GL ~ sorry for short mod and my terrible english ;w;
Left
전체적으로 맵에 모양을 내셨으면 좋겠어요. 그냥 노트가 흘러간다는 느낌밖에 들지 않습니다.

[easy]
음 x

[normal]
00:09:826 (1,3) - 오버랩 별루 보기에 안좋은 거같아요.
00:14:226 (2,3) - 블랭킷
00:31:426 (1,2,3) - 1-2-3머리가 일직선이 되도록 해보는건 어떨까요? 지금 모양이 별루에요.
00:42:226 (3) - 다운비트에 슬라가 끝나는게 상당히 어색하게 들려요. 2부터 시작하는 슬라를 그리던가, 아예 전부 단타로 만들어주세요.

[Hard]
00:08:826 (4,5) - 소리는 오히려 사라졌는데 왜 디스턴스가 늘어났죠? 일정하게 만드시던가 4 5를 묶어서 슬라로 만드는 쪽이 좋을 것 같아요.
00:27:226 (3,4) - 또 다운비트에 슬라가 끝나네요. 보컬이라도 뒷받침된다면 납득이 가는데, 이런건 정말 피해주셔야되요..00:27:226 (3) - 같은 경우는 보컬도 슬라 꼬리에서 높은음을 치는데, 클릭커블로 만들어야 할 위치가 잘못된 거 같네요.
00:37:026 (3,4,5) - 그냥 스택시켜주시거나 직선, 또는 동선방향으로 꺾어주세요. 동선이 연타모양때매 꼬여서 좀 처리가 힘들거같아요...
00:43:426 (3) - 이 노트를 뒷받침할 음이 있나요?
00:44:226 (1,2) - 너무 가까워요. 지금까지 해왔던 DS를 생각하면 이해가 안되는 배치네요.
00:56:226 (2,3) - 현재까지 찍어온 난이도랑 지금 노래의 텐션을 생각하면 좀 머네요.
Topic Starter
__Hatsune_Miku

Left wrote:

전체적으로 맵에 모양을 내셨으면 좋겠어요. 그냥 노트가 흘러간다는 느낌밖에 들지 않습니다.

[easy]
음 x

[normal]
00:09:826 (1,3) - 오버랩 별루 보기에 안좋은 거같아요.
00:14:226 (2,3) - 블랭킷 -> 수정
00:31:426 (1,2,3) - 1-2-3머리가 일직선이 되도록 해보는건 어떨까요? 지금 모양이 별루에요.
00:42:226 (3) - 다운비트에 슬라가 끝나는게 상당히 어색하게 들려요. 2부터 시작하는 슬라를 그리던가, 아예 전부 단타로 만들어주세요.

[Hard]
00:08:826 (4,5) - 소리는 오히려 사라졌는데 왜 디스턴스가 늘어났죠? 일정하게 만드시던가 4 5를 묶어서 슬라로 만드는 쪽이 좋을 것 같아요. -> 1.15로 통일
00:27:226 (3,4) - 또 다운비트에 슬라가 끝나네요. 보컬이라도 뒷받침된다면 납득이 가는데, 이런건 정말 피해주셔야되요..00:27:226 (3) - 같은 경우는 보컬도 슬라 꼬리에서 높은음을 치는데, 클릭커블로 만들어야 할 위치가 잘못된 거 같네요. - > 수정
00:37:026 (3,4,5) - 그냥 스택시켜주시거나 직선, 또는 동선방향으로 꺾어주세요. 동선이 연타모양때매 꼬여서 좀 처리가 힘들거같아요...
00:43:426 (3) - 이 노트를 뒷받침할 음이 있나요? ->뒷음이없어서 이노드를 빼면 빈느낌이 들음니다.
00:44:226 (1,2) - 너무 가까워요. 지금까지 해왔던 DS를 생각하면 이해가 안되는 배치네요. - > 1.2X up
00:56:226 (2,3) - 현재까지 찍어온 난이도랑 지금 노래의 텐션을 생각하면 좀 머네요.->1.7 -> 1.4
Sanctus
안녕하세요? 이제 막 기말끝나서 기분 째지는 Sanctus입니다.\ =_=-)
이거 참 오래간만에 모딩하군요 ㅎㅎ

! 저의 주관적인 생각이 많이 들어가 있으므로 그점 유의하시기 바랍니다 !

제가 모딩할 난이도(Difficult)는 하드(Hard)와 인세인(Insane)입니다.

_____________________________________________________________________________

[ Hard ] (저의 관점 : 이 난이도에서는 대체로 맵의 부드러움을 주로 평가합니다.)

00:10:926 (1) 이 슬라이더가 위로 구부러져 있는데 플라유저(Flashlight User)들이 많이 지적할거 같습니다. 그러므로 위쪽으로 구부린 슬라이더를 아래쪽으로 구부리시는게 좋을거 같습니다.

00:23:026 (4) 흠... 이 슬라이더는 뭐라 지적하기가 힘드네요... 다른 하드 전문 모더들이나 Sonnyc님 같은분께 질문해보시는게 어떨까요?

00:33:226 (1) 이 슬라이더가 (2)서클이랑 약간 동선이 너무 불안정 하지 않나요? 이또한 플레이어에게 혼돈, 언랭요소가 될수 있으니 한번 고려해 보시길 바랍니다.

00:37:026 (3,4,5) 흠... 저거 동선이 구곡에서 많이 쓰던 패턴이네요. (어려운 하드~쉬운 인세인에서 많이 보이던 패턴) 시대에 많게 차라리 (3,4,5)를 겹치고 이 (3,4,5) 서클의 위치를 약간 옮기거나 (5)슬라이더의 동선도 개선해보는것도 좋을거 같은데요?

00:44:126 ~ 00:44:226 (Timing Point) 다름아니라 여기에서 Kiai(하이라이트) 가 다시 꺼졌다가 켜저서 더 큰 효과를 창조하려 한거같은데 과도한 kiai반복 사용은 오히려 해가될것으로 얘상합니다. 그냥 kiai를 00:50:626까지 연결하시는게 좋을거라 생각합니다. (아, 00:37:726 ~ 00:37:826 구간에 kiai 꺼졌다가 키는것은 제생각에서는 좋은것 같습니다.)

00:55:826 (1,2) 그냥 슬라이더 곡선으로 하나 배치하는게 플레이상 좋을거 같습니다. 슬라이더는 그냥 1/1길이로 부탁드립니다. 그러면 마지막 (3)번 노트랑 잘 어울릴거 같아요.

_____________________________________________________________________________________

[Insane] (저의 관점:Insane은 부드러움을 추구하면서 약간의 재미를 주면 좋겠다는 생각입니다.)

흠... 일단 인세인에 대헤서는 kiai전부분은 저한텐 많이 아쉬워서 다 지적해드릴려면 맵의 개성을 잃을까봐 kiai전 부분에는 지적을 드리지 않겠습니댜.

일단 3연타에서 지적을 해드릴껀데 슬라이더가 너무 45더 이상 꺾... 아니 3연타가 너무 꺾여있으면 부자연스러운거 같아요. 겹치거나 슬라이더로 대체. 아니면 조금만 꺽어보는게 어떨까요?

그리고 아까 하드에서 설명한 00:44:126 ~ 00:44:226 (Timing Point) 이부분은 다른난이도에도 꼭 수정해주시길 바랍니다.



(솔직히 인세인은 켜보고 놀랐습니다. 좀 부자연스러운게 많아서 "ㅇ..어? 이거 어떻게 모딩해야 하지..." 라고 당황해 버렸습니다ㅠㅠ... 저는 이 난이도의 인센을 그냥 갈아엎고 다시만드는것도 경험을 쌓아가는 단계라 생각하기 때문에 저는 Insane난이도는 개인적으로 리맵하셨으면 좋겠습니다. 대신, 5연타는 제 취향에 딱이더군요. 5연타 보고 "내맵에도 써먹어볼ㄲ..." 했습니다. 5연타는 좋은 선택인거 같고 cs는 그냥 cs4.3대신 cs4.5로 바꿔서 난이도를 조금 올리는게 좋다고 생각합니다.(

___________________________________________________________________________

'우에에ㅔㅔㅔㅔㅔㅔ에엥ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ 내시간ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ 내 시가안ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ'\
ㄴ 죄송합니다...

어후 모딩에 몰입해버렸더니 30~1시간은 걍 지나가는군요.

개인적으로 하드 난이도는 좋았습니다. 인세인은 뭐, 다른분이 모딩해주시겠죠 ㅎ

이맵 랭크되시길 기원합니다

-July 7th

Write by, Sanctus
Taeyang
  • General
  1. 힛사길이 뒤에 사용안 하는부분 자르세요
  2. 맵이 곡선위주가 좀많아서 조금 심심한 느낌이 있는데 다음엔 직선슬라도 섞으면 어떨까요?


  • Easy
  1. 00:41:026 (1) - 컨쥐한쪽이 더 나아보입니다.


  • Normal
  1. 00:10:626 (2) - 그냥 다운비트 뉴콤 추천
  2. 00:24:026 (1) - 앞 보컬을 잡기위해 두번 누르게 해주면 좋을것 같습니다.
  3. 00:43:026 (4) - 하위난이도에서 슬라꼬리는 가야하는 방향으로 하는것이 좀더 초보분들께 직관적일것 같습니다.


  • Hard
  1. 00:09:026 (5) - 여기 소리가 약간 미약해서 안어울린감이있는데 00:08:826 (4) - 슬라로 만들거나 아예 지우는건 어떠신지
  2. 00:19:226 (2,3,4) - 가능하면 DS 거리 같게
  3. 00:43:426 (3) - 그냥 1/2 슬라? 다른곳도 3연타 스킵한 부분많은데 이곳만 할필요는 없을것 같습니다.
  4. 00:49:826 (3,1) - 사이거리가 다른곳에 비해 너무 멀다고 생각됩니다.


  • Insane
  1. 00:04:226 (1,2,3) - 좀더 물흐르는듯한 흐름으로?
  2. 00:24:026 (1,2,3,4,5) - 연타보단 그냥 하드처럼 보컬에 맞추는게 노래에 더어울린다고 생각됩니다.
  3. 00:26:426 (4,5,6) -00:28:026 (4,5,6) - 3연타 거리가 너무 큽니다. 줄이거나 그냥 스택해도 괜찮을것 같습니다.
  4. 00:44:026 - 소리도 들려오고 충분히 노트추가 가능하다고 생각됩니다.
  5. 00:50:226 - 슬라 꼬리 여기서 끝내고 00:50:426 (5) - 여기 노트 추가 해서 슬라꼬리고 음잡는것이 좋다고 생각합니다.
  6. 00:56:426 (3) - 노트 중앙으로?
Topic Starter
__Hatsune_Miku

Sanctus wrote:

안녕하세요? 이제 막 기말끝나서 기분 째지는 Sanctus입니다.\ =_=-)
이거 참 오래간만에 모딩하군요 ㅎㅎ

! 저의 주관적인 생각이 많이 들어가 있으므로 그점 유의하시기 바랍니다 !

제가 모딩할 난이도(Difficult)는 하드(Hard)와 인세인(Insane)입니다.

_____________________________________________________________________________

[ Hard ] (저의 관점 : 이 난이도에서는 대체로 맵의 부드러움을 주로 평가합니다.)

00:10:926 (1) 이 슬라이더가 위로 구부러져 있는데 플라유저(Flashlight User)들이 많이 지적할거 같습니다. 그러므로 위쪽으로 구부린 슬라이더를 아래쪽으로 구부리시는게 좋을거 같습니다.

00:23:026 (4) 흠... 이 슬라이더는 뭐라 지적하기가 힘드네요... 다른 하드 전문 모더들이나 Sonnyc님 같은분께 질문해보시는게 어떨까요?

00:33:226 (1) 이 슬라이더가 (2)서클이랑 약간 동선이 너무 불안정 하지 않나요? 이또한 플레이어에게 혼돈, 언랭요소가 될수 있으니 한번 고려해 보시길 바랍니다. -> 수정

00:37:026 (3,4,5) 흠... 저거 동선이 구곡에서 많이 쓰던 패턴이네요. (어려운 하드~쉬운 인세인에서 많이 보이던 패턴) 시대에 많게 차라리 (3,4,5)를 겹치고 이 (3,4,5) 서클의 위치를 약간 옮기거나 (5)슬라이더의 동선도 개선해보는것도 좋을거 같은데요?

00:44:126 ~ 00:44:226 (Timing Point) 다름아니라 여기에서 Kiai(하이라이트) 가 다시 꺼졌다가 켜저서 더 큰 효과를 창조하려 한거같은데 과도한 kiai반복 사용은 오히려 해가될것으로 얘상합니다. 그냥 kiai를 00:50:626까지 연결하시는게 좋을거라 생각합니다. (아, 00:37:726 ~ 00:37:826 구간에 kiai 꺼졌다가 키는것은 제생각에서는 좋은것 같습니다.)

00:55:826 (1,2) 그냥 슬라이더 곡선으로 하나 배치하는게 플레이상 좋을거 같습니다. 슬라이더는 그냥 1/1길이로 부탁드립니다. 그러면 마지막 (3)번 노트랑 잘 어울릴거 같아요.

_____________________________________________________________________________________

[Insane] (저의 관점:Insane은 부드러움을 추구하면서 약간의 재미를 주면 좋겠다는 생각입니다.)

흠... 일단 인세인에 대헤서는 kiai전부분은 저한텐 많이 아쉬워서 다 지적해드릴려면 맵의 개성을 잃을까봐 kiai전 부분에는 지적을 드리지 않겠습니댜.

일단 3연타에서 지적을 해드릴껀데 슬라이더가 너무 45더 이상 꺾... 아니 3연타가 너무 꺾여있으면 부자연스러운거 같아요. 겹치거나 슬라이더로 대체. 아니면 조금만 꺽어보는게 어떨까요?

그리고 아까 하드에서 설명한 00:44:126 ~ 00:44:226 (Timing Point) 이부분은 다른난이도에도 꼭 수정해주시길 바랍니다.



(솔직히 인세인은 켜보고 놀랐습니다. 좀 부자연스러운게 많아서 "ㅇ..어? 이거 어떻게 모딩해야 하지..." 라고 당황해 버렸습니다ㅠㅠ... 저는 이 난이도의 인센을 그냥 갈아엎고 다시만드는것도 경험을 쌓아가는 단계라 생각하기 때문에 저는 Insane난이도는 개인적으로 리맵하셨으면 좋겠습니다. 대신, 5연타는 제 취향에 딱이더군요. 5연타 보고 "내맵에도 써먹어볼ㄲ..." 했습니다. 5연타는 좋은 선택인거 같고 cs는 그냥 cs4.3대신 cs4.5로 바꿔서 난이도를 조금 올리는게 좋다고 생각합니다.(

___________________________________________________________________________

'우에에ㅔㅔㅔㅔㅔㅔ에엥ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ 내시간ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ 내 시가안ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ'\
ㄴ 죄송합니다...

어후 모딩에 몰입해버렸더니 30~1시간은 걍 지나가는군요.

개인적으로 하드 난이도는 좋았습니다. 인세인은 뭐, 다른분이 모딩해주시겠죠 ㅎ

이맵 랭크되시길 기원합니다

-July 7th

Write by, Sanctus
# 수정한게 한가지밖에없네요.. ㅂㄷㅂㄷ 그래도 모딩 감사합니다!
Topic Starter
__Hatsune_Miku

Taeyang wrote:

  • General
  1. 힛사길이 뒤에 사용안 하는부분 자르세요 ->DOne
  2. 맵이 곡선위주가 좀많아서 조금 심심한 느낌이 있는데 다음엔 직선슬라도 섞으면 어떨까요?->가능한 섞어보았습니다.


  • Easy
  1. 00:41:026 (1) - 컨쥐한쪽이 더 나아보입니다.->수정


  • Normal
  1. 00:10:626 (2) - 그냥 다운비트 뉴콤 추천->수정
  2. 00:24:026 (1) - 앞 보컬을 잡기위해 두번 누르게 해주면 좋을것 같습니다.->수정
  3. 00:43:026 (4) - 하위난이도에서 슬라꼬리는 가야하는 방향으로 하는것이 좀더 초보분들께 직관적일것 같습니다..->수정


  • Hard
  1. 00:09:026 (5) - 여기 소리가 약간 미약해서 안어울린감이있는데 00:08:826 (4) - 슬라로 만들거나 아예 지우는건 어떠신지 .->슬라이더로
  2. 00:19:226 (2,3,4) - 가능하면 DS 거리 같게 .->수정
  3. 00:43:426 (3) - 그냥 1/2 슬라? 다른곳도 3연타 스킵한 부분많은데 이곳만 할필요는 없을것 같습니다.->수정
  4. 00:49:826 (3,1) - 사이거리가 다른곳에 비해 너무 멀다고 생각됩니다.->음이 바뀌는 부분이라 크게 냅둬도 될거같아서 수정안했습니다.


  • Insane
  1. 00:04:226 (1,2,3) - 좀더 물흐르는듯한 흐름으로?
  2. 00:24:026 (1,2,3,4,5) - 연타보단 그냥 하드처럼 보컬에 맞추는게 노래에 더어울린다고 생각됩니다..->수정
  3. 00:26:426 (4,5,6) -00:28:026 (4,5,6) - 3연타 거리가 너무 큽니다. 줄이거나 그냥 스택해도 괜찮을것 같습니다...-> X1.2 로수정
  4. 00:44:026 - 소리도 들려오고 충분히 노트추가 가능하다고 생각됩니다.
  5. 00:50:226 - 슬라 꼬리 여기서 끝내고 00:50:426 (5) - 여기 노트 추가 해서 슬라꼬리고 음잡는것이 좋다고 생각합니다. ..->수정
  6. 00:56:426 (3) - 노트 중앙으로?.->수정

# 모딩 갑사합니다!!!
wajinshu
Why you put in Source: Google_jp ? I think it's not necessary...
Rieri
이제 생각해보니까 소스를 Google_jp 라고 두는건 좀 아니라고 생각하는데..
물론 광고를 위해 이 노래를 만든건 맞는데 그렇다고 소스를 Google_jp라고 놓는건 조금 생각을 해볼 필요가 있는거같네요.

plz help IamKwaN
PhantomHunt3r
hello, this is from my mod queue, i hope this helps <3

Insane
switch to beatmap devisor 4 to do the last one

00:40:226 (3) - nudge right 8 nudge down 3 sorry this bugs me
00:44:826 (2,4) - maybe stack these 2 and blanket them with this 00:45:826 (5)
add a note here 00:58:626 , 00:58:726 and here 00:58:826 like this http://prntscr.com/buurtz

couldnt really find anything wrong with the other diffaculties, good map, good luck on rank
Topic Starter
__Hatsune_Miku

ProEzreal wrote:

이제 생각해보니까 소스를 Google_jp 라고 두는건 좀 아니라고 생각하는데..
물론 광고를 위해 이 노래를 만든건 맞는데 그렇다고 소스를 Google_jp라고 놓는건 조금 생각을 해볼 필요가 있는거같네요.

plz help IamKwaN
태양님께서 태그와 관련되어있으니 괜찮다고 하셨습니다. (일단 냅둠.)
Taeyang

_ Hatsune Miku wrote:

ProEzreal wrote:

이제 생각해보니까 소스를 Google_jp 라고 두는건 좀 아니라고 생각하는데..
물론 광고를 위해 이 노래를 만든건 맞는데 그렇다고 소스를 Google_jp라고 놓는건 조금 생각을 해볼 필요가 있는거같네요.

plz help IamKwaN
태양님께서 태그와 관련되어있으니 괜찮다고 하셨습니다. (일단 냅둠.)
태그에 넣어된다는말이오...

소스는 정확하게 '노래의 출처가되는것'만 넣을수있습니다.
태그는 그밖에 노래와 맵에 관련된것을 넣는공간으로 아시면됩니다.
-----------

제생각에는 소스로 넣어도 무방할것 같습니다.
'광고 음악으로도 유명하다.'

애니 오프닝과 같이 그것으로 인해 유명해진경우 소스로 넣는경우가 있기에...
자세한건 콴한테 물어보는수밖에 없네요 o3o

----------------------
Only use the Source field if the song comes from or was made famous by a video game, movie, or series.
Website names are not an acceptable Artist nor Source.

결론 : 안됨
Topic Starter
__Hatsune_Miku
Fix metadata
Kyuukai
I'm here for the mod request you made on my modding queue !

Insane :
00:08:026 (2,1,2) - Hard to do for a 3.33
00:18:426 (4,1) - Blanket
00:20:226 (1,2,3) - X1.3 Distance Snap
00:29:626 (6,7) - X1.3 Distance Snap
00:30:626 (2,4,1) - Make the same distance between all theses notes
00:33:226 (1,2,3) - Irregular spacing, try to make the same spacing for thoses 3 notes
00:40:226 (3,4,1) - Way too close, space them more
00:41:426 (2,5) - Move the 5 to make it aligned to the 2
00:41:426 (2,6) - Stack the 6 on the end of the 2 slider
00:53:226 (1,1,2) - Not the same distance

Fluid mapping, I like it ! Good luck !
UndeadCapulet
At your request:

General

Silence soft-sliderslide2.wav as well for the Easy and Normal diff.

---

Insane

  1. 00:06:126 - Map this vocal since you map 00:05:026 (4) - vocals.
  2. 00:08:226 (1) - No sound here, I think you wanted this rhythm?
  3. 00:18:426 (4,1) - Improve blanket x:
  4. 00:26:426 (5,6,7) - Weird triplet imo, vocals aren't strong enough for this. If you keep it, put a triplet at 00:29:626 (6) - to match.
  5. 00:47:026 (8) - Think a stream would be good here :P
---

Hard

  1. 00:06:126 (1) - Same as Insane, map this vocal
  2. 00:42:226 (4,3) - Repeat might be covered too much for Hard-level players. Try to overlap it less.
---
So short, you should've mapped the full ver ;w;
Good luck~
Topic Starter
__Hatsune_Miku

UndeadCapulet wrote:

At your request:

General

Silence soft-sliderslide2.wav as well for the Easy and Normal diff.

---

Insane

  1. 00:06:126 - Map this vocal since you map 00:05:026 (4) - vocals.
  2. 00:08:226 (1) - No sound here, I think you wanted this rhythm? ->Fix
  3. 00:26:426 (5,6,7) - Weird triplet imo, vocals aren't strong enough for this. If you keep it, put a triplet at 00:29:626 (6) - to match. ->Fix
  4. 00:47:026 (8) - Think a stream would be good here :P
---

Hard

  1. 00:06:126 (1) - Same as Insane, map this vocal
  2. 00:42:226 (4,3) - Repeat might be covered too much for Hard-level players. Try to overlap it less.->Fix
---
So short, you should've mapped the full ver ;w;
Good luck~
Thank you for help me !!
Topic Starter
__Hatsune_Miku

yaleufeu wrote:

I'm here for the mod request you made on my modding queue !

Insane :
00:08:026 (2,1,2) - Hard to do for a 3.33 ->Nostack and 1.60
00:18:426 (4,1) - Blanket ->Fix
00:20:226 (1,2,3) - X1.3 Distance Snap ->Fix
00:30:626 (2,4,1) - Make the same distance between all theses notes
00:33:226 (1,2,3) - Irregular spacing, try to make the same spacing for thoses 3 notes
00:40:226 (3,4,1) - Way too close, space them more ->Fix 0.90 -> 1.2
00:41:426 (2,5) - Move the 5 to make it aligned to the 2 - > Fix
00:41:426 (2,6) - Stack the 6 on the end of the 2 slider
00:53:226 (1,1,2) - Not the same distance - >cuz deffrent sound

Fluid mapping, I like it ! Good luck !
Thank you
h1b1k11

-from my modding queue-
I'm so sorry for the late mod :o But here it is! Since you've gotten a lot of help/mods already, I didn't have anything to point out instead the flow of the difficulties (a.k.a your mapping style and a.k.a2 more like a testplaying than a mod). I'm so sorry in advanced! :?


Insane
00:11:226 (2) - Flow seems a bit weird here. Considering using a straight slider instead? http://puu.sh/qb4V2/228ff95ed4.jpg
00:27:626 (3) - Seems a bit too close to 00:27:826 (4) so move it up a little bit - http://puu.sh/qb4I6/d5104e19b4.jpg
00:38:426 (3,4) - The spacings of these are too close if you're trying to make a pattern with 00:37:826 (1,2,3,4). I recommend this if so - http://puu.sh/qb5f2/c9f85cfd69.jpg
00:39:826 (2) - Looks too straight, so angle the end a bit more.
00:44:826 (2) - Make this circle align underneath 00:45:026 (3). Looks more better styled - http://puu.sh/qb5pc/52edb3fa4c.jpg

Hard
00:07:426 (1) - Make this more angled - http://puu.sh/qb5EZ/78948dbf40.jpg
00:18:426 - I think you should add another slider here since she sings on this part and ends on 00:18:626
00:12:026 (2) - Make this a straight slider? I see no reason why it should be curved.

Normal
I feel like AR is too high for this. Maybe tone it down to 4 or 3.
00:24:226 (2) - The flow of this slider with the two of these - 00:25:026 (1,2) - doesn't really match. Consider changing it to a straight one?

Good luck with your map! :)
Topic Starter
__Hatsune_Miku

imaikiseta wrote:


-from my modding queue-
I'm so sorry for the late mod :o But here it is! Since you've gotten a lot of help/mods already, I didn't have anything to point out instead the flow of the difficulties (a.k.a your mapping style and a.k.a2 more like a testplaying than a mod). I'm so sorry in advanced! :?


Insane
00:11:226 (2) - Flow seems a bit weird here. Considering using a straight slider instead? http://puu.sh/qb4V2/228ff95ed4.jpg
00:27:626 (3) - Seems a bit too close to 00:27:826 (4) so move it up a little bit - http://puu.sh/qb4I6/d5104e19b4.jpg ->Fix
00:38:426 (3,4) - The spacings of these are too close if you're trying to make a pattern with 00:37:826 (1,2,3,4). I recommend this if so - http://puu.sh/qb5f2/c9f85cfd69.jpg
00:39:826 (2) - Looks too straight, so angle the end a bit more.
00:44:826 (2) - Make this circle align underneath 00:45:026 (3). Looks more better styled - http://puu.sh/qb5pc/52edb3fa4c.jpg

Hard
00:07:426 (1) - Make this more angled - http://puu.sh/qb5EZ/78948dbf40.jpg ->Done
00:18:426 - I think you should add another slider here since she sings on this part and ends on 00:18:626
00:12:026 (2) - Make this a straight slider? I see no reason why it should be curved. ->Done

Normal
I feel like AR is too high for this. Maybe tone it down to 4 or 3. ->safe Guideline [Setup - ◾Approach Rate: 5 or below ]
00:24:226 (2) - The flow of this slider with the two of these - 00:25:026 (1,2) - doesn't really match. Consider changing it to a straight one?

Good luck with your map! :)
Thank you !

Is fix
Fix my thing
No command / No fix
Ayyri
Hello~

NM from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
  1. Have the kiai break at 00:37:626 - instead of at 00:37:726 - so it follows where the piano begins.
  2. Have the second kiai break at 00:43:826 - instead of 00:44:126 - to better follow where the vocal ends.
[Hard]
  1. Move 00:05:426 - to properly underlap with the tail of 00:03:826 -
  2. 00:05:426 - Could be blanketing 00:06:026 -
  3. 00:07:226 - Why skip this beat? You can clearly hear the vocal here. And it would add a smooth transition into the slider at 00:07:426 -
  4. 00:08:626 - Could be blanketing 00:08:226 -
  5. 00:09:026 - I would shorten this spinner to end at 00:10:226 - to make the beat at 00:10:626 - clickable, since it is where this section begins. (Sounds a tad bit off otherwise.)
  6. Going off of the above point, add a circle at 00:10:626 -
  7. 00:15:026 - Could be blanketing 00:15:426 -
  8. 00:18:426 - Do you want to skip the vocal here? Because you seem to be following it in every other case.
  9. Move 00:20:226 - to properly underlap with the tail of 00:19:626 -
  10. 00:31:026 - Could be blanketing 00:31:426 -
  11. 00:32:626 - Could be blanketing 00:32:426 -
  12. I would move 00:32:626 - and 00:33:026 - back two ticks and put a circle at 00:32:626 - to better follow the rhythm here, and also not have the weird pause at 00:33:426 - (00:32:626 - and 00:33:026 - would be at 00:32:826 - and 00:33:226 - )
  13. 00:35:426 - Could be blanketing 00:35:226 -
  14. 00:36:026 - Like before, do you want to skip the vocal beat here? You could just add a circle instead of having a pause.
  15. 00:39:226 - This is an ugly overlap of 00:40:026 - and 00:40:226 - please move some notes around to avoid that.
  16. 00:40:226 - and 00:41:026 - Should be blanketing 00:40:826 - (Also fix the underlap of 00:40:826 - and 00:39:426 - )
  17. 00:41:826 - / 00:42:226 - / 00:42:626 - / 00:43:026 - / 00:43:226 - / 00:43:826 - Why have the spacing randomly closer together here? Seems weird. (Also fix the blankets for 00:43:826 - and 00:42:226 - as well as 00:43:226 - , 00:43:026 - , and 00:43:826 - )
  18. 00:45:826 - / 00:45:626 - / 00:45:626 - / 00:46:626 - This is a really nice blanket. Thank you.
  19. 00:48:026 - and 00:48:226 - This stacked underlap looks messy. Consider moving them elsewhere. (Also fix the blanket for 00:48:226 - and 00:48:026 - )
  20. 00:49:826 - Could be blanketing 00:49:426 -
  21. 00:56:226 - and 00:56:426 - Should be closer together, since they are closer together. Having the same spacing as between 00:55:826 - and 00:56:226 - will cause them to be read wrong.
Beomsan
forum pm reqs

[Easy]
  1. 00:26:626 (3,4) - 여기 00:25:826 (2) - 이거를 -90도 돌려서 쓰셨나 모르겠는데 아니면 그렇게 쓰세요 00:27:426 (4) - 이거 블랭킷이 왜 안맞는지 알아내려고 돌리다보니까 복붙을 아예 안쓰신 거 같던데 굳이 안쓸 이유가 없는 거 같네요
  2. 00:25:026 (1,2,3,4) - 여기 1/1로 비교적 채운 박자인데 00:28:226 (1,3) - 여기 이후로는 2/1슬라이더 사용해서 비운 박자가 대부분이기 때문에 앞부분도 박자면에서 맞춰주는게 맞다고 봅니다. 벌써 모딩 해버렸지만 박자만 가져와서 다시 찍으시면 좋겠음.
  3. 00:39:026 (3) - 오른쪽으로 좀 더 빼시고 00:39:426 (4) - https://osu.ppy.sh/ss/5694123 이 스크린샷 상의 (2)노트처럼 대서 좌표 따보니 x가 378 이 좌표에 맞춰서 수평으로
[Normal]
  1. 00:24:026 (1,2) - 플로우는 https://osu.ppy.sh/ss/5694135 대충 이렇게 하는게 지금보다 훨씬 더 매끄럽다고 생각합니다
  2. 00:27:426 (6) - 각도 -11~12도 돌려서 쓰세요 기울기가 영 보기 싫네요 지금 상태는
  3. 00:28:626 (2,3,4,5) - 이것들도 8도정도 돌리는게 더 나아보이는데 선택인듯
  4. 00:37:826 (1,2) - 아무리 생각해도 1/1슬라이더가 맞는 거 같은
  5. 00:34:626 (1) - 이지 똑같은 부분 한 번 보시고 노말이면 더 어렵게 만들어ㅏ주셈
  6. 00:49:826 (5,6) - / 00:48:226 (2,3) - 복붙해서 컨h
하드랑 인세인은 제가 건드리기엔 힘든 부분이 있네요.
Topic Starter
__Hatsune_Miku

Beomsan wrote:

forum pm reqs

[Easy]
  1. 00:26:626 (3,4) - 여기 00:25:826 (2) - 이거를 -90도 돌려서 쓰셨나 모르겠는데 아니면 그렇게 쓰세요 00:27:426 (4) - 이거 블랭킷이 왜 안맞는지 알아내려고 돌리다보니까 복붙을 아예 안쓰신 거 같던데 굳이 안쓸 이유가 없는 거 같네요 ->문제없는 것다만요?
  2. 00:25:026 (1,2,3,4) - 여기 1/1로 비교적 채운 박자인데 00:28:226 (1,3) - 여기 이후로는 2/1슬라이더 사용해서 비운 박자가 대부분이기 때문에 앞부분도 박자면에서 맞춰주는게 맞다고 봅니다. 벌써 모딩 해버렸지만 박자만 가져와서 다시 찍으시면 좋겠음.
  3. 00:39:026 (3) - 오른쪽으로 좀 더 빼시고 00:39:426 (4) - https://osu.ppy.sh/ss/5694123 이 스크린샷 상의 (2)노트처럼 대서 좌표 따보니 x가 378 이 좌표에 맞춰서 수평으로 -> 수정
[Normal]
  1. 00:24:026 (1,2) - 플로우는 https://osu.ppy.sh/ss/5694135 대충 이렇게 하는게 지금보다 훨씬 더 매끄럽다고 생각합니다-> 수정
  2. 00:27:426 (6) - 각도 -11~12도 돌려서 쓰세요 기울기가 영 보기 싫네요 지금 상태는
  3. 00:28:626 (2,3,4,5) - 이것들도 8도정도 돌리는게 더 나아보이는데 선택인듯 -> 수정
  4. 00:37:826 (1,2) - 아무리 생각해도 1/1슬라이더가 맞는 거 같은
  5. 00:34:626 (1) - 이지 똑같은 부분 한 번 보시고 노말이면 더 어렵게 만들어ㅏ주셈
  6. 00:49:826 (5,6) - / 00:48:226 (2,3) - 복붙해서 컨h -> 수정
하드랑 인세인은 제가 건드리기엔 힘든 부분이 있네요.
모딩감사합니다.
Kibbleru
;w;
dammit i never accepted this m4m. w/e i like this song so ill let this one pass.


Anyway, I thought giving you some general advice on where your map should be would be more helpful than a full on mod.

Insane
not done yet i suppose.

Hard
getting there
you need to be careful to avoid careless overlaps like 00:07:426 (1,4) - 00:27:426 (4,1) - , they make your map look very unpolished
00:33:426 - i would recommend mapping this out, having a gap here really breaks the flow of the map.

Normal
This diff struggles to be a diff of its own - It seems more like an easy to me with some normal diff elements thrown in.
00:11:426 (2,4,2,3) - 00:34:626 (1) - stuff like this are oversimplified which seems like an easy diff for me, and you need to be more consistent with your rhythm density.
Its not good to just have a few bursts of 1/2 like 00:19:026 (4,5,6,1,2,3) - but rather it should be consistent throughout the map.
It might help to check some other people's normal diffs to see how it should be mapped.

Easy is generally fine with just some fine tuning to do.
Topic Starter
__Hatsune_Miku

Kibbleru wrote:

;w;
dammit i never accepted this m4m. w/e i like this song so ill let this one pass.


Anyway, I thought giving you some general advice on where your map should be would be more helpful than a full on mod.

Insane
not done yet i suppose.

Hard
getting there
you need to be careful to avoid careless overlaps like 00:07:426 (1,4) - 00:27:426 (4,1) - , they make your map look very unpolished ->Fix
00:33:426 - i would recommend mapping this out, having a gap here really breaks the flow of the map. ->add note

Normal
This diff struggles to be a diff of its own - It seems more like an easy to me with some normal diff elements thrown in.
00:11:426 (2,4,2,3) ->Follow Vocal 00:34:626 (1) -(Fix) stuff like this are oversimplified which seems like an easy diff for me, and you need to be more consistent with your rhythm density.
Its not good to just have a few bursts of 1/2 like 00:19:026 (4,5,6,1,2,3) - but rather it should be consistent throughout the map. ->Follow vocal
It might help to check some other people's normal diffs to see how it should be mapped.

Easy is generally fine with just some fine tuning to do.

Thank to give me advice !!
CodeS
M4M

From my Q <3.



-Add "kz" to the tags, he was the mastermind behind this amazing song, he was gave the video by google and from him the wrote the song, I believe he deserves to be in the tags


-Hard


Ok, diff is def Ok and is almost good for ranking, so gonna give some small advices to see if we can make it look a bit more "polished"

00:03:626 (1,2,1,2,3,4,5) - Right now, there are small details you could do to make this pattern look a bit cleaner, right now the entire pattern looks like this:
00:04:826 (3) - Move X:152 Y:300
00:05:026 (4) - Move X:212 Y:236 and if you do sharp the reverse arrow to X: 268 y: 272
00:05:426 (5) - Stack head with 00:03:826 (2) - Tail, this will not only improve shape of the pattern but will also improve the blanked between these 2 00:04:226 (1,5) -

At the end would look like this:


00:07:226 - You should really map a NOTE here, the entire "electric voice" is amazing and is what you've follow to map this 00:07:026 (4) - and you've been keeping a constant movement, also, there's a piano there.
00:08:626 (4) - Not really important as it plays good right now, but in my opinion these 2 should be Notes because the "vibration" makes "clicking" it feel really good, also this sound 00:08:826 - is too strong to be just a slider head (even tho is in red tick)

00:18:426 - You've been following the voice very nicely, why not putting a note here? which leads to
00:18:626 (1) - This should be an slider in my opinion, the "hold on" voice is what you used to map 00:19:026 (2,4) - as sliders too, also, the sudden "stop" feels weird when the music is still going, so like this:


00:20:226 (1) - stack head with 00:19:626 (4) - tail?
00:21:826 (1,2,3,4,1) - CTR G them to make a diamond? (00:21:826 (1,1) - might not stack at first, but is because you're using a big grind, but believe me, they do stack
00:28:626 (2,3,4) - These triangles could look much better, try CTR SHIFT D to make a cleaner one and stack with 00:28:626 (2) - and then rearrange 00:29:226 (5,6,1,2) - around the cleaner triangles, for better instruction, I made a video because is actually simple, but I'm too lazy to explain x.x


I will keep it up for 1 day. (DON'T ACCEPT just because I made a video, accept the suggestion if you like it! remember, you're the mapper and is your map!)

00:41:826 (3,4) - Blanket?
00:45:826 (1) - CTR G?


The rest of the map looks good ^^



Insane

00:04:626 (2,3) - I know you're using the vibration, but the voice is an hold on, you could make a triangle here.
00:06:226 (2,3) - avoid overlays, I believe something like putting the slider head between 00:06:026 (1,2) - would be good, also:
00:07:226 - add a note here, there's no reason for it to be lacking a note when you're following the voice and there's a piano here too, if you follow the last 2 advices it you could make it look like:


00:18:226 - I know you're following the voice, but don't you think not mapping this and 00:18:426 - is a bit sad? specially when you've been keeping the player moving all around the map
00:26:526 - what are you mapping here?
00:28:326 (2) - Overmapped, there's nothing here, if anything, this stream should be from 00:27:826 - to 00:28:026 -
00:34:326 - lacking a note here, I understand what you're following, but I feel you're putting the triples in the wrong place.
00:37:426 - This could be an slider, shame that the "woosh" sound ends so abruptly
00:46:926 - Same, kinda wasted potential, I'm not telling you to use every triple in every opportunity you has, but you should use the song potential to make it more interesting.



In my opinion, the maps looks good, but there are some rhythm choices a bit... messy on the insane's side, overlays like 00:33:026 (1,2) - and 00:41:026 (1,2) - and 00:44:626 (2,3) - or 00:46:426 (2,3) - makes the map feel a bit "messy", I'm not saying they're wrong, or bad to play, because they're not, but it feels like you could try avoiding it by adding more DS (and while yes, makes the pattern harder, if your hardest diff, why not ^^?)

Also, pay attention to silent sliders! for example 00:41:226 (2) - look at this, do you hear something in the head of the slider? this slider should be 00:41:426 - , where the strong song is, we could argue that these 00:44:826 (3,4) - are also silent, but there's a song in their head so it's fine, still, the strong sound ends in the tail so it's kinda a shame.

Anyway, this is all my opinion, besides the "mapped where's no sound", is your map, remember that ^^
Also sorry if a time copy doesn't fit with the suggestion, first mod I've done in months so I'm rusty T_T

Topic Starter
__Hatsune_Miku

Katyusha wrote:

M4M

From my Q <3.



-Add "kz" to the tags, he was the mastermind behind this amazing song, he was gave the video by google and from him the wrote the song, I believe he deserves to be in the tags


-Hard


Ok, diff is def Ok and is almost good for ranking, so gonna give some small advices to see if we can make it look a bit more "polished"

00:03:626 (1,2,1,2,3,4,5) - Right now, there are small details you could do to make this pattern look a bit cleaner, right now the entire pattern looks like this:
00:04:826 (3) - Move X:152 Y:300->Fix
00:05:026 (4) - Move X:212 Y:236 and if you do sharp the reverse arrow to X: 268 y: 272 ->Fix
00:05:426 (5) - Stack head with 00:03:826 (2) - Tail, this will not only improve shape of the pattern but will also improve the blanked between these 2 00:04:226 (1,5) -

At the end would look like this: ->Fix


00:07:226 - You should really map a NOTE here, the entire "electric voice" is amazing and is what you've follow to map this 00:07:026 (4) - and you've been keeping a constant movement, also, there's a piano there.
00:08:626 (4) - Not really important as it plays good right now, but in my opinion these 2 should be Notes because the "vibration" makes "clicking" it feel really good, also this sound 00:08:826 - is too strong to be just a slider head (even tho is in red tick)

00:18:426 - You've been following the voice very nicely, why not putting a note here? which leads to ->Add note
00:18:626 (1) - This should be an slider in my opinion, the "hold on" voice is what you used to map 00:19:026 (2,4) - as sliders too, also, the sudden "stop" feels weird when the music is still going, so like this:


00:20:226 (1) - stack head with 00:19:626 (4) - tail? ->Fix
00:21:826 (1,2,3,4,1) - CTR G them to make a diamond? (00:21:826 (1,1) - might not stack at first, but is because you're using a big grind, but believe me, they do stack
00:28:626 (2,3,4) - These triangles could look much better, try CTR SHIFT D to make a cleaner one and stack with 00:28:626 (2) - and then rearrange 00:29:226 (5,6,1,2) - around the cleaner triangles, for better instruction, I made a video because is actually simple, but I'm too lazy to explain x.x


I will keep it up for 1 day. (DON'T ACCEPT just because I made a video, accept the suggestion if you like it! remember, you're the mapper and is your map!)

00:41:826 (3,4) - Blanket?
00:45:826 (1) - CTR G?->Fix


The rest of the map looks good ^^



Insane

00:04:626 (2,3) - I know you're using the vibration, but the voice is an hold on, you could make a triangle here.
00:06:226 (2,3) - avoid overlays, I believe something like putting the slider head between 00:06:026 (1,2) - would be good, also:
00:07:226 - add a note here, there's no reason for it to be lacking a note when you're following the voice and there's a piano here too, if you follow the last 2 advices it you could make it look like:


00:18:226 - I know you're following the voice, but don't you think not mapping this and 00:18:426 - is a bit sad? specially when you've been keeping the player moving all around the map ->Add note
00:26:526 - what are you mapping here? -> Cuz Vocal in there
00:28:326 (2) - Overmapped, there's nothing here, if anything, this stream should be from 00:27:826 - to 00:28:026 - ->Same up
00:34:326 - lacking a note here, I understand what you're following, but I feel you're putting the triples in the wrong place.
00:37:426 - This could be an slider, shame that the "woosh" sound ends so abruptly
00:46:926 - Same, kinda wasted potential, I'm not telling you to use every triple in every opportunity you has, but you should use the song potential to make it more interesting. ->Fix to Add note



In my opinion, the maps looks good, but there are some rhythm choices a bit... messy on the insane's side, overlays like 00:33:026 (1,2) - and 00:41:026 (1,2) - and 00:44:626 (2,3) - or 00:46:426 (2,3) - makes the map feel a bit "messy", I'm not saying they're wrong, or bad to play, because they're not, but it feels like you could try avoiding it by adding more DS (and while yes, makes the pattern harder, if your hardest diff, why not ^^?)

Also, pay attention to silent sliders! for example 00:41:226 (2) - look at this, do you hear something in the head of the slider? this slider should be 00:41:426 - , where the strong song is, we could argue that these 00:44:826 (3,4) - are also silent, but there's a song in their head so it's fine, still, the strong sound ends in the tail so it's kinda a shame.

Anyway, this is all my opinion, besides the "mapped where's no sound", is your map, remember that ^^
Also sorry if a time copy doesn't fit with the suggestion, first mod I've done in months so I'm rusty T_T

Thank you for Helping ME !
-Nanaka-
uuu

General

  1. add soft-sliderslide2

Normal

  1. 00:11:426 (2) - 00:13:026 (4,1) - swap rhythm,00:13:826 - circle is not necessary here
  2. 00:22:626 (4) - whistle 00:23:026 (5) - change Finish
  3. 00:37:426 (6) - remove finish 00:37:826 (1) - add
  4. 00:40:226 - whistle 00:41:026 - Finish
  5. 00:44:226 - 00:45:826 - fhinsh
  6. Distance error
    00:14:226 (2,3) -
    00:16:226 (5,1) -
    00:26:626 (4) -
    00:27:426 (6,1,2) -
    00:34:626 (1) -
    00:36:226 (3) -


Hard

  1. 00:01:026 (1) - Changed Finsih
  2. 00:04:226 - 00:07:426 - add Finish
  3. 00:08:626 (4) - For your style
  4. 00:09:026 (1) - Finish
  5. 00:14:826 (3,4,1,2) - quite a weird flow, try this
  6. 00:40:026 (3,4) - Why is only stack here? seems out of place to me


Insane

  1. 00:08:326 (1) - imo, Jump is not a place to do
  2. 00:24:626 (4) - looks cool

sry short mod
GL this
Topic Starter
__Hatsune_Miku

-Nanaka- wrote:

uuu

General

  1. add soft-sliderslide2->It dosent need

Normal

  1. 00:11:426 (2) - 00:13:026 (4,1) - swap rhythm,00:13:826 - circle is not necessary here
  2. 00:22:626 (4) - whistle 00:23:026 (5) - change Finish
  3. 00:37:426 (6) - remove finish 00:37:826 (1) - add ->Fix
  4. 00:40:226 - whistle 00:41:026 - Finish->Fix
  5. 00:44:226 - 00:45:826 - fhinsh
  6. Distance error
    00:14:226 (2,3) - ->Fix
    00:16:226 (5,1) - ->Fix
    00:26:626 (4) - ->Fix
    00:27:426 (6,1,2) -
    00:34:626 (1) -
    00:36:226 (3) -


Hard

  1. 00:01:026 (1) - Changed Finsih
  2. 00:04:226 - 00:07:426 - add Finish
  3. 00:08:626 (4) - For your style->Fix
  4. 00:09:026 (1) - Finish
  5. 00:14:826 (3,4,1,2) - quite a weird flow, try this
  6. 00:40:026 (3,4) - Why is only stack here? seems out of place to me ->No stack


Insane

  1. 00:08:326 (1) - imo, Jump is not a place to do
  2. 00:24:626 (4) - looks cool ->Fix

sry short mod
GL this
Thank you for helping me !
gaston_2199
Hi~~
Mod from M4M in my thread
Sorry foy my bad mod and english, i am a beginner :o

[Easy]

00:55:826 (4,1) - Extend slider (4) to 00:56:426 and move spinner (1) to 00:56:826
[Normal]

00:04:226 (1) - Move to 00:07:426 and replace with this (suggestion)
00:09:826 (1,1) - Remove
00:11:426 (2,3) - Extend slider (2) to 00:12:226 and delete (3)
00:13:026 (5,1) - Remove (1) and the slider (5) convert in this (suggestion)
00:14:226 (2,3,4,5) - Suggestion
00:17:426 (2) - Extend to 00:18:226
00:20:226 (1,2) - Cut sliders
00:24:226 (2) - Extend slider to 00:25:026 (1) - and delete (1)

[Hard]

00:14:226 (2) - Cut slider to 00:14:426 and add whistle in final
00:15:426 (1) - Remove and add NC in 00:15:626 (2)

[Insane]

00:19:826 (4) - Remove


Bye bye o/
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