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Seven Lions - Summer Of The Occult

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Topic Starter
-M4x
Thanks for the Check! I'll apply the mod as soon as I'm home

Monstrata wrote:

00:45:187 - This is fine, but make the slider-end soft-sampleset instead of Auto/Normal since you want it to be as quiet as possible. Sure
01:41:746 (1,2,3) - Etc... This whole section until 01:53:040 - . You're really inconsistent about when you use two circles and when you use a 1/2 slider. Can you give a pattern to them? Right now its circle > slider > slider > slider > circle > circle > slider > circle which doesn't have a rhythm to it, I changed it to slider > slider > slider > slider > circle > cirlce > circle > circle
02:24:098 (1) - Use more of the head section, so you don't have this extra length of slider at the tail that doesn't really blanket the next slider's sliderend that nicely. Fixed, looks way better now
03:06:451 - The spectogram doesn't appear until quite a bit after... also note that you have the fade in wrong or something (assuming you're using xin's SP) If you pause at 03:07:421 - you'll see the spectogram quickly goes from slowly fading from left to right, to instantly jumping to the right. This is cuz you probably didn't set a correct loop value on the generator, or set the fade-in setting to early. Either way, since the SB is quite explosive when the kiai begins, i dont think you even need a fade in, you can just begin with the kiai, or have it appear on 03:07:156 - .
04:25:950 - Same thing here with the fadein from left to right suddenly jumping to full. Experiment more with the generator, its been half a year since i last used it so I won't be as helpful in telling you exaclty what to do. I just know its something with the Loop and Fade in. I did not fix the spectrum, since I would have to delete and remake the entire Storyboard to do so. I also talked to Gero about that, because you weren't available at this moment and he shared my opinion that it should be fine like it is. If you want me to fix it tho, it would be the best if you could find me ingame and tell me to do so, since I don't know when you are available.

Call me back for #2, let me know if you have problems with the SB. (Maybe try experimenting on a different mapset or something before copy/pasting the code over to this current one.
I also fixed some additional things on my own:

  1. 01:08:393 (4,6) - Fixed this blanket
  2. Added "creation" to the tags (source: https://soundcloud.com/seven-lions)
Monstrata
Sry for the huge delay lmao.

#2
Mao
/o/
Topic Starter
-M4x

Monstrata wrote:

Sry for the huge delay lmao.

#2
Thanks a lot! :)
MCB
WOOH go ranku~!!!
Okoratu
hello i know you havent asked me but i don't really care either way


i think color 1 and 2 could be a bit more different from the bg, aka brighter
03:07:156 - bright red color / along with the orange have really high blending potential on a lot of monitors, consider more distinctly different colors
according to maths your sb should scale the bgs to 0.71166666
the sb area on wide screen is 854x480, your bg is 1200x683.
854/1200 = 0.711666666
480/683 = 0.7027818

you should take the 0.7351727 you have on all fullscreen images and replace it with the bigger number that fills the whole screen i guess

major hitsound trigger:
00:00:100 - tp 00:22:688 - would mute sliderslides here too because they sound like sandpaper
00:33:982 - to 00:45:276 - would mute sliderticks here as they are really really loud and distract from the main rhythm you use anyways.
00:56:217 - making this more quiet could be helpful too
01:22:334 - the ticks in this section could actually have a nice touch if they would be louder and audible they always land on things that make a ticking sound, consider throwing the soft tick into this sampleset
02:15:628 - to 02:49:510 - sliderslide in this section sounds like sandpaper, literally

actual map
03:28:597 (4) - i think end should be clickable, a 4plet comes out of nowhere, really. how about a .5x sv slider in 03:28:686 - ?

i should continue with actual mep when im actually awake, would you mind me qualifying after going over this?
Stjpa
good guy oko
Shiirn
i love okorin in a non-romantic way
Okoratu
ok part 2 of post

did anyone confirm that the .002 is absolutely necessary? most songs that are made electronically have really really simple bpm.

with an offset of 100 and the auto audioleadin to have 1800ms before the first object, the first animation seems quite odd (the fading in of the bg), i think just displaying it at 100% visibility from -1700 onward would be better

03:07:156 - to 03:51:627 - my complaint about this entire section is that the sound that you're mapping with circle jump patterns starts off really loud in 03:07:156 - and gets to be basically not audible in 03:41:038 - . what your map does is increasing spacing along going along the kiai, which is the exact opposite of what your song does which makes the sounds you're mapping to more and more and more faint. I think you should rethink that section as a whole to come up with something more fitting

that's all
Buttercup
how to get bn without ask it
pro max
Topic Starter
-M4x

Okorin wrote:

hello i know you havent asked me but i don't really care either way


i think color 1 and 2 could be a bit more different from the bg, aka brighter
03:07:156 - bright red color / along with the orange have really high blending potential on a lot of monitors, consider more distinctly different colors
according to maths your sb should scale the bgs to 0.71166666
the sb area on wide screen is 854x480, your bg is 1200x683.
854/1200 = 0.711666666
480/683 = 0.7027818

you should take the 0.7351727 you have on all fullscreen images and replace it with the bigger number that fills the whole screen i guess

major hitsound trigger:
00:00:100 - tp 00:22:688 - would mute sliderslides here too because they sound like sandpaper
00:33:982 - to 00:45:276 - would mute sliderticks here as they are really really loud and distract from the main rhythm you use anyways.
00:56:217 - making this more quiet could be helpful too
01:22:334 - the ticks in this section could actually have a nice touch if they would be louder and audible they always land on things that make a ticking sound, consider throwing the soft tick into this sampleset
02:15:628 - to 02:49:510 - sliderslide in this section sounds like sandpaper, literally

actual map
03:28:597 (4) - i think end should be clickable, a 4plet comes out of nowhere, really. how about a .5x sv slider in 03:28:686 - ?

i should continue with actual mep when im actually awake, would you mind me qualifying after going over this?

ok part 2 of post

did anyone confirm that the .002 is absolutely necessary? most songs that are made electronically have really really simple bpm.

with an offset of 100 and the auto audioleadin to have 1800ms before the first object, the first animation seems quite odd (the fading in of the bg), i think just displaying it at 100% visibility from -1700 onward would be better

03:07:156 - to 03:51:627 - my complaint about this entire section is that the sound that you're mapping with circle jump patterns starts off really loud in 03:07:156 - and gets to be basically not audible in 03:41:038 - . what your map does is increasing spacing along going along the kiai, which is the exact opposite of what your song does which makes the sounds you're mapping to more and more and more faint. I think you should rethink that section as a whole to come up with something more fitting

that's all
Thanks a lot! I'll reply tomorrow since I'm very busy today!


Nhawak wrote:

how to get bn without ask it
pro max
You know how I get down dude
Ascendance
Hello hello, will be here shortly, thanks for being patient <:

jk you got oko

!! gl! I love this map :D
Topic Starter
-M4x

Ascendance wrote:

Hello hello, will be here shortly, thanks for being patient <:

jk you got oko

!! gl! I love this map :D
Thank you anyways for showing up and I'm glad you like the map :)


Okorin wrote:

hello i know you havent asked me but i don't really care either way


i think color 1 and 2 could be a bit more different from the bg, aka brighter Done
03:07:156 - bright red color / along with the orange have really high blending potential on a lot of monitors, consider more distinctly different colors Done
according to maths your sb should scale the bgs to 0.71166666
the sb area on wide screen is 854x480, your bg is 1200x683.
854/1200 = 0.711666666
480/683 = 0.7027818

you should take the 0.7351727 you have on all fullscreen images and replace it with the bigger number that fills the whole screen i guess Fixed

major hitsound trigger: Fixed all
00:00:100 - tp 00:22:688 - would mute sliderslides here too because they sound like sandpaper
00:33:982 - to 00:45:276 - would mute sliderticks here as they are really really loud and distract from the main rhythm you use anyways.
00:56:217 - making this more quiet could be helpful too
01:22:334 - the ticks in this section could actually have a nice touch if they would be louder and audible they always land on things that make a ticking sound, consider throwing the soft tick into this sampleset
02:15:628 - to 02:49:510 - sliderslide in this section sounds like sandpaper, literally

actual map
03:28:597 (4) - i think end should be clickable, a 4plet comes out of nowhere, really. how about a .5x sv slider in 03:28:686 - ? Did something

i should continue with actual mep when im actually awake, would you mind me qualifying after going over this?

ok part 2 of post

did anyone confirm that the .002 is absolutely necessary? most songs that are made electronically have really really simple bpm. Changed to 170

with an offset of 100 and the auto audioleadin to have 1800ms before the first object, the first animation seems quite odd (the fading in of the bg), i think just displaying it at 100% visibility from -1700 onward would be better Done

03:07:156 - to 03:51:627 - my complaint about this entire section is that the sound that you're mapping with circle jump patterns starts off really loud in 03:07:156 - and gets to be basically not audible in 03:41:038 - . what your map does is increasing spacing along going along the kiai, which is the exact opposite of what your song does which makes the sounds you're mapping to more and more and more faint. I think you should rethink that section as a whole to come up with something more fitting Buffed early sections and nerfed later sections a bit

that's all

Thanks Oko :D
Okoratu
please i don't want the bg to suddenly get noticably bigger when starting the map
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,-1752,100,1
S,0,-252,,0.71166666
F,0,100,287479,1
F,0,287479,287744,1,0.9843723
F,0,287744,288097,0.9843723,1
F,0,288097,288538,1
F,0,288538,310685,1
F,0,310685,320567,1,0
M,0,340010,,320,240
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\kiai2.png",320,240
S,0,186362,,0.71166666
F,0,186362,186451,0
M,0,186362,231979,320,240
F,0,186451,186539,0,1
F,0,186539,231627,1
F,0,231627,231979,1,0
Sprite,Foreground,Centre,"SB\kiai1.png",320,240
S,0,56570,,0.71166666
F,0,56570,56658,0,1
F,0,56658,78805,1,0.9888147
F,0,78805,79158,0.9888147,0
F,0,79158,265509,0
F,0,79158,287744,0,1
F,0,265509,265597,0,1
F,0,265597,287744,1
F,0,287744,288097,1,0
Sprite,Foreground,Centre,"SB\kiaiblur.png",320,240
F,0,186539,,1
S,0,186539,,0.71166666
F,0,186539,186715,1
F,0,186715,187156,1,0
F,0,187156,,0
Sprite,Foreground,Centre,"SB\blur.png",320,240
M,0,135628,,320,240
S,0,135628,,0.711666665
F,0,135628,136333,0,1
F,0,136333,157510,1
F,0,157510,158216,1,0
Sprite,Foreground,Centre,"SB\white.jpg",320,240
F,0,56570,56592,0,0.8122692
S,0,56570,340010,3.092138
F,0,56592,56922,0.8122692,0
F,0,56922,,0
F,0,56922,,0
F,0,186473,186803,0.8827586,0
F,0,186803,,0
F,0,265509,,0.01515152
F,0,265509,,0.01515152
F,0,265509,265531,0.01515152,0.8184619
F,0,265531,265862,0.8184619,0
Topic Starter
-M4x

Okorin wrote:

please i don't want the bg to suddenly get noticably bigger when starting the map
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,-1752,100,1
S,0,-252,,0.71166666
F,0,100,287479,1
F,0,287479,287744,1,0.9843723
F,0,287744,288097,0.9843723,1
F,0,288097,288538,1
F,0,288538,310685,1
F,0,310685,320567,1,0
M,0,340010,,320,240
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\kiai2.png",320,240
S,0,186362,,0.71166666
F,0,186362,186451,0
M,0,186362,231979,320,240
F,0,186451,186539,0,1
F,0,186539,231627,1
F,0,231627,231979,1,0
Sprite,Foreground,Centre,"SB\kiai1.png",320,240
S,0,56570,,0.71166666
F,0,56570,56658,0,1
F,0,56658,78805,1,0.9888147
F,0,78805,79158,0.9888147,0
F,0,79158,265509,0
F,0,79158,287744,0,1
F,0,265509,265597,0,1
F,0,265597,287744,1
F,0,287744,288097,1,0
Sprite,Foreground,Centre,"SB\kiaiblur.png",320,240
F,0,186539,,1
S,0,186539,,0.71166666
F,0,186539,186715,1
F,0,186715,187156,1,0
F,0,187156,,0
Sprite,Foreground,Centre,"SB\blur.png",320,240
M,0,135628,,320,240
S,0,135628,,0.711666665
F,0,135628,136333,0,1
F,0,136333,157510,1
F,0,157510,158216,1,0
Sprite,Foreground,Centre,"SB\white.jpg",320,240
F,0,56570,56592,0,0.8122692
S,0,56570,340010,3.092138
F,0,56592,56922,0.8122692,0
F,0,56922,,0
F,0,56922,,0
F,0,186473,186803,0.8827586,0
F,0,186803,,0
F,0,265509,,0.01515152
F,0,265509,,0.01515152
F,0,265509,265531,0.01515152,0.8184619
F,0,265531,265862,0.8184619,0
Should be fine now!
Okoratu
ok so here's what we did

  1. We broke the map completely once and took over an hour to figure out he added real 0-byte wav files (there are no 0-byte wav files now)
  2. bg color of the middle kiai was changed to ensure no dim readability
  3. ehh the .002 of the bpm died, may it rest in peace unless someone can tell me that it's 100% necessary to be there
  4. cool sb transition for the stream in 02:55:158 - was added and the bgs do have correct size for 854x480 storyboards now
  5. the kiai concept was basically turned somewhat around and now starts with a bang and finishes on a more calm note
  6. 03:26:217 (1,2) - are new, i suggested them because that random HUH they do would be a fun addition to the map, which it is imo
We're going to start over since bpm and the concept of a part were touched :D/ gl
Topic Starter
-M4x

Okorin wrote:

ok so here's what we did

  1. We broke the map completely once and took over an hour to figure out he added real 0-byte wav files (there are no 0-byte wav files now)
  2. bg color of the middle kiai was changed to ensure no dim readability
  3. ehh the .002 of the bpm died, may it rest in peace unless someone can tell me that it's 100% necessary to be there
  4. cool sb transition for the stream in 02:55:158 - was added and the bgs do have correct size for 854x480 storyboards now
  5. the kiai concept was basically turned somewhat around and now starts with a bang and finishes on a more calm note
  6. 03:26:217 (1,2) - are new, i suggested them because that random HUH they do would be a fun addition to the map, which it is imo
We're going to start over since bpm and the concept of a part were touched :D/ gl
Wew... That was a hell of a jam, but looking at gameplay and overall quality now, I think the map has won a lot! If you liked the map before these changes, I can promise that you'll like it even better now :)

Thanks a lot for your time and help Oko! Much appreciated!
Secretpipe
Let's find the previous bns-sensei max!
Topic Starter
-M4x

Secretpipe wrote:

Let's find the previous bns-sensei max!
I'm on it Mr. Yankee
Gero
~ Bubbled #2 ~
Secretpipe
gogogo strata! \o/
Topic Starter
-M4x
Changes:

  1. Changed the OD from 8 to 9 due to the high difficulty of the map!
With OD8 most of the players just think of hitting the jumps in any kind of way without even caring about getting a nice accuracy, since they don't really have to. Now, with OD9, even higher ranked players have to be careful and attentive when playing this map, since with OD9 the map now is a challenge aim AND accuracy wise!

That's all
Monstrata
Qualified! Congrats on your first ranked map, -M4x!
Gero
Congratulations.
Topic Starter
-M4x

Monstrata wrote:

Qualified! Congrats on your first ranked map, -M4x!
Thanks a lot Monstrata <3 Let's gooooo


Gero wrote:

Congratulations.
Thank you! :)
Mao
Grats <3
Stjpa
Congratz! ♥
Cryptic
congrats! One of my favorite (recent) Seven Lions songs~
Buttercup
ayyyyyyyyyy
congrats broborobrobro <3
Topic Starter
-M4x

Mao wrote:

Grats <3

Stjpa wrote:

Congratz! ♥
Vielen Dank euch beiden :D


Cryptic wrote:

congrats! One of my favorite (recent) Seven Lions songs~
Thanks! Yea, Seven Lions is just awesome :)


Nhawak wrote:

ayyyyyyyyyy
congrats broborobrobro <3
Thanks bro! Hope you get a good score ;)
Julie
OH HELL YEAH!!! I was looking forward to this map! Congratz, amazing 1st map rank buddy~ :D
Topic Starter
-M4x

Julie wrote:

OH HELL YEAH!!! I was looking forward to this map! Congratz, amazing 1st map rank buddy~ :D
WOOOOO, Thanks Julie :)
Shiranai
Congrats Max eventualy it get qualified :)
Secretpipe
Gratz my man!
Topic Starter
-M4x

Mako Sakata wrote:

Congrats Max eventualy it get qualified :)
Thank you Mako ;)


Secretpipe wrote:

Gratz my man!
Thankz my man! (Now go and watch Suits) :D
HappyRocket88
Really good map by far. Asthonishing this being your first qualified one. o: You deserve it. \:3/
Topic Starter
-M4x

HappyRocket88 wrote:

Really good map by far. Asthonishing this being your first qualified one. o: You deserve it. \:3/
Oh wow, thanks a lot Rocket, I appreciate that :)
Okoratu
Spooky post



congrats
Haruto
oh grats M4x on the Rank o/
Topic Starter
-M4x

Okorin wrote:

Spooky post



congrats

Haruto wrote:

oh grats M4x on the Rank o/
Thank you guys!
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