VINXIS wrote:
sik 128 kbps mp3 washboard musicgeneral
- g
Gez
- LMAOOOOOOOOOOOOOOOOOOO
- im dnoe moddign this map
normal
- 00:35:508 (1,2,3,4) - i feel lik u sud jsut make these circles cuz the combination of the sliderend sounds + the fukd up trumpet makes me go D and tilts me hard rkw4h5tguifieav more confusing than it should be by clicking so much id think. diff focuses 1/1 so clicking white ticks only yees
- 02:35:931 (5) - mayb nc for MAX EDGE XDXDxdXDxd min edge
- 01:32:217 (1) - sik hp bar overlap http://puu.sh/oYiSe/9e47bea605.jpg tfw my skin has no hp bar lowered
- 02:16:967 (3) - http://puu.sh/oYiUD/78fba2a3cc.jpg ys
- hp bar overlaps dont evn mattr do they lozl fuk thm agree
adv
- sik
hrad
- g
ins
- 00:20:716 (4,1) - i feel lik itll b visually bettr if u lower the position of this based off of the slider dropoff/pattern befor these 2 notez lo did
- gh
extrarg
- 00:14:218 (1,2,3) - tui feel lik u forgot 2 hitsound ths pattrn btu idk the lak of hitsounds si rlyl weird ther whistles are vocals and there are no vocals so zzz
- 00:47:428 (3,4) - it hikn this wud b easier 2 play if u ctrlgd each of these so ther sliderheadz r at the sliderendz cuz then 3 has the same play as 00:46:788 (2) - while also making a back and forth movement with 4 and then to 1 after d more impact if not ctrlgd tho cuz bigger distance
- 01:38:848 (3,4) - same thign for here btu yhjea
extrsne
- 00:54:788 (1,2) - wathgin this with that kinda ncing is werid wen u hav it paly wit the hitsoundz lozl i put a whistle is that better
Deppyforce wrote:
siq pro
[General]
00:26:405 - / 01:19:163 - delete useless green lines in ez - hard diffs in these area pls
volume tho
[Easy]
yo cs3.7 for 0.8* ez diff rly dont want overlapping objects g
cool
[Normal]
01:13:487 (4) - mayb split to 1/1 + circle to follow vocals idk yes
01:50:118 (1,1) - nazi stack yes
[Adv]
00:05:357 (2) - circle + 1/2 for vocals? since this is adv diff xd too many steps up
00:39:513 (4) - im being nazi but the curve looks bit weird imo http://puu.sh/oZLXG/2b5eaba5d5.jpg i guess
01:29:362 - add slider so its different with 00:37:908 - cuz theres extra 1/4 sounds yes
02:16:648 (3) - could change to 1/2 slider tbh yes
[Hard]
00:35:193 (4,5) - could be a triple if u make triple on somethin like 00:35:193 (4,5) -trying to bring out the 2 trumpet things
01:26:747 (4,5) - same
01:42:282 (3,1) - imo making straight flow before break feels bad man try make sharp angles instead! unusual movement for transition is so normal tho
02:30:952 (1,2,1) - overlap them like 01:27:061 (1,2,3,4) - instead of stacking would be cooler i stack all triples pls
[Insane]
cool
[Extra]
01:27:061 (1,2,3,4) - why isnt this spaced like 01:27:061 (1,2,3,4) - ? what lol
01:39:006 (4) - lol https://osu.ppy.sh/ss/5203646 o
02:00:351 - missing kiaiiaiaiaia o
[Extreme]
cool
ok ok
Bonsai wrote:
Ä
ExtremeExtra
- 00:27:930 (1,2) - toning down the very first one down would be very kind, but I guess I'm just a bit too bad to really judge this diff xd cant put 3 between 1 and 2 without big spacing g
- 00:35:193 (1,2,1,2) - tbh for me that doesn't fit the mapping style at all, and also I feel like making those two basically the same distance+movement when there's a BPM-change happening might not be the best way to handle that imo (also (2,1) is like whut but again I'm bad) not sure what u mean by not fit mapping style
also nobody will notice the bpm change regardless of what i do:(
and 2->1 is harder cuz emphasis pls- 00:58:645 (1,2,3,4) - Switching the order of 1/2-slider and 1/4-slider would indicate the section-change right at the beginning which I think would be better, the 1/4-slider surprised me there and I think I would've handled it better at (1) kinda disagree, going into new section with longer slider gives more time to figure out whats going on. a 1/4 slider shouldnt really throw anyone off if they managed everything prior too g
- 02:33:660 - Maybe time from here until 02:34:315 - a bit earlier bc like vocals are super-early which makes me 100 the (1) everytime, and seems like instrumentals are only early too (I mean they are constantly all over the place but here I don't hear single one being late but all being early) did it through mp3magic
- 02:20:717 (1,2,3,1,2,3) - silence tails? : \ (Extra too obv) yes x2
Insane 01:22:674 (4) - you NCd that at 00:41:407 (1) -so idk, yeah pls just check again doubling the amount of normalhitnormals in the second one so doubling ncs z
- lol what is intro rhythms, I mean I understand it but it still seems kinda weird when playing bc it switches around so much xd its based on wherever vocalemphasis is
- 00:28:877 (5,6,7,1) - for me, all of these patterns play really weird/forced bc it emphasizes (6) a lot but there's not really anything to emphasize there : \ really think it's fine. jumps to any triples that lead into downbeats are so common pls
- 00:27:252 (1,2) - imo switching NC would fit better bc differentiation; maybe adding NC on 00:27:591 (2) - in all other diffs would be cool too? did it on here and insane. i like how it looks on extreme dont kill me
- 01:00:623 (1) - remove NC? yes
- 01:57:159 (6) -you NC'd that in Extreme, dunno removed otehr ncs in this section for consistency with last thing u mentioned
Actually I don't wanna check all the NCing bc it's all situational n stuff in all diffs, maybe go through that yourself again to be confident that it's right
(Extreme is the only diff to NC 02:32:249 - for example bc I noticed it) that's cuz there would be a follow point on extreme only lol
(well mostly because i dont like how follow poitns from 4 to 5 look lol)
Advanced 01:38:848 (5,1) - ngh; also check your privilege before complaining about other's wave-sliders when yours aren't the tidiest either lulz ur a wave i fixed
Normal 00:21:747 (3,1) - stack maybe maybe
Easy
- 00:50:948 - whistle would be cool imo yes
- Tbh I find it really weird that you'd do this, I mean this completely destroys the integrity of your set, and also it doesn't seem like you put a lot of effort into making it nice bc like 00:12:847 (1,2,3) - doesn't seem very evenly spaced, smth about 00:31:719 (2,1,2) - is not diagonal, 00:34:245 (2,1) - isn't diagonal either, 00:39:513 (2,1) - isn't same y-coordinate, 00:43:302 (1,2) - isn't even close on the same x, I don't really know what 00:44:565 (2,1) - should be, probably nothing bc there's a lot more that are nothing, wth is 01:14:298 (1,2) - blahblahblah is there any kind of concept to this
Maybe you should've had a look at my map after all bc I actually did cool stuff with the grid(level1), but this just really seems out of place to me, I'm not gonna nominate that tbh
i gave objects normal angles/curves cuz i really dont care about perfect grid nonsense
why
uh to clarify more, in Extreme at 00:35:193 (1,2,1,2) - I feel like it stylistically stands out to the rest bc it's so regular, so symmetric makes it worse to rearrange everything with intention of unorganizationlolfor the timing one i kind of cant do it without audio distortion so accept ur 100
01:06:514 (2,3) - 01:37:269 (1,2) - 02:08:030 (1,2) - double-reverses would fit really cool here imo 8^) (and actually it would make some sort of "consistency" with 00:26:574 (2) - 01:59:074 (5) - lol) they lead into different things um um do i need real excuses