forum

Days N' Daze - Misanthropic Drunken Loner

posted
Total Posts
47
Topic Starter
pishifat
This beatmap was submitted using in-game submission on Monday, May 30, 2016 at 11:11:45 PM

Artist: Days N' Daze
Title: Misanthropic Drunken Loner
Tags: rogue taxidermy washboard folk punk
BPM: 177.5
Filesize: 3089kb
Play Time: 02:35
Difficulties Available:
  1. Advanced (2.6 stars, 330 notes)
  2. Easy (1.34 stars, 121 notes)
  3. Extra (5.38 stars, 779 notes)
  4. Extreme (5.58 stars, 887 notes)
  5. Hard (3.55 stars, 450 notes)
  6. Insane (4.55 stars, 674 notes)
  7. Normal (1.78 stars, 230 notes)
Download: Days N' Daze - Misanthropic Drunken Loner
Information: Scores/Beatmap Listing
---------------




!
Ringating
instagib
Bearizm
thought this is a japanese song from pishi cuz dat artist name. days n' daze. sounds something a japanese would come up with lmoa
fieryrage
r
Doormat

you have a deal good sir

general
  1. you sure about having the countdown before song starts? cuz the song kind of does a similar thing to the countdown thing
  2. you can clean up some of the unused timing points across all diffs if you want, e.g. 01:08:622 – in your extra diff but this doesn’t really impact the map it just makes the bottom timeline a little cleaner lo
  3. 00:35:508 – to 00:37:565 – you might want to consider playing with timing a little bit here because the notes sound a little late in comparison to the music; not sure if it’s offset or bpm, but i think it’s bpm (tl;dr i think the bpm for this part might need some tweaking)
i was playing around with the timing around the aforementioned point, and i think it might be something along the lines of:
  1. 180bpm at 00:35:508 –
  2. 177.5 bpm at 00:36:174 –
  3. 175 bpm at 00:36:850 –
  4. 172.5 bpm at 00:37:535 –
my numbers there are probably a bit off themselves, but i think it fits the timing of this part a bit nicer than just pure 175 bpm

normal
  1. 00:51:908 – maybe put a circle here because polarity is kinda bad
  2. 01:05:055 (3,4) – reversing order here (circle at 01:05:055 – and slider at 01:05:379 – ) is good idea because “self” isn’t a held vocal but “more” is (y)
  3. 01:42:447 (3) – no break time here?
advanced
  1. 00:23:832 (1) – maybe try 1/1 slider + circle to better capture the vocals ajaja
  2. polarities during first verse after the mariachi part feels a bit weird because of all the polarity shifts ajaja maybe place circles at 00:49:348 –, 00:50:628 –, 00:51:908 (3) –, and 00:53:188 (6) –
  3. 01:04:730 (4,5) – two sliders instead of repeat slider + circle would fit more nicely because i already explained this in the normal
  4. 01:47:599 (1,2,3) – minor aesthetic thing that kind of triggers me but why isn’t this a straight line (tbh not really a big deal)
hard
  1. 00:19:001 (3) – i think doing slider + circle like 00:20:373 (3,4) – is just a little more fitting because “limit” and “but” are two different words so making them distinct from each other would be nice
insane
  1. 01:06:514 (1,2) – the (1) doesn’t look like it's centred in the curve of (2) and i’m not sure if that was intentional or not but yeah maybe move the (1) to x356 y288 to better centre it if that was what you were going for here
extra
  1. looks fine to me dat cs2 hoyl
extreme
  1. 00:24:005 (2,3,4) – actually i think it’d make more sense to make these have equal spacing and then larger distance from (4,5) to emphasize the different word
  2. 02:22:050 (1,2,3) – i kind of expected something like 02:20:717 (1,2,3) – over here but ok this works too
tbh most of the shit i pointed out in my mod are mostly trivial things lol. maps are almost ready to go in my eyes. you definitely want to double check that timing i mentioned though because it feels a bit off but i’m not 100% sure myself :v

nicemaphavesomestarskbye
pkhg
[Advanced]
  1. 00:19:687 (1) - remove nc for consistency xd
  2. 00:20:373 (3) - 1/2 slider+reverse maybe
  3. 00:35:508 (1,2,3,4,5,6,7,8) - sliders instead like hard diff cuz timing is fucked up
  4. 02:35:931 (5) - too hardcore pls use a circle
[Insane]
  1. 02:32:249 (2,1) - stack them properly hoyl shit
[Extra]
  1. 00:04:681 (1) - every diff is like http://puu.sh/oHQx9/0de3c636f7.jpg well beginning in general is less dense than some lower diffs i guess thats o k
holy shit this map so sexy
polunochnik
NM
Normal

general: for that difficulty try to avoid sudden changes in rhythm, buttons should follow vocal or instrumental,
but never both.

00:50:948 - how about delete this slider? it's should be better if you'll make slider 00:50:308(3) longer, from 00:50:308 to 00:50:908 and place another one from 00:51:588 to 00:51:908.
01:56:521 (3,4) - replace this buttons by slider and add reverse arrow.

advanced
01:03:919 (1,2) - delete button (2) and add for slider 2 reverse arrows. This part should become more dynamic and and well readable.
01:04:750 delete reverse arrow here and add slider from 01:05:379 to 01:05:703.
01:26:747 - delete this slider. Here is suddenly changing of rhythm which i talked about. At advanced difficulty it's better to give some break for player before that.

Hard
01:31:585 (3) - delete this slider and make slider 01:31:112(2) longer, from 01:31:112 to 01:31:585;
01:49:801 (4,5,3) - there is no reasons to put three buttons here, replace them by slider.

Insane
just my opinion:
  1. 01:03:920 - 01:05:217
  2. 01:22:048 - 01:23:301
Here is perfect place for some star jumps. Try redesign this part.

  1. 00:42:986
  2. 01:59:393
is it important to change direction so suddenly? It's breaking feeling of map for me.

Extra
  1. 00:35:193(5,6)
  2. 01:26:747(5,6)
delete this buttons, it's really hard part with head speakers on head.

  1. 02:21:383(1)
  2. 02:22:681(1)
01:49:642 - why this stream suddenly looks different from the others?

Extreme
02:22:050 (1,2,3) - may be, this is my personal problem , but this part looks unreadable. How about standard circle?

I hope I could help!
Good luck!
Topic Starter
pishifat
"Doormat"

you have a deal good sir

general
  1. you sure about having the countdown before song starts? cuz the song kind of does a similar thing to the countdown thing tfw my skin has no countdown sound or images so i never notice
  2. you can clean up some of the unused timing points across all diffs if you want, e.g. 01:08:622 – in your extra diff but this doesn’t really impact the map it just makes the bottom timeline a little cleaner lo kinda pointless lol
  3. 00:35:508 – to 00:37:565 – you might want to consider playing with timing a little bit here because the notes sound a little late in comparison to the music; not sure if it’s offset or bpm, but i think it’s bpm (tl;dr i think the bpm for this part might need some tweaking) ya timing is definitely wrong. i use my red lines here as base timing then edit details through the audio file rather than red lines (so like these super off things are going to work with 175bpm when i get around to that)
i was playing around with the timing around the aforementioned point, and i think it might be something along the lines of:
  1. 180bpm at 00:35:508 –
  2. 177.5 bpm at 00:36:174 –
  3. 175 bpm at 00:36:850 –
  4. 172.5 bpm at 00:37:535 –
my numbers there are probably a bit off themselves, but i think it fits the timing of this part a bit nicer than just pure 175 bpm

normal
  1. 00:51:908 – maybe put a circle here because polarity is kinda bad ye es
  2. 01:05:055 (3,4) – reversing order here (circle at 01:05:055 – and slider at 01:05:379 – ) is good idea because “self” isn’t a held vocal but “more” is (y) ur right
  3. 01:42:447 (3) – no break time here? ops
advanced
  1. 00:23:832 (1) – maybe try 1/1 slider + circle to better capture the vocals ajaja ja
  2. polarities during first verse after the mariachi part feels a bit weird because of all the polarity shifts ajaja maybe place circles at 00:49:348 –, 00:50:628 –, 00:51:908 (3) –, and 00:53:188 (6) – repeated the same 3/2 in same places on this diff so ill let scrubs interpret that instead
  3. 01:04:730 (4,5) – two sliders instead of repeat slider + circle would fit more nicely because i already explained this in the normal ya
  4. 01:47:599 (1,2,3) – minor aesthetic thing that kind of triggers me but why isn’t this a straight line (tbh not really a big deal) i like how it plays when 3->4 is sharper so 2->3 dip makes that sharper g
hard
  1. 00:19:001 (3) – i think doing slider + circle like 00:20:373 (3,4) – is just a little more fitting because “limit” and “but” are two different words so making them distinct from each other would be nice eyes
insane
  1. 01:06:514 (1,2) – the (1) doesn’t look like it's centred in the curve of (2) and i’m not sure if that was intentional or not but yeah maybe move the (1) to x356 y288 to better centre it if that was what you were going for here i just dont look closely at these things :(
extra
  1. looks fine to me dat cs2 hoyl i saw the cs3 edit ur not sneaky
extreme
  1. 00:24:005 (2,3,4) – actually i think it’d make more sense to make these have equal spacing and then larger distance from (4,5) to emphasize the different word ya
  2. 02:22:050 (1,2,3) – i kind of expected something like 02:20:717 (1,2,3) – over here but ok this works too they are similar in design just not in movement lolz
tbh most of the shit i pointed out in my mod are mostly trivial things lol. maps are almost ready to go in my eyes. you definitely want to double check that timing i mentioned though because it feels a bit off but i’m not 100% sure myself :v

nicemaphavesomestarskbye t

"pkhg"
[Advanced]
  1. 00:19:687 (1) - remove nc for consistency xd yes
  2. 00:20:373 (3) - 1/2 slider+reverse maybe reflecting the object 3 of combo cuz it repeats thing which is why copy paste which is why nc inconsistency :(
  3. 00:35:508 (1,2,3,4,5,6,7,8) - sliders instead like hard diff cuz timing is fucked up timing wont be soon pls
  4. 02:35:931 (5) - too hardcore pls use a circle probably yes
[Insane]
  1. 02:32:249 (2,1) - stack them properly hoyl shit stack urself
[Extra]
  1. 00:04:681 (1) - every diff is like http://puu.sh/oHQx9/0de3c636f7.jpg well beginning in general is less dense than some lower diffs i guess thats o k dumb rhythm choice for dumb circle size ty
holy shit this map so sexy b n w h e n

"polunochnik"
NM
Normal

general: for that difficulty try to avoid sudden changes in rhythm, buttons should follow vocal or instrumental,
but never both.

00:50:948 - how about delete this slider? it's should be better if you'll make slider 00:50:308(3) longer, from 00:50:308 to 00:50:908 and place another one from 00:51:588 to 00:51:908. ignoring vocal and downbeat on tail sounds like an issue:(
01:56:521 (3,4) - replace this buttons by slider and add reverse arrow. not really seeing why since like both your way and the current way emphasize the same stuff right

advanced
01:03:919 (1,2) - delete button (2) and add for slider 2 reverse arrows. This part should become more dynamic and and well readable. multi reverse 1/2 sliders are super frowned upon tho because u got no time to read the second reverse :( people are always gonna assume it's 1 reverse since that's what they see when hitting leslider
01:04:750 delete reverse arrow here and add slider from 01:05:379 to 01:05:703. wait what there is no reverse there and your second thing already has a slider um
01:26:747 - delete this slider. Here is suddenly changing of rhythm which i talked about. At advanced difficulty it's better to give some break for player before that. changing rhythm when the song actually changes would make more sense i think lol

Hard
01:31:585 (3) - delete this slider and make slider 01:31:112(2) longer, from 01:31:112 to 01:31:585; 3/2 sliders dont really fit with density of the section ll
01:49:801 (4,5,3) - there is no reasons to put three buttons here, replace them by slider. but transitions tho it does have a reason rip

Insane
just my opinion:
  1. 01:03:920 - 01:05:217
  2. 01:22:048 - 01:23:301
Here is perfect place for some star jumps. Try redesign this part. can't map the necessary 1/4 if im spamming 1/2 tho

  1. 00:42:986
  2. 01:59:393
is it important to change direction so suddenly? It's breaking feeling of map for me. sharp angles are pretty common everywhere on the map idk what you mean

Extra
  1. 00:35:193(5,6)
  2. 01:26:747(5,6)
delete this buttons, it's really hard part with head speakers on head. i really dont get what you mean

  1. 02:21:383(1)
  2. 02:22:681(1)
01:49:642 - why this stream suddenly looks different from the others? sik transition from high density to low density. fancystuff

Extreme
02:22:050 (1,2,3) - may be, this is my personal problem , but this part looks unreadable. How about standard circle?anyone at this difficulty level can handle stacked slidertails i'd think, especially when it was introduced with the previous 1/3 pattern

I hope I could help!
Good luck!

ily
Bearizm
remap kys kd pls
Doormat

pishifat wrote:

i saw the cs3 edit ur not sneaky
shhhhhhh
Setz
what...... the fuck is this

00:23:483 (3) - touches hp bar in xtreme kds pls
Zero__wind

pishifat wrote:

xinely if u mod this map the timing will be fixed :(
HabiHolic
Voicefishifat
Topic Starter
pishifat
Rankfishifat*









im still confused
Xinely
Normal :
- 00:29:193 (3) - hmm because previous you followed trumpet sound, i think you dont need to map 00:29:508 - , maybe change this slider to 2/1 slider?

PISHI YOU MAKE YOUR MAP IS TOO CLEAN

but i think you need an easy diff, your normal is a bit hard because high sv for newbie and many 1/2

no kd pls
Bearizm

Xinely wrote:

Normal :
- 00:29:193 (3) - hmm because previous you followed trumpet sound, i think you dont need to map 00:29:508 - , maybe change this slider to 2/1 slider?

PISHI YOU MAKE YOUR MAP IS TOO CLEAN

but i think you need an easy diff, your normal is a bit hard because high sv for newbie and many 1/2

no kd pls
oh so u would look at pishi's map but not mine >:O

FeelsBadMan
Topic Starter
pishifat
when i'm home in about 5 days i'll fix timing and everything else mentioned xzxzxzxzx
Ringating
Topic Starter
pishifat
easy exists now. its really dumb grid stuff tho so dont go crazy about tiny spacing differences lol

did hp bar thing

rhythm on normal is repeated more times than what could really justify changing it there. i alternate between 2/1 and 1/1 reveres to represent the same thing (since holding for the same amount of time)

and timing don e
George
---Easy---
no

---Normal---
00:12:847 (1,1,3) - I love you dude but these arent symmetrical
01:30:954 (3) - ^
01:34:743 (1) - ^
01:52:691 (1) - rly rly close to off screen

---Advanced---
00:11:468 (3) - slider discrimination (and rly close to bottom)
00:24:525 (3) - kinda close
00:30:456 (1,2) - symmetry

---Hard---
01:52:372 (4,1) - the flow seems weird idk
(I needed to say something okay)

---Insane---
idk

---Extra---
idk

tbh idk
VINXIS
sik 128 kbps mp3

general

  1. g

ez

  1. LMAOOOOOOOOOOOOOOOOOOO
  2. im dnoe moddign this map

normal

  1. 00:35:508 (1,2,3,4) - i feel lik u sud jsut make these circles cuz the combination of the sliderend sounds + the fukd up trumpet makes me go D and tilts me hard rkw4h5tguifieav
  2. 02:35:931 (5) - mayb nc for MAX EDGE XDXDxdXDxd
  3. 01:32:217 (1) - sik hp bar overlap http://puu.sh/oYiSe/9e47bea605.jpg
  4. 02:16:967 (3) - http://puu.sh/oYiUD/78fba2a3cc.jpg
  5. hp bar overlaps dont evn mattr do they lozl fuk thm

adv

  1. sik

hrad

  1. g

ins

  1. 00:20:716 (4,1) - i feel lik itll b visually bettr if u lower the position of this based off of the slider dropoff/pattern befor these 2 notez lo
  2. gh

extrarg

  1. 00:14:218 (1,2,3) - tui feel lik u forgot 2 hitsound ths pattrn btu idk the lak of hitsounds si rlyl weird ther
  2. 00:47:428 (3,4) - it hikn this wud b easier 2 play if u ctrlgd each of these so ther sliderheadz r at the sliderendz cuz then 3 has the same play as 00:46:788 (2) - while also making a back and forth movement with 4 and then to 1 after d
  3. 01:38:848 (3,4) - same thign for here btu yhjea

extrsne

  1. 00:54:788 (1,2) - wathgin this with that kinda ncing is werid wen u hav it paly wit the hitsoundz lozl
G
Topic Starter
pishifat
SPOILER
---Easy---
no

---Normal---
00:12:847 (1,1,3) - I love you dude but these arent symmetrical tried
01:30:954 (3) - ^
01:34:743 (1) - ^
01:52:691 (1) - rly rly close to off screen but not B)

---Advanced---
00:11:468 (3) - slider discrimination (and rly close to bottom) g
00:24:525 (3) - kinda close notoffscreentho
00:30:456 (1,2) - symmetry ok they are actually symmetrical just on like a 5 degree tilted axis its art

---Hard---
01:52:372 (4,1) - the flow seems weird idk i did something sorta it didnt help tho
(I needed to say something okay)

---Insane---
idk

---Extra---
idk

tbh idk ty mod!!!!!!!!!!!!!!!!!!!!!!!!!

VINXIS wrote:

sik 128 kbps mp3 washboard music

general

  1. g

ez

  1. LMAOOOOOOOOOOOOOOOOOOO
  2. im dnoe moddign this map

normal

  1. 00:35:508 (1,2,3,4) - i feel lik u sud jsut make these circles cuz the combination of the sliderend sounds + the fukd up trumpet makes me go D and tilts me hard rkw4h5tguifieav more confusing than it should be by clicking so much id think. diff focuses 1/1 so clicking white ticks only yees
  2. 02:35:931 (5) - mayb nc for MAX EDGE XDXDxdXDxd min edge
  3. 01:32:217 (1) - sik hp bar overlap http://puu.sh/oYiSe/9e47bea605.jpg tfw my skin has no hp bar lowered
  4. 02:16:967 (3) - http://puu.sh/oYiUD/78fba2a3cc.jpg ys
  5. hp bar overlaps dont evn mattr do they lozl fuk thm agree

adv

  1. sik

hrad

  1. g

ins

  1. 00:20:716 (4,1) - i feel lik itll b visually bettr if u lower the position of this based off of the slider dropoff/pattern befor these 2 notez lo did
  2. gh

extrarg

  1. 00:14:218 (1,2,3) - tui feel lik u forgot 2 hitsound ths pattrn btu idk the lak of hitsounds si rlyl weird ther whistles are vocals and there are no vocals so zzz
  2. 00:47:428 (3,4) - it hikn this wud b easier 2 play if u ctrlgd each of these so ther sliderheadz r at the sliderendz cuz then 3 has the same play as 00:46:788 (2) - while also making a back and forth movement with 4 and then to 1 after d more impact if not ctrlgd tho cuz bigger distance
  3. 01:38:848 (3,4) - same thign for here btu yhjea

extrsne

  1. 00:54:788 (1,2) - wathgin this with that kinda ncing is werid wen u hav it paly wit the hitsoundz lozl i put a whistle is that better
G
Deppyforce
siq pro

[General]
00:26:405 - / 01:19:163 - delete useless green lines in ez - hard diffs in these area pls

[Easy]
yo cs3.7 for 0.8* ez diff rly
cool

[Normal]
01:13:487 (4) - mayb split to 1/1 + circle to follow vocals idk
01:50:118 (1,1) - nazi stack

[Adv]
00:05:357 (2) - circle + 1/2 for vocals? since this is adv diff xd
00:39:513 (4) - im being nazi but the curve looks bit weird imo http://puu.sh/oZLXG/2b5eaba5d5.jpg
01:29:362 - add slider so its different with 00:37:908 - cuz theres extra 1/4 sounds
02:16:648 (3) - could change to 1/2 slider tbh

[Hard]
00:35:193 (4,5) - could be a triple if u make triple on somethin like 00:35:193 (4,5) -
01:26:747 (4,5) - same
01:42:282 (3,1) - imo making straight flow before break feels bad man try make sharp angles instead!
02:30:952 (1,2,1) - overlap them like 01:27:061 (1,2,3,4) - instead of stacking would be cooler

[Insane]
cool

[Extra]
01:27:061 (1,2,3,4) - why isnt this spaced like 01:27:061 (1,2,3,4) - ?
01:39:006 (4) - lol https://osu.ppy.sh/ss/5203646
02:00:351 - missing kiaiiaiaiaia

[Extreme]
cool

ok
Topic Starter
pishifat
SPOILER

Deppyforce wrote:

siq pro

[General]
00:26:405 - / 01:19:163 - delete useless green lines in ez - hard diffs in these area pls
volume tho
[Easy]
yo cs3.7 for 0.8* ez diff rly dont want overlapping objects g
cool

[Normal]
01:13:487 (4) - mayb split to 1/1 + circle to follow vocals idk yes
01:50:118 (1,1) - nazi stack yes

[Adv]
00:05:357 (2) - circle + 1/2 for vocals? since this is adv diff xd too many steps up
00:39:513 (4) - im being nazi but the curve looks bit weird imo http://puu.sh/oZLXG/2b5eaba5d5.jpg i guess
01:29:362 - add slider so its different with 00:37:908 - cuz theres extra 1/4 sounds yes
02:16:648 (3) - could change to 1/2 slider tbh yes

[Hard]
00:35:193 (4,5) - could be a triple if u make triple on somethin like 00:35:193 (4,5) -trying to bring out the 2 trumpet things
01:26:747 (4,5) - same
01:42:282 (3,1) - imo making straight flow before break feels bad man try make sharp angles instead! unusual movement for transition is so normal tho
02:30:952 (1,2,1) - overlap them like 01:27:061 (1,2,3,4) - instead of stacking would be cooler i stack all triples pls

[Insane]
cool

[Extra]
01:27:061 (1,2,3,4) - why isnt this spaced like 01:27:061 (1,2,3,4) - ? what lol
01:39:006 (4) - lol https://osu.ppy.sh/ss/5203646 o
02:00:351 - missing kiaiiaiaiaia o

[Extreme]
cool

ok ok
Nathan
ok
Xinely
Recheck

Easy :
00:35:508 (1) - 1,09x inconsistency spacing i guess?
02:02:924 (1) - here too, 1,07x
02:05:477 (1) - 02:08:030 (1) - ^ 1,06x one
Topic Starter
pishifat
first one is labeled as wrong because of timing lol
made the other 2 closer
Xinely
Bubbled ~
Bonsai
Ä
Extreme
  1. 00:27:930 (1,2) - toning down the very first one down would be very kind, but I guess I'm just a bit too bad to really judge this diff xd
  2. 00:35:193 (1,2,1,2) - tbh for me that doesn't fit the mapping style at all, and also I feel like making those two basically the same distance+movement when there's a BPM-change happening might not be the best way to handle that imo (also (2,1) is like whut but again I'm bad)
  3. 00:58:645 (1,2,3,4) - Switching the order of 1/2-slider and 1/4-slider would indicate the section-change right at the beginning which I think would be better, the 1/4-slider surprised me there and I think I would've handled it better at (1)
  4. 02:33:660 - Maybe time from here until 02:34:315 - a bit earlier bc like vocals are super-early which makes me 100 the (1) everytime, and seems like instrumentals are only early too (I mean they are constantly all over the place but here I don't hear single one being late but all being early)
  5. 02:20:717 (1,2,3,1,2,3) - silence tails? : \ (Extra too obv)
Extra
  1. lol what is intro rhythms, I mean I understand it but it still seems kinda weird when playing bc it switches around so much xd
  2. 00:28:877 (5,6,7,1) - for me, all of these patterns play really weird/forced bc it emphasizes (6) a lot but there's not really anything to emphasize there : \
  3. 00:27:252 (1,2) - imo switching NC would fit better bc differentiation; maybe adding NC on 00:27:591 (2) - in all other diffs would be cool too?
  4. 01:00:623 (1) - remove NC?
  5. 01:57:159 (6) -you NC'd that in Extreme, dunno
    Actually I don't wanna check all the NCing bc it's all situational n stuff in all diffs, maybe go through that yourself again to be confident that it's right
    (Extreme is the only diff to NC 02:32:249 - for example bc I noticed it)
Insane 01:22:674 (4) - you NCd that at 00:41:407 (1) -so idk, yeah pls just check again
Advanced 01:38:848 (5,1) - ngh; also check your privilege before complaining about other's wave-sliders when yours aren't the tidiest either lulz
Normal 00:21:747 (3,1) - stack maybe

Easy
  1. 00:50:948 - whistle would be cool imo
  2. Tbh I find it really weird that you'd do this, I mean this completely destroys the integrity of your set, and also it doesn't seem like you put a lot of effort into making it nice bc like 00:12:847 (1,2,3) - doesn't seem very evenly spaced, smth about 00:31:719 (2,1,2) - is not diagonal, 00:34:245 (2,1) - isn't diagonal either, 00:39:513 (2,1) - isn't same y-coordinate, 00:43:302 (1,2) - isn't even close on the same x, I don't really know what 00:44:565 (2,1) - should be, probably nothing bc there's a lot more that are nothing, wth is 01:14:298 (1,2) - blahblahblah is there any kind of concept to this
    Maybe you should've had a look at my map after all bc I actually did cool stuff with the grid(level1), but this just really seems out of place to me, I'm not gonna nominate that tbh
    why
Topic Starter
pishifat
SPOILER

Bonsai wrote:

Ä
Extreme
  1. 00:27:930 (1,2) - toning down the very first one down would be very kind, but I guess I'm just a bit too bad to really judge this diff xd cant put 3 between 1 and 2 without big spacing g
  2. 00:35:193 (1,2,1,2) - tbh for me that doesn't fit the mapping style at all, and also I feel like making those two basically the same distance+movement when there's a BPM-change happening might not be the best way to handle that imo (also (2,1) is like whut but again I'm bad) not sure what u mean by not fit mapping style
    also nobody will notice the bpm change regardless of what i do:(
    and 2->1 is harder cuz emphasis pls
  3. 00:58:645 (1,2,3,4) - Switching the order of 1/2-slider and 1/4-slider would indicate the section-change right at the beginning which I think would be better, the 1/4-slider surprised me there and I think I would've handled it better at (1) kinda disagree, going into new section with longer slider gives more time to figure out whats going on. a 1/4 slider shouldnt really throw anyone off if they managed everything prior too g
  4. 02:33:660 - Maybe time from here until 02:34:315 - a bit earlier bc like vocals are super-early which makes me 100 the (1) everytime, and seems like instrumentals are only early too (I mean they are constantly all over the place but here I don't hear single one being late but all being early) did it through mp3magic
  5. 02:20:717 (1,2,3,1,2,3) - silence tails? : \ (Extra too obv) yes x2
Extra
  1. lol what is intro rhythms, I mean I understand it but it still seems kinda weird when playing bc it switches around so much xd its based on wherever vocalemphasis is :(
  2. 00:28:877 (5,6,7,1) - for me, all of these patterns play really weird/forced bc it emphasizes (6) a lot but there's not really anything to emphasize there : \ really think it's fine. jumps to any triples that lead into downbeats are so common pls
  3. 00:27:252 (1,2) - imo switching NC would fit better bc differentiation; maybe adding NC on 00:27:591 (2) - in all other diffs would be cool too? did it on here and insane. i like how it looks on extreme dont kill me
  4. 01:00:623 (1) - remove NC? yes
  5. 01:57:159 (6) -you NC'd that in Extreme, dunno removed otehr ncs in this section for consistency with last thing u mentioned
    Actually I don't wanna check all the NCing bc it's all situational n stuff in all diffs, maybe go through that yourself again to be confident that it's right
    (Extreme is the only diff to NC 02:32:249 - for example bc I noticed it) that's cuz there would be a follow point on extreme only lol
Insane 01:22:674 (4) - you NCd that at 00:41:407 (1) -so idk, yeah pls just check again doubling the amount of normalhitnormals in the second one so doubling ncs z
(well mostly because i dont like how follow poitns from 4 to 5 look lol)

Advanced 01:38:848 (5,1) - ngh; also check your privilege before complaining about other's wave-sliders when yours aren't the tidiest either lulz ur a wave i fixed
Normal 00:21:747 (3,1) - stack maybe maybe

Easy
  1. 00:50:948 - whistle would be cool imo yes
  2. Tbh I find it really weird that you'd do this, I mean this completely destroys the integrity of your set, and also it doesn't seem like you put a lot of effort into making it nice bc like 00:12:847 (1,2,3) - doesn't seem very evenly spaced, smth about 00:31:719 (2,1,2) - is not diagonal, 00:34:245 (2,1) - isn't diagonal either, 00:39:513 (2,1) - isn't same y-coordinate, 00:43:302 (1,2) - isn't even close on the same x, I don't really know what 00:44:565 (2,1) - should be, probably nothing bc there's a lot more that are nothing, wth is 01:14:298 (1,2) - blahblahblah is there any kind of concept to this
    Maybe you should've had a look at my map after all bc I actually did cool stuff with the grid(level1), but this just really seems out of place to me, I'm not gonna nominate that tbh
    i gave objects normal angles/curves cuz i really dont care about perfect grid nonsense
    why
Bonsai
Extra is missing some Kiai at 02:00:351 -
uh to clarify more, in Extreme at 00:35:193 (1,2,1,2) - I feel like it stylistically stands out to the rest bc it's so regular, so symmetric, but ye w/e
and with the timing at 02:33:660 my actual concern was that the first vocals start somewhere around 02:33:396 but I'm pretty sure that the player thus assumes that that's the red tick and thus hits the following opbject super early which is pretty ouch when it's a circle at the very end of the map, soo can you mp3magic the vocals there? sorry for being exceptionally bad at articulating stuff here lol

ok Easy
  1. 00:14:218 (3,1,2) - differentiation would be cool tbh (also omg 00:15:589 (1,1) - not stacked )
  2. 00:55:428 - leaving this out feels weird to me after pretty much doubling the note density at the previous slider, also adding circle there would differentiate to 00:56:068 (2,1) - not having lyrics in-between
  3. 01:06:514 (2,3) - 01:37:269 (1,2) - 02:08:030 (1,2) - double-reverses would fit really cool here imo 8^) (and actually it would make some sort of "consistency" with 00:26:574 (2) - 01:59:074 (5) - lol)
  4. trying my luck at missing NCs one more time: 01:57:797 (3) - and 02:28:405 (3) - ? ::::D
yeppers


wh
Topic Starter
pishifat
did the stuff excluding these

uh to clarify more, in Extreme at 00:35:193 (1,2,1,2) - I feel like it stylistically stands out to the rest bc it's so regular, so symmetric makes it worse to rearrange everything with intention of unorganizationlol

01:06:514 (2,3) - 01:37:269 (1,2) - 02:08:030 (1,2) - double-reverses would fit really cool here imo 8^) (and actually it would make some sort of "consistency" with 00:26:574 (2) - 01:59:074 (5) - lol) they lead into different things um um do i need real excuses
for the timing one i kind of cant do it without audio distortion so accept ur 100
Bonsai
accepted

rebub bc basically new diff n' stuff
Xinely
blablablaok
Topic Starter
pishifat
thankS
show more
Please sign in to reply.

New reply